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author | Justin Clark-Casey (justincc) | 2013-01-17 23:39:09 +0000 |
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committer | Justin Clark-Casey (justincc) | 2013-01-17 23:39:09 +0000 |
commit | c8afc8523b9caf931afb3d5b3f9874b26b866a77 (patch) | |
tree | b1a84d82591f462ae61b3aeed4f4b6dd3c5c06e8 /OpenSim/Region/ScriptEngine/XEngine/Api/Runtime/XEngineScriptBase.cs | |
parent | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim (diff) | |
download | opensim-SC-c8afc8523b9caf931afb3d5b3f9874b26b866a77.zip opensim-SC-c8afc8523b9caf931afb3d5b3f9874b26b866a77.tar.gz opensim-SC-c8afc8523b9caf931afb3d5b3f9874b26b866a77.tar.bz2 opensim-SC-c8afc8523b9caf931afb3d5b3f9874b26b866a77.tar.xz |
Implement non-wait co-operative termination of scripts for XEngine in addition to termination on wait.
This involves inserting opensim_reserved_CheckForCoopTermination() calls in lsl -> c# translation at any place where the script could be in a loop with no wait calls.
These places are for, while, do-while, label, user function call and manual event function call.
Call goes through to an XEngineScriptBase which extends ScriptBase.
IEngine is extended to supply necessary engine-specific parent class references and constructor parameters to Compiler.
Unfortunately, since XEngineScriptBase has to be passed WaitHandle in its constructor, older compiled scripts will fail to load with an error on the OpenSim console.
Such scripts will need to be recompiled, either by removing all *.dll files from the bin/ScriptEngines/<region-id> or by setting DeleteScriptsOnStartup = true in [XEngine] for one run.
Automatic recompilation may be implemented in a later commit.
This feature should not yet be used, default remains termination with Thread.Abort() which will work as normal once scripts are recompiled.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ScriptEngine/XEngine/Api/Runtime/XEngineScriptBase.cs | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/XEngine/Api/Runtime/XEngineScriptBase.cs b/OpenSim/Region/ScriptEngine/XEngine/Api/Runtime/XEngineScriptBase.cs new file mode 100644 index 0000000..f4211c8 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/XEngine/Api/Runtime/XEngineScriptBase.cs | |||
@@ -0,0 +1,61 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Runtime.Remoting; | ||
30 | using System.Runtime.Remoting.Lifetime; | ||
31 | using System.Security.Permissions; | ||
32 | using System.Threading; | ||
33 | using System.Reflection; | ||
34 | using System.Collections; | ||
35 | using System.Collections.Generic; | ||
36 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
37 | using OpenSim.Region.ScriptEngine.Shared; | ||
38 | using OpenSim.Region.ScriptEngine.Shared.ScriptBase; | ||
39 | |||
40 | namespace OpenSim.Region.ScriptEngine.XEngine.ScriptBase | ||
41 | { | ||
42 | public class XEngineScriptBase : ScriptBaseClass | ||
43 | { | ||
44 | /// <summary> | ||
45 | /// Used for script sleeps when we are using co-operative script termination. | ||
46 | /// </summary> | ||
47 | /// <remarks>null if co-operative script termination is not active</remarks> | ||
48 | WaitHandle m_coopSleepHandle; | ||
49 | |||
50 | public XEngineScriptBase(WaitHandle coopSleepHandle) : base() | ||
51 | { | ||
52 | m_coopSleepHandle = coopSleepHandle; | ||
53 | } | ||
54 | |||
55 | public void opensim_reserved_CheckForCoopTermination() | ||
56 | { | ||
57 | if (m_coopSleepHandle != null && m_coopSleepHandle.WaitOne(0)) | ||
58 | throw new ScriptCoopStopException(); | ||
59 | } | ||
60 | } | ||
61 | } \ No newline at end of file | ||