aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/ScriptEngine/XEngine/LSL2CSConverter.cs
diff options
context:
space:
mode:
authorlbsa712008-06-24 21:09:49 +0000
committerlbsa712008-06-24 21:09:49 +0000
commit6b7930104bdb845d3b9c085dc04f52b6446f23b1 (patch)
tree05ee45781a455817fa400bb99f30f4d19d4eb1f8 /OpenSim/Region/ScriptEngine/XEngine/LSL2CSConverter.cs
parentbased on positive feedback on performance of making keys fixed length (diff)
downloadopensim-SC-6b7930104bdb845d3b9c085dc04f52b6446f23b1.zip
opensim-SC-6b7930104bdb845d3b9c085dc04f52b6446f23b1.tar.gz
opensim-SC-6b7930104bdb845d3b9c085dc04f52b6446f23b1.tar.bz2
opensim-SC-6b7930104bdb845d3b9c085dc04f52b6446f23b1.tar.xz
* Applied patch from Melanie, mantis issue #1581 - "Refactor LSL language, api and compiler out of XEngine"
"First stage in a major Script Engine refactor, that will result in the LSL implementaions ebing reconverged. Not there yet, but one major part is done." Thank you, Melanie!
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/CodeTools/LSL2CSConverter.cs (renamed from OpenSim/Region/ScriptEngine/XEngine/LSL2CSConverter.cs)6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/ScriptEngine/XEngine/LSL2CSConverter.cs b/OpenSim/Region/ScriptEngine/Shared/CodeTools/LSL2CSConverter.cs
index 2dc8547..380686e 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/LSL2CSConverter.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/CodeTools/LSL2CSConverter.cs
@@ -30,7 +30,7 @@ using System;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Text.RegularExpressions; 31using System.Text.RegularExpressions;
32 32
33namespace OpenSim.Region.ScriptEngine.XEngine 33namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
34{ 34{
35 public class LSL2CSConverter 35 public class LSL2CSConverter
36 { 36 {
@@ -355,13 +355,13 @@ namespace OpenSim.Region.ScriptEngine.XEngine
355 355
356 //System.Console.WriteLine(Script); 356 //System.Console.WriteLine(Script);
357 Return = String.Empty;// + 357 Return = String.Empty;// +
358 //"using OpenSim.Region.ScriptEngine.Common; using System.Collections.Generic;"; 358 //"using OpenSim.Region.ScriptEngine.Shared; using System.Collections.Generic;";
359 359
360 //Return += String.Empty + 360 //Return += String.Empty +
361 // "namespace SecondLife { "; 361 // "namespace SecondLife { ";
362 //Return += String.Empty + 362 //Return += String.Empty +
363 // //"[Serializable] " + 363 // //"[Serializable] " +
364 // "public class Script : OpenSim.Region.ScriptEngine.Common.LSL_BaseClass { "; 364 // "public class Script : OpenSim.Region.ScriptEngine.Shared.LSL_BaseClass { ";
365 //Return += @"public Script() { } "; 365 //Return += @"public Script() { } ";
366 Return += Script; 366 Return += Script;
367 //Return += "} }\r\n"; 367 //Return += "} }\r\n";