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authorlbsa712008-06-24 21:09:49 +0000
committerlbsa712008-06-24 21:09:49 +0000
commit6b7930104bdb845d3b9c085dc04f52b6446f23b1 (patch)
tree05ee45781a455817fa400bb99f30f4d19d4eb1f8 /OpenSim/Region/ScriptEngine/XEngine/Executor.cs
parentbased on positive feedback on performance of making keys fixed length (diff)
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* Applied patch from Melanie, mantis issue #1581 - "Refactor LSL language, api and compiler out of XEngine"
"First stage in a major Script Engine refactor, that will result in the LSL implementaions ebing reconverged. Not there yet, but one major part is done." Thank you, Melanie!
Diffstat (limited to 'OpenSim/Region/ScriptEngine/XEngine/Executor.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/Executor.cs19
1 files changed, 10 insertions, 9 deletions
diff --git a/OpenSim/Region/ScriptEngine/XEngine/Executor.cs b/OpenSim/Region/ScriptEngine/XEngine/Executor.cs
index 29336ac..e12f2bf 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/Executor.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/Executor.cs
@@ -28,7 +28,8 @@
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Reflection; 30using System.Reflection;
31using OpenSim.Region.ScriptEngine.XEngine.Script; 31using OpenSim.Region.ScriptEngine.Shared;
32using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
32 33
33namespace OpenSim.Region.ScriptEngine.XEngine 34namespace OpenSim.Region.ScriptEngine.XEngine
34{ 35{
@@ -44,15 +45,15 @@ namespace OpenSim.Region.ScriptEngine.XEngine
44 } 45 }
45 46
46 47
47 protected override scriptEvents DoGetStateEventFlags() 48 protected override scriptEvents DoGetStateEventFlags(string state)
48 { 49 {
49 //Console.WriteLine("Get event flags for " + m_Script.State); 50 //Console.WriteLine("Get event flags for " + state);
50 51
51 // Check to see if we've already computed the flags for this state 52 // Check to see if we've already computed the flags for this state
52 scriptEvents eventFlags = scriptEvents.None; 53 scriptEvents eventFlags = scriptEvents.None;
53 if (m_stateEvents.ContainsKey(m_Script.State)) 54 if (m_stateEvents.ContainsKey(state))
54 { 55 {
55 m_stateEvents.TryGetValue(m_Script.State, out eventFlags); 56 m_stateEvents.TryGetValue(state, out eventFlags);
56 return eventFlags; 57 return eventFlags;
57 } 58 }
58 59
@@ -61,7 +62,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
61 // Fill in the events for this state, cache the results in the map 62 // Fill in the events for this state, cache the results in the map
62 foreach (KeyValuePair<string, scriptEvents> kvp in m_eventFlagsMap) 63 foreach (KeyValuePair<string, scriptEvents> kvp in m_eventFlagsMap)
63 { 64 {
64 string evname = m_Script.State + "_event_" + kvp.Key; 65 string evname = state + "_event_" + kvp.Key;
65 //Console.WriteLine("Trying event "+evname); 66 //Console.WriteLine("Trying event "+evname);
66 try 67 try
67 { 68 {
@@ -80,18 +81,18 @@ namespace OpenSim.Region.ScriptEngine.XEngine
80 81
81 // Save the flags we just computed and return the result 82 // Save the flags we just computed and return the result
82 if (eventFlags != 0) 83 if (eventFlags != 0)
83 m_stateEvents.Add(m_Script.State, eventFlags); 84 m_stateEvents.Add(state, eventFlags);
84 85
85 //Console.WriteLine("Returning {0:x}", eventFlags); 86 //Console.WriteLine("Returning {0:x}", eventFlags);
86 return (eventFlags); 87 return (eventFlags);
87 } 88 }
88 89
89 protected override void DoExecuteEvent(string FunctionName, object[] args) 90 protected override void DoExecuteEvent(string state, string FunctionName, object[] args)
90 { 91 {
91 // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. 92 // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory.
92 // Instead use RuntimeTypeHandle, RuntimeFieldHandle and RunTimeHandle (IntPtr) instead! 93 // Instead use RuntimeTypeHandle, RuntimeFieldHandle and RunTimeHandle (IntPtr) instead!
93 94
94 string EventName = m_Script.State + "_event_" + FunctionName; 95 string EventName = state + "_event_" + FunctionName;
95 96
96//#if DEBUG 97//#if DEBUG
97// Console.WriteLine("ScriptEngine: Script event function name: " + EventName); 98// Console.WriteLine("ScriptEngine: Script event function name: " + EventName);