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authorHomer Horwitz2008-10-16 21:46:03 +0000
committerHomer Horwitz2008-10-16 21:46:03 +0000
commitae9e38bf3fdc27144e0f3fa377c60506526e4c13 (patch)
treedb9515714c731464576c415d8d37021abbe9f469 /OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
parentSplit the currency module into currency and a new Combat module, because (diff)
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Fixed (mono-)script handling for SL viewer 1.21:
- Added two missing caps (UpdateScriptAgent, UpdateScriptTask) - Added one missing EventQueue event (ScriptRunningReply) - Changed DNE and XEngine to use this new event As we only use the mono engine anyway, the "Mono" checkbox is set by default but doesn't have any function.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/XEngine/XEngine.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/XEngine.cs13
1 files changed, 11 insertions, 2 deletions
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index 9b78d53..86dc824 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -972,8 +972,17 @@ namespace OpenSim.Region.ScriptEngine.XEngine
972 IScriptInstance instance = GetInstance(itemID); 972 IScriptInstance instance = GetInstance(itemID);
973 if (instance == null) 973 if (instance == null)
974 return; 974 return;
975 controllingClient.SendScriptRunningReply(objectID, itemID, 975 IEventQueue eq = World.RequestModuleInterface<IEventQueue>();
976 GetScriptState(itemID)); 976 if (eq == null)
977 {
978 controllingClient.SendScriptRunningReply(objectID, itemID,
979 GetScriptState(itemID));
980 }
981 else
982 {
983 eq.Enqueue(EventQueueHelper.ScriptRunningReplyEvent(objectID, itemID, GetScriptState(itemID), true),
984 controllingClient.AgentId);
985 }
977 } 986 }
978 } 987 }
979} 988}