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author | Justin Clark-Casey (justincc) | 2014-07-10 19:40:44 +0100 |
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committer | Justin Clark-Casey (justincc) | 2014-07-10 19:40:44 +0100 |
commit | 6d3b409af264dc4c9f34b8a4cf2ceb990c141ca5 (patch) | |
tree | 5da84ce8752896a9cd87311bec424f1fa7a30840 /OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | |
parent | Fix bug in "show modules" comamnd that was showing shared modules as non-shar... (diff) | |
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refactor: use existing Compiler.CreateScriptsDirectory() (renamed to CheckOrCreateScriptsDirectory()) when checking that scripts directory exists on compile.
Code was identical apart from error logging, but if there are failures creating these directories then you'll be
seeing lots of errors anyway, and these will be more informative
Diffstat (limited to 'OpenSim/Region/ScriptEngine/XEngine/XEngine.cs')
0 files changed, 0 insertions, 0 deletions