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author | Justin Clark-Casey (justincc) | 2012-12-17 21:37:02 +0000 |
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committer | Justin Clark-Casey (justincc) | 2012-12-17 21:37:02 +0000 |
commit | e6fd8365af0b0dc7a4664278c369752cb4e87155 (patch) | |
tree | 194233d93d9518ffc3ee1419e7ed6859cba72d77 /OpenSim/Region/ScriptEngine/XEngine | |
parent | BulletSim: fix vehicles being shot in the air at border crossings because of ... (diff) | |
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Extend default 1 second wait for event completion to other thread script reset (as called by llResetOtherScript()).
As with script stop (via llDie()) aborting other scripts event threads, llResetOtherScript() can also abort any current event thread on another script.
On mono 2.6, 2.10 and possibly later this may cause locking problems in certain code areas.
This commit reuses the recently introduced [XEngine] WaitForEventCompletionOnScriptStop to make this a 1 sec timeout, rather than 0 secs.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/XEngine')
-rw-r--r-- | OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index 1dd50c7..f38d17d 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | |||
@@ -1691,7 +1691,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1691 | { | 1691 | { |
1692 | IScriptInstance instance = GetInstance(itemID); | 1692 | IScriptInstance instance = GetInstance(itemID); |
1693 | if (instance != null) | 1693 | if (instance != null) |
1694 | instance.ResetScript(); | 1694 | instance.ResetScript(m_WaitForEventCompletionOnScriptStop); |
1695 | } | 1695 | } |
1696 | 1696 | ||
1697 | public void StartScript(UUID itemID) | 1697 | public void StartScript(UUID itemID) |