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authorJustin Clark-Casey (justincc)2015-01-16 22:44:54 +0000
committerJustin Clark-Casey (justincc)2015-01-16 22:46:48 +0000
commit8d724e90de0fb3b406f82f4e06b6f5b79c5a538c (patch)
tree069eac2d8fa46b63267d4119795a6cabf218c97f /OpenSim/Region/ScriptEngine/XEngine/Tests/XEnginePersistenceTests.cs
parentminor: Suppress the log messages when user profiles data is requested for an ... (diff)
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For scripts in attachments, don't save .state files apart from the initial one as these are ignored since .state is saved in the attachment's asset.
This eliminates pointless work and exceptions when an appdomain is unloaded whilst an attachment script state is persisted. Adds test for this case. Relates to http://opensimulator.org/mantis/view.php?id=7407
Diffstat (limited to 'OpenSim/Region/ScriptEngine/XEngine/Tests/XEnginePersistenceTests.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/Tests/XEnginePersistenceTests.cs152
1 files changed, 152 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/XEngine/Tests/XEnginePersistenceTests.cs b/OpenSim/Region/ScriptEngine/XEngine/Tests/XEnginePersistenceTests.cs
new file mode 100644
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+++ b/OpenSim/Region/ScriptEngine/XEngine/Tests/XEnginePersistenceTests.cs
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.IO;
31using System.Linq;
32using System.Threading;
33using Nini.Config;
34using NUnit.Framework;
35using OpenMetaverse;
36using OpenSim.Framework;
37using OpenSim.Region.CoreModules.Avatar.Attachments;
38using OpenSim.Region.CoreModules.Framework.InventoryAccess;
39using OpenSim.Region.Framework.Scenes;
40using OpenSim.Region.ScriptEngine.XEngine;
41using OpenSim.Services.Interfaces;
42using OpenSim.Tests.Common;
43
44namespace OpenSim.Region.ScriptEngine.Tests
45{
46 [TestFixture]
47 public class XEnginePersistenceTests : OpenSimTestCase
48 {
49 private AutoResetEvent m_chatEvent = new AutoResetEvent(false);
50
51 private void OnChatFromWorld(object sender, OSChatMessage oscm)
52 {
53 // Console.WriteLine("Got chat [{0}]", oscm.Message);
54
55 // m_osChatMessageReceived = oscm;
56 m_chatEvent.Set();
57 }
58
59 private void AddCommonConfig(IConfigSource config, List<object> modules)
60 {
61 config.AddConfig("Modules");
62 config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
63
64 AttachmentsModule attMod = new AttachmentsModule();
65 attMod.DebugLevel = 1;
66 modules.Add(attMod);
67 modules.Add(new BasicInventoryAccessModule());
68 }
69
70 private void AddScriptingConfig(IConfigSource config, XEngine.XEngine xEngine, List<object> modules)
71 {
72 IConfig startupConfig = config.AddConfig("Startup");
73 startupConfig.Set("DefaultScriptEngine", "XEngine");
74
75 IConfig xEngineConfig = config.AddConfig("XEngine");
76 xEngineConfig.Set("Enabled", "true");
77 xEngineConfig.Set("StartDelay", "0");
78
79 // These tests will not run with AppDomainLoading = true, at least on mono. For unknown reasons, the call
80 // to AssemblyResolver.OnAssemblyResolve fails.
81 xEngineConfig.Set("AppDomainLoading", "false");
82
83 modules.Add(xEngine);
84 }
85
86 private Scene CreateScriptingEnabledTestScene(XEngine.XEngine xEngine)
87 {
88 IConfigSource config = new IniConfigSource();
89 List<object> modules = new List<object>();
90
91 AddCommonConfig(config, modules);
92 AddScriptingConfig(config, xEngine, modules);
93
94 Scene scene
95 = new SceneHelpers().SetupScene(
96 "attachments-test-scene", TestHelpers.ParseTail(999), 1000, 1000, config);
97 SceneHelpers.SetupSceneModules(scene, config, modules.ToArray());
98
99 scene.StartScripts();
100
101 return scene;
102 }
103
104 [Test]
105 public void TestScriptedAttachmentPersistence()
106 {
107 TestHelpers.InMethod();
108// TestHelpers.EnableLogging();
109
110 XEngine.XEngine xEngine = new XEngine.XEngine();
111 Scene scene = CreateScriptingEnabledTestScene(xEngine);
112 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1);
113 ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1);
114
115 SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, sp.UUID, "att-name", 0x10);
116 TaskInventoryHelpers.AddScript(
117 scene,
118 so.RootPart,
119 "scriptItem",
120 "default { attach(key id) { if (id != NULL_KEY) { llSay(0, \"Hello World\"); } } }");
121
122 InventoryItemBase userItem = UserInventoryHelpers.AddInventoryItem(scene, so, 0x100, 0x1000);
123
124 // FIXME: Right now, we have to do a tricksy chat listen to make sure we know when the script is running.
125 // In the future, we need to be able to do this programatically more predicably.
126 scene.EventManager.OnChatFromWorld += OnChatFromWorld;
127
128 SceneObjectGroup rezzedSo
129 = scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest);
130 TaskInventoryItem rezzedScriptItem = rezzedSo.RootPart.Inventory.GetInventoryItem("scriptItem");
131
132 // Wait for chat to signal rezzed script has been started.
133 m_chatEvent.WaitOne(60000);
134
135 // Force save
136 xEngine.DoBackup(new Object[] { 0 });
137
138// Console.WriteLine("ItemID {0}", rezzedScriptItem.ItemID);
139//
140// foreach (
141// string s in Directory.EnumerateFileSystemEntries(
142// string.Format("ScriptEngines/{0}", scene.RegionInfo.RegionID)))
143// Console.WriteLine(s);
144
145 Assert.IsFalse(
146 File.Exists(
147 string.Format("ScriptEngines/{0}/{1}.state", scene.RegionInfo.RegionID, rezzedScriptItem.ItemID)));
148
149 scene.AttachmentsModule.DetachSingleAttachmentToInv(sp, rezzedSo);
150 }
151 }
152} \ No newline at end of file