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author | Melanie | 2012-06-29 22:24:53 +0100 |
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committer | Melanie | 2012-06-29 22:24:53 +0100 |
commit | 6137f37028a798f87af3f8afb71ec4856b2a5ad8 (patch) | |
tree | 39289035f883415b5ccae36a9b2af1ad60c7acf6 /OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | |
parent | Merge branch 'avination' into careminster (diff) | |
parent | Move update of the final optional ODE total frame stat inside the OdeLock rat... (diff) | |
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Merge branch 'master' into careminster
Conflicts:
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
OpenSim/Region/Framework/Scenes/Scene.cs
Diffstat (limited to 'OpenSim/Region/ScriptEngine/XEngine/XEngine.cs')
-rw-r--r-- | OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | 29 |
1 files changed, 18 insertions, 11 deletions
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index 79d1944..7364b19 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | |||
@@ -847,27 +847,34 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
847 | if (engine == ScriptEngineName) | 847 | if (engine == ScriptEngineName) |
848 | { | 848 | { |
849 | // If we are falling back on XEngine as the default engine, then only complain to the user | 849 | // If we are falling back on XEngine as the default engine, then only complain to the user |
850 | // if a script language has been explicitly set and it's one that we recognize. If it's | 850 | // if a script language has been explicitly set and it's one that we recognize or there are |
851 | // no non-whitespace characters after the colon. | ||
852 | // | ||
853 | // If the script is | ||
851 | // explicitly not allowed or the script is not in LSL then the user will be informed by a later compiler message. | 854 | // explicitly not allowed or the script is not in LSL then the user will be informed by a later compiler message. |
852 | // | 855 | // |
856 | // If the colon ends the line then we'll risk the false positive as this is more likely | ||
857 | // to signal a real scriptengine line where the user wants to use the default compile language. | ||
858 | // | ||
853 | // This avoids the overwhelming number of false positives where we're in this code because | 859 | // This avoids the overwhelming number of false positives where we're in this code because |
854 | // there's a colon in a comment in the first line of a script for entirely | 860 | // there's a colon in a comment in the first line of a script for entirely |
855 | // unrelated reasons (e.g. vim settings). | 861 | // unrelated reasons (e.g. vim settings). |
856 | // | 862 | // |
857 | // TODO: A better fix would be to deprecate simple : detection and look for some less likely | 863 | // TODO: A better fix would be to deprecate simple : detection and look for some less likely |
858 | // string to begin the comment (like #! in unix shell scripts). | 864 | // string to begin the comment (like #! in unix shell scripts). |
859 | bool scriptExplicitlyInXEngineLanguage = false; | 865 | bool warnRunningInXEngine = false; |
860 | string restOfScript = script.Substring(colon + 1); | 866 | string restOfFirstLine = firstline.Substring(colon + 1); |
861 | 867 | ||
862 | // FIXME: These are hardcoded because they are currently hardcoded in Compiler.cs | 868 | // FIXME: These are hardcoded because they are currently hardcoded in Compiler.cs |
863 | if (restOfScript.StartsWith("c#") | 869 | if (restOfFirstLine.StartsWith("c#") |
864 | || restOfScript.StartsWith("vb") | 870 | || restOfFirstLine.StartsWith("vb") |
865 | || restOfScript.StartsWith("lsl") | 871 | || restOfFirstLine.StartsWith("lsl") |
866 | || restOfScript.StartsWith("js") | 872 | || restOfFirstLine.StartsWith("js") |
867 | || restOfScript.StartsWith("yp")) | 873 | || restOfFirstLine.StartsWith("yp") |
868 | scriptExplicitlyInXEngineLanguage = true; | 874 | || restOfFirstLine.Length == 0) |
869 | 875 | warnRunningInXEngine = true; | |
870 | if (scriptExplicitlyInXEngineLanguage) | 876 | |
877 | if (warnRunningInXEngine) | ||
871 | { | 878 | { |
872 | SceneObjectPart part = | 879 | SceneObjectPart part = |
873 | m_Scene.GetSceneObjectPart( | 880 | m_Scene.GetSceneObjectPart( |