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authorJustin Clark-Casey (justincc)2013-01-15 21:13:22 +0000
committerJustin Clark-Casey (justincc)2013-01-15 21:13:22 +0000
commitfccb03227e3f541a4c2f4e0e619074e4c1fb55dd (patch)
treeaa37ee5014fe71bb07d1d4e296a7ac3821c84da4 /OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
parentPrint full stacktrace from plugin loading failure to help determine what went... (diff)
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Instead of passing separate engine, part and item components to script APIs, pass down IScriptInstance instead.
This is to allow the future co-operative script thread terminate feature to detect and act upon termination requests. This splits the assembly and state loading out from the ScriptInstance() constructor to a separate Load() method in order to facilititate continued script logic regression testing.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/XEngine.cs10
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index 8c3bb5b..186ae04 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -1284,11 +1284,11 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1284 m_DomainScripts[appDomain].Add(itemID); 1284 m_DomainScripts[appDomain].Add(itemID);
1285 1285
1286 instance = new ScriptInstance(this, part, 1286 instance = new ScriptInstance(this, part,
1287 itemID, assetID, assembly, 1287 item,
1288 m_AppDomains[appDomain], 1288 startParam, postOnRez,
1289 part.ParentGroup.RootPart.Name, 1289 m_MaxScriptQueue);
1290 item.Name, startParam, postOnRez, 1290
1291 stateSource, m_MaxScriptQueue); 1291 instance.Load(m_AppDomains[appDomain], assembly, stateSource);
1292 1292
1293// if (DebugLevel >= 1) 1293// if (DebugLevel >= 1)
1294// m_log.DebugFormat( 1294// m_log.DebugFormat(