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authorMelanie Thielker2008-09-21 21:47:00 +0000
committerMelanie Thielker2008-09-21 21:47:00 +0000
commit94aaf67dfaafbcbd4d871f674c465a34c1c1f332 (patch)
tree33476e5660a95bdf7d29d14beae67a6294af28a7 /OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
parent* minor: warnings removal (diff)
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Change the scirpt engine loading mechanism. Script engines are now
ordinary region modules and are able to coexist in one instance. See http://opensimulator.org/wiki/ScriptEngines for details. There were changes to OpenSim.ini.example, please note DefaultScriptEngine. Also see the User docs and FAQ on the Wiki. Default is DotNetEngine.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/XEngine/XEngine.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/XEngine.cs30
1 files changed, 21 insertions, 9 deletions
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index d6e6dae..c72d281 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -67,6 +67,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
67 private int m_SleepTime; 67 private int m_SleepTime;
68 private int m_SaveTime; 68 private int m_SaveTime;
69 private ThreadPriority m_Prio; 69 private ThreadPriority m_Prio;
70 private bool m_Enabled = true;
70 71
71// disable warning: need to keep a reference to XEngine.EventManager 72// disable warning: need to keep a reference to XEngine.EventManager
72// alive to avoid it being garbage collected 73// alive to avoid it being garbage collected
@@ -151,21 +152,26 @@ namespace OpenSim.Region.ScriptEngine.XEngine
151 // 152 //
152 public void Initialise(Scene scene, IConfigSource configSource) 153 public void Initialise(Scene scene, IConfigSource configSource)
153 { 154 {
154 AppDomain.CurrentDomain.AssemblyResolve +=
155 OnAssemblyResolve;
156
157 m_log.InfoFormat("[XEngine] Initializing scripts in region {0}",
158 scene.RegionInfo.RegionName);
159 m_Scene = scene;
160
161 m_ScriptConfig = configSource.Configs["XEngine"]; 155 m_ScriptConfig = configSource.Configs["XEngine"];
162 156
163 if (m_ScriptConfig == null) 157 if (m_ScriptConfig == null)
164 { 158 {
165 m_log.ErrorFormat("[XEngine] No script configuration found. Scripts disabled"); 159// m_log.ErrorFormat("[XEngine] No script configuration found. Scripts disabled");
166 return; 160 return;
167 } 161 }
168 162
163 m_Enabled = m_ScriptConfig.GetBoolean("Enabled", true);
164
165 if (!m_Enabled)
166 return;
167
168 AppDomain.CurrentDomain.AssemblyResolve +=
169 OnAssemblyResolve;
170
171 m_log.InfoFormat("[XEngine] Initializing scripts in region {0}",
172 scene.RegionInfo.RegionName);
173 m_Scene = scene;
174
169 m_MinThreads = m_ScriptConfig.GetInt("MinThreads", 2); 175 m_MinThreads = m_ScriptConfig.GetInt("MinThreads", 2);
170 m_MaxThreads = m_ScriptConfig.GetInt("MaxThreads", 100); 176 m_MaxThreads = m_ScriptConfig.GetInt("MaxThreads", 100);
171 m_IdleTimeout = m_ScriptConfig.GetInt("IdleTimeout", 60); 177 m_IdleTimeout = m_ScriptConfig.GetInt("IdleTimeout", 60);
@@ -220,6 +226,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine
220 226
221 public void PostInitialise() 227 public void PostInitialise()
222 { 228 {
229 if (!m_Enabled)
230 return;
231
223 m_EventManager = new EventManager(this); 232 m_EventManager = new EventManager(this);
224 233
225 m_Compiler = new Compiler(this); 234 m_Compiler = new Compiler(this);
@@ -330,8 +339,11 @@ namespace OpenSim.Region.ScriptEngine.XEngine
330 get { return false; } 339 get { return false; }
331 } 340 }
332 341
333 public void OnRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez) 342 public void OnRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine)
334 { 343 {
344 if (engine != "XEngine")
345 return;
346
335 Object[] parms = new Object[]{localID, itemID, script, startParam, postOnRez}; 347 Object[] parms = new Object[]{localID, itemID, script, startParam, postOnRez};
336 348
337 lock (m_CompileQueue) 349 lock (m_CompileQueue)