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authorUbitUmarov2019-04-15 23:32:22 +0100
committerUbitUmarov2019-04-15 23:32:22 +0100
commita83b7a292bc3c18c9c6a1aa17cfc2622b99804c4 (patch)
tree335491b0008480e334331b9e38ccb453a189bc46 /OpenSim/Region/ScriptEngine/YEngine/MMRScriptCollector.cs
parentupdate warp3d.dll (diff)
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mantis 8518: Yengine; we can't wait for GC (worse finalizers) to count released memory of some local variables, so add a pseudo free; fix memory account on timeslice rentry; change the folder for the debug IL files; fix memory usage on reset. This changes will only take effect on new compiles
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ScriptEngine/YEngine/MMRScriptCollector.cs12
1 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Region/ScriptEngine/YEngine/MMRScriptCollector.cs b/OpenSim/Region/ScriptEngine/YEngine/MMRScriptCollector.cs
index 75eae53..e92f429 100644
--- a/OpenSim/Region/ScriptEngine/YEngine/MMRScriptCollector.cs
+++ b/OpenSim/Region/ScriptEngine/YEngine/MMRScriptCollector.cs
@@ -2611,10 +2611,10 @@ namespace OpenSim.Region.ScriptEngine.Yengine
2611 // everything required by any blocks it can branch to. 2611 // everything required by any blocks it can branch to.
2612 do 2612 do
2613 { 2613 {
2614 this.resolvedSomething = false; 2614 resolvedSomething = false;
2615 this.resolveSequence++; 2615 resolveSequence++;
2616 this.ResolveBlock((GraphNodeBlock)firstLin); 2616 ResolveBlock((GraphNodeBlock)firstLin);
2617 } while(this.resolvedSomething); 2617 } while(resolvedSomething);
2618 2618
2619 // Repeat the cutting loops as long as we keep finding stuff. 2619 // Repeat the cutting loops as long as we keep finding stuff.
2620 bool didSomething; 2620 bool didSomething;
@@ -2939,7 +2939,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
2939 return; 2939 return;
2940 2940
2941 // So we don't recurse forever on a backward branch. 2941 // So we don't recurse forever on a backward branch.
2942 currentBlock.hasBeenResolved = this.resolveSequence; 2942 currentBlock.hasBeenResolved = resolveSequence;
2943 2943
2944 // Assume we haven't written any locals yet. 2944 // Assume we haven't written any locals yet.
2945 List<ScriptMyLocal> localsWrittenSoFar = new List<ScriptMyLocal>(); 2945 List<ScriptMyLocal> localsWrittenSoFar = new List<ScriptMyLocal>();
@@ -2975,7 +2975,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
2975 !currentBlock.localsReadBeforeWritten.Contains(readByNextBlock)) 2975 !currentBlock.localsReadBeforeWritten.Contains(readByNextBlock))
2976 { 2976 {
2977 currentBlock.localsReadBeforeWritten.Add(readByNextBlock); 2977 currentBlock.localsReadBeforeWritten.Add(readByNextBlock);
2978 this.resolvedSomething = true; 2978 resolvedSomething = true;
2979 } 2979 }
2980 } 2980 }
2981 } 2981 }