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authorJustin Clark-Casey (justincc)2012-07-11 22:54:22 +0100
committerJustin Clark-Casey (justincc)2012-07-11 22:54:22 +0100
commit916e3bf886ee622e2f18d6eb74f90fee8c630471 (patch)
tree69f9a6d2a7f7041966400f56f46c198f2cc06158 /OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
parentFix build break for windows with missing package for IScriptEngine in prebuil... (diff)
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Where possible, use the system Encoding.ASCII and Encoding.UTF8 rather than constructing fresh copies.
The encodings are thread-safe and already used in such a manner in other places. This isn't done where Byte Order Mark output is suppressed, since Encoding.UTF8 is constructed to output the BOM.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/XEngine.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index f768cf2..20fad05 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -1763,7 +1763,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1763 tfs.Read(tdata, 0, tdata.Length); 1763 tfs.Read(tdata, 0, tdata.Length);
1764 } 1764 }
1765 1765
1766 assem = new System.Text.ASCIIEncoding().GetString(tdata); 1766 assem = Encoding.ASCII.GetString(tdata);
1767 } 1767 }
1768 catch (Exception e) 1768 catch (Exception e)
1769 { 1769 {