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author | UbitUmarov | 2018-02-02 12:49:40 +0000 |
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committer | UbitUmarov | 2018-02-02 12:49:40 +0000 |
commit | 83e2fee71be695b78438e0c9dc50b649a539d0e3 (patch) | |
tree | af213fea5ebfa4e773af6942c753e7f3bba0d83f /OpenSim/Region/ScriptEngine/XMREngine/XMRScriptThread.cs | |
parent | Merge branch 'master' into httptests (diff) | |
download | opensim-SC-83e2fee71be695b78438e0c9dc50b649a539d0e3.zip opensim-SC-83e2fee71be695b78438e0c9dc50b649a539d0e3.tar.gz opensim-SC-83e2fee71be695b78438e0c9dc50b649a539d0e3.tar.bz2 opensim-SC-83e2fee71be695b78438e0c9dc50b649a539d0e3.tar.xz |
add experimental script engine XMRengine donated by mrieker (DreamNation) And our Melanie. ***DANGER*** ***TESTONLY*** ***disable HG*** dont leave running when not looking... tp/crossing to Xengine will reset scripts. i do see a few issues but should be testable, so we can decide if we should invest more on it.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ScriptEngine/XMREngine/XMRScriptThread.cs | 262 |
1 files changed, 262 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/XMREngine/XMRScriptThread.cs b/OpenSim/Region/ScriptEngine/XMREngine/XMRScriptThread.cs new file mode 100644 index 0000000..933b478 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/XMREngine/XMRScriptThread.cs | |||
@@ -0,0 +1,262 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using Mono.Tasklets; | ||
29 | using OpenSim.Framework.Monitoring; | ||
30 | using System; | ||
31 | using System.Collections.Generic; | ||
32 | using System.Threading; | ||
33 | |||
34 | namespace OpenSim.Region.ScriptEngine.XMREngine | ||
35 | { | ||
36 | |||
37 | /** | ||
38 | * @brief There are NUMSCRIPTHREADWKRS of these. | ||
39 | * Each sits in a loop checking the Start and Yield queues for | ||
40 | * a script to run and calls the script as a microthread. | ||
41 | */ | ||
42 | public class XMRScriptThread { | ||
43 | private static int m_WakeUpOne = 0; | ||
44 | public static object m_WakeUpLock = new object(); | ||
45 | private static Dictionary<Thread,XMRScriptThread> m_AllThreads = new Dictionary<Thread,XMRScriptThread> (); | ||
46 | |||
47 | /** | ||
48 | * @brief Something was just added to the Start or Yield queue so | ||
49 | * wake one of the XMRScriptThread instances to run it. | ||
50 | */ | ||
51 | public static void WakeUpOne() | ||
52 | { | ||
53 | lock (m_WakeUpLock) | ||
54 | { | ||
55 | m_WakeUpOne ++; | ||
56 | Monitor.Pulse (m_WakeUpLock); | ||
57 | } | ||
58 | } | ||
59 | |||
60 | public static XMRScriptThread CurrentScriptThread () | ||
61 | { | ||
62 | XMRScriptThread st; | ||
63 | lock (m_AllThreads) { | ||
64 | m_AllThreads.TryGetValue (Thread.CurrentThread, out st); | ||
65 | } | ||
66 | return st; | ||
67 | } | ||
68 | |||
69 | private bool m_Exiting = false; | ||
70 | private bool m_SuspendScriptThreadFlag = false; | ||
71 | private bool m_WakeUpThis = false; | ||
72 | private bool m_Continuations = false; | ||
73 | public DateTime m_LastRanAt = DateTime.MinValue; | ||
74 | public int m_ScriptThreadTID = 0; | ||
75 | public long m_ScriptExecTime = 0; | ||
76 | private Thread thd; | ||
77 | private XMREngine engine; | ||
78 | public XMRInstance m_RunInstance = null; | ||
79 | |||
80 | public XMRScriptThread(XMREngine eng) | ||
81 | { | ||
82 | engine = eng; | ||
83 | m_Continuations = engine.uThreadCtor.DeclaringType == typeof (ScriptUThread_Con); | ||
84 | thd = XMREngine.StartMyThread (RunScriptThread, "xmrengine script", ThreadPriority.BelowNormal); | ||
85 | lock (m_AllThreads) { | ||
86 | m_AllThreads.Add (thd, this); | ||
87 | } | ||
88 | } | ||
89 | |||
90 | public void SuspendThread() | ||
91 | { | ||
92 | m_SuspendScriptThreadFlag = true; | ||
93 | WakeUpScriptThread(); | ||
94 | } | ||
95 | |||
96 | public void ResumeThread() | ||
97 | { | ||
98 | m_SuspendScriptThreadFlag = false; | ||
99 | WakeUpScriptThread(); | ||
100 | } | ||
101 | |||
102 | public void Terminate() | ||
103 | { | ||
104 | m_Exiting = true; | ||
105 | WakeUpScriptThread(); | ||
106 | thd.Join(); | ||
107 | lock (m_AllThreads) { | ||
108 | m_AllThreads.Remove (thd); | ||
109 | } | ||
110 | thd = null; | ||
111 | } | ||
112 | |||
113 | public void TimeSlice() | ||
114 | { | ||
115 | XMRInstance instance = m_RunInstance; | ||
116 | if (instance != null) { | ||
117 | instance.suspendOnCheckRunTemp = true; | ||
118 | } | ||
119 | } | ||
120 | |||
121 | /** | ||
122 | * @brief Wake up this XMRScriptThread instance. | ||
123 | */ | ||
124 | private void WakeUpScriptThread() | ||
125 | { | ||
126 | lock (m_WakeUpLock) { | ||
127 | m_WakeUpThis = true; | ||
128 | Monitor.PulseAll (m_WakeUpLock); | ||
129 | } | ||
130 | } | ||
131 | |||
132 | /** | ||
133 | * @brief Thread that runs the scripts. | ||
134 | */ | ||
135 | private void RunScriptThread() | ||
136 | { | ||
137 | XMRInstance inst; | ||
138 | Mono.Tasklets.Continuation engstack = null; | ||
139 | if (m_Continuations) { | ||
140 | engstack = new Mono.Tasklets.Continuation (); | ||
141 | engstack.Mark (); | ||
142 | } | ||
143 | m_ScriptThreadTID = System.Threading.Thread.CurrentThread.ManagedThreadId; | ||
144 | |||
145 | while (!m_Exiting) { | ||
146 | XMREngine.UpdateMyThread (); | ||
147 | |||
148 | /* | ||
149 | * Handle 'xmr resume/suspend' commands. | ||
150 | */ | ||
151 | if (m_SuspendScriptThreadFlag) { | ||
152 | lock (m_WakeUpLock) { | ||
153 | while (m_SuspendScriptThreadFlag && | ||
154 | !m_Exiting && | ||
155 | (engine.m_ThunkQueue.Count == 0)) { | ||
156 | Monitor.Wait (m_WakeUpLock, Watchdog.DEFAULT_WATCHDOG_TIMEOUT_MS / 2); | ||
157 | XMREngine.UpdateMyThread (); | ||
158 | } | ||
159 | } | ||
160 | } | ||
161 | |||
162 | /* | ||
163 | * Maybe there are some scripts waiting to be migrated in or out. | ||
164 | */ | ||
165 | ThreadStart thunk = null; | ||
166 | lock (m_WakeUpLock) { | ||
167 | if (engine.m_ThunkQueue.Count > 0) { | ||
168 | thunk = engine.m_ThunkQueue.Dequeue (); | ||
169 | } | ||
170 | } | ||
171 | if (thunk != null) { | ||
172 | inst = (XMRInstance)thunk.Target; | ||
173 | if (m_Continuations && (inst.scrstack == null)) { | ||
174 | inst.engstack = engstack; | ||
175 | inst.scrstack = new Mono.Tasklets.Continuation (); | ||
176 | inst.scrstack.Mark (); | ||
177 | } | ||
178 | thunk (); | ||
179 | continue; | ||
180 | } | ||
181 | |||
182 | if (engine.m_StartProcessing) { | ||
183 | |||
184 | /* | ||
185 | * If event just queued to any idle scripts | ||
186 | * start them right away. But only start so | ||
187 | * many so we can make some progress on yield | ||
188 | * queue. | ||
189 | */ | ||
190 | int numStarts; | ||
191 | for (numStarts = 5; -- numStarts >= 0;) { | ||
192 | lock (engine.m_StartQueue) { | ||
193 | inst = engine.m_StartQueue.RemoveHead(); | ||
194 | } | ||
195 | if (inst == null) break; | ||
196 | if (inst.m_IState != XMRInstState.ONSTARTQ) throw new Exception("bad state"); | ||
197 | if (m_Continuations && (inst.scrstack == null)) { | ||
198 | inst.engstack = engstack; | ||
199 | inst.scrstack = new Mono.Tasklets.Continuation (); | ||
200 | inst.scrstack.Mark (); | ||
201 | } | ||
202 | RunInstance (inst); | ||
203 | } | ||
204 | |||
205 | /* | ||
206 | * If there is something to run, run it | ||
207 | * then rescan from the beginning in case | ||
208 | * a lot of things have changed meanwhile. | ||
209 | * | ||
210 | * These are considered lower priority than | ||
211 | * m_StartQueue as they have been taking at | ||
212 | * least one quantum of CPU time and event | ||
213 | * handlers are supposed to be quick. | ||
214 | */ | ||
215 | lock (engine.m_YieldQueue) { | ||
216 | inst = engine.m_YieldQueue.RemoveHead(); | ||
217 | } | ||
218 | if (inst != null) { | ||
219 | if (inst.m_IState != XMRInstState.ONYIELDQ) throw new Exception("bad state"); | ||
220 | RunInstance (inst); | ||
221 | numStarts = -1; | ||
222 | } | ||
223 | |||
224 | /* | ||
225 | * If we left something dangling in the m_StartQueue or m_YieldQueue, go back to check it. | ||
226 | */ | ||
227 | if (numStarts < 0) continue; | ||
228 | } | ||
229 | |||
230 | /* | ||
231 | * Nothing to do, sleep. | ||
232 | */ | ||
233 | lock (m_WakeUpLock) { | ||
234 | if (!m_WakeUpThis && (m_WakeUpOne <= 0) && !m_Exiting) { | ||
235 | Monitor.Wait (m_WakeUpLock, Watchdog.DEFAULT_WATCHDOG_TIMEOUT_MS / 2); | ||
236 | } | ||
237 | m_WakeUpThis = false; | ||
238 | if ((m_WakeUpOne > 0) && (-- m_WakeUpOne > 0)) { | ||
239 | Monitor.Pulse (m_WakeUpLock); | ||
240 | } | ||
241 | } | ||
242 | } | ||
243 | XMREngine.MyThreadExiting (); | ||
244 | } | ||
245 | |||
246 | /** | ||
247 | * @brief A script instance was just removed from the Start or Yield Queue. | ||
248 | * So run it for a little bit then stick in whatever queue it should go in. | ||
249 | */ | ||
250 | private void RunInstance (XMRInstance inst) | ||
251 | { | ||
252 | m_LastRanAt = DateTime.UtcNow; | ||
253 | m_ScriptExecTime -= (long)(m_LastRanAt - DateTime.MinValue).TotalMilliseconds; | ||
254 | inst.m_IState = XMRInstState.RUNNING; | ||
255 | m_RunInstance = inst; | ||
256 | XMRInstState newIState = inst.RunOne(); | ||
257 | m_RunInstance = null; | ||
258 | engine.HandleNewIState(inst, newIState); | ||
259 | m_ScriptExecTime += (long)(DateTime.UtcNow - DateTime.MinValue).TotalMilliseconds; | ||
260 | } | ||
261 | } | ||
262 | } | ||