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author | lbsa71 | 2008-06-24 21:09:49 +0000 |
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committer | lbsa71 | 2008-06-24 21:09:49 +0000 |
commit | 6b7930104bdb845d3b9c085dc04f52b6446f23b1 (patch) | |
tree | 05ee45781a455817fa400bb99f30f4d19d4eb1f8 /OpenSim/Region/ScriptEngine/XEngine/LSL2CSConverter.cs | |
parent | based on positive feedback on performance of making keys fixed length (diff) | |
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* Applied patch from Melanie, mantis issue #1581 - "Refactor LSL language, api and compiler out of XEngine"
"First stage in a major Script Engine refactor, that will result in the LSL implementaions ebing reconverged. Not there yet, but one major part is done."
Thank you, Melanie!
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/CodeTools/LSL2CSConverter.cs (renamed from OpenSim/Region/ScriptEngine/XEngine/LSL2CSConverter.cs) | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/ScriptEngine/XEngine/LSL2CSConverter.cs b/OpenSim/Region/ScriptEngine/Shared/CodeTools/LSL2CSConverter.cs index 2dc8547..380686e 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/LSL2CSConverter.cs +++ b/OpenSim/Region/ScriptEngine/Shared/CodeTools/LSL2CSConverter.cs | |||
@@ -30,7 +30,7 @@ using System; | |||
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Text.RegularExpressions; | 31 | using System.Text.RegularExpressions; |
32 | 32 | ||
33 | namespace OpenSim.Region.ScriptEngine.XEngine | 33 | namespace OpenSim.Region.ScriptEngine.Shared.CodeTools |
34 | { | 34 | { |
35 | public class LSL2CSConverter | 35 | public class LSL2CSConverter |
36 | { | 36 | { |
@@ -355,13 +355,13 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
355 | 355 | ||
356 | //System.Console.WriteLine(Script); | 356 | //System.Console.WriteLine(Script); |
357 | Return = String.Empty;// + | 357 | Return = String.Empty;// + |
358 | //"using OpenSim.Region.ScriptEngine.Common; using System.Collections.Generic;"; | 358 | //"using OpenSim.Region.ScriptEngine.Shared; using System.Collections.Generic;"; |
359 | 359 | ||
360 | //Return += String.Empty + | 360 | //Return += String.Empty + |
361 | // "namespace SecondLife { "; | 361 | // "namespace SecondLife { "; |
362 | //Return += String.Empty + | 362 | //Return += String.Empty + |
363 | // //"[Serializable] " + | 363 | // //"[Serializable] " + |
364 | // "public class Script : OpenSim.Region.ScriptEngine.Common.LSL_BaseClass { "; | 364 | // "public class Script : OpenSim.Region.ScriptEngine.Shared.LSL_BaseClass { "; |
365 | //Return += @"public Script() { } "; | 365 | //Return += @"public Script() { } "; |
366 | Return += Script; | 366 | Return += Script; |
367 | //Return += "} }\r\n"; | 367 | //Return += "} }\r\n"; |