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authorSignpostMarv2012-08-18 15:10:44 +0100
committerMelanie2012-08-18 18:29:59 +0100
commitffdde05bb7d3d2ca71807c3197411bf66c29aa45 (patch)
tree92ff2cf019f13ac9a895a34c7b2aca5a57c89c74 /OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
parentimplicit operators mean one does not need to instantiate new objects manually (diff)
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constructor means not having to manually refer to individual properties
Diffstat (limited to 'OpenSim/Region/ScriptEngine/XEngine/XEngine.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/XEngine.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index a05650a..53f899a 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -1469,7 +1469,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1469 else if (p[i] is Vector3) 1469 else if (p[i] is Vector3)
1470 lsl_p[i] = new LSL_Types.Vector3((Vector3)p[i]); 1470 lsl_p[i] = new LSL_Types.Vector3((Vector3)p[i]);
1471 else if (p[i] is Quaternion) 1471 else if (p[i] is Quaternion)
1472 lsl_p[i] = new LSL_Types.Quaternion(((Quaternion)p[i]).X, ((Quaternion)p[i]).Y, ((Quaternion)p[i]).Z, ((Quaternion)p[i]).W); 1472 lsl_p[i] = new LSL_Types.Quaternion((Quaternion)p[i]);
1473 else if (p[i] is float) 1473 else if (p[i] is float)
1474 lsl_p[i] = new LSL_Types.LSLFloat((float)p[i]); 1474 lsl_p[i] = new LSL_Types.LSLFloat((float)p[i]);
1475 else 1475 else
@@ -1495,7 +1495,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1495 else if (p[i] is Vector3) 1495 else if (p[i] is Vector3)
1496 lsl_p[i] = new LSL_Types.Vector3((Vector3)p[i]); 1496 lsl_p[i] = new LSL_Types.Vector3((Vector3)p[i]);
1497 else if (p[i] is Quaternion) 1497 else if (p[i] is Quaternion)
1498 lsl_p[i] = new LSL_Types.Quaternion(((Quaternion)p[i]).X, ((Quaternion)p[i]).Y, ((Quaternion)p[i]).Z, ((Quaternion)p[i]).W); 1498 lsl_p[i] = new LSL_Types.Quaternion((Quaternion)p[i]);
1499 else if (p[i] is float) 1499 else if (p[i] is float)
1500 lsl_p[i] = new LSL_Types.LSLFloat((float)p[i]); 1500 lsl_p[i] = new LSL_Types.LSLFloat((float)p[i]);
1501 else 1501 else