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authorJustin Clark-Casey (justincc)2014-07-10 19:40:44 +0100
committerJustin Clark-Casey (justincc)2014-07-10 19:40:44 +0100
commit6d3b409af264dc4c9f34b8a4cf2ceb990c141ca5 (patch)
tree5da84ce8752896a9cd87311bec424f1fa7a30840 /OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
parentFix bug in "show modules" comamnd that was showing shared modules as non-shar... (diff)
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refactor: use existing Compiler.CreateScriptsDirectory() (renamed to CheckOrCreateScriptsDirectory()) when checking that scripts directory exists on compile.
Code was identical apart from error logging, but if there are failures creating these directories then you'll be seeing lots of errors anyway, and these will be more informative
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