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authorMelanie Thielker2008-11-09 19:30:40 +0000
committerMelanie Thielker2008-11-09 19:30:40 +0000
commit664e8a464e4608afeb590a3330ccc69e7988138b (patch)
tree099c17a1769a7e7ac16232c5a20f5d9515a1d480 /OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
parentCause llGetInventoryType to return the asset type, which corresponds with (diff)
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Script region crossing. This has not user functionality, but lays all the
groundwork.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/XEngine/XEngine.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/XEngine.cs9
1 files changed, 4 insertions, 5 deletions
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index 221562e..6584bb3 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -333,7 +333,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
333 get { return false; } 333 get { return false; }
334 } 334 }
335 335
336 public void OnRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine) 336 public void OnRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource)
337 { 337 {
338 List<IScriptModule> engines = new List<IScriptModule>(m_Scene.RequestModuleInterfaces<IScriptModule>()); 338 List<IScriptModule> engines = new List<IScriptModule>(m_Scene.RequestModuleInterfaces<IScriptModule>());
339 339
@@ -388,7 +388,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
388 if (engine != ScriptEngineName) 388 if (engine != ScriptEngineName)
389 return; 389 return;
390 390
391 Object[] parms = new Object[]{localID, itemID, script, startParam, postOnRez}; 391 Object[] parms = new Object[]{localID, itemID, script, startParam, postOnRez, (StateSource)stateSource};
392 392
393 lock (m_CompileQueue) 393 lock (m_CompileQueue)
394 { 394 {
@@ -471,6 +471,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
471 string script =(string)p[2]; 471 string script =(string)p[2];
472 int startParam = (int)p[3]; 472 int startParam = (int)p[3];
473 bool postOnRez = (bool)p[4]; 473 bool postOnRez = (bool)p[4];
474 StateSource stateSource = (StateSource)p[5];
474 475
475 // Get the asset ID of the script, so we can check if we 476 // Get the asset ID of the script, so we can check if we
476 // already have it. 477 // already have it.
@@ -505,8 +506,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine
505 { 506 {
506 assembly = m_Compiler.PerformScriptCompile(script, 507 assembly = m_Compiler.PerformScriptCompile(script,
507 assetID.ToString()); 508 assetID.ToString());
508 if (presence != null && (!postOnRez))
509 presence.ControllingClient.SendAgentAlertMessage("Compile successful", false);
510 } 509 }
511 catch (Exception e) 510 catch (Exception e)
512 { 511 {
@@ -584,7 +583,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
584 m_AppDomains[appDomain], 583 m_AppDomains[appDomain],
585 part.ParentGroup.RootPart.Name, 584 part.ParentGroup.RootPart.Name,
586 item.Name, startParam, postOnRez, 585 item.Name, startParam, postOnRez,
587 StateSource.NewRez, m_MaxScriptQueue); 586 stateSource, m_MaxScriptQueue);
588 587
589 m_log.DebugFormat("[XEngine] Loaded script {0}.{1}", 588 m_log.DebugFormat("[XEngine] Loaded script {0}.{1}",
590 part.ParentGroup.RootPart.Name, item.Name); 589 part.ParentGroup.RootPart.Name, item.Name);