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author | teravus | 2012-11-15 10:05:16 -0500 |
---|---|---|
committer | teravus | 2012-11-15 10:05:16 -0500 |
commit | e9153e1d1aae50024d8cd05fe14a9bce34343a0e (patch) | |
tree | bc111d34f95a26b99c7e34d9e495dc14d1802cc3 /OpenSim/Region/ScriptEngine/XEngine | |
parent | Merge master into teravuswork (diff) | |
download | opensim-SC-e9153e1d1aae50024d8cd05fe14a9bce34343a0e.zip opensim-SC-e9153e1d1aae50024d8cd05fe14a9bce34343a0e.tar.gz opensim-SC-e9153e1d1aae50024d8cd05fe14a9bce34343a0e.tar.bz2 opensim-SC-e9153e1d1aae50024d8cd05fe14a9bce34343a0e.tar.xz |
Revert "Merge master into teravuswork", it should have been avination, not master.
This reverts commit dfac269032300872c4d0dc507f4f9062d102b0f4, reversing
changes made to 619c39e5144f15aca129d6d999bcc5c34133ee64.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ScriptEngine/XEngine/EventManager.cs | 29 | ||||
-rw-r--r-- | OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineTest.cs | 10 | ||||
-rw-r--r-- | OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | 57 |
3 files changed, 34 insertions, 62 deletions
diff --git a/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs b/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs index 9405075..5c4174e 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs | |||
@@ -96,12 +96,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
96 | if (part == null) | 96 | if (part == null) |
97 | return; | 97 | return; |
98 | 98 | ||
99 | if ((part.ScriptEvents & scriptEvents.money) == 0) | ||
100 | part = part.ParentGroup.RootPart; | ||
101 | |||
102 | m_log.Debug("Paid: " + objectID + " from " + agentID + ", amount " + amount); | 99 | m_log.Debug("Paid: " + objectID + " from " + agentID + ", amount " + amount); |
103 | 100 | ||
104 | // part = part.ParentGroup.RootPart; | 101 | part = part.ParentGroup.RootPart; |
105 | money(part.LocalId, agentID, amount); | 102 | money(part.LocalId, agentID, amount); |
106 | } | 103 | } |
107 | 104 | ||
@@ -155,7 +152,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
155 | det[0] = new DetectParams(); | 152 | det[0] = new DetectParams(); |
156 | det[0].Key = remoteClient.AgentId; | 153 | det[0].Key = remoteClient.AgentId; |
157 | det[0].Populate(myScriptEngine.World); | 154 | det[0].Populate(myScriptEngine.World); |
158 | det[0].OffsetPos = offsetPos; | 155 | det[0].OffsetPos = new LSL_Types.Vector3(offsetPos.X, |
156 | offsetPos.Y, | ||
157 | offsetPos.Z); | ||
159 | 158 | ||
160 | if (originalID == 0) | 159 | if (originalID == 0) |
161 | { | 160 | { |
@@ -299,7 +298,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
299 | foreach (DetectedObject detobj in col.Colliders) | 298 | foreach (DetectedObject detobj in col.Colliders) |
300 | { | 299 | { |
301 | DetectParams d = new DetectParams(); | 300 | DetectParams d = new DetectParams(); |
302 | d.Position = detobj.posVector; | 301 | d.Position = new LSL_Types.Vector3(detobj.posVector.X, |
302 | detobj.posVector.Y, | ||
303 | detobj.posVector.Z); | ||
303 | d.Populate(myScriptEngine.World); | 304 | d.Populate(myScriptEngine.World); |
304 | det.Add(d); | 305 | det.Add(d); |
305 | myScriptEngine.PostObjectEvent(localID, new EventParams( | 306 | myScriptEngine.PostObjectEvent(localID, new EventParams( |
@@ -317,7 +318,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
317 | foreach (DetectedObject detobj in col.Colliders) | 318 | foreach (DetectedObject detobj in col.Colliders) |
318 | { | 319 | { |
319 | DetectParams d = new DetectParams(); | 320 | DetectParams d = new DetectParams(); |
320 | d.Position = detobj.posVector; | 321 | d.Position = new LSL_Types.Vector3(detobj.posVector.X, |
322 | detobj.posVector.Y, | ||
323 | detobj.posVector.Z); | ||
321 | d.Populate(myScriptEngine.World); | 324 | d.Populate(myScriptEngine.World); |
322 | det.Add(d); | 325 | det.Add(d); |
323 | myScriptEngine.PostObjectEvent(localID, new EventParams( | 326 | myScriptEngine.PostObjectEvent(localID, new EventParams( |
@@ -334,7 +337,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
334 | foreach (DetectedObject detobj in col.Colliders) | 337 | foreach (DetectedObject detobj in col.Colliders) |
335 | { | 338 | { |
336 | DetectParams d = new DetectParams(); | 339 | DetectParams d = new DetectParams(); |
337 | d.Position = detobj.posVector; | 340 | d.Position = new LSL_Types.Vector3(detobj.posVector.X, |
341 | detobj.posVector.Y, | ||
342 | detobj.posVector.Z); | ||
338 | d.Populate(myScriptEngine.World); | 343 | d.Populate(myScriptEngine.World); |
339 | det.Add(d); | 344 | det.Add(d); |
340 | myScriptEngine.PostObjectEvent(localID, new EventParams( | 345 | myScriptEngine.PostObjectEvent(localID, new EventParams( |
@@ -376,8 +381,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
376 | myScriptEngine.PostObjectEvent(localID, new EventParams( | 381 | myScriptEngine.PostObjectEvent(localID, new EventParams( |
377 | "at_target", new object[] { | 382 | "at_target", new object[] { |
378 | new LSL_Types.LSLInteger(handle), | 383 | new LSL_Types.LSLInteger(handle), |
379 | new LSL_Types.Vector3(targetpos), | 384 | new LSL_Types.Vector3(targetpos.X,targetpos.Y,targetpos.Z), |
380 | new LSL_Types.Vector3(atpos) }, | 385 | new LSL_Types.Vector3(atpos.X,atpos.Y,atpos.Z) }, |
381 | new DetectParams[0])); | 386 | new DetectParams[0])); |
382 | } | 387 | } |
383 | 388 | ||
@@ -394,8 +399,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
394 | myScriptEngine.PostObjectEvent(localID, new EventParams( | 399 | myScriptEngine.PostObjectEvent(localID, new EventParams( |
395 | "at_rot_target", new object[] { | 400 | "at_rot_target", new object[] { |
396 | new LSL_Types.LSLInteger(handle), | 401 | new LSL_Types.LSLInteger(handle), |
397 | new LSL_Types.Quaternion(targetrot), | 402 | new LSL_Types.Quaternion(targetrot.X,targetrot.Y,targetrot.Z,targetrot.W), |
398 | new LSL_Types.Quaternion(atrot) }, | 403 | new LSL_Types.Quaternion(atrot.X,atrot.Y,atrot.Z,atrot.W) }, |
399 | new DetectParams[0])); | 404 | new DetectParams[0])); |
400 | } | 405 | } |
401 | 406 | ||
diff --git a/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineTest.cs b/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineTest.cs index f331658..f247a0b 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineTest.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineTest.cs | |||
@@ -90,7 +90,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine.Tests | |||
90 | // log4net.Config.XmlConfigurator.Configure(); | 90 | // log4net.Config.XmlConfigurator.Configure(); |
91 | 91 | ||
92 | UUID userId = TestHelpers.ParseTail(0x1); | 92 | UUID userId = TestHelpers.ParseTail(0x1); |
93 | // UUID objectId = TestHelpers.ParseTail(0x100); | 93 | // UUID objectId = TestHelpers.ParseTail(0x2); |
94 | // UUID itemId = TestHelpers.ParseTail(0x3); | 94 | // UUID itemId = TestHelpers.ParseTail(0x3); |
95 | string itemName = "TestStartScript() Item"; | 95 | string itemName = "TestStartScript() Item"; |
96 | 96 | ||
@@ -105,18 +105,12 @@ namespace OpenSim.Region.ScriptEngine.XEngine.Tests | |||
105 | 105 | ||
106 | m_scene.EventManager.OnChatFromWorld += OnChatFromWorld; | 106 | m_scene.EventManager.OnChatFromWorld += OnChatFromWorld; |
107 | 107 | ||
108 | SceneObjectPart partWhereRezzed = m_scene.RezNewScript(userId, itemTemplate); | 108 | m_scene.RezNewScript(userId, itemTemplate); |
109 | 109 | ||
110 | m_chatEvent.WaitOne(60000); | 110 | m_chatEvent.WaitOne(60000); |
111 | 111 | ||
112 | Assert.That(m_osChatMessageReceived, Is.Not.Null, "No chat message received in TestStartScript()"); | 112 | Assert.That(m_osChatMessageReceived, Is.Not.Null, "No chat message received in TestStartScript()"); |
113 | Assert.That(m_osChatMessageReceived.Message, Is.EqualTo("Script running")); | 113 | Assert.That(m_osChatMessageReceived.Message, Is.EqualTo("Script running")); |
114 | |||
115 | bool running; | ||
116 | TaskInventoryItem scriptItem = partWhereRezzed.Inventory.GetInventoryItem(itemName); | ||
117 | Assert.That( | ||
118 | SceneObjectPartInventory.TryGetScriptInstanceRunning(m_scene, scriptItem, out running), Is.True); | ||
119 | Assert.That(running, Is.True); | ||
120 | } | 114 | } |
121 | 115 | ||
122 | private void OnChatFromWorld(object sender, OSChatMessage oscm) | 116 | private void OnChatFromWorld(object sender, OSChatMessage oscm) |
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index 9f05666..f6cb7df 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | |||
@@ -656,19 +656,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
656 | if (m_Assemblies.ContainsKey(instance.AssetID)) | 656 | if (m_Assemblies.ContainsKey(instance.AssetID)) |
657 | { | 657 | { |
658 | string assembly = m_Assemblies[instance.AssetID]; | 658 | string assembly = m_Assemblies[instance.AssetID]; |
659 | 659 | instance.SaveState(assembly); | |
660 | try | ||
661 | { | ||
662 | instance.SaveState(assembly); | ||
663 | } | ||
664 | catch (Exception e) | ||
665 | { | ||
666 | m_log.Error( | ||
667 | string.Format( | ||
668 | "[XEngine]: Failed final state save for script {0}.{1}, item UUID {2}, prim UUID {3} in {4}. Exception ", | ||
669 | instance.PrimName, instance.ScriptName, instance.ItemID, instance.ObjectID, World.Name) | ||
670 | , e); | ||
671 | } | ||
672 | } | 660 | } |
673 | 661 | ||
674 | // Clear the event queue and abort the instance thread | 662 | // Clear the event queue and abort the instance thread |
@@ -790,18 +778,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
790 | assembly = m_Assemblies[i.AssetID]; | 778 | assembly = m_Assemblies[i.AssetID]; |
791 | 779 | ||
792 | 780 | ||
793 | try | 781 | i.SaveState(assembly); |
794 | { | ||
795 | i.SaveState(assembly); | ||
796 | } | ||
797 | catch (Exception e) | ||
798 | { | ||
799 | m_log.Error( | ||
800 | string.Format( | ||
801 | "[XEngine]: Failed to save state of script {0}.{1}, item UUID {2}, prim UUID {3} in {4}. Exception ", | ||
802 | i.PrimName, i.ScriptName, i.ItemID, i.ObjectID, World.Name) | ||
803 | , e); | ||
804 | } | ||
805 | } | 782 | } |
806 | 783 | ||
807 | instances.Clear(); | 784 | instances.Clear(); |
@@ -994,8 +971,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
994 | // This delay exists to stop mono problems where script compilation and startup would stop the sim | 971 | // This delay exists to stop mono problems where script compilation and startup would stop the sim |
995 | // working properly for the session. | 972 | // working properly for the session. |
996 | System.Threading.Thread.Sleep(m_StartDelay); | 973 | System.Threading.Thread.Sleep(m_StartDelay); |
997 | |||
998 | m_log.InfoFormat("[XEngine]: Performing initial script startup on {0}", m_Scene.Name); | ||
999 | } | 974 | } |
1000 | 975 | ||
1001 | object[] o; | 976 | object[] o; |
@@ -1011,13 +986,13 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1011 | if (m_InitialStartup) | 986 | if (m_InitialStartup) |
1012 | if (scriptsStarted % 50 == 0) | 987 | if (scriptsStarted % 50 == 0) |
1013 | m_log.InfoFormat( | 988 | m_log.InfoFormat( |
1014 | "[XEngine]: Started {0} scripts in {1}", scriptsStarted, m_Scene.Name); | 989 | "[XEngine]: Started {0} scripts in {1}", scriptsStarted, m_Scene.RegionInfo.RegionName); |
1015 | } | 990 | } |
1016 | } | 991 | } |
1017 | 992 | ||
1018 | if (m_InitialStartup) | 993 | if (m_InitialStartup) |
1019 | m_log.InfoFormat( | 994 | m_log.InfoFormat( |
1020 | "[XEngine]: Completed starting {0} scripts on {1}", scriptsStarted, m_Scene.Name); | 995 | "[XEngine]: Completed starting {0} scripts on {1}", scriptsStarted, m_Scene.RegionInfo.RegionName); |
1021 | 996 | ||
1022 | // NOTE: Despite having a lockless queue, this lock is required | 997 | // NOTE: Despite having a lockless queue, this lock is required |
1023 | // to make sure there is never no compile thread while there | 998 | // to make sure there is never no compile thread while there |
@@ -1078,13 +1053,11 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1078 | return false; | 1053 | return false; |
1079 | } | 1054 | } |
1080 | 1055 | ||
1081 | m_log.DebugFormat( | ||
1082 | "[XEngine] Loading script {0}.{1}, item UUID {2}, prim UUID {3} @ {4}.{5}", | ||
1083 | part.ParentGroup.RootPart.Name, item.Name, itemID, part.UUID, | ||
1084 | part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName); | ||
1085 | |||
1086 | UUID assetID = item.AssetID; | 1056 | UUID assetID = item.AssetID; |
1087 | 1057 | ||
1058 | //m_log.DebugFormat("[XEngine] Compiling script {0} ({1} on object {2})", | ||
1059 | // item.Name, itemID.ToString(), part.ParentGroup.RootPart.Name); | ||
1060 | |||
1088 | ScenePresence presence = m_Scene.GetScenePresence(item.OwnerID); | 1061 | ScenePresence presence = m_Scene.GetScenePresence(item.OwnerID); |
1089 | 1062 | ||
1090 | string assembly = ""; | 1063 | string assembly = ""; |
@@ -1262,10 +1235,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1262 | item.Name, startParam, postOnRez, | 1235 | item.Name, startParam, postOnRez, |
1263 | stateSource, m_MaxScriptQueue); | 1236 | stateSource, m_MaxScriptQueue); |
1264 | 1237 | ||
1265 | // m_log.DebugFormat( | 1238 | m_log.DebugFormat( |
1266 | // "[XEngine] Loaded script {0}.{1}, script UUID {2}, prim UUID {3} @ {4}.{5}", | 1239 | "[XEngine] Loaded script {0}.{1}, script UUID {2}, prim UUID {3} @ {4}.{5}", |
1267 | // part.ParentGroup.RootPart.Name, item.Name, assetID, part.UUID, | 1240 | part.ParentGroup.RootPart.Name, item.Name, assetID, part.UUID, |
1268 | // part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName); | 1241 | part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName); |
1269 | 1242 | ||
1270 | if (presence != null) | 1243 | if (presence != null) |
1271 | { | 1244 | { |
@@ -1581,9 +1554,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1581 | else if (p[i] is string) | 1554 | else if (p[i] is string) |
1582 | lsl_p[i] = new LSL_Types.LSLString((string)p[i]); | 1555 | lsl_p[i] = new LSL_Types.LSLString((string)p[i]); |
1583 | else if (p[i] is Vector3) | 1556 | else if (p[i] is Vector3) |
1584 | lsl_p[i] = new LSL_Types.Vector3((Vector3)p[i]); | 1557 | lsl_p[i] = new LSL_Types.Vector3(((Vector3)p[i]).X, ((Vector3)p[i]).Y, ((Vector3)p[i]).Z); |
1585 | else if (p[i] is Quaternion) | 1558 | else if (p[i] is Quaternion) |
1586 | lsl_p[i] = new LSL_Types.Quaternion((Quaternion)p[i]); | 1559 | lsl_p[i] = new LSL_Types.Quaternion(((Quaternion)p[i]).X, ((Quaternion)p[i]).Y, ((Quaternion)p[i]).Z, ((Quaternion)p[i]).W); |
1587 | else if (p[i] is float) | 1560 | else if (p[i] is float) |
1588 | lsl_p[i] = new LSL_Types.LSLFloat((float)p[i]); | 1561 | lsl_p[i] = new LSL_Types.LSLFloat((float)p[i]); |
1589 | else | 1562 | else |
@@ -1607,9 +1580,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1607 | else if (p[i] is string) | 1580 | else if (p[i] is string) |
1608 | lsl_p[i] = new LSL_Types.LSLString((string)p[i]); | 1581 | lsl_p[i] = new LSL_Types.LSLString((string)p[i]); |
1609 | else if (p[i] is Vector3) | 1582 | else if (p[i] is Vector3) |
1610 | lsl_p[i] = new LSL_Types.Vector3((Vector3)p[i]); | 1583 | lsl_p[i] = new LSL_Types.Vector3(((Vector3)p[i]).X, ((Vector3)p[i]).Y, ((Vector3)p[i]).Z); |
1611 | else if (p[i] is Quaternion) | 1584 | else if (p[i] is Quaternion) |
1612 | lsl_p[i] = new LSL_Types.Quaternion((Quaternion)p[i]); | 1585 | lsl_p[i] = new LSL_Types.Quaternion(((Quaternion)p[i]).X, ((Quaternion)p[i]).Y, ((Quaternion)p[i]).Z, ((Quaternion)p[i]).W); |
1613 | else if (p[i] is float) | 1586 | else if (p[i] is float) |
1614 | lsl_p[i] = new LSL_Types.LSLFloat((float)p[i]); | 1587 | lsl_p[i] = new LSL_Types.LSLFloat((float)p[i]); |
1615 | else | 1588 | else |