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author | UbitUmarov | 2015-09-01 14:54:35 +0100 |
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committer | UbitUmarov | 2015-09-01 14:54:35 +0100 |
commit | 371c9dd2af01a2e7422ec901ee1f80757284a78c (patch) | |
tree | 058d2a513cacb12efcce0c0df0ae14ad135dbfe2 /OpenSim/Region/ScriptEngine/XEngine/EventManager.cs | |
parent | remove lixo (diff) | |
parent | dont change camera on crossings (diff) | |
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bad merge?
Diffstat (limited to 'OpenSim/Region/ScriptEngine/XEngine/EventManager.cs')
-rw-r--r-- | OpenSim/Region/ScriptEngine/XEngine/EventManager.cs | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs b/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs index 0ff2da3..ad775ff 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs | |||
@@ -245,6 +245,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
245 | DetectParams d = new DetectParams(); | 245 | DetectParams d = new DetectParams(); |
246 | d.Key =detobj.keyUUID; | 246 | d.Key =detobj.keyUUID; |
247 | d.Populate(myScriptEngine.World); | 247 | d.Populate(myScriptEngine.World); |
248 | d.LinkNum = detobj.linkNumber; // do it here since currently linknum is collided part | ||
248 | det.Add(d); | 249 | det.Add(d); |
249 | } | 250 | } |
250 | 251 | ||
@@ -265,6 +266,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
265 | DetectParams d = new DetectParams(); | 266 | DetectParams d = new DetectParams(); |
266 | d.Key =detobj.keyUUID; | 267 | d.Key =detobj.keyUUID; |
267 | d.Populate(myScriptEngine.World); | 268 | d.Populate(myScriptEngine.World); |
269 | d.LinkNum = detobj.linkNumber; // do it here since currently linknum is collided part | ||
268 | det.Add(d); | 270 | det.Add(d); |
269 | } | 271 | } |
270 | 272 | ||
@@ -284,6 +286,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
284 | DetectParams d = new DetectParams(); | 286 | DetectParams d = new DetectParams(); |
285 | d.Key =detobj.keyUUID; | 287 | d.Key =detobj.keyUUID; |
286 | d.Populate(myScriptEngine.World); | 288 | d.Populate(myScriptEngine.World); |
289 | d.LinkNum = detobj.linkNumber; // do it here since currently linknum is collided part | ||
287 | det.Add(d); | 290 | det.Add(d); |
288 | } | 291 | } |
289 | 292 | ||