diff options
author | Melanie Thielker | 2008-09-25 06:04:47 +0000 |
---|---|---|
committer | Melanie Thielker | 2008-09-25 06:04:47 +0000 |
commit | a3fcaef89091fea505eb9d359be87c82450db6d3 (patch) | |
tree | fa3c7244e5385b4afb0295bfdfe5a834583663b9 /OpenSim/Region/ScriptEngine/Shared | |
parent | Convergence is almost complete. This brings the diff between the API to < 10k (diff) | |
download | opensim-SC-a3fcaef89091fea505eb9d359be87c82450db6d3.zip opensim-SC-a3fcaef89091fea505eb9d359be87c82450db6d3.tar.gz opensim-SC-a3fcaef89091fea505eb9d359be87c82450db6d3.tar.bz2 opensim-SC-a3fcaef89091fea505eb9d359be87c82450db6d3.tar.xz |
CONVERGENCE!!!!!!
The entire LSL API is now in the single, shared file
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api_Base.cs
This is for both engines. The OSSL function are still separate.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 8242 | ||||
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api_Base.cs | 8279 |
2 files changed, 8300 insertions, 8221 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index ced5452..d782c56 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -63,22 +63,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
63 | /// <summary> | 63 | /// <summary> |
64 | /// Contains all LSL ll-functions. This class will be in Default AppDomain. | 64 | /// Contains all LSL ll-functions. This class will be in Default AppDomain. |
65 | /// </summary> | 65 | /// </summary> |
66 | public class LSL_Api : MarshalByRefObject, ILSL_Api, IScriptApi | 66 | public class LSL_Api : LSL_Api_Base, ILSL_Api, IScriptApi |
67 | { | 67 | { |
68 | //private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | 68 | private IScriptEngine m_ScriptEngineDirect; |
69 | 69 | ||
70 | internal IScriptEngine m_ScriptEngine; | 70 | //private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); |
71 | internal SceneObjectPart m_host; | ||
72 | internal uint m_localID; | ||
73 | internal UUID m_itemID; | ||
74 | internal bool throwErrorOnNotImplemented = true; | ||
75 | internal AsyncCommandManager AsyncCommands = null; | ||
76 | internal float m_ScriptDelayFactor = 1.0f; | ||
77 | internal float m_ScriptDistanceFactor = 1.0f; | ||
78 | 71 | ||
79 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) | 72 | public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID) |
80 | { | 73 | { |
81 | m_ScriptEngine = ScriptEngine; | 74 | m_ScriptEngine = ScriptEngine; |
75 | m_ScriptEngineDirect = ScriptEngine; | ||
82 | m_host = host; | 76 | m_host = host; |
83 | m_localID = localID; | 77 | m_localID = localID; |
84 | m_itemID = itemID; | 78 | m_itemID = itemID; |
@@ -105,8 +99,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
105 | System.Threading.Thread.Sleep(delay); | 99 | System.Threading.Thread.Sleep(delay); |
106 | } | 100 | } |
107 | 101 | ||
108 | |||
109 | |||
110 | // Object never expires | 102 | // Object never expires |
111 | public override Object InitializeLifetimeService() | 103 | public override Object InitializeLifetimeService() |
112 | { | 104 | { |
@@ -119,14 +111,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
119 | return lease; | 111 | return lease; |
120 | } | 112 | } |
121 | 113 | ||
122 | public Scene World | ||
123 | { | ||
124 | get { return m_ScriptEngine.World; } | ||
125 | } | ||
126 | |||
127 | public void state(string newState) | 114 | public void state(string newState) |
128 | { | 115 | { |
129 | m_ScriptEngine.SetState(m_itemID, newState); | 116 | m_ScriptEngineDirect.SetState(m_itemID, newState); |
130 | throw new EventAbortException(); | 117 | throw new EventAbortException(); |
131 | } | 118 | } |
132 | 119 | ||
@@ -136,5125 +123,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
136 | return World.GetCommander(name); | 123 | return World.GetCommander(name); |
137 | } | 124 | } |
138 | 125 | ||
139 | private List<SceneObjectPart> GetLinkParts(int linkType) | ||
140 | { | ||
141 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); | ||
142 | ret.Add(m_host); | ||
143 | |||
144 | switch (linkType) | ||
145 | { | ||
146 | case ScriptBaseClass.LINK_SET: | ||
147 | if (m_host.ParentGroup != null) | ||
148 | return new List<SceneObjectPart>(m_host.ParentGroup.Children.Values); | ||
149 | return ret; | ||
150 | |||
151 | case ScriptBaseClass.LINK_ROOT: | ||
152 | if (m_host.ParentGroup != null) | ||
153 | { | ||
154 | ret = new List<SceneObjectPart>(); | ||
155 | ret.Add(m_host.ParentGroup.RootPart); | ||
156 | return ret; | ||
157 | } | ||
158 | return ret; | ||
159 | |||
160 | case ScriptBaseClass.LINK_ALL_OTHERS: | ||
161 | if (m_host.ParentGroup == null) | ||
162 | return new List<SceneObjectPart>(); | ||
163 | ret = new List<SceneObjectPart>(m_host.ParentGroup.Children.Values); | ||
164 | if (ret.Contains(m_host)) | ||
165 | ret.Remove(m_host); | ||
166 | return ret; | ||
167 | |||
168 | case ScriptBaseClass.LINK_ALL_CHILDREN: | ||
169 | if (m_host.ParentGroup == null) | ||
170 | return new List<SceneObjectPart>(); | ||
171 | ret = new List<SceneObjectPart>(m_host.ParentGroup.Children.Values); | ||
172 | if (ret.Contains(m_host.ParentGroup.RootPart)) | ||
173 | ret.Remove(m_host.ParentGroup.RootPart); | ||
174 | return ret; | ||
175 | |||
176 | case ScriptBaseClass.LINK_THIS: | ||
177 | return ret; | ||
178 | |||
179 | default: | ||
180 | if (linkType < 0 || m_host.ParentGroup == null) | ||
181 | return new List<SceneObjectPart>(); | ||
182 | SceneObjectPart target = m_host.ParentGroup.GetLinkNumPart(linkType); | ||
183 | if (target == null) | ||
184 | return new List<SceneObjectPart>(); | ||
185 | ret = new List<SceneObjectPart>(); | ||
186 | ret.Add(target); | ||
187 | return ret; | ||
188 | |||
189 | } | ||
190 | } | ||
191 | |||
192 | private UUID InventorySelf() | ||
193 | { | ||
194 | UUID invItemID = new UUID(); | ||
195 | |||
196 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
197 | { | ||
198 | if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID) | ||
199 | { | ||
200 | invItemID = inv.Key; | ||
201 | break; | ||
202 | } | ||
203 | } | ||
204 | |||
205 | return invItemID; | ||
206 | } | ||
207 | |||
208 | private UUID InventoryKey(string name, int type) | ||
209 | { | ||
210 | m_host.AddScriptLPS(1); | ||
211 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
212 | { | ||
213 | if (inv.Value.Name == name) | ||
214 | { | ||
215 | if (inv.Value.Type != type) | ||
216 | return UUID.Zero; | ||
217 | |||
218 | return inv.Value.AssetID.ToString(); | ||
219 | } | ||
220 | } | ||
221 | return UUID.Zero; | ||
222 | } | ||
223 | |||
224 | private UUID InventoryKey(string name) | ||
225 | { | ||
226 | m_host.AddScriptLPS(1); | ||
227 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
228 | { | ||
229 | if (inv.Value.Name == name) | ||
230 | { | ||
231 | return inv.Value.AssetID.ToString(); | ||
232 | } | ||
233 | } | ||
234 | return UUID.Zero; | ||
235 | } | ||
236 | |||
237 | |||
238 | /// <summary> | ||
239 | /// accepts a valid UUID, -or- a name of an inventory item. | ||
240 | /// Returns a valid UUID or UUID.Zero if key invalid and item not found | ||
241 | /// in prim inventory. | ||
242 | /// </summary> | ||
243 | /// <param name="k"></param> | ||
244 | /// <returns></returns> | ||
245 | private UUID KeyOrName(string k) | ||
246 | { | ||
247 | UUID key = UUID.Zero; | ||
248 | |||
249 | // if we can parse the string as a key, use it. | ||
250 | if (UUID.TryParse(k, out key)) | ||
251 | { | ||
252 | return key; | ||
253 | } | ||
254 | // else try to locate the name in inventory of object. found returns key, | ||
255 | // not found returns UUID.Zero which will translate to the default particle texture | ||
256 | else | ||
257 | { | ||
258 | return InventoryKey(k); | ||
259 | } | ||
260 | } | ||
261 | |||
262 | //These are the implementations of the various ll-functions used by the LSL scripts. | ||
263 | public LSL_Float llSin(double f) | ||
264 | { | ||
265 | m_host.AddScriptLPS(1); | ||
266 | return (double)Math.Sin(f); | ||
267 | } | ||
268 | |||
269 | public LSL_Float llCos(double f) | ||
270 | { | ||
271 | m_host.AddScriptLPS(1); | ||
272 | return (double)Math.Cos(f); | ||
273 | } | ||
274 | |||
275 | public LSL_Float llTan(double f) | ||
276 | { | ||
277 | m_host.AddScriptLPS(1); | ||
278 | return (double)Math.Tan(f); | ||
279 | } | ||
280 | |||
281 | public LSL_Float llAtan2(double x, double y) | ||
282 | { | ||
283 | m_host.AddScriptLPS(1); | ||
284 | return (double)Math.Atan2(y, x); | ||
285 | } | ||
286 | |||
287 | public LSL_Float llSqrt(double f) | ||
288 | { | ||
289 | m_host.AddScriptLPS(1); | ||
290 | return (double)Math.Sqrt(f); | ||
291 | } | ||
292 | |||
293 | public LSL_Float llPow(double fbase, double fexponent) | ||
294 | { | ||
295 | m_host.AddScriptLPS(1); | ||
296 | return (double)Math.Pow(fbase, fexponent); | ||
297 | } | ||
298 | |||
299 | public LSL_Integer llAbs(int i) | ||
300 | { | ||
301 | m_host.AddScriptLPS(1); | ||
302 | return (int)Math.Abs(i); | ||
303 | } | ||
304 | |||
305 | public LSL_Float llFabs(double f) | ||
306 | { | ||
307 | m_host.AddScriptLPS(1); | ||
308 | return (double)Math.Abs(f); | ||
309 | } | ||
310 | |||
311 | public LSL_Float llFrand(double mag) | ||
312 | { | ||
313 | m_host.AddScriptLPS(1); | ||
314 | lock (Util.RandomClass) | ||
315 | { | ||
316 | return Util.RandomClass.NextDouble() * mag; | ||
317 | } | ||
318 | } | ||
319 | |||
320 | public LSL_Integer llFloor(double f) | ||
321 | { | ||
322 | m_host.AddScriptLPS(1); | ||
323 | return (int)Math.Floor(f); | ||
324 | } | ||
325 | |||
326 | public LSL_Integer llCeil(double f) | ||
327 | { | ||
328 | m_host.AddScriptLPS(1); | ||
329 | return (int)Math.Ceiling(f); | ||
330 | } | ||
331 | |||
332 | // Xantor 01/May/2008 fixed midpointrounding (2.5 becomes 3.0 instead of 2.0, default = ToEven) | ||
333 | public LSL_Integer llRound(double f) | ||
334 | { | ||
335 | m_host.AddScriptLPS(1); | ||
336 | return (int)Math.Round(f, MidpointRounding.AwayFromZero); | ||
337 | } | ||
338 | |||
339 | //This next group are vector operations involving squaring and square root. ckrinke | ||
340 | public LSL_Float llVecMag(LSL_Vector v) | ||
341 | { | ||
342 | m_host.AddScriptLPS(1); | ||
343 | return LSL_Vector.Mag(v); | ||
344 | } | ||
345 | |||
346 | public LSL_Vector llVecNorm(LSL_Vector v) | ||
347 | { | ||
348 | m_host.AddScriptLPS(1); | ||
349 | double mag = LSL_Vector.Mag(v); | ||
350 | LSL_Vector nor = new LSL_Vector(); | ||
351 | nor.x = v.x / mag; | ||
352 | nor.y = v.y / mag; | ||
353 | nor.z = v.z / mag; | ||
354 | return nor; | ||
355 | } | ||
356 | |||
357 | public LSL_Float llVecDist(LSL_Vector a, LSL_Vector b) | ||
358 | { | ||
359 | m_host.AddScriptLPS(1); | ||
360 | double dx = a.x - b.x; | ||
361 | double dy = a.y - b.y; | ||
362 | double dz = a.z - b.z; | ||
363 | return Math.Sqrt(dx * dx + dy * dy + dz * dz); | ||
364 | } | ||
365 | |||
366 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke | ||
367 | |||
368 | // Utility function for llRot2Euler | ||
369 | |||
370 | // normalize an angle between 0 - 2*PI (0 and 360 degrees) | ||
371 | private double NormalizeAngle(double angle) | ||
372 | { | ||
373 | angle = angle % (Math.PI * 2); | ||
374 | if (angle < 0) angle = angle + Math.PI * 2; | ||
375 | return angle; | ||
376 | } | ||
377 | |||
378 | // Old implementation of llRot2Euler, now normalized | ||
379 | |||
380 | public LSL_Vector llRot2Euler(LSL_Rotation r) | ||
381 | { | ||
382 | m_host.AddScriptLPS(1); | ||
383 | //This implementation is from http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions. ckrinke | ||
384 | LSL_Rotation t = new LSL_Rotation(r.x * r.x, r.y * r.y, r.z * r.z, r.s * r.s); | ||
385 | double m = (t.x + t.y + t.z + t.s); | ||
386 | if (m == 0) return new LSL_Vector(); | ||
387 | double n = 2 * (r.y * r.s + r.x * r.z); | ||
388 | double p = m * m - n * n; | ||
389 | if (p > 0) | ||
390 | return new LSL_Vector(NormalizeAngle(Math.Atan2(2.0 * (r.x * r.s - r.y * r.z), (-t.x - t.y + t.z + t.s))), | ||
391 | NormalizeAngle(Math.Atan2(n, Math.Sqrt(p))), | ||
392 | NormalizeAngle(Math.Atan2(2.0 * (r.z * r.s - r.x * r.y), (t.x - t.y - t.z + t.s)))); | ||
393 | else if (n > 0) | ||
394 | return new LSL_Vector(0.0, Math.PI / 2, NormalizeAngle(Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z))); | ||
395 | else | ||
396 | return new LSL_Vector(0.0, -Math.PI / 2, NormalizeAngle(Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z))); | ||
397 | } | ||
398 | |||
399 | /* From wiki: | ||
400 | The Euler angle vector (in radians) is converted to a rotation by doing the rotations around the 3 axes | ||
401 | in Z, Y, X order. So llEuler2Rot(<1.0, 2.0, 3.0> * DEG_TO_RAD) generates a rotation by taking the zero rotation, | ||
402 | a vector pointing along the X axis, first rotating it 3 degrees around the global Z axis, then rotating the resulting | ||
403 | vector 2 degrees around the global Y axis, and finally rotating that 1 degree around the global X axis. | ||
404 | */ | ||
405 | |||
406 | /* How we arrived at this llEuler2Rot | ||
407 | * | ||
408 | * Experiment in SL to determine conventions: | ||
409 | * llEuler2Rot(<PI,0,0>)=<1,0,0,0> | ||
410 | * llEuler2Rot(<0,PI,0>)=<0,1,0,0> | ||
411 | * llEuler2Rot(<0,0,PI>)=<0,0,1,0> | ||
412 | * | ||
413 | * Important facts about Quaternions | ||
414 | * - multiplication is non-commutative (a*b != b*a) | ||
415 | * - http://en.wikipedia.org/wiki/Quaternion#Basis_multiplication | ||
416 | * | ||
417 | * Above SL experiment gives (c1,c2,c3,s1,s2,s3 as defined in our llEuler2Rot): | ||
418 | * Qx = c1+i*s1 | ||
419 | * Qy = c2+j*s2; | ||
420 | * Qz = c3+k*s3; | ||
421 | * | ||
422 | * Rotations applied in order (from above) Z, Y, X | ||
423 | * Q = (Qz * Qy) * Qx | ||
424 | * ((c1+i*s1)*(c2+j*s2))*(c3+k*s3) | ||
425 | * (c1*c2+i*s1*c2+j*c1*s2+ij*s1*s2)*(c3+k*s3) | ||
426 | * (c1*c2+i*s1*c2+j*c1*s2+k*s1*s2)*(c3+k*s3) | ||
427 | * c1*c2*c3+i*s1*c2*c3+j*c1*s2*c3+k*s1*s2*c3+k*c1*c2*s3+ik*s1*c2*s3+jk*c1*s2*s3+kk*s1*s2*s3 | ||
428 | * c1*c2*c3+i*s1*c2*c3+j*c1*s2*c3+k*s1*s2*c3+k*c1*c2*s3 -j*s1*c2*s3 +i*c1*s2*s3 -s1*s2*s3 | ||
429 | * regroup: x=i*(s1*c2*c3+c1*s2*s3) | ||
430 | * y=j*(c1*s2*c3-s1*c2*s3) | ||
431 | * z=k*(s1*s2*c3+c1*c2*s3) | ||
432 | * s= c1*c2*c3-s1*s2*s3 | ||
433 | * | ||
434 | * This implementation agrees with the functions found here: | ||
435 | * http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions | ||
436 | * And with the results in SL. | ||
437 | * | ||
438 | * It's also possible to calculate llEuler2Rot by direct multiplication of | ||
439 | * the Qz, Qy, and Qx vectors (as above - and done in the "accurate" function | ||
440 | * from the wiki). | ||
441 | * Apparently in some cases this is better from a numerical precision perspective? | ||
442 | */ | ||
443 | |||
444 | public LSL_Rotation llEuler2Rot(LSL_Vector v) | ||
445 | { | ||
446 | m_host.AddScriptLPS(1); | ||
447 | |||
448 | double x,y,z,s; | ||
449 | |||
450 | double c1 = Math.Cos(v.x/2.0); | ||
451 | double c2 = Math.Cos(v.y/2.0); | ||
452 | double c3 = Math.Cos(v.z/2.0); | ||
453 | double s1 = Math.Sin(v.x/2.0); | ||
454 | double s2 = Math.Sin(v.y/2.0); | ||
455 | double s3 = Math.Sin(v.z/2.0); | ||
456 | |||
457 | x = s1*c2*c3+c1*s2*s3; | ||
458 | y = c1*s2*c3-s1*c2*s3; | ||
459 | z = s1*s2*c3+c1*c2*s3; | ||
460 | s = c1*c2*c3-s1*s2*s3; | ||
461 | |||
462 | return new LSL_Rotation(x, y, z, s); | ||
463 | } | ||
464 | |||
465 | public LSL_Rotation llAxes2Rot(LSL_Vector fwd, LSL_Vector left, LSL_Vector up) | ||
466 | { | ||
467 | m_host.AddScriptLPS(1); | ||
468 | double x, y, z, s; | ||
469 | int f = 0; | ||
470 | // Important Note: q1=<x,y,z,s> is equal to q2=<-x,-y,-z,-s> | ||
471 | // Computing quaternion x,y,z,s values | ||
472 | x = ((fwd.x - left.y - up.z + 1) / 4); | ||
473 | x *= x; | ||
474 | x = Math.Sqrt(Math.Sqrt(x)); | ||
475 | y = ((1 - up.z) / 2 - x * x); | ||
476 | y *= y; | ||
477 | y = Math.Sqrt(Math.Sqrt(y)); | ||
478 | z = ((1 - left.y) / 2 - x * x); | ||
479 | z *= z; | ||
480 | z = Math.Sqrt(Math.Sqrt(z)); | ||
481 | s = (1 - x * x - y * y - z * z); | ||
482 | s *= s; | ||
483 | s = Math.Sqrt(Math.Sqrt(s)); | ||
484 | |||
485 | // Set f for signs detection | ||
486 | if (fwd.y + left.x >= 0) { f += 1; } | ||
487 | if (fwd.z + up.x >= 0) { f += 2; } | ||
488 | if (left.z - up.y >= 0) { f += 4; } | ||
489 | // Set correct quaternion signs based on f value | ||
490 | if (f == 0) { x = -x; } | ||
491 | if (f == 1) { x = -x; y = -y; } | ||
492 | if (f == 2) { x = -x; z = -z; } | ||
493 | if (f == 3) { s = -s; } | ||
494 | if (f == 4) { x = -x; s = -s; } | ||
495 | if (f == 5) { z = -z; } | ||
496 | if (f == 6) { y = -y; } | ||
497 | |||
498 | LSL_Rotation result = new LSL_Rotation(x, y, z, s); | ||
499 | |||
500 | // a hack to correct a few questionable angles :( | ||
501 | if (llVecDist(llRot2Fwd(result), fwd) > 0.001 || llVecDist(llRot2Left(result), left) > 0.001) | ||
502 | result.s = -s; | ||
503 | |||
504 | return result; | ||
505 | } | ||
506 | |||
507 | public LSL_Vector llRot2Fwd(LSL_Rotation r) | ||
508 | { | ||
509 | m_host.AddScriptLPS(1); | ||
510 | |||
511 | double x, y, z, m; | ||
512 | |||
513 | m = r.x * r.x + r.y * r.y + r.z * r.z + r.s * r.s; | ||
514 | // m is always greater than zero | ||
515 | // if m is not equal to 1 then Rotation needs to be normalized | ||
516 | if (Math.Abs(1.0 - m) > 0.000001) // allow a little slop here for calculation precision | ||
517 | { | ||
518 | m = 1.0 / Math.Sqrt(m); | ||
519 | r.x *= m; | ||
520 | r.y *= m; | ||
521 | r.z *= m; | ||
522 | r.s *= m; | ||
523 | } | ||
524 | |||
525 | // Fast Algebric Calculations instead of Vectors & Quaternions Product | ||
526 | x = r.x * r.x - r.y * r.y - r.z * r.z + r.s * r.s; | ||
527 | y = 2 * (r.x * r.y + r.z * r.s); | ||
528 | z = 2 * (r.x * r.z - r.y * r.s); | ||
529 | return (new LSL_Vector(x, y, z)); | ||
530 | } | ||
531 | |||
532 | public LSL_Vector llRot2Left(LSL_Rotation r) | ||
533 | { | ||
534 | m_host.AddScriptLPS(1); | ||
535 | |||
536 | double x, y, z, m; | ||
537 | |||
538 | m = r.x * r.x + r.y * r.y + r.z * r.z + r.s * r.s; | ||
539 | // m is always greater than zero | ||
540 | // if m is not equal to 1 then Rotation needs to be normalized | ||
541 | if (Math.Abs(1.0 - m) > 0.000001) // allow a little slop here for calculation precision | ||
542 | { | ||
543 | m = 1.0 / Math.Sqrt(m); | ||
544 | r.x *= m; | ||
545 | r.y *= m; | ||
546 | r.z *= m; | ||
547 | r.s *= m; | ||
548 | } | ||
549 | |||
550 | // Fast Algebric Calculations instead of Vectors & Quaternions Product | ||
551 | x = 2 * (r.x * r.y - r.z * r.s); | ||
552 | y = -r.x * r.x + r.y * r.y - r.z * r.z + r.s * r.s; | ||
553 | z = 2 * (r.x * r.s + r.y * r.z); | ||
554 | return (new LSL_Vector(x, y, z)); | ||
555 | } | ||
556 | |||
557 | public LSL_Vector llRot2Up(LSL_Rotation r) | ||
558 | { | ||
559 | m_host.AddScriptLPS(1); | ||
560 | double x, y, z, m; | ||
561 | |||
562 | m = r.x * r.x + r.y * r.y + r.z * r.z + r.s * r.s; | ||
563 | // m is always greater than zero | ||
564 | // if m is not equal to 1 then Rotation needs to be normalized | ||
565 | if (Math.Abs(1.0 - m) > 0.000001) // allow a little slop here for calculation precision | ||
566 | { | ||
567 | m = 1.0 / Math.Sqrt(m); | ||
568 | r.x *= m; | ||
569 | r.y *= m; | ||
570 | r.z *= m; | ||
571 | r.s *= m; | ||
572 | } | ||
573 | |||
574 | // Fast Algebric Calculations instead of Vectors & Quaternions Product | ||
575 | x = 2 * (r.x * r.z + r.y * r.s); | ||
576 | y = 2 * (-r.x * r.s + r.y * r.z); | ||
577 | z = -r.x * r.x - r.y * r.y + r.z * r.z + r.s * r.s; | ||
578 | return (new LSL_Vector(x, y, z)); | ||
579 | } | ||
580 | |||
581 | public LSL_Rotation llRotBetween(LSL_Vector a, LSL_Vector b) | ||
582 | { | ||
583 | //A and B should both be normalized | ||
584 | m_host.AddScriptLPS(1); | ||
585 | double dotProduct = LSL_Vector.Dot(a, b); | ||
586 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); | ||
587 | double magProduct = LSL_Vector.Mag(a) * LSL_Vector.Mag(b); | ||
588 | double angle = Math.Acos(dotProduct / magProduct); | ||
589 | LSL_Vector axis = LSL_Vector.Norm(crossProduct); | ||
590 | double s = Math.Sin(angle / 2); | ||
591 | |||
592 | double x = axis.x * s; | ||
593 | double y = axis.y * s; | ||
594 | double z = axis.z * s; | ||
595 | double w = Math.Cos(angle / 2); | ||
596 | |||
597 | if (Double.IsNaN(x) || Double.IsNaN(y) || Double.IsNaN(z) || Double.IsNaN(w)) | ||
598 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
599 | |||
600 | return new LSL_Rotation((float)x, (float)y, (float)z, (float)w); | ||
601 | } | ||
602 | |||
603 | public void llWhisper(int channelID, string text) | ||
604 | { | ||
605 | m_host.AddScriptLPS(1); | ||
606 | |||
607 | if (text.Length > 1023) | ||
608 | text = text.Substring(0, 1023); | ||
609 | |||
610 | World.SimChat(Utils.StringToBytes(text), | ||
611 | ChatTypeEnum.Whisper, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID, false); | ||
612 | |||
613 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); | ||
614 | wComm.DeliverMessage(ChatTypeEnum.Whisper, channelID, m_host.Name, m_host.UUID, text); | ||
615 | } | ||
616 | |||
617 | public void llSay(int channelID, string text) | ||
618 | { | ||
619 | m_host.AddScriptLPS(1); | ||
620 | |||
621 | if (text.Length > 1023) | ||
622 | text = text.Substring(0, 1023); | ||
623 | |||
624 | World.SimChat(Utils.StringToBytes(text), | ||
625 | ChatTypeEnum.Say, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID, false); | ||
626 | |||
627 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); | ||
628 | wComm.DeliverMessage(ChatTypeEnum.Say, channelID, m_host.Name, m_host.UUID, text); | ||
629 | } | ||
630 | |||
631 | public void llShout(int channelID, string text) | ||
632 | { | ||
633 | m_host.AddScriptLPS(1); | ||
634 | |||
635 | if (text.Length > 1023) | ||
636 | text = text.Substring(0, 1023); | ||
637 | |||
638 | World.SimChat(Utils.StringToBytes(text), | ||
639 | ChatTypeEnum.Shout, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID, true); | ||
640 | |||
641 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); | ||
642 | wComm.DeliverMessage(ChatTypeEnum.Shout, channelID, m_host.Name, m_host.UUID, text); | ||
643 | } | ||
644 | |||
645 | public void llRegionSay(int channelID, string text) | ||
646 | { | ||
647 | if (channelID == 0) | ||
648 | { | ||
649 | LSLError("Cannot use llRegionSay() on channel 0"); | ||
650 | return; | ||
651 | } | ||
652 | |||
653 | if (text.Length > 1023) | ||
654 | text = text.Substring(0, 1023); | ||
655 | |||
656 | m_host.AddScriptLPS(1); | ||
657 | |||
658 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); | ||
659 | wComm.DeliverMessage(ChatTypeEnum.Region, channelID, m_host.Name, m_host.UUID, text); | ||
660 | } | ||
661 | |||
662 | public LSL_Integer llListen(int channelID, string name, string ID, string msg) | ||
663 | { | ||
664 | m_host.AddScriptLPS(1); | ||
665 | UUID keyID; | ||
666 | UUID.TryParse(ID, out keyID); | ||
667 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); | ||
668 | return wComm.Listen(m_localID, m_itemID, m_host.UUID, channelID, name, keyID, msg); | ||
669 | } | ||
670 | |||
671 | public void llListenControl(int number, int active) | ||
672 | { | ||
673 | m_host.AddScriptLPS(1); | ||
674 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); | ||
675 | wComm.ListenControl(m_itemID, number, active); | ||
676 | } | ||
677 | |||
678 | public void llListenRemove(int number) | ||
679 | { | ||
680 | m_host.AddScriptLPS(1); | ||
681 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); | ||
682 | wComm.ListenRemove(m_itemID, number); | ||
683 | } | ||
684 | |||
685 | public void llSensor(string name, string id, int type, double range, double arc) | ||
686 | { | ||
687 | m_host.AddScriptLPS(1); | ||
688 | UUID keyID = UUID.Zero; | ||
689 | UUID.TryParse(id, out keyID); | ||
690 | |||
691 | AsyncCommands.SensorRepeatPlugin.SenseOnce(m_localID, m_itemID, name, keyID, type, range, arc, m_host); | ||
692 | } | ||
693 | |||
694 | public void llSensorRepeat(string name, string id, int type, double range, double arc, double rate) | ||
695 | { | ||
696 | m_host.AddScriptLPS(1); | ||
697 | UUID keyID = UUID.Zero; | ||
698 | UUID.TryParse(id, out keyID); | ||
699 | |||
700 | AsyncCommands.SensorRepeatPlugin.SetSenseRepeatEvent(m_localID, m_itemID, name, keyID, type, range, arc, rate, m_host); | ||
701 | } | ||
702 | |||
703 | public void llSensorRemove() | ||
704 | { | ||
705 | m_host.AddScriptLPS(1); | ||
706 | AsyncCommands.SensorRepeatPlugin.UnSetSenseRepeaterEvents(m_localID, m_itemID); | ||
707 | } | ||
708 | |||
709 | public string resolveName(UUID objecUUID) | ||
710 | { | ||
711 | // try avatar username surname | ||
712 | CachedUserInfo profile = World.CommsManager.UserProfileCacheService.GetUserDetails(objecUUID); | ||
713 | if (profile != null && profile.UserProfile != null) | ||
714 | { | ||
715 | string avatarname = profile.UserProfile.FirstName + " " + profile.UserProfile.SurName; | ||
716 | return avatarname; | ||
717 | } | ||
718 | // try an scene object | ||
719 | SceneObjectPart SOP = World.GetSceneObjectPart(objecUUID); | ||
720 | if (SOP != null) | ||
721 | { | ||
722 | string objectname = SOP.Name; | ||
723 | return objectname; | ||
724 | } | ||
725 | |||
726 | EntityBase SensedObject; | ||
727 | lock (World.Entities) | ||
728 | { | ||
729 | World.Entities.TryGetValue(objecUUID, out SensedObject); | ||
730 | } | ||
731 | |||
732 | if (SensedObject == null) | ||
733 | return String.Empty; | ||
734 | return SensedObject.Name; | ||
735 | } | ||
736 | |||
737 | public LSL_String llDetectedName(int number) | ||
738 | { | ||
739 | m_host.AddScriptLPS(1); | ||
740 | DetectParams d = m_ScriptEngine.GetDetectParams(m_itemID, number); | ||
741 | if (d == null) | ||
742 | return String.Empty; | ||
743 | return d.Name; | ||
744 | } | ||
745 | |||
746 | public LSL_String llDetectedKey(int number) | ||
747 | { | ||
748 | m_host.AddScriptLPS(1); | ||
749 | DetectParams d = m_ScriptEngine.GetDetectParams(m_itemID, number); | ||
750 | if (d == null) | ||
751 | return String.Empty; | ||
752 | return d.Key.ToString(); | ||
753 | } | ||
754 | |||
755 | public LSL_String llDetectedOwner(int number) | ||
756 | { | ||
757 | m_host.AddScriptLPS(1); | ||
758 | DetectParams d = m_ScriptEngine.GetDetectParams(m_itemID, number); | ||
759 | if (d == null) | ||
760 | return String.Empty; | ||
761 | return d.Owner.ToString(); | ||
762 | } | ||
763 | |||
764 | public LSL_Integer llDetectedType(int number) | ||
765 | { | ||
766 | m_host.AddScriptLPS(1); | ||
767 | DetectParams d = m_ScriptEngine.GetDetectParams(m_itemID, number); | ||
768 | if (d == null) | ||
769 | return 0; | ||
770 | return new LSL_Integer(d.Type); | ||
771 | } | ||
772 | |||
773 | public LSL_Vector llDetectedPos(int number) | ||
774 | { | ||
775 | m_host.AddScriptLPS(1); | ||
776 | DetectParams d = m_ScriptEngine.GetDetectParams(m_itemID, number); | ||
777 | if (d == null) | ||
778 | return new LSL_Vector(); | ||
779 | return d.Position; | ||
780 | } | ||
781 | |||
782 | public LSL_Vector llDetectedVel(int number) | ||
783 | { | ||
784 | m_host.AddScriptLPS(1); | ||
785 | DetectParams d = m_ScriptEngine.GetDetectParams(m_itemID, number); | ||
786 | if (d == null) | ||
787 | return new LSL_Vector(); | ||
788 | return d.Velocity; | ||
789 | } | ||
790 | |||
791 | public LSL_Vector llDetectedGrab(int number) | ||
792 | { | ||
793 | m_host.AddScriptLPS(1); | ||
794 | DetectParams parms = m_ScriptEngine.GetDetectParams(m_itemID, number); | ||
795 | if (parms == null) | ||
796 | return new LSL_Vector(0, 0, 0); | ||
797 | |||
798 | return parms.OffsetPos; | ||
799 | } | ||
800 | |||
801 | public LSL_Rotation llDetectedRot(int number) | ||
802 | { | ||
803 | m_host.AddScriptLPS(1); | ||
804 | DetectParams d = m_ScriptEngine.GetDetectParams(m_itemID, number); | ||
805 | if (d == null) | ||
806 | return new LSL_Rotation(); | ||
807 | return d.Rotation; | ||
808 | } | ||
809 | |||
810 | public LSL_Integer llDetectedGroup(int number) | ||
811 | { | ||
812 | m_host.AddScriptLPS(1); | ||
813 | DetectParams d = m_ScriptEngine.GetDetectParams(m_itemID, number); | ||
814 | if (d == null) | ||
815 | return new LSL_Integer(0); | ||
816 | if (m_host.GroupID == d.Group) | ||
817 | return new LSL_Integer(1); | ||
818 | return new LSL_Integer(0); | ||
819 | } | ||
820 | |||
821 | public LSL_Integer llDetectedLinkNumber(int number) | ||
822 | { | ||
823 | m_host.AddScriptLPS(1); | ||
824 | DetectParams parms = m_ScriptEngine.GetDetectParams(m_itemID, number); | ||
825 | if (parms == null) | ||
826 | return new LSL_Integer(0); | ||
827 | |||
828 | return new LSL_Integer(parms.LinkNum); | ||
829 | } | ||
830 | |||
831 | public LSL_Vector llDetectedTouchBinormal(int index) | ||
832 | { | ||
833 | m_host.AddScriptLPS(1); | ||
834 | NotImplemented("llDetectedTouchBinormal"); | ||
835 | return new LSL_Vector(); | ||
836 | } | ||
837 | |||
838 | public LSL_Integer llDetectedTouchFace(int index) | ||
839 | { | ||
840 | m_host.AddScriptLPS(1); | ||
841 | NotImplemented("llDetectedTouchFace"); | ||
842 | return new LSL_Integer(0); | ||
843 | } | ||
844 | |||
845 | public LSL_Vector llDetectedTouchNormal(int index) | ||
846 | { | ||
847 | m_host.AddScriptLPS(1); | ||
848 | NotImplemented("llDetectedTouchNormal"); | ||
849 | return new LSL_Vector(); | ||
850 | } | ||
851 | |||
852 | public LSL_Vector llDetectedTouchPos(int index) | ||
853 | { | ||
854 | m_host.AddScriptLPS(1); | ||
855 | NotImplemented("llDetectedTouchPos"); | ||
856 | return new LSL_Vector(); | ||
857 | } | ||
858 | |||
859 | public LSL_Vector llDetectedTouchST(int index) | ||
860 | { | ||
861 | m_host.AddScriptLPS(1); | ||
862 | NotImplemented("llDetectedTouchST"); | ||
863 | return new LSL_Vector(); | ||
864 | } | ||
865 | |||
866 | public LSL_Vector llDetectedTouchUV(int index) | ||
867 | { | ||
868 | m_host.AddScriptLPS(1); | ||
869 | NotImplemented("llDetectedTouchUV"); | ||
870 | return new LSL_Vector(); | ||
871 | } | ||
872 | |||
873 | public void llDie() | ||
874 | { | ||
875 | m_host.AddScriptLPS(1); | ||
876 | throw new SelfDeleteException(); | ||
877 | } | ||
878 | |||
879 | public LSL_Float llGround(LSL_Vector offset) | ||
880 | { | ||
881 | m_host.AddScriptLPS(1); | ||
882 | int x = (int)(m_host.OffsetPosition.X + offset.x); | ||
883 | int y = (int)(m_host.OffsetPosition.Y + offset.y); | ||
884 | return World.GetLandHeight(x, y); | ||
885 | } | ||
886 | |||
887 | public LSL_Float llCloud(LSL_Vector offset) | ||
888 | { | ||
889 | m_host.AddScriptLPS(1); | ||
890 | return 0; | ||
891 | } | ||
892 | |||
893 | public LSL_Vector llWind(LSL_Vector offset) | ||
894 | { | ||
895 | m_host.AddScriptLPS(1); | ||
896 | return new LSL_Vector(); | ||
897 | } | ||
898 | |||
899 | public void llSetStatus(int status, int value) | ||
900 | { | ||
901 | m_host.AddScriptLPS(1); | ||
902 | |||
903 | int statusrotationaxis = 0; | ||
904 | |||
905 | if ((status & ScriptBaseClass.STATUS_PHYSICS) == ScriptBaseClass.STATUS_PHYSICS) | ||
906 | { | ||
907 | if (value == 1) | ||
908 | { | ||
909 | SceneObjectGroup group = m_host.ParentGroup; | ||
910 | if (group == null) | ||
911 | return; | ||
912 | bool allow = true; | ||
913 | foreach (SceneObjectPart part in group.Children.Values) | ||
914 | { | ||
915 | if (part.Scale.X > World.m_maxPhys || part.Scale.Y > World.m_maxPhys || part.Scale.Z > World.m_maxPhys) | ||
916 | { | ||
917 | allow = false; | ||
918 | break; | ||
919 | } | ||
920 | } | ||
921 | |||
922 | if (!allow) | ||
923 | return; | ||
924 | m_host.ScriptSetPhysicsStatus(true); | ||
925 | } | ||
926 | else | ||
927 | m_host.ScriptSetPhysicsStatus(false); | ||
928 | } | ||
929 | |||
930 | if ((status & ScriptBaseClass.STATUS_PHANTOM) == ScriptBaseClass.STATUS_PHANTOM) | ||
931 | { | ||
932 | if (value == 1) | ||
933 | m_host.ScriptSetPhantomStatus(true); | ||
934 | else | ||
935 | m_host.ScriptSetPhantomStatus(false); | ||
936 | } | ||
937 | |||
938 | if ((status & ScriptBaseClass.STATUS_CAST_SHADOWS) == ScriptBaseClass.STATUS_CAST_SHADOWS) | ||
939 | { | ||
940 | m_host.AddFlag(PrimFlags.CastShadows); | ||
941 | } | ||
942 | |||
943 | if ((status & ScriptBaseClass.STATUS_ROTATE_X) == ScriptBaseClass.STATUS_ROTATE_X) | ||
944 | { | ||
945 | statusrotationaxis |= ScriptBaseClass.STATUS_ROTATE_X; | ||
946 | } | ||
947 | |||
948 | if ((status & ScriptBaseClass.STATUS_ROTATE_Y) == ScriptBaseClass.STATUS_ROTATE_Y) | ||
949 | { | ||
950 | statusrotationaxis |= ScriptBaseClass.STATUS_ROTATE_Y; | ||
951 | } | ||
952 | |||
953 | if ((status & ScriptBaseClass.STATUS_ROTATE_Z) == ScriptBaseClass.STATUS_ROTATE_Z) | ||
954 | { | ||
955 | statusrotationaxis |= ScriptBaseClass.STATUS_ROTATE_Z; | ||
956 | } | ||
957 | |||
958 | if ((status & ScriptBaseClass.STATUS_BLOCK_GRAB) == ScriptBaseClass.STATUS_BLOCK_GRAB) | ||
959 | { | ||
960 | NotImplemented("llSetStatus - STATUS_BLOCK_GRAB"); | ||
961 | } | ||
962 | |||
963 | if ((status & ScriptBaseClass.STATUS_DIE_AT_EDGE) == ScriptBaseClass.STATUS_DIE_AT_EDGE) | ||
964 | { | ||
965 | if (value == 1) | ||
966 | m_host.SetDieAtEdge(true); | ||
967 | else | ||
968 | m_host.SetDieAtEdge(false); | ||
969 | } | ||
970 | |||
971 | if ((status & ScriptBaseClass.STATUS_RETURN_AT_EDGE) == ScriptBaseClass.STATUS_RETURN_AT_EDGE) | ||
972 | { | ||
973 | NotImplemented("llSetStatus - STATUS_RETURN_AT_EDGE"); | ||
974 | } | ||
975 | |||
976 | if ((status & ScriptBaseClass.STATUS_SANDBOX) == ScriptBaseClass.STATUS_SANDBOX) | ||
977 | { | ||
978 | NotImplemented("llSetStatus - STATUS_SANDBOX"); | ||
979 | } | ||
980 | |||
981 | if (statusrotationaxis != 0) | ||
982 | { | ||
983 | m_host.SetAxisRotation(statusrotationaxis, value); | ||
984 | } | ||
985 | } | ||
986 | |||
987 | public LSL_Integer llGetStatus(int status) | ||
988 | { | ||
989 | m_host.AddScriptLPS(1); | ||
990 | // Console.WriteLine(m_host.ToString() + " status is " + m_host.GetEffectiveObjectFlags().ToString()); | ||
991 | switch (status) | ||
992 | { | ||
993 | case ScriptBaseClass.STATUS_PHYSICS: | ||
994 | if ((m_host.GetEffectiveObjectFlags() & (uint)PrimFlags.Physics) == (uint)PrimFlags.Physics) | ||
995 | { | ||
996 | return 1; | ||
997 | } | ||
998 | return 0; | ||
999 | |||
1000 | case ScriptBaseClass.STATUS_PHANTOM: | ||
1001 | if ((m_host.GetEffectiveObjectFlags() & (uint)PrimFlags.Phantom) == (uint)PrimFlags.Phantom) | ||
1002 | { | ||
1003 | return 1; | ||
1004 | } | ||
1005 | return 0; | ||
1006 | |||
1007 | case ScriptBaseClass.STATUS_CAST_SHADOWS: | ||
1008 | if ((m_host.GetEffectiveObjectFlags() & (uint)PrimFlags.CastShadows) == (uint)PrimFlags.CastShadows) | ||
1009 | { | ||
1010 | return 1; | ||
1011 | } | ||
1012 | return 0; | ||
1013 | |||
1014 | case ScriptBaseClass.STATUS_BLOCK_GRAB: | ||
1015 | NotImplemented("llGetStatus - STATUS_BLOCK_GRAB"); | ||
1016 | return 0; | ||
1017 | |||
1018 | case ScriptBaseClass.STATUS_DIE_AT_EDGE: | ||
1019 | if (m_host.GetDieAtEdge()) | ||
1020 | return 1; | ||
1021 | else | ||
1022 | return 0; | ||
1023 | |||
1024 | case ScriptBaseClass.STATUS_RETURN_AT_EDGE: | ||
1025 | NotImplemented("llGetStatus - STATUS_RETURN_AT_EDGE"); | ||
1026 | return 0; | ||
1027 | |||
1028 | case ScriptBaseClass.STATUS_ROTATE_X: | ||
1029 | NotImplemented("llGetStatus - STATUS_ROTATE_X"); | ||
1030 | return 0; | ||
1031 | |||
1032 | case ScriptBaseClass.STATUS_ROTATE_Y: | ||
1033 | NotImplemented("llGetStatus - STATUS_ROTATE_Y"); | ||
1034 | return 0; | ||
1035 | |||
1036 | case ScriptBaseClass.STATUS_ROTATE_Z: | ||
1037 | NotImplemented("llGetStatus - STATUS_ROTATE_Z"); | ||
1038 | return 0; | ||
1039 | |||
1040 | case ScriptBaseClass.STATUS_SANDBOX: | ||
1041 | NotImplemented("llGetStatus - STATUS_SANDBOX"); | ||
1042 | return 0; | ||
1043 | } | ||
1044 | return 0; | ||
1045 | } | ||
1046 | |||
1047 | public void llSetScale(LSL_Vector scale) | ||
1048 | { | ||
1049 | m_host.AddScriptLPS(1); | ||
1050 | SetScale(m_host, scale); | ||
1051 | } | ||
1052 | |||
1053 | private void SetScale(SceneObjectPart part, LSL_Vector scale) | ||
1054 | { | ||
1055 | // TODO: this needs to trigger a persistance save as well | ||
1056 | |||
1057 | if (part == null || part.ParentGroup == null || part.ParentGroup.RootPart == null) | ||
1058 | return; | ||
1059 | |||
1060 | if (part.ParentGroup.RootPart.PhysActor != null && part.ParentGroup.RootPart.PhysActor.IsPhysical) | ||
1061 | { | ||
1062 | if (scale.x > World.m_maxPhys) | ||
1063 | scale.x = World.m_maxPhys; | ||
1064 | if (scale.y > World.m_maxPhys) | ||
1065 | scale.y = World.m_maxPhys; | ||
1066 | if (scale.z > World.m_maxPhys) | ||
1067 | scale.z = World.m_maxPhys; | ||
1068 | } | ||
1069 | if (scale.x > World.m_maxNonphys) | ||
1070 | scale.x = World.m_maxNonphys; | ||
1071 | if (scale.y > World.m_maxNonphys) | ||
1072 | scale.y = World.m_maxNonphys; | ||
1073 | if (scale.z > World.m_maxNonphys) | ||
1074 | scale.z = World.m_maxNonphys; | ||
1075 | Vector3 tmp = part.Scale; | ||
1076 | tmp.X = (float)scale.x; | ||
1077 | tmp.Y = (float)scale.y; | ||
1078 | tmp.Z = (float)scale.z; | ||
1079 | part.Scale = tmp; | ||
1080 | part.SendFullUpdateToAllClients(); | ||
1081 | } | ||
1082 | |||
1083 | public LSL_Vector llGetScale() | ||
1084 | { | ||
1085 | m_host.AddScriptLPS(1); | ||
1086 | return new LSL_Vector(m_host.Scale.X, m_host.Scale.Y, m_host.Scale.Z); | ||
1087 | } | ||
1088 | |||
1089 | public void llSetClickAction(int action) | ||
1090 | { | ||
1091 | m_host.AddScriptLPS(1); | ||
1092 | NotImplemented("llSetClickAction"); | ||
1093 | return; | ||
1094 | } | ||
1095 | |||
1096 | public void llSetColor(LSL_Vector color, int face) | ||
1097 | { | ||
1098 | m_host.AddScriptLPS(1); | ||
1099 | |||
1100 | SetColor(m_host, color, face); | ||
1101 | } | ||
1102 | |||
1103 | private void SetColor(SceneObjectPart part, LSL_Vector color, int face) | ||
1104 | { | ||
1105 | Primitive.TextureEntry tex = part.Shape.Textures; | ||
1106 | Color4 texcolor; | ||
1107 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1108 | { | ||
1109 | texcolor = tex.CreateFace((uint)face).RGBA; | ||
1110 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1111 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1112 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1113 | tex.FaceTextures[face].RGBA = texcolor; | ||
1114 | part.UpdateTexture(tex); | ||
1115 | return; | ||
1116 | } | ||
1117 | else if (face == ScriptBaseClass.ALL_SIDES) | ||
1118 | { | ||
1119 | for (uint i = 0; i < GetNumberOfSides(part); i++) | ||
1120 | { | ||
1121 | if (tex.FaceTextures[i] != null) | ||
1122 | { | ||
1123 | texcolor = tex.FaceTextures[i].RGBA; | ||
1124 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1125 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1126 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1127 | tex.FaceTextures[i].RGBA = texcolor; | ||
1128 | } | ||
1129 | texcolor = tex.DefaultTexture.RGBA; | ||
1130 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1131 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1132 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1133 | tex.DefaultTexture.RGBA = texcolor; | ||
1134 | } | ||
1135 | part.UpdateTexture(tex); | ||
1136 | return; | ||
1137 | } | ||
1138 | } | ||
1139 | |||
1140 | public void SetGlow(SceneObjectPart part, int face, float glow) | ||
1141 | { | ||
1142 | Primitive.TextureEntry tex = part.Shape.Textures; | ||
1143 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1144 | { | ||
1145 | tex.CreateFace((uint) face); | ||
1146 | tex.FaceTextures[face].Glow = glow; | ||
1147 | part.UpdateTexture(tex); | ||
1148 | return; | ||
1149 | } | ||
1150 | else if (face == ScriptBaseClass.ALL_SIDES) | ||
1151 | { | ||
1152 | for (uint i = 0; i < GetNumberOfSides(part); i++) | ||
1153 | { | ||
1154 | if (tex.FaceTextures[i] != null) | ||
1155 | { | ||
1156 | tex.FaceTextures[i].Glow = glow; | ||
1157 | } | ||
1158 | tex.DefaultTexture.Glow = glow; | ||
1159 | } | ||
1160 | part.UpdateTexture(tex); | ||
1161 | return; | ||
1162 | } | ||
1163 | } | ||
1164 | |||
1165 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) | ||
1166 | { | ||
1167 | |||
1168 | Shininess sval = new Shininess(); | ||
1169 | |||
1170 | switch (shiny) | ||
1171 | { | ||
1172 | case 0: | ||
1173 | sval = Shininess.None; | ||
1174 | break; | ||
1175 | case 1: | ||
1176 | sval = Shininess.Low; | ||
1177 | break; | ||
1178 | case 2: | ||
1179 | sval = Shininess.Medium; | ||
1180 | break; | ||
1181 | case 3: | ||
1182 | sval = Shininess.High; | ||
1183 | break; | ||
1184 | default: | ||
1185 | sval = Shininess.None; | ||
1186 | break; | ||
1187 | } | ||
1188 | |||
1189 | Primitive.TextureEntry tex = part.Shape.Textures; | ||
1190 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1191 | { | ||
1192 | tex.CreateFace((uint) face); | ||
1193 | tex.FaceTextures[face].Shiny = sval; | ||
1194 | tex.FaceTextures[face].Bump = bump; | ||
1195 | part.UpdateTexture(tex); | ||
1196 | return; | ||
1197 | } | ||
1198 | else if (face == ScriptBaseClass.ALL_SIDES) | ||
1199 | { | ||
1200 | for (uint i = 0; i < GetNumberOfSides(part); i++) | ||
1201 | { | ||
1202 | if (tex.FaceTextures[i] != null) | ||
1203 | { | ||
1204 | tex.FaceTextures[i].Shiny = sval; | ||
1205 | tex.FaceTextures[i].Bump = bump;; | ||
1206 | } | ||
1207 | tex.DefaultTexture.Shiny = sval; | ||
1208 | tex.DefaultTexture.Bump = bump; | ||
1209 | } | ||
1210 | part.UpdateTexture(tex); | ||
1211 | return; | ||
1212 | } | ||
1213 | } | ||
1214 | |||
1215 | public void SetFullBright(SceneObjectPart part, int face, bool bright) | ||
1216 | { | ||
1217 | Primitive.TextureEntry tex = part.Shape.Textures; | ||
1218 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1219 | { | ||
1220 | tex.CreateFace((uint) face); | ||
1221 | tex.FaceTextures[face].Fullbright = bright; | ||
1222 | part.UpdateTexture(tex); | ||
1223 | return; | ||
1224 | } | ||
1225 | else if (face == ScriptBaseClass.ALL_SIDES) | ||
1226 | { | ||
1227 | for (uint i = 0; i < GetNumberOfSides(part); i++) | ||
1228 | { | ||
1229 | if (tex.FaceTextures[i] != null) | ||
1230 | { | ||
1231 | tex.FaceTextures[i].Fullbright = bright; | ||
1232 | } | ||
1233 | } | ||
1234 | tex.DefaultTexture.Fullbright = bright; | ||
1235 | part.UpdateTexture(tex); | ||
1236 | return; | ||
1237 | } | ||
1238 | } | ||
1239 | |||
1240 | public LSL_Float llGetAlpha(int face) | ||
1241 | { | ||
1242 | m_host.AddScriptLPS(1); | ||
1243 | |||
1244 | return GetAlpha(m_host, face); | ||
1245 | } | ||
1246 | |||
1247 | private LSL_Float GetAlpha(SceneObjectPart part, int face) | ||
1248 | { | ||
1249 | Primitive.TextureEntry tex = part.Shape.Textures; | ||
1250 | if (face == ScriptBaseClass.ALL_SIDES) | ||
1251 | { | ||
1252 | int i; | ||
1253 | double sum = 0.0; | ||
1254 | for (i = 0 ; i < GetNumberOfSides(part) ; i++) | ||
1255 | sum += (double)tex.GetFace((uint)i).RGBA.A; | ||
1256 | return sum; | ||
1257 | } | ||
1258 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1259 | { | ||
1260 | return (double)tex.GetFace((uint)face).RGBA.A; | ||
1261 | } | ||
1262 | return 0.0; | ||
1263 | } | ||
1264 | |||
1265 | public void llSetAlpha(double alpha, int face) | ||
1266 | { | ||
1267 | m_host.AddScriptLPS(1); | ||
1268 | |||
1269 | SetAlpha(m_host, alpha, face); | ||
1270 | } | ||
1271 | |||
1272 | private void SetAlpha(SceneObjectPart part, double alpha, int face) | ||
1273 | { | ||
1274 | Primitive.TextureEntry tex = part.Shape.Textures; | ||
1275 | Color4 texcolor; | ||
1276 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1277 | { | ||
1278 | texcolor = tex.CreateFace((uint)face).RGBA; | ||
1279 | texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f); | ||
1280 | tex.FaceTextures[face].RGBA = texcolor; | ||
1281 | part.UpdateTexture(tex); | ||
1282 | return; | ||
1283 | } | ||
1284 | else if (face == ScriptBaseClass.ALL_SIDES) | ||
1285 | { | ||
1286 | for (int i = 0; i < GetNumberOfSides(part); i++) | ||
1287 | { | ||
1288 | if (tex.FaceTextures[i] != null) | ||
1289 | { | ||
1290 | texcolor = tex.FaceTextures[i].RGBA; | ||
1291 | texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f); | ||
1292 | tex.FaceTextures[i].RGBA = texcolor; | ||
1293 | } | ||
1294 | } | ||
1295 | texcolor = tex.DefaultTexture.RGBA; | ||
1296 | texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f); | ||
1297 | tex.DefaultTexture.RGBA = texcolor; | ||
1298 | part.UpdateTexture(tex); | ||
1299 | return; | ||
1300 | } | ||
1301 | } | ||
1302 | |||
1303 | /// <summary> | ||
1304 | /// Set flexi parameters of a part. | ||
1305 | /// | ||
1306 | /// FIXME: Much of this code should probably be within the part itself. | ||
1307 | /// </summary> | ||
1308 | /// <param name="part"></param> | ||
1309 | /// <param name="flexi"></param> | ||
1310 | /// <param name="softness"></param> | ||
1311 | /// <param name="gravity"></param> | ||
1312 | /// <param name="friction"></param> | ||
1313 | /// <param name="wind"></param> | ||
1314 | /// <param name="tension"></param> | ||
1315 | /// <param name="Force"></param> | ||
1316 | private void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, | ||
1317 | float wind, float tension, LSL_Vector Force) | ||
1318 | { | ||
1319 | if (part == null) | ||
1320 | return; | ||
1321 | |||
1322 | bool needs_fakedelete = false; | ||
1323 | if (flexi) | ||
1324 | { | ||
1325 | if (!part.Shape.FlexiEntry) | ||
1326 | { | ||
1327 | needs_fakedelete = true; | ||
1328 | } | ||
1329 | part.Shape.FlexiEntry = true; // this setting flexi true isn't working, but the below parameters do | ||
1330 | // work once the prim is already flexi | ||
1331 | part.Shape.FlexiSoftness = softness; | ||
1332 | part.Shape.FlexiGravity = gravity; | ||
1333 | part.Shape.FlexiDrag = friction; | ||
1334 | part.Shape.FlexiWind = wind; | ||
1335 | part.Shape.FlexiTension = tension; | ||
1336 | part.Shape.FlexiForceX = (float)Force.x; | ||
1337 | part.Shape.FlexiForceY = (float)Force.y; | ||
1338 | part.Shape.FlexiForceZ = (float)Force.z; | ||
1339 | part.Shape.PathCurve = 0x80; | ||
1340 | |||
1341 | } | ||
1342 | else | ||
1343 | { | ||
1344 | if (part.Shape.FlexiEntry) | ||
1345 | { | ||
1346 | needs_fakedelete = true; | ||
1347 | } | ||
1348 | part.Shape.FlexiEntry = false; | ||
1349 | } | ||
1350 | |||
1351 | needs_fakedelete = false; | ||
1352 | if (needs_fakedelete) | ||
1353 | { | ||
1354 | if (part.ParentGroup != null) | ||
1355 | { | ||
1356 | part.ParentGroup.FakeDeleteGroup(); | ||
1357 | } | ||
1358 | } | ||
1359 | |||
1360 | part.ParentGroup.HasGroupChanged = true; | ||
1361 | part.ScheduleFullUpdate(); | ||
1362 | } | ||
1363 | |||
1364 | /// <summary> | ||
1365 | /// Set a light point on a part | ||
1366 | /// | ||
1367 | /// FIXME: Much of this code should probably be in SceneObjectGroup | ||
1368 | /// </summary> | ||
1369 | /// <param name="part"></param> | ||
1370 | /// <param name="light"></param> | ||
1371 | /// <param name="color"></param> | ||
1372 | /// <param name="intensity"></param> | ||
1373 | /// <param name="radius"></param> | ||
1374 | /// <param name="falloff"></param> | ||
1375 | private void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) | ||
1376 | { | ||
1377 | if (part == null) | ||
1378 | return; | ||
1379 | |||
1380 | if (light) | ||
1381 | { | ||
1382 | part.Shape.LightEntry = true; | ||
1383 | part.Shape.LightColorR = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1384 | part.Shape.LightColorG = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1385 | part.Shape.LightColorB = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1386 | part.Shape.LightIntensity = intensity; | ||
1387 | part.Shape.LightRadius = radius; | ||
1388 | part.Shape.LightFalloff = falloff; | ||
1389 | } | ||
1390 | else | ||
1391 | { | ||
1392 | part.Shape.LightEntry = false; | ||
1393 | } | ||
1394 | |||
1395 | part.ParentGroup.HasGroupChanged = true; | ||
1396 | part.ScheduleFullUpdate(); | ||
1397 | } | ||
1398 | |||
1399 | public LSL_Vector llGetColor(int face) | ||
1400 | { | ||
1401 | m_host.AddScriptLPS(1); | ||
1402 | return GetColor(m_host, face); | ||
1403 | } | ||
1404 | |||
1405 | private LSL_Vector GetColor(SceneObjectPart part, int face) | ||
1406 | { | ||
1407 | Primitive.TextureEntry tex = part.Shape.Textures; | ||
1408 | Color4 texcolor; | ||
1409 | LSL_Vector rgb = new LSL_Vector(); | ||
1410 | if (face == ScriptBaseClass.ALL_SIDES) | ||
1411 | { | ||
1412 | int i; | ||
1413 | |||
1414 | for (i = 0 ; i < GetNumberOfSides(part) ; i++) | ||
1415 | { | ||
1416 | texcolor = tex.GetFace((uint)i).RGBA; | ||
1417 | rgb.x += texcolor.R; | ||
1418 | rgb.y += texcolor.G; | ||
1419 | rgb.z += texcolor.B; | ||
1420 | } | ||
1421 | |||
1422 | rgb.x /= (float)GetNumberOfSides(part); | ||
1423 | rgb.y /= (float)GetNumberOfSides(part); | ||
1424 | rgb.z /= (float)GetNumberOfSides(part); | ||
1425 | |||
1426 | return rgb; | ||
1427 | } | ||
1428 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1429 | { | ||
1430 | texcolor = tex.GetFace((uint)face).RGBA; | ||
1431 | rgb.x = texcolor.R; | ||
1432 | rgb.y = texcolor.G; | ||
1433 | rgb.z = texcolor.B; | ||
1434 | return rgb; | ||
1435 | } | ||
1436 | else | ||
1437 | { | ||
1438 | return new LSL_Vector(); | ||
1439 | } | ||
1440 | } | ||
1441 | |||
1442 | public void llSetTexture(string texture, int face) | ||
1443 | { | ||
1444 | m_host.AddScriptLPS(1); | ||
1445 | SetTexture(m_host, texture, face); | ||
1446 | // ScriptSleep(200); | ||
1447 | } | ||
1448 | |||
1449 | private void SetTexture(SceneObjectPart part, string texture, int face) | ||
1450 | { | ||
1451 | UUID textureID=new UUID(); | ||
1452 | |||
1453 | if (!UUID.TryParse(texture, out textureID)) | ||
1454 | { | ||
1455 | textureID=InventoryKey(texture, (int)AssetType.Texture); | ||
1456 | } | ||
1457 | |||
1458 | if (textureID == UUID.Zero) | ||
1459 | return; | ||
1460 | |||
1461 | Primitive.TextureEntry tex = part.Shape.Textures; | ||
1462 | |||
1463 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1464 | { | ||
1465 | Primitive.TextureEntryFace texface = tex.CreateFace((uint)face); | ||
1466 | texface.TextureID = textureID; | ||
1467 | tex.FaceTextures[face] = texface; | ||
1468 | part.UpdateTexture(tex); | ||
1469 | return; | ||
1470 | } | ||
1471 | else if (face == ScriptBaseClass.ALL_SIDES) | ||
1472 | { | ||
1473 | for (uint i = 0; i < GetNumberOfSides(part); i++) | ||
1474 | { | ||
1475 | if (tex.FaceTextures[i] != null) | ||
1476 | { | ||
1477 | tex.FaceTextures[i].TextureID = textureID; | ||
1478 | } | ||
1479 | } | ||
1480 | tex.DefaultTexture.TextureID = textureID; | ||
1481 | part.UpdateTexture(tex); | ||
1482 | return; | ||
1483 | } | ||
1484 | } | ||
1485 | |||
1486 | public void llScaleTexture(double u, double v, int face) | ||
1487 | { | ||
1488 | m_host.AddScriptLPS(1); | ||
1489 | |||
1490 | ScaleTexture(m_host, u, v, face); | ||
1491 | // ScriptSleep(200); | ||
1492 | } | ||
1493 | |||
1494 | private void ScaleTexture(SceneObjectPart part, double u, double v, int face) | ||
1495 | { | ||
1496 | Primitive.TextureEntry tex = part.Shape.Textures; | ||
1497 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1498 | { | ||
1499 | Primitive.TextureEntryFace texface = tex.CreateFace((uint)face); | ||
1500 | texface.RepeatU = (float)u; | ||
1501 | texface.RepeatV = (float)v; | ||
1502 | tex.FaceTextures[face] = texface; | ||
1503 | part.UpdateTexture(tex); | ||
1504 | return; | ||
1505 | } | ||
1506 | if (face == ScriptBaseClass.ALL_SIDES) | ||
1507 | { | ||
1508 | for (int i = 0; i < GetNumberOfSides(part); i++) | ||
1509 | { | ||
1510 | if (tex.FaceTextures[i] != null) | ||
1511 | { | ||
1512 | tex.FaceTextures[i].RepeatU = (float)u; | ||
1513 | tex.FaceTextures[i].RepeatV = (float)v; | ||
1514 | } | ||
1515 | } | ||
1516 | tex.DefaultTexture.RepeatU = (float)u; | ||
1517 | tex.DefaultTexture.RepeatV = (float)v; | ||
1518 | part.UpdateTexture(tex); | ||
1519 | return; | ||
1520 | } | ||
1521 | } | ||
1522 | |||
1523 | public void llOffsetTexture(double u, double v, int face) | ||
1524 | { | ||
1525 | m_host.AddScriptLPS(1); | ||
1526 | OffsetTexture(m_host, u, v, face); | ||
1527 | // ScriptSleep(200); | ||
1528 | } | ||
1529 | |||
1530 | private void OffsetTexture(SceneObjectPart part, double u, double v, int face) | ||
1531 | { | ||
1532 | Primitive.TextureEntry tex = part.Shape.Textures; | ||
1533 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1534 | { | ||
1535 | Primitive.TextureEntryFace texface = tex.CreateFace((uint)face); | ||
1536 | texface.OffsetU = (float)u; | ||
1537 | texface.OffsetV = (float)v; | ||
1538 | tex.FaceTextures[face] = texface; | ||
1539 | part.UpdateTexture(tex); | ||
1540 | return; | ||
1541 | } | ||
1542 | if (face == ScriptBaseClass.ALL_SIDES) | ||
1543 | { | ||
1544 | for (int i = 0; i < GetNumberOfSides(part); i++) | ||
1545 | { | ||
1546 | if (tex.FaceTextures[i] != null) | ||
1547 | { | ||
1548 | tex.FaceTextures[i].OffsetU = (float)u; | ||
1549 | tex.FaceTextures[i].OffsetV = (float)v; | ||
1550 | } | ||
1551 | } | ||
1552 | tex.DefaultTexture.OffsetU = (float)u; | ||
1553 | tex.DefaultTexture.OffsetV = (float)v; | ||
1554 | part.UpdateTexture(tex); | ||
1555 | return; | ||
1556 | } | ||
1557 | } | ||
1558 | |||
1559 | public void llRotateTexture(double rotation, int face) | ||
1560 | { | ||
1561 | m_host.AddScriptLPS(1); | ||
1562 | RotateTexture(m_host, rotation, face); | ||
1563 | // ScriptSleep(200); | ||
1564 | } | ||
1565 | |||
1566 | private void RotateTexture(SceneObjectPart part, double rotation, int face) | ||
1567 | { | ||
1568 | Primitive.TextureEntry tex = part.Shape.Textures; | ||
1569 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1570 | { | ||
1571 | Primitive.TextureEntryFace texface = tex.CreateFace((uint)face); | ||
1572 | texface.Rotation = (float)rotation; | ||
1573 | tex.FaceTextures[face] = texface; | ||
1574 | part.UpdateTexture(tex); | ||
1575 | return; | ||
1576 | } | ||
1577 | if (face == ScriptBaseClass.ALL_SIDES) | ||
1578 | { | ||
1579 | for (int i = 0; i < GetNumberOfSides(part); i++) | ||
1580 | { | ||
1581 | if (tex.FaceTextures[i] != null) | ||
1582 | { | ||
1583 | tex.FaceTextures[i].Rotation = (float)rotation; | ||
1584 | } | ||
1585 | } | ||
1586 | tex.DefaultTexture.Rotation = (float)rotation; | ||
1587 | part.UpdateTexture(tex); | ||
1588 | return; | ||
1589 | } | ||
1590 | } | ||
1591 | |||
1592 | public LSL_String llGetTexture(int face) | ||
1593 | { | ||
1594 | m_host.AddScriptLPS(1); | ||
1595 | return GetTexture(m_host, face); | ||
1596 | } | ||
1597 | |||
1598 | private LSL_String GetTexture(SceneObjectPart part, int face) | ||
1599 | { | ||
1600 | Primitive.TextureEntry tex = part.Shape.Textures; | ||
1601 | if (face == ScriptBaseClass.ALL_SIDES) | ||
1602 | { | ||
1603 | face = 0; | ||
1604 | } | ||
1605 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1606 | { | ||
1607 | Primitive.TextureEntryFace texface; | ||
1608 | texface = tex.GetFace((uint)face); | ||
1609 | return texface.TextureID.ToString(); | ||
1610 | } | ||
1611 | else | ||
1612 | { | ||
1613 | return String.Empty; | ||
1614 | } | ||
1615 | } | ||
1616 | |||
1617 | public void llSetPos(LSL_Vector pos) | ||
1618 | { | ||
1619 | m_host.AddScriptLPS(1); | ||
1620 | |||
1621 | SetPos(m_host, pos); | ||
1622 | |||
1623 | ScriptSleep(200); | ||
1624 | } | ||
1625 | |||
1626 | private void SetPos(SceneObjectPart part, LSL_Vector targetPos) | ||
1627 | { | ||
1628 | // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) | ||
1629 | LSL_Vector currentPos = llGetLocalPos(); | ||
1630 | if (llVecDist(currentPos, targetPos) > 10.0f * m_ScriptDistanceFactor) | ||
1631 | { | ||
1632 | targetPos = currentPos + m_ScriptDistanceFactor * 10.0f * llVecNorm(targetPos - currentPos); | ||
1633 | } | ||
1634 | |||
1635 | if (part.ParentID != 0) | ||
1636 | { | ||
1637 | part.UpdateOffSet(new Vector3((float)targetPos.x, (float)targetPos.y, (float)targetPos.z)); | ||
1638 | } | ||
1639 | else | ||
1640 | { | ||
1641 | part.UpdateGroupPosition(new Vector3((float)targetPos.x, (float)targetPos.y, (float)targetPos.z)); | ||
1642 | } | ||
1643 | } | ||
1644 | |||
1645 | public LSL_Vector llGetPos() | ||
1646 | { | ||
1647 | m_host.AddScriptLPS(1); | ||
1648 | return new LSL_Vector(m_host.AbsolutePosition.X, | ||
1649 | m_host.AbsolutePosition.Y, | ||
1650 | m_host.AbsolutePosition.Z); | ||
1651 | } | ||
1652 | |||
1653 | public LSL_Vector llGetLocalPos() | ||
1654 | { | ||
1655 | m_host.AddScriptLPS(1); | ||
1656 | if (m_host.ParentID != 0) | ||
1657 | { | ||
1658 | return new LSL_Vector(m_host.OffsetPosition.X, | ||
1659 | m_host.OffsetPosition.Y, | ||
1660 | m_host.OffsetPosition.Z); | ||
1661 | } | ||
1662 | else | ||
1663 | { | ||
1664 | return new LSL_Vector(m_host.AbsolutePosition.X, | ||
1665 | m_host.AbsolutePosition.Y, | ||
1666 | m_host.AbsolutePosition.Z); | ||
1667 | } | ||
1668 | } | ||
1669 | |||
1670 | public void llSetRot(LSL_Rotation rot) | ||
1671 | { | ||
1672 | m_host.AddScriptLPS(1); | ||
1673 | |||
1674 | SetRot(m_host, rot); | ||
1675 | |||
1676 | ScriptSleep(200); | ||
1677 | } | ||
1678 | |||
1679 | private void SetRot(SceneObjectPart part, LSL_Rotation rot) | ||
1680 | { | ||
1681 | part.UpdateRotation(new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s)); | ||
1682 | // Update rotation does not move the object in the physics scene if it's a linkset. | ||
1683 | part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition; | ||
1684 | } | ||
1685 | |||
1686 | public LSL_Rotation llGetRot() | ||
1687 | { | ||
1688 | m_host.AddScriptLPS(1); | ||
1689 | Quaternion q = m_host.RotationOffset; | ||
1690 | return new LSL_Rotation(q.X, q.Y, q.Z, q.W); | ||
1691 | } | ||
1692 | |||
1693 | public LSL_Rotation llGetLocalRot() | ||
1694 | { | ||
1695 | m_host.AddScriptLPS(1); | ||
1696 | return new LSL_Rotation(m_host.RotationOffset.X, m_host.RotationOffset.Y, m_host.RotationOffset.Z, m_host.RotationOffset.W); | ||
1697 | } | ||
1698 | |||
1699 | public void llSetForce(LSL_Vector force, int local) | ||
1700 | { | ||
1701 | m_host.AddScriptLPS(1); | ||
1702 | |||
1703 | if (m_host.ParentGroup != null) | ||
1704 | { | ||
1705 | if (m_host.ParentGroup.RootPart != null) | ||
1706 | { | ||
1707 | if (local != 0) | ||
1708 | force *= llGetRot(); | ||
1709 | |||
1710 | m_host.ParentGroup.RootPart.SetForce(new PhysicsVector((float)force.x, (float)force.y, (float)force.z)); | ||
1711 | } | ||
1712 | } | ||
1713 | } | ||
1714 | |||
1715 | public LSL_Vector llGetForce() | ||
1716 | { | ||
1717 | LSL_Vector force = new LSL_Vector(0.0, 0.0, 0.0); | ||
1718 | |||
1719 | m_host.AddScriptLPS(1); | ||
1720 | |||
1721 | if (m_host.ParentGroup != null) | ||
1722 | { | ||
1723 | if (m_host.ParentGroup.RootPart != null) | ||
1724 | { | ||
1725 | PhysicsVector tmpForce = m_host.ParentGroup.RootPart.GetForce(); | ||
1726 | force.x = tmpForce.X; | ||
1727 | force.y = tmpForce.Y; | ||
1728 | force.z = tmpForce.Z; | ||
1729 | } | ||
1730 | } | ||
1731 | |||
1732 | return force; | ||
1733 | } | ||
1734 | |||
1735 | public LSL_Integer llTarget(LSL_Vector position, double range) | ||
1736 | { | ||
1737 | m_host.AddScriptLPS(1); | ||
1738 | return m_host.registerTargetWaypoint(new Vector3((float)position.x, (float)position.y, (float)position.z), (float)range); | ||
1739 | } | ||
1740 | |||
1741 | public void llTargetRemove(int number) | ||
1742 | { | ||
1743 | m_host.AddScriptLPS(1); | ||
1744 | m_host.unregisterTargetWaypoint(number); | ||
1745 | } | ||
1746 | |||
1747 | public LSL_Integer llRotTarget(LSL_Rotation rot, double error) | ||
1748 | { | ||
1749 | m_host.AddScriptLPS(1); | ||
1750 | NotImplemented("llRotTarget"); | ||
1751 | return 0; | ||
1752 | } | ||
1753 | |||
1754 | public void llRotTargetRemove(int number) | ||
1755 | { | ||
1756 | m_host.AddScriptLPS(1); | ||
1757 | NotImplemented("llRotTargetRemove"); | ||
1758 | } | ||
1759 | |||
1760 | public void llMoveToTarget(LSL_Vector target, double tau) | ||
1761 | { | ||
1762 | m_host.AddScriptLPS(1); | ||
1763 | m_host.MoveToTarget(new Vector3((float)target.x, (float)target.y, (float)target.z), (float)tau); | ||
1764 | } | ||
1765 | |||
1766 | public void llStopMoveToTarget() | ||
1767 | { | ||
1768 | m_host.AddScriptLPS(1); | ||
1769 | m_host.StopMoveToTarget(); | ||
1770 | } | ||
1771 | |||
1772 | public void llApplyImpulse(LSL_Vector force, int local) | ||
1773 | { | ||
1774 | m_host.AddScriptLPS(1); | ||
1775 | //No energy force yet | ||
1776 | |||
1777 | if (force.x > 20000) | ||
1778 | force.x = 20000; | ||
1779 | if (force.y > 20000) | ||
1780 | force.y = 20000; | ||
1781 | if (force.z > 20000) | ||
1782 | force.z = 20000; | ||
1783 | |||
1784 | m_host.ApplyImpulse(new Vector3((float)force.x, (float)force.y, (float)force.z), local != 0); | ||
1785 | } | ||
1786 | |||
1787 | public void llApplyRotationalImpulse(LSL_Vector force, int local) | ||
1788 | { | ||
1789 | m_host.AddScriptLPS(1); | ||
1790 | NotImplemented("llApplyRotationalImpulse"); | ||
1791 | } | ||
1792 | |||
1793 | public void llSetTorque(LSL_Vector torque, int local) | ||
1794 | { | ||
1795 | m_host.AddScriptLPS(1); | ||
1796 | NotImplemented("llSetTorque"); | ||
1797 | } | ||
1798 | |||
1799 | public LSL_Vector llGetTorque() | ||
1800 | { | ||
1801 | m_host.AddScriptLPS(1); | ||
1802 | NotImplemented("llGetTorque"); | ||
1803 | return new LSL_Vector(); | ||
1804 | } | ||
1805 | |||
1806 | public void llSetForceAndTorque(LSL_Vector force, LSL_Vector torque, int local) | ||
1807 | { | ||
1808 | m_host.AddScriptLPS(1); | ||
1809 | NotImplemented("llSetForceAndTorque"); | ||
1810 | } | ||
1811 | |||
1812 | public LSL_Vector llGetVel() | ||
1813 | { | ||
1814 | m_host.AddScriptLPS(1); | ||
1815 | return new LSL_Vector(m_host.Velocity.X, m_host.Velocity.Y, m_host.Velocity.Z); | ||
1816 | } | ||
1817 | |||
1818 | public LSL_Vector llGetAccel() | ||
1819 | { | ||
1820 | m_host.AddScriptLPS(1); | ||
1821 | return new LSL_Vector(m_host.Acceleration.X, m_host.Acceleration.Y, m_host.Acceleration.Z); | ||
1822 | } | ||
1823 | |||
1824 | public LSL_Vector llGetOmega() | ||
1825 | { | ||
1826 | m_host.AddScriptLPS(1); | ||
1827 | return new LSL_Vector(m_host.RotationalVelocity.X, m_host.RotationalVelocity.Y, m_host.RotationalVelocity.Z); | ||
1828 | } | ||
1829 | |||
1830 | public LSL_Float llGetTimeOfDay() | ||
1831 | { | ||
1832 | m_host.AddScriptLPS(1); | ||
1833 | return (double)(((DateTime.Now.TimeOfDay.TotalMilliseconds / 1000) % (3600 * 4)) * World.TimeDilation); | ||
1834 | } | ||
1835 | |||
1836 | public LSL_Float llGetWallclock() | ||
1837 | { | ||
1838 | m_host.AddScriptLPS(1); | ||
1839 | return DateTime.Now.TimeOfDay.TotalSeconds; | ||
1840 | } | ||
1841 | |||
1842 | public LSL_Float llGetTime() | ||
1843 | { | ||
1844 | m_host.AddScriptLPS(1); | ||
1845 | TimeSpan ScriptTime = DateTime.Now - m_timer; | ||
1846 | return (double)((ScriptTime.TotalMilliseconds / 1000)*World.TimeDilation); | ||
1847 | } | ||
1848 | |||
1849 | public void llResetTime() | ||
1850 | { | ||
1851 | m_host.AddScriptLPS(1); | ||
1852 | m_timer = DateTime.Now; | ||
1853 | } | ||
1854 | |||
1855 | public LSL_Float llGetAndResetTime() | ||
1856 | { | ||
1857 | m_host.AddScriptLPS(1); | ||
1858 | TimeSpan ScriptTime = DateTime.Now - m_timer; | ||
1859 | m_timer = DateTime.Now; | ||
1860 | return (double)((ScriptTime.TotalMilliseconds / 1000)*World.TimeDilation); | ||
1861 | } | ||
1862 | |||
1863 | public void llSound() | ||
1864 | { | ||
1865 | m_host.AddScriptLPS(1); | ||
1866 | // This function has been deprecated | ||
1867 | // see http://www.lslwiki.net/lslwiki/wakka.php?wakka=llSound | ||
1868 | Deprecated("llSound"); | ||
1869 | } | ||
1870 | |||
1871 | // Xantor 20080528 PlaySound updated so it accepts an objectinventory name -or- a key to a sound | ||
1872 | // 20080530 Updated to remove code duplication | ||
1873 | public void llPlaySound(string sound, double volume) | ||
1874 | { | ||
1875 | m_host.AddScriptLPS(1); | ||
1876 | |||
1877 | // send the sound, once, to all clients in range | ||
1878 | m_host.SendSound(KeyOrName(sound).ToString(), volume, false, 0); | ||
1879 | } | ||
1880 | |||
1881 | // Xantor 20080528 we should do this differently. | ||
1882 | // 1) apply the sound to the object | ||
1883 | // 2) schedule full update | ||
1884 | // just sending the sound out once doesn't work so well when other avatars come in view later on | ||
1885 | // or when the prim gets moved, changed, sat on, whatever | ||
1886 | // see large number of mantises (mantes?) | ||
1887 | // 20080530 Updated to remove code duplication | ||
1888 | // 20080530 Stop sound if there is one, otherwise volume only changes don't work | ||
1889 | public void llLoopSound(string sound, double volume) | ||
1890 | { | ||
1891 | m_host.AddScriptLPS(1); | ||
1892 | |||
1893 | if (m_host.Sound != UUID.Zero) | ||
1894 | llStopSound(); | ||
1895 | |||
1896 | m_host.Sound = KeyOrName(sound); | ||
1897 | m_host.SoundGain = volume; | ||
1898 | m_host.SoundFlags = 1; // looping | ||
1899 | m_host.SoundRadius = 20; // Magic number, 20 seems reasonable. Make configurable? | ||
1900 | |||
1901 | m_host.ScheduleFullUpdate(); | ||
1902 | m_host.SendFullUpdateToAllClients(); | ||
1903 | } | ||
1904 | |||
1905 | public void llLoopSoundMaster(string sound, double volume) | ||
1906 | { | ||
1907 | m_host.AddScriptLPS(1); | ||
1908 | NotImplemented("llLoopSoundMaster"); | ||
1909 | } | ||
1910 | |||
1911 | public void llLoopSoundSlave(string sound, double volume) | ||
1912 | { | ||
1913 | m_host.AddScriptLPS(1); | ||
1914 | NotImplemented("llLoopSoundSlave"); | ||
1915 | } | ||
1916 | |||
1917 | public void llPlaySoundSlave(string sound, double volume) | ||
1918 | { | ||
1919 | m_host.AddScriptLPS(1); | ||
1920 | NotImplemented("llPlaySoundSlave"); | ||
1921 | } | ||
1922 | |||
1923 | public void llTriggerSound(string sound, double volume) | ||
1924 | { | ||
1925 | m_host.AddScriptLPS(1); | ||
1926 | // send the sound, once, to all clients in range | ||
1927 | m_host.SendSound(KeyOrName(sound).ToString(), volume, false, 0); | ||
1928 | } | ||
1929 | |||
1930 | // Xantor 20080528: Clear prim data of sound instead | ||
1931 | public void llStopSound() | ||
1932 | { | ||
1933 | m_host.AddScriptLPS(1); | ||
1934 | |||
1935 | m_host.Sound = UUID.Zero; | ||
1936 | m_host.SoundGain = 0; | ||
1937 | m_host.SoundFlags = 0; | ||
1938 | m_host.SoundRadius = 0; | ||
1939 | |||
1940 | m_host.ScheduleFullUpdate(); | ||
1941 | m_host.SendFullUpdateToAllClients(); | ||
1942 | |||
1943 | // m_host.SendSound(UUID.Zero.ToString(), 1.0, false, 2); | ||
1944 | } | ||
1945 | |||
1946 | public void llPreloadSound(string sound) | ||
1947 | { | ||
1948 | m_host.AddScriptLPS(1); | ||
1949 | m_host.PreloadSound(sound); | ||
1950 | // ScriptSleep(1000); | ||
1951 | } | ||
1952 | |||
1953 | /// <summary> | ||
1954 | /// Return a portion of the designated string bounded by | ||
1955 | /// inclusive indices (start and end). As usual, the negative | ||
1956 | /// indices, and the tolerance for out-of-bound values, makes | ||
1957 | /// this more complicated than it might otherwise seem. | ||
1958 | /// </summary> | ||
1959 | |||
1960 | public LSL_String llGetSubString(string src, int start, int end) | ||
1961 | { | ||
1962 | |||
1963 | m_host.AddScriptLPS(1); | ||
1964 | |||
1965 | // Normalize indices (if negative). | ||
1966 | // After normlaization they may still be | ||
1967 | // negative, but that is now relative to | ||
1968 | // the start, rather than the end, of the | ||
1969 | // sequence. | ||
1970 | |||
1971 | if (start < 0) | ||
1972 | { | ||
1973 | start = src.Length+start; | ||
1974 | } | ||
1975 | if (end < 0) | ||
1976 | { | ||
1977 | end = src.Length+end; | ||
1978 | } | ||
1979 | |||
1980 | // Conventional substring | ||
1981 | if (start <= end) | ||
1982 | { | ||
1983 | // Implies both bounds are out-of-range. | ||
1984 | if (end < 0 || start >= src.Length) | ||
1985 | { | ||
1986 | return String.Empty; | ||
1987 | } | ||
1988 | // If end is positive, then it directly | ||
1989 | // corresponds to the lengt of the substring | ||
1990 | // needed (plus one of course). BUT, it | ||
1991 | // must be within bounds. | ||
1992 | if (end >= src.Length) | ||
1993 | { | ||
1994 | end = src.Length-1; | ||
1995 | } | ||
1996 | |||
1997 | if (start < 0) | ||
1998 | { | ||
1999 | return src.Substring(0,end+1); | ||
2000 | } | ||
2001 | // Both indices are positive | ||
2002 | return src.Substring(start, (end+1) - start); | ||
2003 | } | ||
2004 | |||
2005 | // Inverted substring (end < start) | ||
2006 | else | ||
2007 | { | ||
2008 | // Implies both indices are below the | ||
2009 | // lower bound. In the inverted case, that | ||
2010 | // means the entire string will be returned | ||
2011 | // unchanged. | ||
2012 | if (start < 0) | ||
2013 | { | ||
2014 | return src; | ||
2015 | } | ||
2016 | // If both indices are greater than the upper | ||
2017 | // bound the result may seem initially counter | ||
2018 | // intuitive. | ||
2019 | if (end >= src.Length) | ||
2020 | { | ||
2021 | return src; | ||
2022 | } | ||
2023 | |||
2024 | if (end < 0) | ||
2025 | { | ||
2026 | if (start < src.Length) | ||
2027 | { | ||
2028 | return src.Substring(start); | ||
2029 | } | ||
2030 | else | ||
2031 | { | ||
2032 | return String.Empty; | ||
2033 | } | ||
2034 | } | ||
2035 | else | ||
2036 | { | ||
2037 | if (start < src.Length) | ||
2038 | { | ||
2039 | return src.Substring(0,end+1) + src.Substring(start); | ||
2040 | } | ||
2041 | else | ||
2042 | { | ||
2043 | return src.Substring(0,end+1); | ||
2044 | } | ||
2045 | } | ||
2046 | } | ||
2047 | } | ||
2048 | |||
2049 | /// <summary> | ||
2050 | /// Delete substring removes the specified substring bounded | ||
2051 | /// by the inclusive indices start and end. Indices may be | ||
2052 | /// negative (indicating end-relative) and may be inverted, | ||
2053 | /// i.e. end < start. | ||
2054 | /// </summary> | ||
2055 | |||
2056 | public LSL_String llDeleteSubString(string src, int start, int end) | ||
2057 | { | ||
2058 | |||
2059 | m_host.AddScriptLPS(1); | ||
2060 | |||
2061 | // Normalize indices (if negative). | ||
2062 | // After normlaization they may still be | ||
2063 | // negative, but that is now relative to | ||
2064 | // the start, rather than the end, of the | ||
2065 | // sequence. | ||
2066 | if (start < 0) | ||
2067 | { | ||
2068 | start = src.Length+start; | ||
2069 | } | ||
2070 | if (end < 0) | ||
2071 | { | ||
2072 | end = src.Length+end; | ||
2073 | } | ||
2074 | // Conventionally delimited substring | ||
2075 | if (start <= end) | ||
2076 | { | ||
2077 | // If both bounds are outside of the existing | ||
2078 | // string, then return unchanges. | ||
2079 | if (end < 0 || start >= src.Length) | ||
2080 | { | ||
2081 | return src; | ||
2082 | } | ||
2083 | // At least one bound is in-range, so we | ||
2084 | // need to clip the out-of-bound argument. | ||
2085 | if (start < 0) | ||
2086 | { | ||
2087 | start = 0; | ||
2088 | } | ||
2089 | |||
2090 | if (end >= src.Length) | ||
2091 | { | ||
2092 | end = src.Length-1; | ||
2093 | } | ||
2094 | |||
2095 | return src.Remove(start,end-start+1); | ||
2096 | } | ||
2097 | // Inverted substring | ||
2098 | else | ||
2099 | { | ||
2100 | // In this case, out of bounds means that | ||
2101 | // the existing string is part of the cut. | ||
2102 | if (start < 0 || end >= src.Length) | ||
2103 | { | ||
2104 | return String.Empty; | ||
2105 | } | ||
2106 | |||
2107 | if (end > 0) | ||
2108 | { | ||
2109 | if (start < src.Length) | ||
2110 | { | ||
2111 | return src.Remove(start).Remove(0,end+1); | ||
2112 | } | ||
2113 | else | ||
2114 | { | ||
2115 | return src.Remove(0,end+1); | ||
2116 | } | ||
2117 | } | ||
2118 | else | ||
2119 | { | ||
2120 | if (start < src.Length) | ||
2121 | { | ||
2122 | return src.Remove(start); | ||
2123 | } | ||
2124 | else | ||
2125 | { | ||
2126 | return src; | ||
2127 | } | ||
2128 | } | ||
2129 | } | ||
2130 | } | ||
2131 | |||
2132 | /// <summary> | ||
2133 | /// Insert string inserts the specified string identified by src | ||
2134 | /// at the index indicated by index. Index may be negative, in | ||
2135 | /// which case it is end-relative. The index may exceed either | ||
2136 | /// string bound, with the result being a concatenation. | ||
2137 | /// </summary> | ||
2138 | |||
2139 | public LSL_String llInsertString(string dest, int index, string src) | ||
2140 | { | ||
2141 | |||
2142 | m_host.AddScriptLPS(1); | ||
2143 | |||
2144 | // Normalize indices (if negative). | ||
2145 | // After normlaization they may still be | ||
2146 | // negative, but that is now relative to | ||
2147 | // the start, rather than the end, of the | ||
2148 | // sequence. | ||
2149 | if (index < 0) | ||
2150 | { | ||
2151 | index = dest.Length+index; | ||
2152 | |||
2153 | // Negative now means it is less than the lower | ||
2154 | // bound of the string. | ||
2155 | |||
2156 | if (index < 0) | ||
2157 | { | ||
2158 | return src+dest; | ||
2159 | } | ||
2160 | |||
2161 | } | ||
2162 | |||
2163 | if (index >= dest.Length) | ||
2164 | { | ||
2165 | return dest+src; | ||
2166 | } | ||
2167 | |||
2168 | // The index is in bounds. | ||
2169 | // In this case the index refers to the index that will | ||
2170 | // be assigned to the first character of the inserted string. | ||
2171 | // So unlike the other string operations, we do not add one | ||
2172 | // to get the correct string length. | ||
2173 | return dest.Substring(0,index)+src+dest.Substring(index); | ||
2174 | |||
2175 | } | ||
2176 | |||
2177 | public LSL_String llToUpper(string src) | ||
2178 | { | ||
2179 | m_host.AddScriptLPS(1); | ||
2180 | return src.ToUpper(); | ||
2181 | } | ||
2182 | |||
2183 | public LSL_String llToLower(string src) | ||
2184 | { | ||
2185 | m_host.AddScriptLPS(1); | ||
2186 | return src.ToLower(); | ||
2187 | } | ||
2188 | |||
2189 | public LSL_Integer llGiveMoney(string destination, int amount) | ||
2190 | { | ||
2191 | UUID invItemID=InventorySelf(); | ||
2192 | if (invItemID == UUID.Zero) | ||
2193 | return 0; | ||
2194 | |||
2195 | m_host.AddScriptLPS(1); | ||
2196 | |||
2197 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | ||
2198 | return 0; | ||
2199 | |||
2200 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_DEBIT) == 0) | ||
2201 | { | ||
2202 | LSLError("No permissions to give money"); | ||
2203 | return 0; | ||
2204 | } | ||
2205 | |||
2206 | UUID toID=new UUID(); | ||
2207 | |||
2208 | if (!UUID.TryParse(destination, out toID)) | ||
2209 | { | ||
2210 | LSLError("Bad key in llGiveMoney"); | ||
2211 | return 0; | ||
2212 | } | ||
2213 | |||
2214 | IMoneyModule money=World.RequestModuleInterface<IMoneyModule>(); | ||
2215 | |||
2216 | if (money == null) | ||
2217 | { | ||
2218 | NotImplemented("llGiveMoney"); | ||
2219 | return 0; | ||
2220 | } | ||
2221 | |||
2222 | bool result=money.ObjectGiveMoney(m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount); | ||
2223 | |||
2224 | if (result) | ||
2225 | return 1; | ||
2226 | |||
2227 | return 0; | ||
2228 | } | ||
2229 | |||
2230 | public void llMakeExplosion() | ||
2231 | { | ||
2232 | m_host.AddScriptLPS(1); | ||
2233 | Deprecated("llMakeExplosion"); | ||
2234 | // ScriptSleep(100); | ||
2235 | } | ||
2236 | |||
2237 | public void llMakeFountain() | ||
2238 | { | ||
2239 | m_host.AddScriptLPS(1); | ||
2240 | Deprecated("llMakeFountain"); | ||
2241 | // ScriptSleep(100); | ||
2242 | } | ||
2243 | |||
2244 | public void llMakeSmoke() | ||
2245 | { | ||
2246 | m_host.AddScriptLPS(1); | ||
2247 | Deprecated("llMakeSmoke"); | ||
2248 | // ScriptSleep(100); | ||
2249 | } | ||
2250 | |||
2251 | public void llMakeFire() | ||
2252 | { | ||
2253 | m_host.AddScriptLPS(1); | ||
2254 | Deprecated("llMakeFire"); | ||
2255 | // ScriptSleep(100); | ||
2256 | } | ||
2257 | |||
2258 | public void llRezAtRoot(string inventory, LSL_Vector pos, LSL_Vector vel, LSL_Rotation rot, int param) | ||
2259 | { | ||
2260 | m_host.AddScriptLPS(1); | ||
2261 | |||
2262 | if (Double.IsNaN(rot.x) || Double.IsNaN(rot.y) || Double.IsNaN(rot.z) || Double.IsNaN(rot.s)) | ||
2263 | return; | ||
2264 | float dist = (float)llVecDist(llGetPos(), pos); | ||
2265 | |||
2266 | if (dist > m_ScriptDistanceFactor * 10.0f) | ||
2267 | return; | ||
2268 | |||
2269 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
2270 | { | ||
2271 | if (inv.Value.Name == inventory) | ||
2272 | { | ||
2273 | // make sure we're an object. | ||
2274 | if (inv.Value.InvType != (int)InventoryType.Object) | ||
2275 | { | ||
2276 | llSay(0, "Unable to create requested object. Object is missing from database."); | ||
2277 | return; | ||
2278 | } | ||
2279 | |||
2280 | Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z); | ||
2281 | |||
2282 | // test if we're further away then 10m | ||
2283 | if (Util.GetDistanceTo(llpos, m_host.AbsolutePosition) > 10) | ||
2284 | return; // wiki says, if it's further away then 10m, silently fail. | ||
2285 | |||
2286 | Vector3 llvel = new Vector3((float)vel.x, (float)vel.y, (float)vel.z); | ||
2287 | |||
2288 | // need the magnitude later | ||
2289 | float velmag = (float)Util.GetMagnitude(llvel); | ||
2290 | |||
2291 | SceneObjectGroup new_group = World.RezObject(m_host, inv.Value, llpos, new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s), llvel, param); | ||
2292 | |||
2293 | // If either of these are null, then there was an unknown error. | ||
2294 | if (new_group == null) | ||
2295 | continue; | ||
2296 | if (new_group.RootPart == null) | ||
2297 | continue; | ||
2298 | |||
2299 | // objects rezzed with this method are die_at_edge by default. | ||
2300 | new_group.RootPart.SetDieAtEdge(true); | ||
2301 | |||
2302 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | ||
2303 | "object_rez", new Object[] { | ||
2304 | new LSL_String( | ||
2305 | new_group.RootPart.UUID.ToString()) }, | ||
2306 | new DetectParams[0])); | ||
2307 | |||
2308 | float groupmass = new_group.GetMass(); | ||
2309 | |||
2310 | //Recoil. | ||
2311 | llApplyImpulse(new LSL_Vector(llvel.X * groupmass, llvel.Y * groupmass, llvel.Z * groupmass), 0); | ||
2312 | // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) | ||
2313 | ScriptSleep((int)((groupmass * velmag) / 10)); | ||
2314 | // ScriptSleep(100); | ||
2315 | return; | ||
2316 | } | ||
2317 | } | ||
2318 | llSay(0, "Could not find object " + inventory); | ||
2319 | } | ||
2320 | |||
2321 | public void llRezObject(string inventory, LSL_Vector pos, LSL_Vector vel, LSL_Rotation rot, int param) | ||
2322 | { | ||
2323 | llRezAtRoot(inventory, pos, vel, rot, param); | ||
2324 | } | ||
2325 | |||
2326 | public void llLookAt(LSL_Vector target, double strength, double damping) | ||
2327 | { | ||
2328 | m_host.AddScriptLPS(1); | ||
2329 | NotImplemented("llLookAt"); | ||
2330 | } | ||
2331 | |||
2332 | public void llStopLookAt() | ||
2333 | { | ||
2334 | m_host.AddScriptLPS(1); | ||
2335 | NotImplemented("llStopLookAt"); | ||
2336 | } | ||
2337 | |||
2338 | public void llSetTimerEvent(double sec) | ||
2339 | { | ||
2340 | m_host.AddScriptLPS(1); | ||
2341 | // Setting timer repeat | ||
2342 | AsyncCommands.TimerPlugin.SetTimerEvent(m_localID, m_itemID, sec); | ||
2343 | } | ||
2344 | |||
2345 | public void llSleep(double sec) | ||
2346 | { | ||
2347 | m_host.AddScriptLPS(1); | ||
2348 | Thread.Sleep((int)(sec * 1000)); | ||
2349 | } | ||
2350 | |||
2351 | public LSL_Float llGetMass() | ||
2352 | { | ||
2353 | m_host.AddScriptLPS(1); | ||
2354 | return m_host.GetMass(); | ||
2355 | } | ||
2356 | |||
2357 | public void llCollisionFilter(string name, string id, int accept) | ||
2358 | { | ||
2359 | m_host.AddScriptLPS(1); | ||
2360 | NotImplemented("llCollisionFilter"); | ||
2361 | } | ||
2362 | |||
2363 | public void llTakeControls(int controls, int accept, int pass_on) | ||
2364 | { | ||
2365 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
2366 | { | ||
2367 | return; | ||
2368 | } | ||
2369 | |||
2370 | if (m_host.TaskInventory[InventorySelf()].PermsGranter != UUID.Zero) | ||
2371 | { | ||
2372 | ScenePresence presence = World.GetScenePresence(m_host.TaskInventory[InventorySelf()].PermsGranter); | ||
2373 | |||
2374 | if (presence != null) | ||
2375 | { | ||
2376 | if ((m_host.TaskInventory[InventorySelf()].PermsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) | ||
2377 | { | ||
2378 | presence.RegisterControlEventsToScript(controls, accept, pass_on, m_localID, m_itemID); | ||
2379 | |||
2380 | } | ||
2381 | } | ||
2382 | } | ||
2383 | |||
2384 | m_host.AddScriptLPS(1); | ||
2385 | } | ||
2386 | |||
2387 | public void llReleaseControls() | ||
2388 | { | ||
2389 | m_host.AddScriptLPS(1); | ||
2390 | |||
2391 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
2392 | { | ||
2393 | return; | ||
2394 | } | ||
2395 | |||
2396 | if (m_host.TaskInventory[InventorySelf()].PermsGranter != UUID.Zero) | ||
2397 | { | ||
2398 | ScenePresence presence = World.GetScenePresence(m_host.TaskInventory[InventorySelf()].PermsGranter); | ||
2399 | |||
2400 | if (presence != null) | ||
2401 | { | ||
2402 | if ((m_host.TaskInventory[InventorySelf()].PermsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) | ||
2403 | { | ||
2404 | // Unregister controls from Presence | ||
2405 | presence.UnRegisterControlEventsToScript(m_localID, m_itemID); | ||
2406 | // Remove Take Control permission. | ||
2407 | m_host.TaskInventory[InventorySelf()].PermsMask &= ~ScriptBaseClass.PERMISSION_TAKE_CONTROLS; | ||
2408 | } | ||
2409 | } | ||
2410 | } | ||
2411 | } | ||
2412 | |||
2413 | public void llAttachToAvatar(int attachment) | ||
2414 | { | ||
2415 | m_host.AddScriptLPS(1); | ||
2416 | NotImplemented("llAttachToAvatar"); | ||
2417 | } | ||
2418 | |||
2419 | public void llDetachFromAvatar() | ||
2420 | { | ||
2421 | m_host.AddScriptLPS(1); | ||
2422 | NotImplemented("llDetachFromAvatar"); | ||
2423 | } | ||
2424 | |||
2425 | public void llTakeCamera(string avatar) | ||
2426 | { | ||
2427 | m_host.AddScriptLPS(1); | ||
2428 | Deprecated("llTakeCamera"); | ||
2429 | } | ||
2430 | |||
2431 | public void llReleaseCamera(string avatar) | ||
2432 | { | ||
2433 | m_host.AddScriptLPS(1); | ||
2434 | Deprecated("llReleaseCamera"); | ||
2435 | } | ||
2436 | |||
2437 | public LSL_String llGetOwner() | ||
2438 | { | ||
2439 | m_host.AddScriptLPS(1); | ||
2440 | |||
2441 | return m_host.ObjectOwner.ToString(); | ||
2442 | } | ||
2443 | |||
2444 | public void llInstantMessage(string user, string message) | ||
2445 | { | ||
2446 | m_host.AddScriptLPS(1); | ||
2447 | |||
2448 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. | ||
2449 | // InstantMessageModule.OnInstantMessage searches through a list of scenes for a client matching the toAgent, | ||
2450 | // but I don't think we have a list of scenes available from here. | ||
2451 | // (We also don't want to duplicate the code in OnInstantMessage if we can avoid it.) | ||
2452 | |||
2453 | // user is a UUID | ||
2454 | |||
2455 | // TODO: figure out values for client, fromSession, and imSessionID | ||
2456 | // client.SendInstantMessage(m_host.UUID, fromSession, message, user, imSessionID, m_host.Name, AgentManager.InstantMessageDialog.MessageFromAgent, (uint)Util.UnixTimeSinceEpoch()); | ||
2457 | UUID friendTransactionID = UUID.Random(); | ||
2458 | |||
2459 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); | ||
2460 | |||
2461 | GridInstantMessage msg = new GridInstantMessage(); | ||
2462 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; | ||
2463 | msg.fromAgentSession = new Guid(friendTransactionID.ToString());// fromAgentSession.UUID; | ||
2464 | msg.toAgentID = new Guid(user); // toAgentID.Guid; | ||
2465 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here | ||
2466 | // Console.WriteLine("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); | ||
2467 | // Console.WriteLine("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); | ||
2468 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch();// timestamp; | ||
2469 | //if (client != null) | ||
2470 | //{ | ||
2471 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; | ||
2472 | //} | ||
2473 | //else | ||
2474 | //{ | ||
2475 | // msg.fromAgentName = "(hippos)";// Added for posterity. This means that we can't figure out who sent it | ||
2476 | //} | ||
2477 | msg.message = message; | ||
2478 | msg.dialog = (byte)19; // messgage from script ??? // dialog; | ||
2479 | msg.fromGroup = false;// fromGroup; | ||
2480 | msg.offline = (byte)0; //offline; | ||
2481 | msg.ParentEstateID = 0; //ParentEstateID; | ||
2482 | msg.Position = Vector3.Zero;// new Vector3(m_host.AbsolutePosition); | ||
2483 | msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid; | ||
2484 | msg.binaryBucket = new byte[0];// binaryBucket; | ||
2485 | World.TriggerGridInstantMessage(msg, InstantMessageReceiver.IMModule); | ||
2486 | // ScriptSleep(2000); | ||
2487 | } | ||
2488 | |||
2489 | public void llEmail(string address, string subject, string message) | ||
2490 | { | ||
2491 | m_host.AddScriptLPS(1); | ||
2492 | IEmailModule emailModule = m_ScriptEngine.World.RequestModuleInterface<IEmailModule>(); | ||
2493 | if (emailModule == null) | ||
2494 | return; | ||
2495 | |||
2496 | emailModule.SendEmail(m_host.UUID, address, subject, message); | ||
2497 | // ScriptSleep(20000); | ||
2498 | } | ||
2499 | |||
2500 | public void llGetNextEmail(string address, string subject) | ||
2501 | { | ||
2502 | m_host.AddScriptLPS(1); | ||
2503 | IEmailModule emailModule = m_ScriptEngine.World.RequestModuleInterface<IEmailModule>(); | ||
2504 | if (emailModule == null) | ||
2505 | return; | ||
2506 | Email email; | ||
2507 | |||
2508 | email = emailModule.GetNextEmail(m_host.UUID, address, subject); | ||
2509 | |||
2510 | if (email == null) | ||
2511 | return; | ||
2512 | |||
2513 | m_ScriptEngine.PostObjectEvent(m_host.LocalId, | ||
2514 | new EventParams("email", | ||
2515 | new Object[] { | ||
2516 | new LSL_String(email.time), | ||
2517 | new LSL_String(email.sender), | ||
2518 | new LSL_String(email.subject), | ||
2519 | new LSL_String(email.message), | ||
2520 | new LSL_Integer(email.numLeft)}, | ||
2521 | new DetectParams[0])); | ||
2522 | |||
2523 | } | ||
2524 | |||
2525 | public LSL_String llGetKey() | ||
2526 | { | ||
2527 | m_host.AddScriptLPS(1); | ||
2528 | return m_host.UUID.ToString(); | ||
2529 | } | ||
2530 | |||
2531 | public void llSetBuoyancy(double buoyancy) | ||
2532 | { | ||
2533 | m_host.AddScriptLPS(1); | ||
2534 | if (m_host.ParentGroup != null) | ||
2535 | { | ||
2536 | if (m_host.ParentGroup.RootPart != null) | ||
2537 | { | ||
2538 | m_host.ParentGroup.RootPart.SetBuoyancy((float)buoyancy); | ||
2539 | } | ||
2540 | } | ||
2541 | } | ||
2542 | |||
2543 | |||
2544 | |||
2545 | public void llSetHoverHeight(double height, int water, double tau) | ||
2546 | { | ||
2547 | m_host.AddScriptLPS(1); | ||
2548 | NotImplemented("llSetHoverHeight"); | ||
2549 | } | ||
2550 | |||
2551 | public void llStopHover() | ||
2552 | { | ||
2553 | m_host.AddScriptLPS(1); | ||
2554 | NotImplemented("llStopHover"); | ||
2555 | } | ||
2556 | |||
2557 | public void llMinEventDelay(double delay) | ||
2558 | { | ||
2559 | m_host.AddScriptLPS(1); | ||
2560 | NotImplemented("llMinEventDelay"); | ||
2561 | } | ||
2562 | |||
2563 | public void llSoundPreload() | ||
2564 | { | ||
2565 | m_host.AddScriptLPS(1); | ||
2566 | Deprecated("llSoundPreload"); | ||
2567 | } | ||
2568 | |||
2569 | public void llRotLookAt(LSL_Rotation target, double strength, double damping) | ||
2570 | { | ||
2571 | m_host.AddScriptLPS(1); | ||
2572 | NotImplemented("llRotLookAt"); | ||
2573 | } | ||
2574 | |||
2575 | public LSL_Integer llStringLength(string str) | ||
2576 | { | ||
2577 | m_host.AddScriptLPS(1); | ||
2578 | if (str.Length > 0) | ||
2579 | { | ||
2580 | return str.Length; | ||
2581 | } | ||
2582 | else | ||
2583 | { | ||
2584 | return 0; | ||
2585 | } | ||
2586 | } | ||
2587 | |||
2588 | public void llStartAnimation(string anim) | ||
2589 | { | ||
2590 | m_host.AddScriptLPS(1); | ||
2591 | |||
2592 | UUID invItemID=InventorySelf(); | ||
2593 | if (invItemID == UUID.Zero) | ||
2594 | return; | ||
2595 | |||
2596 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | ||
2597 | return; | ||
2598 | |||
2599 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION) != 0) | ||
2600 | { | ||
2601 | ScenePresence presence = World.GetScenePresence(m_host.TaskInventory[invItemID].PermsGranter); | ||
2602 | |||
2603 | if (presence != null) | ||
2604 | { | ||
2605 | // Do NOT try to parse UUID, animations cannot be triggered by ID | ||
2606 | UUID animID=InventoryKey(anim, (int)AssetType.Animation); | ||
2607 | if (animID == UUID.Zero) | ||
2608 | presence.AddAnimation(anim); | ||
2609 | else | ||
2610 | presence.AddAnimation(animID); | ||
2611 | } | ||
2612 | } | ||
2613 | } | ||
2614 | |||
2615 | public void llStopAnimation(string anim) | ||
2616 | { | ||
2617 | m_host.AddScriptLPS(1); | ||
2618 | |||
2619 | UUID invItemID=InventorySelf(); | ||
2620 | if (invItemID == UUID.Zero) | ||
2621 | return; | ||
2622 | |||
2623 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | ||
2624 | return; | ||
2625 | |||
2626 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION) != 0) | ||
2627 | { | ||
2628 | UUID animID = new UUID(); | ||
2629 | |||
2630 | if (!UUID.TryParse(anim, out animID)) | ||
2631 | { | ||
2632 | animID=InventoryKey(anim); | ||
2633 | } | ||
2634 | |||
2635 | ScenePresence presence = World.GetScenePresence(m_host.TaskInventory[invItemID].PermsGranter); | ||
2636 | |||
2637 | if (presence != null) | ||
2638 | { | ||
2639 | if (animID == UUID.Zero) | ||
2640 | presence.RemoveAnimation(anim); | ||
2641 | else | ||
2642 | presence.RemoveAnimation(animID); | ||
2643 | } | ||
2644 | } | ||
2645 | } | ||
2646 | |||
2647 | public void llPointAt() | ||
2648 | { | ||
2649 | m_host.AddScriptLPS(1); | ||
2650 | NotImplemented("llPointAt"); | ||
2651 | } | ||
2652 | |||
2653 | public void llStopPointAt() | ||
2654 | { | ||
2655 | m_host.AddScriptLPS(1); | ||
2656 | NotImplemented("llStopPointAt"); | ||
2657 | } | ||
2658 | |||
2659 | public void llTargetOmega(LSL_Vector axis, double spinrate, double gain) | ||
2660 | { | ||
2661 | m_host.AddScriptLPS(1); | ||
2662 | m_host.RotationalVelocity = new Vector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate)); | ||
2663 | m_host.AngularVelocity = new Vector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate)); | ||
2664 | m_host.ScheduleTerseUpdate(); | ||
2665 | m_host.SendTerseUpdateToAllClients(); | ||
2666 | m_host.ParentGroup.HasGroupChanged = true; | ||
2667 | } | ||
2668 | |||
2669 | public LSL_Integer llGetStartParameter() | ||
2670 | { | ||
2671 | m_host.AddScriptLPS(1); | ||
2672 | return m_ScriptEngine.GetStartParameter(m_itemID); | ||
2673 | } | ||
2674 | |||
2675 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) | ||
2676 | { | ||
2677 | m_host.AddScriptLPS(1); | ||
2678 | NotImplemented("llGodLikeRezObject"); | ||
2679 | } | ||
2680 | |||
2681 | public void llRequestPermissions(string agent, int perm) | ||
2682 | { | ||
2683 | UUID agentID=new UUID(); | ||
2684 | |||
2685 | if (!UUID.TryParse(agent, out agentID)) | ||
2686 | return; | ||
2687 | |||
2688 | UUID invItemID=InventorySelf(); | ||
2689 | |||
2690 | if (invItemID == UUID.Zero) | ||
2691 | return; // Not in a prim? How?? | ||
2692 | |||
2693 | if (agentID == UUID.Zero || perm == 0) // Releasing permissions | ||
2694 | { | ||
2695 | llReleaseControls(); | ||
2696 | |||
2697 | m_host.TaskInventory[invItemID].PermsGranter=UUID.Zero; | ||
2698 | m_host.TaskInventory[invItemID].PermsMask=0; | ||
2699 | |||
2700 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | ||
2701 | "run_time_permissions", new Object[] { | ||
2702 | new LSL_Integer(0) }, | ||
2703 | new DetectParams[0])); | ||
2704 | |||
2705 | return; | ||
2706 | } | ||
2707 | |||
2708 | if ( m_host.TaskInventory[invItemID].PermsGranter != agentID || (perm & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) | ||
2709 | llReleaseControls(); | ||
2710 | |||
2711 | m_host.AddScriptLPS(1); | ||
2712 | |||
2713 | if (m_host.ParentGroup.RootPart.IsAttachment && agent == m_host.ParentGroup.RootPart.AttachedAvatar) | ||
2714 | { | ||
2715 | // When attached, certain permissions are implicit if requested from owner | ||
2716 | int implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | | ||
2717 | ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | | ||
2718 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | | ||
2719 | ScriptBaseClass.PERMISSION_ATTACH; | ||
2720 | |||
2721 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | ||
2722 | { | ||
2723 | m_host.TaskInventory[invItemID].PermsGranter=agentID; | ||
2724 | m_host.TaskInventory[invItemID].PermsMask=perm; | ||
2725 | |||
2726 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | ||
2727 | "run_time_permissions", new Object[] { | ||
2728 | new LSL_Integer(perm) }, | ||
2729 | new DetectParams[0])); | ||
2730 | |||
2731 | return; | ||
2732 | } | ||
2733 | } | ||
2734 | else if (m_host.SitTargetAvatar == agentID) // Sitting avatar | ||
2735 | { | ||
2736 | // When agent is sitting, certain permissions are implicit if requested from sitting agent | ||
2737 | int implicitPerms = ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | | ||
2738 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | | ||
2739 | ScriptBaseClass.PERMISSION_TRACK_CAMERA; | ||
2740 | |||
2741 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | ||
2742 | { | ||
2743 | m_host.TaskInventory[invItemID].PermsGranter=agentID; | ||
2744 | m_host.TaskInventory[invItemID].PermsMask=perm; | ||
2745 | |||
2746 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | ||
2747 | "run_time_permissions", new Object[] { | ||
2748 | new LSL_Integer(perm) }, | ||
2749 | new DetectParams[0])); | ||
2750 | |||
2751 | return; | ||
2752 | } | ||
2753 | } | ||
2754 | |||
2755 | ScenePresence presence = World.GetScenePresence(agentID); | ||
2756 | |||
2757 | if (presence != null) | ||
2758 | { | ||
2759 | string ownerName=resolveName(m_host.ParentGroup.RootPart.OwnerID); | ||
2760 | if (ownerName == String.Empty) | ||
2761 | ownerName="(hippos)"; | ||
2762 | |||
2763 | if (!m_waitingForScriptAnswer) | ||
2764 | { | ||
2765 | m_host.TaskInventory[invItemID].PermsGranter=agentID; | ||
2766 | m_host.TaskInventory[invItemID].PermsMask=0; | ||
2767 | presence.ControllingClient.OnScriptAnswer+=handleScriptAnswer; | ||
2768 | m_waitingForScriptAnswer=true; | ||
2769 | } | ||
2770 | |||
2771 | presence.ControllingClient.SendScriptQuestion(m_host.UUID, m_host.ParentGroup.RootPart.Name, ownerName, invItemID, perm); | ||
2772 | return; | ||
2773 | } | ||
2774 | |||
2775 | // Requested agent is not in range, refuse perms | ||
2776 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | ||
2777 | "run_time_permissions", new Object[] { | ||
2778 | new LSL_Integer(0) }, | ||
2779 | new DetectParams[0])); | ||
2780 | } | ||
2781 | |||
2782 | void handleScriptAnswer(IClientAPI client, UUID taskID, UUID itemID, int answer) | ||
2783 | { | ||
2784 | if (taskID != m_host.UUID) | ||
2785 | return; | ||
2786 | |||
2787 | UUID invItemID=InventorySelf(); | ||
2788 | |||
2789 | if (invItemID == UUID.Zero) | ||
2790 | return; | ||
2791 | |||
2792 | client.OnScriptAnswer-=handleScriptAnswer; | ||
2793 | m_waitingForScriptAnswer=false; | ||
2794 | |||
2795 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) | ||
2796 | llReleaseControls(); | ||
2797 | |||
2798 | m_host.TaskInventory[invItemID].PermsMask=answer; | ||
2799 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | ||
2800 | "run_time_permissions", new Object[] { | ||
2801 | new LSL_Integer(answer) }, | ||
2802 | new DetectParams[0])); | ||
2803 | } | ||
2804 | |||
2805 | public LSL_String llGetPermissionsKey() | ||
2806 | { | ||
2807 | m_host.AddScriptLPS(1); | ||
2808 | |||
2809 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
2810 | { | ||
2811 | if (item.Type == 10 && item.ItemID == m_itemID) | ||
2812 | { | ||
2813 | return item.PermsGranter.ToString(); | ||
2814 | } | ||
2815 | } | ||
2816 | |||
2817 | return UUID.Zero.ToString(); | ||
2818 | } | ||
2819 | |||
2820 | public LSL_Integer llGetPermissions() | ||
2821 | { | ||
2822 | m_host.AddScriptLPS(1); | ||
2823 | |||
2824 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
2825 | { | ||
2826 | if (item.Type == 10 && item.ItemID == m_itemID) | ||
2827 | { | ||
2828 | return item.PermsMask; | ||
2829 | } | ||
2830 | } | ||
2831 | |||
2832 | return 0; | ||
2833 | } | ||
2834 | |||
2835 | public LSL_Integer llGetLinkNumber() | ||
2836 | { | ||
2837 | m_host.AddScriptLPS(1); | ||
2838 | |||
2839 | if (m_host.ParentGroup.Children.Count > 1) | ||
2840 | { | ||
2841 | return m_host.LinkNum; | ||
2842 | } | ||
2843 | else | ||
2844 | { | ||
2845 | return 0; | ||
2846 | } | ||
2847 | } | ||
2848 | |||
2849 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) | ||
2850 | { | ||
2851 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | ||
2852 | |||
2853 | foreach (SceneObjectPart part in parts) | ||
2854 | SetColor(part, color, face); | ||
2855 | } | ||
2856 | |||
2857 | public void llCreateLink(string target, int parent) | ||
2858 | { | ||
2859 | m_host.AddScriptLPS(1); | ||
2860 | UUID invItemID = InventorySelf(); | ||
2861 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0) { | ||
2862 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); | ||
2863 | return; | ||
2864 | } | ||
2865 | IClientAPI client = World.GetScenePresence(m_host.TaskInventory[invItemID].PermsGranter).ControllingClient; | ||
2866 | SceneObjectPart targetPart = World.GetSceneObjectPart(target); | ||
2867 | SceneObjectGroup parentPrim = null, childPrim = null; | ||
2868 | if (targetPart != null) | ||
2869 | { | ||
2870 | if (parent != 0) { | ||
2871 | parentPrim = m_host.ParentGroup; | ||
2872 | childPrim = targetPart.ParentGroup; | ||
2873 | } | ||
2874 | else | ||
2875 | { | ||
2876 | parentPrim = targetPart.ParentGroup; | ||
2877 | childPrim = m_host.ParentGroup; | ||
2878 | } | ||
2879 | // byte uf = childPrim.RootPart.UpdateFlag; | ||
2880 | childPrim.RootPart.UpdateFlag = 0; | ||
2881 | parentPrim.LinkToGroup(childPrim); | ||
2882 | // if (uf != (Byte)0) | ||
2883 | // parent.RootPart.UpdateFlag = uf; | ||
2884 | } | ||
2885 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); | ||
2886 | parentPrim.RootPart.AddFlag(PrimFlags.CreateSelected); | ||
2887 | parentPrim.HasGroupChanged = true; | ||
2888 | parentPrim.ScheduleGroupForFullUpdate(); | ||
2889 | parentPrim.GetProperties(client); | ||
2890 | |||
2891 | ScriptSleep(1000); | ||
2892 | } | ||
2893 | |||
2894 | public void llBreakLink(int linknum) | ||
2895 | { | ||
2896 | m_host.AddScriptLPS(1); | ||
2897 | UUID invItemID = InventorySelf(); | ||
2898 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0) | ||
2899 | { | ||
2900 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); | ||
2901 | return; | ||
2902 | } | ||
2903 | if (linknum < ScriptBaseClass.LINK_THIS) | ||
2904 | return; | ||
2905 | SceneObjectGroup parentPrim = m_host.ParentGroup; | ||
2906 | SceneObjectPart childPrim = null; | ||
2907 | switch (linknum) | ||
2908 | { | ||
2909 | case ScriptBaseClass.LINK_ROOT: | ||
2910 | break; | ||
2911 | case ScriptBaseClass.LINK_SET: | ||
2912 | case ScriptBaseClass.LINK_ALL_OTHERS: | ||
2913 | case ScriptBaseClass.LINK_ALL_CHILDREN: | ||
2914 | case ScriptBaseClass.LINK_THIS: | ||
2915 | foreach (SceneObjectPart part in parentPrim.Children.Values) | ||
2916 | { | ||
2917 | if (part.UUID != m_host.UUID) | ||
2918 | { | ||
2919 | childPrim = part; | ||
2920 | break; | ||
2921 | } | ||
2922 | } | ||
2923 | break; | ||
2924 | default: | ||
2925 | childPrim = parentPrim.GetLinkNumPart(linknum); | ||
2926 | if (childPrim.UUID == m_host.UUID) | ||
2927 | childPrim = null; | ||
2928 | break; | ||
2929 | } | ||
2930 | if (linknum == ScriptBaseClass.LINK_ROOT) | ||
2931 | { | ||
2932 | // Restructuring Multiple Prims. | ||
2933 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Children.Values); | ||
2934 | parts.Remove(parentPrim.RootPart); | ||
2935 | foreach (SceneObjectPart part in parts) | ||
2936 | { | ||
2937 | parentPrim.DelinkFromGroup(part.LocalId, true); | ||
2938 | } | ||
2939 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); | ||
2940 | if (parts.Count > 0) { | ||
2941 | SceneObjectPart newRoot = parts[0]; | ||
2942 | parts.Remove(newRoot); | ||
2943 | foreach (SceneObjectPart part in parts) | ||
2944 | { | ||
2945 | part.UpdateFlag = 0; | ||
2946 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | ||
2947 | } | ||
2948 | } | ||
2949 | } | ||
2950 | else | ||
2951 | { | ||
2952 | if (childPrim == null) | ||
2953 | return; | ||
2954 | parentPrim.DelinkFromGroup(childPrim.LocalId, true); | ||
2955 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); | ||
2956 | } | ||
2957 | } | ||
2958 | |||
2959 | public void llBreakAllLinks() | ||
2960 | { | ||
2961 | m_host.AddScriptLPS(1); | ||
2962 | SceneObjectGroup parentPrim = m_host.ParentGroup; | ||
2963 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Children.Values); | ||
2964 | parts.Remove(parentPrim.RootPart); | ||
2965 | foreach (SceneObjectPart part in parts) | ||
2966 | { | ||
2967 | parentPrim.DelinkFromGroup(part.LocalId, true); | ||
2968 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); | ||
2969 | } | ||
2970 | } | ||
2971 | |||
2972 | public LSL_String llGetLinkKey(int linknum) | ||
2973 | { | ||
2974 | m_host.AddScriptLPS(1); | ||
2975 | SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum); | ||
2976 | if (part != null) | ||
2977 | { | ||
2978 | return part.UUID.ToString(); | ||
2979 | } | ||
2980 | else | ||
2981 | { | ||
2982 | return UUID.Zero.ToString(); | ||
2983 | } | ||
2984 | } | ||
2985 | |||
2986 | public LSL_String llGetLinkName(int linknum) | ||
2987 | { | ||
2988 | m_host.AddScriptLPS(1); | ||
2989 | SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum); | ||
2990 | if (part != null) | ||
2991 | { | ||
2992 | return part.Name; | ||
2993 | } | ||
2994 | else | ||
2995 | { | ||
2996 | return ""; | ||
2997 | } | ||
2998 | } | ||
2999 | |||
3000 | public LSL_Integer llGetInventoryNumber(int type) | ||
3001 | { | ||
3002 | m_host.AddScriptLPS(1); | ||
3003 | int count = 0; | ||
3004 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3005 | { | ||
3006 | if (inv.Value.Type == type || type == -1) | ||
3007 | { | ||
3008 | count = count + 1; | ||
3009 | } | ||
3010 | } | ||
3011 | return count; | ||
3012 | } | ||
3013 | |||
3014 | public LSL_String llGetInventoryName(int type, int number) | ||
3015 | { | ||
3016 | m_host.AddScriptLPS(1); | ||
3017 | ArrayList keys = new ArrayList(); | ||
3018 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3019 | { | ||
3020 | if (inv.Value.Type == type || type == -1) | ||
3021 | { | ||
3022 | keys.Add(inv.Value.Name); | ||
3023 | } | ||
3024 | } | ||
3025 | if (keys.Count == 0) | ||
3026 | { | ||
3027 | return String.Empty; | ||
3028 | } | ||
3029 | keys.Sort(); | ||
3030 | if (keys.Count > number) | ||
3031 | { | ||
3032 | return (string)keys[number]; | ||
3033 | } | ||
3034 | return String.Empty; | ||
3035 | } | ||
3036 | |||
3037 | public void llSetScriptState(string name, int run) | ||
3038 | { | ||
3039 | UUID item; | ||
3040 | |||
3041 | m_host.AddScriptLPS(1); | ||
3042 | |||
3043 | // These functions are supposed to be robust, | ||
3044 | // so get the state one step at a time. | ||
3045 | |||
3046 | if ((item = ScriptByName(name)) != UUID.Zero) | ||
3047 | { | ||
3048 | m_ScriptEngine.SetScriptState(item, run == 0 ? false : true); | ||
3049 | } | ||
3050 | else | ||
3051 | { | ||
3052 | ShoutError("llSetScriptState: script "+name+" not found"); | ||
3053 | } | ||
3054 | } | ||
3055 | |||
3056 | public LSL_Float llGetEnergy() | ||
3057 | { | ||
3058 | m_host.AddScriptLPS(1); | ||
3059 | // TODO: figure out real energy value | ||
3060 | return 1.0f; | ||
3061 | } | ||
3062 | |||
3063 | public void llGiveInventory(string destination, string inventory) | ||
3064 | { | ||
3065 | m_host.AddScriptLPS(1); | ||
3066 | bool found = false; | ||
3067 | UUID destId = UUID.Zero; | ||
3068 | UUID objId = UUID.Zero; | ||
3069 | |||
3070 | if (!UUID.TryParse(destination, out destId)) | ||
3071 | { | ||
3072 | llSay(0, "Could not parse key " + destination); | ||
3073 | return; | ||
3074 | } | ||
3075 | |||
3076 | // move the first object found with this inventory name | ||
3077 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3078 | { | ||
3079 | if (inv.Value.Name == inventory) | ||
3080 | { | ||
3081 | found = true; | ||
3082 | objId = inv.Key; | ||
3083 | break; | ||
3084 | } | ||
3085 | } | ||
3086 | |||
3087 | if (!found) | ||
3088 | { | ||
3089 | llSay(0, String.Format("Could not find object '{0}'", inventory)); | ||
3090 | throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); | ||
3091 | } | ||
3092 | |||
3093 | // check if destination is an avatar | ||
3094 | if (World.GetScenePresence(destId) != null) | ||
3095 | { | ||
3096 | // destination is an avatar | ||
3097 | World.MoveTaskInventoryItem(destId, null, m_host, objId); | ||
3098 | } | ||
3099 | else | ||
3100 | { | ||
3101 | // destination is an object | ||
3102 | World.MoveTaskInventoryItem(destId, m_host, objId); | ||
3103 | } | ||
3104 | // ScriptSleep(3000); | ||
3105 | } | ||
3106 | |||
3107 | public void llRemoveInventory(string name) | ||
3108 | { | ||
3109 | m_host.AddScriptLPS(1); | ||
3110 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
3111 | { | ||
3112 | if (item.Name == name) | ||
3113 | { | ||
3114 | m_host.RemoveInventoryItem(item.ItemID); | ||
3115 | return; | ||
3116 | } | ||
3117 | } | ||
3118 | } | ||
3119 | |||
3120 | public void llSetText(string text, LSL_Vector color, double alpha) | ||
3121 | { | ||
3122 | m_host.AddScriptLPS(1); | ||
3123 | Vector3 av3 = new Vector3(Util.Clip((float)color.x, 0.0f, 1.0f), | ||
3124 | Util.Clip((float)color.y, 0.0f, 1.0f), | ||
3125 | Util.Clip((float)color.z, 0.0f, 1.0f)); | ||
3126 | m_host.SetText(text, av3, Util.Clip((float)alpha, 0.0f, 1.0f)); | ||
3127 | m_host.ParentGroup.HasGroupChanged = true; | ||
3128 | } | ||
3129 | |||
3130 | public LSL_Float llWater(LSL_Vector offset) | ||
3131 | { | ||
3132 | m_host.AddScriptLPS(1); | ||
3133 | return World.RegionInfo.RegionSettings.WaterHeight; | ||
3134 | } | ||
3135 | |||
3136 | public void llPassTouches(int pass) | ||
3137 | { | ||
3138 | m_host.AddScriptLPS(1); | ||
3139 | NotImplemented("llPassTouches"); | ||
3140 | } | ||
3141 | |||
3142 | public LSL_String llRequestAgentData(string id, int data) | ||
3143 | { | ||
3144 | m_host.AddScriptLPS(1); | ||
3145 | |||
3146 | UserProfileData userProfile = | ||
3147 | World.CommsManager.UserService.GetUserProfile(id); | ||
3148 | |||
3149 | UserAgentData userAgent = | ||
3150 | World.CommsManager.UserService.GetAgentByUUID(id); | ||
3151 | |||
3152 | if (userProfile == null || userAgent == null) | ||
3153 | return UUID.Zero.ToString(); | ||
3154 | |||
3155 | string reply = String.Empty; | ||
3156 | |||
3157 | switch (data) | ||
3158 | { | ||
3159 | case 1: // DATA_ONLINE (0|1) | ||
3160 | // TODO: implement fetching of this information | ||
3161 | if (userProfile.CurrentAgent.AgentOnline) | ||
3162 | reply = "1"; | ||
3163 | else | ||
3164 | reply = "0"; | ||
3165 | break; | ||
3166 | case 2: // DATA_NAME (First Last) | ||
3167 | reply = userProfile.FirstName + " " + userProfile.SurName; | ||
3168 | break; | ||
3169 | case 3: // DATA_BORN (YYYY-MM-DD) | ||
3170 | DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); | ||
3171 | born = born.AddSeconds(userProfile.Created); | ||
3172 | reply = born.ToString("yyyy-MM-dd"); | ||
3173 | break; | ||
3174 | case 4: // DATA_RATING (0,0,0,0,0,0) | ||
3175 | reply = "0,0,0,0,0,0"; | ||
3176 | break; | ||
3177 | case 8: // DATA_PAYINFO (0|1|2|3) | ||
3178 | reply = "0"; | ||
3179 | break; | ||
3180 | default: | ||
3181 | return UUID.Zero.ToString(); // Raise no event | ||
3182 | } | ||
3183 | |||
3184 | UUID rq = UUID.Random(); | ||
3185 | |||
3186 | UUID tid = AsyncCommands. | ||
3187 | DataserverPlugin.RegisterRequest(m_localID, | ||
3188 | m_itemID, rq.ToString()); | ||
3189 | |||
3190 | AsyncCommands. | ||
3191 | DataserverPlugin.DataserverReply(rq.ToString(), reply); | ||
3192 | |||
3193 | // ScriptSleep(100); | ||
3194 | return tid.ToString(); | ||
3195 | } | ||
3196 | |||
3197 | public LSL_String llRequestInventoryData(string name) | ||
3198 | { | ||
3199 | m_host.AddScriptLPS(1); | ||
3200 | |||
3201 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
3202 | { | ||
3203 | if (item.Type == 3 && item.Name == name) | ||
3204 | { | ||
3205 | UUID tid = AsyncCommands. | ||
3206 | DataserverPlugin.RegisterRequest(m_localID, | ||
3207 | m_itemID, item.AssetID.ToString()); | ||
3208 | |||
3209 | Vector3 region = new Vector3( | ||
3210 | World.RegionInfo.RegionLocX * Constants.RegionSize, | ||
3211 | World.RegionInfo.RegionLocY * Constants.RegionSize, | ||
3212 | 0); | ||
3213 | |||
3214 | World.AssetCache.GetAsset(item.AssetID, | ||
3215 | delegate(UUID i, AssetBase a) | ||
3216 | { | ||
3217 | AssetLandmark lm = new AssetLandmark(a); | ||
3218 | |||
3219 | float rx = (uint)(lm.RegionHandle >> 32); | ||
3220 | float ry = (uint)lm.RegionHandle; | ||
3221 | region = lm.Position + new Vector3(rx, ry, 0) - region; | ||
3222 | |||
3223 | string reply = region.ToString(); | ||
3224 | AsyncCommands. | ||
3225 | DataserverPlugin.DataserverReply(i.ToString(), | ||
3226 | reply); | ||
3227 | }, false); | ||
3228 | |||
3229 | // ScriptSleep(1000); | ||
3230 | return tid.ToString(); | ||
3231 | } | ||
3232 | } | ||
3233 | // ScriptSleep(1000); | ||
3234 | return String.Empty; | ||
3235 | } | ||
3236 | |||
3237 | public void llSetDamage(double damage) | ||
3238 | { | ||
3239 | m_host.AddScriptLPS(1); | ||
3240 | NotImplemented("llSetDamage"); | ||
3241 | } | ||
3242 | |||
3243 | public void llTeleportAgentHome(string agent) | ||
3244 | { | ||
3245 | m_host.AddScriptLPS(1); | ||
3246 | UUID agentId = new UUID(); | ||
3247 | if (UUID.TryParse(agent, out agentId)) | ||
3248 | { | ||
3249 | ScenePresence presence = World.GetScenePresence(agentId); | ||
3250 | if (presence != null) | ||
3251 | { | ||
3252 | // agent must be over the owners land | ||
3253 | if (m_host.OwnerID == World.GetLandOwner(presence.AbsolutePosition.X, presence.AbsolutePosition.Y)) | ||
3254 | World.TeleportClientHome(agentId, presence.ControllingClient); | ||
3255 | } | ||
3256 | } | ||
3257 | // ScriptSleep(5000); | ||
3258 | } | ||
3259 | |||
3260 | public void llTextBox(string avatar, string message, int chat_channel) | ||
3261 | { | ||
3262 | m_host.AddScriptLPS(1); | ||
3263 | NotImplemented("llTextBox"); | ||
3264 | } | ||
3265 | |||
3266 | public void llModifyLand(int action, int brush) | ||
3267 | { | ||
3268 | m_host.AddScriptLPS(1); | ||
3269 | World.ExternalChecks.ExternalChecksCanTerraformLand(m_host.OwnerID, new Vector3(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, 0)); | ||
3270 | } | ||
3271 | |||
3272 | public void llCollisionSound(string impact_sound, double impact_volume) | ||
3273 | { | ||
3274 | m_host.AddScriptLPS(1); | ||
3275 | NotImplemented("llCollisionSound"); | ||
3276 | } | ||
3277 | |||
3278 | public void llCollisionSprite(string impact_sprite) | ||
3279 | { | ||
3280 | m_host.AddScriptLPS(1); | ||
3281 | NotImplemented("llCollisionSprite"); | ||
3282 | } | ||
3283 | |||
3284 | public LSL_String llGetAnimation(string id) | ||
3285 | { | ||
3286 | m_host.AddScriptLPS(1); | ||
3287 | NotImplemented("llGetAnimation"); | ||
3288 | return String.Empty; | ||
3289 | } | ||
3290 | |||
3291 | public void llResetScript() | ||
3292 | { | ||
3293 | m_host.AddScriptLPS(1); | ||
3294 | m_ScriptEngine.ApiResetScript(m_itemID); | ||
3295 | throw new EventAbortException(); | ||
3296 | } | ||
3297 | |||
3298 | public void llMessageLinked(int linknum, int num, string msg, string id) | ||
3299 | { | ||
3300 | |||
3301 | m_host.AddScriptLPS(1); | ||
3302 | |||
3303 | // uint partLocalID; | ||
3304 | UUID partItemID; | ||
3305 | |||
3306 | switch ((int)linknum) | ||
3307 | { | ||
3308 | |||
3309 | case (int)ScriptBaseClass.LINK_ROOT: | ||
3310 | |||
3311 | SceneObjectPart part = m_host.ParentGroup.RootPart; | ||
3312 | |||
3313 | foreach (TaskInventoryItem item in part.TaskInventory.Values) | ||
3314 | { | ||
3315 | if (item.Type == 10) | ||
3316 | { | ||
3317 | // partLocalID = part.LocalId; | ||
3318 | partItemID = item.ItemID; | ||
3319 | |||
3320 | object[] resobj = new object[] | ||
3321 | { | ||
3322 | new LSL_Integer(m_host.LinkNum), new LSL_Integer(num), new LSL_String(msg), new LSL_String(id) | ||
3323 | }; | ||
3324 | |||
3325 | m_ScriptEngine.PostScriptEvent(partItemID, | ||
3326 | new EventParams("link_message", | ||
3327 | resobj, new DetectParams[0])); | ||
3328 | } | ||
3329 | } | ||
3330 | |||
3331 | break; | ||
3332 | |||
3333 | case (int)ScriptBaseClass.LINK_SET: | ||
3334 | |||
3335 | foreach (SceneObjectPart partInst in m_host.ParentGroup.GetParts()) | ||
3336 | { | ||
3337 | |||
3338 | foreach (TaskInventoryItem item in partInst.TaskInventory.Values) | ||
3339 | { | ||
3340 | if (item.Type == 10) | ||
3341 | { | ||
3342 | // partLocalID = partInst.LocalId; | ||
3343 | partItemID = item.ItemID; | ||
3344 | Object[] resobj = new object[] | ||
3345 | { | ||
3346 | new LSL_Integer(m_host.LinkNum), new LSL_Integer(num), new LSL_String(msg), new LSL_String(id) | ||
3347 | }; | ||
3348 | |||
3349 | m_ScriptEngine.PostScriptEvent(partItemID, | ||
3350 | new EventParams("link_message", | ||
3351 | resobj, new DetectParams[0])); | ||
3352 | } | ||
3353 | } | ||
3354 | } | ||
3355 | |||
3356 | break; | ||
3357 | |||
3358 | case (int)ScriptBaseClass.LINK_ALL_OTHERS: | ||
3359 | |||
3360 | foreach (SceneObjectPart partInst in m_host.ParentGroup.GetParts()) | ||
3361 | { | ||
3362 | |||
3363 | if (partInst.LocalId != m_host.LocalId) | ||
3364 | { | ||
3365 | |||
3366 | foreach (TaskInventoryItem item in partInst.TaskInventory.Values) | ||
3367 | { | ||
3368 | if (item.Type == 10) | ||
3369 | { | ||
3370 | // partLocalID = partInst.LocalId; | ||
3371 | partItemID = item.ItemID; | ||
3372 | Object[] resobj = new object[] | ||
3373 | { | ||
3374 | new LSL_Integer(m_host.LinkNum), new LSL_Integer(num), new LSL_String(msg), new LSL_String(id) | ||
3375 | }; | ||
3376 | |||
3377 | m_ScriptEngine.PostScriptEvent(partItemID, | ||
3378 | new EventParams("link_message", | ||
3379 | resobj, new DetectParams[0])); | ||
3380 | } | ||
3381 | } | ||
3382 | |||
3383 | } | ||
3384 | } | ||
3385 | |||
3386 | break; | ||
3387 | |||
3388 | case (int)ScriptBaseClass.LINK_ALL_CHILDREN: | ||
3389 | |||
3390 | foreach (SceneObjectPart partInst in m_host.ParentGroup.GetParts()) | ||
3391 | { | ||
3392 | |||
3393 | if (partInst.LocalId != m_host.ParentGroup.RootPart.LocalId) | ||
3394 | { | ||
3395 | |||
3396 | foreach (TaskInventoryItem item in partInst.TaskInventory.Values) | ||
3397 | { | ||
3398 | if (item.Type == 10) | ||
3399 | { | ||
3400 | // partLocalID = partInst.LocalId; | ||
3401 | partItemID = item.ItemID; | ||
3402 | Object[] resobj = new object[] | ||
3403 | { | ||
3404 | new LSL_Integer(m_host.LinkNum), new LSL_Integer(num), new LSL_String(msg), new LSL_String(id) | ||
3405 | }; | ||
3406 | |||
3407 | m_ScriptEngine.PostScriptEvent(partItemID, | ||
3408 | new EventParams("link_message", | ||
3409 | resobj, new DetectParams[0])); | ||
3410 | } | ||
3411 | } | ||
3412 | |||
3413 | } | ||
3414 | } | ||
3415 | |||
3416 | break; | ||
3417 | |||
3418 | case (int)ScriptBaseClass.LINK_THIS: | ||
3419 | |||
3420 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
3421 | { | ||
3422 | if (item.Type == 10) | ||
3423 | { | ||
3424 | partItemID = item.ItemID; | ||
3425 | |||
3426 | object[] resobj = new object[] | ||
3427 | { | ||
3428 | new LSL_Integer(m_host.LinkNum), new LSL_Integer(num), new LSL_String(msg), new LSL_String(id) | ||
3429 | }; | ||
3430 | |||
3431 | m_ScriptEngine.PostScriptEvent(partItemID, | ||
3432 | new EventParams("link_message", | ||
3433 | resobj, new DetectParams[0])); | ||
3434 | } | ||
3435 | } | ||
3436 | |||
3437 | break; | ||
3438 | |||
3439 | default: | ||
3440 | |||
3441 | foreach (SceneObjectPart partInst in m_host.ParentGroup.GetParts()) | ||
3442 | { | ||
3443 | |||
3444 | if ((partInst.LinkNum) == linknum) | ||
3445 | { | ||
3446 | |||
3447 | foreach (TaskInventoryItem item in partInst.TaskInventory.Values) | ||
3448 | { | ||
3449 | if (item.Type == 10) | ||
3450 | { | ||
3451 | // partLocalID = partInst.LocalId; | ||
3452 | partItemID = item.ItemID; | ||
3453 | Object[] resObjDef = new object[] | ||
3454 | { | ||
3455 | new LSL_Integer(m_host.LinkNum), new LSL_Integer(num), new LSL_String(msg), new LSL_String(id) | ||
3456 | }; | ||
3457 | |||
3458 | m_ScriptEngine.PostScriptEvent(partItemID, | ||
3459 | new EventParams("link_message", | ||
3460 | resObjDef, new DetectParams[0])); | ||
3461 | } | ||
3462 | } | ||
3463 | |||
3464 | } | ||
3465 | } | ||
3466 | |||
3467 | break; | ||
3468 | |||
3469 | } | ||
3470 | |||
3471 | } | ||
3472 | |||
3473 | public void llPushObject(string target, LSL_Vector impulse, LSL_Vector ang_impulse, int local) | ||
3474 | { | ||
3475 | m_host.AddScriptLPS(1); | ||
3476 | SceneObjectPart targ = World.GetSceneObjectPart(target); | ||
3477 | if (targ == null) | ||
3478 | return; | ||
3479 | targ.ApplyImpulse(new Vector3((float)impulse.x, (float)impulse.y, (float)impulse.z), local != 0); | ||
3480 | } | ||
3481 | |||
3482 | public void llPassCollisions(int pass) | ||
3483 | { | ||
3484 | m_host.AddScriptLPS(1); | ||
3485 | NotImplemented("llPassCollisions"); | ||
3486 | } | ||
3487 | |||
3488 | public LSL_String llGetScriptName() | ||
3489 | { | ||
3490 | |||
3491 | string result = String.Empty; | ||
3492 | |||
3493 | m_host.AddScriptLPS(1); | ||
3494 | |||
3495 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
3496 | { | ||
3497 | if (item.Type == 10 && item.ItemID == m_itemID) | ||
3498 | { | ||
3499 | result = item.Name!=null?item.Name:String.Empty; | ||
3500 | break; | ||
3501 | } | ||
3502 | } | ||
3503 | |||
3504 | return result; | ||
3505 | |||
3506 | } | ||
3507 | |||
3508 | // this function to understand which shape it is (taken from meshmerizer) | ||
3509 | // quite useful can be used by meshmerizer to have a centralized point of understanding the shape | ||
3510 | // except that it refers to scripting constants | ||
3511 | private int getScriptPrimType(PrimitiveBaseShape primShape) | ||
3512 | { | ||
3513 | if (primShape.SculptEntry) | ||
3514 | return ScriptBaseClass.PRIM_TYPE_SCULPT; | ||
3515 | if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.Square) | ||
3516 | { | ||
3517 | if (primShape.PathCurve == (byte)Extrusion.Straight) | ||
3518 | return ScriptBaseClass.PRIM_TYPE_BOX; | ||
3519 | else if (primShape.PathCurve == (byte)Extrusion.Curve1) | ||
3520 | return ScriptBaseClass.PRIM_TYPE_TUBE; | ||
3521 | } | ||
3522 | else if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.Circle) | ||
3523 | { | ||
3524 | if (primShape.PathCurve == (byte)Extrusion.Straight) | ||
3525 | return ScriptBaseClass.PRIM_TYPE_CYLINDER; | ||
3526 | // ProfileCurve seems to combine hole shape and profile curve so we need to only compare against the lower 3 bits | ||
3527 | else if (primShape.PathCurve == (byte)Extrusion.Curve1) | ||
3528 | return ScriptBaseClass.PRIM_TYPE_TORUS; | ||
3529 | } | ||
3530 | else if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.HalfCircle) | ||
3531 | { | ||
3532 | if (primShape.PathCurve == (byte)Extrusion.Curve1 || primShape.PathCurve == (byte)Extrusion.Curve2) | ||
3533 | return ScriptBaseClass.PRIM_TYPE_SPHERE; | ||
3534 | } | ||
3535 | else if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.EquilateralTriangle) | ||
3536 | { | ||
3537 | if (primShape.PathCurve == (byte)Extrusion.Straight) | ||
3538 | return ScriptBaseClass.PRIM_TYPE_PRISM; | ||
3539 | else if (primShape.PathCurve == (byte)Extrusion.Curve1) | ||
3540 | return ScriptBaseClass.PRIM_TYPE_RING; | ||
3541 | } | ||
3542 | return ScriptBaseClass.PRIM_TYPE_BOX; | ||
3543 | } | ||
3544 | |||
3545 | // Helper functions to understand if object has cut, hollow, dimple, and other affecting number of faces | ||
3546 | private void hasCutHollowDimpleProfileCut(int primType, PrimitiveBaseShape shape, out bool hasCut, out bool hasHollow, | ||
3547 | out bool hasDimple, out bool hasProfileCut) | ||
3548 | { | ||
3549 | if (primType == ScriptBaseClass.PRIM_TYPE_BOX | ||
3550 | || | ||
3551 | primType == ScriptBaseClass.PRIM_TYPE_CYLINDER | ||
3552 | || | ||
3553 | primType == ScriptBaseClass.PRIM_TYPE_PRISM) | ||
3554 | |||
3555 | hasCut = (shape.ProfileBegin > 0) || (shape.ProfileEnd > 0); | ||
3556 | else | ||
3557 | hasCut = (shape.PathBegin > 0) || (shape.PathEnd > 0); | ||
3558 | |||
3559 | hasHollow = shape.ProfileHollow > 0; | ||
3560 | hasDimple = (shape.ProfileBegin > 0) || (shape.ProfileEnd > 0); // taken from llSetPrimitiveParms | ||
3561 | hasProfileCut = hasDimple; // is it the same thing? | ||
3562 | |||
3563 | } | ||
3564 | |||
3565 | public LSL_Integer llGetNumberOfSides() | ||
3566 | { | ||
3567 | m_host.AddScriptLPS(1); | ||
3568 | |||
3569 | return GetNumberOfSides(m_host); | ||
3570 | } | ||
3571 | |||
3572 | private int GetNumberOfSides(SceneObjectPart part) | ||
3573 | { | ||
3574 | int ret = 0; | ||
3575 | bool hasCut; | ||
3576 | bool hasHollow; | ||
3577 | bool hasDimple; | ||
3578 | bool hasProfileCut; | ||
3579 | |||
3580 | int primType = getScriptPrimType(part.Shape); | ||
3581 | hasCutHollowDimpleProfileCut(primType, part.Shape, out hasCut, out hasHollow, out hasDimple, out hasProfileCut); | ||
3582 | |||
3583 | switch (primType) | ||
3584 | { | ||
3585 | case ScriptBaseClass.PRIM_TYPE_BOX: | ||
3586 | ret = 6; | ||
3587 | if (hasCut) ret += 2; | ||
3588 | if (hasHollow) ret += 1; | ||
3589 | break; | ||
3590 | case ScriptBaseClass.PRIM_TYPE_CYLINDER: | ||
3591 | ret = 3; | ||
3592 | if (hasCut) ret += 2; | ||
3593 | if (hasHollow) ret += 1; | ||
3594 | break; | ||
3595 | case ScriptBaseClass.PRIM_TYPE_PRISM: | ||
3596 | ret = 5; | ||
3597 | if (hasCut) ret += 2; | ||
3598 | if (hasHollow) ret += 1; | ||
3599 | break; | ||
3600 | case ScriptBaseClass.PRIM_TYPE_SPHERE: | ||
3601 | ret = 1; | ||
3602 | if (hasCut) ret += 2; | ||
3603 | if (hasDimple) ret += 2; | ||
3604 | if (hasHollow) ret += 3; // Emulate lsl on secondlife (according to documentation it should have added only +1) | ||
3605 | break; | ||
3606 | case ScriptBaseClass.PRIM_TYPE_TORUS: | ||
3607 | ret = 1; | ||
3608 | if (hasCut) ret += 2; | ||
3609 | if (hasProfileCut) ret += 2; | ||
3610 | if (hasHollow) ret += 1; | ||
3611 | break; | ||
3612 | case ScriptBaseClass.PRIM_TYPE_TUBE: | ||
3613 | ret = 4; | ||
3614 | if (hasCut) ret += 2; | ||
3615 | if (hasProfileCut) ret += 2; | ||
3616 | if (hasHollow) ret += 1; | ||
3617 | break; | ||
3618 | case ScriptBaseClass.PRIM_TYPE_RING: | ||
3619 | ret = 3; | ||
3620 | if (hasCut) ret += 2; | ||
3621 | if (hasProfileCut) ret += 2; | ||
3622 | if (hasHollow) ret += 1; | ||
3623 | break; | ||
3624 | case ScriptBaseClass.PRIM_TYPE_SCULPT: | ||
3625 | ret = 1; | ||
3626 | break; | ||
3627 | } | ||
3628 | return ret; | ||
3629 | } | ||
3630 | |||
3631 | |||
3632 | /* The new / changed functions were tested with the following LSL script: | ||
3633 | |||
3634 | default | ||
3635 | { | ||
3636 | state_entry() | ||
3637 | { | ||
3638 | rotation rot = llEuler2Rot(<0,70,0> * DEG_TO_RAD); | ||
3639 | |||
3640 | llOwnerSay("to get here, we rotate over: "+ (string) llRot2Axis(rot)); | ||
3641 | llOwnerSay("and we rotate for: "+ (llRot2Angle(rot) * RAD_TO_DEG)); | ||
3642 | |||
3643 | // convert back and forth between quaternion <-> vector and angle | ||
3644 | |||
3645 | rotation newrot = llAxisAngle2Rot(llRot2Axis(rot),llRot2Angle(rot)); | ||
3646 | |||
3647 | llOwnerSay("Old rotation was: "+(string) rot); | ||
3648 | llOwnerSay("re-converted rotation is: "+(string) newrot); | ||
3649 | |||
3650 | llSetRot(rot); // to check the parameters in the prim | ||
3651 | } | ||
3652 | } | ||
3653 | */ | ||
3654 | |||
3655 | |||
3656 | |||
3657 | // Xantor 29/apr/2008 | ||
3658 | // Returns rotation described by rotating angle radians about axis. | ||
3659 | // q = cos(a/2) + i (x * sin(a/2)) + j (y * sin(a/2)) + k (z * sin(a/2)) | ||
3660 | public LSL_Rotation llAxisAngle2Rot(LSL_Vector axis, double angle) | ||
3661 | { | ||
3662 | m_host.AddScriptLPS(1); | ||
3663 | |||
3664 | double x, y, z, s, t; | ||
3665 | |||
3666 | s = Math.Cos(angle / 2); | ||
3667 | t = Math.Sin(angle / 2); // temp value to avoid 2 more sin() calcs | ||
3668 | x = axis.x * t; | ||
3669 | y = axis.y * t; | ||
3670 | z = axis.z * t; | ||
3671 | |||
3672 | return new LSL_Rotation(x,y,z,s); | ||
3673 | } | ||
3674 | |||
3675 | |||
3676 | // Xantor 29/apr/2008 | ||
3677 | // converts a Quaternion to X,Y,Z axis rotations | ||
3678 | public LSL_Vector llRot2Axis(LSL_Rotation rot) | ||
3679 | { | ||
3680 | m_host.AddScriptLPS(1); | ||
3681 | double x,y,z; | ||
3682 | |||
3683 | if (rot.s > 1) // normalization needed | ||
3684 | { | ||
3685 | double length = Math.Sqrt(rot.x * rot.x + rot.y * rot.y + | ||
3686 | rot.z * rot.z + rot.s * rot.s); | ||
3687 | |||
3688 | rot.x /= length; | ||
3689 | rot.y /= length; | ||
3690 | rot.z /= length; | ||
3691 | rot.s /= length; | ||
3692 | |||
3693 | } | ||
3694 | |||
3695 | // double angle = 2 * Math.Acos(rot.s); | ||
3696 | double s = Math.Sqrt(1 - rot.s * rot.s); | ||
3697 | if (s < 0.001) | ||
3698 | { | ||
3699 | x = 1; | ||
3700 | y = z = 0; | ||
3701 | } | ||
3702 | else | ||
3703 | { | ||
3704 | x = rot.x / s; // normalise axis | ||
3705 | y = rot.y / s; | ||
3706 | z = rot.z / s; | ||
3707 | } | ||
3708 | |||
3709 | return new LSL_Vector(x,y,z); | ||
3710 | } | ||
3711 | |||
3712 | |||
3713 | // Returns the angle of a quaternion (see llRot2Axis for the axis) | ||
3714 | public LSL_Float llRot2Angle(LSL_Rotation rot) | ||
3715 | { | ||
3716 | m_host.AddScriptLPS(1); | ||
3717 | |||
3718 | if (rot.s > 1) // normalization needed | ||
3719 | { | ||
3720 | double length = Math.Sqrt(rot.x * rot.x + rot.y * rot.y + | ||
3721 | rot.z * rot.z + rot.s * rot.s); | ||
3722 | |||
3723 | rot.x /= length; | ||
3724 | rot.y /= length; | ||
3725 | rot.z /= length; | ||
3726 | rot.s /= length; | ||
3727 | } | ||
3728 | |||
3729 | double angle = 2 * Math.Acos(rot.s); | ||
3730 | |||
3731 | return angle; | ||
3732 | } | ||
3733 | |||
3734 | public LSL_Float llAcos(double val) | ||
3735 | { | ||
3736 | m_host.AddScriptLPS(1); | ||
3737 | return (double)Math.Acos(val); | ||
3738 | } | ||
3739 | |||
3740 | public LSL_Float llAsin(double val) | ||
3741 | { | ||
3742 | m_host.AddScriptLPS(1); | ||
3743 | return (double)Math.Asin(val); | ||
3744 | } | ||
3745 | |||
3746 | // Xantor 30/apr/2008 | ||
3747 | public LSL_Float llAngleBetween(LSL_Rotation a, LSL_Rotation b) | ||
3748 | { | ||
3749 | m_host.AddScriptLPS(1); | ||
3750 | |||
3751 | return (double) Math.Acos(a.x * b.x + a.y * b.y + a.z * b.z + a.s * b.s) * 2; | ||
3752 | } | ||
3753 | |||
3754 | public LSL_String llGetInventoryKey(string name) | ||
3755 | { | ||
3756 | m_host.AddScriptLPS(1); | ||
3757 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3758 | { | ||
3759 | if (inv.Value.Name == name) | ||
3760 | { | ||
3761 | if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) | ||
3762 | { | ||
3763 | return inv.Value.AssetID.ToString(); | ||
3764 | } | ||
3765 | else | ||
3766 | { | ||
3767 | return UUID.Zero.ToString(); | ||
3768 | } | ||
3769 | } | ||
3770 | } | ||
3771 | return UUID.Zero.ToString(); | ||
3772 | } | ||
3773 | |||
3774 | public void llAllowInventoryDrop(int add) | ||
3775 | { | ||
3776 | m_host.AddScriptLPS(1); | ||
3777 | |||
3778 | if (add != 0) | ||
3779 | m_host.ParentGroup.RootPart.AllowedDrop = true; | ||
3780 | else | ||
3781 | m_host.ParentGroup.RootPart.AllowedDrop = false; | ||
3782 | } | ||
3783 | |||
3784 | public LSL_Vector llGetSunDirection() | ||
3785 | { | ||
3786 | m_host.AddScriptLPS(1); | ||
3787 | |||
3788 | LSL_Vector SunDoubleVector3; | ||
3789 | Vector3 SunFloatVector3; | ||
3790 | |||
3791 | // sunPosition estate setting is set in OpenSim.Region.Environment.Modules.SunModule | ||
3792 | // have to convert from Vector3 (float) to LSL_Vector (double) | ||
3793 | SunFloatVector3 = World.RegionInfo.RegionSettings.SunVector; | ||
3794 | SunDoubleVector3.x = (double)SunFloatVector3.X; | ||
3795 | SunDoubleVector3.y = (double)SunFloatVector3.Y; | ||
3796 | SunDoubleVector3.z = (double)SunFloatVector3.Z; | ||
3797 | |||
3798 | return SunDoubleVector3; | ||
3799 | } | ||
3800 | |||
3801 | public LSL_Vector llGetTextureOffset(int face) | ||
3802 | { | ||
3803 | m_host.AddScriptLPS(1); | ||
3804 | return GetTextureOffset(m_host, face); | ||
3805 | } | ||
3806 | |||
3807 | private LSL_Vector GetTextureOffset(SceneObjectPart part, int face) | ||
3808 | { | ||
3809 | Primitive.TextureEntry tex = part.Shape.Textures; | ||
3810 | LSL_Vector offset = new LSL_Vector(); | ||
3811 | if (face == ScriptBaseClass.ALL_SIDES) | ||
3812 | { | ||
3813 | face = 0; | ||
3814 | } | ||
3815 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
3816 | { | ||
3817 | offset.x = tex.GetFace((uint)face).OffsetU; | ||
3818 | offset.y = tex.GetFace((uint)face).OffsetV; | ||
3819 | offset.z = 0.0; | ||
3820 | return offset; | ||
3821 | } | ||
3822 | else | ||
3823 | { | ||
3824 | return offset; | ||
3825 | } | ||
3826 | } | ||
3827 | |||
3828 | public LSL_Vector llGetTextureScale(int side) | ||
3829 | { | ||
3830 | m_host.AddScriptLPS(1); | ||
3831 | Primitive.TextureEntry tex = m_host.Shape.Textures; | ||
3832 | LSL_Vector scale; | ||
3833 | if (side == -1) | ||
3834 | { | ||
3835 | side = 0; | ||
3836 | } | ||
3837 | scale.x = tex.GetFace((uint)side).RepeatU; | ||
3838 | scale.y = tex.GetFace((uint)side).RepeatV; | ||
3839 | scale.z = 0.0; | ||
3840 | return scale; | ||
3841 | } | ||
3842 | |||
3843 | public LSL_Float llGetTextureRot(int face) | ||
3844 | { | ||
3845 | m_host.AddScriptLPS(1); | ||
3846 | return GetTextureRot(m_host, face); | ||
3847 | } | ||
3848 | |||
3849 | private LSL_Float GetTextureRot(SceneObjectPart part, int face) | ||
3850 | { | ||
3851 | Primitive.TextureEntry tex = part.Shape.Textures; | ||
3852 | if (face == -1) | ||
3853 | { | ||
3854 | face = 0; | ||
3855 | } | ||
3856 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
3857 | { | ||
3858 | return tex.GetFace((uint)face).Rotation; | ||
3859 | } | ||
3860 | else | ||
3861 | { | ||
3862 | return 0.0; | ||
3863 | } | ||
3864 | } | ||
3865 | |||
3866 | public LSL_Integer llSubStringIndex(string source, string pattern) | ||
3867 | { | ||
3868 | m_host.AddScriptLPS(1); | ||
3869 | return source.IndexOf(pattern); | ||
3870 | } | ||
3871 | |||
3872 | public LSL_String llGetOwnerKey(string id) | ||
3873 | { | ||
3874 | m_host.AddScriptLPS(1); | ||
3875 | UUID key = new UUID(); | ||
3876 | if (UUID.TryParse(id, out key)) | ||
3877 | { | ||
3878 | try | ||
3879 | { | ||
3880 | SceneObjectPart obj = World.GetSceneObjectPart(World.Entities[key].LocalId); | ||
3881 | if (obj == null) | ||
3882 | return id; // the key is for an agent so just return the key | ||
3883 | else | ||
3884 | return obj.OwnerID.ToString(); | ||
3885 | } | ||
3886 | catch (KeyNotFoundException) | ||
3887 | { | ||
3888 | return id; // The Object/Agent not in the region so just return the key | ||
3889 | } | ||
3890 | } | ||
3891 | else | ||
3892 | { | ||
3893 | return UUID.Zero.ToString(); | ||
3894 | } | ||
3895 | } | ||
3896 | |||
3897 | public LSL_Vector llGetCenterOfMass() | ||
3898 | { | ||
3899 | m_host.AddScriptLPS(1); | ||
3900 | NotImplemented("llGetCenterOfMass"); | ||
3901 | return new LSL_Vector(); | ||
3902 | } | ||
3903 | |||
3904 | public LSL_List llListSort(LSL_List src, int stride, int ascending) | ||
3905 | { | ||
3906 | m_host.AddScriptLPS(1); | ||
3907 | |||
3908 | if (stride <= 0) | ||
3909 | { | ||
3910 | stride = 1; | ||
3911 | } | ||
3912 | return src.Sort(stride, ascending); | ||
3913 | } | ||
3914 | |||
3915 | public LSL_Integer llGetListLength(LSL_List src) | ||
3916 | { | ||
3917 | m_host.AddScriptLPS(1); | ||
3918 | |||
3919 | if (src == null) | ||
3920 | { | ||
3921 | return 0; | ||
3922 | } | ||
3923 | else | ||
3924 | { | ||
3925 | return src.Length; | ||
3926 | } | ||
3927 | } | ||
3928 | |||
3929 | public LSL_Integer llList2Integer(LSL_List src, int index) | ||
3930 | { | ||
3931 | m_host.AddScriptLPS(1); | ||
3932 | if (index < 0) | ||
3933 | { | ||
3934 | index = src.Length + index; | ||
3935 | } | ||
3936 | if (index >= src.Length) | ||
3937 | { | ||
3938 | return 0; | ||
3939 | } | ||
3940 | try | ||
3941 | { | ||
3942 | if (src.Data[index] is LSL_Integer) | ||
3943 | return Convert.ToInt32(((LSL_Integer) src.Data[index]).value); | ||
3944 | else if (src.Data[index] is LSL_Float) | ||
3945 | return Convert.ToInt32(((LSL_Float) src.Data[index]).value); | ||
3946 | else if (src.Data[index] is LSL_String) | ||
3947 | return Convert.ToInt32(((LSL_String) src.Data[index]).m_string); | ||
3948 | return Convert.ToInt32(src.Data[index]); | ||
3949 | } | ||
3950 | catch (FormatException) | ||
3951 | { | ||
3952 | return 0; | ||
3953 | } | ||
3954 | } | ||
3955 | |||
3956 | public LSL_Float llList2Float(LSL_List src, int index) | ||
3957 | { | ||
3958 | m_host.AddScriptLPS(1); | ||
3959 | if (index < 0) | ||
3960 | { | ||
3961 | index = src.Length + index; | ||
3962 | } | ||
3963 | if (index >= src.Length) | ||
3964 | { | ||
3965 | return 0.0; | ||
3966 | } | ||
3967 | try | ||
3968 | { | ||
3969 | if (src.Data[index] is LSL_Integer) | ||
3970 | return Convert.ToDouble(((LSL_Integer) src.Data[index]).value); | ||
3971 | else if (src.Data[index] is LSL_Float) | ||
3972 | return Convert.ToDouble(((LSL_Float) src.Data[index]).value); | ||
3973 | else if (src.Data[index] is LSL_String) | ||
3974 | return Convert.ToDouble(((LSL_String) src.Data[index]).m_string); | ||
3975 | return Convert.ToDouble(src.Data[index]); | ||
3976 | } | ||
3977 | catch (FormatException) | ||
3978 | { | ||
3979 | return 0.0; | ||
3980 | } | ||
3981 | } | ||
3982 | |||
3983 | public LSL_String llList2String(LSL_List src, int index) | ||
3984 | { | ||
3985 | m_host.AddScriptLPS(1); | ||
3986 | if (index < 0) | ||
3987 | { | ||
3988 | index = src.Length + index; | ||
3989 | } | ||
3990 | if (index >= src.Length) | ||
3991 | { | ||
3992 | return String.Empty; | ||
3993 | } | ||
3994 | return src.Data[index].ToString(); | ||
3995 | } | ||
3996 | |||
3997 | public LSL_String llList2Key(LSL_List src, int index) | ||
3998 | { | ||
3999 | m_host.AddScriptLPS(1); | ||
4000 | if (index < 0) | ||
4001 | { | ||
4002 | index = src.Length + index; | ||
4003 | } | ||
4004 | if (index >= src.Length) | ||
4005 | { | ||
4006 | return ""; | ||
4007 | } | ||
4008 | return src.Data[index].ToString(); | ||
4009 | } | ||
4010 | |||
4011 | public LSL_Vector llList2Vector(LSL_List src, int index) | ||
4012 | { | ||
4013 | m_host.AddScriptLPS(1); | ||
4014 | if (index < 0) | ||
4015 | { | ||
4016 | index = src.Length + index; | ||
4017 | } | ||
4018 | if (index >= src.Length) | ||
4019 | { | ||
4020 | return new LSL_Vector(0, 0, 0); | ||
4021 | } | ||
4022 | if (src.Data[index].GetType() == typeof(LSL_Vector)) | ||
4023 | { | ||
4024 | return (LSL_Vector)src.Data[index]; | ||
4025 | } | ||
4026 | else | ||
4027 | { | ||
4028 | return new LSL_Vector(src.Data[index].ToString()); | ||
4029 | } | ||
4030 | } | ||
4031 | |||
4032 | public LSL_Rotation llList2Rot(LSL_List src, int index) | ||
4033 | { | ||
4034 | m_host.AddScriptLPS(1); | ||
4035 | if (index < 0) | ||
4036 | { | ||
4037 | index = src.Length + index; | ||
4038 | } | ||
4039 | if (index >= src.Length) | ||
4040 | { | ||
4041 | return new LSL_Rotation(0, 0, 0, 1); | ||
4042 | } | ||
4043 | if (src.Data[index].GetType() == typeof(LSL_Rotation)) | ||
4044 | { | ||
4045 | return (LSL_Rotation)src.Data[index]; | ||
4046 | } | ||
4047 | else | ||
4048 | { | ||
4049 | return new LSL_Rotation(src.Data[index].ToString()); | ||
4050 | } | ||
4051 | } | ||
4052 | |||
4053 | public LSL_List llList2List(LSL_List src, int start, int end) | ||
4054 | { | ||
4055 | m_host.AddScriptLPS(1); | ||
4056 | return src.GetSublist(start, end); | ||
4057 | } | ||
4058 | |||
4059 | public LSL_List llDeleteSubList(LSL_List src, int start, int end) | ||
4060 | { | ||
4061 | return src.DeleteSublist(end, start); | ||
4062 | } | ||
4063 | |||
4064 | public LSL_Integer llGetListEntryType(LSL_List src, int index) | ||
4065 | { | ||
4066 | m_host.AddScriptLPS(1); | ||
4067 | if (index < 0) | ||
4068 | { | ||
4069 | index = src.Length + index; | ||
4070 | } | ||
4071 | if (index >= src.Length) | ||
4072 | { | ||
4073 | return 0; | ||
4074 | } | ||
4075 | |||
4076 | if (src.Data[index] is LSL_Integer || src.Data[index] is Int32) | ||
4077 | return 1; | ||
4078 | if (src.Data[index] is LSL_Float || src.Data[index] is Single || src.Data[index] is Double) | ||
4079 | return 2; | ||
4080 | if (src.Data[index] is LSL_String || src.Data[index] is String) | ||
4081 | { | ||
4082 | UUID tuuid; | ||
4083 | if (UUID.TryParse(src.Data[index].ToString(), out tuuid)) | ||
4084 | { | ||
4085 | return 4; | ||
4086 | } | ||
4087 | else | ||
4088 | { | ||
4089 | return 3; | ||
4090 | } | ||
4091 | } | ||
4092 | if (src.Data[index] is LSL_Vector) | ||
4093 | return 5; | ||
4094 | if (src.Data[index] is LSL_Rotation) | ||
4095 | return 6; | ||
4096 | if (src.Data[index] is LSL_List) | ||
4097 | return 7; | ||
4098 | return 0; | ||
4099 | |||
4100 | } | ||
4101 | |||
4102 | /// <summary> | ||
4103 | /// Process the supplied list and return the | ||
4104 | /// content of the list formatted as a comma | ||
4105 | /// separated list. There is a space after | ||
4106 | /// each comma. | ||
4107 | /// </summary> | ||
4108 | |||
4109 | public LSL_String llList2CSV(LSL_List src) | ||
4110 | { | ||
4111 | |||
4112 | string ret = String.Empty; | ||
4113 | int x = 0; | ||
4114 | |||
4115 | m_host.AddScriptLPS(1); | ||
4116 | |||
4117 | if (src.Data.Length > 0) | ||
4118 | { | ||
4119 | ret = src.Data[x++].ToString(); | ||
4120 | for (; x < src.Data.Length; x++) | ||
4121 | { | ||
4122 | ret += ", "+src.Data[x].ToString(); | ||
4123 | } | ||
4124 | } | ||
4125 | |||
4126 | return ret; | ||
4127 | } | ||
4128 | |||
4129 | /// <summary> | ||
4130 | /// The supplied string is scanned for commas | ||
4131 | /// and converted into a list. Commas are only | ||
4132 | /// effective if they are encountered outside | ||
4133 | /// of '<' '>' delimiters. Any whitespace | ||
4134 | /// before or after an element is trimmed. | ||
4135 | /// </summary> | ||
4136 | |||
4137 | public LSL_List llCSV2List(string src) | ||
4138 | { | ||
4139 | |||
4140 | LSL_List result = new LSL_List(); | ||
4141 | int parens = 0; | ||
4142 | int start = 0; | ||
4143 | int length = 0; | ||
4144 | |||
4145 | m_host.AddScriptLPS(1); | ||
4146 | |||
4147 | for (int i = 0; i < src.Length; i++) | ||
4148 | { | ||
4149 | switch (src[i]) | ||
4150 | { | ||
4151 | case '<': | ||
4152 | parens++; | ||
4153 | length++; | ||
4154 | break; | ||
4155 | case '>': | ||
4156 | if (parens > 0) | ||
4157 | parens--; | ||
4158 | length++; | ||
4159 | break; | ||
4160 | case ',': | ||
4161 | if (parens == 0) | ||
4162 | { | ||
4163 | result.Add(src.Substring(start,length).Trim()); | ||
4164 | start += length+1; | ||
4165 | length = 0; | ||
4166 | } | ||
4167 | else | ||
4168 | { | ||
4169 | length++; | ||
4170 | } | ||
4171 | break; | ||
4172 | default: | ||
4173 | length++; | ||
4174 | break; | ||
4175 | } | ||
4176 | } | ||
4177 | |||
4178 | result.Add(src.Substring(start,length).Trim()); | ||
4179 | |||
4180 | return result; | ||
4181 | } | ||
4182 | |||
4183 | /// <summary> | ||
4184 | /// Randomizes the list, be arbitrarily reordering | ||
4185 | /// sublists of stride elements. As the stride approaches | ||
4186 | /// the size of the list, the options become very | ||
4187 | /// limited. | ||
4188 | /// </summary> | ||
4189 | /// <remarks> | ||
4190 | /// This could take a while for very large list | ||
4191 | /// sizes. | ||
4192 | /// </remarks> | ||
4193 | |||
4194 | public LSL_List llListRandomize(LSL_List src, int stride) | ||
4195 | { | ||
4196 | LSL_List result; | ||
4197 | Random rand = new Random(); | ||
4198 | |||
4199 | int chunkk; | ||
4200 | int[] chunks; | ||
4201 | |||
4202 | m_host.AddScriptLPS(1); | ||
4203 | |||
4204 | if (stride <= 0) | ||
4205 | { | ||
4206 | stride = 1; | ||
4207 | } | ||
4208 | |||
4209 | // Stride MUST be a factor of the list length | ||
4210 | // If not, then return the src list. This also | ||
4211 | // traps those cases where stride > length. | ||
4212 | |||
4213 | if (src.Length != stride && src.Length%stride == 0) | ||
4214 | { | ||
4215 | chunkk = src.Length/stride; | ||
4216 | |||
4217 | chunks = new int[chunkk]; | ||
4218 | |||
4219 | for (int i = 0; i < chunkk; i++) | ||
4220 | chunks[i] = i; | ||
4221 | |||
4222 | // Knuth shuffle the chunkk index | ||
4223 | for (int i = chunkk - 1; i >= 1; i--) | ||
4224 | { | ||
4225 | // Elect an unrandomized chunk to swap | ||
4226 | int index = rand.Next(i + 1); | ||
4227 | int tmp; | ||
4228 | |||
4229 | // and swap position with first unrandomized chunk | ||
4230 | tmp = chunks[i]; | ||
4231 | chunks[i] = chunks[index]; | ||
4232 | chunks[index] = tmp; | ||
4233 | } | ||
4234 | |||
4235 | // Construct the randomized list | ||
4236 | |||
4237 | result = new LSL_List(); | ||
4238 | |||
4239 | for (int i = 0; i < chunkk; i++) | ||
4240 | { | ||
4241 | for (int j = 0; j < stride; j++) | ||
4242 | { | ||
4243 | result.Add(src.Data[chunks[i]*stride+j]); | ||
4244 | } | ||
4245 | } | ||
4246 | } | ||
4247 | else { | ||
4248 | object[] array = new object[src.Length]; | ||
4249 | Array.Copy(src.Data, 0, array, 0, src.Length); | ||
4250 | result = new LSL_List(array); | ||
4251 | } | ||
4252 | |||
4253 | return result; | ||
4254 | } | ||
4255 | |||
4256 | /// <summary> | ||
4257 | /// Elements in the source list starting with 0 and then | ||
4258 | /// every i+stride. If the stride is negative then the scan | ||
4259 | /// is backwards producing an inverted result. | ||
4260 | /// Only those elements that are also in the specified | ||
4261 | /// range are included in the result. | ||
4262 | /// </summary> | ||
4263 | |||
4264 | public LSL_List llList2ListStrided(LSL_List src, int start, int end, int stride) | ||
4265 | { | ||
4266 | |||
4267 | LSL_List result = new LSL_List(); | ||
4268 | int[] si = new int[2]; | ||
4269 | int[] ei = new int[2]; | ||
4270 | bool twopass = false; | ||
4271 | |||
4272 | m_host.AddScriptLPS(1); | ||
4273 | |||
4274 | // First step is always to deal with negative indices | ||
4275 | |||
4276 | if (start < 0) | ||
4277 | start = src.Length+start; | ||
4278 | if (end < 0) | ||
4279 | end = src.Length+end; | ||
4280 | |||
4281 | // Out of bounds indices are OK, just trim them | ||
4282 | // accordingly | ||
4283 | |||
4284 | if (start > src.Length) | ||
4285 | start = src.Length; | ||
4286 | |||
4287 | if (end > src.Length) | ||
4288 | end = src.Length; | ||
4289 | |||
4290 | // There may be one or two ranges to be considered | ||
4291 | |||
4292 | if (start != end) | ||
4293 | { | ||
4294 | |||
4295 | if (start <= end) | ||
4296 | { | ||
4297 | si[0] = start; | ||
4298 | ei[0] = end; | ||
4299 | } | ||
4300 | else | ||
4301 | { | ||
4302 | si[1] = start; | ||
4303 | ei[1] = src.Length; | ||
4304 | si[0] = 0; | ||
4305 | ei[0] = end; | ||
4306 | twopass = true; | ||
4307 | } | ||
4308 | |||
4309 | // The scan always starts from the beginning of the | ||
4310 | // source list, but members are only selected if they | ||
4311 | // fall within the specified sub-range. The specified | ||
4312 | // range values are inclusive. | ||
4313 | // A negative stride reverses the direction of the | ||
4314 | // scan producing an inverted list as a result. | ||
4315 | |||
4316 | if (stride == 0) | ||
4317 | stride = 1; | ||
4318 | |||
4319 | if (stride > 0) | ||
4320 | { | ||
4321 | for (int i = 0; i < src.Length; i += stride) | ||
4322 | { | ||
4323 | if (i<=ei[0] && i>=si[0]) | ||
4324 | result.Add(src.Data[i]); | ||
4325 | if (twopass && i>=si[1] && i<=ei[1]) | ||
4326 | result.Add(src.Data[i]); | ||
4327 | } | ||
4328 | } | ||
4329 | else if (stride < 0) | ||
4330 | { | ||
4331 | for (int i = src.Length - 1; i >= 0; i += stride) | ||
4332 | { | ||
4333 | if (i <= ei[0] && i >= si[0]) | ||
4334 | result.Add(src.Data[i]); | ||
4335 | if (twopass && i >= si[1] && i <= ei[1]) | ||
4336 | result.Add(src.Data[i]); | ||
4337 | } | ||
4338 | } | ||
4339 | } | ||
4340 | |||
4341 | return result; | ||
4342 | } | ||
4343 | |||
4344 | public LSL_Integer llGetRegionAgentCount() | ||
4345 | { | ||
4346 | m_host.AddScriptLPS(1); | ||
4347 | NotImplemented("llGetRegionAgentCount"); | ||
4348 | return new LSL_Integer(0); | ||
4349 | } | ||
4350 | |||
4351 | public LSL_Vector llGetRegionCorner() | ||
4352 | { | ||
4353 | m_host.AddScriptLPS(1); | ||
4354 | return new LSL_Vector(World.RegionInfo.RegionLocX * Constants.RegionSize, World.RegionInfo.RegionLocY * Constants.RegionSize, 0); | ||
4355 | } | ||
4356 | |||
4357 | /// <summary> | ||
4358 | /// Insert the list identified by <src> into the | ||
4359 | /// list designated by <dest> such that the first | ||
4360 | /// new element has the index specified by <index> | ||
4361 | /// </summary> | ||
4362 | |||
4363 | public LSL_List llListInsertList(LSL_List dest, LSL_List src, int index) | ||
4364 | { | ||
4365 | |||
4366 | LSL_List pref = null; | ||
4367 | LSL_List suff = null; | ||
4368 | |||
4369 | m_host.AddScriptLPS(1); | ||
4370 | |||
4371 | if (index < 0) | ||
4372 | { | ||
4373 | index = index+dest.Length; | ||
4374 | if (index < 0) | ||
4375 | { | ||
4376 | index = 0; | ||
4377 | } | ||
4378 | } | ||
4379 | |||
4380 | if (index != 0) | ||
4381 | { | ||
4382 | pref = dest.GetSublist(0,index-1); | ||
4383 | if (index < dest.Length) | ||
4384 | { | ||
4385 | suff = dest.GetSublist(index,-1); | ||
4386 | return pref + src + suff; | ||
4387 | } | ||
4388 | else | ||
4389 | { | ||
4390 | return pref + src; | ||
4391 | } | ||
4392 | } | ||
4393 | else | ||
4394 | { | ||
4395 | if (index < dest.Length) | ||
4396 | { | ||
4397 | suff = dest.GetSublist(index,-1); | ||
4398 | return src + suff; | ||
4399 | } | ||
4400 | else | ||
4401 | { | ||
4402 | return src; | ||
4403 | } | ||
4404 | } | ||
4405 | |||
4406 | } | ||
4407 | |||
4408 | /// <summary> | ||
4409 | /// Returns the index of the first occurrence of test | ||
4410 | /// in src. | ||
4411 | /// </summary> | ||
4412 | |||
4413 | public LSL_Integer llListFindList(LSL_List src, LSL_List test) | ||
4414 | { | ||
4415 | |||
4416 | int index = -1; | ||
4417 | int length = src.Length - test.Length + 1; | ||
4418 | |||
4419 | m_host.AddScriptLPS(1); | ||
4420 | |||
4421 | // If either list is empty, do not match | ||
4422 | |||
4423 | if (src.Length != 0 && test.Length != 0) | ||
4424 | { | ||
4425 | for (int i = 0; i < length; i++) | ||
4426 | { | ||
4427 | if (src.Data[i].Equals(test.Data[0])) | ||
4428 | { | ||
4429 | int j; | ||
4430 | for (j = 1; j < test.Length; j++) | ||
4431 | if (!src.Data[i+j].Equals(test.Data[j])) | ||
4432 | break; | ||
4433 | if (j == test.Length) | ||
4434 | { | ||
4435 | index = i; | ||
4436 | break; | ||
4437 | } | ||
4438 | } | ||
4439 | } | ||
4440 | } | ||
4441 | |||
4442 | return index; | ||
4443 | |||
4444 | } | ||
4445 | |||
4446 | public LSL_String llGetObjectName() | ||
4447 | { | ||
4448 | m_host.AddScriptLPS(1); | ||
4449 | return m_host.Name!=null?m_host.Name:String.Empty; | ||
4450 | } | ||
4451 | |||
4452 | public void llSetObjectName(string name) | ||
4453 | { | ||
4454 | m_host.AddScriptLPS(1); | ||
4455 | m_host.Name = name!=null?name:String.Empty; | ||
4456 | } | ||
4457 | |||
4458 | public LSL_String llGetDate() | ||
4459 | { | ||
4460 | m_host.AddScriptLPS(1); | ||
4461 | DateTime date = DateTime.Now.ToUniversalTime(); | ||
4462 | string result = date.ToString("yyyy-MM-dd"); | ||
4463 | return result; | ||
4464 | } | ||
4465 | |||
4466 | public LSL_Integer llEdgeOfWorld(LSL_Vector pos, LSL_Vector dir) | ||
4467 | { | ||
4468 | m_host.AddScriptLPS(1); | ||
4469 | NotImplemented("llEdgeOfWorld"); | ||
4470 | return 0; | ||
4471 | } | ||
4472 | |||
4473 | public LSL_Integer llGetAgentInfo(string id) | ||
4474 | { | ||
4475 | m_host.AddScriptLPS(1); | ||
4476 | NotImplemented("llGetAgentInfo"); | ||
4477 | return 0; | ||
4478 | } | ||
4479 | |||
4480 | public void llAdjustSoundVolume(double volume) | ||
4481 | { | ||
4482 | m_host.AddScriptLPS(1); | ||
4483 | m_host.AdjustSoundGain(volume); | ||
4484 | // ScriptSleep(100); | ||
4485 | } | ||
4486 | |||
4487 | public void llSetSoundQueueing(int queue) | ||
4488 | { | ||
4489 | m_host.AddScriptLPS(1); | ||
4490 | NotImplemented("llSetSoundQueueing"); | ||
4491 | } | ||
4492 | |||
4493 | public void llSetSoundRadius(double radius) | ||
4494 | { | ||
4495 | m_host.AddScriptLPS(1); | ||
4496 | m_host.SoundRadius = radius; | ||
4497 | } | ||
4498 | |||
4499 | public LSL_String llKey2Name(string id) | ||
4500 | { | ||
4501 | m_host.AddScriptLPS(1); | ||
4502 | UUID key = new UUID(); | ||
4503 | if (UUID.TryParse(id,out key)) | ||
4504 | { | ||
4505 | ScenePresence presence = World.GetScenePresence(key); | ||
4506 | |||
4507 | if (presence != null) | ||
4508 | { | ||
4509 | return presence.ControllingClient.Name; | ||
4510 | //return presence.Name; | ||
4511 | } | ||
4512 | |||
4513 | if (World.GetSceneObjectPart(key) != null) | ||
4514 | { | ||
4515 | return World.GetSceneObjectPart(key).Name; | ||
4516 | } | ||
4517 | } | ||
4518 | return String.Empty; | ||
4519 | } | ||
4520 | |||
4521 | |||
4522 | |||
4523 | public void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate) | ||
4524 | { | ||
4525 | m_host.AddScriptLPS(1); | ||
4526 | Primitive.TextureAnimation pTexAnim = new Primitive.TextureAnimation(); | ||
4527 | pTexAnim.Flags = (Primitive.TextureAnimMode)mode; | ||
4528 | |||
4529 | //ALL_SIDES | ||
4530 | if (face == ScriptBaseClass.ALL_SIDES) | ||
4531 | face = 255; | ||
4532 | |||
4533 | pTexAnim.Face = (uint)face; | ||
4534 | pTexAnim.Length = (float)length; | ||
4535 | pTexAnim.Rate = (float)rate; | ||
4536 | pTexAnim.SizeX = (uint)sizex; | ||
4537 | pTexAnim.SizeY = (uint)sizey; | ||
4538 | pTexAnim.Start = (float)start; | ||
4539 | |||
4540 | m_host.AddTextureAnimation(pTexAnim); | ||
4541 | m_host.SendFullUpdateToAllClients(); | ||
4542 | m_host.ParentGroup.HasGroupChanged = true; | ||
4543 | } | ||
4544 | |||
4545 | public void llTriggerSoundLimited(string sound, double volume, LSL_Vector top_north_east, | ||
4546 | LSL_Vector bottom_south_west) | ||
4547 | { | ||
4548 | m_host.AddScriptLPS(1); | ||
4549 | NotImplemented("llTriggerSoundLimited"); | ||
4550 | } | ||
4551 | |||
4552 | public void llEjectFromLand(string pest) | ||
4553 | { | ||
4554 | m_host.AddScriptLPS(1); | ||
4555 | UUID agentId = new UUID(); | ||
4556 | if (UUID.TryParse(pest, out agentId)) | ||
4557 | { | ||
4558 | ScenePresence presence = World.GetScenePresence(agentId); | ||
4559 | if (presence != null) | ||
4560 | { | ||
4561 | // agent must be over the owners land | ||
4562 | if (m_host.OwnerID == World.GetLandOwner(presence.AbsolutePosition.X, presence.AbsolutePosition.Y)) | ||
4563 | World.TeleportClientHome(agentId, presence.ControllingClient); | ||
4564 | } | ||
4565 | } | ||
4566 | // ScriptSleep(5000); | ||
4567 | } | ||
4568 | |||
4569 | public LSL_List llParseString2List(string str, LSL_List separators, LSL_List spacers) | ||
4570 | { | ||
4571 | m_host.AddScriptLPS(1); | ||
4572 | LSL_List ret = new LSL_List(); | ||
4573 | object[] delimiters = new object[separators.Length + spacers.Length]; | ||
4574 | separators.Data.CopyTo(delimiters, 0); | ||
4575 | spacers.Data.CopyTo(delimiters, separators.Length); | ||
4576 | bool dfound = false; | ||
4577 | do | ||
4578 | { | ||
4579 | dfound = false; | ||
4580 | int cindex = -1; | ||
4581 | string cdeli = ""; | ||
4582 | for (int i = 0; i < delimiters.Length; i++) | ||
4583 | { | ||
4584 | int index = str.IndexOf(delimiters[i].ToString()); | ||
4585 | bool found = index != -1; | ||
4586 | if (found && String.Empty != delimiters[i].ToString()) | ||
4587 | { | ||
4588 | if ((cindex > index) || (cindex == -1)) | ||
4589 | { | ||
4590 | cindex = index; | ||
4591 | cdeli = delimiters[i].ToString(); | ||
4592 | } | ||
4593 | dfound = dfound || found; | ||
4594 | } | ||
4595 | } | ||
4596 | if (cindex != -1) | ||
4597 | { | ||
4598 | if (cindex > 0) | ||
4599 | { | ||
4600 | ret.Add(str.Substring(0, cindex)); | ||
4601 | // Cannot use spacers.Contains() because spacers may be either type String or LSLString | ||
4602 | for (int j = 0; j < spacers.Length; j++) | ||
4603 | { | ||
4604 | if (spacers.Data[j].ToString() == cdeli) | ||
4605 | { | ||
4606 | ret.Add(cdeli); | ||
4607 | break; | ||
4608 | } | ||
4609 | } | ||
4610 | } | ||
4611 | if (cindex == 0 && spacers.Contains(cdeli)) | ||
4612 | { | ||
4613 | ret.Add(cdeli); | ||
4614 | } | ||
4615 | str = str.Substring(cindex + cdeli.Length); | ||
4616 | } | ||
4617 | } while (dfound); | ||
4618 | if (str != "") | ||
4619 | { | ||
4620 | ret.Add(str); | ||
4621 | } | ||
4622 | return ret; | ||
4623 | } | ||
4624 | |||
4625 | public LSL_Integer llOverMyLand(string id) | ||
4626 | { | ||
4627 | m_host.AddScriptLPS(1); | ||
4628 | UUID key = new UUID(); | ||
4629 | if (UUID.TryParse(id,out key)) | ||
4630 | { | ||
4631 | ScenePresence presence = World.GetScenePresence(key); | ||
4632 | if (presence != null) // object is an avatar | ||
4633 | { | ||
4634 | if (m_host.OwnerID == World.GetLandOwner(presence.AbsolutePosition.X, presence.AbsolutePosition.Y)) | ||
4635 | return 1; | ||
4636 | } | ||
4637 | else // object is not an avatar | ||
4638 | { | ||
4639 | SceneObjectPart obj = World.GetSceneObjectPart(key); | ||
4640 | if (obj != null) | ||
4641 | if (m_host.OwnerID == World.GetLandOwner(obj.AbsolutePosition.X, obj.AbsolutePosition.Y)) | ||
4642 | return 1; | ||
4643 | } | ||
4644 | } | ||
4645 | return 0; | ||
4646 | } | ||
4647 | |||
4648 | public LSL_String llGetLandOwnerAt(LSL_Vector pos) | ||
4649 | { | ||
4650 | m_host.AddScriptLPS(1); | ||
4651 | return World.GetLandOwner((float)pos.x, (float)pos.y).ToString(); | ||
4652 | } | ||
4653 | |||
4654 | public LSL_Vector llGetAgentSize(string id) | ||
4655 | { | ||
4656 | m_host.AddScriptLPS(1); | ||
4657 | ScenePresence avatar = World.GetScenePresence(id); | ||
4658 | LSL_Vector agentSize; | ||
4659 | if (avatar == null) | ||
4660 | { | ||
4661 | agentSize = ScriptBaseClass.ZERO_VECTOR; | ||
4662 | } | ||
4663 | else | ||
4664 | { | ||
4665 | PhysicsVector size = avatar.PhysicsActor.Size; | ||
4666 | agentSize = new LSL_Vector(size.X, size.Y, size.Z); | ||
4667 | } | ||
4668 | return agentSize; | ||
4669 | } | ||
4670 | |||
4671 | public LSL_Integer llSameGroup(string agent) | ||
4672 | { | ||
4673 | m_host.AddScriptLPS(1); | ||
4674 | UUID agentId = new UUID(); | ||
4675 | if (!UUID.TryParse(agent, out agentId)) | ||
4676 | return new LSL_Integer(0); | ||
4677 | ScenePresence presence = World.GetScenePresence(agentId); | ||
4678 | if (presence == null) | ||
4679 | return new LSL_Integer(0); | ||
4680 | IClientAPI client = presence.ControllingClient; | ||
4681 | if (m_host.GroupID == client.ActiveGroupId) | ||
4682 | return new LSL_Integer(1); | ||
4683 | else | ||
4684 | return new LSL_Integer(0); | ||
4685 | } | ||
4686 | |||
4687 | public void llUnSit(string id) | ||
4688 | { | ||
4689 | m_host.AddScriptLPS(1); | ||
4690 | |||
4691 | UUID key = new UUID(); | ||
4692 | if (UUID.TryParse(id, out key)) | ||
4693 | { | ||
4694 | ScenePresence av = World.GetScenePresence(key); | ||
4695 | |||
4696 | if (av != null) | ||
4697 | { | ||
4698 | if (llAvatarOnSitTarget() == id) | ||
4699 | { | ||
4700 | // if the avatar is sitting on this object, then | ||
4701 | // we can unsit them. We don't want random scripts unsitting random people | ||
4702 | // Lets avoid the popcorn avatar scenario. | ||
4703 | av.StandUp(); | ||
4704 | } | ||
4705 | else | ||
4706 | { | ||
4707 | // If the object owner also owns the parcel | ||
4708 | // or | ||
4709 | // if the land is group owned and the object is group owned by the same group | ||
4710 | // or | ||
4711 | // if the object is owned by a person with estate access. | ||
4712 | |||
4713 | ILandObject parcel = World.LandChannel.GetLandObject(av.AbsolutePosition.X, av.AbsolutePosition.Y); | ||
4714 | if (parcel != null) | ||
4715 | { | ||
4716 | if (m_host.ObjectOwner == parcel.landData.OwnerID || | ||
4717 | (m_host.OwnerID == m_host.GroupID && m_host.GroupID == parcel.landData.GroupID | ||
4718 | && parcel.landData.IsGroupOwned) || World.ExternalChecks.ExternalChecksCanBeGodLike(m_host.OwnerID)) | ||
4719 | { | ||
4720 | av.StandUp(); | ||
4721 | } | ||
4722 | } | ||
4723 | } | ||
4724 | } | ||
4725 | |||
4726 | } | ||
4727 | |||
4728 | } | ||
4729 | |||
4730 | public LSL_Vector llGroundSlope(LSL_Vector offset) | ||
4731 | { | ||
4732 | m_host.AddScriptLPS(1); | ||
4733 | |||
4734 | Vector3 pos = m_host.AbsolutePosition + new Vector3((float)offset.x, | ||
4735 | (float)offset.y, | ||
4736 | (float)offset.z); | ||
4737 | |||
4738 | Vector3 p0 = new Vector3(pos.X, pos.Y, | ||
4739 | (float)llGround( | ||
4740 | new LSL_Vector(pos.X, pos.Y, pos.Z) | ||
4741 | )); | ||
4742 | Vector3 p1 = new Vector3(pos.X + 1, pos.Y, | ||
4743 | (float)llGround( | ||
4744 | new LSL_Vector(pos.X + 1, pos.Y, pos.Z) | ||
4745 | )); | ||
4746 | Vector3 p2 = new Vector3(pos.X, pos.Y + 1, | ||
4747 | (float)llGround( | ||
4748 | new LSL_Vector(pos.X, pos.Y + 1, pos.Z) | ||
4749 | )); | ||
4750 | |||
4751 | Vector3 v0 = new Vector3( | ||
4752 | p1.X - p0.X, p1.Y - p0.Y, p1.Z - p0.Z); | ||
4753 | Vector3 v1 = new Vector3( | ||
4754 | p2.X - p1.X, p2.Y - p1.Y, p2.Z - p1.Z); | ||
4755 | |||
4756 | v0.Normalize(); | ||
4757 | v1.Normalize(); | ||
4758 | |||
4759 | Vector3 tv = new Vector3(); | ||
4760 | tv.X = (v0.Y * v1.Z) - (v0.Z * v1.Y); | ||
4761 | tv.Y = (v0.Z * v1.X) - (v0.X * v1.Z); | ||
4762 | tv.Z = (v0.X * v1.Y) - (v0.Y * v1.X); | ||
4763 | |||
4764 | return new LSL_Vector(tv.X, tv.Y, tv.Z); | ||
4765 | } | ||
4766 | |||
4767 | public LSL_Vector llGroundNormal(LSL_Vector offset) | ||
4768 | { | ||
4769 | m_host.AddScriptLPS(1); | ||
4770 | LSL_Vector x = llGroundSlope(offset); | ||
4771 | return new LSL_Vector(x.x, x.y, 1.0); | ||
4772 | } | ||
4773 | |||
4774 | public LSL_Vector llGroundContour(LSL_Vector offset) | ||
4775 | { | ||
4776 | m_host.AddScriptLPS(1); | ||
4777 | LSL_Vector x = llGroundSlope(offset); | ||
4778 | return new LSL_Vector(-x.y, x.x, 0.0); | ||
4779 | } | ||
4780 | |||
4781 | public LSL_Integer llGetAttached() | ||
4782 | { | ||
4783 | m_host.AddScriptLPS(1); | ||
4784 | NotImplemented("llGetAttached"); | ||
4785 | return 0; | ||
4786 | } | ||
4787 | |||
4788 | public LSL_Integer llGetFreeMemory() | ||
4789 | { | ||
4790 | m_host.AddScriptLPS(1); | ||
4791 | // Make scripts designed for LSO happy | ||
4792 | return 16384; | ||
4793 | } | ||
4794 | |||
4795 | public LSL_String llGetRegionName() | ||
4796 | { | ||
4797 | m_host.AddScriptLPS(1); | ||
4798 | return World.RegionInfo.RegionName; | ||
4799 | } | ||
4800 | |||
4801 | public LSL_Float llGetRegionTimeDilation() | ||
4802 | { | ||
4803 | m_host.AddScriptLPS(1); | ||
4804 | return (double)World.TimeDilation; | ||
4805 | } | ||
4806 | |||
4807 | public LSL_Float llGetRegionFPS() | ||
4808 | { | ||
4809 | m_host.AddScriptLPS(1); | ||
4810 | //TODO: return actual FPS | ||
4811 | return 10.0f; | ||
4812 | } | ||
4813 | |||
4814 | /* particle system rules should be coming into this routine as doubles, that is | ||
4815 | rule[0] should be an integer from this list and rule[1] should be the arg | ||
4816 | for the same integer. wiki.secondlife.com has most of this mapping, but some | ||
4817 | came from http://www.caligari-designs.com/p4u2 | ||
4818 | |||
4819 | We iterate through the list for 'Count' elements, incrementing by two for each | ||
4820 | iteration and set the members of Primitive.ParticleSystem, one at a time. | ||
4821 | */ | ||
4822 | |||
4823 | public enum PrimitiveRule : int | ||
4824 | { | ||
4825 | PSYS_PART_FLAGS = 0, | ||
4826 | PSYS_PART_START_COLOR = 1, | ||
4827 | PSYS_PART_START_ALPHA = 2, | ||
4828 | PSYS_PART_END_COLOR = 3, | ||
4829 | PSYS_PART_END_ALPHA = 4, | ||
4830 | PSYS_PART_START_SCALE = 5, | ||
4831 | PSYS_PART_END_SCALE = 6, | ||
4832 | PSYS_PART_MAX_AGE = 7, | ||
4833 | PSYS_SRC_ACCEL = 8, | ||
4834 | PSYS_SRC_PATTERN = 9, | ||
4835 | PSYS_SRC_TEXTURE = 12, | ||
4836 | PSYS_SRC_BURST_RATE = 13, | ||
4837 | PSYS_SRC_BURST_PART_COUNT = 15, | ||
4838 | PSYS_SRC_BURST_RADIUS = 16, | ||
4839 | PSYS_SRC_BURST_SPEED_MIN = 17, | ||
4840 | PSYS_SRC_BURST_SPEED_MAX = 18, | ||
4841 | PSYS_SRC_MAX_AGE = 19, | ||
4842 | PSYS_SRC_TARGET_KEY = 20, | ||
4843 | PSYS_SRC_OMEGA = 21, | ||
4844 | PSYS_SRC_ANGLE_BEGIN = 22, | ||
4845 | PSYS_SRC_ANGLE_END = 23 | ||
4846 | } | ||
4847 | |||
4848 | internal Primitive.ParticleSystem.ParticleDataFlags ConvertUINTtoFlags(uint flags) | ||
4849 | { | ||
4850 | Primitive.ParticleSystem.ParticleDataFlags returnval = Primitive.ParticleSystem.ParticleDataFlags.None; | ||
4851 | |||
4852 | return returnval; | ||
4853 | } | ||
4854 | |||
4855 | private Primitive.ParticleSystem getNewParticleSystemWithSLDefaultValues() | ||
4856 | { | ||
4857 | Primitive.ParticleSystem ps = new Primitive.ParticleSystem(); | ||
4858 | |||
4859 | // TODO find out about the other defaults and add them here | ||
4860 | ps.PartStartColor = new Color4(1.0f, 1.0f, 1.0f, 1.0f); | ||
4861 | ps.PartEndColor = new Color4(1.0f, 1.0f, 1.0f, 1.0f); | ||
4862 | ps.PartStartScaleX = 1.0f; | ||
4863 | ps.PartStartScaleY = 1.0f; | ||
4864 | ps.PartEndScaleX = 1.0f; | ||
4865 | ps.PartEndScaleY = 1.0f; | ||
4866 | ps.BurstSpeedMin = 1.0f; | ||
4867 | ps.BurstSpeedMax = 1.0f; | ||
4868 | ps.BurstRate = 0.1f; | ||
4869 | ps.PartMaxAge = 10.0f; | ||
4870 | return ps; | ||
4871 | } | ||
4872 | |||
4873 | public void llParticleSystem(LSL_List rules) | ||
4874 | { | ||
4875 | m_host.AddScriptLPS(1); | ||
4876 | if (rules.Length == 0) | ||
4877 | { | ||
4878 | m_host.RemoveParticleSystem(); | ||
4879 | m_host.ParentGroup.HasGroupChanged = true; | ||
4880 | } | ||
4881 | else | ||
4882 | { | ||
4883 | Primitive.ParticleSystem prules = getNewParticleSystemWithSLDefaultValues(); | ||
4884 | LSL_Vector tempv = new LSL_Vector(); | ||
4885 | |||
4886 | float tempf = 0; | ||
4887 | |||
4888 | for (int i = 0; i < rules.Length; i += 2) | ||
4889 | { | ||
4890 | switch ((int)rules.Data[i]) | ||
4891 | { | ||
4892 | case (int)ScriptBaseClass.PSYS_PART_FLAGS: | ||
4893 | prules.PartDataFlags = (Primitive.ParticleSystem.ParticleDataFlags)(uint)rules.GetLSLIntegerItem(i + 1); | ||
4894 | break; | ||
4895 | |||
4896 | case (int)ScriptBaseClass.PSYS_PART_START_COLOR: | ||
4897 | tempv = rules.GetVector3Item(i + 1); | ||
4898 | prules.PartStartColor.R = (float)tempv.x; | ||
4899 | prules.PartStartColor.G = (float)tempv.y; | ||
4900 | prules.PartStartColor.B = (float)tempv.z; | ||
4901 | break; | ||
4902 | |||
4903 | case (int)ScriptBaseClass.PSYS_PART_START_ALPHA: | ||
4904 | tempf = (float)rules.GetLSLFloatItem(i + 1); | ||
4905 | prules.PartStartColor.A = tempf; | ||
4906 | break; | ||
4907 | |||
4908 | case (int)ScriptBaseClass.PSYS_PART_END_COLOR: | ||
4909 | tempv = rules.GetVector3Item(i + 1); | ||
4910 | prules.PartEndColor.R = (float)tempv.x; | ||
4911 | prules.PartEndColor.G = (float)tempv.y; | ||
4912 | prules.PartEndColor.B = (float)tempv.z; | ||
4913 | break; | ||
4914 | |||
4915 | case (int)ScriptBaseClass.PSYS_PART_END_ALPHA: | ||
4916 | tempf = (float)rules.GetLSLFloatItem(i + 1); | ||
4917 | prules.PartEndColor.A = tempf; | ||
4918 | break; | ||
4919 | |||
4920 | case (int)ScriptBaseClass.PSYS_PART_START_SCALE: | ||
4921 | tempv = rules.GetVector3Item(i + 1); | ||
4922 | prules.PartStartScaleX = (float)tempv.x; | ||
4923 | prules.PartStartScaleY = (float)tempv.y; | ||
4924 | break; | ||
4925 | |||
4926 | case (int)ScriptBaseClass.PSYS_PART_END_SCALE: | ||
4927 | tempv = rules.GetVector3Item(i + 1); | ||
4928 | prules.PartEndScaleX = (float)tempv.x; | ||
4929 | prules.PartEndScaleY = (float)tempv.y; | ||
4930 | break; | ||
4931 | |||
4932 | case (int)ScriptBaseClass.PSYS_PART_MAX_AGE: | ||
4933 | tempf = (float)rules.GetLSLFloatItem(i + 1); | ||
4934 | prules.PartMaxAge = tempf; | ||
4935 | break; | ||
4936 | |||
4937 | case (int)ScriptBaseClass.PSYS_SRC_ACCEL: | ||
4938 | tempv = rules.GetVector3Item(i + 1); | ||
4939 | prules.PartAcceleration.X = (float)tempv.x; | ||
4940 | prules.PartAcceleration.Y = (float)tempv.y; | ||
4941 | prules.PartAcceleration.Z = (float)tempv.z; | ||
4942 | break; | ||
4943 | |||
4944 | case (int)ScriptBaseClass.PSYS_SRC_PATTERN: | ||
4945 | int tmpi = (int)rules.GetLSLIntegerItem(i + 1); | ||
4946 | prules.Pattern = (Primitive.ParticleSystem.SourcePattern)tmpi; | ||
4947 | break; | ||
4948 | |||
4949 | case (int)ScriptBaseClass.PSYS_SRC_TEXTURE: | ||
4950 | prules.Texture = KeyOrName(rules.GetLSLStringItem(i + 1)); | ||
4951 | break; | ||
4952 | |||
4953 | case (int)ScriptBaseClass.PSYS_SRC_BURST_RATE: | ||
4954 | tempf = (float)rules.GetLSLFloatItem(i + 1); | ||
4955 | prules.BurstRate = (float)tempf; | ||
4956 | break; | ||
4957 | |||
4958 | case (int)ScriptBaseClass.PSYS_SRC_BURST_PART_COUNT: | ||
4959 | prules.BurstPartCount = (byte)(int)rules.GetLSLIntegerItem(i + 1); | ||
4960 | break; | ||
4961 | |||
4962 | case (int)ScriptBaseClass.PSYS_SRC_BURST_RADIUS: | ||
4963 | tempf = (float)rules.GetLSLFloatItem(i + 1); | ||
4964 | prules.BurstRadius = (float)tempf; | ||
4965 | break; | ||
4966 | |||
4967 | case (int)ScriptBaseClass.PSYS_SRC_BURST_SPEED_MIN: | ||
4968 | tempf = (float)rules.GetLSLFloatItem(i + 1); | ||
4969 | prules.BurstSpeedMin = (float)tempf; | ||
4970 | break; | ||
4971 | |||
4972 | case (int)ScriptBaseClass.PSYS_SRC_BURST_SPEED_MAX: | ||
4973 | tempf = (float)rules.GetLSLFloatItem(i + 1); | ||
4974 | prules.BurstSpeedMax = (float)tempf; | ||
4975 | break; | ||
4976 | |||
4977 | case (int)ScriptBaseClass.PSYS_SRC_MAX_AGE: | ||
4978 | tempf = (float)rules.GetLSLFloatItem(i + 1); | ||
4979 | prules.MaxAge = (float)tempf; | ||
4980 | break; | ||
4981 | |||
4982 | case (int)ScriptBaseClass.PSYS_SRC_TARGET_KEY: | ||
4983 | UUID key = UUID.Zero; | ||
4984 | if (UUID.TryParse(rules.Data[i + 1].ToString(), out key)) | ||
4985 | { | ||
4986 | prules.Target = key; | ||
4987 | } | ||
4988 | else | ||
4989 | { | ||
4990 | prules.Target = m_host.UUID; | ||
4991 | } | ||
4992 | break; | ||
4993 | |||
4994 | case (int)ScriptBaseClass.PSYS_SRC_OMEGA: | ||
4995 | // AL: This is an assumption, since it is the only thing that would match. | ||
4996 | tempv = rules.GetVector3Item(i + 1); | ||
4997 | prules.AngularVelocity.X = (float)tempv.x; | ||
4998 | prules.AngularVelocity.Y = (float)tempv.y; | ||
4999 | prules.AngularVelocity.Z = (float)tempv.z; | ||
5000 | break; | ||
5001 | |||
5002 | case (int)ScriptBaseClass.PSYS_SRC_ANGLE_BEGIN: | ||
5003 | tempf = (float)rules.GetLSLFloatItem(i + 1); | ||
5004 | prules.InnerAngle = (float)tempf; | ||
5005 | break; | ||
5006 | |||
5007 | case (int)ScriptBaseClass.PSYS_SRC_ANGLE_END: | ||
5008 | tempf = (float)rules.GetLSLFloatItem(i + 1); | ||
5009 | prules.OuterAngle = (float)tempf; | ||
5010 | break; | ||
5011 | } | ||
5012 | |||
5013 | } | ||
5014 | prules.CRC = 1; | ||
5015 | |||
5016 | m_host.AddNewParticleSystem(prules); | ||
5017 | m_host.ParentGroup.HasGroupChanged = true; | ||
5018 | } | ||
5019 | m_host.SendFullUpdateToAllClients(); | ||
5020 | } | ||
5021 | |||
5022 | public void llGroundRepel(double height, int water, double tau) | ||
5023 | { | ||
5024 | m_host.AddScriptLPS(1); | ||
5025 | NotImplemented("llGroundRepel"); | ||
5026 | } | ||
5027 | |||
5028 | private UUID GetTaskInventoryItem(string name) | ||
5029 | { | ||
5030 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
5031 | { | ||
5032 | if (inv.Value.Name == name) | ||
5033 | return inv.Key; | ||
5034 | } | ||
5035 | return UUID.Zero; | ||
5036 | } | ||
5037 | |||
5038 | public void llGiveInventoryList(string destination, string category, LSL_List inventory) | ||
5039 | { | ||
5040 | m_host.AddScriptLPS(1); | ||
5041 | |||
5042 | UUID destID; | ||
5043 | if (!UUID.TryParse(destination, out destID)) | ||
5044 | return; | ||
5045 | |||
5046 | List<UUID> itemList = new List<UUID>(); | ||
5047 | |||
5048 | foreach (Object item in inventory.Data) | ||
5049 | { | ||
5050 | UUID itemID; | ||
5051 | if (UUID.TryParse(item.ToString(), out itemID)) | ||
5052 | { | ||
5053 | itemList.Add(itemID); | ||
5054 | } | ||
5055 | else | ||
5056 | { | ||
5057 | itemID = GetTaskInventoryItem(item.ToString()); | ||
5058 | if (itemID != UUID.Zero) | ||
5059 | itemList.Add(itemID); | ||
5060 | } | ||
5061 | } | ||
5062 | |||
5063 | if (itemList.Count == 0) | ||
5064 | return; | ||
5065 | |||
5066 | m_ScriptEngine.World.MoveTaskInventoryItems(destID, category, m_host, itemList); | ||
5067 | } | ||
5068 | |||
5069 | public void llSetVehicleType(int type) | ||
5070 | { | ||
5071 | m_host.AddScriptLPS(1); | ||
5072 | NotImplemented("llSetVehicleType"); | ||
5073 | } | ||
5074 | |||
5075 | public void llSetVehicledoubleParam(int param, double value) | ||
5076 | { | ||
5077 | m_host.AddScriptLPS(1); | ||
5078 | NotImplemented("llSetVehicledoubleParam"); | ||
5079 | } | ||
5080 | |||
5081 | public void llSetVehicleFloatParam(int param, float value) | ||
5082 | { | ||
5083 | m_host.AddScriptLPS(1); | ||
5084 | NotImplemented("llSetVehicleFloatParam"); | ||
5085 | } | ||
5086 | |||
5087 | public void llSetVehicleVectorParam(int param, LSL_Vector vec) | ||
5088 | { | ||
5089 | m_host.AddScriptLPS(1); | ||
5090 | NotImplemented("llSetVehicleVectorParam"); | ||
5091 | } | ||
5092 | |||
5093 | public void llSetVehicleRotationParam(int param, LSL_Rotation rot) | ||
5094 | { | ||
5095 | m_host.AddScriptLPS(1); | ||
5096 | NotImplemented("llSetVehicleRotationParam"); | ||
5097 | } | ||
5098 | |||
5099 | public void llSetVehicleFlags(int flags) | ||
5100 | { | ||
5101 | m_host.AddScriptLPS(1); | ||
5102 | NotImplemented("llSetVehicleFlags"); | ||
5103 | } | ||
5104 | |||
5105 | public void llRemoveVehicleFlags(int flags) | ||
5106 | { | ||
5107 | m_host.AddScriptLPS(1); | ||
5108 | NotImplemented("llRemoveVehicleFlags"); | ||
5109 | } | ||
5110 | |||
5111 | public void llSitTarget(LSL_Vector offset, LSL_Rotation rot) | ||
5112 | { | ||
5113 | m_host.AddScriptLPS(1); | ||
5114 | // LSL quaternions can normalize to 0, normal Quaternions can't. | ||
5115 | if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0) | ||
5116 | rot.z = 1; // ZERO_ROTATION = 0,0,0,1 | ||
5117 | |||
5118 | m_host.SitTargetPosition = new Vector3((float)offset.x, (float)offset.y, (float)offset.z); | ||
5119 | m_host.SitTargetOrientation = new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s); | ||
5120 | } | ||
5121 | |||
5122 | public LSL_String llAvatarOnSitTarget() | ||
5123 | { | ||
5124 | m_host.AddScriptLPS(1); | ||
5125 | return m_host.GetAvatarOnSitTarget().ToString(); | ||
5126 | } | ||
5127 | |||
5128 | public void llAddToLandPassList(string avatar, double hours) | ||
5129 | { | ||
5130 | m_host.AddScriptLPS(1); | ||
5131 | UUID key; | ||
5132 | LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData; | ||
5133 | if (land.OwnerID == m_host.OwnerID) | ||
5134 | { | ||
5135 | ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); | ||
5136 | if (UUID.TryParse(avatar, out key)) | ||
5137 | { | ||
5138 | entry.AgentID = key; | ||
5139 | entry.Flags = ParcelManager.AccessList.Access; | ||
5140 | entry.Time = DateTime.Now.AddHours(hours); | ||
5141 | land.ParcelAccessList.Add(entry); | ||
5142 | } | ||
5143 | } | ||
5144 | // ScriptSleep(100); | ||
5145 | } | ||
5146 | |||
5147 | public void llSetTouchText(string text) | ||
5148 | { | ||
5149 | m_host.AddScriptLPS(1); | ||
5150 | m_host.TouchName = text; | ||
5151 | } | ||
5152 | |||
5153 | public void llSetSitText(string text) | ||
5154 | { | ||
5155 | m_host.AddScriptLPS(1); | ||
5156 | m_host.SitName = text; | ||
5157 | } | ||
5158 | |||
5159 | public void llSetCameraEyeOffset(LSL_Vector offset) | ||
5160 | { | ||
5161 | m_host.AddScriptLPS(1); | ||
5162 | m_host.SetCameraEyeOffset(new Vector3((float)offset.x, (float)offset.y, (float)offset.z)); | ||
5163 | } | ||
5164 | |||
5165 | public void llSetCameraAtOffset(LSL_Vector offset) | ||
5166 | { | ||
5167 | m_host.AddScriptLPS(1); | ||
5168 | m_host.SetCameraAtOffset(new Vector3((float)offset.x, (float)offset.y, (float)offset.z)); | ||
5169 | } | ||
5170 | |||
5171 | public LSL_String llDumpList2String(LSL_List src, string seperator) | ||
5172 | { | ||
5173 | m_host.AddScriptLPS(1); | ||
5174 | if (src.Length == 0) | ||
5175 | { | ||
5176 | return String.Empty; | ||
5177 | } | ||
5178 | string ret = String.Empty; | ||
5179 | foreach (object o in src.Data) | ||
5180 | { | ||
5181 | ret = ret + o.ToString() + seperator; | ||
5182 | } | ||
5183 | ret = ret.Substring(0, ret.Length - seperator.Length); | ||
5184 | return ret; | ||
5185 | } | ||
5186 | |||
5187 | public LSL_Integer llScriptDanger(LSL_Vector pos) | ||
5188 | { | ||
5189 | m_host.AddScriptLPS(1); | ||
5190 | bool result = World.scriptDanger(m_host.LocalId, new Vector3((float)pos.x, (float)pos.y, (float)pos.z)); | ||
5191 | if (result) | ||
5192 | { | ||
5193 | return 1; | ||
5194 | } | ||
5195 | else | ||
5196 | { | ||
5197 | return 0; | ||
5198 | } | ||
5199 | |||
5200 | } | ||
5201 | |||
5202 | public void llDialog(string avatar, string message, LSL_List buttons, int chat_channel) | ||
5203 | { | ||
5204 | m_host.AddScriptLPS(1); | ||
5205 | UUID av = new UUID(); | ||
5206 | if (!UUID.TryParse(avatar,out av)) | ||
5207 | { | ||
5208 | LSLError("First parameter to llDialog needs to be a key"); | ||
5209 | return; | ||
5210 | } | ||
5211 | if (buttons.Length > 12) | ||
5212 | { | ||
5213 | LSLError("No more than 12 buttons can be shown"); | ||
5214 | return; | ||
5215 | } | ||
5216 | string[] buts = new string[buttons.Length]; | ||
5217 | for (int i = 0; i < buttons.Length; i++) | ||
5218 | { | ||
5219 | if (buttons.Data[i].ToString() == String.Empty) | ||
5220 | { | ||
5221 | LSLError("button label cannot be blank"); | ||
5222 | return; | ||
5223 | } | ||
5224 | if (buttons.Data[i].ToString().Length > 24) | ||
5225 | { | ||
5226 | LSLError("button label cannot be longer than 24 characters"); | ||
5227 | return; | ||
5228 | } | ||
5229 | buts[i] = buttons.Data[i].ToString(); | ||
5230 | } | ||
5231 | World.SendDialogToUser(av, m_host.Name, m_host.UUID, m_host.OwnerID, message, new UUID("00000000-0000-2222-3333-100000001000"), chat_channel, buts); | ||
5232 | // ScriptSleep(1000); | ||
5233 | } | ||
5234 | |||
5235 | public void llVolumeDetect(int detect) | ||
5236 | { | ||
5237 | m_host.AddScriptLPS(1); | ||
5238 | NotImplemented("llVolumeDetect"); | ||
5239 | } | ||
5240 | |||
5241 | /// <summary> | ||
5242 | /// Reset the named script. The script must be present | ||
5243 | /// in the same prim. | ||
5244 | /// </summary> | ||
5245 | |||
5246 | public void llResetOtherScript(string name) | ||
5247 | { | ||
5248 | UUID item; | ||
5249 | |||
5250 | m_host.AddScriptLPS(1); | ||
5251 | |||
5252 | if ((item = ScriptByName(name)) != UUID.Zero) | ||
5253 | m_ScriptEngine.ResetScript(item); | ||
5254 | else | ||
5255 | ShoutError("llResetOtherScript: script "+name+" not found"); | ||
5256 | } | ||
5257 | |||
5258 | public LSL_Integer llGetScriptState(string name) | 126 | public LSL_Integer llGetScriptState(string name) |
5259 | { | 127 | { |
5260 | UUID item; | 128 | UUID item; |
@@ -5263,7 +131,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5263 | 131 | ||
5264 | if ((item = ScriptByName(name)) != UUID.Zero) | 132 | if ((item = ScriptByName(name)) != UUID.Zero) |
5265 | { | 133 | { |
5266 | return m_ScriptEngine.GetScriptState(item) ?1:0; | 134 | return m_ScriptEngineDirect.GetScriptState(item) ?1:0; |
5267 | } | 135 | } |
5268 | 136 | ||
5269 | ShoutError("llGetScriptState: script "+name+" not found"); | 137 | ShoutError("llGetScriptState: script "+name+" not found"); |
@@ -5274,3109 +142,41 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5274 | return 0; | 142 | return 0; |
5275 | } | 143 | } |
5276 | 144 | ||
5277 | public void llRemoteLoadScript() | 145 | public void llResetOtherScript(string name) |
5278 | { | ||
5279 | m_host.AddScriptLPS(1); | ||
5280 | Deprecated("llRemoteLoadScript"); | ||
5281 | // ScriptSleep(3000); | ||
5282 | } | ||
5283 | |||
5284 | public void llSetRemoteScriptAccessPin(int pin) | ||
5285 | { | ||
5286 | m_host.AddScriptLPS(1); | ||
5287 | m_host.ScriptAccessPin = pin; | ||
5288 | } | ||
5289 | |||
5290 | public void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param) | ||
5291 | { | ||
5292 | m_host.AddScriptLPS(1); | ||
5293 | bool found = false; | ||
5294 | UUID destId = UUID.Zero; | ||
5295 | UUID srcId = UUID.Zero; | ||
5296 | |||
5297 | if (!UUID.TryParse(target, out destId)) | ||
5298 | { | ||
5299 | llSay(0, "Could not parse key " + target); | ||
5300 | return; | ||
5301 | } | ||
5302 | |||
5303 | // target must be a different prim than the one containing the script | ||
5304 | if (m_host.UUID == destId) | ||
5305 | { | ||
5306 | return; | ||
5307 | } | ||
5308 | |||
5309 | // copy the first script found with this inventory name | ||
5310 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
5311 | { | ||
5312 | if (inv.Value.Name == name) | ||
5313 | { | ||
5314 | // make sure the object is a script | ||
5315 | if (10 == inv.Value.Type) | ||
5316 | { | ||
5317 | found = true; | ||
5318 | srcId = inv.Key; | ||
5319 | break; | ||
5320 | } | ||
5321 | } | ||
5322 | } | ||
5323 | |||
5324 | if (!found) | ||
5325 | { | ||
5326 | llSay(0, "Could not find script " + name); | ||
5327 | return; | ||
5328 | } | ||
5329 | |||
5330 | // the rest of the permission checks are done in RezScript, so check the pin there as well | ||
5331 | World.RezScript(srcId, m_host, destId, pin, running, start_param); | ||
5332 | // this will cause the delay even if the script pin or permissions were wrong - seems ok | ||
5333 | ScriptSleep(3000); | ||
5334 | } | ||
5335 | |||
5336 | public void llOpenRemoteDataChannel() | ||
5337 | { | ||
5338 | m_host.AddScriptLPS(1); | ||
5339 | IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>(); | ||
5340 | if (xmlrpcMod.IsEnabled()) | ||
5341 | { | ||
5342 | UUID channelID = xmlrpcMod.OpenXMLRPCChannel(m_localID, m_itemID, UUID.Zero); | ||
5343 | object[] resobj = new object[] { new LSL_Integer(1), new LSL_String(channelID.ToString()), new LSL_String(UUID.Zero.ToString()), new LSL_String(String.Empty), new LSL_Integer(0), new LSL_String(String.Empty) }; | ||
5344 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | ||
5345 | "remote_data", resobj, | ||
5346 | new DetectParams[0])); | ||
5347 | } | ||
5348 | // ScriptSleep(1000); | ||
5349 | } | ||
5350 | |||
5351 | public LSL_String llSendRemoteData(string channel, string dest, int idata, string sdata) | ||
5352 | { | ||
5353 | m_host.AddScriptLPS(1); | ||
5354 | IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>(); | ||
5355 | // ScriptSleep(3000); | ||
5356 | return (xmlrpcMod.SendRemoteData(m_localID, m_itemID, channel, dest, idata, sdata)).ToString(); | ||
5357 | } | ||
5358 | |||
5359 | public void llRemoteDataReply(string channel, string message_id, string sdata, int idata) | ||
5360 | { | ||
5361 | m_host.AddScriptLPS(1); | ||
5362 | IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>(); | ||
5363 | xmlrpcMod.RemoteDataReply(channel, message_id, sdata, idata); | ||
5364 | // ScriptSleep(3000); | ||
5365 | } | ||
5366 | |||
5367 | public void llCloseRemoteDataChannel(string channel) | ||
5368 | { | ||
5369 | m_host.AddScriptLPS(1); | ||
5370 | IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>(); | ||
5371 | xmlrpcMod.CloseXMLRPCChannel(channel); | ||
5372 | // ScriptSleep(1000); | ||
5373 | } | ||
5374 | |||
5375 | public LSL_String llMD5String(string src, int nonce) | ||
5376 | { | ||
5377 | m_host.AddScriptLPS(1); | ||
5378 | return Util.Md5Hash(src + ":" + nonce.ToString()); | ||
5379 | } | ||
5380 | |||
5381 | private ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist) | ||
5382 | { | ||
5383 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | ||
5384 | |||
5385 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && | ||
5386 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && | ||
5387 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_SQUARE && | ||
5388 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_TRIANGLE) | ||
5389 | { | ||
5390 | holeshape = (int)ScriptBaseClass.PRIM_HOLE_DEFAULT; | ||
5391 | } | ||
5392 | shapeBlock.ProfileCurve = (byte)holeshape; | ||
5393 | if (cut.x < 0f) | ||
5394 | { | ||
5395 | cut.x = 0f; | ||
5396 | } | ||
5397 | if (cut.x > 1f) | ||
5398 | { | ||
5399 | cut.x = 1f; | ||
5400 | } | ||
5401 | if (cut.y < 0f) | ||
5402 | { | ||
5403 | cut.y = 0f; | ||
5404 | } | ||
5405 | if (cut.y > 1f) | ||
5406 | { | ||
5407 | cut.y = 1f; | ||
5408 | } | ||
5409 | if (cut.y - cut.x < 0.05f) | ||
5410 | { | ||
5411 | cut.x = cut.y - 0.05f; | ||
5412 | } | ||
5413 | shapeBlock.ProfileBegin = (ushort)(50000 * cut.x); | ||
5414 | shapeBlock.ProfileEnd = (ushort)(50000 * (1 - cut.y)); | ||
5415 | if (hollow < 0f) | ||
5416 | { | ||
5417 | hollow = 0f; | ||
5418 | } | ||
5419 | if (hollow > 0.95) | ||
5420 | { | ||
5421 | hollow = 0.95f; | ||
5422 | } | ||
5423 | shapeBlock.ProfileHollow = (ushort)(50000 * hollow); | ||
5424 | if (twist.x < -1.0f) | ||
5425 | { | ||
5426 | twist.x = -1.0f; | ||
5427 | } | ||
5428 | if (twist.x > 1.0f) | ||
5429 | { | ||
5430 | twist.x = 1.0f; | ||
5431 | } | ||
5432 | if (twist.y < -1.0f) | ||
5433 | { | ||
5434 | twist.y = -1.0f; | ||
5435 | } | ||
5436 | if (twist.y > 1.0f) | ||
5437 | { | ||
5438 | twist.y = 1.0f; | ||
5439 | } | ||
5440 | shapeBlock.PathTwistBegin = (sbyte)(100 * twist.x); | ||
5441 | shapeBlock.PathTwist = (sbyte)(100 * twist.y); | ||
5442 | |||
5443 | shapeBlock.ObjectLocalID = part.LocalId; | ||
5444 | |||
5445 | // retain pathcurve | ||
5446 | shapeBlock.PathCurve = part.Shape.PathCurve; | ||
5447 | |||
5448 | return shapeBlock; | ||
5449 | } | ||
5450 | |||
5451 | private void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte fudge) | ||
5452 | { | ||
5453 | ObjectShapePacket.ObjectDataBlock shapeBlock; | ||
5454 | |||
5455 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); | ||
5456 | |||
5457 | shapeBlock.ProfileCurve += fudge; | ||
5458 | |||
5459 | if (taper_b.x < 0f) | ||
5460 | { | ||
5461 | taper_b.x = 0f; | ||
5462 | } | ||
5463 | if (taper_b.x > 2f) | ||
5464 | { | ||
5465 | taper_b.x = 2f; | ||
5466 | } | ||
5467 | if (taper_b.y < 0f) | ||
5468 | { | ||
5469 | taper_b.y = 0f; | ||
5470 | } | ||
5471 | if (taper_b.y > 2f) | ||
5472 | { | ||
5473 | taper_b.y = 2f; | ||
5474 | } | ||
5475 | shapeBlock.PathScaleX = (byte)(100 * (2.0 - taper_b.x)); | ||
5476 | shapeBlock.PathScaleY = (byte)(100 * (2.0 - taper_b.y)); | ||
5477 | if (topshear.x < -0.5f) | ||
5478 | { | ||
5479 | topshear.x = -0.5f; | ||
5480 | } | ||
5481 | if (topshear.x > 0.5f) | ||
5482 | { | ||
5483 | topshear.x = 0.5f; | ||
5484 | } | ||
5485 | if (topshear.y < -0.5f) | ||
5486 | { | ||
5487 | topshear.y = -0.5f; | ||
5488 | } | ||
5489 | if (topshear.y > 0.5f) | ||
5490 | { | ||
5491 | topshear.y = 0.5f; | ||
5492 | } | ||
5493 | shapeBlock.PathShearX = (byte)(100 * topshear.x); | ||
5494 | shapeBlock.PathShearY = (byte)(100 * topshear.y); | ||
5495 | |||
5496 | part.UpdateShape(shapeBlock); | ||
5497 | } | ||
5498 | |||
5499 | private void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte fudge) | ||
5500 | { | ||
5501 | ObjectShapePacket.ObjectDataBlock shapeBlock; | ||
5502 | |||
5503 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); | ||
5504 | |||
5505 | // profile/path swapped for a sphere | ||
5506 | shapeBlock.PathBegin = shapeBlock.ProfileBegin; | ||
5507 | shapeBlock.PathEnd = shapeBlock.ProfileEnd; | ||
5508 | |||
5509 | shapeBlock.ProfileCurve += fudge; | ||
5510 | |||
5511 | shapeBlock.PathScaleX = 100; | ||
5512 | shapeBlock.PathScaleY = 100; | ||
5513 | |||
5514 | if (dimple.x < 0f) | ||
5515 | { | ||
5516 | dimple.x = 0f; | ||
5517 | } | ||
5518 | if (dimple.x > 1f) | ||
5519 | { | ||
5520 | dimple.x = 1f; | ||
5521 | } | ||
5522 | if (dimple.y < 0f) | ||
5523 | { | ||
5524 | dimple.y = 0f; | ||
5525 | } | ||
5526 | if (dimple.y > 1f) | ||
5527 | { | ||
5528 | dimple.y = 1f; | ||
5529 | } | ||
5530 | if (dimple.y - cut.x < 0.05f) | ||
5531 | { | ||
5532 | dimple.x = cut.y - 0.05f; | ||
5533 | } | ||
5534 | shapeBlock.ProfileBegin = (ushort)(50000 * dimple.x); | ||
5535 | shapeBlock.ProfileEnd = (ushort)(50000 * (1 - dimple.y)); | ||
5536 | |||
5537 | part.UpdateShape(shapeBlock); | ||
5538 | } | ||
5539 | |||
5540 | private void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte fudge) | ||
5541 | { | ||
5542 | ObjectShapePacket.ObjectDataBlock shapeBlock; | ||
5543 | |||
5544 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); | ||
5545 | |||
5546 | shapeBlock.ProfileCurve += fudge; | ||
5547 | |||
5548 | // profile/path swapped for a torrus, tube, ring | ||
5549 | shapeBlock.PathBegin = shapeBlock.ProfileBegin; | ||
5550 | shapeBlock.PathEnd = shapeBlock.ProfileEnd; | ||
5551 | |||
5552 | if (holesize.x < 0.05f) | ||
5553 | { | ||
5554 | holesize.x = 0.05f; | ||
5555 | } | ||
5556 | if (holesize.x > 1f) | ||
5557 | { | ||
5558 | holesize.x = 1f; | ||
5559 | } | ||
5560 | if (holesize.y < 0.05f) | ||
5561 | { | ||
5562 | holesize.y = 0.05f; | ||
5563 | } | ||
5564 | if (holesize.y > 0.5f) | ||
5565 | { | ||
5566 | holesize.y = 0.5f; | ||
5567 | } | ||
5568 | shapeBlock.PathScaleX = (byte)(100 * (2 - holesize.x)); | ||
5569 | shapeBlock.PathScaleY = (byte)(100 * (2 - holesize.y)); | ||
5570 | if (topshear.x < -0.5f) | ||
5571 | { | ||
5572 | topshear.x = -0.5f; | ||
5573 | } | ||
5574 | if (topshear.x > 0.5f) | ||
5575 | { | ||
5576 | topshear.x = 0.5f; | ||
5577 | } | ||
5578 | if (topshear.y < -0.5f) | ||
5579 | { | ||
5580 | topshear.y = -0.5f; | ||
5581 | } | ||
5582 | if (topshear.y > 0.5f) | ||
5583 | { | ||
5584 | topshear.y = 0.5f; | ||
5585 | } | ||
5586 | shapeBlock.PathShearX = (byte)(100 * topshear.x); | ||
5587 | shapeBlock.PathShearY = (byte)(100 * topshear.y); | ||
5588 | if (profilecut.x < 0f) | ||
5589 | { | ||
5590 | profilecut.x = 0f; | ||
5591 | } | ||
5592 | if (profilecut.x > 1f) | ||
5593 | { | ||
5594 | profilecut.x = 1f; | ||
5595 | } | ||
5596 | if (profilecut.y < 0f) | ||
5597 | { | ||
5598 | profilecut.y = 0f; | ||
5599 | } | ||
5600 | if (profilecut.y > 1f) | ||
5601 | { | ||
5602 | profilecut.y = 1f; | ||
5603 | } | ||
5604 | if (profilecut.y - cut.x < 0.05f) | ||
5605 | { | ||
5606 | profilecut.x = cut.y - 0.05f; | ||
5607 | } | ||
5608 | shapeBlock.ProfileBegin = (ushort)(50000 * profilecut.x); | ||
5609 | shapeBlock.ProfileEnd = (ushort)(50000 * (1 - profilecut.y)); | ||
5610 | if (taper_a.x < -1f) | ||
5611 | { | ||
5612 | taper_a.x = -1f; | ||
5613 | } | ||
5614 | if (taper_a.x > 1f) | ||
5615 | { | ||
5616 | taper_a.x = 1f; | ||
5617 | } | ||
5618 | if (taper_a.y < -1f) | ||
5619 | { | ||
5620 | taper_a.y = -1f; | ||
5621 | } | ||
5622 | if (taper_a.y > 1f) | ||
5623 | { | ||
5624 | taper_a.y = 1f; | ||
5625 | } | ||
5626 | shapeBlock.PathTaperX = (sbyte)(100 * taper_a.x); | ||
5627 | shapeBlock.PathTaperY = (sbyte)(100 * taper_a.y); | ||
5628 | if (revolutions < 1f) | ||
5629 | { | ||
5630 | revolutions = 1f; | ||
5631 | } | ||
5632 | if (revolutions > 4f) | ||
5633 | { | ||
5634 | revolutions = 4f; | ||
5635 | } | ||
5636 | shapeBlock.PathRevolutions = (byte)(66.666667 * (revolutions - 1.0)); | ||
5637 | // limits on radiusoffset depend on revolutions and hole size (how?) seems like the maximum range is 0 to 1 | ||
5638 | if (radiusoffset < 0f) | ||
5639 | { | ||
5640 | radiusoffset = 0f; | ||
5641 | } | ||
5642 | if (radiusoffset > 1f) | ||
5643 | { | ||
5644 | radiusoffset = 1f; | ||
5645 | } | ||
5646 | shapeBlock.PathRadiusOffset = (sbyte)(100 * radiusoffset); | ||
5647 | if (skew < -0.95f) | ||
5648 | { | ||
5649 | skew = -0.95f; | ||
5650 | } | ||
5651 | if (skew > 0.95f) | ||
5652 | { | ||
5653 | skew = 0.95f; | ||
5654 | } | ||
5655 | shapeBlock.PathSkew = (sbyte)(100 * skew); | ||
5656 | |||
5657 | part.UpdateShape(shapeBlock); | ||
5658 | } | ||
5659 | |||
5660 | private void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type) | ||
5661 | { | ||
5662 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | ||
5663 | UUID sculptId; | ||
5664 | |||
5665 | if (!UUID.TryParse(map, out sculptId)) | ||
5666 | { | ||
5667 | llSay(0, "Could not parse key " + map); | ||
5668 | return; | ||
5669 | } | ||
5670 | |||
5671 | shapeBlock.ObjectLocalID = part.LocalId; | ||
5672 | shapeBlock.PathScaleX = 100; | ||
5673 | shapeBlock.PathScaleY = 150; | ||
5674 | |||
5675 | if (type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_CYLINDER && | ||
5676 | type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_PLANE && | ||
5677 | type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE && | ||
5678 | type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS) | ||
5679 | { | ||
5680 | // default | ||
5681 | type = (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; | ||
5682 | } | ||
5683 | |||
5684 | // retain pathcurve | ||
5685 | shapeBlock.PathCurve = part.Shape.PathCurve; | ||
5686 | |||
5687 | part.Shape.SetSculptData((byte)type, sculptId); | ||
5688 | part.Shape.SculptEntry = true; | ||
5689 | part.UpdateShape(shapeBlock); | ||
5690 | } | ||
5691 | |||
5692 | public void llSetPrimitiveParams(LSL_List rules) | ||
5693 | { | ||
5694 | SetPrimParams(m_host, rules); | ||
5695 | } | ||
5696 | |||
5697 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) | ||
5698 | { | ||
5699 | m_host.AddScriptLPS(1); | ||
5700 | |||
5701 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | ||
5702 | |||
5703 | foreach (SceneObjectPart part in parts) | ||
5704 | SetPrimParams(part, rules); | ||
5705 | } | ||
5706 | |||
5707 | private void SetPrimParams(SceneObjectPart part, LSL_List rules) | ||
5708 | { | ||
5709 | int idx = 0; | ||
5710 | |||
5711 | while (idx < rules.Length) | ||
5712 | { | ||
5713 | int code = rules.GetLSLIntegerItem(idx++); | ||
5714 | |||
5715 | int remain = rules.Length - idx; | ||
5716 | |||
5717 | int face; | ||
5718 | LSL_Vector v; | ||
5719 | |||
5720 | switch (code) | ||
5721 | { | ||
5722 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
5723 | if (remain < 1) | ||
5724 | return; | ||
5725 | |||
5726 | v=rules.GetVector3Item(idx++); | ||
5727 | SetPos(part, v); | ||
5728 | |||
5729 | break; | ||
5730 | case (int)ScriptBaseClass.PRIM_SIZE: | ||
5731 | if (remain < 1) | ||
5732 | return; | ||
5733 | |||
5734 | v=rules.GetVector3Item(idx++); | ||
5735 | SetScale(part, v); | ||
5736 | |||
5737 | break; | ||
5738 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
5739 | if (remain < 1) | ||
5740 | return; | ||
5741 | |||
5742 | LSL_Rotation q = rules.GetQuaternionItem(idx++); | ||
5743 | SetRot(part, q); | ||
5744 | |||
5745 | break; | ||
5746 | |||
5747 | case (int)ScriptBaseClass.PRIM_TYPE: | ||
5748 | if (remain < 3) | ||
5749 | return; | ||
5750 | |||
5751 | code = (int)rules.GetLSLIntegerItem(idx++); | ||
5752 | |||
5753 | remain = rules.Length - idx; | ||
5754 | float hollow; | ||
5755 | LSL_Vector twist; | ||
5756 | LSL_Vector taper_b; | ||
5757 | LSL_Vector topshear; | ||
5758 | float revolutions; | ||
5759 | float radiusoffset; | ||
5760 | float skew; | ||
5761 | LSL_Vector holesize; | ||
5762 | LSL_Vector profilecut; | ||
5763 | |||
5764 | switch (code) | ||
5765 | { | ||
5766 | case (int)ScriptBaseClass.PRIM_TYPE_BOX: | ||
5767 | if (remain < 6) | ||
5768 | return; | ||
5769 | |||
5770 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
5771 | v = rules.GetVector3Item(idx++); // cut | ||
5772 | hollow = (float)rules.GetLSLFloatItem(idx++); | ||
5773 | twist = rules.GetVector3Item(idx++); | ||
5774 | taper_b = rules.GetVector3Item(idx++); | ||
5775 | topshear = rules.GetVector3Item(idx++); | ||
5776 | |||
5777 | part.Shape.PathCurve = (byte)Extrusion.Straight; | ||
5778 | SetPrimitiveShapeParams(part, face, v, hollow, twist, taper_b, topshear, 1); | ||
5779 | break; | ||
5780 | |||
5781 | case (int)ScriptBaseClass.PRIM_TYPE_CYLINDER: | ||
5782 | if (remain < 6) | ||
5783 | return; | ||
5784 | |||
5785 | face = (int)rules.GetLSLIntegerItem(idx++); // holeshape | ||
5786 | v = rules.GetVector3Item(idx++); // cut | ||
5787 | hollow = (float)rules.GetLSLFloatItem(idx++); | ||
5788 | twist = rules.GetVector3Item(idx++); | ||
5789 | taper_b = rules.GetVector3Item(idx++); | ||
5790 | topshear = rules.GetVector3Item(idx++); | ||
5791 | part.Shape.ProfileShape = ProfileShape.Circle; | ||
5792 | part.Shape.PathCurve = (byte)Extrusion.Straight; | ||
5793 | SetPrimitiveShapeParams(part, face, v, hollow, twist, taper_b, topshear, 0); | ||
5794 | break; | ||
5795 | |||
5796 | case (int)ScriptBaseClass.PRIM_TYPE_PRISM: | ||
5797 | if (remain < 6) | ||
5798 | return; | ||
5799 | |||
5800 | face = (int)rules.GetLSLIntegerItem(idx++); // holeshape | ||
5801 | v = rules.GetVector3Item(idx++); //cut | ||
5802 | hollow = (float)rules.GetLSLFloatItem(idx++); | ||
5803 | twist = rules.GetVector3Item(idx++); | ||
5804 | taper_b = rules.GetVector3Item(idx++); | ||
5805 | topshear = rules.GetVector3Item(idx++); | ||
5806 | part.Shape.PathCurve = (byte)Extrusion.Straight; | ||
5807 | SetPrimitiveShapeParams(part, face, v, hollow, twist, taper_b, topshear, 3); | ||
5808 | break; | ||
5809 | |||
5810 | case (int)ScriptBaseClass.PRIM_TYPE_SPHERE: | ||
5811 | if (remain < 5) | ||
5812 | return; | ||
5813 | |||
5814 | face = (int)rules.GetLSLIntegerItem(idx++); // holeshape | ||
5815 | v = rules.GetVector3Item(idx++); // cut | ||
5816 | hollow = (float)rules.GetLSLFloatItem(idx++); | ||
5817 | twist = rules.GetVector3Item(idx++); | ||
5818 | taper_b = rules.GetVector3Item(idx++); // dimple | ||
5819 | part.Shape.PathCurve = (byte)Extrusion.Curve1; | ||
5820 | SetPrimitiveShapeParams(part, face, v, hollow, twist, taper_b, 5); | ||
5821 | break; | ||
5822 | |||
5823 | case (int)ScriptBaseClass.PRIM_TYPE_TORUS: | ||
5824 | if (remain < 11) | ||
5825 | return; | ||
5826 | |||
5827 | face = (int)rules.GetLSLIntegerItem(idx++); // holeshape | ||
5828 | v = rules.GetVector3Item(idx++); //cut | ||
5829 | hollow = (float)rules.GetLSLFloatItem(idx++); | ||
5830 | twist = rules.GetVector3Item(idx++); | ||
5831 | holesize = rules.GetVector3Item(idx++); | ||
5832 | topshear = rules.GetVector3Item(idx++); | ||
5833 | profilecut = rules.GetVector3Item(idx++); | ||
5834 | taper_b = rules.GetVector3Item(idx++); // taper_a | ||
5835 | revolutions = (float)rules.GetLSLFloatItem(idx++); | ||
5836 | radiusoffset = (float)rules.GetLSLFloatItem(idx++); | ||
5837 | skew = (float)rules.GetLSLFloatItem(idx++); | ||
5838 | part.Shape.PathCurve = (byte)Extrusion.Curve1; | ||
5839 | SetPrimitiveShapeParams(part, face, v, hollow, twist, holesize, topshear, profilecut, taper_b, revolutions, radiusoffset, skew, 0); | ||
5840 | break; | ||
5841 | |||
5842 | case (int)ScriptBaseClass.PRIM_TYPE_TUBE: | ||
5843 | if (remain < 11) | ||
5844 | return; | ||
5845 | |||
5846 | face = (int)rules.GetLSLIntegerItem(idx++); // holeshape | ||
5847 | v = rules.GetVector3Item(idx++); //cut | ||
5848 | hollow = (float)rules.GetLSLFloatItem(idx++); | ||
5849 | twist = rules.GetVector3Item(idx++); | ||
5850 | holesize = rules.GetVector3Item(idx++); | ||
5851 | topshear = rules.GetVector3Item(idx++); | ||
5852 | profilecut = rules.GetVector3Item(idx++); | ||
5853 | taper_b = rules.GetVector3Item(idx++); // taper_a | ||
5854 | revolutions = (float)rules.GetLSLFloatItem(idx++); | ||
5855 | radiusoffset = (float)rules.GetLSLFloatItem(idx++); | ||
5856 | skew = (float)rules.GetLSLFloatItem(idx++); | ||
5857 | part.Shape.PathCurve = (byte)Extrusion.Curve1; | ||
5858 | SetPrimitiveShapeParams(part, face, v, hollow, twist, holesize, topshear, profilecut, taper_b, revolutions, radiusoffset, skew, 1); | ||
5859 | break; | ||
5860 | |||
5861 | case (int)ScriptBaseClass.PRIM_TYPE_RING: | ||
5862 | if (remain < 11) | ||
5863 | return; | ||
5864 | |||
5865 | face = (int)rules.GetLSLIntegerItem(idx++); // holeshape | ||
5866 | v = rules.GetVector3Item(idx++); //cut | ||
5867 | hollow = (float)rules.GetLSLFloatItem(idx++); | ||
5868 | twist = rules.GetVector3Item(idx++); | ||
5869 | holesize = rules.GetVector3Item(idx++); | ||
5870 | topshear = rules.GetVector3Item(idx++); | ||
5871 | profilecut = rules.GetVector3Item(idx++); | ||
5872 | taper_b = rules.GetVector3Item(idx++); // taper_a | ||
5873 | revolutions = (float)rules.GetLSLFloatItem(idx++); | ||
5874 | radiusoffset = (float)rules.GetLSLFloatItem(idx++); | ||
5875 | skew = (float)rules.GetLSLFloatItem(idx++); | ||
5876 | part.Shape.PathCurve = (byte)Extrusion.Curve1; | ||
5877 | SetPrimitiveShapeParams(part, face, v, hollow, twist, holesize, topshear, profilecut, taper_b, revolutions, radiusoffset, skew, 3); | ||
5878 | break; | ||
5879 | |||
5880 | case (int)ScriptBaseClass.PRIM_TYPE_SCULPT: | ||
5881 | if (remain < 2) | ||
5882 | return; | ||
5883 | |||
5884 | string map = rules.Data[idx++].ToString(); | ||
5885 | face = (int)rules.GetLSLIntegerItem(idx++); // type | ||
5886 | part.Shape.PathCurve = (byte)Extrusion.Curve1; | ||
5887 | SetPrimitiveShapeParams(part, map, face); | ||
5888 | break; | ||
5889 | } | ||
5890 | |||
5891 | break; | ||
5892 | |||
5893 | case (int)ScriptBaseClass.PRIM_TEXTURE: | ||
5894 | if (remain < 5) | ||
5895 | return; | ||
5896 | |||
5897 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
5898 | string tex=rules.Data[idx++].ToString(); | ||
5899 | LSL_Vector repeats=rules.GetVector3Item(idx++); | ||
5900 | LSL_Vector offsets=rules.GetVector3Item(idx++); | ||
5901 | double rotation=(double)rules.GetLSLFloatItem(idx++); | ||
5902 | |||
5903 | SetTexture(part, tex, face); | ||
5904 | ScaleTexture(part, repeats.x, repeats.y, face); | ||
5905 | OffsetTexture(part, offsets.x, offsets.y, face); | ||
5906 | RotateTexture(part, rotation, face); | ||
5907 | |||
5908 | break; | ||
5909 | |||
5910 | case (int)ScriptBaseClass.PRIM_COLOR: | ||
5911 | if (remain < 3) | ||
5912 | return; | ||
5913 | |||
5914 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
5915 | LSL_Vector color=rules.GetVector3Item(idx++); | ||
5916 | double alpha=(double)rules.GetLSLFloatItem(idx++); | ||
5917 | |||
5918 | SetColor(part, color, face); | ||
5919 | SetAlpha(part, alpha, face); | ||
5920 | |||
5921 | break; | ||
5922 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: | ||
5923 | if (remain < 7) | ||
5924 | return; | ||
5925 | |||
5926 | bool flexi = rules.GetLSLIntegerItem(idx++); | ||
5927 | int softness = rules.GetLSLIntegerItem(idx++); | ||
5928 | float gravity = (float)rules.GetLSLFloatItem(idx++); | ||
5929 | float friction = (float)rules.GetLSLFloatItem(idx++); | ||
5930 | float wind = (float)rules.GetLSLFloatItem(idx++); | ||
5931 | float tension = (float)rules.GetLSLFloatItem(idx++); | ||
5932 | LSL_Vector force = rules.GetVector3Item(idx++); | ||
5933 | |||
5934 | SetFlexi(part, flexi, softness, gravity, friction, wind, tension, force); | ||
5935 | |||
5936 | break; | ||
5937 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: | ||
5938 | if (remain < 5) | ||
5939 | return; | ||
5940 | bool light = rules.GetLSLIntegerItem(idx++); | ||
5941 | LSL_Vector lightcolor = rules.GetVector3Item(idx++); | ||
5942 | float intensity = (float)rules.GetLSLFloatItem(idx++); | ||
5943 | float radius = (float)rules.GetLSLFloatItem(idx++); | ||
5944 | float falloff = (float)rules.GetLSLFloatItem(idx++); | ||
5945 | |||
5946 | SetPointLight(part, light, lightcolor, intensity, radius, falloff); | ||
5947 | |||
5948 | break; | ||
5949 | case (int)ScriptBaseClass.PRIM_GLOW: | ||
5950 | if (remain < 2) | ||
5951 | return; | ||
5952 | face = rules.GetLSLIntegerItem(idx++); | ||
5953 | float glow = (float)rules.GetLSLFloatItem(idx++); | ||
5954 | |||
5955 | SetGlow(part, face, glow); | ||
5956 | |||
5957 | break; | ||
5958 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | ||
5959 | if (remain < 3) | ||
5960 | return; | ||
5961 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
5962 | int shiny = (int)rules.GetLSLIntegerItem(idx++); | ||
5963 | Bumpiness bump = (Bumpiness)Convert.ToByte((int)rules.GetLSLIntegerItem(idx++)); | ||
5964 | |||
5965 | SetShiny(part, face, shiny, bump); | ||
5966 | |||
5967 | break; | ||
5968 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | ||
5969 | if (remain < 2) | ||
5970 | return; | ||
5971 | face = rules.GetLSLIntegerItem(idx++); | ||
5972 | bool st = rules.GetLSLIntegerItem(idx++); | ||
5973 | SetFullBright(part, face , st); | ||
5974 | break; | ||
5975 | case (int)ScriptBaseClass.PRIM_MATERIAL: | ||
5976 | if (remain < 1) | ||
5977 | return; | ||
5978 | if (part != null) | ||
5979 | { | ||
5980 | /* Unhandled at this time - sends "Unhandled" message | ||
5981 | will enable when available | ||
5982 | byte material = Convert.ToByte((int)rules.GetLSLIntegerItem(idx++)); | ||
5983 | part.Material = material; | ||
5984 | */ | ||
5985 | return; | ||
5986 | } | ||
5987 | break; | ||
5988 | case (int)ScriptBaseClass.PRIM_PHANTOM: | ||
5989 | if (remain < 1) | ||
5990 | return; | ||
5991 | |||
5992 | string ph = rules.Data[idx++].ToString(); | ||
5993 | bool phantom; | ||
5994 | |||
5995 | if (ph.Equals("1")) | ||
5996 | phantom = true; | ||
5997 | else | ||
5998 | phantom = false; | ||
5999 | |||
6000 | part.ScriptSetPhantomStatus(phantom); | ||
6001 | part.ScheduleFullUpdate(); | ||
6002 | break; | ||
6003 | case (int)ScriptBaseClass.PRIM_PHYSICS: | ||
6004 | if (remain < 1) | ||
6005 | return; | ||
6006 | string phy = rules.Data[idx++].ToString(); | ||
6007 | bool physics; | ||
6008 | |||
6009 | if (phy.Equals("1")) | ||
6010 | physics = true; | ||
6011 | else | ||
6012 | physics = false; | ||
6013 | |||
6014 | m_host.ScriptSetPhysicsStatus(physics); | ||
6015 | part.ScheduleFullUpdate(); | ||
6016 | break; | ||
6017 | } | ||
6018 | } | ||
6019 | } | ||
6020 | |||
6021 | public LSL_String llStringToBase64(string str) | ||
6022 | { | ||
6023 | m_host.AddScriptLPS(1); | ||
6024 | try | ||
6025 | { | ||
6026 | byte[] encData_byte = new byte[str.Length]; | ||
6027 | encData_byte = Encoding.UTF8.GetBytes(str); | ||
6028 | string encodedData = Convert.ToBase64String(encData_byte); | ||
6029 | return encodedData; | ||
6030 | } | ||
6031 | catch (Exception e) | ||
6032 | { | ||
6033 | throw new Exception("Error in base64Encode" + e.Message); | ||
6034 | } | ||
6035 | } | ||
6036 | |||
6037 | public LSL_String llBase64ToString(string str) | ||
6038 | { | ||
6039 | m_host.AddScriptLPS(1); | ||
6040 | UTF8Encoding encoder = new UTF8Encoding(); | ||
6041 | Decoder utf8Decode = encoder.GetDecoder(); | ||
6042 | try | ||
6043 | { | ||
6044 | byte[] todecode_byte = Convert.FromBase64String(str); | ||
6045 | int charCount = utf8Decode.GetCharCount(todecode_byte, 0, todecode_byte.Length); | ||
6046 | char[] decoded_char = new char[charCount]; | ||
6047 | utf8Decode.GetChars(todecode_byte, 0, todecode_byte.Length, decoded_char, 0); | ||
6048 | string result = new String(decoded_char); | ||
6049 | return result; | ||
6050 | } | ||
6051 | catch (Exception e) | ||
6052 | { | ||
6053 | throw new Exception("Error in base64Decode" + e.Message); | ||
6054 | } | ||
6055 | } | ||
6056 | |||
6057 | public void llXorBase64Strings() | ||
6058 | { | ||
6059 | m_host.AddScriptLPS(1); | ||
6060 | Deprecated("llXorBase64Strings"); | ||
6061 | // ScriptSleep(300); | ||
6062 | } | ||
6063 | |||
6064 | public void llRemoteDataSetRegion() | ||
6065 | { | ||
6066 | m_host.AddScriptLPS(1); | ||
6067 | NotImplemented("llRemoteDataSetRegion"); | ||
6068 | } | ||
6069 | |||
6070 | public LSL_Float llLog10(double val) | ||
6071 | { | ||
6072 | m_host.AddScriptLPS(1); | ||
6073 | return (double)Math.Log10(val); | ||
6074 | } | ||
6075 | |||
6076 | public LSL_Float llLog(double val) | ||
6077 | { | ||
6078 | m_host.AddScriptLPS(1); | ||
6079 | return (double)Math.Log(val); | ||
6080 | } | ||
6081 | |||
6082 | public LSL_List llGetAnimationList( string id ) | ||
6083 | { | ||
6084 | m_host.AddScriptLPS(1); | ||
6085 | |||
6086 | LSL_List l = new LSL_List(); | ||
6087 | ScenePresence av = World.GetScenePresence(id); | ||
6088 | if (av == null) | ||
6089 | return l; | ||
6090 | UUID[] anims; | ||
6091 | anims = av.GetAnimationArray(); | ||
6092 | foreach (UUID foo in anims) | ||
6093 | l.Add(foo.ToString()); | ||
6094 | return l; | ||
6095 | } | ||
6096 | |||
6097 | public void llSetParcelMusicURL(string url) | ||
6098 | { | ||
6099 | m_host.AddScriptLPS(1); | ||
6100 | UUID landowner = World.GetLandOwner(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y); | ||
6101 | if (landowner == UUID.Zero) | ||
6102 | { | ||
6103 | return; | ||
6104 | } | ||
6105 | if (landowner != m_host.ObjectOwner) | ||
6106 | { | ||
6107 | return; | ||
6108 | } | ||
6109 | World.SetLandMusicURL(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, url); | ||
6110 | // ScriptSleep(2000); | ||
6111 | } | ||
6112 | |||
6113 | public LSL_Vector llGetRootPosition() | ||
6114 | { | ||
6115 | m_host.AddScriptLPS(1); | ||
6116 | return new LSL_Vector(m_host.ParentGroup.AbsolutePosition.X, m_host.ParentGroup.AbsolutePosition.Y, m_host.ParentGroup.AbsolutePosition.Z); | ||
6117 | } | ||
6118 | |||
6119 | public LSL_Rotation llGetRootRotation() | ||
6120 | { | ||
6121 | m_host.AddScriptLPS(1); | ||
6122 | return new LSL_Rotation(m_host.ParentGroup.GroupRotation.X, m_host.ParentGroup.GroupRotation.Y, m_host.ParentGroup.GroupRotation.Z, m_host.ParentGroup.GroupRotation.W); | ||
6123 | } | ||
6124 | |||
6125 | public LSL_String llGetObjectDesc() | ||
6126 | { | ||
6127 | return m_host.Description!=null?m_host.Description:String.Empty; | ||
6128 | } | ||
6129 | |||
6130 | public void llSetObjectDesc(string desc) | ||
6131 | { | ||
6132 | m_host.AddScriptLPS(1); | ||
6133 | m_host.Description = desc!=null?desc:String.Empty; | ||
6134 | } | ||
6135 | |||
6136 | public LSL_String llGetCreator() | ||
6137 | { | ||
6138 | m_host.AddScriptLPS(1); | ||
6139 | return m_host.ObjectCreator.ToString(); | ||
6140 | } | ||
6141 | |||
6142 | public LSL_String llGetTimestamp() | ||
6143 | { | ||
6144 | m_host.AddScriptLPS(1); | ||
6145 | return DateTime.Now.ToUniversalTime().ToString("yyyy-MM-ddTHH:mm:ss.fffffffZ"); | ||
6146 | } | ||
6147 | |||
6148 | public void llSetLinkAlpha(int linknumber, double alpha, int face) | ||
6149 | { | ||
6150 | m_host.AddScriptLPS(1); | ||
6151 | SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknumber); | ||
6152 | if (linknumber > -1) | ||
6153 | { | ||
6154 | Primitive.TextureEntry tex = part.Shape.Textures; | ||
6155 | Color4 texcolor; | ||
6156 | if (face >= 0 && face < GetNumberOfSides(m_host)) | ||
6157 | { | ||
6158 | texcolor = tex.CreateFace((uint)face).RGBA; | ||
6159 | texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f); | ||
6160 | tex.FaceTextures[face].RGBA = texcolor; | ||
6161 | part.UpdateTexture(tex); | ||
6162 | return; | ||
6163 | } | ||
6164 | else if (face == ScriptBaseClass.ALL_SIDES) | ||
6165 | { | ||
6166 | texcolor = tex.DefaultTexture.RGBA; | ||
6167 | texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f); | ||
6168 | tex.DefaultTexture.RGBA = texcolor; | ||
6169 | for (uint i = 0; i < GetNumberOfSides(m_host); i++) | ||
6170 | { | ||
6171 | if (tex.FaceTextures[i] != null) | ||
6172 | { | ||
6173 | texcolor = tex.FaceTextures[i].RGBA; | ||
6174 | texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f); | ||
6175 | tex.FaceTextures[i].RGBA = texcolor; | ||
6176 | } | ||
6177 | } | ||
6178 | texcolor = tex.DefaultTexture.RGBA; | ||
6179 | texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f); | ||
6180 | tex.DefaultTexture.RGBA = texcolor; | ||
6181 | part.UpdateTexture(tex); | ||
6182 | return; | ||
6183 | } | ||
6184 | return; | ||
6185 | } | ||
6186 | else if (linknumber == -1) | ||
6187 | { | ||
6188 | int num = m_host.ParentGroup.PrimCount; | ||
6189 | for (int w = 0; w < num; w++) | ||
6190 | { | ||
6191 | linknumber = w; | ||
6192 | part = m_host.ParentGroup.GetLinkNumPart(linknumber); | ||
6193 | Primitive.TextureEntry tex = part.Shape.Textures; | ||
6194 | Color4 texcolor; | ||
6195 | if (face > -1) | ||
6196 | { | ||
6197 | texcolor = tex.CreateFace((uint)face).RGBA; | ||
6198 | texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f); | ||
6199 | tex.FaceTextures[face].RGBA = texcolor; | ||
6200 | part.UpdateTexture(tex); | ||
6201 | } | ||
6202 | else if (face == -1) | ||
6203 | { | ||
6204 | texcolor = tex.DefaultTexture.RGBA; | ||
6205 | texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f); | ||
6206 | tex.DefaultTexture.RGBA = texcolor; | ||
6207 | for (uint i = 0; i < 32; i++) | ||
6208 | { | ||
6209 | if (tex.FaceTextures[i] != null) | ||
6210 | { | ||
6211 | texcolor = tex.FaceTextures[i].RGBA; | ||
6212 | texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f); | ||
6213 | tex.FaceTextures[i].RGBA = texcolor; | ||
6214 | } | ||
6215 | } | ||
6216 | texcolor = tex.DefaultTexture.RGBA; | ||
6217 | texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f); | ||
6218 | tex.DefaultTexture.RGBA = texcolor; | ||
6219 | part.UpdateTexture(tex); | ||
6220 | } | ||
6221 | } | ||
6222 | return; | ||
6223 | } | ||
6224 | } | ||
6225 | |||
6226 | public LSL_Integer llGetNumberOfPrims() | ||
6227 | { | ||
6228 | m_host.AddScriptLPS(1); | ||
6229 | return m_host.ParentGroup.PrimCount; | ||
6230 | } | ||
6231 | |||
6232 | public LSL_List llGetBoundingBox(string obj) | ||
6233 | { | ||
6234 | m_host.AddScriptLPS(1); | ||
6235 | NotImplemented("llGetBoundingBox"); | ||
6236 | return new LSL_List(); | ||
6237 | } | ||
6238 | |||
6239 | public LSL_Vector llGetGeometricCenter() | ||
6240 | { | ||
6241 | return new LSL_Vector(m_host.GetGeometricCenter().X, m_host.GetGeometricCenter().Y, m_host.GetGeometricCenter().Z); | ||
6242 | } | ||
6243 | |||
6244 | public LSL_List llGetPrimitiveParams(LSL_List rules) | ||
6245 | { | ||
6246 | m_host.AddScriptLPS(1); | ||
6247 | |||
6248 | LSL_List res = new LSL_List(); | ||
6249 | int idx=0; | ||
6250 | while (idx < rules.Length) | ||
6251 | { | ||
6252 | int code=(int)rules.GetLSLIntegerItem(idx++); | ||
6253 | int remain=rules.Length-idx; | ||
6254 | |||
6255 | switch (code) | ||
6256 | { | ||
6257 | case (int)ScriptBaseClass.PRIM_MATERIAL: | ||
6258 | res.Add(new LSL_Integer(m_host.Material)); | ||
6259 | break; | ||
6260 | |||
6261 | case (int)ScriptBaseClass.PRIM_PHYSICS: | ||
6262 | if ((m_host.GetEffectiveObjectFlags() & (uint)PrimFlags.Physics) != 0) | ||
6263 | res.Add(new LSL_Integer(1)); | ||
6264 | else | ||
6265 | res.Add(new LSL_Integer(0)); | ||
6266 | break; | ||
6267 | |||
6268 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | ||
6269 | if ((m_host.GetEffectiveObjectFlags() & (uint)PrimFlags.TemporaryOnRez) != 0) | ||
6270 | res.Add(new LSL_Integer(1)); | ||
6271 | else | ||
6272 | res.Add(new LSL_Integer(0)); | ||
6273 | break; | ||
6274 | |||
6275 | case (int)ScriptBaseClass.PRIM_PHANTOM: | ||
6276 | if ((m_host.GetEffectiveObjectFlags() & (uint)PrimFlags.Phantom) != 0) | ||
6277 | res.Add(new LSL_Integer(1)); | ||
6278 | else | ||
6279 | res.Add(new LSL_Integer(0)); | ||
6280 | break; | ||
6281 | |||
6282 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
6283 | res.Add(new LSL_Vector(m_host.AbsolutePosition.X, | ||
6284 | m_host.AbsolutePosition.Y, | ||
6285 | m_host.AbsolutePosition.Z)); | ||
6286 | break; | ||
6287 | |||
6288 | case (int)ScriptBaseClass.PRIM_SIZE: | ||
6289 | res.Add(new LSL_Vector(m_host.Scale.X, | ||
6290 | m_host.Scale.Y, | ||
6291 | m_host.Scale.Z)); | ||
6292 | break; | ||
6293 | |||
6294 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
6295 | res.Add(new LSL_Rotation(m_host.RotationOffset.X, | ||
6296 | m_host.RotationOffset.Y, | ||
6297 | m_host.RotationOffset.Z, | ||
6298 | m_host.RotationOffset.W)); | ||
6299 | break; | ||
6300 | |||
6301 | case (int)ScriptBaseClass.PRIM_TYPE: | ||
6302 | // implementing box | ||
6303 | PrimitiveBaseShape Shape = m_host.Shape; | ||
6304 | int primType = getScriptPrimType(m_host.Shape); | ||
6305 | res.Add(new LSL_Integer(primType)); | ||
6306 | switch (primType) | ||
6307 | { | ||
6308 | case ScriptBaseClass.PRIM_TYPE_BOX: | ||
6309 | case ScriptBaseClass.PRIM_TYPE_CYLINDER: | ||
6310 | case ScriptBaseClass.PRIM_TYPE_PRISM: | ||
6311 | res.Add(new LSL_Integer(Shape.ProfileCurve)); | ||
6312 | res.Add(new LSL_Vector(Shape.ProfileBegin / 50000.0, 1 - Shape.ProfileEnd / 50000.0, 0)); | ||
6313 | res.Add(new LSL_Float(Shape.ProfileHollow / 50000.0)); | ||
6314 | res.Add(new LSL_Vector(Shape.PathTwistBegin / 100.0, Shape.PathTwist / 100.0, 0)); | ||
6315 | res.Add(new LSL_Vector(1 - (Shape.PathScaleX / 100.0 - 1), 1 - (Shape.PathScaleY / 100.0 - 1), 0)); | ||
6316 | res.Add(new LSL_Vector(Shape.PathShearX / 100.0, Shape.PathShearY / 100.0, 0)); | ||
6317 | break; | ||
6318 | |||
6319 | case ScriptBaseClass.PRIM_TYPE_SPHERE: | ||
6320 | res.Add(new LSL_Integer(Shape.ProfileCurve)); | ||
6321 | res.Add(new LSL_Vector(Shape.PathBegin / 50000.0, 1 - Shape.PathEnd / 50000.0, 0)); | ||
6322 | res.Add(new LSL_Float(Shape.ProfileHollow / 50000.0)); | ||
6323 | res.Add(new LSL_Vector(Shape.PathTwistBegin / 100.0, Shape.PathTwist / 100.0, 0)); | ||
6324 | res.Add(new LSL_Vector(Shape.ProfileBegin / 50000.0, 1 - Shape.ProfileEnd / 50000.0, 0)); | ||
6325 | break; | ||
6326 | |||
6327 | case ScriptBaseClass.PRIM_TYPE_SCULPT: | ||
6328 | res.Add(Shape.SculptTexture.ToString()); | ||
6329 | res.Add(new LSL_Integer(Shape.SculptType)); | ||
6330 | break; | ||
6331 | |||
6332 | case ScriptBaseClass.PRIM_TYPE_RING: | ||
6333 | case ScriptBaseClass.PRIM_TYPE_TUBE: | ||
6334 | case ScriptBaseClass.PRIM_TYPE_TORUS: | ||
6335 | // holeshape | ||
6336 | res.Add(new LSL_Integer(Shape.ProfileCurve)); | ||
6337 | |||
6338 | // cut | ||
6339 | res.Add(new LSL_Vector(Shape.PathBegin / 50000.0, 1 - Shape.PathEnd / 50000.0, 0)); | ||
6340 | |||
6341 | // hollow | ||
6342 | res.Add(new LSL_Float(Shape.ProfileHollow / 50000.0)); | ||
6343 | |||
6344 | // twist | ||
6345 | res.Add(new LSL_Vector(Shape.PathTwistBegin / 100.0, Shape.PathTwist / 100.0, 0)); | ||
6346 | |||
6347 | // vector holesize | ||
6348 | res.Add(new LSL_Vector(1 - (Shape.PathScaleX / 100.0 - 1), 1 - (Shape.PathScaleY / 100.0 - 1), 0)); | ||
6349 | |||
6350 | // vector topshear | ||
6351 | res.Add(new LSL_Vector(Shape.PathShearX / 100.0, Shape.PathShearY / 100.0, 0)); | ||
6352 | |||
6353 | // vector profilecut | ||
6354 | res.Add(new LSL_Vector(Shape.ProfileBegin / 50000.0, 1 - Shape.ProfileEnd / 50000.0, 0)); | ||
6355 | |||
6356 | |||
6357 | // vector tapera | ||
6358 | res.Add(new LSL_Vector(Shape.PathTaperX / 100.0, Shape.PathTaperY / 100.0, 0)); | ||
6359 | |||
6360 | // float revolutions, | ||
6361 | res.Add(new LSL_Float(Shape.PathRevolutions / 50.0)); // needs fixing :( | ||
6362 | |||
6363 | // float radiusoffset, | ||
6364 | res.Add(new LSL_Float(Shape.PathRadiusOffset / 100.0)); | ||
6365 | |||
6366 | // float skew | ||
6367 | res.Add(new LSL_Float(Shape.PathSkew / 100.0)); | ||
6368 | break; | ||
6369 | |||
6370 | } | ||
6371 | break; | ||
6372 | |||
6373 | case (int)ScriptBaseClass.PRIM_TEXTURE: | ||
6374 | if (remain < 1) | ||
6375 | return res; | ||
6376 | |||
6377 | int face = (int)rules.GetLSLIntegerItem(idx++); | ||
6378 | Primitive.TextureEntry tex = m_host.Shape.Textures; | ||
6379 | if (face == ScriptBaseClass.ALL_SIDES) | ||
6380 | { | ||
6381 | for (face = 0 ; face < GetNumberOfSides(m_host) ; face++) | ||
6382 | { | ||
6383 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | ||
6384 | |||
6385 | res.Add(new LSL_String(texface.TextureID.ToString())); | ||
6386 | res.Add(new LSL_Vector(texface.RepeatU, | ||
6387 | texface.RepeatV, | ||
6388 | 0)); | ||
6389 | res.Add(new LSL_Vector(texface.OffsetU, | ||
6390 | texface.OffsetV, | ||
6391 | 0)); | ||
6392 | res.Add(new LSL_Float(texface.Rotation)); | ||
6393 | } | ||
6394 | } | ||
6395 | else | ||
6396 | { | ||
6397 | if (face >= 0 && face < GetNumberOfSides(m_host)) | ||
6398 | { | ||
6399 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | ||
6400 | |||
6401 | res.Add(new LSL_String(texface.TextureID.ToString())); | ||
6402 | res.Add(new LSL_Vector(texface.RepeatU, | ||
6403 | texface.RepeatV, | ||
6404 | 0)); | ||
6405 | res.Add(new LSL_Vector(texface.OffsetU, | ||
6406 | texface.OffsetV, | ||
6407 | 0)); | ||
6408 | res.Add(new LSL_Float(texface.Rotation)); | ||
6409 | } | ||
6410 | } | ||
6411 | break; | ||
6412 | |||
6413 | case (int)ScriptBaseClass.PRIM_COLOR: | ||
6414 | if (remain < 1) | ||
6415 | return res; | ||
6416 | |||
6417 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
6418 | |||
6419 | tex = m_host.Shape.Textures; | ||
6420 | Color4 texcolor; | ||
6421 | if (face == ScriptBaseClass.ALL_SIDES) | ||
6422 | { | ||
6423 | for (face = 0 ; face < GetNumberOfSides(m_host) ; face++) | ||
6424 | { | ||
6425 | texcolor = tex.GetFace((uint)face).RGBA; | ||
6426 | res.Add(new LSL_Vector(texcolor.R, | ||
6427 | texcolor.G, | ||
6428 | texcolor.B)); | ||
6429 | res.Add(new LSL_Float(texcolor.A)); | ||
6430 | } | ||
6431 | } | ||
6432 | else | ||
6433 | { | ||
6434 | texcolor = tex.GetFace((uint)face).RGBA; | ||
6435 | res.Add(new LSL_Vector(texcolor.R, | ||
6436 | texcolor.G, | ||
6437 | texcolor.B)); | ||
6438 | res.Add(new LSL_Float(texcolor.A)); | ||
6439 | } | ||
6440 | break; | ||
6441 | |||
6442 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | ||
6443 | // TODO-------------- | ||
6444 | if (remain < 1) | ||
6445 | return res; | ||
6446 | |||
6447 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
6448 | |||
6449 | res.Add(new LSL_Integer(0)); | ||
6450 | res.Add(new LSL_Integer(0)); | ||
6451 | break; | ||
6452 | |||
6453 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | ||
6454 | // TODO-------------- | ||
6455 | if (remain < 1) | ||
6456 | return res; | ||
6457 | |||
6458 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
6459 | |||
6460 | res.Add(new LSL_Integer(0)); | ||
6461 | break; | ||
6462 | |||
6463 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: | ||
6464 | PrimitiveBaseShape shape = m_host.Shape; | ||
6465 | |||
6466 | if (shape.FlexiEntry) | ||
6467 | res.Add(new LSL_Integer(1)); // active | ||
6468 | else | ||
6469 | res.Add(new LSL_Integer(0)); | ||
6470 | res.Add(new LSL_Integer(shape.FlexiSoftness));// softness | ||
6471 | res.Add(new LSL_Float(shape.FlexiGravity)); // gravity | ||
6472 | res.Add(new LSL_Float(shape.FlexiDrag)); // friction | ||
6473 | res.Add(new LSL_Float(shape.FlexiWind)); // wind | ||
6474 | res.Add(new LSL_Float(shape.FlexiTension)); // tension | ||
6475 | res.Add(new LSL_Vector(shape.FlexiForceX, // force | ||
6476 | shape.FlexiForceY, | ||
6477 | shape.FlexiForceZ)); | ||
6478 | break; | ||
6479 | |||
6480 | case (int)ScriptBaseClass.PRIM_TEXGEN: | ||
6481 | // TODO-------------- | ||
6482 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) | ||
6483 | if (remain < 1) | ||
6484 | return res; | ||
6485 | |||
6486 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
6487 | |||
6488 | res.Add(new LSL_Integer(0)); | ||
6489 | break; | ||
6490 | |||
6491 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: | ||
6492 | shape = m_host.Shape; | ||
6493 | |||
6494 | if (shape.LightEntry) | ||
6495 | res.Add(new LSL_Integer(1)); // active | ||
6496 | else | ||
6497 | res.Add(new LSL_Integer(0)); | ||
6498 | res.Add(new LSL_Vector(shape.LightColorR, // color | ||
6499 | shape.LightColorG, | ||
6500 | shape.LightColorB)); | ||
6501 | res.Add(new LSL_Float(shape.LightIntensity)); // intensity | ||
6502 | res.Add(new LSL_Float(shape.LightRadius)); // radius | ||
6503 | res.Add(new LSL_Float(shape.LightFalloff)); // falloff | ||
6504 | break; | ||
6505 | |||
6506 | case (int)ScriptBaseClass.PRIM_GLOW: | ||
6507 | // TODO-------------- | ||
6508 | if (remain < 1) | ||
6509 | return res; | ||
6510 | |||
6511 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
6512 | |||
6513 | res.Add(new LSL_Float(0)); | ||
6514 | break; | ||
6515 | } | ||
6516 | } | ||
6517 | return res; | ||
6518 | } | ||
6519 | |||
6520 | // <remarks> | ||
6521 | // <para> | ||
6522 | // The .NET definition of base 64 is: | ||
6523 | // <list> | ||
6524 | // <item> | ||
6525 | // Significant: A-Z a-z 0-9 + - | ||
6526 | // </item> | ||
6527 | // <item> | ||
6528 | // Whitespace: \t \n \r ' ' | ||
6529 | // </item> | ||
6530 | // <item> | ||
6531 | // Valueless: = | ||
6532 | // </item> | ||
6533 | // <item> | ||
6534 | // End-of-string: \0 or '==' | ||
6535 | // </item> | ||
6536 | // </list> | ||
6537 | // </para> | ||
6538 | // <para> | ||
6539 | // Each point in a base-64 string represents | ||
6540 | // a 6 bit value. A 32-bit integer can be | ||
6541 | // represented using 6 characters (with some | ||
6542 | // redundancy). | ||
6543 | // </para> | ||
6544 | // <para> | ||
6545 | // LSL requires a base64 string to be 8 | ||
6546 | // characters in length. LSL also uses '/' | ||
6547 | // rather than '-' (MIME compliant). | ||
6548 | // </para> | ||
6549 | // <para> | ||
6550 | // RFC 1341 used as a reference (as specified | ||
6551 | // by the SecondLife Wiki). | ||
6552 | // </para> | ||
6553 | // <para> | ||
6554 | // SL do not record any kind of exception for | ||
6555 | // these functions, so the string to integer | ||
6556 | // conversion returns '0' if an invalid | ||
6557 | // character is encountered during conversion. | ||
6558 | // </para> | ||
6559 | // <para> | ||
6560 | // References | ||
6561 | // <list> | ||
6562 | // <item> | ||
6563 | // http://lslwiki.net/lslwiki/wakka.php?wakka=Base64 | ||
6564 | // </item> | ||
6565 | // <item> | ||
6566 | // </item> | ||
6567 | // </list> | ||
6568 | // </para> | ||
6569 | // </remarks> | ||
6570 | |||
6571 | // <summary> | ||
6572 | // Table for converting 6-bit integers into | ||
6573 | // base-64 characters | ||
6574 | // </summary> | ||
6575 | |||
6576 | private static readonly char[] i2ctable = | ||
6577 | { | ||
6578 | 'A','B','C','D','E','F','G','H', | ||
6579 | 'I','J','K','L','M','N','O','P', | ||
6580 | 'Q','R','S','T','U','V','W','X', | ||
6581 | 'Y','Z', | ||
6582 | 'a','b','c','d','e','f','g','h', | ||
6583 | 'i','j','k','l','m','n','o','p', | ||
6584 | 'q','r','s','t','u','v','w','x', | ||
6585 | 'y','z', | ||
6586 | '0','1','2','3','4','5','6','7', | ||
6587 | '8','9', | ||
6588 | '+','/' | ||
6589 | }; | ||
6590 | |||
6591 | // <summary> | ||
6592 | // Table for converting base-64 characters | ||
6593 | // into 6-bit integers. | ||
6594 | // </summary> | ||
6595 | |||
6596 | private static readonly int[] c2itable = | ||
6597 | { | ||
6598 | -1,-1,-1,-1,-1,-1,-1,-1, // 0x | ||
6599 | -1,-1,-1,-1,-1,-1,-1,-1, | ||
6600 | -1,-1,-1,-1,-1,-1,-1,-1, // 1x | ||
6601 | -1,-1,-1,-1,-1,-1,-1,-1, | ||
6602 | -1,-1,-1,-1,-1,-1,-1,-1, // 2x | ||
6603 | -1,-1,-1,63,-1,-1,-1,64, | ||
6604 | 53,54,55,56,57,58,59,60, // 3x | ||
6605 | 61,62,-1,-1,-1,0,-1,-1, | ||
6606 | -1,1,2,3,4,5,6,7, // 4x | ||
6607 | 8,9,10,11,12,13,14,15, | ||
6608 | 16,17,18,19,20,21,22,23, // 5x | ||
6609 | 24,25,26,-1,-1,-1,-1,-1, | ||
6610 | -1,27,28,29,30,31,32,33, // 6x | ||
6611 | 34,35,36,37,38,39,40,41, | ||
6612 | 42,43,44,45,46,47,48,49, // 7x | ||
6613 | 50,51,52,-1,-1,-1,-1,-1, | ||
6614 | -1,-1,-1,-1,-1,-1,-1,-1, // 8x | ||
6615 | -1,-1,-1,-1,-1,-1,-1,-1, | ||
6616 | -1,-1,-1,-1,-1,-1,-1,-1, // 9x | ||
6617 | -1,-1,-1,-1,-1,-1,-1,-1, | ||
6618 | -1,-1,-1,-1,-1,-1,-1,-1, // Ax | ||
6619 | -1,-1,-1,-1,-1,-1,-1,-1, | ||
6620 | -1,-1,-1,-1,-1,-1,-1,-1, // Bx | ||
6621 | -1,-1,-1,-1,-1,-1,-1,-1, | ||
6622 | -1,-1,-1,-1,-1,-1,-1,-1, // Cx | ||
6623 | -1,-1,-1,-1,-1,-1,-1,-1, | ||
6624 | -1,-1,-1,-1,-1,-1,-1,-1, // Dx | ||
6625 | -1,-1,-1,-1,-1,-1,-1,-1, | ||
6626 | -1,-1,-1,-1,-1,-1,-1,-1, // Ex | ||
6627 | -1,-1,-1,-1,-1,-1,-1,-1, | ||
6628 | -1,-1,-1,-1,-1,-1,-1,-1, // Fx | ||
6629 | -1,-1,-1,-1,-1,-1,-1,-1 | ||
6630 | }; | ||
6631 | |||
6632 | // <summary> | ||
6633 | // Converts a 32-bit integer into a Base64 | ||
6634 | // character string. Base64 character strings | ||
6635 | // are always 8 characters long. All iinteger | ||
6636 | // values are acceptable. | ||
6637 | // </summary> | ||
6638 | // <param name="number"> | ||
6639 | // 32-bit integer to be converted. | ||
6640 | // </param> | ||
6641 | // <returns> | ||
6642 | // 8 character string. The 1st six characters | ||
6643 | // contain the encoded number, the last two | ||
6644 | // characters are padded with "=". | ||
6645 | // </returns> | ||
6646 | |||
6647 | public LSL_String llIntegerToBase64(int number) | ||
6648 | { | ||
6649 | // uninitialized string | ||
6650 | |||
6651 | char[] imdt = new char[8]; | ||
6652 | |||
6653 | m_host.AddScriptLPS(1); | ||
6654 | |||
6655 | // Manually unroll the loop | ||
6656 | |||
6657 | imdt[7] = '='; | ||
6658 | imdt[6] = '='; | ||
6659 | imdt[5] = i2ctable[number<<4 & 0x3F]; | ||
6660 | imdt[4] = i2ctable[number>>2 & 0x3F]; | ||
6661 | imdt[3] = i2ctable[number>>8 & 0x3F]; | ||
6662 | imdt[2] = i2ctable[number>>14 & 0x3F]; | ||
6663 | imdt[1] = i2ctable[number>>20 & 0x3F]; | ||
6664 | imdt[0] = i2ctable[number>>26 & 0x3F]; | ||
6665 | |||
6666 | return new string(imdt); | ||
6667 | } | ||
6668 | |||
6669 | // <summary> | ||
6670 | // Converts an eight character base-64 string | ||
6671 | // into a 32-bit integer. | ||
6672 | // </summary> | ||
6673 | // <param name="str"> | ||
6674 | // 8 characters string to be converted. Other | ||
6675 | // length strings return zero. | ||
6676 | // </param> | ||
6677 | // <returns> | ||
6678 | // Returns an integer representing the | ||
6679 | // encoded value providedint he 1st 6 | ||
6680 | // characters of the string. | ||
6681 | // </returns> | ||
6682 | // <remarks> | ||
6683 | // This is coded to behave like LSL's | ||
6684 | // implementation (I think), based upon the | ||
6685 | // information available at the Wiki. | ||
6686 | // If more than 8 characters are supplied, | ||
6687 | // zero is returned. | ||
6688 | // If a NULL string is supplied, zero will | ||
6689 | // be returned. | ||
6690 | // If fewer than 6 characters are supplied, then | ||
6691 | // the answer will reflect a partial | ||
6692 | // accumulation. | ||
6693 | // <para> | ||
6694 | // The 6-bit segments are | ||
6695 | // extracted left-to-right in big-endian mode, | ||
6696 | // which means that segment 6 only contains the | ||
6697 | // two low-order bits of the 32 bit integer as | ||
6698 | // its high order 2 bits. A short string therefore | ||
6699 | // means loss of low-order information. E.g. | ||
6700 | // | ||
6701 | // |<---------------------- 32-bit integer ----------------------->|<-Pad->| | ||
6702 | // |<--Byte 0----->|<--Byte 1----->|<--Byte 2----->|<--Byte 3----->|<-Pad->| | ||
6703 | // |3|3|2|2|2|2|2|2|2|2|2|2|1|1|1|1|1|1|1|1|1|1| | | | | | | | | | |P|P|P|P| | ||
6704 | // |1|0|9|8|7|6|5|4|3|2|1|0|9|8|7|6|5|4|3|2|1|0|9|8|7|6|5|4|3|2|1|0|P|P|P|P| | ||
6705 | // | str[0] | str[1] | str[2] | str[3] | str[4] | str[6] | | ||
6706 | // | ||
6707 | // </para> | ||
6708 | // </remarks> | ||
6709 | |||
6710 | public LSL_Integer llBase64ToInteger(string str) | ||
6711 | { | ||
6712 | int number = 0; | ||
6713 | int digit; | ||
6714 | |||
6715 | m_host.AddScriptLPS(1); | ||
6716 | |||
6717 | // Require a well-fromed base64 string | ||
6718 | |||
6719 | if (str.Length > 8) | ||
6720 | return 0; | ||
6721 | |||
6722 | // The loop is unrolled in the interests | ||
6723 | // of performance and simple necessity. | ||
6724 | // | ||
6725 | // MUST find 6 digits to be well formed | ||
6726 | // -1 == invalid | ||
6727 | // 0 == padding | ||
6728 | |||
6729 | if ((digit=c2itable[str[0]])<=0) | ||
6730 | { | ||
6731 | return digit<0?(int)0:number; | ||
6732 | } | ||
6733 | number += --digit<<26; | ||
6734 | |||
6735 | if ((digit=c2itable[str[1]])<=0) | ||
6736 | { | ||
6737 | return digit<0?(int)0:number; | ||
6738 | } | ||
6739 | number += --digit<<20; | ||
6740 | |||
6741 | if ((digit=c2itable[str[2]])<=0) | ||
6742 | { | ||
6743 | return digit<0?(int)0:number; | ||
6744 | } | ||
6745 | number += --digit<<14; | ||
6746 | |||
6747 | if ((digit=c2itable[str[3]])<=0) | ||
6748 | { | ||
6749 | return digit<0?(int)0:number; | ||
6750 | } | ||
6751 | number += --digit<<8; | ||
6752 | |||
6753 | if ((digit=c2itable[str[4]])<=0) | ||
6754 | { | ||
6755 | return digit<0?(int)0:number; | ||
6756 | } | ||
6757 | number += --digit<<2; | ||
6758 | |||
6759 | if ((digit=c2itable[str[5]])<=0) | ||
6760 | { | ||
6761 | return digit<0?(int)0:number; | ||
6762 | } | ||
6763 | number += --digit>>4; | ||
6764 | |||
6765 | // ignore trailing padding | ||
6766 | |||
6767 | return number; | ||
6768 | } | ||
6769 | |||
6770 | public LSL_Float llGetGMTclock() | ||
6771 | { | ||
6772 | m_host.AddScriptLPS(1); | ||
6773 | return DateTime.UtcNow.TimeOfDay.TotalSeconds; | ||
6774 | } | ||
6775 | |||
6776 | public LSL_String llGetSimulatorHostname() | ||
6777 | { | ||
6778 | m_host.AddScriptLPS(1); | ||
6779 | return System.Environment.MachineName; | ||
6780 | } | ||
6781 | |||
6782 | public void llSetLocalRot(LSL_Rotation rot) | ||
6783 | { | ||
6784 | m_host.AddScriptLPS(1); | ||
6785 | m_host.RotationOffset = new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s); | ||
6786 | // ScriptSleep(200); | ||
6787 | } | ||
6788 | |||
6789 | // <summary> | ||
6790 | // Scan the string supplied in 'src' and | ||
6791 | // tokenize it based upon two sets of | ||
6792 | // tokenizers provided in two lists, | ||
6793 | // separators and spacers. | ||
6794 | // </summary> | ||
6795 | // | ||
6796 | // <remarks> | ||
6797 | // Separators demarcate tokens and are | ||
6798 | // elided as they are encountered. Spacers | ||
6799 | // also demarcate tokens, but are themselves | ||
6800 | // retained as tokens. | ||
6801 | // | ||
6802 | // Both separators and spacers may be arbitrarily | ||
6803 | // long strings. i.e. ":::". | ||
6804 | // | ||
6805 | // The function returns an ordered list | ||
6806 | // representing the tokens found in the supplied | ||
6807 | // sources string. If two successive tokenizers | ||
6808 | // are encountered, then a NULL entry is added | ||
6809 | // to the list. | ||
6810 | // | ||
6811 | // It is a precondition that the source and | ||
6812 | // toekizer lisst are non-null. If they are null, | ||
6813 | // then a null pointer exception will be thrown | ||
6814 | // while their lengths are being determined. | ||
6815 | // | ||
6816 | // A small amount of working memoryis required | ||
6817 | // of approximately 8*#tokenizers. | ||
6818 | // | ||
6819 | // There are many ways in which this function | ||
6820 | // can be implemented, this implementation is | ||
6821 | // fairly naive and assumes that when the | ||
6822 | // function is invooked with a short source | ||
6823 | // string and/or short lists of tokenizers, then | ||
6824 | // performance will not be an issue. | ||
6825 | // | ||
6826 | // In order to minimize the perofrmance | ||
6827 | // effects of long strings, or large numbers | ||
6828 | // of tokeizers, the function skips as far as | ||
6829 | // possible whenever a toekenizer is found, | ||
6830 | // and eliminates redundant tokenizers as soon | ||
6831 | // as is possible. | ||
6832 | // | ||
6833 | // The implementation tries to avoid any copying | ||
6834 | // of arrays or other objects. | ||
6835 | // </remarks> | ||
6836 | |||
6837 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) | ||
6838 | { | ||
6839 | int beginning = 0; | ||
6840 | int srclen = src.Length; | ||
6841 | int seplen = separators.Length; | ||
6842 | object[] separray = separators.Data; | ||
6843 | int spclen = spacers.Length; | ||
6844 | object[] spcarray = spacers.Data; | ||
6845 | int mlen = seplen+spclen; | ||
6846 | |||
6847 | int[] offset = new int[mlen+1]; | ||
6848 | bool[] active = new bool[mlen]; | ||
6849 | |||
6850 | int best; | ||
6851 | int j; | ||
6852 | |||
6853 | // Initial capacity reduces resize cost | ||
6854 | |||
6855 | LSL_List tokens = new LSL_List(); | ||
6856 | |||
6857 | m_host.AddScriptLPS(1); | ||
6858 | |||
6859 | // All entries are initially valid | ||
6860 | |||
6861 | for (int i = 0; i < mlen; i++) | ||
6862 | active[i] = true; | ||
6863 | |||
6864 | offset[mlen] = srclen; | ||
6865 | |||
6866 | while (beginning < srclen) | ||
6867 | { | ||
6868 | |||
6869 | best = mlen; // as bad as it gets | ||
6870 | |||
6871 | // Scan for separators | ||
6872 | |||
6873 | for (j = 0; j < seplen; j++) | ||
6874 | { | ||
6875 | if (active[j]) | ||
6876 | { | ||
6877 | // scan all of the markers | ||
6878 | if ((offset[j] = src.IndexOf(separray[j].ToString(),beginning)) == -1) | ||
6879 | { | ||
6880 | // not present at all | ||
6881 | active[j] = false; | ||
6882 | } | ||
6883 | else | ||
6884 | { | ||
6885 | // present and correct | ||
6886 | if (offset[j] < offset[best]) | ||
6887 | { | ||
6888 | // closest so far | ||
6889 | best = j; | ||
6890 | if (offset[best] == beginning) | ||
6891 | break; | ||
6892 | } | ||
6893 | } | ||
6894 | } | ||
6895 | } | ||
6896 | |||
6897 | // Scan for spacers | ||
6898 | |||
6899 | if (offset[best] != beginning) | ||
6900 | { | ||
6901 | for (j = seplen; (j < mlen) && (offset[best] > beginning); j++) | ||
6902 | { | ||
6903 | if (active[j]) | ||
6904 | { | ||
6905 | // scan all of the markers | ||
6906 | if ((offset[j] = src.IndexOf(spcarray[j-seplen].ToString(), beginning)) == -1) | ||
6907 | { | ||
6908 | // not present at all | ||
6909 | active[j] = false; | ||
6910 | } | ||
6911 | else | ||
6912 | { | ||
6913 | // present and correct | ||
6914 | if (offset[j] < offset[best]) | ||
6915 | { | ||
6916 | // closest so far | ||
6917 | best = j; | ||
6918 | } | ||
6919 | } | ||
6920 | } | ||
6921 | } | ||
6922 | } | ||
6923 | |||
6924 | // This is the normal exit from the scanning loop | ||
6925 | |||
6926 | if (best == mlen) | ||
6927 | { | ||
6928 | // no markers were found on this pass | ||
6929 | // so we're pretty much done | ||
6930 | tokens.Add(src.Substring(beginning, srclen - beginning)); | ||
6931 | break; | ||
6932 | } | ||
6933 | |||
6934 | // Otherwise we just add the newly delimited token | ||
6935 | // and recalculate where the search should continue. | ||
6936 | |||
6937 | tokens.Add(src.Substring(beginning,offset[best]-beginning)); | ||
6938 | |||
6939 | if (best < seplen) | ||
6940 | { | ||
6941 | beginning = offset[best] + (separray[best].ToString()).Length; | ||
6942 | } | ||
6943 | else | ||
6944 | { | ||
6945 | beginning = offset[best] + (spcarray[best - seplen].ToString()).Length; | ||
6946 | tokens.Add(spcarray[best - seplen]); | ||
6947 | } | ||
6948 | } | ||
6949 | |||
6950 | // This an awkward an not very intuitive boundary case. If the | ||
6951 | // last substring is a tokenizer, then there is an implied trailing | ||
6952 | // null list entry. Hopefully the single comparison will not be too | ||
6953 | // arduous. Alternatively the 'break' could be replced with a return | ||
6954 | // but that's shabby programming. | ||
6955 | |||
6956 | if (beginning == srclen) | ||
6957 | { | ||
6958 | if (srclen != 0) | ||
6959 | tokens.Add(""); | ||
6960 | } | ||
6961 | |||
6962 | return tokens; | ||
6963 | } | ||
6964 | |||
6965 | public LSL_Integer llGetObjectPermMask(int mask) | ||
6966 | { | ||
6967 | m_host.AddScriptLPS(1); | ||
6968 | |||
6969 | int permmask = 0; | ||
6970 | |||
6971 | if (mask == ScriptBaseClass.MASK_BASE)//0 | ||
6972 | { | ||
6973 | permmask = (int)m_host.BaseMask; | ||
6974 | } | ||
6975 | |||
6976 | else if (mask == ScriptBaseClass.MASK_OWNER)//1 | ||
6977 | { | ||
6978 | permmask = (int)m_host.OwnerMask; | ||
6979 | } | ||
6980 | |||
6981 | else if (mask == ScriptBaseClass.MASK_GROUP)//2 | ||
6982 | { | ||
6983 | permmask = (int)m_host.GroupMask; | ||
6984 | } | ||
6985 | |||
6986 | else if (mask == ScriptBaseClass.MASK_EVERYONE)//3 | ||
6987 | { | ||
6988 | permmask = (int)m_host.EveryoneMask; | ||
6989 | } | ||
6990 | |||
6991 | else if (mask == ScriptBaseClass.MASK_NEXT)//4 | ||
6992 | { | ||
6993 | permmask = (int)m_host.NextOwnerMask; | ||
6994 | } | ||
6995 | |||
6996 | return permmask; | ||
6997 | } | ||
6998 | |||
6999 | public void llSetObjectPermMask(int mask, int value) | ||
7000 | { | ||
7001 | m_host.AddScriptLPS(1); | ||
7002 | IConfigSource config = new IniConfigSource(Application.iniFilePath); | ||
7003 | if (config.Configs["XEngine"] == null) | ||
7004 | config.AddConfig("XEngine"); | ||
7005 | |||
7006 | if (config.Configs["XEngine"].GetBoolean("AllowGodFunctions", false)) | ||
7007 | { | ||
7008 | if (World.ExternalChecks.ExternalChecksCanRunConsoleCommand(m_host.OwnerID)) | ||
7009 | { | ||
7010 | if (mask == ScriptBaseClass.MASK_BASE)//0 | ||
7011 | { | ||
7012 | m_host.BaseMask = (uint)value; | ||
7013 | } | ||
7014 | |||
7015 | else if (mask == ScriptBaseClass.MASK_OWNER)//1 | ||
7016 | { | ||
7017 | m_host.OwnerMask = (uint)value; | ||
7018 | } | ||
7019 | |||
7020 | else if (mask == ScriptBaseClass.MASK_GROUP)//2 | ||
7021 | { | ||
7022 | m_host.GroupMask = (uint)value; | ||
7023 | } | ||
7024 | |||
7025 | else if (mask == ScriptBaseClass.MASK_EVERYONE)//3 | ||
7026 | { | ||
7027 | m_host.EveryoneMask = (uint)value; | ||
7028 | } | ||
7029 | |||
7030 | else if (mask == ScriptBaseClass.MASK_NEXT)//4 | ||
7031 | { | ||
7032 | m_host.NextOwnerMask = (uint)value; | ||
7033 | } | ||
7034 | } | ||
7035 | } | ||
7036 | } | ||
7037 | |||
7038 | public LSL_Integer llGetInventoryPermMask(string item, int mask) | ||
7039 | { | ||
7040 | m_host.AddScriptLPS(1); | ||
7041 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
7042 | { | ||
7043 | if (inv.Value.Name == item) | ||
7044 | { | ||
7045 | switch (mask) | ||
7046 | { | ||
7047 | case 0: | ||
7048 | return (int)inv.Value.BasePermissions; | ||
7049 | case 1: | ||
7050 | return (int)inv.Value.CurrentPermissions; | ||
7051 | case 2: | ||
7052 | return (int)inv.Value.GroupPermissions; | ||
7053 | case 3: | ||
7054 | return (int)inv.Value.EveryonePermissions; | ||
7055 | case 4: | ||
7056 | return (int)inv.Value.NextPermissions; | ||
7057 | } | ||
7058 | } | ||
7059 | } | ||
7060 | return -1; | ||
7061 | } | ||
7062 | |||
7063 | public void llSetInventoryPermMask(string item, int mask, int value) | ||
7064 | { | ||
7065 | m_host.AddScriptLPS(1); | ||
7066 | NotImplemented("llSetInventoryPermMask"); | ||
7067 | } | ||
7068 | |||
7069 | public LSL_String llGetInventoryCreator(string item) | ||
7070 | { | ||
7071 | m_host.AddScriptLPS(1); | ||
7072 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
7073 | { | ||
7074 | if (inv.Value.Name == item) | ||
7075 | { | ||
7076 | return inv.Value.CreatorID.ToString(); | ||
7077 | } | ||
7078 | } | ||
7079 | llSay(0, "No item name '" + item + "'"); | ||
7080 | return String.Empty; | ||
7081 | } | ||
7082 | |||
7083 | public void llOwnerSay(string msg) | ||
7084 | { | ||
7085 | m_host.AddScriptLPS(1); | ||
7086 | |||
7087 | World.SimChatBroadcast(Utils.StringToBytes(msg), ChatTypeEnum.Owner, 0, m_host.AbsolutePosition, m_host.Name, m_host.UUID, false); | ||
7088 | // IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); | ||
7089 | // wComm.DeliverMessage(ChatTypeEnum.Owner, 0, m_host.Name, m_host.UUID, msg); | ||
7090 | } | ||
7091 | |||
7092 | public LSL_String llRequestSimulatorData(string simulator, int data) | ||
7093 | { | ||
7094 | try | ||
7095 | { | ||
7096 | m_host.AddScriptLPS(1); | ||
7097 | |||
7098 | string reply = String.Empty; | ||
7099 | |||
7100 | RegionInfo info = m_ScriptEngine.World.RequestClosestRegion(simulator); | ||
7101 | |||
7102 | switch (data) | ||
7103 | { | ||
7104 | case 5: // DATA_SIM_POS | ||
7105 | if (info == null) | ||
7106 | { | ||
7107 | // ScriptSleep(1000); | ||
7108 | return UUID.Zero.ToString(); | ||
7109 | } | ||
7110 | reply = new LSL_Vector( | ||
7111 | info.RegionLocX * Constants.RegionSize, | ||
7112 | info.RegionLocY * Constants.RegionSize, | ||
7113 | 0).ToString(); | ||
7114 | break; | ||
7115 | case 6: // DATA_SIM_STATUS | ||
7116 | if (info != null) | ||
7117 | reply = "up"; // Duh! | ||
7118 | else | ||
7119 | reply = "unknown"; | ||
7120 | break; | ||
7121 | case 7: // DATA_SIM_RATING | ||
7122 | if (info == null) | ||
7123 | { | ||
7124 | // ScriptSleep(1000); | ||
7125 | return UUID.Zero.ToString(); | ||
7126 | } | ||
7127 | int access = info.RegionSettings.Maturity; | ||
7128 | if (access == 0) | ||
7129 | reply = "PG"; | ||
7130 | else if (access == 1) | ||
7131 | reply = "MATURE"; | ||
7132 | else | ||
7133 | reply = "UNKNOWN"; | ||
7134 | break; | ||
7135 | case 128: // SIM_RELEASE | ||
7136 | reply = m_ScriptEngine.World.GetSimulatorVersion(); | ||
7137 | break; | ||
7138 | default: | ||
7139 | // ScriptSleep(1000); | ||
7140 | return UUID.Zero.ToString(); // Raise no event | ||
7141 | } | ||
7142 | UUID rq = UUID.Random(); | ||
7143 | |||
7144 | UUID tid = AsyncCommands. | ||
7145 | DataserverPlugin.RegisterRequest(m_localID, m_itemID, rq.ToString()); | ||
7146 | |||
7147 | AsyncCommands. | ||
7148 | DataserverPlugin.DataserverReply(rq.ToString(), reply); | ||
7149 | |||
7150 | // ScriptSleep(1000); | ||
7151 | return tid.ToString(); | ||
7152 | } | ||
7153 | catch(Exception e) | ||
7154 | { | ||
7155 | Console.WriteLine(e.ToString()); | ||
7156 | return UUID.Zero.ToString(); | ||
7157 | } | ||
7158 | } | ||
7159 | |||
7160 | public void llForceMouselook(int mouselook) | ||
7161 | { | ||
7162 | m_host.AddScriptLPS(1); | ||
7163 | m_host.SetForceMouselook(mouselook != 0); | ||
7164 | } | ||
7165 | |||
7166 | public LSL_Float llGetObjectMass(string id) | ||
7167 | { | ||
7168 | m_host.AddScriptLPS(1); | ||
7169 | UUID key = new UUID(); | ||
7170 | if (UUID.TryParse(id, out key)) | ||
7171 | { | ||
7172 | try | ||
7173 | { | ||
7174 | SceneObjectPart obj = World.GetSceneObjectPart(World.Entities[key].LocalId); | ||
7175 | if (obj != null) | ||
7176 | return (double)obj.GetMass(); | ||
7177 | // the object is null so the key is for an avatar | ||
7178 | ScenePresence avatar = World.GetScenePresence(key); | ||
7179 | if (avatar != null) | ||
7180 | if (avatar.IsChildAgent) | ||
7181 | // reference http://www.lslwiki.net/lslwiki/wakka.php?wakka=llGetObjectMass | ||
7182 | // child agents have a mass of 1.0 | ||
7183 | return 1; | ||
7184 | else | ||
7185 | return (double)avatar.PhysicsActor.Mass; | ||
7186 | } | ||
7187 | catch (KeyNotFoundException) | ||
7188 | { | ||
7189 | return 0; // The Object/Agent not in the region so just return zero | ||
7190 | } | ||
7191 | } | ||
7192 | return 0; | ||
7193 | } | ||
7194 | |||
7195 | /// <summary> | ||
7196 | /// illListReplaceList removes the sub-list defined by the inclusive indices | ||
7197 | /// start and end and inserts the src list in its place. The inclusive | ||
7198 | /// nature of the indices means that at least one element must be deleted | ||
7199 | /// if the indices are within the bounds of the existing list. I.e. 2,2 | ||
7200 | /// will remove the element at index 2 and replace it with the source | ||
7201 | /// list. Both indices may be negative, with the usual interpretation. An | ||
7202 | /// interesting case is where end is lower than start. As these indices | ||
7203 | /// bound the list to be removed, then 0->end, and start->lim are removed | ||
7204 | /// and the source list is added as a suffix. | ||
7205 | /// </summary> | ||
7206 | |||
7207 | public LSL_List llListReplaceList(LSL_List dest, LSL_List src, int start, int end) | ||
7208 | { | ||
7209 | LSL_List pref = null; | ||
7210 | |||
7211 | m_host.AddScriptLPS(1); | ||
7212 | |||
7213 | // Note that although we have normalized, both | ||
7214 | // indices could still be negative. | ||
7215 | if (start < 0) | ||
7216 | { | ||
7217 | start = start+dest.Length; | ||
7218 | } | ||
7219 | |||
7220 | if (end < 0) | ||
7221 | { | ||
7222 | end = end+dest.Length; | ||
7223 | } | ||
7224 | // The comventional case, remove a sequence starting with | ||
7225 | // start and ending with end. And then insert the source | ||
7226 | // list. | ||
7227 | if (start <= end) | ||
7228 | { | ||
7229 | // If greater than zero, then there is going to be a | ||
7230 | // surviving prefix. Otherwise the inclusive nature | ||
7231 | // of the indices mean that we're going to add the | ||
7232 | // source list as a prefix. | ||
7233 | if (start > 0) | ||
7234 | { | ||
7235 | pref = dest.GetSublist(0,start-1); | ||
7236 | // Only add a suffix if there is something | ||
7237 | // beyond the end index (it's inclusive too). | ||
7238 | if (end + 1 < dest.Length) | ||
7239 | { | ||
7240 | return pref + src + dest.GetSublist(end + 1, -1); | ||
7241 | } | ||
7242 | else | ||
7243 | { | ||
7244 | return pref + src; | ||
7245 | } | ||
7246 | } | ||
7247 | // If start is less than or equal to zero, then | ||
7248 | // the new list is simply a prefix. We still need to | ||
7249 | // figure out any necessary surgery to the destination | ||
7250 | // based upon end. Note that if end exceeds the upper | ||
7251 | // bound in this case, the entire destination list | ||
7252 | // is removed. | ||
7253 | else | ||
7254 | { | ||
7255 | if (end + 1 < dest.Length) | ||
7256 | { | ||
7257 | return src + dest.GetSublist(end + 1, -1); | ||
7258 | } | ||
7259 | else | ||
7260 | { | ||
7261 | return src; | ||
7262 | } | ||
7263 | } | ||
7264 | } | ||
7265 | // Finally, if start > end, we strip away a prefix and | ||
7266 | // a suffix, to leave the list that sits <between> ens | ||
7267 | // and start, and then tag on the src list. AT least | ||
7268 | // that's my interpretation. We can get sublist to do | ||
7269 | // this for us. Note that one, or both of the indices | ||
7270 | // might have been negative. | ||
7271 | else | ||
7272 | { | ||
7273 | return dest.GetSublist(end + 1, start - 1) + src; | ||
7274 | } | ||
7275 | } | ||
7276 | |||
7277 | public void llLoadURL(string avatar_id, string message, string url) | ||
7278 | { | ||
7279 | m_host.AddScriptLPS(1); | ||
7280 | UUID avatarId = new UUID(avatar_id); | ||
7281 | m_ScriptEngine.World.SendUrlToUser(avatarId, m_host.Name, m_host.UUID, m_host.ObjectOwner, false, message, | ||
7282 | url); | ||
7283 | // ScriptSleep(10000); | ||
7284 | } | ||
7285 | |||
7286 | public void llParcelMediaCommandList(LSL_List commandList) | ||
7287 | { | ||
7288 | //TO DO: Implement the missing commands | ||
7289 | //PARCEL_MEDIA_COMMAND_STOP Stop the media stream and go back to the first frame. | ||
7290 | //PARCEL_MEDIA_COMMAND_PAUSE Pause the media stream (stop playing but stay on current frame). | ||
7291 | //PARCEL_MEDIA_COMMAND_PLAY Start the media stream playing from the current frame and stop when the end is reached. | ||
7292 | //PARCEL_MEDIA_COMMAND_LOOP Start the media stream playing from the current frame. When the end is reached, loop to the beginning and continue. | ||
7293 | //PARCEL_MEDIA_COMMAND_TEXTURE key uuid Use this to get or set the parcel's media texture. | ||
7294 | //PARCEL_MEDIA_COMMAND_URL string url Used to get or set the parcel's media url. | ||
7295 | //PARCEL_MEDIA_COMMAND_TIME float time Move a media stream to a specific time. | ||
7296 | //PARCEL_MEDIA_COMMAND_AGENT key uuid Applies the media command to the specified agent only. | ||
7297 | //PARCEL_MEDIA_COMMAND_UNLOAD Completely unloads the movie and restores the original texture. | ||
7298 | //PARCEL_MEDIA_COMMAND_AUTO_ALIGN integer boolean Sets the parcel option 'Auto scale content'. | ||
7299 | //PARCEL_MEDIA_COMMAND_TYPE string mime_type Use this to get or set the parcel media MIME type (e.g. "text/html"). (1.19.1 RC0 or later) | ||
7300 | //PARCEL_MEDIA_COMMAND_SIZE integer x, integer y Use this to get or set the parcel media pixel resolution. (1.19.1 RC0 or later) | ||
7301 | //PARCEL_MEDIA_COMMAND_DESC string desc Use this to get or set the parcel media description. (1.19.1 RC0 or later) | ||
7302 | //PARCEL_MEDIA_COMMAND_LOOP_SET float loop Use this to get or set the parcel's media loop duration. (1.19.1 RC0 or later) | ||
7303 | m_host.AddScriptLPS(1); | ||
7304 | for (int i = 0; i < commandList.Data.Length; i++) | ||
7305 | { | ||
7306 | switch ((ParcelMediaCommandEnum)commandList.Data[i]) | ||
7307 | { | ||
7308 | case ParcelMediaCommandEnum.Play: | ||
7309 | List<ScenePresence> scenePresencePlayList = World.GetScenePresences(); | ||
7310 | foreach (ScenePresence agent in scenePresencePlayList) | ||
7311 | { | ||
7312 | if (!agent.IsChildAgent) | ||
7313 | { | ||
7314 | agent.ControllingClient.SendParcelMediaCommand((uint)(4), ParcelMediaCommandEnum.Play, 0); | ||
7315 | } | ||
7316 | } | ||
7317 | break; | ||
7318 | case ParcelMediaCommandEnum.Stop: | ||
7319 | List<ScenePresence> scenePresenceStopList = World.GetScenePresences(); | ||
7320 | foreach (ScenePresence agent in scenePresenceStopList) | ||
7321 | { | ||
7322 | if (!agent.IsChildAgent) | ||
7323 | { | ||
7324 | agent.ControllingClient.SendParcelMediaCommand((uint)(4), ParcelMediaCommandEnum.Stop, 0); | ||
7325 | } | ||
7326 | } | ||
7327 | break; | ||
7328 | case ParcelMediaCommandEnum.Pause: | ||
7329 | List<ScenePresence> scenePresencePauseList = World.GetScenePresences(); | ||
7330 | foreach (ScenePresence agent in scenePresencePauseList) | ||
7331 | { | ||
7332 | if (!agent.IsChildAgent) | ||
7333 | { | ||
7334 | agent.ControllingClient.SendParcelMediaCommand((uint)(4), ParcelMediaCommandEnum.Pause, 0); | ||
7335 | } | ||
7336 | } | ||
7337 | break; | ||
7338 | |||
7339 | case ParcelMediaCommandEnum.Url: | ||
7340 | if ((i + 1) < commandList.Length) | ||
7341 | { | ||
7342 | if (commandList.Data[i + 1] is string) | ||
7343 | { | ||
7344 | UUID landowner = World.GetLandOwner(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y); | ||
7345 | |||
7346 | if (landowner == UUID.Zero) | ||
7347 | { | ||
7348 | return; | ||
7349 | } | ||
7350 | |||
7351 | if (landowner != m_host.ObjectOwner) | ||
7352 | { | ||
7353 | return; | ||
7354 | } | ||
7355 | |||
7356 | World.SetLandMediaURL(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, (string)commandList.GetLSLStringItem(i + 1)); | ||
7357 | |||
7358 | List<ScenePresence> scenePresenceList = World.GetScenePresences(); | ||
7359 | LandData landData = World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y); | ||
7360 | //Send an update of the mediaURL to all the clients that are in the parcel | ||
7361 | foreach (ScenePresence agent in scenePresenceList) | ||
7362 | { | ||
7363 | if (!agent.IsChildAgent) | ||
7364 | { | ||
7365 | //Send parcel media update to the client | ||
7366 | agent.ControllingClient.SendParcelMediaUpdate(landData.MediaURL, landData.MediaID, landData.MediaAutoScale, "", landData.Description, 0, 0, 1); | ||
7367 | } | ||
7368 | } | ||
7369 | |||
7370 | } | ||
7371 | i++; | ||
7372 | } | ||
7373 | break; | ||
7374 | default: | ||
7375 | ParcelMediaCommandEnum mediaCommandEnum = ParcelMediaCommandEnum.Url; | ||
7376 | NotImplemented("llParcelMediaCommandList parameter do not supported yet: " + Enum.Parse(mediaCommandEnum.GetType(), commandList.Data[i].ToString()).ToString()); | ||
7377 | break; | ||
7378 | }//end switch | ||
7379 | |||
7380 | } | ||
7381 | // ScriptSleep(2000); | ||
7382 | } | ||
7383 | |||
7384 | public LSL_List llParcelMediaQuery(LSL_List aList) | ||
7385 | { | ||
7386 | m_host.AddScriptLPS(1); | ||
7387 | LSL_List list = new LSL_List(); | ||
7388 | //TO DO: make the implementation for the missing commands | ||
7389 | //PARCEL_MEDIA_COMMAND_TEXTURE key uuid Use this to get or set the parcel's media texture. | ||
7390 | //PARCEL_MEDIA_COMMAND_URL string url Used to get or set the parcel's media url. | ||
7391 | //PARCEL_MEDIA_COMMAND_TYPE string mime_type Use this to get or set the parcel media MIME type (e.g. "text/html"). (1.19.1 RC0 or later) | ||
7392 | //PARCEL_MEDIA_COMMAND_SIZE integer x, integer y Use this to get or set the parcel media pixel resolution. (1.19.1 RC0 or later) | ||
7393 | //PARCEL_MEDIA_COMMAND_DESC string desc Use this to get or set the parcel media description. (1.19.1 RC0 or later) | ||
7394 | //PARCEL_MEDIA_COMMAND_LOOP_SET float loop Use this to get or set the parcel's media loop duration. (1.19.1 RC0 or later) | ||
7395 | for (int i = 0; i < aList.Data.Length; i++) | ||
7396 | { | ||
7397 | |||
7398 | if (aList.Data[i] != null) | ||
7399 | { | ||
7400 | switch ((ParcelMediaCommandEnum) aList.Data[i]) | ||
7401 | { | ||
7402 | case ParcelMediaCommandEnum.Url: | ||
7403 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL)); | ||
7404 | break; | ||
7405 | case ParcelMediaCommandEnum.Desc: | ||
7406 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).Description)); | ||
7407 | break; | ||
7408 | case ParcelMediaCommandEnum.Texture: | ||
7409 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaID.ToString())); | ||
7410 | break; | ||
7411 | default: | ||
7412 | ParcelMediaCommandEnum mediaCommandEnum = ParcelMediaCommandEnum.Url; | ||
7413 | NotImplemented("llParcelMediaQuery parameter do not supported yet: " + Enum.Parse(mediaCommandEnum.GetType() , aList.Data[i].ToString()).ToString()); | ||
7414 | break; | ||
7415 | } | ||
7416 | |||
7417 | } | ||
7418 | } | ||
7419 | // ScriptSleep(2000); | ||
7420 | return list; | ||
7421 | } | ||
7422 | |||
7423 | public LSL_Integer llModPow(int a, int b, int c) | ||
7424 | { | ||
7425 | m_host.AddScriptLPS(1); | ||
7426 | Int64 tmp = 0; | ||
7427 | Math.DivRem(Convert.ToInt64(Math.Pow(a, b)), c, out tmp); | ||
7428 | // ScriptSleep(1000); | ||
7429 | return Convert.ToInt32(tmp); | ||
7430 | } | ||
7431 | |||
7432 | public LSL_Integer llGetInventoryType(string name) | ||
7433 | { | ||
7434 | m_host.AddScriptLPS(1); | ||
7435 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
7436 | { | ||
7437 | if (inv.Value.Name == name) | ||
7438 | { | ||
7439 | return inv.Value.InvType; | ||
7440 | } | ||
7441 | } | ||
7442 | return -1; | ||
7443 | } | ||
7444 | |||
7445 | public void llSetPayPrice(int price, LSL_List quick_pay_buttons) | ||
7446 | { | ||
7447 | m_host.AddScriptLPS(1); | ||
7448 | |||
7449 | if (quick_pay_buttons.Data.Length < 4) | ||
7450 | { | ||
7451 | LSLError("List must have at least 4 elements"); | ||
7452 | return; | ||
7453 | } | ||
7454 | m_host.ParentGroup.RootPart.PayPrice[0]=price; | ||
7455 | |||
7456 | m_host.ParentGroup.RootPart.PayPrice[1]=(LSL_Integer)quick_pay_buttons.Data[0]; | ||
7457 | m_host.ParentGroup.RootPart.PayPrice[2]=(LSL_Integer)quick_pay_buttons.Data[1]; | ||
7458 | m_host.ParentGroup.RootPart.PayPrice[3]=(LSL_Integer)quick_pay_buttons.Data[2]; | ||
7459 | m_host.ParentGroup.RootPart.PayPrice[4]=(LSL_Integer)quick_pay_buttons.Data[3]; | ||
7460 | m_host.ParentGroup.HasGroupChanged = true; | ||
7461 | } | ||
7462 | |||
7463 | public LSL_Vector llGetCameraPos() | ||
7464 | { | ||
7465 | m_host.AddScriptLPS(1); | ||
7466 | UUID invItemID=InventorySelf(); | ||
7467 | if (invItemID == UUID.Zero) | ||
7468 | return new LSL_Vector(); | ||
7469 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | ||
7470 | return new LSL_Vector(); | ||
7471 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) | ||
7472 | { | ||
7473 | ShoutError("No permissions to track the camera"); | ||
7474 | return new LSL_Vector(); | ||
7475 | } | ||
7476 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | ||
7477 | if (presence != null) | ||
7478 | { | ||
7479 | LSL_Vector pos = new LSL_Vector(presence.CameraPosition.X, presence.CameraPosition.Y, presence.CameraPosition.Z); | ||
7480 | return pos; | ||
7481 | } | ||
7482 | return new LSL_Vector(); | ||
7483 | } | ||
7484 | |||
7485 | public LSL_Rotation llGetCameraRot() | ||
7486 | { | ||
7487 | m_host.AddScriptLPS(1); | ||
7488 | NotImplemented("llGetCameraRot"); | ||
7489 | return new LSL_Rotation(); | ||
7490 | } | ||
7491 | |||
7492 | public void llSetPrimURL() | ||
7493 | { | ||
7494 | m_host.AddScriptLPS(1); | ||
7495 | NotImplemented("llSetPrimURL"); | ||
7496 | // ScriptSleep(2000); | ||
7497 | } | ||
7498 | |||
7499 | public void llRefreshPrimURL() | ||
7500 | { | ||
7501 | m_host.AddScriptLPS(1); | ||
7502 | NotImplemented("llRefreshPrimURL"); | ||
7503 | // ScriptSleep(20000); | ||
7504 | } | ||
7505 | |||
7506 | public LSL_String llEscapeURL(string url) | ||
7507 | { | ||
7508 | m_host.AddScriptLPS(1); | ||
7509 | try | ||
7510 | { | ||
7511 | return Uri.EscapeUriString(url); | ||
7512 | } | ||
7513 | catch (Exception ex) | ||
7514 | { | ||
7515 | return "llEscapeURL: " + ex.ToString(); | ||
7516 | } | ||
7517 | } | ||
7518 | |||
7519 | public LSL_String llUnescapeURL(string url) | ||
7520 | { | ||
7521 | m_host.AddScriptLPS(1); | ||
7522 | try | ||
7523 | { | ||
7524 | return Uri.UnescapeDataString(url); | ||
7525 | } | ||
7526 | catch (Exception ex) | ||
7527 | { | ||
7528 | return "llUnescapeURL: " + ex.ToString(); | ||
7529 | } | ||
7530 | } | ||
7531 | |||
7532 | public void llMapDestination(string simname, LSL_Vector pos, LSL_Vector look_at) | ||
7533 | { | ||
7534 | m_host.AddScriptLPS(1); | ||
7535 | NotImplemented("llMapDestination"); | ||
7536 | // ScriptSleep(1000); | ||
7537 | } | ||
7538 | |||
7539 | public void llAddToLandBanList(string avatar, double hours) | ||
7540 | { | ||
7541 | m_host.AddScriptLPS(1); | ||
7542 | UUID key; | ||
7543 | LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData; | ||
7544 | if (land.OwnerID == m_host.OwnerID) | ||
7545 | { | ||
7546 | ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); | ||
7547 | if (UUID.TryParse(avatar, out key)) | ||
7548 | { | ||
7549 | entry.AgentID = key; | ||
7550 | entry.Flags = ParcelManager.AccessList.Ban; | ||
7551 | entry.Time = DateTime.Now.AddHours(hours); | ||
7552 | land.ParcelAccessList.Add(entry); | ||
7553 | } | ||
7554 | } | ||
7555 | // ScriptSleep(100); | ||
7556 | } | ||
7557 | |||
7558 | public void llRemoveFromLandPassList(string avatar) | ||
7559 | { | ||
7560 | m_host.AddScriptLPS(1); | ||
7561 | UUID key; | ||
7562 | LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData; | ||
7563 | if (land.OwnerID == m_host.OwnerID) | ||
7564 | { | ||
7565 | if (UUID.TryParse(avatar, out key)) | ||
7566 | { | ||
7567 | foreach (ParcelManager.ParcelAccessEntry entry in land.ParcelAccessList) | ||
7568 | { | ||
7569 | if (entry.AgentID == key && entry.Flags == ParcelManager.AccessList.Access) | ||
7570 | { | ||
7571 | land.ParcelAccessList.Remove(entry); | ||
7572 | break; | ||
7573 | } | ||
7574 | } | ||
7575 | } | ||
7576 | } | ||
7577 | // ScriptSleep(100); | ||
7578 | } | ||
7579 | |||
7580 | public void llRemoveFromLandBanList(string avatar) | ||
7581 | { | ||
7582 | m_host.AddScriptLPS(1); | ||
7583 | UUID key; | ||
7584 | LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData; | ||
7585 | if (land.OwnerID == m_host.OwnerID) | ||
7586 | { | ||
7587 | if (UUID.TryParse(avatar, out key)) | ||
7588 | { | ||
7589 | foreach (ParcelManager.ParcelAccessEntry entry in land.ParcelAccessList) | ||
7590 | { | ||
7591 | if (entry.AgentID == key && entry.Flags == ParcelManager.AccessList.Ban) | ||
7592 | { | ||
7593 | land.ParcelAccessList.Remove(entry); | ||
7594 | break; | ||
7595 | } | ||
7596 | } | ||
7597 | } | ||
7598 | } | ||
7599 | // ScriptSleep(100); | ||
7600 | } | ||
7601 | |||
7602 | public void llSetCameraParams(LSL_List rules) | ||
7603 | { | ||
7604 | m_host.AddScriptLPS(1); | ||
7605 | |||
7606 | // our key in the object we are in | ||
7607 | UUID invItemID=InventorySelf(); | ||
7608 | if (invItemID == UUID.Zero) return; | ||
7609 | |||
7610 | // the object we are in | ||
7611 | UUID objectID = m_host.ParentUUID; | ||
7612 | if (objectID == UUID.Zero) return; | ||
7613 | |||
7614 | // we need the permission first, to know which avatar we want to set the camera for | ||
7615 | UUID agentID = m_host.TaskInventory[invItemID].PermsGranter; | ||
7616 | if (agentID == UUID.Zero) return; | ||
7617 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return; | ||
7618 | |||
7619 | ScenePresence presence = World.GetScenePresence(agentID); | ||
7620 | |||
7621 | // we are not interested in child-agents | ||
7622 | if (presence.IsChildAgent) return; | ||
7623 | |||
7624 | SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); | ||
7625 | object[] data = rules.Data; | ||
7626 | for (int i = 0; i < data.Length; ++i) { | ||
7627 | int type = Convert.ToInt32(data[i++].ToString()); | ||
7628 | if (i >= data.Length) break; // odd number of entries => ignore the last | ||
7629 | |||
7630 | // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) | ||
7631 | switch (type) { | ||
7632 | case ScriptBaseClass.CAMERA_FOCUS: | ||
7633 | case ScriptBaseClass.CAMERA_FOCUS_OFFSET: | ||
7634 | case ScriptBaseClass.CAMERA_POSITION: | ||
7635 | LSL_Vector v = (LSL_Vector)data[i]; | ||
7636 | parameters.Add(type + 1, (float)v.x); | ||
7637 | parameters.Add(type + 2, (float)v.y); | ||
7638 | parameters.Add(type + 3, (float)v.z); | ||
7639 | break; | ||
7640 | default: | ||
7641 | // TODO: clean that up as soon as the implicit casts are in | ||
7642 | if (data[i] is LSL_Float) | ||
7643 | parameters.Add(type, (float)((LSL_Float)data[i]).value); | ||
7644 | else if (data[i] is LSL_Integer) | ||
7645 | parameters.Add(type, (float)((LSL_Integer)data[i]).value); | ||
7646 | else parameters.Add(type, Convert.ToSingle(data[i])); | ||
7647 | break; | ||
7648 | } | ||
7649 | } | ||
7650 | if (parameters.Count > 0) presence.ControllingClient.SendSetFollowCamProperties(objectID, parameters); | ||
7651 | } | ||
7652 | |||
7653 | public void llClearCameraParams() | ||
7654 | { | ||
7655 | m_host.AddScriptLPS(1); | ||
7656 | |||
7657 | // our key in the object we are in | ||
7658 | UUID invItemID=InventorySelf(); | ||
7659 | if (invItemID == UUID.Zero) return; | ||
7660 | |||
7661 | // the object we are in | ||
7662 | UUID objectID = m_host.ParentUUID; | ||
7663 | if (objectID == UUID.Zero) return; | ||
7664 | |||
7665 | // we need the permission first, to know which avatar we want to clear the camera for | ||
7666 | UUID agentID = m_host.TaskInventory[invItemID].PermsGranter; | ||
7667 | if (agentID == UUID.Zero) return; | ||
7668 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return; | ||
7669 | |||
7670 | ScenePresence presence = World.GetScenePresence(agentID); | ||
7671 | |||
7672 | // we are not interested in child-agents | ||
7673 | if (presence.IsChildAgent) return; | ||
7674 | |||
7675 | presence.ControllingClient.SendClearFollowCamProperties(objectID); | ||
7676 | } | ||
7677 | |||
7678 | public LSL_Float llListStatistics(int operation, LSL_List src) | ||
7679 | { | ||
7680 | m_host.AddScriptLPS(1); | ||
7681 | LSL_List nums = LSL_List.ToDoubleList(src); | ||
7682 | switch (operation) | ||
7683 | { | ||
7684 | case ScriptBaseClass.LIST_STAT_RANGE: | ||
7685 | return nums.Range(); | ||
7686 | case ScriptBaseClass.LIST_STAT_MIN: | ||
7687 | return nums.Min(); | ||
7688 | case ScriptBaseClass.LIST_STAT_MAX: | ||
7689 | return nums.Max(); | ||
7690 | case ScriptBaseClass.LIST_STAT_MEAN: | ||
7691 | return nums.Mean(); | ||
7692 | case ScriptBaseClass.LIST_STAT_MEDIAN: | ||
7693 | return nums.Median(); | ||
7694 | case ScriptBaseClass.LIST_STAT_NUM_COUNT: | ||
7695 | return nums.NumericLength(); | ||
7696 | case ScriptBaseClass.LIST_STAT_STD_DEV: | ||
7697 | return nums.StdDev(); | ||
7698 | case ScriptBaseClass.LIST_STAT_SUM: | ||
7699 | return nums.Sum(); | ||
7700 | case ScriptBaseClass.LIST_STAT_SUM_SQUARES: | ||
7701 | return nums.SumSqrs(); | ||
7702 | case ScriptBaseClass.LIST_STAT_GEOMETRIC_MEAN: | ||
7703 | return nums.GeometricMean(); | ||
7704 | case ScriptBaseClass.LIST_STAT_HARMONIC_MEAN: | ||
7705 | return nums.HarmonicMean(); | ||
7706 | default: | ||
7707 | return 0.0; | ||
7708 | } | ||
7709 | } | ||
7710 | |||
7711 | public LSL_Integer llGetUnixTime() | ||
7712 | { | ||
7713 | m_host.AddScriptLPS(1); | ||
7714 | return Util.UnixTimeSinceEpoch(); | ||
7715 | } | ||
7716 | |||
7717 | public LSL_Integer llGetParcelFlags(LSL_Vector pos) | ||
7718 | { | ||
7719 | m_host.AddScriptLPS(1); | ||
7720 | return (int)World.LandChannel.GetLandObject((float)pos.x, (float)pos.y).landData.Flags; | ||
7721 | } | ||
7722 | |||
7723 | public LSL_Integer llGetRegionFlags() | ||
7724 | { | ||
7725 | m_host.AddScriptLPS(1); | ||
7726 | IEstateModule estate = World.RequestModuleInterface<IEstateModule>(); | ||
7727 | if (estate == null) | ||
7728 | return 67108864; | ||
7729 | return (int)estate.GetRegionFlags(); | ||
7730 | } | ||
7731 | |||
7732 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) | ||
7733 | { | ||
7734 | m_host.AddScriptLPS(1); | ||
7735 | string ret = String.Empty; | ||
7736 | string src1 = llBase64ToString(str1); | ||
7737 | string src2 = llBase64ToString(str2); | ||
7738 | int c = 0; | ||
7739 | for (int i = 0; i < src1.Length; i++) | ||
7740 | { | ||
7741 | ret += src1[i] ^ src2[c]; | ||
7742 | |||
7743 | c++; | ||
7744 | if (c >= src2.Length) | ||
7745 | c = 0; | ||
7746 | } | ||
7747 | return llStringToBase64(ret); | ||
7748 | } | ||
7749 | |||
7750 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) | ||
7751 | { | ||
7752 | // Partial implementation: support for parameter flags needed | ||
7753 | // see http://wiki.secondlife.com/wiki/LlHTTPRequest | ||
7754 | // parameter flags support are implemented in ScriptsHttpRequests.cs | ||
7755 | // in StartHttpRequest | ||
7756 | |||
7757 | m_host.AddScriptLPS(1); | ||
7758 | IHttpRequests httpScriptMod = | ||
7759 | m_ScriptEngine.World.RequestModuleInterface<IHttpRequests>(); | ||
7760 | List<string> param = new List<string>(); | ||
7761 | foreach (object o in parameters.Data) | ||
7762 | { | ||
7763 | param.Add(o.ToString()); | ||
7764 | } | ||
7765 | |||
7766 | Vector3 position = m_host.AbsolutePosition; | ||
7767 | Vector3 velocity = m_host.Velocity; | ||
7768 | Quaternion rotation = m_host.RotationOffset; | ||
7769 | ScenePresence scenePresence = World.GetScenePresence(m_host.ObjectOwner); | ||
7770 | RegionInfo regionInfo = World.RegionInfo; | ||
7771 | |||
7772 | Dictionary<string, string> httpHeaders = new Dictionary<string, string>(); | ||
7773 | |||
7774 | httpHeaders["X-SecondLife-Shard"] = "OpenSim"; | ||
7775 | httpHeaders["X-SecondLife-Object-Name"] = m_host.Name; | ||
7776 | httpHeaders["X-SecondLife-Object-Key"] = m_itemID.ToString(); | ||
7777 | httpHeaders["X-SecondLife-Region"] = string.Format("{0} ({1}, {2})", regionInfo.RegionName, regionInfo.RegionLocX, regionInfo.RegionLocY); | ||
7778 | httpHeaders["X-SecondLife-Local-Position"] = string.Format("({0:0.000000}, {1:0.000000}, {2:0.000000})", position.X, position.Y, position.Z); | ||
7779 | httpHeaders["X-SecondLife-Local-Velocity"] = string.Format("({0:0.000000}, {1:0.000000}, {2:0.000000})", velocity.X, velocity.Y, velocity.Z); | ||
7780 | httpHeaders["X-SecondLife-Local-Rotation"] = string.Format("({0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000})", rotation.X, rotation.Y, rotation.Z, rotation.W); | ||
7781 | httpHeaders["X-SecondLife-Owner-Name"] = scenePresence == null ? string.Empty : scenePresence.ControllingClient.Name; | ||
7782 | httpHeaders["X-SecondLife-Owner-Key"] = m_host.ObjectOwner.ToString(); | ||
7783 | |||
7784 | UUID reqID = httpScriptMod. | ||
7785 | StartHttpRequest(m_localID, m_itemID, url, param, httpHeaders, body); | ||
7786 | |||
7787 | if (reqID != UUID.Zero) | ||
7788 | return reqID.ToString(); | ||
7789 | else | ||
7790 | return null; | ||
7791 | } | ||
7792 | |||
7793 | public void llResetLandBanList() | ||
7794 | { | 146 | { |
7795 | m_host.AddScriptLPS(1); | 147 | UUID item; |
7796 | LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData; | ||
7797 | if (land.OwnerID == m_host.OwnerID) | ||
7798 | { | ||
7799 | foreach (ParcelManager.ParcelAccessEntry entry in land.ParcelAccessList) | ||
7800 | { | ||
7801 | if (entry.Flags == ParcelManager.AccessList.Ban) | ||
7802 | { | ||
7803 | land.ParcelAccessList.Remove(entry); | ||
7804 | } | ||
7805 | } | ||
7806 | } | ||
7807 | // ScriptSleep(100); | ||
7808 | } | ||
7809 | 148 | ||
7810 | public void llResetLandPassList() | ||
7811 | { | ||
7812 | m_host.AddScriptLPS(1); | 149 | m_host.AddScriptLPS(1); |
7813 | LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData; | ||
7814 | if (land.OwnerID == m_host.OwnerID) | ||
7815 | { | ||
7816 | foreach (ParcelManager.ParcelAccessEntry entry in land.ParcelAccessList) | ||
7817 | { | ||
7818 | if (entry.Flags == ParcelManager.AccessList.Access) | ||
7819 | { | ||
7820 | land.ParcelAccessList.Remove(entry); | ||
7821 | } | ||
7822 | } | ||
7823 | } | ||
7824 | // ScriptSleep(100); | ||
7825 | } | ||
7826 | |||
7827 | public LSL_Integer llGetParcelPrimCount(LSL_Vector pos, int category, int sim_wide) | ||
7828 | { | ||
7829 | m_host.AddScriptLPS(1); | ||
7830 | |||
7831 | LandData land = World.GetLandData((float)pos.x, (float)pos.y); | ||
7832 | |||
7833 | if (land == null) | ||
7834 | { | ||
7835 | return 0; | ||
7836 | } | ||
7837 | 150 | ||
151 | if ((item = ScriptByName(name)) != UUID.Zero) | ||
152 | m_ScriptEngineDirect.ResetScript(item); | ||
7838 | else | 153 | else |
7839 | { | 154 | ShoutError("llResetOtherScript: script "+name+" not found"); |
7840 | if (sim_wide == 1) | ||
7841 | { | ||
7842 | if (category == 0) | ||
7843 | { | ||
7844 | return land.SimwidePrims; | ||
7845 | } | ||
7846 | |||
7847 | else | ||
7848 | { | ||
7849 | //public int simwideArea = 0; | ||
7850 | return 0; | ||
7851 | } | ||
7852 | } | ||
7853 | |||
7854 | else | ||
7855 | { | ||
7856 | if (category == 0)//Total Prims | ||
7857 | { | ||
7858 | return 0;//land. | ||
7859 | } | ||
7860 | |||
7861 | else if (category == 1)//Owner Prims | ||
7862 | { | ||
7863 | return land.OwnerPrims; | ||
7864 | } | ||
7865 | |||
7866 | else if (category == 2)//Group Prims | ||
7867 | { | ||
7868 | return land.GroupPrims; | ||
7869 | } | ||
7870 | |||
7871 | else if (category == 3)//Other Prims | ||
7872 | { | ||
7873 | return land.OtherPrims; | ||
7874 | } | ||
7875 | |||
7876 | else if (category == 4)//Selected | ||
7877 | { | ||
7878 | return land.SelectedPrims; | ||
7879 | } | ||
7880 | |||
7881 | else if (category == 5)//Temp | ||
7882 | { | ||
7883 | return 0;//land. | ||
7884 | } | ||
7885 | } | ||
7886 | } | ||
7887 | return 0; | ||
7888 | } | 155 | } |
7889 | 156 | ||
7890 | public LSL_List llGetParcelPrimOwners(LSL_Vector pos) | 157 | public void llResetScript() |
7891 | { | 158 | { |
7892 | m_host.AddScriptLPS(1); | 159 | m_host.AddScriptLPS(1); |
7893 | LandObject land = (LandObject)World.LandChannel.GetLandObject((float)pos.x, (float)pos.y); | 160 | m_ScriptEngineDirect.ApiResetScript(m_itemID); |
7894 | LSL_List ret = new LSL_List(); | 161 | throw new EventAbortException(); |
7895 | if (land != null) | ||
7896 | { | ||
7897 | foreach (KeyValuePair<UUID, int> d in land.getLandObjectOwners()) | ||
7898 | { | ||
7899 | ret.Add(d.Key.ToString()); | ||
7900 | ret.Add(d.Value); | ||
7901 | } | ||
7902 | } | ||
7903 | // ScriptSleep(2000); | ||
7904 | return ret; | ||
7905 | } | 162 | } |
7906 | 163 | ||
7907 | public LSL_Integer llGetObjectPrimCount(string object_id) | 164 | public void llSetScriptState(string name, int run) |
7908 | { | 165 | { |
7909 | m_host.AddScriptLPS(1); | 166 | UUID item; |
7910 | SceneObjectPart part = World.GetSceneObjectPart(new UUID(object_id)); | ||
7911 | if (part == null) | ||
7912 | { | ||
7913 | return 0; | ||
7914 | } | ||
7915 | else | ||
7916 | { | ||
7917 | return part.ParentGroup.Children.Count; | ||
7918 | } | ||
7919 | } | ||
7920 | 167 | ||
7921 | public LSL_Integer llGetParcelMaxPrims(LSL_Vector pos, int sim_wide) | ||
7922 | { | ||
7923 | m_host.AddScriptLPS(1); | 168 | m_host.AddScriptLPS(1); |
7924 | // Alondria: This currently just is utilizing the normal grid's 0.22 prims/m2 calculation | ||
7925 | // Which probably will be irrelevent in OpenSim.... | ||
7926 | LandData land = World.GetLandData((float)pos.x, (float)pos.y); | ||
7927 | |||
7928 | float bonusfactor = (float)World.RegionInfo.RegionSettings.ObjectBonus; | ||
7929 | 169 | ||
7930 | if (land == null) | 170 | // These functions are supposed to be robust, |
7931 | { | 171 | // so get the state one step at a time. |
7932 | return 0; | ||
7933 | } | ||
7934 | 172 | ||
7935 | if (sim_wide == 1) | 173 | if ((item = ScriptByName(name)) != UUID.Zero) |
7936 | { | 174 | { |
7937 | decimal v = land.SimwideArea * (decimal)(0.22) * (decimal)bonusfactor; | 175 | m_ScriptEngineDirect.SetScriptState(item, run == 0 ? false : true); |
7938 | |||
7939 | return (int)v; | ||
7940 | } | 176 | } |
7941 | |||
7942 | else | 177 | else |
7943 | { | 178 | { |
7944 | decimal v = land.Area * (decimal)(0.22) * (decimal)bonusfactor; | 179 | ShoutError("llSetScriptState: script "+name+" not found"); |
7945 | |||
7946 | return (int)v; | ||
7947 | } | ||
7948 | |||
7949 | } | ||
7950 | |||
7951 | public LSL_List llGetParcelDetails(LSL_Vector pos, LSL_List param) | ||
7952 | { | ||
7953 | m_host.AddScriptLPS(1); | ||
7954 | LandData land = World.GetLandData((float)pos.x, (float)pos.y); | ||
7955 | if (land == null) | ||
7956 | { | ||
7957 | return new LSL_List(0); | ||
7958 | } | ||
7959 | LSL_List ret = new LSL_List(); | ||
7960 | foreach (object o in param.Data) | ||
7961 | { | ||
7962 | switch (o.ToString()) | ||
7963 | { | ||
7964 | case "0": | ||
7965 | ret = ret + new LSL_List(land.Name); | ||
7966 | break; | ||
7967 | case "1": | ||
7968 | ret = ret + new LSL_List(land.Description); | ||
7969 | break; | ||
7970 | case "2": | ||
7971 | ret = ret + new LSL_List(land.OwnerID.ToString()); | ||
7972 | break; | ||
7973 | case "3": | ||
7974 | ret = ret + new LSL_List(land.GroupID.ToString()); | ||
7975 | break; | ||
7976 | case "4": | ||
7977 | ret = ret + new LSL_List(land.Area); | ||
7978 | break; | ||
7979 | default: | ||
7980 | ret = ret + new LSL_List(0); | ||
7981 | break; | ||
7982 | } | ||
7983 | } | ||
7984 | return ret; | ||
7985 | } | ||
7986 | |||
7987 | public void llSetLinkTexture(int linknumber, string texture, int face) | ||
7988 | { | ||
7989 | m_host.AddScriptLPS(1); | ||
7990 | |||
7991 | if (m_host.ParentGroup == null) | ||
7992 | return; | ||
7993 | |||
7994 | SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknumber); | ||
7995 | |||
7996 | if (part == null) | ||
7997 | return; | ||
7998 | |||
7999 | SetTexture(part, texture, face); | ||
8000 | // ScriptSleep(200); | ||
8001 | } | ||
8002 | |||
8003 | public LSL_String llStringTrim(string src, int type) | ||
8004 | { | ||
8005 | m_host.AddScriptLPS(1); | ||
8006 | if (type == (int)ScriptBaseClass.STRING_TRIM_HEAD) { return src.TrimStart(); } | ||
8007 | if (type == (int)ScriptBaseClass.STRING_TRIM_TAIL) { return src.TrimEnd(); } | ||
8008 | if (type == (int)ScriptBaseClass.STRING_TRIM) { return src.Trim(); } | ||
8009 | return src; | ||
8010 | } | ||
8011 | |||
8012 | public LSL_List llGetObjectDetails(string id, LSL_List args) | ||
8013 | { | ||
8014 | m_host.AddScriptLPS(1); | ||
8015 | LSL_List ret = new LSL_List(); | ||
8016 | UUID key = new UUID(); | ||
8017 | if (UUID.TryParse(id, out key)) | ||
8018 | { | ||
8019 | ScenePresence av = World.GetScenePresence(key); | ||
8020 | |||
8021 | if (av != null) | ||
8022 | { | ||
8023 | foreach (object o in args.Data) | ||
8024 | { | ||
8025 | switch (o.ToString()) | ||
8026 | { | ||
8027 | case "1": | ||
8028 | ret.Add(av.Firstname + " " + av.Lastname); | ||
8029 | break; | ||
8030 | case "2": | ||
8031 | ret.Add(""); | ||
8032 | break; | ||
8033 | case "3": | ||
8034 | ret.Add(new LSL_Vector((double)av.AbsolutePosition.X, (double)av.AbsolutePosition.Y, (double)av.AbsolutePosition.Z)); | ||
8035 | break; | ||
8036 | case "4": | ||
8037 | ret.Add(new LSL_Rotation((double)av.Rotation.X, (double)av.Rotation.Y, (double)av.Rotation.Z, (double)av.Rotation.W)); | ||
8038 | break; | ||
8039 | case "5": | ||
8040 | ret.Add(new LSL_Vector(av.Velocity.X, av.Velocity.Y, av.Velocity.Z)); | ||
8041 | break; | ||
8042 | case "6": | ||
8043 | ret.Add(id); | ||
8044 | break; | ||
8045 | case "7": | ||
8046 | ret.Add(UUID.Zero.ToString()); | ||
8047 | break; | ||
8048 | case "8": | ||
8049 | ret.Add(UUID.Zero.ToString()); | ||
8050 | break; | ||
8051 | } | ||
8052 | } | ||
8053 | return ret; | ||
8054 | } | ||
8055 | SceneObjectPart obj = World.GetSceneObjectPart(key); | ||
8056 | if (obj != null) | ||
8057 | { | ||
8058 | foreach (object o in args.Data) | ||
8059 | { | ||
8060 | switch (o.ToString()) | ||
8061 | { | ||
8062 | case "1": | ||
8063 | ret.Add(obj.Name); | ||
8064 | break; | ||
8065 | case "2": | ||
8066 | ret.Add(obj.Description); | ||
8067 | break; | ||
8068 | case "3": | ||
8069 | ret.Add(new LSL_Vector(obj.AbsolutePosition.X, obj.AbsolutePosition.Y, obj.AbsolutePosition.Z)); | ||
8070 | break; | ||
8071 | case "4": | ||
8072 | ret.Add(new LSL_Rotation(obj.RotationOffset.X, obj.RotationOffset.Y, obj.RotationOffset.Z, obj.RotationOffset.W)); | ||
8073 | break; | ||
8074 | case "5": | ||
8075 | ret.Add(new LSL_Vector(obj.Velocity.X, obj.Velocity.Y, obj.Velocity.Z)); | ||
8076 | break; | ||
8077 | case "6": | ||
8078 | ret.Add(obj.OwnerID.ToString()); | ||
8079 | break; | ||
8080 | case "7": | ||
8081 | ret.Add(obj.GroupID.ToString()); | ||
8082 | break; | ||
8083 | case "8": | ||
8084 | ret.Add(obj.CreatorID.ToString()); | ||
8085 | break; | ||
8086 | } | ||
8087 | } | ||
8088 | return ret; | ||
8089 | } | ||
8090 | } | ||
8091 | return new LSL_List(); | ||
8092 | } | ||
8093 | |||
8094 | |||
8095 | internal UUID ScriptByName(string name) | ||
8096 | { | ||
8097 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
8098 | { | ||
8099 | if (item.Type == 10 && item.Name == name) | ||
8100 | return item.ItemID; | ||
8101 | } | ||
8102 | return UUID.Zero; | ||
8103 | } | ||
8104 | |||
8105 | internal void ShoutError(string msg) | ||
8106 | { | ||
8107 | llShout(ScriptBaseClass.DEBUG_CHANNEL, msg); | ||
8108 | } | ||
8109 | |||
8110 | internal void NotImplemented(string command) | ||
8111 | { | ||
8112 | if (throwErrorOnNotImplemented) | ||
8113 | throw new NotImplementedException("Command not implemented: " + command); | ||
8114 | } | ||
8115 | |||
8116 | internal void Deprecated(string command) | ||
8117 | { | ||
8118 | throw new Exception("Command deprecated: " + command); | ||
8119 | } | ||
8120 | |||
8121 | internal void LSLError(string msg) | ||
8122 | { | ||
8123 | throw new Exception("LSL Runtime Error: " + msg); | ||
8124 | } | ||
8125 | |||
8126 | public delegate void AssetRequestCallback(UUID assetID, AssetBase asset); | ||
8127 | private void WithNotecard(UUID assetID, AssetRequestCallback cb) | ||
8128 | { | ||
8129 | World.AssetCache.GetAsset(assetID, delegate(UUID i, AssetBase a) { cb(i, a); }, false); | ||
8130 | } | ||
8131 | |||
8132 | public LSL_String llGetNumberOfNotecardLines(string name) | ||
8133 | { | ||
8134 | m_host.AddScriptLPS(1); | ||
8135 | |||
8136 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
8137 | { | ||
8138 | if (item.Type == 7 && item.Name == name) | ||
8139 | { | ||
8140 | UUID tid = AsyncCommands. | ||
8141 | DataserverPlugin.RegisterRequest(m_localID, | ||
8142 | m_itemID, item.AssetID.ToString()); | ||
8143 | if (NotecardCache.IsCached(item.AssetID)) | ||
8144 | { | ||
8145 | AsyncCommands. | ||
8146 | DataserverPlugin.DataserverReply(item.AssetID.ToString(), | ||
8147 | NotecardCache.GetLines(item.AssetID).ToString()); | ||
8148 | // ScriptSleep(100); | ||
8149 | return tid.ToString(); | ||
8150 | } | ||
8151 | WithNotecard(item.AssetID, delegate (UUID id, AssetBase a) | ||
8152 | { | ||
8153 | System.Text.ASCIIEncoding enc = | ||
8154 | new System.Text.ASCIIEncoding(); | ||
8155 | string data = enc.GetString(a.Data); | ||
8156 | //Console.WriteLine(data); | ||
8157 | NotecardCache.Cache(id, data); | ||
8158 | AsyncCommands. | ||
8159 | DataserverPlugin.DataserverReply(id.ToString(), | ||
8160 | NotecardCache.GetLines(id).ToString()); | ||
8161 | }); | ||
8162 | // ScriptSleep(100); | ||
8163 | return tid.ToString(); | ||
8164 | } | ||
8165 | } | ||
8166 | // if we got to here, we didn't find the notecard the script was asking for | ||
8167 | // => complain loudly, as specified by the LSL docs | ||
8168 | ShoutError("Notecard '" + name + "' could not be found."); | ||
8169 | |||
8170 | // ScriptSleep(100); | ||
8171 | return UUID.Zero.ToString(); | ||
8172 | } | ||
8173 | |||
8174 | public LSL_String llGetNotecardLine(string name, int line) | ||
8175 | { | ||
8176 | m_host.AddScriptLPS(1); | ||
8177 | |||
8178 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
8179 | { | ||
8180 | if (item.Type == 7 && item.Name == name) | ||
8181 | { | ||
8182 | UUID tid = AsyncCommands. | ||
8183 | DataserverPlugin.RegisterRequest(m_localID, | ||
8184 | m_itemID, item.AssetID.ToString()); | ||
8185 | |||
8186 | if (NotecardCache.IsCached(item.AssetID)) | ||
8187 | { | ||
8188 | AsyncCommands. | ||
8189 | DataserverPlugin.DataserverReply(item.AssetID.ToString(), | ||
8190 | NotecardCache.GetLine(item.AssetID, line)); | ||
8191 | // ScriptSleep(100); | ||
8192 | return tid.ToString(); | ||
8193 | } | ||
8194 | |||
8195 | WithNotecard(item.AssetID, delegate (UUID id, AssetBase a) | ||
8196 | { | ||
8197 | System.Text.ASCIIEncoding enc = | ||
8198 | new System.Text.ASCIIEncoding(); | ||
8199 | string data = enc.GetString(a.Data); | ||
8200 | //Console.WriteLine(data); | ||
8201 | NotecardCache.Cache(id, data); | ||
8202 | AsyncCommands. | ||
8203 | DataserverPlugin.DataserverReply(id.ToString(), | ||
8204 | NotecardCache.GetLine(id, line)); | ||
8205 | }); | ||
8206 | |||
8207 | // ScriptSleep(100); | ||
8208 | return tid.ToString(); | ||
8209 | } | ||
8210 | } | ||
8211 | |||
8212 | // if we got to here, we didn't find the notecard the script was asking for | ||
8213 | // => complain loudly, as specified by the LSL docs | ||
8214 | ShoutError("Notecard '" + name + "' could not be found."); | ||
8215 | |||
8216 | // ScriptSleep(100); | ||
8217 | return UUID.Zero.ToString(); | ||
8218 | } | ||
8219 | |||
8220 | } | ||
8221 | |||
8222 | public class NotecardCache | ||
8223 | { | ||
8224 | private class Notecard | ||
8225 | { | ||
8226 | public string[] text; | ||
8227 | public DateTime lastRef; | ||
8228 | } | ||
8229 | |||
8230 | private static Dictionary<UUID, Notecard> m_Notecards = | ||
8231 | new Dictionary<UUID, Notecard>(); | ||
8232 | |||
8233 | public static void Cache(UUID assetID, string text) | ||
8234 | { | ||
8235 | CacheCheck(); | ||
8236 | |||
8237 | lock (m_Notecards) | ||
8238 | { | ||
8239 | if (m_Notecards.ContainsKey(assetID)) | ||
8240 | return; | ||
8241 | |||
8242 | Notecard nc = new Notecard(); | ||
8243 | nc.lastRef = DateTime.Now; | ||
8244 | nc.text = ParseText(text.Replace("\r", "").Split('\n')); | ||
8245 | m_Notecards[assetID] = nc; | ||
8246 | } | ||
8247 | } | ||
8248 | |||
8249 | private static string[] ParseText(string[] input) | ||
8250 | { | ||
8251 | int idx = 0; | ||
8252 | int level = 0; | ||
8253 | List<string> output = new List<string>(); | ||
8254 | string[] words; | ||
8255 | |||
8256 | while (idx < input.Length) | ||
8257 | { | ||
8258 | if (input[idx] == "{") | ||
8259 | { | ||
8260 | level++; | ||
8261 | idx++; | ||
8262 | continue; | ||
8263 | } | ||
8264 | |||
8265 | if (input[idx]== "}") | ||
8266 | { | ||
8267 | level--; | ||
8268 | idx++; | ||
8269 | continue; | ||
8270 | } | ||
8271 | |||
8272 | switch (level) | ||
8273 | { | ||
8274 | case 0: | ||
8275 | words = input[idx].Split(' '); // Linden text ver | ||
8276 | // Notecards are created *really* empty. Treat that as "no text" (just like after saving an empty notecard) | ||
8277 | if (words.Length < 3) | ||
8278 | return new String[0]; | ||
8279 | |||
8280 | int version = int.Parse(words[3]); | ||
8281 | if (version != 2) | ||
8282 | return new String[0]; | ||
8283 | break; | ||
8284 | case 1: | ||
8285 | words = input[idx].Split(' '); | ||
8286 | if (words[0] == "LLEmbeddedItems") | ||
8287 | break; | ||
8288 | if (words[0] == "Text") | ||
8289 | { | ||
8290 | int len = int.Parse(words[2]); | ||
8291 | idx++; | ||
8292 | |||
8293 | int count = -1; | ||
8294 | |||
8295 | while (count < len) | ||
8296 | { | ||
8297 | // int l = input[idx].Length; | ||
8298 | string ln = input[idx]; | ||
8299 | |||
8300 | int need = len-count-1; | ||
8301 | if (ln.Length > need) | ||
8302 | ln = ln.Substring(0, need); | ||
8303 | |||
8304 | output.Add(ln); | ||
8305 | count += ln.Length + 1; | ||
8306 | idx++; | ||
8307 | } | ||
8308 | |||
8309 | return output.ToArray(); | ||
8310 | } | ||
8311 | break; | ||
8312 | case 2: | ||
8313 | words = input[idx].Split(' '); // count | ||
8314 | if (words[0] == "count") | ||
8315 | { | ||
8316 | int c = int.Parse(words[1]); | ||
8317 | if (c > 0) | ||
8318 | return new String[0]; | ||
8319 | break; | ||
8320 | } | ||
8321 | break; | ||
8322 | } | ||
8323 | idx++; | ||
8324 | } | ||
8325 | return output.ToArray(); | ||
8326 | } | ||
8327 | |||
8328 | public static bool IsCached(UUID assetID) | ||
8329 | { | ||
8330 | lock (m_Notecards) | ||
8331 | { | ||
8332 | return m_Notecards.ContainsKey(assetID); | ||
8333 | } | ||
8334 | } | ||
8335 | |||
8336 | public static int GetLines(UUID assetID) | ||
8337 | { | ||
8338 | if (!IsCached(assetID)) | ||
8339 | return -1; | ||
8340 | |||
8341 | lock (m_Notecards) | ||
8342 | { | ||
8343 | m_Notecards[assetID].lastRef = DateTime.Now; | ||
8344 | return m_Notecards[assetID].text.Length; | ||
8345 | } | ||
8346 | } | ||
8347 | |||
8348 | public static string GetLine(UUID assetID, int line) | ||
8349 | { | ||
8350 | if (line < 0) | ||
8351 | return ""; | ||
8352 | |||
8353 | string data; | ||
8354 | |||
8355 | if (!IsCached(assetID)) | ||
8356 | return ""; | ||
8357 | |||
8358 | lock (m_Notecards) | ||
8359 | { | ||
8360 | m_Notecards[assetID].lastRef = DateTime.Now; | ||
8361 | |||
8362 | if (line >= m_Notecards[assetID].text.Length) | ||
8363 | return "\n\n\n"; | ||
8364 | |||
8365 | data = m_Notecards[assetID].text[line]; | ||
8366 | if (data.Length > 255) | ||
8367 | data = data.Substring(0, 255); | ||
8368 | |||
8369 | return data; | ||
8370 | } | ||
8371 | } | ||
8372 | |||
8373 | public static void CacheCheck() | ||
8374 | { | ||
8375 | foreach (UUID key in new List<UUID>(m_Notecards.Keys)) | ||
8376 | { | ||
8377 | Notecard nc = m_Notecards[key]; | ||
8378 | if (nc.lastRef.AddSeconds(30) < DateTime.Now) | ||
8379 | m_Notecards.Remove(key); | ||
8380 | } | 180 | } |
8381 | } | 181 | } |
8382 | } | 182 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api_Base.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api_Base.cs new file mode 100644 index 0000000..16b4c50 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api_Base.cs | |||
@@ -0,0 +1,8279 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections; | ||
30 | using System.Collections.Generic; | ||
31 | using System.Runtime.Remoting.Lifetime; | ||
32 | using System.Text; | ||
33 | using System.Threading; | ||
34 | using Nini.Config; | ||
35 | using OpenMetaverse; | ||
36 | using OpenMetaverse.Packets; | ||
37 | using OpenSim; | ||
38 | using OpenSim.Framework; | ||
39 | using OpenSim.Framework.Communications.Cache; | ||
40 | using OpenSim.Region.Environment; | ||
41 | using OpenSim.Region.Interfaces; | ||
42 | using OpenSim.Region.Environment.Interfaces; | ||
43 | using OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney; | ||
44 | using OpenSim.Region.Environment.Modules.World.Land; | ||
45 | using OpenSim.Region.Environment.Scenes; | ||
46 | using OpenSim.Region.Physics.Manager; | ||
47 | using OpenSim.Region.ScriptEngine.Shared; | ||
48 | using OpenSim.Region.ScriptEngine.Shared.Api.Plugins; | ||
49 | using OpenSim.Region.ScriptEngine.Shared.ScriptBase; | ||
50 | using OpenSim.Region.ScriptEngine.Interfaces; | ||
51 | using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; | ||
52 | |||
53 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; | ||
54 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; | ||
55 | using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
56 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; | ||
57 | using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; | ||
58 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | ||
59 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; | ||
60 | |||
61 | namespace OpenSim.Region.ScriptEngine.Shared.Api | ||
62 | { | ||
63 | /// <summary> | ||
64 | /// Contains all LSL ll-functions. This class will be in Default AppDomain. | ||
65 | /// </summary> | ||
66 | public class LSL_Api_Base : MarshalByRefObject | ||
67 | { | ||
68 | protected IEventReceiver m_ScriptEngine; | ||
69 | protected SceneObjectPart m_host; | ||
70 | protected uint m_localID; | ||
71 | protected UUID m_itemID; | ||
72 | protected bool throwErrorOnNotImplemented = true; | ||
73 | protected AsyncCommandManager AsyncCommands = null; | ||
74 | protected float m_ScriptDelayFactor = 1.0f; | ||
75 | protected float m_ScriptDistanceFactor = 1.0f; | ||
76 | |||
77 | private DateTime m_timer = DateTime.Now; | ||
78 | private bool m_waitingForScriptAnswer=false; | ||
79 | protected void ScriptSleep(int delay) | ||
80 | { | ||
81 | delay = (int)((float)delay * m_ScriptDelayFactor); | ||
82 | if (delay == 0) | ||
83 | return; | ||
84 | System.Threading.Thread.Sleep(delay); | ||
85 | } | ||
86 | |||
87 | public Scene World | ||
88 | { | ||
89 | get { return m_ScriptEngine.World; } | ||
90 | } | ||
91 | |||
92 | private List<SceneObjectPart> GetLinkParts(int linkType) | ||
93 | { | ||
94 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); | ||
95 | ret.Add(m_host); | ||
96 | |||
97 | switch (linkType) | ||
98 | { | ||
99 | case ScriptBaseClass.LINK_SET: | ||
100 | if (m_host.ParentGroup != null) | ||
101 | return new List<SceneObjectPart>(m_host.ParentGroup.Children.Values); | ||
102 | return ret; | ||
103 | |||
104 | case ScriptBaseClass.LINK_ROOT: | ||
105 | if (m_host.ParentGroup != null) | ||
106 | { | ||
107 | ret = new List<SceneObjectPart>(); | ||
108 | ret.Add(m_host.ParentGroup.RootPart); | ||
109 | return ret; | ||
110 | } | ||
111 | return ret; | ||
112 | |||
113 | case ScriptBaseClass.LINK_ALL_OTHERS: | ||
114 | if (m_host.ParentGroup == null) | ||
115 | return new List<SceneObjectPart>(); | ||
116 | ret = new List<SceneObjectPart>(m_host.ParentGroup.Children.Values); | ||
117 | if (ret.Contains(m_host)) | ||
118 | ret.Remove(m_host); | ||
119 | return ret; | ||
120 | |||
121 | case ScriptBaseClass.LINK_ALL_CHILDREN: | ||
122 | if (m_host.ParentGroup == null) | ||
123 | return new List<SceneObjectPart>(); | ||
124 | ret = new List<SceneObjectPart>(m_host.ParentGroup.Children.Values); | ||
125 | if (ret.Contains(m_host.ParentGroup.RootPart)) | ||
126 | ret.Remove(m_host.ParentGroup.RootPart); | ||
127 | return ret; | ||
128 | |||
129 | case ScriptBaseClass.LINK_THIS: | ||
130 | return ret; | ||
131 | |||
132 | default: | ||
133 | if (linkType < 0 || m_host.ParentGroup == null) | ||
134 | return new List<SceneObjectPart>(); | ||
135 | SceneObjectPart target = m_host.ParentGroup.GetLinkNumPart(linkType); | ||
136 | if (target == null) | ||
137 | return new List<SceneObjectPart>(); | ||
138 | ret = new List<SceneObjectPart>(); | ||
139 | ret.Add(target); | ||
140 | return ret; | ||
141 | |||
142 | } | ||
143 | } | ||
144 | |||
145 | private UUID InventorySelf() | ||
146 | { | ||
147 | UUID invItemID = new UUID(); | ||
148 | |||
149 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
150 | { | ||
151 | if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID) | ||
152 | { | ||
153 | invItemID = inv.Key; | ||
154 | break; | ||
155 | } | ||
156 | } | ||
157 | |||
158 | return invItemID; | ||
159 | } | ||
160 | |||
161 | private UUID InventoryKey(string name, int type) | ||
162 | { | ||
163 | m_host.AddScriptLPS(1); | ||
164 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
165 | { | ||
166 | if (inv.Value.Name == name) | ||
167 | { | ||
168 | if (inv.Value.Type != type) | ||
169 | return UUID.Zero; | ||
170 | |||
171 | return inv.Value.AssetID.ToString(); | ||
172 | } | ||
173 | } | ||
174 | return UUID.Zero; | ||
175 | } | ||
176 | |||
177 | private UUID InventoryKey(string name) | ||
178 | { | ||
179 | m_host.AddScriptLPS(1); | ||
180 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
181 | { | ||
182 | if (inv.Value.Name == name) | ||
183 | { | ||
184 | return inv.Value.AssetID.ToString(); | ||
185 | } | ||
186 | } | ||
187 | return UUID.Zero; | ||
188 | } | ||
189 | |||
190 | |||
191 | /// <summary> | ||
192 | /// accepts a valid UUID, -or- a name of an inventory item. | ||
193 | /// Returns a valid UUID or UUID.Zero if key invalid and item not found | ||
194 | /// in prim inventory. | ||
195 | /// </summary> | ||
196 | /// <param name="k"></param> | ||
197 | /// <returns></returns> | ||
198 | private UUID KeyOrName(string k) | ||
199 | { | ||
200 | UUID key = UUID.Zero; | ||
201 | |||
202 | // if we can parse the string as a key, use it. | ||
203 | if (UUID.TryParse(k, out key)) | ||
204 | { | ||
205 | return key; | ||
206 | } | ||
207 | // else try to locate the name in inventory of object. found returns key, | ||
208 | // not found returns UUID.Zero which will translate to the default particle texture | ||
209 | else | ||
210 | { | ||
211 | return InventoryKey(k); | ||
212 | } | ||
213 | } | ||
214 | |||
215 | //These are the implementations of the various ll-functions used by the LSL scripts. | ||
216 | public LSL_Float llSin(double f) | ||
217 | { | ||
218 | m_host.AddScriptLPS(1); | ||
219 | return (double)Math.Sin(f); | ||
220 | } | ||
221 | |||
222 | public LSL_Float llCos(double f) | ||
223 | { | ||
224 | m_host.AddScriptLPS(1); | ||
225 | return (double)Math.Cos(f); | ||
226 | } | ||
227 | |||
228 | public LSL_Float llTan(double f) | ||
229 | { | ||
230 | m_host.AddScriptLPS(1); | ||
231 | return (double)Math.Tan(f); | ||
232 | } | ||
233 | |||
234 | public LSL_Float llAtan2(double x, double y) | ||
235 | { | ||
236 | m_host.AddScriptLPS(1); | ||
237 | return (double)Math.Atan2(y, x); | ||
238 | } | ||
239 | |||
240 | public LSL_Float llSqrt(double f) | ||
241 | { | ||
242 | m_host.AddScriptLPS(1); | ||
243 | return (double)Math.Sqrt(f); | ||
244 | } | ||
245 | |||
246 | public LSL_Float llPow(double fbase, double fexponent) | ||
247 | { | ||
248 | m_host.AddScriptLPS(1); | ||
249 | return (double)Math.Pow(fbase, fexponent); | ||
250 | } | ||
251 | |||
252 | public LSL_Integer llAbs(int i) | ||
253 | { | ||
254 | m_host.AddScriptLPS(1); | ||
255 | return (int)Math.Abs(i); | ||
256 | } | ||
257 | |||
258 | public LSL_Float llFabs(double f) | ||
259 | { | ||
260 | m_host.AddScriptLPS(1); | ||
261 | return (double)Math.Abs(f); | ||
262 | } | ||
263 | |||
264 | public LSL_Float llFrand(double mag) | ||
265 | { | ||
266 | m_host.AddScriptLPS(1); | ||
267 | lock (Util.RandomClass) | ||
268 | { | ||
269 | return Util.RandomClass.NextDouble() * mag; | ||
270 | } | ||
271 | } | ||
272 | |||
273 | public LSL_Integer llFloor(double f) | ||
274 | { | ||
275 | m_host.AddScriptLPS(1); | ||
276 | return (int)Math.Floor(f); | ||
277 | } | ||
278 | |||
279 | public LSL_Integer llCeil(double f) | ||
280 | { | ||
281 | m_host.AddScriptLPS(1); | ||
282 | return (int)Math.Ceiling(f); | ||
283 | } | ||
284 | |||
285 | // Xantor 01/May/2008 fixed midpointrounding (2.5 becomes 3.0 instead of 2.0, default = ToEven) | ||
286 | public LSL_Integer llRound(double f) | ||
287 | { | ||
288 | m_host.AddScriptLPS(1); | ||
289 | return (int)Math.Round(f, MidpointRounding.AwayFromZero); | ||
290 | } | ||
291 | |||
292 | //This next group are vector operations involving squaring and square root. ckrinke | ||
293 | public LSL_Float llVecMag(LSL_Vector v) | ||
294 | { | ||
295 | m_host.AddScriptLPS(1); | ||
296 | return LSL_Vector.Mag(v); | ||
297 | } | ||
298 | |||
299 | public LSL_Vector llVecNorm(LSL_Vector v) | ||
300 | { | ||
301 | m_host.AddScriptLPS(1); | ||
302 | double mag = LSL_Vector.Mag(v); | ||
303 | LSL_Vector nor = new LSL_Vector(); | ||
304 | nor.x = v.x / mag; | ||
305 | nor.y = v.y / mag; | ||
306 | nor.z = v.z / mag; | ||
307 | return nor; | ||
308 | } | ||
309 | |||
310 | public LSL_Float llVecDist(LSL_Vector a, LSL_Vector b) | ||
311 | { | ||
312 | m_host.AddScriptLPS(1); | ||
313 | double dx = a.x - b.x; | ||
314 | double dy = a.y - b.y; | ||
315 | double dz = a.z - b.z; | ||
316 | return Math.Sqrt(dx * dx + dy * dy + dz * dz); | ||
317 | } | ||
318 | |||
319 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke | ||
320 | |||
321 | // Utility function for llRot2Euler | ||
322 | |||
323 | // normalize an angle between 0 - 2*PI (0 and 360 degrees) | ||
324 | private double NormalizeAngle(double angle) | ||
325 | { | ||
326 | angle = angle % (Math.PI * 2); | ||
327 | if (angle < 0) angle = angle + Math.PI * 2; | ||
328 | return angle; | ||
329 | } | ||
330 | |||
331 | // Old implementation of llRot2Euler, now normalized | ||
332 | |||
333 | public LSL_Vector llRot2Euler(LSL_Rotation r) | ||
334 | { | ||
335 | m_host.AddScriptLPS(1); | ||
336 | //This implementation is from http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions. ckrinke | ||
337 | LSL_Rotation t = new LSL_Rotation(r.x * r.x, r.y * r.y, r.z * r.z, r.s * r.s); | ||
338 | double m = (t.x + t.y + t.z + t.s); | ||
339 | if (m == 0) return new LSL_Vector(); | ||
340 | double n = 2 * (r.y * r.s + r.x * r.z); | ||
341 | double p = m * m - n * n; | ||
342 | if (p > 0) | ||
343 | return new LSL_Vector(NormalizeAngle(Math.Atan2(2.0 * (r.x * r.s - r.y * r.z), (-t.x - t.y + t.z + t.s))), | ||
344 | NormalizeAngle(Math.Atan2(n, Math.Sqrt(p))), | ||
345 | NormalizeAngle(Math.Atan2(2.0 * (r.z * r.s - r.x * r.y), (t.x - t.y - t.z + t.s)))); | ||
346 | else if (n > 0) | ||
347 | return new LSL_Vector(0.0, Math.PI / 2, NormalizeAngle(Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z))); | ||
348 | else | ||
349 | return new LSL_Vector(0.0, -Math.PI / 2, NormalizeAngle(Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z))); | ||
350 | } | ||
351 | |||
352 | /* From wiki: | ||
353 | The Euler angle vector (in radians) is converted to a rotation by doing the rotations around the 3 axes | ||
354 | in Z, Y, X order. So llEuler2Rot(<1.0, 2.0, 3.0> * DEG_TO_RAD) generates a rotation by taking the zero rotation, | ||
355 | a vector pointing along the X axis, first rotating it 3 degrees around the global Z axis, then rotating the resulting | ||
356 | vector 2 degrees around the global Y axis, and finally rotating that 1 degree around the global X axis. | ||
357 | */ | ||
358 | |||
359 | /* How we arrived at this llEuler2Rot | ||
360 | * | ||
361 | * Experiment in SL to determine conventions: | ||
362 | * llEuler2Rot(<PI,0,0>)=<1,0,0,0> | ||
363 | * llEuler2Rot(<0,PI,0>)=<0,1,0,0> | ||
364 | * llEuler2Rot(<0,0,PI>)=<0,0,1,0> | ||
365 | * | ||
366 | * Important facts about Quaternions | ||
367 | * - multiplication is non-commutative (a*b != b*a) | ||
368 | * - http://en.wikipedia.org/wiki/Quaternion#Basis_multiplication | ||
369 | * | ||
370 | * Above SL experiment gives (c1,c2,c3,s1,s2,s3 as defined in our llEuler2Rot): | ||
371 | * Qx = c1+i*s1 | ||
372 | * Qy = c2+j*s2; | ||
373 | * Qz = c3+k*s3; | ||
374 | * | ||
375 | * Rotations applied in order (from above) Z, Y, X | ||
376 | * Q = (Qz * Qy) * Qx | ||
377 | * ((c1+i*s1)*(c2+j*s2))*(c3+k*s3) | ||
378 | * (c1*c2+i*s1*c2+j*c1*s2+ij*s1*s2)*(c3+k*s3) | ||
379 | * (c1*c2+i*s1*c2+j*c1*s2+k*s1*s2)*(c3+k*s3) | ||
380 | * c1*c2*c3+i*s1*c2*c3+j*c1*s2*c3+k*s1*s2*c3+k*c1*c2*s3+ik*s1*c2*s3+jk*c1*s2*s3+kk*s1*s2*s3 | ||
381 | * c1*c2*c3+i*s1*c2*c3+j*c1*s2*c3+k*s1*s2*c3+k*c1*c2*s3 -j*s1*c2*s3 +i*c1*s2*s3 -s1*s2*s3 | ||
382 | * regroup: x=i*(s1*c2*c3+c1*s2*s3) | ||
383 | * y=j*(c1*s2*c3-s1*c2*s3) | ||
384 | * z=k*(s1*s2*c3+c1*c2*s3) | ||
385 | * s= c1*c2*c3-s1*s2*s3 | ||
386 | * | ||
387 | * This implementation agrees with the functions found here: | ||
388 | * http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions | ||
389 | * And with the results in SL. | ||
390 | * | ||
391 | * It's also possible to calculate llEuler2Rot by direct multiplication of | ||
392 | * the Qz, Qy, and Qx vectors (as above - and done in the "accurate" function | ||
393 | * from the wiki). | ||
394 | * Apparently in some cases this is better from a numerical precision perspective? | ||
395 | */ | ||
396 | |||
397 | public LSL_Rotation llEuler2Rot(LSL_Vector v) | ||
398 | { | ||
399 | m_host.AddScriptLPS(1); | ||
400 | |||
401 | double x,y,z,s; | ||
402 | |||
403 | double c1 = Math.Cos(v.x/2.0); | ||
404 | double c2 = Math.Cos(v.y/2.0); | ||
405 | double c3 = Math.Cos(v.z/2.0); | ||
406 | double s1 = Math.Sin(v.x/2.0); | ||
407 | double s2 = Math.Sin(v.y/2.0); | ||
408 | double s3 = Math.Sin(v.z/2.0); | ||
409 | |||
410 | x = s1*c2*c3+c1*s2*s3; | ||
411 | y = c1*s2*c3-s1*c2*s3; | ||
412 | z = s1*s2*c3+c1*c2*s3; | ||
413 | s = c1*c2*c3-s1*s2*s3; | ||
414 | |||
415 | return new LSL_Rotation(x, y, z, s); | ||
416 | } | ||
417 | |||
418 | public LSL_Rotation llAxes2Rot(LSL_Vector fwd, LSL_Vector left, LSL_Vector up) | ||
419 | { | ||
420 | m_host.AddScriptLPS(1); | ||
421 | double x, y, z, s; | ||
422 | int f = 0; | ||
423 | // Important Note: q1=<x,y,z,s> is equal to q2=<-x,-y,-z,-s> | ||
424 | // Computing quaternion x,y,z,s values | ||
425 | x = ((fwd.x - left.y - up.z + 1) / 4); | ||
426 | x *= x; | ||
427 | x = Math.Sqrt(Math.Sqrt(x)); | ||
428 | y = ((1 - up.z) / 2 - x * x); | ||
429 | y *= y; | ||
430 | y = Math.Sqrt(Math.Sqrt(y)); | ||
431 | z = ((1 - left.y) / 2 - x * x); | ||
432 | z *= z; | ||
433 | z = Math.Sqrt(Math.Sqrt(z)); | ||
434 | s = (1 - x * x - y * y - z * z); | ||
435 | s *= s; | ||
436 | s = Math.Sqrt(Math.Sqrt(s)); | ||
437 | |||
438 | // Set f for signs detection | ||
439 | if (fwd.y + left.x >= 0) { f += 1; } | ||
440 | if (fwd.z + up.x >= 0) { f += 2; } | ||
441 | if (left.z - up.y >= 0) { f += 4; } | ||
442 | // Set correct quaternion signs based on f value | ||
443 | if (f == 0) { x = -x; } | ||
444 | if (f == 1) { x = -x; y = -y; } | ||
445 | if (f == 2) { x = -x; z = -z; } | ||
446 | if (f == 3) { s = -s; } | ||
447 | if (f == 4) { x = -x; s = -s; } | ||
448 | if (f == 5) { z = -z; } | ||
449 | if (f == 6) { y = -y; } | ||
450 | |||
451 | LSL_Rotation result = new LSL_Rotation(x, y, z, s); | ||
452 | |||
453 | // a hack to correct a few questionable angles :( | ||
454 | if (llVecDist(llRot2Fwd(result), fwd) > 0.001 || llVecDist(llRot2Left(result), left) > 0.001) | ||
455 | result.s = -s; | ||
456 | |||
457 | return result; | ||
458 | } | ||
459 | |||
460 | public LSL_Vector llRot2Fwd(LSL_Rotation r) | ||
461 | { | ||
462 | m_host.AddScriptLPS(1); | ||
463 | |||
464 | double x, y, z, m; | ||
465 | |||
466 | m = r.x * r.x + r.y * r.y + r.z * r.z + r.s * r.s; | ||
467 | // m is always greater than zero | ||
468 | // if m is not equal to 1 then Rotation needs to be normalized | ||
469 | if (Math.Abs(1.0 - m) > 0.000001) // allow a little slop here for calculation precision | ||
470 | { | ||
471 | m = 1.0 / Math.Sqrt(m); | ||
472 | r.x *= m; | ||
473 | r.y *= m; | ||
474 | r.z *= m; | ||
475 | r.s *= m; | ||
476 | } | ||
477 | |||
478 | // Fast Algebric Calculations instead of Vectors & Quaternions Product | ||
479 | x = r.x * r.x - r.y * r.y - r.z * r.z + r.s * r.s; | ||
480 | y = 2 * (r.x * r.y + r.z * r.s); | ||
481 | z = 2 * (r.x * r.z - r.y * r.s); | ||
482 | return (new LSL_Vector(x, y, z)); | ||
483 | } | ||
484 | |||
485 | public LSL_Vector llRot2Left(LSL_Rotation r) | ||
486 | { | ||
487 | m_host.AddScriptLPS(1); | ||
488 | |||
489 | double x, y, z, m; | ||
490 | |||
491 | m = r.x * r.x + r.y * r.y + r.z * r.z + r.s * r.s; | ||
492 | // m is always greater than zero | ||
493 | // if m is not equal to 1 then Rotation needs to be normalized | ||
494 | if (Math.Abs(1.0 - m) > 0.000001) // allow a little slop here for calculation precision | ||
495 | { | ||
496 | m = 1.0 / Math.Sqrt(m); | ||
497 | r.x *= m; | ||
498 | r.y *= m; | ||
499 | r.z *= m; | ||
500 | r.s *= m; | ||
501 | } | ||
502 | |||
503 | // Fast Algebric Calculations instead of Vectors & Quaternions Product | ||
504 | x = 2 * (r.x * r.y - r.z * r.s); | ||
505 | y = -r.x * r.x + r.y * r.y - r.z * r.z + r.s * r.s; | ||
506 | z = 2 * (r.x * r.s + r.y * r.z); | ||
507 | return (new LSL_Vector(x, y, z)); | ||
508 | } | ||
509 | |||
510 | public LSL_Vector llRot2Up(LSL_Rotation r) | ||
511 | { | ||
512 | m_host.AddScriptLPS(1); | ||
513 | double x, y, z, m; | ||
514 | |||
515 | m = r.x * r.x + r.y * r.y + r.z * r.z + r.s * r.s; | ||
516 | // m is always greater than zero | ||
517 | // if m is not equal to 1 then Rotation needs to be normalized | ||
518 | if (Math.Abs(1.0 - m) > 0.000001) // allow a little slop here for calculation precision | ||
519 | { | ||
520 | m = 1.0 / Math.Sqrt(m); | ||
521 | r.x *= m; | ||
522 | r.y *= m; | ||
523 | r.z *= m; | ||
524 | r.s *= m; | ||
525 | } | ||
526 | |||
527 | // Fast Algebric Calculations instead of Vectors & Quaternions Product | ||
528 | x = 2 * (r.x * r.z + r.y * r.s); | ||
529 | y = 2 * (-r.x * r.s + r.y * r.z); | ||
530 | z = -r.x * r.x - r.y * r.y + r.z * r.z + r.s * r.s; | ||
531 | return (new LSL_Vector(x, y, z)); | ||
532 | } | ||
533 | |||
534 | public LSL_Rotation llRotBetween(LSL_Vector a, LSL_Vector b) | ||
535 | { | ||
536 | //A and B should both be normalized | ||
537 | m_host.AddScriptLPS(1); | ||
538 | double dotProduct = LSL_Vector.Dot(a, b); | ||
539 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); | ||
540 | double magProduct = LSL_Vector.Mag(a) * LSL_Vector.Mag(b); | ||
541 | double angle = Math.Acos(dotProduct / magProduct); | ||
542 | LSL_Vector axis = LSL_Vector.Norm(crossProduct); | ||
543 | double s = Math.Sin(angle / 2); | ||
544 | |||
545 | double x = axis.x * s; | ||
546 | double y = axis.y * s; | ||
547 | double z = axis.z * s; | ||
548 | double w = Math.Cos(angle / 2); | ||
549 | |||
550 | if (Double.IsNaN(x) || Double.IsNaN(y) || Double.IsNaN(z) || Double.IsNaN(w)) | ||
551 | return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); | ||
552 | |||
553 | return new LSL_Rotation((float)x, (float)y, (float)z, (float)w); | ||
554 | } | ||
555 | |||
556 | public void llWhisper(int channelID, string text) | ||
557 | { | ||
558 | m_host.AddScriptLPS(1); | ||
559 | |||
560 | if (text.Length > 1023) | ||
561 | text = text.Substring(0, 1023); | ||
562 | |||
563 | World.SimChat(Utils.StringToBytes(text), | ||
564 | ChatTypeEnum.Whisper, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID, false); | ||
565 | |||
566 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); | ||
567 | wComm.DeliverMessage(ChatTypeEnum.Whisper, channelID, m_host.Name, m_host.UUID, text); | ||
568 | } | ||
569 | |||
570 | public void llSay(int channelID, string text) | ||
571 | { | ||
572 | m_host.AddScriptLPS(1); | ||
573 | |||
574 | if (text.Length > 1023) | ||
575 | text = text.Substring(0, 1023); | ||
576 | |||
577 | World.SimChat(Utils.StringToBytes(text), | ||
578 | ChatTypeEnum.Say, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID, false); | ||
579 | |||
580 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); | ||
581 | wComm.DeliverMessage(ChatTypeEnum.Say, channelID, m_host.Name, m_host.UUID, text); | ||
582 | } | ||
583 | |||
584 | public void llShout(int channelID, string text) | ||
585 | { | ||
586 | m_host.AddScriptLPS(1); | ||
587 | |||
588 | if (text.Length > 1023) | ||
589 | text = text.Substring(0, 1023); | ||
590 | |||
591 | World.SimChat(Utils.StringToBytes(text), | ||
592 | ChatTypeEnum.Shout, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID, true); | ||
593 | |||
594 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); | ||
595 | wComm.DeliverMessage(ChatTypeEnum.Shout, channelID, m_host.Name, m_host.UUID, text); | ||
596 | } | ||
597 | |||
598 | public void llRegionSay(int channelID, string text) | ||
599 | { | ||
600 | if (channelID == 0) | ||
601 | { | ||
602 | LSLError("Cannot use llRegionSay() on channel 0"); | ||
603 | return; | ||
604 | } | ||
605 | |||
606 | if (text.Length > 1023) | ||
607 | text = text.Substring(0, 1023); | ||
608 | |||
609 | m_host.AddScriptLPS(1); | ||
610 | |||
611 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); | ||
612 | wComm.DeliverMessage(ChatTypeEnum.Region, channelID, m_host.Name, m_host.UUID, text); | ||
613 | } | ||
614 | |||
615 | public LSL_Integer llListen(int channelID, string name, string ID, string msg) | ||
616 | { | ||
617 | m_host.AddScriptLPS(1); | ||
618 | UUID keyID; | ||
619 | UUID.TryParse(ID, out keyID); | ||
620 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); | ||
621 | return wComm.Listen(m_localID, m_itemID, m_host.UUID, channelID, name, keyID, msg); | ||
622 | } | ||
623 | |||
624 | public void llListenControl(int number, int active) | ||
625 | { | ||
626 | m_host.AddScriptLPS(1); | ||
627 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); | ||
628 | wComm.ListenControl(m_itemID, number, active); | ||
629 | } | ||
630 | |||
631 | public void llListenRemove(int number) | ||
632 | { | ||
633 | m_host.AddScriptLPS(1); | ||
634 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); | ||
635 | wComm.ListenRemove(m_itemID, number); | ||
636 | } | ||
637 | |||
638 | public void llSensor(string name, string id, int type, double range, double arc) | ||
639 | { | ||
640 | m_host.AddScriptLPS(1); | ||
641 | UUID keyID = UUID.Zero; | ||
642 | UUID.TryParse(id, out keyID); | ||
643 | |||
644 | AsyncCommands.SensorRepeatPlugin.SenseOnce(m_localID, m_itemID, name, keyID, type, range, arc, m_host); | ||
645 | } | ||
646 | |||
647 | public void llSensorRepeat(string name, string id, int type, double range, double arc, double rate) | ||
648 | { | ||
649 | m_host.AddScriptLPS(1); | ||
650 | UUID keyID = UUID.Zero; | ||
651 | UUID.TryParse(id, out keyID); | ||
652 | |||
653 | AsyncCommands.SensorRepeatPlugin.SetSenseRepeatEvent(m_localID, m_itemID, name, keyID, type, range, arc, rate, m_host); | ||
654 | } | ||
655 | |||
656 | public void llSensorRemove() | ||
657 | { | ||
658 | m_host.AddScriptLPS(1); | ||
659 | AsyncCommands.SensorRepeatPlugin.UnSetSenseRepeaterEvents(m_localID, m_itemID); | ||
660 | } | ||
661 | |||
662 | public string resolveName(UUID objecUUID) | ||
663 | { | ||
664 | // try avatar username surname | ||
665 | CachedUserInfo profile = World.CommsManager.UserProfileCacheService.GetUserDetails(objecUUID); | ||
666 | if (profile != null && profile.UserProfile != null) | ||
667 | { | ||
668 | string avatarname = profile.UserProfile.FirstName + " " + profile.UserProfile.SurName; | ||
669 | return avatarname; | ||
670 | } | ||
671 | // try an scene object | ||
672 | SceneObjectPart SOP = World.GetSceneObjectPart(objecUUID); | ||
673 | if (SOP != null) | ||
674 | { | ||
675 | string objectname = SOP.Name; | ||
676 | return objectname; | ||
677 | } | ||
678 | |||
679 | EntityBase SensedObject; | ||
680 | lock (World.Entities) | ||
681 | { | ||
682 | World.Entities.TryGetValue(objecUUID, out SensedObject); | ||
683 | } | ||
684 | |||
685 | if (SensedObject == null) | ||
686 | return String.Empty; | ||
687 | return SensedObject.Name; | ||
688 | } | ||
689 | |||
690 | public LSL_String llDetectedName(int number) | ||
691 | { | ||
692 | m_host.AddScriptLPS(1); | ||
693 | DetectParams d = m_ScriptEngine.GetDetectParams(m_itemID, number); | ||
694 | if (d == null) | ||
695 | return String.Empty; | ||
696 | return d.Name; | ||
697 | } | ||
698 | |||
699 | public LSL_String llDetectedKey(int number) | ||
700 | { | ||
701 | m_host.AddScriptLPS(1); | ||
702 | DetectParams d = m_ScriptEngine.GetDetectParams(m_itemID, number); | ||
703 | if (d == null) | ||
704 | return String.Empty; | ||
705 | return d.Key.ToString(); | ||
706 | } | ||
707 | |||
708 | public LSL_String llDetectedOwner(int number) | ||
709 | { | ||
710 | m_host.AddScriptLPS(1); | ||
711 | DetectParams d = m_ScriptEngine.GetDetectParams(m_itemID, number); | ||
712 | if (d == null) | ||
713 | return String.Empty; | ||
714 | return d.Owner.ToString(); | ||
715 | } | ||
716 | |||
717 | public LSL_Integer llDetectedType(int number) | ||
718 | { | ||
719 | m_host.AddScriptLPS(1); | ||
720 | DetectParams d = m_ScriptEngine.GetDetectParams(m_itemID, number); | ||
721 | if (d == null) | ||
722 | return 0; | ||
723 | return new LSL_Integer(d.Type); | ||
724 | } | ||
725 | |||
726 | public LSL_Vector llDetectedPos(int number) | ||
727 | { | ||
728 | m_host.AddScriptLPS(1); | ||
729 | DetectParams d = m_ScriptEngine.GetDetectParams(m_itemID, number); | ||
730 | if (d == null) | ||
731 | return new LSL_Vector(); | ||
732 | return d.Position; | ||
733 | } | ||
734 | |||
735 | public LSL_Vector llDetectedVel(int number) | ||
736 | { | ||
737 | m_host.AddScriptLPS(1); | ||
738 | DetectParams d = m_ScriptEngine.GetDetectParams(m_itemID, number); | ||
739 | if (d == null) | ||
740 | return new LSL_Vector(); | ||
741 | return d.Velocity; | ||
742 | } | ||
743 | |||
744 | public LSL_Vector llDetectedGrab(int number) | ||
745 | { | ||
746 | m_host.AddScriptLPS(1); | ||
747 | DetectParams parms = m_ScriptEngine.GetDetectParams(m_itemID, number); | ||
748 | if (parms == null) | ||
749 | return new LSL_Vector(0, 0, 0); | ||
750 | |||
751 | return parms.OffsetPos; | ||
752 | } | ||
753 | |||
754 | public LSL_Rotation llDetectedRot(int number) | ||
755 | { | ||
756 | m_host.AddScriptLPS(1); | ||
757 | DetectParams d = m_ScriptEngine.GetDetectParams(m_itemID, number); | ||
758 | if (d == null) | ||
759 | return new LSL_Rotation(); | ||
760 | return d.Rotation; | ||
761 | } | ||
762 | |||
763 | public LSL_Integer llDetectedGroup(int number) | ||
764 | { | ||
765 | m_host.AddScriptLPS(1); | ||
766 | DetectParams d = m_ScriptEngine.GetDetectParams(m_itemID, number); | ||
767 | if (d == null) | ||
768 | return new LSL_Integer(0); | ||
769 | if (m_host.GroupID == d.Group) | ||
770 | return new LSL_Integer(1); | ||
771 | return new LSL_Integer(0); | ||
772 | } | ||
773 | |||
774 | public LSL_Integer llDetectedLinkNumber(int number) | ||
775 | { | ||
776 | m_host.AddScriptLPS(1); | ||
777 | DetectParams parms = m_ScriptEngine.GetDetectParams(m_itemID, number); | ||
778 | if (parms == null) | ||
779 | return new LSL_Integer(0); | ||
780 | |||
781 | return new LSL_Integer(parms.LinkNum); | ||
782 | } | ||
783 | |||
784 | public LSL_Vector llDetectedTouchBinormal(int index) | ||
785 | { | ||
786 | m_host.AddScriptLPS(1); | ||
787 | NotImplemented("llDetectedTouchBinormal"); | ||
788 | return new LSL_Vector(); | ||
789 | } | ||
790 | |||
791 | public LSL_Integer llDetectedTouchFace(int index) | ||
792 | { | ||
793 | m_host.AddScriptLPS(1); | ||
794 | NotImplemented("llDetectedTouchFace"); | ||
795 | return new LSL_Integer(0); | ||
796 | } | ||
797 | |||
798 | public LSL_Vector llDetectedTouchNormal(int index) | ||
799 | { | ||
800 | m_host.AddScriptLPS(1); | ||
801 | NotImplemented("llDetectedTouchNormal"); | ||
802 | return new LSL_Vector(); | ||
803 | } | ||
804 | |||
805 | public LSL_Vector llDetectedTouchPos(int index) | ||
806 | { | ||
807 | m_host.AddScriptLPS(1); | ||
808 | NotImplemented("llDetectedTouchPos"); | ||
809 | return new LSL_Vector(); | ||
810 | } | ||
811 | |||
812 | public LSL_Vector llDetectedTouchST(int index) | ||
813 | { | ||
814 | m_host.AddScriptLPS(1); | ||
815 | NotImplemented("llDetectedTouchST"); | ||
816 | return new LSL_Vector(); | ||
817 | } | ||
818 | |||
819 | public LSL_Vector llDetectedTouchUV(int index) | ||
820 | { | ||
821 | m_host.AddScriptLPS(1); | ||
822 | NotImplemented("llDetectedTouchUV"); | ||
823 | return new LSL_Vector(); | ||
824 | } | ||
825 | |||
826 | public void llDie() | ||
827 | { | ||
828 | m_host.AddScriptLPS(1); | ||
829 | throw new SelfDeleteException(); | ||
830 | } | ||
831 | |||
832 | public LSL_Float llGround(LSL_Vector offset) | ||
833 | { | ||
834 | m_host.AddScriptLPS(1); | ||
835 | int x = (int)(m_host.OffsetPosition.X + offset.x); | ||
836 | int y = (int)(m_host.OffsetPosition.Y + offset.y); | ||
837 | return World.GetLandHeight(x, y); | ||
838 | } | ||
839 | |||
840 | public LSL_Float llCloud(LSL_Vector offset) | ||
841 | { | ||
842 | m_host.AddScriptLPS(1); | ||
843 | return 0; | ||
844 | } | ||
845 | |||
846 | public LSL_Vector llWind(LSL_Vector offset) | ||
847 | { | ||
848 | m_host.AddScriptLPS(1); | ||
849 | return new LSL_Vector(); | ||
850 | } | ||
851 | |||
852 | public void llSetStatus(int status, int value) | ||
853 | { | ||
854 | m_host.AddScriptLPS(1); | ||
855 | |||
856 | int statusrotationaxis = 0; | ||
857 | |||
858 | if ((status & ScriptBaseClass.STATUS_PHYSICS) == ScriptBaseClass.STATUS_PHYSICS) | ||
859 | { | ||
860 | if (value == 1) | ||
861 | { | ||
862 | SceneObjectGroup group = m_host.ParentGroup; | ||
863 | if (group == null) | ||
864 | return; | ||
865 | bool allow = true; | ||
866 | foreach (SceneObjectPart part in group.Children.Values) | ||
867 | { | ||
868 | if (part.Scale.X > World.m_maxPhys || part.Scale.Y > World.m_maxPhys || part.Scale.Z > World.m_maxPhys) | ||
869 | { | ||
870 | allow = false; | ||
871 | break; | ||
872 | } | ||
873 | } | ||
874 | |||
875 | if (!allow) | ||
876 | return; | ||
877 | m_host.ScriptSetPhysicsStatus(true); | ||
878 | } | ||
879 | else | ||
880 | m_host.ScriptSetPhysicsStatus(false); | ||
881 | } | ||
882 | |||
883 | if ((status & ScriptBaseClass.STATUS_PHANTOM) == ScriptBaseClass.STATUS_PHANTOM) | ||
884 | { | ||
885 | if (value == 1) | ||
886 | m_host.ScriptSetPhantomStatus(true); | ||
887 | else | ||
888 | m_host.ScriptSetPhantomStatus(false); | ||
889 | } | ||
890 | |||
891 | if ((status & ScriptBaseClass.STATUS_CAST_SHADOWS) == ScriptBaseClass.STATUS_CAST_SHADOWS) | ||
892 | { | ||
893 | m_host.AddFlag(PrimFlags.CastShadows); | ||
894 | } | ||
895 | |||
896 | if ((status & ScriptBaseClass.STATUS_ROTATE_X) == ScriptBaseClass.STATUS_ROTATE_X) | ||
897 | { | ||
898 | statusrotationaxis |= ScriptBaseClass.STATUS_ROTATE_X; | ||
899 | } | ||
900 | |||
901 | if ((status & ScriptBaseClass.STATUS_ROTATE_Y) == ScriptBaseClass.STATUS_ROTATE_Y) | ||
902 | { | ||
903 | statusrotationaxis |= ScriptBaseClass.STATUS_ROTATE_Y; | ||
904 | } | ||
905 | |||
906 | if ((status & ScriptBaseClass.STATUS_ROTATE_Z) == ScriptBaseClass.STATUS_ROTATE_Z) | ||
907 | { | ||
908 | statusrotationaxis |= ScriptBaseClass.STATUS_ROTATE_Z; | ||
909 | } | ||
910 | |||
911 | if ((status & ScriptBaseClass.STATUS_BLOCK_GRAB) == ScriptBaseClass.STATUS_BLOCK_GRAB) | ||
912 | { | ||
913 | NotImplemented("llSetStatus - STATUS_BLOCK_GRAB"); | ||
914 | } | ||
915 | |||
916 | if ((status & ScriptBaseClass.STATUS_DIE_AT_EDGE) == ScriptBaseClass.STATUS_DIE_AT_EDGE) | ||
917 | { | ||
918 | if (value == 1) | ||
919 | m_host.SetDieAtEdge(true); | ||
920 | else | ||
921 | m_host.SetDieAtEdge(false); | ||
922 | } | ||
923 | |||
924 | if ((status & ScriptBaseClass.STATUS_RETURN_AT_EDGE) == ScriptBaseClass.STATUS_RETURN_AT_EDGE) | ||
925 | { | ||
926 | NotImplemented("llSetStatus - STATUS_RETURN_AT_EDGE"); | ||
927 | } | ||
928 | |||
929 | if ((status & ScriptBaseClass.STATUS_SANDBOX) == ScriptBaseClass.STATUS_SANDBOX) | ||
930 | { | ||
931 | NotImplemented("llSetStatus - STATUS_SANDBOX"); | ||
932 | } | ||
933 | |||
934 | if (statusrotationaxis != 0) | ||
935 | { | ||
936 | m_host.SetAxisRotation(statusrotationaxis, value); | ||
937 | } | ||
938 | } | ||
939 | |||
940 | public LSL_Integer llGetStatus(int status) | ||
941 | { | ||
942 | m_host.AddScriptLPS(1); | ||
943 | // Console.WriteLine(m_host.ToString() + " status is " + m_host.GetEffectiveObjectFlags().ToString()); | ||
944 | switch (status) | ||
945 | { | ||
946 | case ScriptBaseClass.STATUS_PHYSICS: | ||
947 | if ((m_host.GetEffectiveObjectFlags() & (uint)PrimFlags.Physics) == (uint)PrimFlags.Physics) | ||
948 | { | ||
949 | return 1; | ||
950 | } | ||
951 | return 0; | ||
952 | |||
953 | case ScriptBaseClass.STATUS_PHANTOM: | ||
954 | if ((m_host.GetEffectiveObjectFlags() & (uint)PrimFlags.Phantom) == (uint)PrimFlags.Phantom) | ||
955 | { | ||
956 | return 1; | ||
957 | } | ||
958 | return 0; | ||
959 | |||
960 | case ScriptBaseClass.STATUS_CAST_SHADOWS: | ||
961 | if ((m_host.GetEffectiveObjectFlags() & (uint)PrimFlags.CastShadows) == (uint)PrimFlags.CastShadows) | ||
962 | { | ||
963 | return 1; | ||
964 | } | ||
965 | return 0; | ||
966 | |||
967 | case ScriptBaseClass.STATUS_BLOCK_GRAB: | ||
968 | NotImplemented("llGetStatus - STATUS_BLOCK_GRAB"); | ||
969 | return 0; | ||
970 | |||
971 | case ScriptBaseClass.STATUS_DIE_AT_EDGE: | ||
972 | if (m_host.GetDieAtEdge()) | ||
973 | return 1; | ||
974 | else | ||
975 | return 0; | ||
976 | |||
977 | case ScriptBaseClass.STATUS_RETURN_AT_EDGE: | ||
978 | NotImplemented("llGetStatus - STATUS_RETURN_AT_EDGE"); | ||
979 | return 0; | ||
980 | |||
981 | case ScriptBaseClass.STATUS_ROTATE_X: | ||
982 | NotImplemented("llGetStatus - STATUS_ROTATE_X"); | ||
983 | return 0; | ||
984 | |||
985 | case ScriptBaseClass.STATUS_ROTATE_Y: | ||
986 | NotImplemented("llGetStatus - STATUS_ROTATE_Y"); | ||
987 | return 0; | ||
988 | |||
989 | case ScriptBaseClass.STATUS_ROTATE_Z: | ||
990 | NotImplemented("llGetStatus - STATUS_ROTATE_Z"); | ||
991 | return 0; | ||
992 | |||
993 | case ScriptBaseClass.STATUS_SANDBOX: | ||
994 | NotImplemented("llGetStatus - STATUS_SANDBOX"); | ||
995 | return 0; | ||
996 | } | ||
997 | return 0; | ||
998 | } | ||
999 | |||
1000 | public void llSetScale(LSL_Vector scale) | ||
1001 | { | ||
1002 | m_host.AddScriptLPS(1); | ||
1003 | SetScale(m_host, scale); | ||
1004 | } | ||
1005 | |||
1006 | private void SetScale(SceneObjectPart part, LSL_Vector scale) | ||
1007 | { | ||
1008 | // TODO: this needs to trigger a persistance save as well | ||
1009 | |||
1010 | if (part == null || part.ParentGroup == null || part.ParentGroup.RootPart == null) | ||
1011 | return; | ||
1012 | |||
1013 | if (part.ParentGroup.RootPart.PhysActor != null && part.ParentGroup.RootPart.PhysActor.IsPhysical) | ||
1014 | { | ||
1015 | if (scale.x > World.m_maxPhys) | ||
1016 | scale.x = World.m_maxPhys; | ||
1017 | if (scale.y > World.m_maxPhys) | ||
1018 | scale.y = World.m_maxPhys; | ||
1019 | if (scale.z > World.m_maxPhys) | ||
1020 | scale.z = World.m_maxPhys; | ||
1021 | } | ||
1022 | if (scale.x > World.m_maxNonphys) | ||
1023 | scale.x = World.m_maxNonphys; | ||
1024 | if (scale.y > World.m_maxNonphys) | ||
1025 | scale.y = World.m_maxNonphys; | ||
1026 | if (scale.z > World.m_maxNonphys) | ||
1027 | scale.z = World.m_maxNonphys; | ||
1028 | Vector3 tmp = part.Scale; | ||
1029 | tmp.X = (float)scale.x; | ||
1030 | tmp.Y = (float)scale.y; | ||
1031 | tmp.Z = (float)scale.z; | ||
1032 | part.Scale = tmp; | ||
1033 | part.SendFullUpdateToAllClients(); | ||
1034 | } | ||
1035 | |||
1036 | public LSL_Vector llGetScale() | ||
1037 | { | ||
1038 | m_host.AddScriptLPS(1); | ||
1039 | return new LSL_Vector(m_host.Scale.X, m_host.Scale.Y, m_host.Scale.Z); | ||
1040 | } | ||
1041 | |||
1042 | public void llSetClickAction(int action) | ||
1043 | { | ||
1044 | m_host.AddScriptLPS(1); | ||
1045 | NotImplemented("llSetClickAction"); | ||
1046 | return; | ||
1047 | } | ||
1048 | |||
1049 | public void llSetColor(LSL_Vector color, int face) | ||
1050 | { | ||
1051 | m_host.AddScriptLPS(1); | ||
1052 | |||
1053 | SetColor(m_host, color, face); | ||
1054 | } | ||
1055 | |||
1056 | private void SetColor(SceneObjectPart part, LSL_Vector color, int face) | ||
1057 | { | ||
1058 | Primitive.TextureEntry tex = part.Shape.Textures; | ||
1059 | Color4 texcolor; | ||
1060 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1061 | { | ||
1062 | texcolor = tex.CreateFace((uint)face).RGBA; | ||
1063 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1064 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1065 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1066 | tex.FaceTextures[face].RGBA = texcolor; | ||
1067 | part.UpdateTexture(tex); | ||
1068 | return; | ||
1069 | } | ||
1070 | else if (face == ScriptBaseClass.ALL_SIDES) | ||
1071 | { | ||
1072 | for (uint i = 0; i < GetNumberOfSides(part); i++) | ||
1073 | { | ||
1074 | if (tex.FaceTextures[i] != null) | ||
1075 | { | ||
1076 | texcolor = tex.FaceTextures[i].RGBA; | ||
1077 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1078 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1079 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1080 | tex.FaceTextures[i].RGBA = texcolor; | ||
1081 | } | ||
1082 | texcolor = tex.DefaultTexture.RGBA; | ||
1083 | texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1084 | texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1085 | texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1086 | tex.DefaultTexture.RGBA = texcolor; | ||
1087 | } | ||
1088 | part.UpdateTexture(tex); | ||
1089 | return; | ||
1090 | } | ||
1091 | } | ||
1092 | |||
1093 | public void SetGlow(SceneObjectPart part, int face, float glow) | ||
1094 | { | ||
1095 | Primitive.TextureEntry tex = part.Shape.Textures; | ||
1096 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1097 | { | ||
1098 | tex.CreateFace((uint) face); | ||
1099 | tex.FaceTextures[face].Glow = glow; | ||
1100 | part.UpdateTexture(tex); | ||
1101 | return; | ||
1102 | } | ||
1103 | else if (face == ScriptBaseClass.ALL_SIDES) | ||
1104 | { | ||
1105 | for (uint i = 0; i < GetNumberOfSides(part); i++) | ||
1106 | { | ||
1107 | if (tex.FaceTextures[i] != null) | ||
1108 | { | ||
1109 | tex.FaceTextures[i].Glow = glow; | ||
1110 | } | ||
1111 | tex.DefaultTexture.Glow = glow; | ||
1112 | } | ||
1113 | part.UpdateTexture(tex); | ||
1114 | return; | ||
1115 | } | ||
1116 | } | ||
1117 | |||
1118 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) | ||
1119 | { | ||
1120 | |||
1121 | Shininess sval = new Shininess(); | ||
1122 | |||
1123 | switch (shiny) | ||
1124 | { | ||
1125 | case 0: | ||
1126 | sval = Shininess.None; | ||
1127 | break; | ||
1128 | case 1: | ||
1129 | sval = Shininess.Low; | ||
1130 | break; | ||
1131 | case 2: | ||
1132 | sval = Shininess.Medium; | ||
1133 | break; | ||
1134 | case 3: | ||
1135 | sval = Shininess.High; | ||
1136 | break; | ||
1137 | default: | ||
1138 | sval = Shininess.None; | ||
1139 | break; | ||
1140 | } | ||
1141 | |||
1142 | Primitive.TextureEntry tex = part.Shape.Textures; | ||
1143 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1144 | { | ||
1145 | tex.CreateFace((uint) face); | ||
1146 | tex.FaceTextures[face].Shiny = sval; | ||
1147 | tex.FaceTextures[face].Bump = bump; | ||
1148 | part.UpdateTexture(tex); | ||
1149 | return; | ||
1150 | } | ||
1151 | else if (face == ScriptBaseClass.ALL_SIDES) | ||
1152 | { | ||
1153 | for (uint i = 0; i < GetNumberOfSides(part); i++) | ||
1154 | { | ||
1155 | if (tex.FaceTextures[i] != null) | ||
1156 | { | ||
1157 | tex.FaceTextures[i].Shiny = sval; | ||
1158 | tex.FaceTextures[i].Bump = bump;; | ||
1159 | } | ||
1160 | tex.DefaultTexture.Shiny = sval; | ||
1161 | tex.DefaultTexture.Bump = bump; | ||
1162 | } | ||
1163 | part.UpdateTexture(tex); | ||
1164 | return; | ||
1165 | } | ||
1166 | } | ||
1167 | |||
1168 | public void SetFullBright(SceneObjectPart part, int face, bool bright) | ||
1169 | { | ||
1170 | Primitive.TextureEntry tex = part.Shape.Textures; | ||
1171 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1172 | { | ||
1173 | tex.CreateFace((uint) face); | ||
1174 | tex.FaceTextures[face].Fullbright = bright; | ||
1175 | part.UpdateTexture(tex); | ||
1176 | return; | ||
1177 | } | ||
1178 | else if (face == ScriptBaseClass.ALL_SIDES) | ||
1179 | { | ||
1180 | for (uint i = 0; i < GetNumberOfSides(part); i++) | ||
1181 | { | ||
1182 | if (tex.FaceTextures[i] != null) | ||
1183 | { | ||
1184 | tex.FaceTextures[i].Fullbright = bright; | ||
1185 | } | ||
1186 | } | ||
1187 | tex.DefaultTexture.Fullbright = bright; | ||
1188 | part.UpdateTexture(tex); | ||
1189 | return; | ||
1190 | } | ||
1191 | } | ||
1192 | |||
1193 | public LSL_Float llGetAlpha(int face) | ||
1194 | { | ||
1195 | m_host.AddScriptLPS(1); | ||
1196 | |||
1197 | return GetAlpha(m_host, face); | ||
1198 | } | ||
1199 | |||
1200 | private LSL_Float GetAlpha(SceneObjectPart part, int face) | ||
1201 | { | ||
1202 | Primitive.TextureEntry tex = part.Shape.Textures; | ||
1203 | if (face == ScriptBaseClass.ALL_SIDES) | ||
1204 | { | ||
1205 | int i; | ||
1206 | double sum = 0.0; | ||
1207 | for (i = 0 ; i < GetNumberOfSides(part) ; i++) | ||
1208 | sum += (double)tex.GetFace((uint)i).RGBA.A; | ||
1209 | return sum; | ||
1210 | } | ||
1211 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1212 | { | ||
1213 | return (double)tex.GetFace((uint)face).RGBA.A; | ||
1214 | } | ||
1215 | return 0.0; | ||
1216 | } | ||
1217 | |||
1218 | public void llSetAlpha(double alpha, int face) | ||
1219 | { | ||
1220 | m_host.AddScriptLPS(1); | ||
1221 | |||
1222 | SetAlpha(m_host, alpha, face); | ||
1223 | } | ||
1224 | |||
1225 | private void SetAlpha(SceneObjectPart part, double alpha, int face) | ||
1226 | { | ||
1227 | Primitive.TextureEntry tex = part.Shape.Textures; | ||
1228 | Color4 texcolor; | ||
1229 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1230 | { | ||
1231 | texcolor = tex.CreateFace((uint)face).RGBA; | ||
1232 | texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f); | ||
1233 | tex.FaceTextures[face].RGBA = texcolor; | ||
1234 | part.UpdateTexture(tex); | ||
1235 | return; | ||
1236 | } | ||
1237 | else if (face == ScriptBaseClass.ALL_SIDES) | ||
1238 | { | ||
1239 | for (int i = 0; i < GetNumberOfSides(part); i++) | ||
1240 | { | ||
1241 | if (tex.FaceTextures[i] != null) | ||
1242 | { | ||
1243 | texcolor = tex.FaceTextures[i].RGBA; | ||
1244 | texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f); | ||
1245 | tex.FaceTextures[i].RGBA = texcolor; | ||
1246 | } | ||
1247 | } | ||
1248 | texcolor = tex.DefaultTexture.RGBA; | ||
1249 | texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f); | ||
1250 | tex.DefaultTexture.RGBA = texcolor; | ||
1251 | part.UpdateTexture(tex); | ||
1252 | return; | ||
1253 | } | ||
1254 | } | ||
1255 | |||
1256 | /// <summary> | ||
1257 | /// Set flexi parameters of a part. | ||
1258 | /// | ||
1259 | /// FIXME: Much of this code should probably be within the part itself. | ||
1260 | /// </summary> | ||
1261 | /// <param name="part"></param> | ||
1262 | /// <param name="flexi"></param> | ||
1263 | /// <param name="softness"></param> | ||
1264 | /// <param name="gravity"></param> | ||
1265 | /// <param name="friction"></param> | ||
1266 | /// <param name="wind"></param> | ||
1267 | /// <param name="tension"></param> | ||
1268 | /// <param name="Force"></param> | ||
1269 | private void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, | ||
1270 | float wind, float tension, LSL_Vector Force) | ||
1271 | { | ||
1272 | if (part == null) | ||
1273 | return; | ||
1274 | |||
1275 | bool needs_fakedelete = false; | ||
1276 | if (flexi) | ||
1277 | { | ||
1278 | if (!part.Shape.FlexiEntry) | ||
1279 | { | ||
1280 | needs_fakedelete = true; | ||
1281 | } | ||
1282 | part.Shape.FlexiEntry = true; // this setting flexi true isn't working, but the below parameters do | ||
1283 | // work once the prim is already flexi | ||
1284 | part.Shape.FlexiSoftness = softness; | ||
1285 | part.Shape.FlexiGravity = gravity; | ||
1286 | part.Shape.FlexiDrag = friction; | ||
1287 | part.Shape.FlexiWind = wind; | ||
1288 | part.Shape.FlexiTension = tension; | ||
1289 | part.Shape.FlexiForceX = (float)Force.x; | ||
1290 | part.Shape.FlexiForceY = (float)Force.y; | ||
1291 | part.Shape.FlexiForceZ = (float)Force.z; | ||
1292 | part.Shape.PathCurve = 0x80; | ||
1293 | |||
1294 | } | ||
1295 | else | ||
1296 | { | ||
1297 | if (part.Shape.FlexiEntry) | ||
1298 | { | ||
1299 | needs_fakedelete = true; | ||
1300 | } | ||
1301 | part.Shape.FlexiEntry = false; | ||
1302 | } | ||
1303 | |||
1304 | needs_fakedelete = false; | ||
1305 | if (needs_fakedelete) | ||
1306 | { | ||
1307 | if (part.ParentGroup != null) | ||
1308 | { | ||
1309 | part.ParentGroup.FakeDeleteGroup(); | ||
1310 | } | ||
1311 | } | ||
1312 | |||
1313 | part.ParentGroup.HasGroupChanged = true; | ||
1314 | part.ScheduleFullUpdate(); | ||
1315 | } | ||
1316 | |||
1317 | /// <summary> | ||
1318 | /// Set a light point on a part | ||
1319 | /// | ||
1320 | /// FIXME: Much of this code should probably be in SceneObjectGroup | ||
1321 | /// </summary> | ||
1322 | /// <param name="part"></param> | ||
1323 | /// <param name="light"></param> | ||
1324 | /// <param name="color"></param> | ||
1325 | /// <param name="intensity"></param> | ||
1326 | /// <param name="radius"></param> | ||
1327 | /// <param name="falloff"></param> | ||
1328 | private void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) | ||
1329 | { | ||
1330 | if (part == null) | ||
1331 | return; | ||
1332 | |||
1333 | if (light) | ||
1334 | { | ||
1335 | part.Shape.LightEntry = true; | ||
1336 | part.Shape.LightColorR = Util.Clip((float)color.x, 0.0f, 1.0f); | ||
1337 | part.Shape.LightColorG = Util.Clip((float)color.y, 0.0f, 1.0f); | ||
1338 | part.Shape.LightColorB = Util.Clip((float)color.z, 0.0f, 1.0f); | ||
1339 | part.Shape.LightIntensity = intensity; | ||
1340 | part.Shape.LightRadius = radius; | ||
1341 | part.Shape.LightFalloff = falloff; | ||
1342 | } | ||
1343 | else | ||
1344 | { | ||
1345 | part.Shape.LightEntry = false; | ||
1346 | } | ||
1347 | |||
1348 | part.ParentGroup.HasGroupChanged = true; | ||
1349 | part.ScheduleFullUpdate(); | ||
1350 | } | ||
1351 | |||
1352 | public LSL_Vector llGetColor(int face) | ||
1353 | { | ||
1354 | m_host.AddScriptLPS(1); | ||
1355 | return GetColor(m_host, face); | ||
1356 | } | ||
1357 | |||
1358 | private LSL_Vector GetColor(SceneObjectPart part, int face) | ||
1359 | { | ||
1360 | Primitive.TextureEntry tex = part.Shape.Textures; | ||
1361 | Color4 texcolor; | ||
1362 | LSL_Vector rgb = new LSL_Vector(); | ||
1363 | if (face == ScriptBaseClass.ALL_SIDES) | ||
1364 | { | ||
1365 | int i; | ||
1366 | |||
1367 | for (i = 0 ; i < GetNumberOfSides(part) ; i++) | ||
1368 | { | ||
1369 | texcolor = tex.GetFace((uint)i).RGBA; | ||
1370 | rgb.x += texcolor.R; | ||
1371 | rgb.y += texcolor.G; | ||
1372 | rgb.z += texcolor.B; | ||
1373 | } | ||
1374 | |||
1375 | rgb.x /= (float)GetNumberOfSides(part); | ||
1376 | rgb.y /= (float)GetNumberOfSides(part); | ||
1377 | rgb.z /= (float)GetNumberOfSides(part); | ||
1378 | |||
1379 | return rgb; | ||
1380 | } | ||
1381 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1382 | { | ||
1383 | texcolor = tex.GetFace((uint)face).RGBA; | ||
1384 | rgb.x = texcolor.R; | ||
1385 | rgb.y = texcolor.G; | ||
1386 | rgb.z = texcolor.B; | ||
1387 | return rgb; | ||
1388 | } | ||
1389 | else | ||
1390 | { | ||
1391 | return new LSL_Vector(); | ||
1392 | } | ||
1393 | } | ||
1394 | |||
1395 | public void llSetTexture(string texture, int face) | ||
1396 | { | ||
1397 | m_host.AddScriptLPS(1); | ||
1398 | SetTexture(m_host, texture, face); | ||
1399 | // ScriptSleep(200); | ||
1400 | } | ||
1401 | |||
1402 | private void SetTexture(SceneObjectPart part, string texture, int face) | ||
1403 | { | ||
1404 | UUID textureID=new UUID(); | ||
1405 | |||
1406 | if (!UUID.TryParse(texture, out textureID)) | ||
1407 | { | ||
1408 | textureID=InventoryKey(texture, (int)AssetType.Texture); | ||
1409 | } | ||
1410 | |||
1411 | if (textureID == UUID.Zero) | ||
1412 | return; | ||
1413 | |||
1414 | Primitive.TextureEntry tex = part.Shape.Textures; | ||
1415 | |||
1416 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1417 | { | ||
1418 | Primitive.TextureEntryFace texface = tex.CreateFace((uint)face); | ||
1419 | texface.TextureID = textureID; | ||
1420 | tex.FaceTextures[face] = texface; | ||
1421 | part.UpdateTexture(tex); | ||
1422 | return; | ||
1423 | } | ||
1424 | else if (face == ScriptBaseClass.ALL_SIDES) | ||
1425 | { | ||
1426 | for (uint i = 0; i < GetNumberOfSides(part); i++) | ||
1427 | { | ||
1428 | if (tex.FaceTextures[i] != null) | ||
1429 | { | ||
1430 | tex.FaceTextures[i].TextureID = textureID; | ||
1431 | } | ||
1432 | } | ||
1433 | tex.DefaultTexture.TextureID = textureID; | ||
1434 | part.UpdateTexture(tex); | ||
1435 | return; | ||
1436 | } | ||
1437 | } | ||
1438 | |||
1439 | public void llScaleTexture(double u, double v, int face) | ||
1440 | { | ||
1441 | m_host.AddScriptLPS(1); | ||
1442 | |||
1443 | ScaleTexture(m_host, u, v, face); | ||
1444 | // ScriptSleep(200); | ||
1445 | } | ||
1446 | |||
1447 | private void ScaleTexture(SceneObjectPart part, double u, double v, int face) | ||
1448 | { | ||
1449 | Primitive.TextureEntry tex = part.Shape.Textures; | ||
1450 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1451 | { | ||
1452 | Primitive.TextureEntryFace texface = tex.CreateFace((uint)face); | ||
1453 | texface.RepeatU = (float)u; | ||
1454 | texface.RepeatV = (float)v; | ||
1455 | tex.FaceTextures[face] = texface; | ||
1456 | part.UpdateTexture(tex); | ||
1457 | return; | ||
1458 | } | ||
1459 | if (face == ScriptBaseClass.ALL_SIDES) | ||
1460 | { | ||
1461 | for (int i = 0; i < GetNumberOfSides(part); i++) | ||
1462 | { | ||
1463 | if (tex.FaceTextures[i] != null) | ||
1464 | { | ||
1465 | tex.FaceTextures[i].RepeatU = (float)u; | ||
1466 | tex.FaceTextures[i].RepeatV = (float)v; | ||
1467 | } | ||
1468 | } | ||
1469 | tex.DefaultTexture.RepeatU = (float)u; | ||
1470 | tex.DefaultTexture.RepeatV = (float)v; | ||
1471 | part.UpdateTexture(tex); | ||
1472 | return; | ||
1473 | } | ||
1474 | } | ||
1475 | |||
1476 | public void llOffsetTexture(double u, double v, int face) | ||
1477 | { | ||
1478 | m_host.AddScriptLPS(1); | ||
1479 | OffsetTexture(m_host, u, v, face); | ||
1480 | // ScriptSleep(200); | ||
1481 | } | ||
1482 | |||
1483 | private void OffsetTexture(SceneObjectPart part, double u, double v, int face) | ||
1484 | { | ||
1485 | Primitive.TextureEntry tex = part.Shape.Textures; | ||
1486 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1487 | { | ||
1488 | Primitive.TextureEntryFace texface = tex.CreateFace((uint)face); | ||
1489 | texface.OffsetU = (float)u; | ||
1490 | texface.OffsetV = (float)v; | ||
1491 | tex.FaceTextures[face] = texface; | ||
1492 | part.UpdateTexture(tex); | ||
1493 | return; | ||
1494 | } | ||
1495 | if (face == ScriptBaseClass.ALL_SIDES) | ||
1496 | { | ||
1497 | for (int i = 0; i < GetNumberOfSides(part); i++) | ||
1498 | { | ||
1499 | if (tex.FaceTextures[i] != null) | ||
1500 | { | ||
1501 | tex.FaceTextures[i].OffsetU = (float)u; | ||
1502 | tex.FaceTextures[i].OffsetV = (float)v; | ||
1503 | } | ||
1504 | } | ||
1505 | tex.DefaultTexture.OffsetU = (float)u; | ||
1506 | tex.DefaultTexture.OffsetV = (float)v; | ||
1507 | part.UpdateTexture(tex); | ||
1508 | return; | ||
1509 | } | ||
1510 | } | ||
1511 | |||
1512 | public void llRotateTexture(double rotation, int face) | ||
1513 | { | ||
1514 | m_host.AddScriptLPS(1); | ||
1515 | RotateTexture(m_host, rotation, face); | ||
1516 | // ScriptSleep(200); | ||
1517 | } | ||
1518 | |||
1519 | private void RotateTexture(SceneObjectPart part, double rotation, int face) | ||
1520 | { | ||
1521 | Primitive.TextureEntry tex = part.Shape.Textures; | ||
1522 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1523 | { | ||
1524 | Primitive.TextureEntryFace texface = tex.CreateFace((uint)face); | ||
1525 | texface.Rotation = (float)rotation; | ||
1526 | tex.FaceTextures[face] = texface; | ||
1527 | part.UpdateTexture(tex); | ||
1528 | return; | ||
1529 | } | ||
1530 | if (face == ScriptBaseClass.ALL_SIDES) | ||
1531 | { | ||
1532 | for (int i = 0; i < GetNumberOfSides(part); i++) | ||
1533 | { | ||
1534 | if (tex.FaceTextures[i] != null) | ||
1535 | { | ||
1536 | tex.FaceTextures[i].Rotation = (float)rotation; | ||
1537 | } | ||
1538 | } | ||
1539 | tex.DefaultTexture.Rotation = (float)rotation; | ||
1540 | part.UpdateTexture(tex); | ||
1541 | return; | ||
1542 | } | ||
1543 | } | ||
1544 | |||
1545 | public LSL_String llGetTexture(int face) | ||
1546 | { | ||
1547 | m_host.AddScriptLPS(1); | ||
1548 | return GetTexture(m_host, face); | ||
1549 | } | ||
1550 | |||
1551 | private LSL_String GetTexture(SceneObjectPart part, int face) | ||
1552 | { | ||
1553 | Primitive.TextureEntry tex = part.Shape.Textures; | ||
1554 | if (face == ScriptBaseClass.ALL_SIDES) | ||
1555 | { | ||
1556 | face = 0; | ||
1557 | } | ||
1558 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
1559 | { | ||
1560 | Primitive.TextureEntryFace texface; | ||
1561 | texface = tex.GetFace((uint)face); | ||
1562 | return texface.TextureID.ToString(); | ||
1563 | } | ||
1564 | else | ||
1565 | { | ||
1566 | return String.Empty; | ||
1567 | } | ||
1568 | } | ||
1569 | |||
1570 | public void llSetPos(LSL_Vector pos) | ||
1571 | { | ||
1572 | m_host.AddScriptLPS(1); | ||
1573 | |||
1574 | SetPos(m_host, pos); | ||
1575 | |||
1576 | ScriptSleep(200); | ||
1577 | } | ||
1578 | |||
1579 | private void SetPos(SceneObjectPart part, LSL_Vector targetPos) | ||
1580 | { | ||
1581 | // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) | ||
1582 | LSL_Vector currentPos = llGetLocalPos(); | ||
1583 | if (llVecDist(currentPos, targetPos) > 10.0f * m_ScriptDistanceFactor) | ||
1584 | { | ||
1585 | targetPos = currentPos + m_ScriptDistanceFactor * 10.0f * llVecNorm(targetPos - currentPos); | ||
1586 | } | ||
1587 | |||
1588 | if (part.ParentID != 0) | ||
1589 | { | ||
1590 | part.UpdateOffSet(new Vector3((float)targetPos.x, (float)targetPos.y, (float)targetPos.z)); | ||
1591 | } | ||
1592 | else | ||
1593 | { | ||
1594 | part.UpdateGroupPosition(new Vector3((float)targetPos.x, (float)targetPos.y, (float)targetPos.z)); | ||
1595 | } | ||
1596 | } | ||
1597 | |||
1598 | public LSL_Vector llGetPos() | ||
1599 | { | ||
1600 | m_host.AddScriptLPS(1); | ||
1601 | return new LSL_Vector(m_host.AbsolutePosition.X, | ||
1602 | m_host.AbsolutePosition.Y, | ||
1603 | m_host.AbsolutePosition.Z); | ||
1604 | } | ||
1605 | |||
1606 | public LSL_Vector llGetLocalPos() | ||
1607 | { | ||
1608 | m_host.AddScriptLPS(1); | ||
1609 | if (m_host.ParentID != 0) | ||
1610 | { | ||
1611 | return new LSL_Vector(m_host.OffsetPosition.X, | ||
1612 | m_host.OffsetPosition.Y, | ||
1613 | m_host.OffsetPosition.Z); | ||
1614 | } | ||
1615 | else | ||
1616 | { | ||
1617 | return new LSL_Vector(m_host.AbsolutePosition.X, | ||
1618 | m_host.AbsolutePosition.Y, | ||
1619 | m_host.AbsolutePosition.Z); | ||
1620 | } | ||
1621 | } | ||
1622 | |||
1623 | public void llSetRot(LSL_Rotation rot) | ||
1624 | { | ||
1625 | m_host.AddScriptLPS(1); | ||
1626 | |||
1627 | SetRot(m_host, rot); | ||
1628 | |||
1629 | ScriptSleep(200); | ||
1630 | } | ||
1631 | |||
1632 | private void SetRot(SceneObjectPart part, LSL_Rotation rot) | ||
1633 | { | ||
1634 | part.UpdateRotation(new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s)); | ||
1635 | // Update rotation does not move the object in the physics scene if it's a linkset. | ||
1636 | part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition; | ||
1637 | } | ||
1638 | |||
1639 | public LSL_Rotation llGetRot() | ||
1640 | { | ||
1641 | m_host.AddScriptLPS(1); | ||
1642 | Quaternion q = m_host.RotationOffset; | ||
1643 | return new LSL_Rotation(q.X, q.Y, q.Z, q.W); | ||
1644 | } | ||
1645 | |||
1646 | public LSL_Rotation llGetLocalRot() | ||
1647 | { | ||
1648 | m_host.AddScriptLPS(1); | ||
1649 | return new LSL_Rotation(m_host.RotationOffset.X, m_host.RotationOffset.Y, m_host.RotationOffset.Z, m_host.RotationOffset.W); | ||
1650 | } | ||
1651 | |||
1652 | public void llSetForce(LSL_Vector force, int local) | ||
1653 | { | ||
1654 | m_host.AddScriptLPS(1); | ||
1655 | |||
1656 | if (m_host.ParentGroup != null) | ||
1657 | { | ||
1658 | if (m_host.ParentGroup.RootPart != null) | ||
1659 | { | ||
1660 | if (local != 0) | ||
1661 | force *= llGetRot(); | ||
1662 | |||
1663 | m_host.ParentGroup.RootPart.SetForce(new PhysicsVector((float)force.x, (float)force.y, (float)force.z)); | ||
1664 | } | ||
1665 | } | ||
1666 | } | ||
1667 | |||
1668 | public LSL_Vector llGetForce() | ||
1669 | { | ||
1670 | LSL_Vector force = new LSL_Vector(0.0, 0.0, 0.0); | ||
1671 | |||
1672 | m_host.AddScriptLPS(1); | ||
1673 | |||
1674 | if (m_host.ParentGroup != null) | ||
1675 | { | ||
1676 | if (m_host.ParentGroup.RootPart != null) | ||
1677 | { | ||
1678 | PhysicsVector tmpForce = m_host.ParentGroup.RootPart.GetForce(); | ||
1679 | force.x = tmpForce.X; | ||
1680 | force.y = tmpForce.Y; | ||
1681 | force.z = tmpForce.Z; | ||
1682 | } | ||
1683 | } | ||
1684 | |||
1685 | return force; | ||
1686 | } | ||
1687 | |||
1688 | public LSL_Integer llTarget(LSL_Vector position, double range) | ||
1689 | { | ||
1690 | m_host.AddScriptLPS(1); | ||
1691 | return m_host.registerTargetWaypoint(new Vector3((float)position.x, (float)position.y, (float)position.z), (float)range); | ||
1692 | } | ||
1693 | |||
1694 | public void llTargetRemove(int number) | ||
1695 | { | ||
1696 | m_host.AddScriptLPS(1); | ||
1697 | m_host.unregisterTargetWaypoint(number); | ||
1698 | } | ||
1699 | |||
1700 | public LSL_Integer llRotTarget(LSL_Rotation rot, double error) | ||
1701 | { | ||
1702 | m_host.AddScriptLPS(1); | ||
1703 | NotImplemented("llRotTarget"); | ||
1704 | return 0; | ||
1705 | } | ||
1706 | |||
1707 | public void llRotTargetRemove(int number) | ||
1708 | { | ||
1709 | m_host.AddScriptLPS(1); | ||
1710 | NotImplemented("llRotTargetRemove"); | ||
1711 | } | ||
1712 | |||
1713 | public void llMoveToTarget(LSL_Vector target, double tau) | ||
1714 | { | ||
1715 | m_host.AddScriptLPS(1); | ||
1716 | m_host.MoveToTarget(new Vector3((float)target.x, (float)target.y, (float)target.z), (float)tau); | ||
1717 | } | ||
1718 | |||
1719 | public void llStopMoveToTarget() | ||
1720 | { | ||
1721 | m_host.AddScriptLPS(1); | ||
1722 | m_host.StopMoveToTarget(); | ||
1723 | } | ||
1724 | |||
1725 | public void llApplyImpulse(LSL_Vector force, int local) | ||
1726 | { | ||
1727 | m_host.AddScriptLPS(1); | ||
1728 | //No energy force yet | ||
1729 | |||
1730 | if (force.x > 20000) | ||
1731 | force.x = 20000; | ||
1732 | if (force.y > 20000) | ||
1733 | force.y = 20000; | ||
1734 | if (force.z > 20000) | ||
1735 | force.z = 20000; | ||
1736 | |||
1737 | m_host.ApplyImpulse(new Vector3((float)force.x, (float)force.y, (float)force.z), local != 0); | ||
1738 | } | ||
1739 | |||
1740 | public void llApplyRotationalImpulse(LSL_Vector force, int local) | ||
1741 | { | ||
1742 | m_host.AddScriptLPS(1); | ||
1743 | NotImplemented("llApplyRotationalImpulse"); | ||
1744 | } | ||
1745 | |||
1746 | public void llSetTorque(LSL_Vector torque, int local) | ||
1747 | { | ||
1748 | m_host.AddScriptLPS(1); | ||
1749 | NotImplemented("llSetTorque"); | ||
1750 | } | ||
1751 | |||
1752 | public LSL_Vector llGetTorque() | ||
1753 | { | ||
1754 | m_host.AddScriptLPS(1); | ||
1755 | NotImplemented("llGetTorque"); | ||
1756 | return new LSL_Vector(); | ||
1757 | } | ||
1758 | |||
1759 | public void llSetForceAndTorque(LSL_Vector force, LSL_Vector torque, int local) | ||
1760 | { | ||
1761 | m_host.AddScriptLPS(1); | ||
1762 | NotImplemented("llSetForceAndTorque"); | ||
1763 | } | ||
1764 | |||
1765 | public LSL_Vector llGetVel() | ||
1766 | { | ||
1767 | m_host.AddScriptLPS(1); | ||
1768 | return new LSL_Vector(m_host.Velocity.X, m_host.Velocity.Y, m_host.Velocity.Z); | ||
1769 | } | ||
1770 | |||
1771 | public LSL_Vector llGetAccel() | ||
1772 | { | ||
1773 | m_host.AddScriptLPS(1); | ||
1774 | return new LSL_Vector(m_host.Acceleration.X, m_host.Acceleration.Y, m_host.Acceleration.Z); | ||
1775 | } | ||
1776 | |||
1777 | public LSL_Vector llGetOmega() | ||
1778 | { | ||
1779 | m_host.AddScriptLPS(1); | ||
1780 | return new LSL_Vector(m_host.RotationalVelocity.X, m_host.RotationalVelocity.Y, m_host.RotationalVelocity.Z); | ||
1781 | } | ||
1782 | |||
1783 | public LSL_Float llGetTimeOfDay() | ||
1784 | { | ||
1785 | m_host.AddScriptLPS(1); | ||
1786 | return (double)(((DateTime.Now.TimeOfDay.TotalMilliseconds / 1000) % (3600 * 4)) * World.TimeDilation); | ||
1787 | } | ||
1788 | |||
1789 | public LSL_Float llGetWallclock() | ||
1790 | { | ||
1791 | m_host.AddScriptLPS(1); | ||
1792 | return DateTime.Now.TimeOfDay.TotalSeconds; | ||
1793 | } | ||
1794 | |||
1795 | public LSL_Float llGetTime() | ||
1796 | { | ||
1797 | m_host.AddScriptLPS(1); | ||
1798 | TimeSpan ScriptTime = DateTime.Now - m_timer; | ||
1799 | return (double)((ScriptTime.TotalMilliseconds / 1000)*World.TimeDilation); | ||
1800 | } | ||
1801 | |||
1802 | public void llResetTime() | ||
1803 | { | ||
1804 | m_host.AddScriptLPS(1); | ||
1805 | m_timer = DateTime.Now; | ||
1806 | } | ||
1807 | |||
1808 | public LSL_Float llGetAndResetTime() | ||
1809 | { | ||
1810 | m_host.AddScriptLPS(1); | ||
1811 | TimeSpan ScriptTime = DateTime.Now - m_timer; | ||
1812 | m_timer = DateTime.Now; | ||
1813 | return (double)((ScriptTime.TotalMilliseconds / 1000)*World.TimeDilation); | ||
1814 | } | ||
1815 | |||
1816 | public void llSound() | ||
1817 | { | ||
1818 | m_host.AddScriptLPS(1); | ||
1819 | // This function has been deprecated | ||
1820 | // see http://www.lslwiki.net/lslwiki/wakka.php?wakka=llSound | ||
1821 | Deprecated("llSound"); | ||
1822 | } | ||
1823 | |||
1824 | // Xantor 20080528 PlaySound updated so it accepts an objectinventory name -or- a key to a sound | ||
1825 | // 20080530 Updated to remove code duplication | ||
1826 | public void llPlaySound(string sound, double volume) | ||
1827 | { | ||
1828 | m_host.AddScriptLPS(1); | ||
1829 | |||
1830 | // send the sound, once, to all clients in range | ||
1831 | m_host.SendSound(KeyOrName(sound).ToString(), volume, false, 0); | ||
1832 | } | ||
1833 | |||
1834 | // Xantor 20080528 we should do this differently. | ||
1835 | // 1) apply the sound to the object | ||
1836 | // 2) schedule full update | ||
1837 | // just sending the sound out once doesn't work so well when other avatars come in view later on | ||
1838 | // or when the prim gets moved, changed, sat on, whatever | ||
1839 | // see large number of mantises (mantes?) | ||
1840 | // 20080530 Updated to remove code duplication | ||
1841 | // 20080530 Stop sound if there is one, otherwise volume only changes don't work | ||
1842 | public void llLoopSound(string sound, double volume) | ||
1843 | { | ||
1844 | m_host.AddScriptLPS(1); | ||
1845 | |||
1846 | if (m_host.Sound != UUID.Zero) | ||
1847 | llStopSound(); | ||
1848 | |||
1849 | m_host.Sound = KeyOrName(sound); | ||
1850 | m_host.SoundGain = volume; | ||
1851 | m_host.SoundFlags = 1; // looping | ||
1852 | m_host.SoundRadius = 20; // Magic number, 20 seems reasonable. Make configurable? | ||
1853 | |||
1854 | m_host.ScheduleFullUpdate(); | ||
1855 | m_host.SendFullUpdateToAllClients(); | ||
1856 | } | ||
1857 | |||
1858 | public void llLoopSoundMaster(string sound, double volume) | ||
1859 | { | ||
1860 | m_host.AddScriptLPS(1); | ||
1861 | NotImplemented("llLoopSoundMaster"); | ||
1862 | } | ||
1863 | |||
1864 | public void llLoopSoundSlave(string sound, double volume) | ||
1865 | { | ||
1866 | m_host.AddScriptLPS(1); | ||
1867 | NotImplemented("llLoopSoundSlave"); | ||
1868 | } | ||
1869 | |||
1870 | public void llPlaySoundSlave(string sound, double volume) | ||
1871 | { | ||
1872 | m_host.AddScriptLPS(1); | ||
1873 | NotImplemented("llPlaySoundSlave"); | ||
1874 | } | ||
1875 | |||
1876 | public void llTriggerSound(string sound, double volume) | ||
1877 | { | ||
1878 | m_host.AddScriptLPS(1); | ||
1879 | // send the sound, once, to all clients in range | ||
1880 | m_host.SendSound(KeyOrName(sound).ToString(), volume, false, 0); | ||
1881 | } | ||
1882 | |||
1883 | // Xantor 20080528: Clear prim data of sound instead | ||
1884 | public void llStopSound() | ||
1885 | { | ||
1886 | m_host.AddScriptLPS(1); | ||
1887 | |||
1888 | m_host.Sound = UUID.Zero; | ||
1889 | m_host.SoundGain = 0; | ||
1890 | m_host.SoundFlags = 0; | ||
1891 | m_host.SoundRadius = 0; | ||
1892 | |||
1893 | m_host.ScheduleFullUpdate(); | ||
1894 | m_host.SendFullUpdateToAllClients(); | ||
1895 | |||
1896 | // m_host.SendSound(UUID.Zero.ToString(), 1.0, false, 2); | ||
1897 | } | ||
1898 | |||
1899 | public void llPreloadSound(string sound) | ||
1900 | { | ||
1901 | m_host.AddScriptLPS(1); | ||
1902 | m_host.PreloadSound(sound); | ||
1903 | // ScriptSleep(1000); | ||
1904 | } | ||
1905 | |||
1906 | /// <summary> | ||
1907 | /// Return a portion of the designated string bounded by | ||
1908 | /// inclusive indices (start and end). As usual, the negative | ||
1909 | /// indices, and the tolerance for out-of-bound values, makes | ||
1910 | /// this more complicated than it might otherwise seem. | ||
1911 | /// </summary> | ||
1912 | |||
1913 | public LSL_String llGetSubString(string src, int start, int end) | ||
1914 | { | ||
1915 | |||
1916 | m_host.AddScriptLPS(1); | ||
1917 | |||
1918 | // Normalize indices (if negative). | ||
1919 | // After normlaization they may still be | ||
1920 | // negative, but that is now relative to | ||
1921 | // the start, rather than the end, of the | ||
1922 | // sequence. | ||
1923 | |||
1924 | if (start < 0) | ||
1925 | { | ||
1926 | start = src.Length+start; | ||
1927 | } | ||
1928 | if (end < 0) | ||
1929 | { | ||
1930 | end = src.Length+end; | ||
1931 | } | ||
1932 | |||
1933 | // Conventional substring | ||
1934 | if (start <= end) | ||
1935 | { | ||
1936 | // Implies both bounds are out-of-range. | ||
1937 | if (end < 0 || start >= src.Length) | ||
1938 | { | ||
1939 | return String.Empty; | ||
1940 | } | ||
1941 | // If end is positive, then it directly | ||
1942 | // corresponds to the lengt of the substring | ||
1943 | // needed (plus one of course). BUT, it | ||
1944 | // must be within bounds. | ||
1945 | if (end >= src.Length) | ||
1946 | { | ||
1947 | end = src.Length-1; | ||
1948 | } | ||
1949 | |||
1950 | if (start < 0) | ||
1951 | { | ||
1952 | return src.Substring(0,end+1); | ||
1953 | } | ||
1954 | // Both indices are positive | ||
1955 | return src.Substring(start, (end+1) - start); | ||
1956 | } | ||
1957 | |||
1958 | // Inverted substring (end < start) | ||
1959 | else | ||
1960 | { | ||
1961 | // Implies both indices are below the | ||
1962 | // lower bound. In the inverted case, that | ||
1963 | // means the entire string will be returned | ||
1964 | // unchanged. | ||
1965 | if (start < 0) | ||
1966 | { | ||
1967 | return src; | ||
1968 | } | ||
1969 | // If both indices are greater than the upper | ||
1970 | // bound the result may seem initially counter | ||
1971 | // intuitive. | ||
1972 | if (end >= src.Length) | ||
1973 | { | ||
1974 | return src; | ||
1975 | } | ||
1976 | |||
1977 | if (end < 0) | ||
1978 | { | ||
1979 | if (start < src.Length) | ||
1980 | { | ||
1981 | return src.Substring(start); | ||
1982 | } | ||
1983 | else | ||
1984 | { | ||
1985 | return String.Empty; | ||
1986 | } | ||
1987 | } | ||
1988 | else | ||
1989 | { | ||
1990 | if (start < src.Length) | ||
1991 | { | ||
1992 | return src.Substring(0,end+1) + src.Substring(start); | ||
1993 | } | ||
1994 | else | ||
1995 | { | ||
1996 | return src.Substring(0,end+1); | ||
1997 | } | ||
1998 | } | ||
1999 | } | ||
2000 | } | ||
2001 | |||
2002 | /// <summary> | ||
2003 | /// Delete substring removes the specified substring bounded | ||
2004 | /// by the inclusive indices start and end. Indices may be | ||
2005 | /// negative (indicating end-relative) and may be inverted, | ||
2006 | /// i.e. end < start. | ||
2007 | /// </summary> | ||
2008 | |||
2009 | public LSL_String llDeleteSubString(string src, int start, int end) | ||
2010 | { | ||
2011 | |||
2012 | m_host.AddScriptLPS(1); | ||
2013 | |||
2014 | // Normalize indices (if negative). | ||
2015 | // After normlaization they may still be | ||
2016 | // negative, but that is now relative to | ||
2017 | // the start, rather than the end, of the | ||
2018 | // sequence. | ||
2019 | if (start < 0) | ||
2020 | { | ||
2021 | start = src.Length+start; | ||
2022 | } | ||
2023 | if (end < 0) | ||
2024 | { | ||
2025 | end = src.Length+end; | ||
2026 | } | ||
2027 | // Conventionally delimited substring | ||
2028 | if (start <= end) | ||
2029 | { | ||
2030 | // If both bounds are outside of the existing | ||
2031 | // string, then return unchanges. | ||
2032 | if (end < 0 || start >= src.Length) | ||
2033 | { | ||
2034 | return src; | ||
2035 | } | ||
2036 | // At least one bound is in-range, so we | ||
2037 | // need to clip the out-of-bound argument. | ||
2038 | if (start < 0) | ||
2039 | { | ||
2040 | start = 0; | ||
2041 | } | ||
2042 | |||
2043 | if (end >= src.Length) | ||
2044 | { | ||
2045 | end = src.Length-1; | ||
2046 | } | ||
2047 | |||
2048 | return src.Remove(start,end-start+1); | ||
2049 | } | ||
2050 | // Inverted substring | ||
2051 | else | ||
2052 | { | ||
2053 | // In this case, out of bounds means that | ||
2054 | // the existing string is part of the cut. | ||
2055 | if (start < 0 || end >= src.Length) | ||
2056 | { | ||
2057 | return String.Empty; | ||
2058 | } | ||
2059 | |||
2060 | if (end > 0) | ||
2061 | { | ||
2062 | if (start < src.Length) | ||
2063 | { | ||
2064 | return src.Remove(start).Remove(0,end+1); | ||
2065 | } | ||
2066 | else | ||
2067 | { | ||
2068 | return src.Remove(0,end+1); | ||
2069 | } | ||
2070 | } | ||
2071 | else | ||
2072 | { | ||
2073 | if (start < src.Length) | ||
2074 | { | ||
2075 | return src.Remove(start); | ||
2076 | } | ||
2077 | else | ||
2078 | { | ||
2079 | return src; | ||
2080 | } | ||
2081 | } | ||
2082 | } | ||
2083 | } | ||
2084 | |||
2085 | /// <summary> | ||
2086 | /// Insert string inserts the specified string identified by src | ||
2087 | /// at the index indicated by index. Index may be negative, in | ||
2088 | /// which case it is end-relative. The index may exceed either | ||
2089 | /// string bound, with the result being a concatenation. | ||
2090 | /// </summary> | ||
2091 | |||
2092 | public LSL_String llInsertString(string dest, int index, string src) | ||
2093 | { | ||
2094 | |||
2095 | m_host.AddScriptLPS(1); | ||
2096 | |||
2097 | // Normalize indices (if negative). | ||
2098 | // After normlaization they may still be | ||
2099 | // negative, but that is now relative to | ||
2100 | // the start, rather than the end, of the | ||
2101 | // sequence. | ||
2102 | if (index < 0) | ||
2103 | { | ||
2104 | index = dest.Length+index; | ||
2105 | |||
2106 | // Negative now means it is less than the lower | ||
2107 | // bound of the string. | ||
2108 | |||
2109 | if (index < 0) | ||
2110 | { | ||
2111 | return src+dest; | ||
2112 | } | ||
2113 | |||
2114 | } | ||
2115 | |||
2116 | if (index >= dest.Length) | ||
2117 | { | ||
2118 | return dest+src; | ||
2119 | } | ||
2120 | |||
2121 | // The index is in bounds. | ||
2122 | // In this case the index refers to the index that will | ||
2123 | // be assigned to the first character of the inserted string. | ||
2124 | // So unlike the other string operations, we do not add one | ||
2125 | // to get the correct string length. | ||
2126 | return dest.Substring(0,index)+src+dest.Substring(index); | ||
2127 | |||
2128 | } | ||
2129 | |||
2130 | public LSL_String llToUpper(string src) | ||
2131 | { | ||
2132 | m_host.AddScriptLPS(1); | ||
2133 | return src.ToUpper(); | ||
2134 | } | ||
2135 | |||
2136 | public LSL_String llToLower(string src) | ||
2137 | { | ||
2138 | m_host.AddScriptLPS(1); | ||
2139 | return src.ToLower(); | ||
2140 | } | ||
2141 | |||
2142 | public LSL_Integer llGiveMoney(string destination, int amount) | ||
2143 | { | ||
2144 | UUID invItemID=InventorySelf(); | ||
2145 | if (invItemID == UUID.Zero) | ||
2146 | return 0; | ||
2147 | |||
2148 | m_host.AddScriptLPS(1); | ||
2149 | |||
2150 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | ||
2151 | return 0; | ||
2152 | |||
2153 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_DEBIT) == 0) | ||
2154 | { | ||
2155 | LSLError("No permissions to give money"); | ||
2156 | return 0; | ||
2157 | } | ||
2158 | |||
2159 | UUID toID=new UUID(); | ||
2160 | |||
2161 | if (!UUID.TryParse(destination, out toID)) | ||
2162 | { | ||
2163 | LSLError("Bad key in llGiveMoney"); | ||
2164 | return 0; | ||
2165 | } | ||
2166 | |||
2167 | IMoneyModule money=World.RequestModuleInterface<IMoneyModule>(); | ||
2168 | |||
2169 | if (money == null) | ||
2170 | { | ||
2171 | NotImplemented("llGiveMoney"); | ||
2172 | return 0; | ||
2173 | } | ||
2174 | |||
2175 | bool result=money.ObjectGiveMoney(m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount); | ||
2176 | |||
2177 | if (result) | ||
2178 | return 1; | ||
2179 | |||
2180 | return 0; | ||
2181 | } | ||
2182 | |||
2183 | public void llMakeExplosion() | ||
2184 | { | ||
2185 | m_host.AddScriptLPS(1); | ||
2186 | Deprecated("llMakeExplosion"); | ||
2187 | // ScriptSleep(100); | ||
2188 | } | ||
2189 | |||
2190 | public void llMakeFountain() | ||
2191 | { | ||
2192 | m_host.AddScriptLPS(1); | ||
2193 | Deprecated("llMakeFountain"); | ||
2194 | // ScriptSleep(100); | ||
2195 | } | ||
2196 | |||
2197 | public void llMakeSmoke() | ||
2198 | { | ||
2199 | m_host.AddScriptLPS(1); | ||
2200 | Deprecated("llMakeSmoke"); | ||
2201 | // ScriptSleep(100); | ||
2202 | } | ||
2203 | |||
2204 | public void llMakeFire() | ||
2205 | { | ||
2206 | m_host.AddScriptLPS(1); | ||
2207 | Deprecated("llMakeFire"); | ||
2208 | // ScriptSleep(100); | ||
2209 | } | ||
2210 | |||
2211 | public void llRezAtRoot(string inventory, LSL_Vector pos, LSL_Vector vel, LSL_Rotation rot, int param) | ||
2212 | { | ||
2213 | m_host.AddScriptLPS(1); | ||
2214 | |||
2215 | if (Double.IsNaN(rot.x) || Double.IsNaN(rot.y) || Double.IsNaN(rot.z) || Double.IsNaN(rot.s)) | ||
2216 | return; | ||
2217 | float dist = (float)llVecDist(llGetPos(), pos); | ||
2218 | |||
2219 | if (dist > m_ScriptDistanceFactor * 10.0f) | ||
2220 | return; | ||
2221 | |||
2222 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
2223 | { | ||
2224 | if (inv.Value.Name == inventory) | ||
2225 | { | ||
2226 | // make sure we're an object. | ||
2227 | if (inv.Value.InvType != (int)InventoryType.Object) | ||
2228 | { | ||
2229 | llSay(0, "Unable to create requested object. Object is missing from database."); | ||
2230 | return; | ||
2231 | } | ||
2232 | |||
2233 | Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z); | ||
2234 | |||
2235 | // test if we're further away then 10m | ||
2236 | if (Util.GetDistanceTo(llpos, m_host.AbsolutePosition) > 10) | ||
2237 | return; // wiki says, if it's further away then 10m, silently fail. | ||
2238 | |||
2239 | Vector3 llvel = new Vector3((float)vel.x, (float)vel.y, (float)vel.z); | ||
2240 | |||
2241 | // need the magnitude later | ||
2242 | float velmag = (float)Util.GetMagnitude(llvel); | ||
2243 | |||
2244 | SceneObjectGroup new_group = World.RezObject(m_host, inv.Value, llpos, new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s), llvel, param); | ||
2245 | |||
2246 | // If either of these are null, then there was an unknown error. | ||
2247 | if (new_group == null) | ||
2248 | continue; | ||
2249 | if (new_group.RootPart == null) | ||
2250 | continue; | ||
2251 | |||
2252 | // objects rezzed with this method are die_at_edge by default. | ||
2253 | new_group.RootPart.SetDieAtEdge(true); | ||
2254 | |||
2255 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | ||
2256 | "object_rez", new Object[] { | ||
2257 | new LSL_String( | ||
2258 | new_group.RootPart.UUID.ToString()) }, | ||
2259 | new DetectParams[0])); | ||
2260 | |||
2261 | float groupmass = new_group.GetMass(); | ||
2262 | |||
2263 | //Recoil. | ||
2264 | llApplyImpulse(new LSL_Vector(llvel.X * groupmass, llvel.Y * groupmass, llvel.Z * groupmass), 0); | ||
2265 | // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) | ||
2266 | ScriptSleep((int)((groupmass * velmag) / 10)); | ||
2267 | // ScriptSleep(100); | ||
2268 | return; | ||
2269 | } | ||
2270 | } | ||
2271 | llSay(0, "Could not find object " + inventory); | ||
2272 | } | ||
2273 | |||
2274 | public void llRezObject(string inventory, LSL_Vector pos, LSL_Vector vel, LSL_Rotation rot, int param) | ||
2275 | { | ||
2276 | llRezAtRoot(inventory, pos, vel, rot, param); | ||
2277 | } | ||
2278 | |||
2279 | public void llLookAt(LSL_Vector target, double strength, double damping) | ||
2280 | { | ||
2281 | m_host.AddScriptLPS(1); | ||
2282 | NotImplemented("llLookAt"); | ||
2283 | } | ||
2284 | |||
2285 | public void llStopLookAt() | ||
2286 | { | ||
2287 | m_host.AddScriptLPS(1); | ||
2288 | NotImplemented("llStopLookAt"); | ||
2289 | } | ||
2290 | |||
2291 | public void llSetTimerEvent(double sec) | ||
2292 | { | ||
2293 | m_host.AddScriptLPS(1); | ||
2294 | // Setting timer repeat | ||
2295 | AsyncCommands.TimerPlugin.SetTimerEvent(m_localID, m_itemID, sec); | ||
2296 | } | ||
2297 | |||
2298 | public void llSleep(double sec) | ||
2299 | { | ||
2300 | m_host.AddScriptLPS(1); | ||
2301 | Thread.Sleep((int)(sec * 1000)); | ||
2302 | } | ||
2303 | |||
2304 | public LSL_Float llGetMass() | ||
2305 | { | ||
2306 | m_host.AddScriptLPS(1); | ||
2307 | return m_host.GetMass(); | ||
2308 | } | ||
2309 | |||
2310 | public void llCollisionFilter(string name, string id, int accept) | ||
2311 | { | ||
2312 | m_host.AddScriptLPS(1); | ||
2313 | NotImplemented("llCollisionFilter"); | ||
2314 | } | ||
2315 | |||
2316 | public void llTakeControls(int controls, int accept, int pass_on) | ||
2317 | { | ||
2318 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
2319 | { | ||
2320 | return; | ||
2321 | } | ||
2322 | |||
2323 | if (m_host.TaskInventory[InventorySelf()].PermsGranter != UUID.Zero) | ||
2324 | { | ||
2325 | ScenePresence presence = World.GetScenePresence(m_host.TaskInventory[InventorySelf()].PermsGranter); | ||
2326 | |||
2327 | if (presence != null) | ||
2328 | { | ||
2329 | if ((m_host.TaskInventory[InventorySelf()].PermsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) | ||
2330 | { | ||
2331 | presence.RegisterControlEventsToScript(controls, accept, pass_on, m_localID, m_itemID); | ||
2332 | |||
2333 | } | ||
2334 | } | ||
2335 | } | ||
2336 | |||
2337 | m_host.AddScriptLPS(1); | ||
2338 | } | ||
2339 | |||
2340 | public void llReleaseControls() | ||
2341 | { | ||
2342 | m_host.AddScriptLPS(1); | ||
2343 | |||
2344 | if (!m_host.TaskInventory.ContainsKey(InventorySelf())) | ||
2345 | { | ||
2346 | return; | ||
2347 | } | ||
2348 | |||
2349 | if (m_host.TaskInventory[InventorySelf()].PermsGranter != UUID.Zero) | ||
2350 | { | ||
2351 | ScenePresence presence = World.GetScenePresence(m_host.TaskInventory[InventorySelf()].PermsGranter); | ||
2352 | |||
2353 | if (presence != null) | ||
2354 | { | ||
2355 | if ((m_host.TaskInventory[InventorySelf()].PermsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) | ||
2356 | { | ||
2357 | // Unregister controls from Presence | ||
2358 | presence.UnRegisterControlEventsToScript(m_localID, m_itemID); | ||
2359 | // Remove Take Control permission. | ||
2360 | m_host.TaskInventory[InventorySelf()].PermsMask &= ~ScriptBaseClass.PERMISSION_TAKE_CONTROLS; | ||
2361 | } | ||
2362 | } | ||
2363 | } | ||
2364 | } | ||
2365 | |||
2366 | public void llAttachToAvatar(int attachment) | ||
2367 | { | ||
2368 | m_host.AddScriptLPS(1); | ||
2369 | NotImplemented("llAttachToAvatar"); | ||
2370 | } | ||
2371 | |||
2372 | public void llDetachFromAvatar() | ||
2373 | { | ||
2374 | m_host.AddScriptLPS(1); | ||
2375 | NotImplemented("llDetachFromAvatar"); | ||
2376 | } | ||
2377 | |||
2378 | public void llTakeCamera(string avatar) | ||
2379 | { | ||
2380 | m_host.AddScriptLPS(1); | ||
2381 | Deprecated("llTakeCamera"); | ||
2382 | } | ||
2383 | |||
2384 | public void llReleaseCamera(string avatar) | ||
2385 | { | ||
2386 | m_host.AddScriptLPS(1); | ||
2387 | Deprecated("llReleaseCamera"); | ||
2388 | } | ||
2389 | |||
2390 | public LSL_String llGetOwner() | ||
2391 | { | ||
2392 | m_host.AddScriptLPS(1); | ||
2393 | |||
2394 | return m_host.ObjectOwner.ToString(); | ||
2395 | } | ||
2396 | |||
2397 | public void llInstantMessage(string user, string message) | ||
2398 | { | ||
2399 | m_host.AddScriptLPS(1); | ||
2400 | |||
2401 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. | ||
2402 | // InstantMessageModule.OnInstantMessage searches through a list of scenes for a client matching the toAgent, | ||
2403 | // but I don't think we have a list of scenes available from here. | ||
2404 | // (We also don't want to duplicate the code in OnInstantMessage if we can avoid it.) | ||
2405 | |||
2406 | // user is a UUID | ||
2407 | |||
2408 | // TODO: figure out values for client, fromSession, and imSessionID | ||
2409 | // client.SendInstantMessage(m_host.UUID, fromSession, message, user, imSessionID, m_host.Name, AgentManager.InstantMessageDialog.MessageFromAgent, (uint)Util.UnixTimeSinceEpoch()); | ||
2410 | UUID friendTransactionID = UUID.Random(); | ||
2411 | |||
2412 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); | ||
2413 | |||
2414 | GridInstantMessage msg = new GridInstantMessage(); | ||
2415 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; | ||
2416 | msg.fromAgentSession = new Guid(friendTransactionID.ToString());// fromAgentSession.UUID; | ||
2417 | msg.toAgentID = new Guid(user); // toAgentID.Guid; | ||
2418 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here | ||
2419 | // Console.WriteLine("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); | ||
2420 | // Console.WriteLine("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); | ||
2421 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch();// timestamp; | ||
2422 | //if (client != null) | ||
2423 | //{ | ||
2424 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; | ||
2425 | //} | ||
2426 | //else | ||
2427 | //{ | ||
2428 | // msg.fromAgentName = "(hippos)";// Added for posterity. This means that we can't figure out who sent it | ||
2429 | //} | ||
2430 | msg.message = message; | ||
2431 | msg.dialog = (byte)19; // messgage from script ??? // dialog; | ||
2432 | msg.fromGroup = false;// fromGroup; | ||
2433 | msg.offline = (byte)0; //offline; | ||
2434 | msg.ParentEstateID = 0; //ParentEstateID; | ||
2435 | msg.Position = Vector3.Zero;// new Vector3(m_host.AbsolutePosition); | ||
2436 | msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid; | ||
2437 | msg.binaryBucket = new byte[0];// binaryBucket; | ||
2438 | World.TriggerGridInstantMessage(msg, InstantMessageReceiver.IMModule); | ||
2439 | // ScriptSleep(2000); | ||
2440 | } | ||
2441 | |||
2442 | public void llEmail(string address, string subject, string message) | ||
2443 | { | ||
2444 | m_host.AddScriptLPS(1); | ||
2445 | IEmailModule emailModule = m_ScriptEngine.World.RequestModuleInterface<IEmailModule>(); | ||
2446 | if (emailModule == null) | ||
2447 | return; | ||
2448 | |||
2449 | emailModule.SendEmail(m_host.UUID, address, subject, message); | ||
2450 | // ScriptSleep(20000); | ||
2451 | } | ||
2452 | |||
2453 | public void llGetNextEmail(string address, string subject) | ||
2454 | { | ||
2455 | m_host.AddScriptLPS(1); | ||
2456 | IEmailModule emailModule = m_ScriptEngine.World.RequestModuleInterface<IEmailModule>(); | ||
2457 | if (emailModule == null) | ||
2458 | return; | ||
2459 | Email email; | ||
2460 | |||
2461 | email = emailModule.GetNextEmail(m_host.UUID, address, subject); | ||
2462 | |||
2463 | if (email == null) | ||
2464 | return; | ||
2465 | |||
2466 | m_ScriptEngine.PostObjectEvent(m_host.LocalId, | ||
2467 | new EventParams("email", | ||
2468 | new Object[] { | ||
2469 | new LSL_String(email.time), | ||
2470 | new LSL_String(email.sender), | ||
2471 | new LSL_String(email.subject), | ||
2472 | new LSL_String(email.message), | ||
2473 | new LSL_Integer(email.numLeft)}, | ||
2474 | new DetectParams[0])); | ||
2475 | |||
2476 | } | ||
2477 | |||
2478 | public LSL_String llGetKey() | ||
2479 | { | ||
2480 | m_host.AddScriptLPS(1); | ||
2481 | return m_host.UUID.ToString(); | ||
2482 | } | ||
2483 | |||
2484 | public void llSetBuoyancy(double buoyancy) | ||
2485 | { | ||
2486 | m_host.AddScriptLPS(1); | ||
2487 | if (m_host.ParentGroup != null) | ||
2488 | { | ||
2489 | if (m_host.ParentGroup.RootPart != null) | ||
2490 | { | ||
2491 | m_host.ParentGroup.RootPart.SetBuoyancy((float)buoyancy); | ||
2492 | } | ||
2493 | } | ||
2494 | } | ||
2495 | |||
2496 | |||
2497 | |||
2498 | public void llSetHoverHeight(double height, int water, double tau) | ||
2499 | { | ||
2500 | m_host.AddScriptLPS(1); | ||
2501 | NotImplemented("llSetHoverHeight"); | ||
2502 | } | ||
2503 | |||
2504 | public void llStopHover() | ||
2505 | { | ||
2506 | m_host.AddScriptLPS(1); | ||
2507 | NotImplemented("llStopHover"); | ||
2508 | } | ||
2509 | |||
2510 | public void llMinEventDelay(double delay) | ||
2511 | { | ||
2512 | m_host.AddScriptLPS(1); | ||
2513 | NotImplemented("llMinEventDelay"); | ||
2514 | } | ||
2515 | |||
2516 | public void llSoundPreload() | ||
2517 | { | ||
2518 | m_host.AddScriptLPS(1); | ||
2519 | Deprecated("llSoundPreload"); | ||
2520 | } | ||
2521 | |||
2522 | public void llRotLookAt(LSL_Rotation target, double strength, double damping) | ||
2523 | { | ||
2524 | m_host.AddScriptLPS(1); | ||
2525 | NotImplemented("llRotLookAt"); | ||
2526 | } | ||
2527 | |||
2528 | public LSL_Integer llStringLength(string str) | ||
2529 | { | ||
2530 | m_host.AddScriptLPS(1); | ||
2531 | if (str.Length > 0) | ||
2532 | { | ||
2533 | return str.Length; | ||
2534 | } | ||
2535 | else | ||
2536 | { | ||
2537 | return 0; | ||
2538 | } | ||
2539 | } | ||
2540 | |||
2541 | public void llStartAnimation(string anim) | ||
2542 | { | ||
2543 | m_host.AddScriptLPS(1); | ||
2544 | |||
2545 | UUID invItemID=InventorySelf(); | ||
2546 | if (invItemID == UUID.Zero) | ||
2547 | return; | ||
2548 | |||
2549 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | ||
2550 | return; | ||
2551 | |||
2552 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION) != 0) | ||
2553 | { | ||
2554 | ScenePresence presence = World.GetScenePresence(m_host.TaskInventory[invItemID].PermsGranter); | ||
2555 | |||
2556 | if (presence != null) | ||
2557 | { | ||
2558 | // Do NOT try to parse UUID, animations cannot be triggered by ID | ||
2559 | UUID animID=InventoryKey(anim, (int)AssetType.Animation); | ||
2560 | if (animID == UUID.Zero) | ||
2561 | presence.AddAnimation(anim); | ||
2562 | else | ||
2563 | presence.AddAnimation(animID); | ||
2564 | } | ||
2565 | } | ||
2566 | } | ||
2567 | |||
2568 | public void llStopAnimation(string anim) | ||
2569 | { | ||
2570 | m_host.AddScriptLPS(1); | ||
2571 | |||
2572 | UUID invItemID=InventorySelf(); | ||
2573 | if (invItemID == UUID.Zero) | ||
2574 | return; | ||
2575 | |||
2576 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | ||
2577 | return; | ||
2578 | |||
2579 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION) != 0) | ||
2580 | { | ||
2581 | UUID animID = new UUID(); | ||
2582 | |||
2583 | if (!UUID.TryParse(anim, out animID)) | ||
2584 | { | ||
2585 | animID=InventoryKey(anim); | ||
2586 | } | ||
2587 | |||
2588 | ScenePresence presence = World.GetScenePresence(m_host.TaskInventory[invItemID].PermsGranter); | ||
2589 | |||
2590 | if (presence != null) | ||
2591 | { | ||
2592 | if (animID == UUID.Zero) | ||
2593 | presence.RemoveAnimation(anim); | ||
2594 | else | ||
2595 | presence.RemoveAnimation(animID); | ||
2596 | } | ||
2597 | } | ||
2598 | } | ||
2599 | |||
2600 | public void llPointAt() | ||
2601 | { | ||
2602 | m_host.AddScriptLPS(1); | ||
2603 | NotImplemented("llPointAt"); | ||
2604 | } | ||
2605 | |||
2606 | public void llStopPointAt() | ||
2607 | { | ||
2608 | m_host.AddScriptLPS(1); | ||
2609 | NotImplemented("llStopPointAt"); | ||
2610 | } | ||
2611 | |||
2612 | public void llTargetOmega(LSL_Vector axis, double spinrate, double gain) | ||
2613 | { | ||
2614 | m_host.AddScriptLPS(1); | ||
2615 | m_host.RotationalVelocity = new Vector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate)); | ||
2616 | m_host.AngularVelocity = new Vector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate)); | ||
2617 | m_host.ScheduleTerseUpdate(); | ||
2618 | m_host.SendTerseUpdateToAllClients(); | ||
2619 | m_host.ParentGroup.HasGroupChanged = true; | ||
2620 | } | ||
2621 | |||
2622 | public LSL_Integer llGetStartParameter() | ||
2623 | { | ||
2624 | m_host.AddScriptLPS(1); | ||
2625 | return m_ScriptEngine.GetStartParameter(m_itemID); | ||
2626 | } | ||
2627 | |||
2628 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) | ||
2629 | { | ||
2630 | m_host.AddScriptLPS(1); | ||
2631 | NotImplemented("llGodLikeRezObject"); | ||
2632 | } | ||
2633 | |||
2634 | public void llRequestPermissions(string agent, int perm) | ||
2635 | { | ||
2636 | UUID agentID=new UUID(); | ||
2637 | |||
2638 | if (!UUID.TryParse(agent, out agentID)) | ||
2639 | return; | ||
2640 | |||
2641 | UUID invItemID=InventorySelf(); | ||
2642 | |||
2643 | if (invItemID == UUID.Zero) | ||
2644 | return; // Not in a prim? How?? | ||
2645 | |||
2646 | if (agentID == UUID.Zero || perm == 0) // Releasing permissions | ||
2647 | { | ||
2648 | llReleaseControls(); | ||
2649 | |||
2650 | m_host.TaskInventory[invItemID].PermsGranter=UUID.Zero; | ||
2651 | m_host.TaskInventory[invItemID].PermsMask=0; | ||
2652 | |||
2653 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | ||
2654 | "run_time_permissions", new Object[] { | ||
2655 | new LSL_Integer(0) }, | ||
2656 | new DetectParams[0])); | ||
2657 | |||
2658 | return; | ||
2659 | } | ||
2660 | |||
2661 | if ( m_host.TaskInventory[invItemID].PermsGranter != agentID || (perm & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) | ||
2662 | llReleaseControls(); | ||
2663 | |||
2664 | m_host.AddScriptLPS(1); | ||
2665 | |||
2666 | if (m_host.ParentGroup.RootPart.IsAttachment && agent == m_host.ParentGroup.RootPart.AttachedAvatar) | ||
2667 | { | ||
2668 | // When attached, certain permissions are implicit if requested from owner | ||
2669 | int implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | | ||
2670 | ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | | ||
2671 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | | ||
2672 | ScriptBaseClass.PERMISSION_ATTACH; | ||
2673 | |||
2674 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | ||
2675 | { | ||
2676 | m_host.TaskInventory[invItemID].PermsGranter=agentID; | ||
2677 | m_host.TaskInventory[invItemID].PermsMask=perm; | ||
2678 | |||
2679 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | ||
2680 | "run_time_permissions", new Object[] { | ||
2681 | new LSL_Integer(perm) }, | ||
2682 | new DetectParams[0])); | ||
2683 | |||
2684 | return; | ||
2685 | } | ||
2686 | } | ||
2687 | else if (m_host.SitTargetAvatar == agentID) // Sitting avatar | ||
2688 | { | ||
2689 | // When agent is sitting, certain permissions are implicit if requested from sitting agent | ||
2690 | int implicitPerms = ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | | ||
2691 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | | ||
2692 | ScriptBaseClass.PERMISSION_TRACK_CAMERA; | ||
2693 | |||
2694 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms | ||
2695 | { | ||
2696 | m_host.TaskInventory[invItemID].PermsGranter=agentID; | ||
2697 | m_host.TaskInventory[invItemID].PermsMask=perm; | ||
2698 | |||
2699 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | ||
2700 | "run_time_permissions", new Object[] { | ||
2701 | new LSL_Integer(perm) }, | ||
2702 | new DetectParams[0])); | ||
2703 | |||
2704 | return; | ||
2705 | } | ||
2706 | } | ||
2707 | |||
2708 | ScenePresence presence = World.GetScenePresence(agentID); | ||
2709 | |||
2710 | if (presence != null) | ||
2711 | { | ||
2712 | string ownerName=resolveName(m_host.ParentGroup.RootPart.OwnerID); | ||
2713 | if (ownerName == String.Empty) | ||
2714 | ownerName="(hippos)"; | ||
2715 | |||
2716 | if (!m_waitingForScriptAnswer) | ||
2717 | { | ||
2718 | m_host.TaskInventory[invItemID].PermsGranter=agentID; | ||
2719 | m_host.TaskInventory[invItemID].PermsMask=0; | ||
2720 | presence.ControllingClient.OnScriptAnswer+=handleScriptAnswer; | ||
2721 | m_waitingForScriptAnswer=true; | ||
2722 | } | ||
2723 | |||
2724 | presence.ControllingClient.SendScriptQuestion(m_host.UUID, m_host.ParentGroup.RootPart.Name, ownerName, invItemID, perm); | ||
2725 | return; | ||
2726 | } | ||
2727 | |||
2728 | // Requested agent is not in range, refuse perms | ||
2729 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | ||
2730 | "run_time_permissions", new Object[] { | ||
2731 | new LSL_Integer(0) }, | ||
2732 | new DetectParams[0])); | ||
2733 | } | ||
2734 | |||
2735 | void handleScriptAnswer(IClientAPI client, UUID taskID, UUID itemID, int answer) | ||
2736 | { | ||
2737 | if (taskID != m_host.UUID) | ||
2738 | return; | ||
2739 | |||
2740 | UUID invItemID=InventorySelf(); | ||
2741 | |||
2742 | if (invItemID == UUID.Zero) | ||
2743 | return; | ||
2744 | |||
2745 | client.OnScriptAnswer-=handleScriptAnswer; | ||
2746 | m_waitingForScriptAnswer=false; | ||
2747 | |||
2748 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) | ||
2749 | llReleaseControls(); | ||
2750 | |||
2751 | m_host.TaskInventory[invItemID].PermsMask=answer; | ||
2752 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | ||
2753 | "run_time_permissions", new Object[] { | ||
2754 | new LSL_Integer(answer) }, | ||
2755 | new DetectParams[0])); | ||
2756 | } | ||
2757 | |||
2758 | public LSL_String llGetPermissionsKey() | ||
2759 | { | ||
2760 | m_host.AddScriptLPS(1); | ||
2761 | |||
2762 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
2763 | { | ||
2764 | if (item.Type == 10 && item.ItemID == m_itemID) | ||
2765 | { | ||
2766 | return item.PermsGranter.ToString(); | ||
2767 | } | ||
2768 | } | ||
2769 | |||
2770 | return UUID.Zero.ToString(); | ||
2771 | } | ||
2772 | |||
2773 | public LSL_Integer llGetPermissions() | ||
2774 | { | ||
2775 | m_host.AddScriptLPS(1); | ||
2776 | |||
2777 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
2778 | { | ||
2779 | if (item.Type == 10 && item.ItemID == m_itemID) | ||
2780 | { | ||
2781 | return item.PermsMask; | ||
2782 | } | ||
2783 | } | ||
2784 | |||
2785 | return 0; | ||
2786 | } | ||
2787 | |||
2788 | public LSL_Integer llGetLinkNumber() | ||
2789 | { | ||
2790 | m_host.AddScriptLPS(1); | ||
2791 | |||
2792 | if (m_host.ParentGroup.Children.Count > 1) | ||
2793 | { | ||
2794 | return m_host.LinkNum; | ||
2795 | } | ||
2796 | else | ||
2797 | { | ||
2798 | return 0; | ||
2799 | } | ||
2800 | } | ||
2801 | |||
2802 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) | ||
2803 | { | ||
2804 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | ||
2805 | |||
2806 | foreach (SceneObjectPart part in parts) | ||
2807 | SetColor(part, color, face); | ||
2808 | } | ||
2809 | |||
2810 | public void llCreateLink(string target, int parent) | ||
2811 | { | ||
2812 | m_host.AddScriptLPS(1); | ||
2813 | UUID invItemID = InventorySelf(); | ||
2814 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0) { | ||
2815 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); | ||
2816 | return; | ||
2817 | } | ||
2818 | IClientAPI client = World.GetScenePresence(m_host.TaskInventory[invItemID].PermsGranter).ControllingClient; | ||
2819 | SceneObjectPart targetPart = World.GetSceneObjectPart(target); | ||
2820 | SceneObjectGroup parentPrim = null, childPrim = null; | ||
2821 | if (targetPart != null) | ||
2822 | { | ||
2823 | if (parent != 0) { | ||
2824 | parentPrim = m_host.ParentGroup; | ||
2825 | childPrim = targetPart.ParentGroup; | ||
2826 | } | ||
2827 | else | ||
2828 | { | ||
2829 | parentPrim = targetPart.ParentGroup; | ||
2830 | childPrim = m_host.ParentGroup; | ||
2831 | } | ||
2832 | // byte uf = childPrim.RootPart.UpdateFlag; | ||
2833 | childPrim.RootPart.UpdateFlag = 0; | ||
2834 | parentPrim.LinkToGroup(childPrim); | ||
2835 | // if (uf != (Byte)0) | ||
2836 | // parent.RootPart.UpdateFlag = uf; | ||
2837 | } | ||
2838 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); | ||
2839 | parentPrim.RootPart.AddFlag(PrimFlags.CreateSelected); | ||
2840 | parentPrim.HasGroupChanged = true; | ||
2841 | parentPrim.ScheduleGroupForFullUpdate(); | ||
2842 | parentPrim.GetProperties(client); | ||
2843 | |||
2844 | ScriptSleep(1000); | ||
2845 | } | ||
2846 | |||
2847 | public void llBreakLink(int linknum) | ||
2848 | { | ||
2849 | m_host.AddScriptLPS(1); | ||
2850 | UUID invItemID = InventorySelf(); | ||
2851 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0) | ||
2852 | { | ||
2853 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); | ||
2854 | return; | ||
2855 | } | ||
2856 | if (linknum < ScriptBaseClass.LINK_THIS) | ||
2857 | return; | ||
2858 | SceneObjectGroup parentPrim = m_host.ParentGroup; | ||
2859 | SceneObjectPart childPrim = null; | ||
2860 | switch (linknum) | ||
2861 | { | ||
2862 | case ScriptBaseClass.LINK_ROOT: | ||
2863 | break; | ||
2864 | case ScriptBaseClass.LINK_SET: | ||
2865 | case ScriptBaseClass.LINK_ALL_OTHERS: | ||
2866 | case ScriptBaseClass.LINK_ALL_CHILDREN: | ||
2867 | case ScriptBaseClass.LINK_THIS: | ||
2868 | foreach (SceneObjectPart part in parentPrim.Children.Values) | ||
2869 | { | ||
2870 | if (part.UUID != m_host.UUID) | ||
2871 | { | ||
2872 | childPrim = part; | ||
2873 | break; | ||
2874 | } | ||
2875 | } | ||
2876 | break; | ||
2877 | default: | ||
2878 | childPrim = parentPrim.GetLinkNumPart(linknum); | ||
2879 | if (childPrim.UUID == m_host.UUID) | ||
2880 | childPrim = null; | ||
2881 | break; | ||
2882 | } | ||
2883 | if (linknum == ScriptBaseClass.LINK_ROOT) | ||
2884 | { | ||
2885 | // Restructuring Multiple Prims. | ||
2886 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Children.Values); | ||
2887 | parts.Remove(parentPrim.RootPart); | ||
2888 | foreach (SceneObjectPart part in parts) | ||
2889 | { | ||
2890 | parentPrim.DelinkFromGroup(part.LocalId, true); | ||
2891 | } | ||
2892 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); | ||
2893 | if (parts.Count > 0) { | ||
2894 | SceneObjectPart newRoot = parts[0]; | ||
2895 | parts.Remove(newRoot); | ||
2896 | foreach (SceneObjectPart part in parts) | ||
2897 | { | ||
2898 | part.UpdateFlag = 0; | ||
2899 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); | ||
2900 | } | ||
2901 | } | ||
2902 | } | ||
2903 | else | ||
2904 | { | ||
2905 | if (childPrim == null) | ||
2906 | return; | ||
2907 | parentPrim.DelinkFromGroup(childPrim.LocalId, true); | ||
2908 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); | ||
2909 | } | ||
2910 | } | ||
2911 | |||
2912 | public void llBreakAllLinks() | ||
2913 | { | ||
2914 | m_host.AddScriptLPS(1); | ||
2915 | SceneObjectGroup parentPrim = m_host.ParentGroup; | ||
2916 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Children.Values); | ||
2917 | parts.Remove(parentPrim.RootPart); | ||
2918 | foreach (SceneObjectPart part in parts) | ||
2919 | { | ||
2920 | parentPrim.DelinkFromGroup(part.LocalId, true); | ||
2921 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); | ||
2922 | } | ||
2923 | } | ||
2924 | |||
2925 | public LSL_String llGetLinkKey(int linknum) | ||
2926 | { | ||
2927 | m_host.AddScriptLPS(1); | ||
2928 | SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum); | ||
2929 | if (part != null) | ||
2930 | { | ||
2931 | return part.UUID.ToString(); | ||
2932 | } | ||
2933 | else | ||
2934 | { | ||
2935 | return UUID.Zero.ToString(); | ||
2936 | } | ||
2937 | } | ||
2938 | |||
2939 | public LSL_String llGetLinkName(int linknum) | ||
2940 | { | ||
2941 | m_host.AddScriptLPS(1); | ||
2942 | SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum); | ||
2943 | if (part != null) | ||
2944 | { | ||
2945 | return part.Name; | ||
2946 | } | ||
2947 | else | ||
2948 | { | ||
2949 | return ""; | ||
2950 | } | ||
2951 | } | ||
2952 | |||
2953 | public LSL_Integer llGetInventoryNumber(int type) | ||
2954 | { | ||
2955 | m_host.AddScriptLPS(1); | ||
2956 | int count = 0; | ||
2957 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
2958 | { | ||
2959 | if (inv.Value.Type == type || type == -1) | ||
2960 | { | ||
2961 | count = count + 1; | ||
2962 | } | ||
2963 | } | ||
2964 | return count; | ||
2965 | } | ||
2966 | |||
2967 | public LSL_String llGetInventoryName(int type, int number) | ||
2968 | { | ||
2969 | m_host.AddScriptLPS(1); | ||
2970 | ArrayList keys = new ArrayList(); | ||
2971 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
2972 | { | ||
2973 | if (inv.Value.Type == type || type == -1) | ||
2974 | { | ||
2975 | keys.Add(inv.Value.Name); | ||
2976 | } | ||
2977 | } | ||
2978 | if (keys.Count == 0) | ||
2979 | { | ||
2980 | return String.Empty; | ||
2981 | } | ||
2982 | keys.Sort(); | ||
2983 | if (keys.Count > number) | ||
2984 | { | ||
2985 | return (string)keys[number]; | ||
2986 | } | ||
2987 | return String.Empty; | ||
2988 | } | ||
2989 | |||
2990 | public LSL_Float llGetEnergy() | ||
2991 | { | ||
2992 | m_host.AddScriptLPS(1); | ||
2993 | // TODO: figure out real energy value | ||
2994 | return 1.0f; | ||
2995 | } | ||
2996 | |||
2997 | public void llGiveInventory(string destination, string inventory) | ||
2998 | { | ||
2999 | m_host.AddScriptLPS(1); | ||
3000 | bool found = false; | ||
3001 | UUID destId = UUID.Zero; | ||
3002 | UUID objId = UUID.Zero; | ||
3003 | |||
3004 | if (!UUID.TryParse(destination, out destId)) | ||
3005 | { | ||
3006 | llSay(0, "Could not parse key " + destination); | ||
3007 | return; | ||
3008 | } | ||
3009 | |||
3010 | // move the first object found with this inventory name | ||
3011 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3012 | { | ||
3013 | if (inv.Value.Name == inventory) | ||
3014 | { | ||
3015 | found = true; | ||
3016 | objId = inv.Key; | ||
3017 | break; | ||
3018 | } | ||
3019 | } | ||
3020 | |||
3021 | if (!found) | ||
3022 | { | ||
3023 | llSay(0, String.Format("Could not find object '{0}'", inventory)); | ||
3024 | throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); | ||
3025 | } | ||
3026 | |||
3027 | // check if destination is an avatar | ||
3028 | if (World.GetScenePresence(destId) != null) | ||
3029 | { | ||
3030 | // destination is an avatar | ||
3031 | World.MoveTaskInventoryItem(destId, null, m_host, objId); | ||
3032 | } | ||
3033 | else | ||
3034 | { | ||
3035 | // destination is an object | ||
3036 | World.MoveTaskInventoryItem(destId, m_host, objId); | ||
3037 | } | ||
3038 | // ScriptSleep(3000); | ||
3039 | } | ||
3040 | |||
3041 | public void llRemoveInventory(string name) | ||
3042 | { | ||
3043 | m_host.AddScriptLPS(1); | ||
3044 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
3045 | { | ||
3046 | if (item.Name == name) | ||
3047 | { | ||
3048 | m_host.RemoveInventoryItem(item.ItemID); | ||
3049 | return; | ||
3050 | } | ||
3051 | } | ||
3052 | } | ||
3053 | |||
3054 | public void llSetText(string text, LSL_Vector color, double alpha) | ||
3055 | { | ||
3056 | m_host.AddScriptLPS(1); | ||
3057 | Vector3 av3 = new Vector3(Util.Clip((float)color.x, 0.0f, 1.0f), | ||
3058 | Util.Clip((float)color.y, 0.0f, 1.0f), | ||
3059 | Util.Clip((float)color.z, 0.0f, 1.0f)); | ||
3060 | m_host.SetText(text, av3, Util.Clip((float)alpha, 0.0f, 1.0f)); | ||
3061 | m_host.ParentGroup.HasGroupChanged = true; | ||
3062 | } | ||
3063 | |||
3064 | public LSL_Float llWater(LSL_Vector offset) | ||
3065 | { | ||
3066 | m_host.AddScriptLPS(1); | ||
3067 | return World.RegionInfo.RegionSettings.WaterHeight; | ||
3068 | } | ||
3069 | |||
3070 | public void llPassTouches(int pass) | ||
3071 | { | ||
3072 | m_host.AddScriptLPS(1); | ||
3073 | NotImplemented("llPassTouches"); | ||
3074 | } | ||
3075 | |||
3076 | public LSL_String llRequestAgentData(string id, int data) | ||
3077 | { | ||
3078 | m_host.AddScriptLPS(1); | ||
3079 | |||
3080 | UserProfileData userProfile = | ||
3081 | World.CommsManager.UserService.GetUserProfile(id); | ||
3082 | |||
3083 | UserAgentData userAgent = | ||
3084 | World.CommsManager.UserService.GetAgentByUUID(id); | ||
3085 | |||
3086 | if (userProfile == null || userAgent == null) | ||
3087 | return UUID.Zero.ToString(); | ||
3088 | |||
3089 | string reply = String.Empty; | ||
3090 | |||
3091 | switch (data) | ||
3092 | { | ||
3093 | case 1: // DATA_ONLINE (0|1) | ||
3094 | // TODO: implement fetching of this information | ||
3095 | if (userProfile.CurrentAgent.AgentOnline) | ||
3096 | reply = "1"; | ||
3097 | else | ||
3098 | reply = "0"; | ||
3099 | break; | ||
3100 | case 2: // DATA_NAME (First Last) | ||
3101 | reply = userProfile.FirstName + " " + userProfile.SurName; | ||
3102 | break; | ||
3103 | case 3: // DATA_BORN (YYYY-MM-DD) | ||
3104 | DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); | ||
3105 | born = born.AddSeconds(userProfile.Created); | ||
3106 | reply = born.ToString("yyyy-MM-dd"); | ||
3107 | break; | ||
3108 | case 4: // DATA_RATING (0,0,0,0,0,0) | ||
3109 | reply = "0,0,0,0,0,0"; | ||
3110 | break; | ||
3111 | case 8: // DATA_PAYINFO (0|1|2|3) | ||
3112 | reply = "0"; | ||
3113 | break; | ||
3114 | default: | ||
3115 | return UUID.Zero.ToString(); // Raise no event | ||
3116 | } | ||
3117 | |||
3118 | UUID rq = UUID.Random(); | ||
3119 | |||
3120 | UUID tid = AsyncCommands. | ||
3121 | DataserverPlugin.RegisterRequest(m_localID, | ||
3122 | m_itemID, rq.ToString()); | ||
3123 | |||
3124 | AsyncCommands. | ||
3125 | DataserverPlugin.DataserverReply(rq.ToString(), reply); | ||
3126 | |||
3127 | // ScriptSleep(100); | ||
3128 | return tid.ToString(); | ||
3129 | } | ||
3130 | |||
3131 | public LSL_String llRequestInventoryData(string name) | ||
3132 | { | ||
3133 | m_host.AddScriptLPS(1); | ||
3134 | |||
3135 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
3136 | { | ||
3137 | if (item.Type == 3 && item.Name == name) | ||
3138 | { | ||
3139 | UUID tid = AsyncCommands. | ||
3140 | DataserverPlugin.RegisterRequest(m_localID, | ||
3141 | m_itemID, item.AssetID.ToString()); | ||
3142 | |||
3143 | Vector3 region = new Vector3( | ||
3144 | World.RegionInfo.RegionLocX * Constants.RegionSize, | ||
3145 | World.RegionInfo.RegionLocY * Constants.RegionSize, | ||
3146 | 0); | ||
3147 | |||
3148 | World.AssetCache.GetAsset(item.AssetID, | ||
3149 | delegate(UUID i, AssetBase a) | ||
3150 | { | ||
3151 | AssetLandmark lm = new AssetLandmark(a); | ||
3152 | |||
3153 | float rx = (uint)(lm.RegionHandle >> 32); | ||
3154 | float ry = (uint)lm.RegionHandle; | ||
3155 | region = lm.Position + new Vector3(rx, ry, 0) - region; | ||
3156 | |||
3157 | string reply = region.ToString(); | ||
3158 | AsyncCommands. | ||
3159 | DataserverPlugin.DataserverReply(i.ToString(), | ||
3160 | reply); | ||
3161 | }, false); | ||
3162 | |||
3163 | // ScriptSleep(1000); | ||
3164 | return tid.ToString(); | ||
3165 | } | ||
3166 | } | ||
3167 | // ScriptSleep(1000); | ||
3168 | return String.Empty; | ||
3169 | } | ||
3170 | |||
3171 | public void llSetDamage(double damage) | ||
3172 | { | ||
3173 | m_host.AddScriptLPS(1); | ||
3174 | NotImplemented("llSetDamage"); | ||
3175 | } | ||
3176 | |||
3177 | public void llTeleportAgentHome(string agent) | ||
3178 | { | ||
3179 | m_host.AddScriptLPS(1); | ||
3180 | UUID agentId = new UUID(); | ||
3181 | if (UUID.TryParse(agent, out agentId)) | ||
3182 | { | ||
3183 | ScenePresence presence = World.GetScenePresence(agentId); | ||
3184 | if (presence != null) | ||
3185 | { | ||
3186 | // agent must be over the owners land | ||
3187 | if (m_host.OwnerID == World.GetLandOwner(presence.AbsolutePosition.X, presence.AbsolutePosition.Y)) | ||
3188 | World.TeleportClientHome(agentId, presence.ControllingClient); | ||
3189 | } | ||
3190 | } | ||
3191 | // ScriptSleep(5000); | ||
3192 | } | ||
3193 | |||
3194 | public void llTextBox(string avatar, string message, int chat_channel) | ||
3195 | { | ||
3196 | m_host.AddScriptLPS(1); | ||
3197 | NotImplemented("llTextBox"); | ||
3198 | } | ||
3199 | |||
3200 | public void llModifyLand(int action, int brush) | ||
3201 | { | ||
3202 | m_host.AddScriptLPS(1); | ||
3203 | World.ExternalChecks.ExternalChecksCanTerraformLand(m_host.OwnerID, new Vector3(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, 0)); | ||
3204 | } | ||
3205 | |||
3206 | public void llCollisionSound(string impact_sound, double impact_volume) | ||
3207 | { | ||
3208 | m_host.AddScriptLPS(1); | ||
3209 | NotImplemented("llCollisionSound"); | ||
3210 | } | ||
3211 | |||
3212 | public void llCollisionSprite(string impact_sprite) | ||
3213 | { | ||
3214 | m_host.AddScriptLPS(1); | ||
3215 | NotImplemented("llCollisionSprite"); | ||
3216 | } | ||
3217 | |||
3218 | public LSL_String llGetAnimation(string id) | ||
3219 | { | ||
3220 | m_host.AddScriptLPS(1); | ||
3221 | NotImplemented("llGetAnimation"); | ||
3222 | return String.Empty; | ||
3223 | } | ||
3224 | |||
3225 | public void llMessageLinked(int linknum, int num, string msg, string id) | ||
3226 | { | ||
3227 | |||
3228 | m_host.AddScriptLPS(1); | ||
3229 | |||
3230 | // uint partLocalID; | ||
3231 | UUID partItemID; | ||
3232 | |||
3233 | switch ((int)linknum) | ||
3234 | { | ||
3235 | |||
3236 | case (int)ScriptBaseClass.LINK_ROOT: | ||
3237 | |||
3238 | SceneObjectPart part = m_host.ParentGroup.RootPart; | ||
3239 | |||
3240 | foreach (TaskInventoryItem item in part.TaskInventory.Values) | ||
3241 | { | ||
3242 | if (item.Type == 10) | ||
3243 | { | ||
3244 | // partLocalID = part.LocalId; | ||
3245 | partItemID = item.ItemID; | ||
3246 | |||
3247 | object[] resobj = new object[] | ||
3248 | { | ||
3249 | new LSL_Integer(m_host.LinkNum), new LSL_Integer(num), new LSL_String(msg), new LSL_String(id) | ||
3250 | }; | ||
3251 | |||
3252 | m_ScriptEngine.PostScriptEvent(partItemID, | ||
3253 | new EventParams("link_message", | ||
3254 | resobj, new DetectParams[0])); | ||
3255 | } | ||
3256 | } | ||
3257 | |||
3258 | break; | ||
3259 | |||
3260 | case (int)ScriptBaseClass.LINK_SET: | ||
3261 | |||
3262 | foreach (SceneObjectPart partInst in m_host.ParentGroup.GetParts()) | ||
3263 | { | ||
3264 | |||
3265 | foreach (TaskInventoryItem item in partInst.TaskInventory.Values) | ||
3266 | { | ||
3267 | if (item.Type == 10) | ||
3268 | { | ||
3269 | // partLocalID = partInst.LocalId; | ||
3270 | partItemID = item.ItemID; | ||
3271 | Object[] resobj = new object[] | ||
3272 | { | ||
3273 | new LSL_Integer(m_host.LinkNum), new LSL_Integer(num), new LSL_String(msg), new LSL_String(id) | ||
3274 | }; | ||
3275 | |||
3276 | m_ScriptEngine.PostScriptEvent(partItemID, | ||
3277 | new EventParams("link_message", | ||
3278 | resobj, new DetectParams[0])); | ||
3279 | } | ||
3280 | } | ||
3281 | } | ||
3282 | |||
3283 | break; | ||
3284 | |||
3285 | case (int)ScriptBaseClass.LINK_ALL_OTHERS: | ||
3286 | |||
3287 | foreach (SceneObjectPart partInst in m_host.ParentGroup.GetParts()) | ||
3288 | { | ||
3289 | |||
3290 | if (partInst.LocalId != m_host.LocalId) | ||
3291 | { | ||
3292 | |||
3293 | foreach (TaskInventoryItem item in partInst.TaskInventory.Values) | ||
3294 | { | ||
3295 | if (item.Type == 10) | ||
3296 | { | ||
3297 | // partLocalID = partInst.LocalId; | ||
3298 | partItemID = item.ItemID; | ||
3299 | Object[] resobj = new object[] | ||
3300 | { | ||
3301 | new LSL_Integer(m_host.LinkNum), new LSL_Integer(num), new LSL_String(msg), new LSL_String(id) | ||
3302 | }; | ||
3303 | |||
3304 | m_ScriptEngine.PostScriptEvent(partItemID, | ||
3305 | new EventParams("link_message", | ||
3306 | resobj, new DetectParams[0])); | ||
3307 | } | ||
3308 | } | ||
3309 | |||
3310 | } | ||
3311 | } | ||
3312 | |||
3313 | break; | ||
3314 | |||
3315 | case (int)ScriptBaseClass.LINK_ALL_CHILDREN: | ||
3316 | |||
3317 | foreach (SceneObjectPart partInst in m_host.ParentGroup.GetParts()) | ||
3318 | { | ||
3319 | |||
3320 | if (partInst.LocalId != m_host.ParentGroup.RootPart.LocalId) | ||
3321 | { | ||
3322 | |||
3323 | foreach (TaskInventoryItem item in partInst.TaskInventory.Values) | ||
3324 | { | ||
3325 | if (item.Type == 10) | ||
3326 | { | ||
3327 | // partLocalID = partInst.LocalId; | ||
3328 | partItemID = item.ItemID; | ||
3329 | Object[] resobj = new object[] | ||
3330 | { | ||
3331 | new LSL_Integer(m_host.LinkNum), new LSL_Integer(num), new LSL_String(msg), new LSL_String(id) | ||
3332 | }; | ||
3333 | |||
3334 | m_ScriptEngine.PostScriptEvent(partItemID, | ||
3335 | new EventParams("link_message", | ||
3336 | resobj, new DetectParams[0])); | ||
3337 | } | ||
3338 | } | ||
3339 | |||
3340 | } | ||
3341 | } | ||
3342 | |||
3343 | break; | ||
3344 | |||
3345 | case (int)ScriptBaseClass.LINK_THIS: | ||
3346 | |||
3347 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
3348 | { | ||
3349 | if (item.Type == 10) | ||
3350 | { | ||
3351 | partItemID = item.ItemID; | ||
3352 | |||
3353 | object[] resobj = new object[] | ||
3354 | { | ||
3355 | new LSL_Integer(m_host.LinkNum), new LSL_Integer(num), new LSL_String(msg), new LSL_String(id) | ||
3356 | }; | ||
3357 | |||
3358 | m_ScriptEngine.PostScriptEvent(partItemID, | ||
3359 | new EventParams("link_message", | ||
3360 | resobj, new DetectParams[0])); | ||
3361 | } | ||
3362 | } | ||
3363 | |||
3364 | break; | ||
3365 | |||
3366 | default: | ||
3367 | |||
3368 | foreach (SceneObjectPart partInst in m_host.ParentGroup.GetParts()) | ||
3369 | { | ||
3370 | |||
3371 | if ((partInst.LinkNum) == linknum) | ||
3372 | { | ||
3373 | |||
3374 | foreach (TaskInventoryItem item in partInst.TaskInventory.Values) | ||
3375 | { | ||
3376 | if (item.Type == 10) | ||
3377 | { | ||
3378 | // partLocalID = partInst.LocalId; | ||
3379 | partItemID = item.ItemID; | ||
3380 | Object[] resObjDef = new object[] | ||
3381 | { | ||
3382 | new LSL_Integer(m_host.LinkNum), new LSL_Integer(num), new LSL_String(msg), new LSL_String(id) | ||
3383 | }; | ||
3384 | |||
3385 | m_ScriptEngine.PostScriptEvent(partItemID, | ||
3386 | new EventParams("link_message", | ||
3387 | resObjDef, new DetectParams[0])); | ||
3388 | } | ||
3389 | } | ||
3390 | |||
3391 | } | ||
3392 | } | ||
3393 | |||
3394 | break; | ||
3395 | |||
3396 | } | ||
3397 | |||
3398 | } | ||
3399 | |||
3400 | public void llPushObject(string target, LSL_Vector impulse, LSL_Vector ang_impulse, int local) | ||
3401 | { | ||
3402 | m_host.AddScriptLPS(1); | ||
3403 | SceneObjectPart targ = World.GetSceneObjectPart(target); | ||
3404 | if (targ == null) | ||
3405 | return; | ||
3406 | targ.ApplyImpulse(new Vector3((float)impulse.x, (float)impulse.y, (float)impulse.z), local != 0); | ||
3407 | } | ||
3408 | |||
3409 | public void llPassCollisions(int pass) | ||
3410 | { | ||
3411 | m_host.AddScriptLPS(1); | ||
3412 | NotImplemented("llPassCollisions"); | ||
3413 | } | ||
3414 | |||
3415 | public LSL_String llGetScriptName() | ||
3416 | { | ||
3417 | |||
3418 | string result = String.Empty; | ||
3419 | |||
3420 | m_host.AddScriptLPS(1); | ||
3421 | |||
3422 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
3423 | { | ||
3424 | if (item.Type == 10 && item.ItemID == m_itemID) | ||
3425 | { | ||
3426 | result = item.Name!=null?item.Name:String.Empty; | ||
3427 | break; | ||
3428 | } | ||
3429 | } | ||
3430 | |||
3431 | return result; | ||
3432 | |||
3433 | } | ||
3434 | |||
3435 | // this function to understand which shape it is (taken from meshmerizer) | ||
3436 | // quite useful can be used by meshmerizer to have a centralized point of understanding the shape | ||
3437 | // except that it refers to scripting constants | ||
3438 | private int getScriptPrimType(PrimitiveBaseShape primShape) | ||
3439 | { | ||
3440 | if (primShape.SculptEntry) | ||
3441 | return ScriptBaseClass.PRIM_TYPE_SCULPT; | ||
3442 | if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.Square) | ||
3443 | { | ||
3444 | if (primShape.PathCurve == (byte)Extrusion.Straight) | ||
3445 | return ScriptBaseClass.PRIM_TYPE_BOX; | ||
3446 | else if (primShape.PathCurve == (byte)Extrusion.Curve1) | ||
3447 | return ScriptBaseClass.PRIM_TYPE_TUBE; | ||
3448 | } | ||
3449 | else if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.Circle) | ||
3450 | { | ||
3451 | if (primShape.PathCurve == (byte)Extrusion.Straight) | ||
3452 | return ScriptBaseClass.PRIM_TYPE_CYLINDER; | ||
3453 | // ProfileCurve seems to combine hole shape and profile curve so we need to only compare against the lower 3 bits | ||
3454 | else if (primShape.PathCurve == (byte)Extrusion.Curve1) | ||
3455 | return ScriptBaseClass.PRIM_TYPE_TORUS; | ||
3456 | } | ||
3457 | else if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.HalfCircle) | ||
3458 | { | ||
3459 | if (primShape.PathCurve == (byte)Extrusion.Curve1 || primShape.PathCurve == (byte)Extrusion.Curve2) | ||
3460 | return ScriptBaseClass.PRIM_TYPE_SPHERE; | ||
3461 | } | ||
3462 | else if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.EquilateralTriangle) | ||
3463 | { | ||
3464 | if (primShape.PathCurve == (byte)Extrusion.Straight) | ||
3465 | return ScriptBaseClass.PRIM_TYPE_PRISM; | ||
3466 | else if (primShape.PathCurve == (byte)Extrusion.Curve1) | ||
3467 | return ScriptBaseClass.PRIM_TYPE_RING; | ||
3468 | } | ||
3469 | return ScriptBaseClass.PRIM_TYPE_BOX; | ||
3470 | } | ||
3471 | |||
3472 | // Helper functions to understand if object has cut, hollow, dimple, and other affecting number of faces | ||
3473 | private void hasCutHollowDimpleProfileCut(int primType, PrimitiveBaseShape shape, out bool hasCut, out bool hasHollow, | ||
3474 | out bool hasDimple, out bool hasProfileCut) | ||
3475 | { | ||
3476 | if (primType == ScriptBaseClass.PRIM_TYPE_BOX | ||
3477 | || | ||
3478 | primType == ScriptBaseClass.PRIM_TYPE_CYLINDER | ||
3479 | || | ||
3480 | primType == ScriptBaseClass.PRIM_TYPE_PRISM) | ||
3481 | |||
3482 | hasCut = (shape.ProfileBegin > 0) || (shape.ProfileEnd > 0); | ||
3483 | else | ||
3484 | hasCut = (shape.PathBegin > 0) || (shape.PathEnd > 0); | ||
3485 | |||
3486 | hasHollow = shape.ProfileHollow > 0; | ||
3487 | hasDimple = (shape.ProfileBegin > 0) || (shape.ProfileEnd > 0); // taken from llSetPrimitiveParms | ||
3488 | hasProfileCut = hasDimple; // is it the same thing? | ||
3489 | |||
3490 | } | ||
3491 | |||
3492 | public LSL_Integer llGetNumberOfSides() | ||
3493 | { | ||
3494 | m_host.AddScriptLPS(1); | ||
3495 | |||
3496 | return GetNumberOfSides(m_host); | ||
3497 | } | ||
3498 | |||
3499 | private int GetNumberOfSides(SceneObjectPart part) | ||
3500 | { | ||
3501 | int ret = 0; | ||
3502 | bool hasCut; | ||
3503 | bool hasHollow; | ||
3504 | bool hasDimple; | ||
3505 | bool hasProfileCut; | ||
3506 | |||
3507 | int primType = getScriptPrimType(part.Shape); | ||
3508 | hasCutHollowDimpleProfileCut(primType, part.Shape, out hasCut, out hasHollow, out hasDimple, out hasProfileCut); | ||
3509 | |||
3510 | switch (primType) | ||
3511 | { | ||
3512 | case ScriptBaseClass.PRIM_TYPE_BOX: | ||
3513 | ret = 6; | ||
3514 | if (hasCut) ret += 2; | ||
3515 | if (hasHollow) ret += 1; | ||
3516 | break; | ||
3517 | case ScriptBaseClass.PRIM_TYPE_CYLINDER: | ||
3518 | ret = 3; | ||
3519 | if (hasCut) ret += 2; | ||
3520 | if (hasHollow) ret += 1; | ||
3521 | break; | ||
3522 | case ScriptBaseClass.PRIM_TYPE_PRISM: | ||
3523 | ret = 5; | ||
3524 | if (hasCut) ret += 2; | ||
3525 | if (hasHollow) ret += 1; | ||
3526 | break; | ||
3527 | case ScriptBaseClass.PRIM_TYPE_SPHERE: | ||
3528 | ret = 1; | ||
3529 | if (hasCut) ret += 2; | ||
3530 | if (hasDimple) ret += 2; | ||
3531 | if (hasHollow) ret += 3; // Emulate lsl on secondlife (according to documentation it should have added only +1) | ||
3532 | break; | ||
3533 | case ScriptBaseClass.PRIM_TYPE_TORUS: | ||
3534 | ret = 1; | ||
3535 | if (hasCut) ret += 2; | ||
3536 | if (hasProfileCut) ret += 2; | ||
3537 | if (hasHollow) ret += 1; | ||
3538 | break; | ||
3539 | case ScriptBaseClass.PRIM_TYPE_TUBE: | ||
3540 | ret = 4; | ||
3541 | if (hasCut) ret += 2; | ||
3542 | if (hasProfileCut) ret += 2; | ||
3543 | if (hasHollow) ret += 1; | ||
3544 | break; | ||
3545 | case ScriptBaseClass.PRIM_TYPE_RING: | ||
3546 | ret = 3; | ||
3547 | if (hasCut) ret += 2; | ||
3548 | if (hasProfileCut) ret += 2; | ||
3549 | if (hasHollow) ret += 1; | ||
3550 | break; | ||
3551 | case ScriptBaseClass.PRIM_TYPE_SCULPT: | ||
3552 | ret = 1; | ||
3553 | break; | ||
3554 | } | ||
3555 | return ret; | ||
3556 | } | ||
3557 | |||
3558 | |||
3559 | /* The new / changed functions were tested with the following LSL script: | ||
3560 | |||
3561 | default | ||
3562 | { | ||
3563 | state_entry() | ||
3564 | { | ||
3565 | rotation rot = llEuler2Rot(<0,70,0> * DEG_TO_RAD); | ||
3566 | |||
3567 | llOwnerSay("to get here, we rotate over: "+ (string) llRot2Axis(rot)); | ||
3568 | llOwnerSay("and we rotate for: "+ (llRot2Angle(rot) * RAD_TO_DEG)); | ||
3569 | |||
3570 | // convert back and forth between quaternion <-> vector and angle | ||
3571 | |||
3572 | rotation newrot = llAxisAngle2Rot(llRot2Axis(rot),llRot2Angle(rot)); | ||
3573 | |||
3574 | llOwnerSay("Old rotation was: "+(string) rot); | ||
3575 | llOwnerSay("re-converted rotation is: "+(string) newrot); | ||
3576 | |||
3577 | llSetRot(rot); // to check the parameters in the prim | ||
3578 | } | ||
3579 | } | ||
3580 | */ | ||
3581 | |||
3582 | |||
3583 | |||
3584 | // Xantor 29/apr/2008 | ||
3585 | // Returns rotation described by rotating angle radians about axis. | ||
3586 | // q = cos(a/2) + i (x * sin(a/2)) + j (y * sin(a/2)) + k (z * sin(a/2)) | ||
3587 | public LSL_Rotation llAxisAngle2Rot(LSL_Vector axis, double angle) | ||
3588 | { | ||
3589 | m_host.AddScriptLPS(1); | ||
3590 | |||
3591 | double x, y, z, s, t; | ||
3592 | |||
3593 | s = Math.Cos(angle / 2); | ||
3594 | t = Math.Sin(angle / 2); // temp value to avoid 2 more sin() calcs | ||
3595 | x = axis.x * t; | ||
3596 | y = axis.y * t; | ||
3597 | z = axis.z * t; | ||
3598 | |||
3599 | return new LSL_Rotation(x,y,z,s); | ||
3600 | } | ||
3601 | |||
3602 | |||
3603 | // Xantor 29/apr/2008 | ||
3604 | // converts a Quaternion to X,Y,Z axis rotations | ||
3605 | public LSL_Vector llRot2Axis(LSL_Rotation rot) | ||
3606 | { | ||
3607 | m_host.AddScriptLPS(1); | ||
3608 | double x,y,z; | ||
3609 | |||
3610 | if (rot.s > 1) // normalization needed | ||
3611 | { | ||
3612 | double length = Math.Sqrt(rot.x * rot.x + rot.y * rot.y + | ||
3613 | rot.z * rot.z + rot.s * rot.s); | ||
3614 | |||
3615 | rot.x /= length; | ||
3616 | rot.y /= length; | ||
3617 | rot.z /= length; | ||
3618 | rot.s /= length; | ||
3619 | |||
3620 | } | ||
3621 | |||
3622 | // double angle = 2 * Math.Acos(rot.s); | ||
3623 | double s = Math.Sqrt(1 - rot.s * rot.s); | ||
3624 | if (s < 0.001) | ||
3625 | { | ||
3626 | x = 1; | ||
3627 | y = z = 0; | ||
3628 | } | ||
3629 | else | ||
3630 | { | ||
3631 | x = rot.x / s; // normalise axis | ||
3632 | y = rot.y / s; | ||
3633 | z = rot.z / s; | ||
3634 | } | ||
3635 | |||
3636 | return new LSL_Vector(x,y,z); | ||
3637 | } | ||
3638 | |||
3639 | |||
3640 | // Returns the angle of a quaternion (see llRot2Axis for the axis) | ||
3641 | public LSL_Float llRot2Angle(LSL_Rotation rot) | ||
3642 | { | ||
3643 | m_host.AddScriptLPS(1); | ||
3644 | |||
3645 | if (rot.s > 1) // normalization needed | ||
3646 | { | ||
3647 | double length = Math.Sqrt(rot.x * rot.x + rot.y * rot.y + | ||
3648 | rot.z * rot.z + rot.s * rot.s); | ||
3649 | |||
3650 | rot.x /= length; | ||
3651 | rot.y /= length; | ||
3652 | rot.z /= length; | ||
3653 | rot.s /= length; | ||
3654 | } | ||
3655 | |||
3656 | double angle = 2 * Math.Acos(rot.s); | ||
3657 | |||
3658 | return angle; | ||
3659 | } | ||
3660 | |||
3661 | public LSL_Float llAcos(double val) | ||
3662 | { | ||
3663 | m_host.AddScriptLPS(1); | ||
3664 | return (double)Math.Acos(val); | ||
3665 | } | ||
3666 | |||
3667 | public LSL_Float llAsin(double val) | ||
3668 | { | ||
3669 | m_host.AddScriptLPS(1); | ||
3670 | return (double)Math.Asin(val); | ||
3671 | } | ||
3672 | |||
3673 | // Xantor 30/apr/2008 | ||
3674 | public LSL_Float llAngleBetween(LSL_Rotation a, LSL_Rotation b) | ||
3675 | { | ||
3676 | m_host.AddScriptLPS(1); | ||
3677 | |||
3678 | return (double) Math.Acos(a.x * b.x + a.y * b.y + a.z * b.z + a.s * b.s) * 2; | ||
3679 | } | ||
3680 | |||
3681 | public LSL_String llGetInventoryKey(string name) | ||
3682 | { | ||
3683 | m_host.AddScriptLPS(1); | ||
3684 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
3685 | { | ||
3686 | if (inv.Value.Name == name) | ||
3687 | { | ||
3688 | if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) | ||
3689 | { | ||
3690 | return inv.Value.AssetID.ToString(); | ||
3691 | } | ||
3692 | else | ||
3693 | { | ||
3694 | return UUID.Zero.ToString(); | ||
3695 | } | ||
3696 | } | ||
3697 | } | ||
3698 | return UUID.Zero.ToString(); | ||
3699 | } | ||
3700 | |||
3701 | public void llAllowInventoryDrop(int add) | ||
3702 | { | ||
3703 | m_host.AddScriptLPS(1); | ||
3704 | |||
3705 | if (add != 0) | ||
3706 | m_host.ParentGroup.RootPart.AllowedDrop = true; | ||
3707 | else | ||
3708 | m_host.ParentGroup.RootPart.AllowedDrop = false; | ||
3709 | } | ||
3710 | |||
3711 | public LSL_Vector llGetSunDirection() | ||
3712 | { | ||
3713 | m_host.AddScriptLPS(1); | ||
3714 | |||
3715 | LSL_Vector SunDoubleVector3; | ||
3716 | Vector3 SunFloatVector3; | ||
3717 | |||
3718 | // sunPosition estate setting is set in OpenSim.Region.Environment.Modules.SunModule | ||
3719 | // have to convert from Vector3 (float) to LSL_Vector (double) | ||
3720 | SunFloatVector3 = World.RegionInfo.RegionSettings.SunVector; | ||
3721 | SunDoubleVector3.x = (double)SunFloatVector3.X; | ||
3722 | SunDoubleVector3.y = (double)SunFloatVector3.Y; | ||
3723 | SunDoubleVector3.z = (double)SunFloatVector3.Z; | ||
3724 | |||
3725 | return SunDoubleVector3; | ||
3726 | } | ||
3727 | |||
3728 | public LSL_Vector llGetTextureOffset(int face) | ||
3729 | { | ||
3730 | m_host.AddScriptLPS(1); | ||
3731 | return GetTextureOffset(m_host, face); | ||
3732 | } | ||
3733 | |||
3734 | private LSL_Vector GetTextureOffset(SceneObjectPart part, int face) | ||
3735 | { | ||
3736 | Primitive.TextureEntry tex = part.Shape.Textures; | ||
3737 | LSL_Vector offset = new LSL_Vector(); | ||
3738 | if (face == ScriptBaseClass.ALL_SIDES) | ||
3739 | { | ||
3740 | face = 0; | ||
3741 | } | ||
3742 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
3743 | { | ||
3744 | offset.x = tex.GetFace((uint)face).OffsetU; | ||
3745 | offset.y = tex.GetFace((uint)face).OffsetV; | ||
3746 | offset.z = 0.0; | ||
3747 | return offset; | ||
3748 | } | ||
3749 | else | ||
3750 | { | ||
3751 | return offset; | ||
3752 | } | ||
3753 | } | ||
3754 | |||
3755 | public LSL_Vector llGetTextureScale(int side) | ||
3756 | { | ||
3757 | m_host.AddScriptLPS(1); | ||
3758 | Primitive.TextureEntry tex = m_host.Shape.Textures; | ||
3759 | LSL_Vector scale; | ||
3760 | if (side == -1) | ||
3761 | { | ||
3762 | side = 0; | ||
3763 | } | ||
3764 | scale.x = tex.GetFace((uint)side).RepeatU; | ||
3765 | scale.y = tex.GetFace((uint)side).RepeatV; | ||
3766 | scale.z = 0.0; | ||
3767 | return scale; | ||
3768 | } | ||
3769 | |||
3770 | public LSL_Float llGetTextureRot(int face) | ||
3771 | { | ||
3772 | m_host.AddScriptLPS(1); | ||
3773 | return GetTextureRot(m_host, face); | ||
3774 | } | ||
3775 | |||
3776 | private LSL_Float GetTextureRot(SceneObjectPart part, int face) | ||
3777 | { | ||
3778 | Primitive.TextureEntry tex = part.Shape.Textures; | ||
3779 | if (face == -1) | ||
3780 | { | ||
3781 | face = 0; | ||
3782 | } | ||
3783 | if (face >= 0 && face < GetNumberOfSides(part)) | ||
3784 | { | ||
3785 | return tex.GetFace((uint)face).Rotation; | ||
3786 | } | ||
3787 | else | ||
3788 | { | ||
3789 | return 0.0; | ||
3790 | } | ||
3791 | } | ||
3792 | |||
3793 | public LSL_Integer llSubStringIndex(string source, string pattern) | ||
3794 | { | ||
3795 | m_host.AddScriptLPS(1); | ||
3796 | return source.IndexOf(pattern); | ||
3797 | } | ||
3798 | |||
3799 | public LSL_String llGetOwnerKey(string id) | ||
3800 | { | ||
3801 | m_host.AddScriptLPS(1); | ||
3802 | UUID key = new UUID(); | ||
3803 | if (UUID.TryParse(id, out key)) | ||
3804 | { | ||
3805 | try | ||
3806 | { | ||
3807 | SceneObjectPart obj = World.GetSceneObjectPart(World.Entities[key].LocalId); | ||
3808 | if (obj == null) | ||
3809 | return id; // the key is for an agent so just return the key | ||
3810 | else | ||
3811 | return obj.OwnerID.ToString(); | ||
3812 | } | ||
3813 | catch (KeyNotFoundException) | ||
3814 | { | ||
3815 | return id; // The Object/Agent not in the region so just return the key | ||
3816 | } | ||
3817 | } | ||
3818 | else | ||
3819 | { | ||
3820 | return UUID.Zero.ToString(); | ||
3821 | } | ||
3822 | } | ||
3823 | |||
3824 | public LSL_Vector llGetCenterOfMass() | ||
3825 | { | ||
3826 | m_host.AddScriptLPS(1); | ||
3827 | NotImplemented("llGetCenterOfMass"); | ||
3828 | return new LSL_Vector(); | ||
3829 | } | ||
3830 | |||
3831 | public LSL_List llListSort(LSL_List src, int stride, int ascending) | ||
3832 | { | ||
3833 | m_host.AddScriptLPS(1); | ||
3834 | |||
3835 | if (stride <= 0) | ||
3836 | { | ||
3837 | stride = 1; | ||
3838 | } | ||
3839 | return src.Sort(stride, ascending); | ||
3840 | } | ||
3841 | |||
3842 | public LSL_Integer llGetListLength(LSL_List src) | ||
3843 | { | ||
3844 | m_host.AddScriptLPS(1); | ||
3845 | |||
3846 | if (src == null) | ||
3847 | { | ||
3848 | return 0; | ||
3849 | } | ||
3850 | else | ||
3851 | { | ||
3852 | return src.Length; | ||
3853 | } | ||
3854 | } | ||
3855 | |||
3856 | public LSL_Integer llList2Integer(LSL_List src, int index) | ||
3857 | { | ||
3858 | m_host.AddScriptLPS(1); | ||
3859 | if (index < 0) | ||
3860 | { | ||
3861 | index = src.Length + index; | ||
3862 | } | ||
3863 | if (index >= src.Length) | ||
3864 | { | ||
3865 | return 0; | ||
3866 | } | ||
3867 | try | ||
3868 | { | ||
3869 | if (src.Data[index] is LSL_Integer) | ||
3870 | return Convert.ToInt32(((LSL_Integer) src.Data[index]).value); | ||
3871 | else if (src.Data[index] is LSL_Float) | ||
3872 | return Convert.ToInt32(((LSL_Float) src.Data[index]).value); | ||
3873 | else if (src.Data[index] is LSL_String) | ||
3874 | return Convert.ToInt32(((LSL_String) src.Data[index]).m_string); | ||
3875 | return Convert.ToInt32(src.Data[index]); | ||
3876 | } | ||
3877 | catch (FormatException) | ||
3878 | { | ||
3879 | return 0; | ||
3880 | } | ||
3881 | } | ||
3882 | |||
3883 | public LSL_Float llList2Float(LSL_List src, int index) | ||
3884 | { | ||
3885 | m_host.AddScriptLPS(1); | ||
3886 | if (index < 0) | ||
3887 | { | ||
3888 | index = src.Length + index; | ||
3889 | } | ||
3890 | if (index >= src.Length) | ||
3891 | { | ||
3892 | return 0.0; | ||
3893 | } | ||
3894 | try | ||
3895 | { | ||
3896 | if (src.Data[index] is LSL_Integer) | ||
3897 | return Convert.ToDouble(((LSL_Integer) src.Data[index]).value); | ||
3898 | else if (src.Data[index] is LSL_Float) | ||
3899 | return Convert.ToDouble(((LSL_Float) src.Data[index]).value); | ||
3900 | else if (src.Data[index] is LSL_String) | ||
3901 | return Convert.ToDouble(((LSL_String) src.Data[index]).m_string); | ||
3902 | return Convert.ToDouble(src.Data[index]); | ||
3903 | } | ||
3904 | catch (FormatException) | ||
3905 | { | ||
3906 | return 0.0; | ||
3907 | } | ||
3908 | } | ||
3909 | |||
3910 | public LSL_String llList2String(LSL_List src, int index) | ||
3911 | { | ||
3912 | m_host.AddScriptLPS(1); | ||
3913 | if (index < 0) | ||
3914 | { | ||
3915 | index = src.Length + index; | ||
3916 | } | ||
3917 | if (index >= src.Length) | ||
3918 | { | ||
3919 | return String.Empty; | ||
3920 | } | ||
3921 | return src.Data[index].ToString(); | ||
3922 | } | ||
3923 | |||
3924 | public LSL_String llList2Key(LSL_List src, int index) | ||
3925 | { | ||
3926 | m_host.AddScriptLPS(1); | ||
3927 | if (index < 0) | ||
3928 | { | ||
3929 | index = src.Length + index; | ||
3930 | } | ||
3931 | if (index >= src.Length) | ||
3932 | { | ||
3933 | return ""; | ||
3934 | } | ||
3935 | return src.Data[index].ToString(); | ||
3936 | } | ||
3937 | |||
3938 | public LSL_Vector llList2Vector(LSL_List src, int index) | ||
3939 | { | ||
3940 | m_host.AddScriptLPS(1); | ||
3941 | if (index < 0) | ||
3942 | { | ||
3943 | index = src.Length + index; | ||
3944 | } | ||
3945 | if (index >= src.Length) | ||
3946 | { | ||
3947 | return new LSL_Vector(0, 0, 0); | ||
3948 | } | ||
3949 | if (src.Data[index].GetType() == typeof(LSL_Vector)) | ||
3950 | { | ||
3951 | return (LSL_Vector)src.Data[index]; | ||
3952 | } | ||
3953 | else | ||
3954 | { | ||
3955 | return new LSL_Vector(src.Data[index].ToString()); | ||
3956 | } | ||
3957 | } | ||
3958 | |||
3959 | public LSL_Rotation llList2Rot(LSL_List src, int index) | ||
3960 | { | ||
3961 | m_host.AddScriptLPS(1); | ||
3962 | if (index < 0) | ||
3963 | { | ||
3964 | index = src.Length + index; | ||
3965 | } | ||
3966 | if (index >= src.Length) | ||
3967 | { | ||
3968 | return new LSL_Rotation(0, 0, 0, 1); | ||
3969 | } | ||
3970 | if (src.Data[index].GetType() == typeof(LSL_Rotation)) | ||
3971 | { | ||
3972 | return (LSL_Rotation)src.Data[index]; | ||
3973 | } | ||
3974 | else | ||
3975 | { | ||
3976 | return new LSL_Rotation(src.Data[index].ToString()); | ||
3977 | } | ||
3978 | } | ||
3979 | |||
3980 | public LSL_List llList2List(LSL_List src, int start, int end) | ||
3981 | { | ||
3982 | m_host.AddScriptLPS(1); | ||
3983 | return src.GetSublist(start, end); | ||
3984 | } | ||
3985 | |||
3986 | public LSL_List llDeleteSubList(LSL_List src, int start, int end) | ||
3987 | { | ||
3988 | return src.DeleteSublist(end, start); | ||
3989 | } | ||
3990 | |||
3991 | public LSL_Integer llGetListEntryType(LSL_List src, int index) | ||
3992 | { | ||
3993 | m_host.AddScriptLPS(1); | ||
3994 | if (index < 0) | ||
3995 | { | ||
3996 | index = src.Length + index; | ||
3997 | } | ||
3998 | if (index >= src.Length) | ||
3999 | { | ||
4000 | return 0; | ||
4001 | } | ||
4002 | |||
4003 | if (src.Data[index] is LSL_Integer || src.Data[index] is Int32) | ||
4004 | return 1; | ||
4005 | if (src.Data[index] is LSL_Float || src.Data[index] is Single || src.Data[index] is Double) | ||
4006 | return 2; | ||
4007 | if (src.Data[index] is LSL_String || src.Data[index] is String) | ||
4008 | { | ||
4009 | UUID tuuid; | ||
4010 | if (UUID.TryParse(src.Data[index].ToString(), out tuuid)) | ||
4011 | { | ||
4012 | return 4; | ||
4013 | } | ||
4014 | else | ||
4015 | { | ||
4016 | return 3; | ||
4017 | } | ||
4018 | } | ||
4019 | if (src.Data[index] is LSL_Vector) | ||
4020 | return 5; | ||
4021 | if (src.Data[index] is LSL_Rotation) | ||
4022 | return 6; | ||
4023 | if (src.Data[index] is LSL_List) | ||
4024 | return 7; | ||
4025 | return 0; | ||
4026 | |||
4027 | } | ||
4028 | |||
4029 | /// <summary> | ||
4030 | /// Process the supplied list and return the | ||
4031 | /// content of the list formatted as a comma | ||
4032 | /// separated list. There is a space after | ||
4033 | /// each comma. | ||
4034 | /// </summary> | ||
4035 | |||
4036 | public LSL_String llList2CSV(LSL_List src) | ||
4037 | { | ||
4038 | |||
4039 | string ret = String.Empty; | ||
4040 | int x = 0; | ||
4041 | |||
4042 | m_host.AddScriptLPS(1); | ||
4043 | |||
4044 | if (src.Data.Length > 0) | ||
4045 | { | ||
4046 | ret = src.Data[x++].ToString(); | ||
4047 | for (; x < src.Data.Length; x++) | ||
4048 | { | ||
4049 | ret += ", "+src.Data[x].ToString(); | ||
4050 | } | ||
4051 | } | ||
4052 | |||
4053 | return ret; | ||
4054 | } | ||
4055 | |||
4056 | /// <summary> | ||
4057 | /// The supplied string is scanned for commas | ||
4058 | /// and converted into a list. Commas are only | ||
4059 | /// effective if they are encountered outside | ||
4060 | /// of '<' '>' delimiters. Any whitespace | ||
4061 | /// before or after an element is trimmed. | ||
4062 | /// </summary> | ||
4063 | |||
4064 | public LSL_List llCSV2List(string src) | ||
4065 | { | ||
4066 | |||
4067 | LSL_List result = new LSL_List(); | ||
4068 | int parens = 0; | ||
4069 | int start = 0; | ||
4070 | int length = 0; | ||
4071 | |||
4072 | m_host.AddScriptLPS(1); | ||
4073 | |||
4074 | for (int i = 0; i < src.Length; i++) | ||
4075 | { | ||
4076 | switch (src[i]) | ||
4077 | { | ||
4078 | case '<': | ||
4079 | parens++; | ||
4080 | length++; | ||
4081 | break; | ||
4082 | case '>': | ||
4083 | if (parens > 0) | ||
4084 | parens--; | ||
4085 | length++; | ||
4086 | break; | ||
4087 | case ',': | ||
4088 | if (parens == 0) | ||
4089 | { | ||
4090 | result.Add(src.Substring(start,length).Trim()); | ||
4091 | start += length+1; | ||
4092 | length = 0; | ||
4093 | } | ||
4094 | else | ||
4095 | { | ||
4096 | length++; | ||
4097 | } | ||
4098 | break; | ||
4099 | default: | ||
4100 | length++; | ||
4101 | break; | ||
4102 | } | ||
4103 | } | ||
4104 | |||
4105 | result.Add(src.Substring(start,length).Trim()); | ||
4106 | |||
4107 | return result; | ||
4108 | } | ||
4109 | |||
4110 | /// <summary> | ||
4111 | /// Randomizes the list, be arbitrarily reordering | ||
4112 | /// sublists of stride elements. As the stride approaches | ||
4113 | /// the size of the list, the options become very | ||
4114 | /// limited. | ||
4115 | /// </summary> | ||
4116 | /// <remarks> | ||
4117 | /// This could take a while for very large list | ||
4118 | /// sizes. | ||
4119 | /// </remarks> | ||
4120 | |||
4121 | public LSL_List llListRandomize(LSL_List src, int stride) | ||
4122 | { | ||
4123 | LSL_List result; | ||
4124 | Random rand = new Random(); | ||
4125 | |||
4126 | int chunkk; | ||
4127 | int[] chunks; | ||
4128 | |||
4129 | m_host.AddScriptLPS(1); | ||
4130 | |||
4131 | if (stride <= 0) | ||
4132 | { | ||
4133 | stride = 1; | ||
4134 | } | ||
4135 | |||
4136 | // Stride MUST be a factor of the list length | ||
4137 | // If not, then return the src list. This also | ||
4138 | // traps those cases where stride > length. | ||
4139 | |||
4140 | if (src.Length != stride && src.Length%stride == 0) | ||
4141 | { | ||
4142 | chunkk = src.Length/stride; | ||
4143 | |||
4144 | chunks = new int[chunkk]; | ||
4145 | |||
4146 | for (int i = 0; i < chunkk; i++) | ||
4147 | chunks[i] = i; | ||
4148 | |||
4149 | // Knuth shuffle the chunkk index | ||
4150 | for (int i = chunkk - 1; i >= 1; i--) | ||
4151 | { | ||
4152 | // Elect an unrandomized chunk to swap | ||
4153 | int index = rand.Next(i + 1); | ||
4154 | int tmp; | ||
4155 | |||
4156 | // and swap position with first unrandomized chunk | ||
4157 | tmp = chunks[i]; | ||
4158 | chunks[i] = chunks[index]; | ||
4159 | chunks[index] = tmp; | ||
4160 | } | ||
4161 | |||
4162 | // Construct the randomized list | ||
4163 | |||
4164 | result = new LSL_List(); | ||
4165 | |||
4166 | for (int i = 0; i < chunkk; i++) | ||
4167 | { | ||
4168 | for (int j = 0; j < stride; j++) | ||
4169 | { | ||
4170 | result.Add(src.Data[chunks[i]*stride+j]); | ||
4171 | } | ||
4172 | } | ||
4173 | } | ||
4174 | else { | ||
4175 | object[] array = new object[src.Length]; | ||
4176 | Array.Copy(src.Data, 0, array, 0, src.Length); | ||
4177 | result = new LSL_List(array); | ||
4178 | } | ||
4179 | |||
4180 | return result; | ||
4181 | } | ||
4182 | |||
4183 | /// <summary> | ||
4184 | /// Elements in the source list starting with 0 and then | ||
4185 | /// every i+stride. If the stride is negative then the scan | ||
4186 | /// is backwards producing an inverted result. | ||
4187 | /// Only those elements that are also in the specified | ||
4188 | /// range are included in the result. | ||
4189 | /// </summary> | ||
4190 | |||
4191 | public LSL_List llList2ListStrided(LSL_List src, int start, int end, int stride) | ||
4192 | { | ||
4193 | |||
4194 | LSL_List result = new LSL_List(); | ||
4195 | int[] si = new int[2]; | ||
4196 | int[] ei = new int[2]; | ||
4197 | bool twopass = false; | ||
4198 | |||
4199 | m_host.AddScriptLPS(1); | ||
4200 | |||
4201 | // First step is always to deal with negative indices | ||
4202 | |||
4203 | if (start < 0) | ||
4204 | start = src.Length+start; | ||
4205 | if (end < 0) | ||
4206 | end = src.Length+end; | ||
4207 | |||
4208 | // Out of bounds indices are OK, just trim them | ||
4209 | // accordingly | ||
4210 | |||
4211 | if (start > src.Length) | ||
4212 | start = src.Length; | ||
4213 | |||
4214 | if (end > src.Length) | ||
4215 | end = src.Length; | ||
4216 | |||
4217 | // There may be one or two ranges to be considered | ||
4218 | |||
4219 | if (start != end) | ||
4220 | { | ||
4221 | |||
4222 | if (start <= end) | ||
4223 | { | ||
4224 | si[0] = start; | ||
4225 | ei[0] = end; | ||
4226 | } | ||
4227 | else | ||
4228 | { | ||
4229 | si[1] = start; | ||
4230 | ei[1] = src.Length; | ||
4231 | si[0] = 0; | ||
4232 | ei[0] = end; | ||
4233 | twopass = true; | ||
4234 | } | ||
4235 | |||
4236 | // The scan always starts from the beginning of the | ||
4237 | // source list, but members are only selected if they | ||
4238 | // fall within the specified sub-range. The specified | ||
4239 | // range values are inclusive. | ||
4240 | // A negative stride reverses the direction of the | ||
4241 | // scan producing an inverted list as a result. | ||
4242 | |||
4243 | if (stride == 0) | ||
4244 | stride = 1; | ||
4245 | |||
4246 | if (stride > 0) | ||
4247 | { | ||
4248 | for (int i = 0; i < src.Length; i += stride) | ||
4249 | { | ||
4250 | if (i<=ei[0] && i>=si[0]) | ||
4251 | result.Add(src.Data[i]); | ||
4252 | if (twopass && i>=si[1] && i<=ei[1]) | ||
4253 | result.Add(src.Data[i]); | ||
4254 | } | ||
4255 | } | ||
4256 | else if (stride < 0) | ||
4257 | { | ||
4258 | for (int i = src.Length - 1; i >= 0; i += stride) | ||
4259 | { | ||
4260 | if (i <= ei[0] && i >= si[0]) | ||
4261 | result.Add(src.Data[i]); | ||
4262 | if (twopass && i >= si[1] && i <= ei[1]) | ||
4263 | result.Add(src.Data[i]); | ||
4264 | } | ||
4265 | } | ||
4266 | } | ||
4267 | |||
4268 | return result; | ||
4269 | } | ||
4270 | |||
4271 | public LSL_Integer llGetRegionAgentCount() | ||
4272 | { | ||
4273 | m_host.AddScriptLPS(1); | ||
4274 | NotImplemented("llGetRegionAgentCount"); | ||
4275 | return new LSL_Integer(0); | ||
4276 | } | ||
4277 | |||
4278 | public LSL_Vector llGetRegionCorner() | ||
4279 | { | ||
4280 | m_host.AddScriptLPS(1); | ||
4281 | return new LSL_Vector(World.RegionInfo.RegionLocX * Constants.RegionSize, World.RegionInfo.RegionLocY * Constants.RegionSize, 0); | ||
4282 | } | ||
4283 | |||
4284 | /// <summary> | ||
4285 | /// Insert the list identified by <src> into the | ||
4286 | /// list designated by <dest> such that the first | ||
4287 | /// new element has the index specified by <index> | ||
4288 | /// </summary> | ||
4289 | |||
4290 | public LSL_List llListInsertList(LSL_List dest, LSL_List src, int index) | ||
4291 | { | ||
4292 | |||
4293 | LSL_List pref = null; | ||
4294 | LSL_List suff = null; | ||
4295 | |||
4296 | m_host.AddScriptLPS(1); | ||
4297 | |||
4298 | if (index < 0) | ||
4299 | { | ||
4300 | index = index+dest.Length; | ||
4301 | if (index < 0) | ||
4302 | { | ||
4303 | index = 0; | ||
4304 | } | ||
4305 | } | ||
4306 | |||
4307 | if (index != 0) | ||
4308 | { | ||
4309 | pref = dest.GetSublist(0,index-1); | ||
4310 | if (index < dest.Length) | ||
4311 | { | ||
4312 | suff = dest.GetSublist(index,-1); | ||
4313 | return pref + src + suff; | ||
4314 | } | ||
4315 | else | ||
4316 | { | ||
4317 | return pref + src; | ||
4318 | } | ||
4319 | } | ||
4320 | else | ||
4321 | { | ||
4322 | if (index < dest.Length) | ||
4323 | { | ||
4324 | suff = dest.GetSublist(index,-1); | ||
4325 | return src + suff; | ||
4326 | } | ||
4327 | else | ||
4328 | { | ||
4329 | return src; | ||
4330 | } | ||
4331 | } | ||
4332 | |||
4333 | } | ||
4334 | |||
4335 | /// <summary> | ||
4336 | /// Returns the index of the first occurrence of test | ||
4337 | /// in src. | ||
4338 | /// </summary> | ||
4339 | |||
4340 | public LSL_Integer llListFindList(LSL_List src, LSL_List test) | ||
4341 | { | ||
4342 | |||
4343 | int index = -1; | ||
4344 | int length = src.Length - test.Length + 1; | ||
4345 | |||
4346 | m_host.AddScriptLPS(1); | ||
4347 | |||
4348 | // If either list is empty, do not match | ||
4349 | |||
4350 | if (src.Length != 0 && test.Length != 0) | ||
4351 | { | ||
4352 | for (int i = 0; i < length; i++) | ||
4353 | { | ||
4354 | if (src.Data[i].Equals(test.Data[0])) | ||
4355 | { | ||
4356 | int j; | ||
4357 | for (j = 1; j < test.Length; j++) | ||
4358 | if (!src.Data[i+j].Equals(test.Data[j])) | ||
4359 | break; | ||
4360 | if (j == test.Length) | ||
4361 | { | ||
4362 | index = i; | ||
4363 | break; | ||
4364 | } | ||
4365 | } | ||
4366 | } | ||
4367 | } | ||
4368 | |||
4369 | return index; | ||
4370 | |||
4371 | } | ||
4372 | |||
4373 | public LSL_String llGetObjectName() | ||
4374 | { | ||
4375 | m_host.AddScriptLPS(1); | ||
4376 | return m_host.Name!=null?m_host.Name:String.Empty; | ||
4377 | } | ||
4378 | |||
4379 | public void llSetObjectName(string name) | ||
4380 | { | ||
4381 | m_host.AddScriptLPS(1); | ||
4382 | m_host.Name = name!=null?name:String.Empty; | ||
4383 | } | ||
4384 | |||
4385 | public LSL_String llGetDate() | ||
4386 | { | ||
4387 | m_host.AddScriptLPS(1); | ||
4388 | DateTime date = DateTime.Now.ToUniversalTime(); | ||
4389 | string result = date.ToString("yyyy-MM-dd"); | ||
4390 | return result; | ||
4391 | } | ||
4392 | |||
4393 | public LSL_Integer llEdgeOfWorld(LSL_Vector pos, LSL_Vector dir) | ||
4394 | { | ||
4395 | m_host.AddScriptLPS(1); | ||
4396 | NotImplemented("llEdgeOfWorld"); | ||
4397 | return 0; | ||
4398 | } | ||
4399 | |||
4400 | public LSL_Integer llGetAgentInfo(string id) | ||
4401 | { | ||
4402 | m_host.AddScriptLPS(1); | ||
4403 | NotImplemented("llGetAgentInfo"); | ||
4404 | return 0; | ||
4405 | } | ||
4406 | |||
4407 | public void llAdjustSoundVolume(double volume) | ||
4408 | { | ||
4409 | m_host.AddScriptLPS(1); | ||
4410 | m_host.AdjustSoundGain(volume); | ||
4411 | // ScriptSleep(100); | ||
4412 | } | ||
4413 | |||
4414 | public void llSetSoundQueueing(int queue) | ||
4415 | { | ||
4416 | m_host.AddScriptLPS(1); | ||
4417 | NotImplemented("llSetSoundQueueing"); | ||
4418 | } | ||
4419 | |||
4420 | public void llSetSoundRadius(double radius) | ||
4421 | { | ||
4422 | m_host.AddScriptLPS(1); | ||
4423 | m_host.SoundRadius = radius; | ||
4424 | } | ||
4425 | |||
4426 | public LSL_String llKey2Name(string id) | ||
4427 | { | ||
4428 | m_host.AddScriptLPS(1); | ||
4429 | UUID key = new UUID(); | ||
4430 | if (UUID.TryParse(id,out key)) | ||
4431 | { | ||
4432 | ScenePresence presence = World.GetScenePresence(key); | ||
4433 | |||
4434 | if (presence != null) | ||
4435 | { | ||
4436 | return presence.ControllingClient.Name; | ||
4437 | //return presence.Name; | ||
4438 | } | ||
4439 | |||
4440 | if (World.GetSceneObjectPart(key) != null) | ||
4441 | { | ||
4442 | return World.GetSceneObjectPart(key).Name; | ||
4443 | } | ||
4444 | } | ||
4445 | return String.Empty; | ||
4446 | } | ||
4447 | |||
4448 | |||
4449 | |||
4450 | public void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate) | ||
4451 | { | ||
4452 | m_host.AddScriptLPS(1); | ||
4453 | Primitive.TextureAnimation pTexAnim = new Primitive.TextureAnimation(); | ||
4454 | pTexAnim.Flags = (Primitive.TextureAnimMode)mode; | ||
4455 | |||
4456 | //ALL_SIDES | ||
4457 | if (face == ScriptBaseClass.ALL_SIDES) | ||
4458 | face = 255; | ||
4459 | |||
4460 | pTexAnim.Face = (uint)face; | ||
4461 | pTexAnim.Length = (float)length; | ||
4462 | pTexAnim.Rate = (float)rate; | ||
4463 | pTexAnim.SizeX = (uint)sizex; | ||
4464 | pTexAnim.SizeY = (uint)sizey; | ||
4465 | pTexAnim.Start = (float)start; | ||
4466 | |||
4467 | m_host.AddTextureAnimation(pTexAnim); | ||
4468 | m_host.SendFullUpdateToAllClients(); | ||
4469 | m_host.ParentGroup.HasGroupChanged = true; | ||
4470 | } | ||
4471 | |||
4472 | public void llTriggerSoundLimited(string sound, double volume, LSL_Vector top_north_east, | ||
4473 | LSL_Vector bottom_south_west) | ||
4474 | { | ||
4475 | m_host.AddScriptLPS(1); | ||
4476 | NotImplemented("llTriggerSoundLimited"); | ||
4477 | } | ||
4478 | |||
4479 | public void llEjectFromLand(string pest) | ||
4480 | { | ||
4481 | m_host.AddScriptLPS(1); | ||
4482 | UUID agentId = new UUID(); | ||
4483 | if (UUID.TryParse(pest, out agentId)) | ||
4484 | { | ||
4485 | ScenePresence presence = World.GetScenePresence(agentId); | ||
4486 | if (presence != null) | ||
4487 | { | ||
4488 | // agent must be over the owners land | ||
4489 | if (m_host.OwnerID == World.GetLandOwner(presence.AbsolutePosition.X, presence.AbsolutePosition.Y)) | ||
4490 | World.TeleportClientHome(agentId, presence.ControllingClient); | ||
4491 | } | ||
4492 | } | ||
4493 | // ScriptSleep(5000); | ||
4494 | } | ||
4495 | |||
4496 | public LSL_List llParseString2List(string str, LSL_List separators, LSL_List spacers) | ||
4497 | { | ||
4498 | m_host.AddScriptLPS(1); | ||
4499 | LSL_List ret = new LSL_List(); | ||
4500 | object[] delimiters = new object[separators.Length + spacers.Length]; | ||
4501 | separators.Data.CopyTo(delimiters, 0); | ||
4502 | spacers.Data.CopyTo(delimiters, separators.Length); | ||
4503 | bool dfound = false; | ||
4504 | do | ||
4505 | { | ||
4506 | dfound = false; | ||
4507 | int cindex = -1; | ||
4508 | string cdeli = ""; | ||
4509 | for (int i = 0; i < delimiters.Length; i++) | ||
4510 | { | ||
4511 | int index = str.IndexOf(delimiters[i].ToString()); | ||
4512 | bool found = index != -1; | ||
4513 | if (found && String.Empty != delimiters[i].ToString()) | ||
4514 | { | ||
4515 | if ((cindex > index) || (cindex == -1)) | ||
4516 | { | ||
4517 | cindex = index; | ||
4518 | cdeli = delimiters[i].ToString(); | ||
4519 | } | ||
4520 | dfound = dfound || found; | ||
4521 | } | ||
4522 | } | ||
4523 | if (cindex != -1) | ||
4524 | { | ||
4525 | if (cindex > 0) | ||
4526 | { | ||
4527 | ret.Add(str.Substring(0, cindex)); | ||
4528 | // Cannot use spacers.Contains() because spacers may be either type String or LSLString | ||
4529 | for (int j = 0; j < spacers.Length; j++) | ||
4530 | { | ||
4531 | if (spacers.Data[j].ToString() == cdeli) | ||
4532 | { | ||
4533 | ret.Add(cdeli); | ||
4534 | break; | ||
4535 | } | ||
4536 | } | ||
4537 | } | ||
4538 | if (cindex == 0 && spacers.Contains(cdeli)) | ||
4539 | { | ||
4540 | ret.Add(cdeli); | ||
4541 | } | ||
4542 | str = str.Substring(cindex + cdeli.Length); | ||
4543 | } | ||
4544 | } while (dfound); | ||
4545 | if (str != "") | ||
4546 | { | ||
4547 | ret.Add(str); | ||
4548 | } | ||
4549 | return ret; | ||
4550 | } | ||
4551 | |||
4552 | public LSL_Integer llOverMyLand(string id) | ||
4553 | { | ||
4554 | m_host.AddScriptLPS(1); | ||
4555 | UUID key = new UUID(); | ||
4556 | if (UUID.TryParse(id,out key)) | ||
4557 | { | ||
4558 | ScenePresence presence = World.GetScenePresence(key); | ||
4559 | if (presence != null) // object is an avatar | ||
4560 | { | ||
4561 | if (m_host.OwnerID == World.GetLandOwner(presence.AbsolutePosition.X, presence.AbsolutePosition.Y)) | ||
4562 | return 1; | ||
4563 | } | ||
4564 | else // object is not an avatar | ||
4565 | { | ||
4566 | SceneObjectPart obj = World.GetSceneObjectPart(key); | ||
4567 | if (obj != null) | ||
4568 | if (m_host.OwnerID == World.GetLandOwner(obj.AbsolutePosition.X, obj.AbsolutePosition.Y)) | ||
4569 | return 1; | ||
4570 | } | ||
4571 | } | ||
4572 | return 0; | ||
4573 | } | ||
4574 | |||
4575 | public LSL_String llGetLandOwnerAt(LSL_Vector pos) | ||
4576 | { | ||
4577 | m_host.AddScriptLPS(1); | ||
4578 | return World.GetLandOwner((float)pos.x, (float)pos.y).ToString(); | ||
4579 | } | ||
4580 | |||
4581 | public LSL_Vector llGetAgentSize(string id) | ||
4582 | { | ||
4583 | m_host.AddScriptLPS(1); | ||
4584 | ScenePresence avatar = World.GetScenePresence(id); | ||
4585 | LSL_Vector agentSize; | ||
4586 | if (avatar == null) | ||
4587 | { | ||
4588 | agentSize = ScriptBaseClass.ZERO_VECTOR; | ||
4589 | } | ||
4590 | else | ||
4591 | { | ||
4592 | PhysicsVector size = avatar.PhysicsActor.Size; | ||
4593 | agentSize = new LSL_Vector(size.X, size.Y, size.Z); | ||
4594 | } | ||
4595 | return agentSize; | ||
4596 | } | ||
4597 | |||
4598 | public LSL_Integer llSameGroup(string agent) | ||
4599 | { | ||
4600 | m_host.AddScriptLPS(1); | ||
4601 | UUID agentId = new UUID(); | ||
4602 | if (!UUID.TryParse(agent, out agentId)) | ||
4603 | return new LSL_Integer(0); | ||
4604 | ScenePresence presence = World.GetScenePresence(agentId); | ||
4605 | if (presence == null) | ||
4606 | return new LSL_Integer(0); | ||
4607 | IClientAPI client = presence.ControllingClient; | ||
4608 | if (m_host.GroupID == client.ActiveGroupId) | ||
4609 | return new LSL_Integer(1); | ||
4610 | else | ||
4611 | return new LSL_Integer(0); | ||
4612 | } | ||
4613 | |||
4614 | public void llUnSit(string id) | ||
4615 | { | ||
4616 | m_host.AddScriptLPS(1); | ||
4617 | |||
4618 | UUID key = new UUID(); | ||
4619 | if (UUID.TryParse(id, out key)) | ||
4620 | { | ||
4621 | ScenePresence av = World.GetScenePresence(key); | ||
4622 | |||
4623 | if (av != null) | ||
4624 | { | ||
4625 | if (llAvatarOnSitTarget() == id) | ||
4626 | { | ||
4627 | // if the avatar is sitting on this object, then | ||
4628 | // we can unsit them. We don't want random scripts unsitting random people | ||
4629 | // Lets avoid the popcorn avatar scenario. | ||
4630 | av.StandUp(); | ||
4631 | } | ||
4632 | else | ||
4633 | { | ||
4634 | // If the object owner also owns the parcel | ||
4635 | // or | ||
4636 | // if the land is group owned and the object is group owned by the same group | ||
4637 | // or | ||
4638 | // if the object is owned by a person with estate access. | ||
4639 | |||
4640 | ILandObject parcel = World.LandChannel.GetLandObject(av.AbsolutePosition.X, av.AbsolutePosition.Y); | ||
4641 | if (parcel != null) | ||
4642 | { | ||
4643 | if (m_host.ObjectOwner == parcel.landData.OwnerID || | ||
4644 | (m_host.OwnerID == m_host.GroupID && m_host.GroupID == parcel.landData.GroupID | ||
4645 | && parcel.landData.IsGroupOwned) || World.ExternalChecks.ExternalChecksCanBeGodLike(m_host.OwnerID)) | ||
4646 | { | ||
4647 | av.StandUp(); | ||
4648 | } | ||
4649 | } | ||
4650 | } | ||
4651 | } | ||
4652 | |||
4653 | } | ||
4654 | |||
4655 | } | ||
4656 | |||
4657 | public LSL_Vector llGroundSlope(LSL_Vector offset) | ||
4658 | { | ||
4659 | m_host.AddScriptLPS(1); | ||
4660 | |||
4661 | Vector3 pos = m_host.AbsolutePosition + new Vector3((float)offset.x, | ||
4662 | (float)offset.y, | ||
4663 | (float)offset.z); | ||
4664 | |||
4665 | Vector3 p0 = new Vector3(pos.X, pos.Y, | ||
4666 | (float)llGround( | ||
4667 | new LSL_Vector(pos.X, pos.Y, pos.Z) | ||
4668 | )); | ||
4669 | Vector3 p1 = new Vector3(pos.X + 1, pos.Y, | ||
4670 | (float)llGround( | ||
4671 | new LSL_Vector(pos.X + 1, pos.Y, pos.Z) | ||
4672 | )); | ||
4673 | Vector3 p2 = new Vector3(pos.X, pos.Y + 1, | ||
4674 | (float)llGround( | ||
4675 | new LSL_Vector(pos.X, pos.Y + 1, pos.Z) | ||
4676 | )); | ||
4677 | |||
4678 | Vector3 v0 = new Vector3( | ||
4679 | p1.X - p0.X, p1.Y - p0.Y, p1.Z - p0.Z); | ||
4680 | Vector3 v1 = new Vector3( | ||
4681 | p2.X - p1.X, p2.Y - p1.Y, p2.Z - p1.Z); | ||
4682 | |||
4683 | v0.Normalize(); | ||
4684 | v1.Normalize(); | ||
4685 | |||
4686 | Vector3 tv = new Vector3(); | ||
4687 | tv.X = (v0.Y * v1.Z) - (v0.Z * v1.Y); | ||
4688 | tv.Y = (v0.Z * v1.X) - (v0.X * v1.Z); | ||
4689 | tv.Z = (v0.X * v1.Y) - (v0.Y * v1.X); | ||
4690 | |||
4691 | return new LSL_Vector(tv.X, tv.Y, tv.Z); | ||
4692 | } | ||
4693 | |||
4694 | public LSL_Vector llGroundNormal(LSL_Vector offset) | ||
4695 | { | ||
4696 | m_host.AddScriptLPS(1); | ||
4697 | LSL_Vector x = llGroundSlope(offset); | ||
4698 | return new LSL_Vector(x.x, x.y, 1.0); | ||
4699 | } | ||
4700 | |||
4701 | public LSL_Vector llGroundContour(LSL_Vector offset) | ||
4702 | { | ||
4703 | m_host.AddScriptLPS(1); | ||
4704 | LSL_Vector x = llGroundSlope(offset); | ||
4705 | return new LSL_Vector(-x.y, x.x, 0.0); | ||
4706 | } | ||
4707 | |||
4708 | public LSL_Integer llGetAttached() | ||
4709 | { | ||
4710 | m_host.AddScriptLPS(1); | ||
4711 | NotImplemented("llGetAttached"); | ||
4712 | return 0; | ||
4713 | } | ||
4714 | |||
4715 | public LSL_Integer llGetFreeMemory() | ||
4716 | { | ||
4717 | m_host.AddScriptLPS(1); | ||
4718 | // Make scripts designed for LSO happy | ||
4719 | return 16384; | ||
4720 | } | ||
4721 | |||
4722 | public LSL_String llGetRegionName() | ||
4723 | { | ||
4724 | m_host.AddScriptLPS(1); | ||
4725 | return World.RegionInfo.RegionName; | ||
4726 | } | ||
4727 | |||
4728 | public LSL_Float llGetRegionTimeDilation() | ||
4729 | { | ||
4730 | m_host.AddScriptLPS(1); | ||
4731 | return (double)World.TimeDilation; | ||
4732 | } | ||
4733 | |||
4734 | public LSL_Float llGetRegionFPS() | ||
4735 | { | ||
4736 | m_host.AddScriptLPS(1); | ||
4737 | //TODO: return actual FPS | ||
4738 | return 10.0f; | ||
4739 | } | ||
4740 | |||
4741 | /* particle system rules should be coming into this routine as doubles, that is | ||
4742 | rule[0] should be an integer from this list and rule[1] should be the arg | ||
4743 | for the same integer. wiki.secondlife.com has most of this mapping, but some | ||
4744 | came from http://www.caligari-designs.com/p4u2 | ||
4745 | |||
4746 | We iterate through the list for 'Count' elements, incrementing by two for each | ||
4747 | iteration and set the members of Primitive.ParticleSystem, one at a time. | ||
4748 | */ | ||
4749 | |||
4750 | public enum PrimitiveRule : int | ||
4751 | { | ||
4752 | PSYS_PART_FLAGS = 0, | ||
4753 | PSYS_PART_START_COLOR = 1, | ||
4754 | PSYS_PART_START_ALPHA = 2, | ||
4755 | PSYS_PART_END_COLOR = 3, | ||
4756 | PSYS_PART_END_ALPHA = 4, | ||
4757 | PSYS_PART_START_SCALE = 5, | ||
4758 | PSYS_PART_END_SCALE = 6, | ||
4759 | PSYS_PART_MAX_AGE = 7, | ||
4760 | PSYS_SRC_ACCEL = 8, | ||
4761 | PSYS_SRC_PATTERN = 9, | ||
4762 | PSYS_SRC_TEXTURE = 12, | ||
4763 | PSYS_SRC_BURST_RATE = 13, | ||
4764 | PSYS_SRC_BURST_PART_COUNT = 15, | ||
4765 | PSYS_SRC_BURST_RADIUS = 16, | ||
4766 | PSYS_SRC_BURST_SPEED_MIN = 17, | ||
4767 | PSYS_SRC_BURST_SPEED_MAX = 18, | ||
4768 | PSYS_SRC_MAX_AGE = 19, | ||
4769 | PSYS_SRC_TARGET_KEY = 20, | ||
4770 | PSYS_SRC_OMEGA = 21, | ||
4771 | PSYS_SRC_ANGLE_BEGIN = 22, | ||
4772 | PSYS_SRC_ANGLE_END = 23 | ||
4773 | } | ||
4774 | |||
4775 | internal Primitive.ParticleSystem.ParticleDataFlags ConvertUINTtoFlags(uint flags) | ||
4776 | { | ||
4777 | Primitive.ParticleSystem.ParticleDataFlags returnval = Primitive.ParticleSystem.ParticleDataFlags.None; | ||
4778 | |||
4779 | return returnval; | ||
4780 | } | ||
4781 | |||
4782 | private Primitive.ParticleSystem getNewParticleSystemWithSLDefaultValues() | ||
4783 | { | ||
4784 | Primitive.ParticleSystem ps = new Primitive.ParticleSystem(); | ||
4785 | |||
4786 | // TODO find out about the other defaults and add them here | ||
4787 | ps.PartStartColor = new Color4(1.0f, 1.0f, 1.0f, 1.0f); | ||
4788 | ps.PartEndColor = new Color4(1.0f, 1.0f, 1.0f, 1.0f); | ||
4789 | ps.PartStartScaleX = 1.0f; | ||
4790 | ps.PartStartScaleY = 1.0f; | ||
4791 | ps.PartEndScaleX = 1.0f; | ||
4792 | ps.PartEndScaleY = 1.0f; | ||
4793 | ps.BurstSpeedMin = 1.0f; | ||
4794 | ps.BurstSpeedMax = 1.0f; | ||
4795 | ps.BurstRate = 0.1f; | ||
4796 | ps.PartMaxAge = 10.0f; | ||
4797 | return ps; | ||
4798 | } | ||
4799 | |||
4800 | public void llParticleSystem(LSL_List rules) | ||
4801 | { | ||
4802 | m_host.AddScriptLPS(1); | ||
4803 | if (rules.Length == 0) | ||
4804 | { | ||
4805 | m_host.RemoveParticleSystem(); | ||
4806 | m_host.ParentGroup.HasGroupChanged = true; | ||
4807 | } | ||
4808 | else | ||
4809 | { | ||
4810 | Primitive.ParticleSystem prules = getNewParticleSystemWithSLDefaultValues(); | ||
4811 | LSL_Vector tempv = new LSL_Vector(); | ||
4812 | |||
4813 | float tempf = 0; | ||
4814 | |||
4815 | for (int i = 0; i < rules.Length; i += 2) | ||
4816 | { | ||
4817 | switch ((int)rules.Data[i]) | ||
4818 | { | ||
4819 | case (int)ScriptBaseClass.PSYS_PART_FLAGS: | ||
4820 | prules.PartDataFlags = (Primitive.ParticleSystem.ParticleDataFlags)(uint)rules.GetLSLIntegerItem(i + 1); | ||
4821 | break; | ||
4822 | |||
4823 | case (int)ScriptBaseClass.PSYS_PART_START_COLOR: | ||
4824 | tempv = rules.GetVector3Item(i + 1); | ||
4825 | prules.PartStartColor.R = (float)tempv.x; | ||
4826 | prules.PartStartColor.G = (float)tempv.y; | ||
4827 | prules.PartStartColor.B = (float)tempv.z; | ||
4828 | break; | ||
4829 | |||
4830 | case (int)ScriptBaseClass.PSYS_PART_START_ALPHA: | ||
4831 | tempf = (float)rules.GetLSLFloatItem(i + 1); | ||
4832 | prules.PartStartColor.A = tempf; | ||
4833 | break; | ||
4834 | |||
4835 | case (int)ScriptBaseClass.PSYS_PART_END_COLOR: | ||
4836 | tempv = rules.GetVector3Item(i + 1); | ||
4837 | prules.PartEndColor.R = (float)tempv.x; | ||
4838 | prules.PartEndColor.G = (float)tempv.y; | ||
4839 | prules.PartEndColor.B = (float)tempv.z; | ||
4840 | break; | ||
4841 | |||
4842 | case (int)ScriptBaseClass.PSYS_PART_END_ALPHA: | ||
4843 | tempf = (float)rules.GetLSLFloatItem(i + 1); | ||
4844 | prules.PartEndColor.A = tempf; | ||
4845 | break; | ||
4846 | |||
4847 | case (int)ScriptBaseClass.PSYS_PART_START_SCALE: | ||
4848 | tempv = rules.GetVector3Item(i + 1); | ||
4849 | prules.PartStartScaleX = (float)tempv.x; | ||
4850 | prules.PartStartScaleY = (float)tempv.y; | ||
4851 | break; | ||
4852 | |||
4853 | case (int)ScriptBaseClass.PSYS_PART_END_SCALE: | ||
4854 | tempv = rules.GetVector3Item(i + 1); | ||
4855 | prules.PartEndScaleX = (float)tempv.x; | ||
4856 | prules.PartEndScaleY = (float)tempv.y; | ||
4857 | break; | ||
4858 | |||
4859 | case (int)ScriptBaseClass.PSYS_PART_MAX_AGE: | ||
4860 | tempf = (float)rules.GetLSLFloatItem(i + 1); | ||
4861 | prules.PartMaxAge = tempf; | ||
4862 | break; | ||
4863 | |||
4864 | case (int)ScriptBaseClass.PSYS_SRC_ACCEL: | ||
4865 | tempv = rules.GetVector3Item(i + 1); | ||
4866 | prules.PartAcceleration.X = (float)tempv.x; | ||
4867 | prules.PartAcceleration.Y = (float)tempv.y; | ||
4868 | prules.PartAcceleration.Z = (float)tempv.z; | ||
4869 | break; | ||
4870 | |||
4871 | case (int)ScriptBaseClass.PSYS_SRC_PATTERN: | ||
4872 | int tmpi = (int)rules.GetLSLIntegerItem(i + 1); | ||
4873 | prules.Pattern = (Primitive.ParticleSystem.SourcePattern)tmpi; | ||
4874 | break; | ||
4875 | |||
4876 | case (int)ScriptBaseClass.PSYS_SRC_TEXTURE: | ||
4877 | prules.Texture = KeyOrName(rules.GetLSLStringItem(i + 1)); | ||
4878 | break; | ||
4879 | |||
4880 | case (int)ScriptBaseClass.PSYS_SRC_BURST_RATE: | ||
4881 | tempf = (float)rules.GetLSLFloatItem(i + 1); | ||
4882 | prules.BurstRate = (float)tempf; | ||
4883 | break; | ||
4884 | |||
4885 | case (int)ScriptBaseClass.PSYS_SRC_BURST_PART_COUNT: | ||
4886 | prules.BurstPartCount = (byte)(int)rules.GetLSLIntegerItem(i + 1); | ||
4887 | break; | ||
4888 | |||
4889 | case (int)ScriptBaseClass.PSYS_SRC_BURST_RADIUS: | ||
4890 | tempf = (float)rules.GetLSLFloatItem(i + 1); | ||
4891 | prules.BurstRadius = (float)tempf; | ||
4892 | break; | ||
4893 | |||
4894 | case (int)ScriptBaseClass.PSYS_SRC_BURST_SPEED_MIN: | ||
4895 | tempf = (float)rules.GetLSLFloatItem(i + 1); | ||
4896 | prules.BurstSpeedMin = (float)tempf; | ||
4897 | break; | ||
4898 | |||
4899 | case (int)ScriptBaseClass.PSYS_SRC_BURST_SPEED_MAX: | ||
4900 | tempf = (float)rules.GetLSLFloatItem(i + 1); | ||
4901 | prules.BurstSpeedMax = (float)tempf; | ||
4902 | break; | ||
4903 | |||
4904 | case (int)ScriptBaseClass.PSYS_SRC_MAX_AGE: | ||
4905 | tempf = (float)rules.GetLSLFloatItem(i + 1); | ||
4906 | prules.MaxAge = (float)tempf; | ||
4907 | break; | ||
4908 | |||
4909 | case (int)ScriptBaseClass.PSYS_SRC_TARGET_KEY: | ||
4910 | UUID key = UUID.Zero; | ||
4911 | if (UUID.TryParse(rules.Data[i + 1].ToString(), out key)) | ||
4912 | { | ||
4913 | prules.Target = key; | ||
4914 | } | ||
4915 | else | ||
4916 | { | ||
4917 | prules.Target = m_host.UUID; | ||
4918 | } | ||
4919 | break; | ||
4920 | |||
4921 | case (int)ScriptBaseClass.PSYS_SRC_OMEGA: | ||
4922 | // AL: This is an assumption, since it is the only thing that would match. | ||
4923 | tempv = rules.GetVector3Item(i + 1); | ||
4924 | prules.AngularVelocity.X = (float)tempv.x; | ||
4925 | prules.AngularVelocity.Y = (float)tempv.y; | ||
4926 | prules.AngularVelocity.Z = (float)tempv.z; | ||
4927 | break; | ||
4928 | |||
4929 | case (int)ScriptBaseClass.PSYS_SRC_ANGLE_BEGIN: | ||
4930 | tempf = (float)rules.GetLSLFloatItem(i + 1); | ||
4931 | prules.InnerAngle = (float)tempf; | ||
4932 | break; | ||
4933 | |||
4934 | case (int)ScriptBaseClass.PSYS_SRC_ANGLE_END: | ||
4935 | tempf = (float)rules.GetLSLFloatItem(i + 1); | ||
4936 | prules.OuterAngle = (float)tempf; | ||
4937 | break; | ||
4938 | } | ||
4939 | |||
4940 | } | ||
4941 | prules.CRC = 1; | ||
4942 | |||
4943 | m_host.AddNewParticleSystem(prules); | ||
4944 | m_host.ParentGroup.HasGroupChanged = true; | ||
4945 | } | ||
4946 | m_host.SendFullUpdateToAllClients(); | ||
4947 | } | ||
4948 | |||
4949 | public void llGroundRepel(double height, int water, double tau) | ||
4950 | { | ||
4951 | m_host.AddScriptLPS(1); | ||
4952 | NotImplemented("llGroundRepel"); | ||
4953 | } | ||
4954 | |||
4955 | private UUID GetTaskInventoryItem(string name) | ||
4956 | { | ||
4957 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
4958 | { | ||
4959 | if (inv.Value.Name == name) | ||
4960 | return inv.Key; | ||
4961 | } | ||
4962 | return UUID.Zero; | ||
4963 | } | ||
4964 | |||
4965 | public void llGiveInventoryList(string destination, string category, LSL_List inventory) | ||
4966 | { | ||
4967 | m_host.AddScriptLPS(1); | ||
4968 | |||
4969 | UUID destID; | ||
4970 | if (!UUID.TryParse(destination, out destID)) | ||
4971 | return; | ||
4972 | |||
4973 | List<UUID> itemList = new List<UUID>(); | ||
4974 | |||
4975 | foreach (Object item in inventory.Data) | ||
4976 | { | ||
4977 | UUID itemID; | ||
4978 | if (UUID.TryParse(item.ToString(), out itemID)) | ||
4979 | { | ||
4980 | itemList.Add(itemID); | ||
4981 | } | ||
4982 | else | ||
4983 | { | ||
4984 | itemID = GetTaskInventoryItem(item.ToString()); | ||
4985 | if (itemID != UUID.Zero) | ||
4986 | itemList.Add(itemID); | ||
4987 | } | ||
4988 | } | ||
4989 | |||
4990 | if (itemList.Count == 0) | ||
4991 | return; | ||
4992 | |||
4993 | m_ScriptEngine.World.MoveTaskInventoryItems(destID, category, m_host, itemList); | ||
4994 | } | ||
4995 | |||
4996 | public void llSetVehicleType(int type) | ||
4997 | { | ||
4998 | m_host.AddScriptLPS(1); | ||
4999 | NotImplemented("llSetVehicleType"); | ||
5000 | } | ||
5001 | |||
5002 | public void llSetVehicledoubleParam(int param, double value) | ||
5003 | { | ||
5004 | m_host.AddScriptLPS(1); | ||
5005 | NotImplemented("llSetVehicledoubleParam"); | ||
5006 | } | ||
5007 | |||
5008 | public void llSetVehicleFloatParam(int param, float value) | ||
5009 | { | ||
5010 | m_host.AddScriptLPS(1); | ||
5011 | NotImplemented("llSetVehicleFloatParam"); | ||
5012 | } | ||
5013 | |||
5014 | public void llSetVehicleVectorParam(int param, LSL_Vector vec) | ||
5015 | { | ||
5016 | m_host.AddScriptLPS(1); | ||
5017 | NotImplemented("llSetVehicleVectorParam"); | ||
5018 | } | ||
5019 | |||
5020 | public void llSetVehicleRotationParam(int param, LSL_Rotation rot) | ||
5021 | { | ||
5022 | m_host.AddScriptLPS(1); | ||
5023 | NotImplemented("llSetVehicleRotationParam"); | ||
5024 | } | ||
5025 | |||
5026 | public void llSetVehicleFlags(int flags) | ||
5027 | { | ||
5028 | m_host.AddScriptLPS(1); | ||
5029 | NotImplemented("llSetVehicleFlags"); | ||
5030 | } | ||
5031 | |||
5032 | public void llRemoveVehicleFlags(int flags) | ||
5033 | { | ||
5034 | m_host.AddScriptLPS(1); | ||
5035 | NotImplemented("llRemoveVehicleFlags"); | ||
5036 | } | ||
5037 | |||
5038 | public void llSitTarget(LSL_Vector offset, LSL_Rotation rot) | ||
5039 | { | ||
5040 | m_host.AddScriptLPS(1); | ||
5041 | // LSL quaternions can normalize to 0, normal Quaternions can't. | ||
5042 | if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0) | ||
5043 | rot.z = 1; // ZERO_ROTATION = 0,0,0,1 | ||
5044 | |||
5045 | m_host.SitTargetPosition = new Vector3((float)offset.x, (float)offset.y, (float)offset.z); | ||
5046 | m_host.SitTargetOrientation = new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s); | ||
5047 | } | ||
5048 | |||
5049 | public LSL_String llAvatarOnSitTarget() | ||
5050 | { | ||
5051 | m_host.AddScriptLPS(1); | ||
5052 | return m_host.GetAvatarOnSitTarget().ToString(); | ||
5053 | } | ||
5054 | |||
5055 | public void llAddToLandPassList(string avatar, double hours) | ||
5056 | { | ||
5057 | m_host.AddScriptLPS(1); | ||
5058 | UUID key; | ||
5059 | LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData; | ||
5060 | if (land.OwnerID == m_host.OwnerID) | ||
5061 | { | ||
5062 | ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); | ||
5063 | if (UUID.TryParse(avatar, out key)) | ||
5064 | { | ||
5065 | entry.AgentID = key; | ||
5066 | entry.Flags = ParcelManager.AccessList.Access; | ||
5067 | entry.Time = DateTime.Now.AddHours(hours); | ||
5068 | land.ParcelAccessList.Add(entry); | ||
5069 | } | ||
5070 | } | ||
5071 | // ScriptSleep(100); | ||
5072 | } | ||
5073 | |||
5074 | public void llSetTouchText(string text) | ||
5075 | { | ||
5076 | m_host.AddScriptLPS(1); | ||
5077 | m_host.TouchName = text; | ||
5078 | } | ||
5079 | |||
5080 | public void llSetSitText(string text) | ||
5081 | { | ||
5082 | m_host.AddScriptLPS(1); | ||
5083 | m_host.SitName = text; | ||
5084 | } | ||
5085 | |||
5086 | public void llSetCameraEyeOffset(LSL_Vector offset) | ||
5087 | { | ||
5088 | m_host.AddScriptLPS(1); | ||
5089 | m_host.SetCameraEyeOffset(new Vector3((float)offset.x, (float)offset.y, (float)offset.z)); | ||
5090 | } | ||
5091 | |||
5092 | public void llSetCameraAtOffset(LSL_Vector offset) | ||
5093 | { | ||
5094 | m_host.AddScriptLPS(1); | ||
5095 | m_host.SetCameraAtOffset(new Vector3((float)offset.x, (float)offset.y, (float)offset.z)); | ||
5096 | } | ||
5097 | |||
5098 | public LSL_String llDumpList2String(LSL_List src, string seperator) | ||
5099 | { | ||
5100 | m_host.AddScriptLPS(1); | ||
5101 | if (src.Length == 0) | ||
5102 | { | ||
5103 | return String.Empty; | ||
5104 | } | ||
5105 | string ret = String.Empty; | ||
5106 | foreach (object o in src.Data) | ||
5107 | { | ||
5108 | ret = ret + o.ToString() + seperator; | ||
5109 | } | ||
5110 | ret = ret.Substring(0, ret.Length - seperator.Length); | ||
5111 | return ret; | ||
5112 | } | ||
5113 | |||
5114 | public LSL_Integer llScriptDanger(LSL_Vector pos) | ||
5115 | { | ||
5116 | m_host.AddScriptLPS(1); | ||
5117 | bool result = World.scriptDanger(m_host.LocalId, new Vector3((float)pos.x, (float)pos.y, (float)pos.z)); | ||
5118 | if (result) | ||
5119 | { | ||
5120 | return 1; | ||
5121 | } | ||
5122 | else | ||
5123 | { | ||
5124 | return 0; | ||
5125 | } | ||
5126 | |||
5127 | } | ||
5128 | |||
5129 | public void llDialog(string avatar, string message, LSL_List buttons, int chat_channel) | ||
5130 | { | ||
5131 | m_host.AddScriptLPS(1); | ||
5132 | UUID av = new UUID(); | ||
5133 | if (!UUID.TryParse(avatar,out av)) | ||
5134 | { | ||
5135 | LSLError("First parameter to llDialog needs to be a key"); | ||
5136 | return; | ||
5137 | } | ||
5138 | if (buttons.Length > 12) | ||
5139 | { | ||
5140 | LSLError("No more than 12 buttons can be shown"); | ||
5141 | return; | ||
5142 | } | ||
5143 | string[] buts = new string[buttons.Length]; | ||
5144 | for (int i = 0; i < buttons.Length; i++) | ||
5145 | { | ||
5146 | if (buttons.Data[i].ToString() == String.Empty) | ||
5147 | { | ||
5148 | LSLError("button label cannot be blank"); | ||
5149 | return; | ||
5150 | } | ||
5151 | if (buttons.Data[i].ToString().Length > 24) | ||
5152 | { | ||
5153 | LSLError("button label cannot be longer than 24 characters"); | ||
5154 | return; | ||
5155 | } | ||
5156 | buts[i] = buttons.Data[i].ToString(); | ||
5157 | } | ||
5158 | World.SendDialogToUser(av, m_host.Name, m_host.UUID, m_host.OwnerID, message, new UUID("00000000-0000-2222-3333-100000001000"), chat_channel, buts); | ||
5159 | // ScriptSleep(1000); | ||
5160 | } | ||
5161 | |||
5162 | public void llVolumeDetect(int detect) | ||
5163 | { | ||
5164 | m_host.AddScriptLPS(1); | ||
5165 | NotImplemented("llVolumeDetect"); | ||
5166 | } | ||
5167 | |||
5168 | /// <summary> | ||
5169 | /// Reset the named script. The script must be present | ||
5170 | /// in the same prim. | ||
5171 | /// </summary> | ||
5172 | |||
5173 | public void llRemoteLoadScript() | ||
5174 | { | ||
5175 | m_host.AddScriptLPS(1); | ||
5176 | Deprecated("llRemoteLoadScript"); | ||
5177 | // ScriptSleep(3000); | ||
5178 | } | ||
5179 | |||
5180 | public void llSetRemoteScriptAccessPin(int pin) | ||
5181 | { | ||
5182 | m_host.AddScriptLPS(1); | ||
5183 | m_host.ScriptAccessPin = pin; | ||
5184 | } | ||
5185 | |||
5186 | public void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param) | ||
5187 | { | ||
5188 | m_host.AddScriptLPS(1); | ||
5189 | bool found = false; | ||
5190 | UUID destId = UUID.Zero; | ||
5191 | UUID srcId = UUID.Zero; | ||
5192 | |||
5193 | if (!UUID.TryParse(target, out destId)) | ||
5194 | { | ||
5195 | llSay(0, "Could not parse key " + target); | ||
5196 | return; | ||
5197 | } | ||
5198 | |||
5199 | // target must be a different prim than the one containing the script | ||
5200 | if (m_host.UUID == destId) | ||
5201 | { | ||
5202 | return; | ||
5203 | } | ||
5204 | |||
5205 | // copy the first script found with this inventory name | ||
5206 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
5207 | { | ||
5208 | if (inv.Value.Name == name) | ||
5209 | { | ||
5210 | // make sure the object is a script | ||
5211 | if (10 == inv.Value.Type) | ||
5212 | { | ||
5213 | found = true; | ||
5214 | srcId = inv.Key; | ||
5215 | break; | ||
5216 | } | ||
5217 | } | ||
5218 | } | ||
5219 | |||
5220 | if (!found) | ||
5221 | { | ||
5222 | llSay(0, "Could not find script " + name); | ||
5223 | return; | ||
5224 | } | ||
5225 | |||
5226 | // the rest of the permission checks are done in RezScript, so check the pin there as well | ||
5227 | World.RezScript(srcId, m_host, destId, pin, running, start_param); | ||
5228 | // this will cause the delay even if the script pin or permissions were wrong - seems ok | ||
5229 | ScriptSleep(3000); | ||
5230 | } | ||
5231 | |||
5232 | public void llOpenRemoteDataChannel() | ||
5233 | { | ||
5234 | m_host.AddScriptLPS(1); | ||
5235 | IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>(); | ||
5236 | if (xmlrpcMod.IsEnabled()) | ||
5237 | { | ||
5238 | UUID channelID = xmlrpcMod.OpenXMLRPCChannel(m_localID, m_itemID, UUID.Zero); | ||
5239 | object[] resobj = new object[] { new LSL_Integer(1), new LSL_String(channelID.ToString()), new LSL_String(UUID.Zero.ToString()), new LSL_String(String.Empty), new LSL_Integer(0), new LSL_String(String.Empty) }; | ||
5240 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | ||
5241 | "remote_data", resobj, | ||
5242 | new DetectParams[0])); | ||
5243 | } | ||
5244 | // ScriptSleep(1000); | ||
5245 | } | ||
5246 | |||
5247 | public LSL_String llSendRemoteData(string channel, string dest, int idata, string sdata) | ||
5248 | { | ||
5249 | m_host.AddScriptLPS(1); | ||
5250 | IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>(); | ||
5251 | // ScriptSleep(3000); | ||
5252 | return (xmlrpcMod.SendRemoteData(m_localID, m_itemID, channel, dest, idata, sdata)).ToString(); | ||
5253 | } | ||
5254 | |||
5255 | public void llRemoteDataReply(string channel, string message_id, string sdata, int idata) | ||
5256 | { | ||
5257 | m_host.AddScriptLPS(1); | ||
5258 | IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>(); | ||
5259 | xmlrpcMod.RemoteDataReply(channel, message_id, sdata, idata); | ||
5260 | // ScriptSleep(3000); | ||
5261 | } | ||
5262 | |||
5263 | public void llCloseRemoteDataChannel(string channel) | ||
5264 | { | ||
5265 | m_host.AddScriptLPS(1); | ||
5266 | IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>(); | ||
5267 | xmlrpcMod.CloseXMLRPCChannel(channel); | ||
5268 | // ScriptSleep(1000); | ||
5269 | } | ||
5270 | |||
5271 | public LSL_String llMD5String(string src, int nonce) | ||
5272 | { | ||
5273 | m_host.AddScriptLPS(1); | ||
5274 | return Util.Md5Hash(src + ":" + nonce.ToString()); | ||
5275 | } | ||
5276 | |||
5277 | private ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist) | ||
5278 | { | ||
5279 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | ||
5280 | |||
5281 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && | ||
5282 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && | ||
5283 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_SQUARE && | ||
5284 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_TRIANGLE) | ||
5285 | { | ||
5286 | holeshape = (int)ScriptBaseClass.PRIM_HOLE_DEFAULT; | ||
5287 | } | ||
5288 | shapeBlock.ProfileCurve = (byte)holeshape; | ||
5289 | if (cut.x < 0f) | ||
5290 | { | ||
5291 | cut.x = 0f; | ||
5292 | } | ||
5293 | if (cut.x > 1f) | ||
5294 | { | ||
5295 | cut.x = 1f; | ||
5296 | } | ||
5297 | if (cut.y < 0f) | ||
5298 | { | ||
5299 | cut.y = 0f; | ||
5300 | } | ||
5301 | if (cut.y > 1f) | ||
5302 | { | ||
5303 | cut.y = 1f; | ||
5304 | } | ||
5305 | if (cut.y - cut.x < 0.05f) | ||
5306 | { | ||
5307 | cut.x = cut.y - 0.05f; | ||
5308 | } | ||
5309 | shapeBlock.ProfileBegin = (ushort)(50000 * cut.x); | ||
5310 | shapeBlock.ProfileEnd = (ushort)(50000 * (1 - cut.y)); | ||
5311 | if (hollow < 0f) | ||
5312 | { | ||
5313 | hollow = 0f; | ||
5314 | } | ||
5315 | if (hollow > 0.95) | ||
5316 | { | ||
5317 | hollow = 0.95f; | ||
5318 | } | ||
5319 | shapeBlock.ProfileHollow = (ushort)(50000 * hollow); | ||
5320 | if (twist.x < -1.0f) | ||
5321 | { | ||
5322 | twist.x = -1.0f; | ||
5323 | } | ||
5324 | if (twist.x > 1.0f) | ||
5325 | { | ||
5326 | twist.x = 1.0f; | ||
5327 | } | ||
5328 | if (twist.y < -1.0f) | ||
5329 | { | ||
5330 | twist.y = -1.0f; | ||
5331 | } | ||
5332 | if (twist.y > 1.0f) | ||
5333 | { | ||
5334 | twist.y = 1.0f; | ||
5335 | } | ||
5336 | shapeBlock.PathTwistBegin = (sbyte)(100 * twist.x); | ||
5337 | shapeBlock.PathTwist = (sbyte)(100 * twist.y); | ||
5338 | |||
5339 | shapeBlock.ObjectLocalID = part.LocalId; | ||
5340 | |||
5341 | // retain pathcurve | ||
5342 | shapeBlock.PathCurve = part.Shape.PathCurve; | ||
5343 | |||
5344 | return shapeBlock; | ||
5345 | } | ||
5346 | |||
5347 | private void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte fudge) | ||
5348 | { | ||
5349 | ObjectShapePacket.ObjectDataBlock shapeBlock; | ||
5350 | |||
5351 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); | ||
5352 | |||
5353 | shapeBlock.ProfileCurve += fudge; | ||
5354 | |||
5355 | if (taper_b.x < 0f) | ||
5356 | { | ||
5357 | taper_b.x = 0f; | ||
5358 | } | ||
5359 | if (taper_b.x > 2f) | ||
5360 | { | ||
5361 | taper_b.x = 2f; | ||
5362 | } | ||
5363 | if (taper_b.y < 0f) | ||
5364 | { | ||
5365 | taper_b.y = 0f; | ||
5366 | } | ||
5367 | if (taper_b.y > 2f) | ||
5368 | { | ||
5369 | taper_b.y = 2f; | ||
5370 | } | ||
5371 | shapeBlock.PathScaleX = (byte)(100 * (2.0 - taper_b.x)); | ||
5372 | shapeBlock.PathScaleY = (byte)(100 * (2.0 - taper_b.y)); | ||
5373 | if (topshear.x < -0.5f) | ||
5374 | { | ||
5375 | topshear.x = -0.5f; | ||
5376 | } | ||
5377 | if (topshear.x > 0.5f) | ||
5378 | { | ||
5379 | topshear.x = 0.5f; | ||
5380 | } | ||
5381 | if (topshear.y < -0.5f) | ||
5382 | { | ||
5383 | topshear.y = -0.5f; | ||
5384 | } | ||
5385 | if (topshear.y > 0.5f) | ||
5386 | { | ||
5387 | topshear.y = 0.5f; | ||
5388 | } | ||
5389 | shapeBlock.PathShearX = (byte)(100 * topshear.x); | ||
5390 | shapeBlock.PathShearY = (byte)(100 * topshear.y); | ||
5391 | |||
5392 | part.UpdateShape(shapeBlock); | ||
5393 | } | ||
5394 | |||
5395 | private void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte fudge) | ||
5396 | { | ||
5397 | ObjectShapePacket.ObjectDataBlock shapeBlock; | ||
5398 | |||
5399 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); | ||
5400 | |||
5401 | // profile/path swapped for a sphere | ||
5402 | shapeBlock.PathBegin = shapeBlock.ProfileBegin; | ||
5403 | shapeBlock.PathEnd = shapeBlock.ProfileEnd; | ||
5404 | |||
5405 | shapeBlock.ProfileCurve += fudge; | ||
5406 | |||
5407 | shapeBlock.PathScaleX = 100; | ||
5408 | shapeBlock.PathScaleY = 100; | ||
5409 | |||
5410 | if (dimple.x < 0f) | ||
5411 | { | ||
5412 | dimple.x = 0f; | ||
5413 | } | ||
5414 | if (dimple.x > 1f) | ||
5415 | { | ||
5416 | dimple.x = 1f; | ||
5417 | } | ||
5418 | if (dimple.y < 0f) | ||
5419 | { | ||
5420 | dimple.y = 0f; | ||
5421 | } | ||
5422 | if (dimple.y > 1f) | ||
5423 | { | ||
5424 | dimple.y = 1f; | ||
5425 | } | ||
5426 | if (dimple.y - cut.x < 0.05f) | ||
5427 | { | ||
5428 | dimple.x = cut.y - 0.05f; | ||
5429 | } | ||
5430 | shapeBlock.ProfileBegin = (ushort)(50000 * dimple.x); | ||
5431 | shapeBlock.ProfileEnd = (ushort)(50000 * (1 - dimple.y)); | ||
5432 | |||
5433 | part.UpdateShape(shapeBlock); | ||
5434 | } | ||
5435 | |||
5436 | private void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte fudge) | ||
5437 | { | ||
5438 | ObjectShapePacket.ObjectDataBlock shapeBlock; | ||
5439 | |||
5440 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist); | ||
5441 | |||
5442 | shapeBlock.ProfileCurve += fudge; | ||
5443 | |||
5444 | // profile/path swapped for a torrus, tube, ring | ||
5445 | shapeBlock.PathBegin = shapeBlock.ProfileBegin; | ||
5446 | shapeBlock.PathEnd = shapeBlock.ProfileEnd; | ||
5447 | |||
5448 | if (holesize.x < 0.05f) | ||
5449 | { | ||
5450 | holesize.x = 0.05f; | ||
5451 | } | ||
5452 | if (holesize.x > 1f) | ||
5453 | { | ||
5454 | holesize.x = 1f; | ||
5455 | } | ||
5456 | if (holesize.y < 0.05f) | ||
5457 | { | ||
5458 | holesize.y = 0.05f; | ||
5459 | } | ||
5460 | if (holesize.y > 0.5f) | ||
5461 | { | ||
5462 | holesize.y = 0.5f; | ||
5463 | } | ||
5464 | shapeBlock.PathScaleX = (byte)(100 * (2 - holesize.x)); | ||
5465 | shapeBlock.PathScaleY = (byte)(100 * (2 - holesize.y)); | ||
5466 | if (topshear.x < -0.5f) | ||
5467 | { | ||
5468 | topshear.x = -0.5f; | ||
5469 | } | ||
5470 | if (topshear.x > 0.5f) | ||
5471 | { | ||
5472 | topshear.x = 0.5f; | ||
5473 | } | ||
5474 | if (topshear.y < -0.5f) | ||
5475 | { | ||
5476 | topshear.y = -0.5f; | ||
5477 | } | ||
5478 | if (topshear.y > 0.5f) | ||
5479 | { | ||
5480 | topshear.y = 0.5f; | ||
5481 | } | ||
5482 | shapeBlock.PathShearX = (byte)(100 * topshear.x); | ||
5483 | shapeBlock.PathShearY = (byte)(100 * topshear.y); | ||
5484 | if (profilecut.x < 0f) | ||
5485 | { | ||
5486 | profilecut.x = 0f; | ||
5487 | } | ||
5488 | if (profilecut.x > 1f) | ||
5489 | { | ||
5490 | profilecut.x = 1f; | ||
5491 | } | ||
5492 | if (profilecut.y < 0f) | ||
5493 | { | ||
5494 | profilecut.y = 0f; | ||
5495 | } | ||
5496 | if (profilecut.y > 1f) | ||
5497 | { | ||
5498 | profilecut.y = 1f; | ||
5499 | } | ||
5500 | if (profilecut.y - cut.x < 0.05f) | ||
5501 | { | ||
5502 | profilecut.x = cut.y - 0.05f; | ||
5503 | } | ||
5504 | shapeBlock.ProfileBegin = (ushort)(50000 * profilecut.x); | ||
5505 | shapeBlock.ProfileEnd = (ushort)(50000 * (1 - profilecut.y)); | ||
5506 | if (taper_a.x < -1f) | ||
5507 | { | ||
5508 | taper_a.x = -1f; | ||
5509 | } | ||
5510 | if (taper_a.x > 1f) | ||
5511 | { | ||
5512 | taper_a.x = 1f; | ||
5513 | } | ||
5514 | if (taper_a.y < -1f) | ||
5515 | { | ||
5516 | taper_a.y = -1f; | ||
5517 | } | ||
5518 | if (taper_a.y > 1f) | ||
5519 | { | ||
5520 | taper_a.y = 1f; | ||
5521 | } | ||
5522 | shapeBlock.PathTaperX = (sbyte)(100 * taper_a.x); | ||
5523 | shapeBlock.PathTaperY = (sbyte)(100 * taper_a.y); | ||
5524 | if (revolutions < 1f) | ||
5525 | { | ||
5526 | revolutions = 1f; | ||
5527 | } | ||
5528 | if (revolutions > 4f) | ||
5529 | { | ||
5530 | revolutions = 4f; | ||
5531 | } | ||
5532 | shapeBlock.PathRevolutions = (byte)(66.666667 * (revolutions - 1.0)); | ||
5533 | // limits on radiusoffset depend on revolutions and hole size (how?) seems like the maximum range is 0 to 1 | ||
5534 | if (radiusoffset < 0f) | ||
5535 | { | ||
5536 | radiusoffset = 0f; | ||
5537 | } | ||
5538 | if (radiusoffset > 1f) | ||
5539 | { | ||
5540 | radiusoffset = 1f; | ||
5541 | } | ||
5542 | shapeBlock.PathRadiusOffset = (sbyte)(100 * radiusoffset); | ||
5543 | if (skew < -0.95f) | ||
5544 | { | ||
5545 | skew = -0.95f; | ||
5546 | } | ||
5547 | if (skew > 0.95f) | ||
5548 | { | ||
5549 | skew = 0.95f; | ||
5550 | } | ||
5551 | shapeBlock.PathSkew = (sbyte)(100 * skew); | ||
5552 | |||
5553 | part.UpdateShape(shapeBlock); | ||
5554 | } | ||
5555 | |||
5556 | private void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type) | ||
5557 | { | ||
5558 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | ||
5559 | UUID sculptId; | ||
5560 | |||
5561 | if (!UUID.TryParse(map, out sculptId)) | ||
5562 | { | ||
5563 | llSay(0, "Could not parse key " + map); | ||
5564 | return; | ||
5565 | } | ||
5566 | |||
5567 | shapeBlock.ObjectLocalID = part.LocalId; | ||
5568 | shapeBlock.PathScaleX = 100; | ||
5569 | shapeBlock.PathScaleY = 150; | ||
5570 | |||
5571 | if (type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_CYLINDER && | ||
5572 | type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_PLANE && | ||
5573 | type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE && | ||
5574 | type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS) | ||
5575 | { | ||
5576 | // default | ||
5577 | type = (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; | ||
5578 | } | ||
5579 | |||
5580 | // retain pathcurve | ||
5581 | shapeBlock.PathCurve = part.Shape.PathCurve; | ||
5582 | |||
5583 | part.Shape.SetSculptData((byte)type, sculptId); | ||
5584 | part.Shape.SculptEntry = true; | ||
5585 | part.UpdateShape(shapeBlock); | ||
5586 | } | ||
5587 | |||
5588 | public void llSetPrimitiveParams(LSL_List rules) | ||
5589 | { | ||
5590 | SetPrimParams(m_host, rules); | ||
5591 | } | ||
5592 | |||
5593 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) | ||
5594 | { | ||
5595 | m_host.AddScriptLPS(1); | ||
5596 | |||
5597 | List<SceneObjectPart> parts = GetLinkParts(linknumber); | ||
5598 | |||
5599 | foreach (SceneObjectPart part in parts) | ||
5600 | SetPrimParams(part, rules); | ||
5601 | } | ||
5602 | |||
5603 | private void SetPrimParams(SceneObjectPart part, LSL_List rules) | ||
5604 | { | ||
5605 | int idx = 0; | ||
5606 | |||
5607 | while (idx < rules.Length) | ||
5608 | { | ||
5609 | int code = rules.GetLSLIntegerItem(idx++); | ||
5610 | |||
5611 | int remain = rules.Length - idx; | ||
5612 | |||
5613 | int face; | ||
5614 | LSL_Vector v; | ||
5615 | |||
5616 | switch (code) | ||
5617 | { | ||
5618 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
5619 | if (remain < 1) | ||
5620 | return; | ||
5621 | |||
5622 | v=rules.GetVector3Item(idx++); | ||
5623 | SetPos(part, v); | ||
5624 | |||
5625 | break; | ||
5626 | case (int)ScriptBaseClass.PRIM_SIZE: | ||
5627 | if (remain < 1) | ||
5628 | return; | ||
5629 | |||
5630 | v=rules.GetVector3Item(idx++); | ||
5631 | SetScale(part, v); | ||
5632 | |||
5633 | break; | ||
5634 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
5635 | if (remain < 1) | ||
5636 | return; | ||
5637 | |||
5638 | LSL_Rotation q = rules.GetQuaternionItem(idx++); | ||
5639 | SetRot(part, q); | ||
5640 | |||
5641 | break; | ||
5642 | |||
5643 | case (int)ScriptBaseClass.PRIM_TYPE: | ||
5644 | if (remain < 3) | ||
5645 | return; | ||
5646 | |||
5647 | code = (int)rules.GetLSLIntegerItem(idx++); | ||
5648 | |||
5649 | remain = rules.Length - idx; | ||
5650 | float hollow; | ||
5651 | LSL_Vector twist; | ||
5652 | LSL_Vector taper_b; | ||
5653 | LSL_Vector topshear; | ||
5654 | float revolutions; | ||
5655 | float radiusoffset; | ||
5656 | float skew; | ||
5657 | LSL_Vector holesize; | ||
5658 | LSL_Vector profilecut; | ||
5659 | |||
5660 | switch (code) | ||
5661 | { | ||
5662 | case (int)ScriptBaseClass.PRIM_TYPE_BOX: | ||
5663 | if (remain < 6) | ||
5664 | return; | ||
5665 | |||
5666 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
5667 | v = rules.GetVector3Item(idx++); // cut | ||
5668 | hollow = (float)rules.GetLSLFloatItem(idx++); | ||
5669 | twist = rules.GetVector3Item(idx++); | ||
5670 | taper_b = rules.GetVector3Item(idx++); | ||
5671 | topshear = rules.GetVector3Item(idx++); | ||
5672 | |||
5673 | part.Shape.PathCurve = (byte)Extrusion.Straight; | ||
5674 | SetPrimitiveShapeParams(part, face, v, hollow, twist, taper_b, topshear, 1); | ||
5675 | break; | ||
5676 | |||
5677 | case (int)ScriptBaseClass.PRIM_TYPE_CYLINDER: | ||
5678 | if (remain < 6) | ||
5679 | return; | ||
5680 | |||
5681 | face = (int)rules.GetLSLIntegerItem(idx++); // holeshape | ||
5682 | v = rules.GetVector3Item(idx++); // cut | ||
5683 | hollow = (float)rules.GetLSLFloatItem(idx++); | ||
5684 | twist = rules.GetVector3Item(idx++); | ||
5685 | taper_b = rules.GetVector3Item(idx++); | ||
5686 | topshear = rules.GetVector3Item(idx++); | ||
5687 | part.Shape.ProfileShape = ProfileShape.Circle; | ||
5688 | part.Shape.PathCurve = (byte)Extrusion.Straight; | ||
5689 | SetPrimitiveShapeParams(part, face, v, hollow, twist, taper_b, topshear, 0); | ||
5690 | break; | ||
5691 | |||
5692 | case (int)ScriptBaseClass.PRIM_TYPE_PRISM: | ||
5693 | if (remain < 6) | ||
5694 | return; | ||
5695 | |||
5696 | face = (int)rules.GetLSLIntegerItem(idx++); // holeshape | ||
5697 | v = rules.GetVector3Item(idx++); //cut | ||
5698 | hollow = (float)rules.GetLSLFloatItem(idx++); | ||
5699 | twist = rules.GetVector3Item(idx++); | ||
5700 | taper_b = rules.GetVector3Item(idx++); | ||
5701 | topshear = rules.GetVector3Item(idx++); | ||
5702 | part.Shape.PathCurve = (byte)Extrusion.Straight; | ||
5703 | SetPrimitiveShapeParams(part, face, v, hollow, twist, taper_b, topshear, 3); | ||
5704 | break; | ||
5705 | |||
5706 | case (int)ScriptBaseClass.PRIM_TYPE_SPHERE: | ||
5707 | if (remain < 5) | ||
5708 | return; | ||
5709 | |||
5710 | face = (int)rules.GetLSLIntegerItem(idx++); // holeshape | ||
5711 | v = rules.GetVector3Item(idx++); // cut | ||
5712 | hollow = (float)rules.GetLSLFloatItem(idx++); | ||
5713 | twist = rules.GetVector3Item(idx++); | ||
5714 | taper_b = rules.GetVector3Item(idx++); // dimple | ||
5715 | part.Shape.PathCurve = (byte)Extrusion.Curve1; | ||
5716 | SetPrimitiveShapeParams(part, face, v, hollow, twist, taper_b, 5); | ||
5717 | break; | ||
5718 | |||
5719 | case (int)ScriptBaseClass.PRIM_TYPE_TORUS: | ||
5720 | if (remain < 11) | ||
5721 | return; | ||
5722 | |||
5723 | face = (int)rules.GetLSLIntegerItem(idx++); // holeshape | ||
5724 | v = rules.GetVector3Item(idx++); //cut | ||
5725 | hollow = (float)rules.GetLSLFloatItem(idx++); | ||
5726 | twist = rules.GetVector3Item(idx++); | ||
5727 | holesize = rules.GetVector3Item(idx++); | ||
5728 | topshear = rules.GetVector3Item(idx++); | ||
5729 | profilecut = rules.GetVector3Item(idx++); | ||
5730 | taper_b = rules.GetVector3Item(idx++); // taper_a | ||
5731 | revolutions = (float)rules.GetLSLFloatItem(idx++); | ||
5732 | radiusoffset = (float)rules.GetLSLFloatItem(idx++); | ||
5733 | skew = (float)rules.GetLSLFloatItem(idx++); | ||
5734 | part.Shape.PathCurve = (byte)Extrusion.Curve1; | ||
5735 | SetPrimitiveShapeParams(part, face, v, hollow, twist, holesize, topshear, profilecut, taper_b, revolutions, radiusoffset, skew, 0); | ||
5736 | break; | ||
5737 | |||
5738 | case (int)ScriptBaseClass.PRIM_TYPE_TUBE: | ||
5739 | if (remain < 11) | ||
5740 | return; | ||
5741 | |||
5742 | face = (int)rules.GetLSLIntegerItem(idx++); // holeshape | ||
5743 | v = rules.GetVector3Item(idx++); //cut | ||
5744 | hollow = (float)rules.GetLSLFloatItem(idx++); | ||
5745 | twist = rules.GetVector3Item(idx++); | ||
5746 | holesize = rules.GetVector3Item(idx++); | ||
5747 | topshear = rules.GetVector3Item(idx++); | ||
5748 | profilecut = rules.GetVector3Item(idx++); | ||
5749 | taper_b = rules.GetVector3Item(idx++); // taper_a | ||
5750 | revolutions = (float)rules.GetLSLFloatItem(idx++); | ||
5751 | radiusoffset = (float)rules.GetLSLFloatItem(idx++); | ||
5752 | skew = (float)rules.GetLSLFloatItem(idx++); | ||
5753 | part.Shape.PathCurve = (byte)Extrusion.Curve1; | ||
5754 | SetPrimitiveShapeParams(part, face, v, hollow, twist, holesize, topshear, profilecut, taper_b, revolutions, radiusoffset, skew, 1); | ||
5755 | break; | ||
5756 | |||
5757 | case (int)ScriptBaseClass.PRIM_TYPE_RING: | ||
5758 | if (remain < 11) | ||
5759 | return; | ||
5760 | |||
5761 | face = (int)rules.GetLSLIntegerItem(idx++); // holeshape | ||
5762 | v = rules.GetVector3Item(idx++); //cut | ||
5763 | hollow = (float)rules.GetLSLFloatItem(idx++); | ||
5764 | twist = rules.GetVector3Item(idx++); | ||
5765 | holesize = rules.GetVector3Item(idx++); | ||
5766 | topshear = rules.GetVector3Item(idx++); | ||
5767 | profilecut = rules.GetVector3Item(idx++); | ||
5768 | taper_b = rules.GetVector3Item(idx++); // taper_a | ||
5769 | revolutions = (float)rules.GetLSLFloatItem(idx++); | ||
5770 | radiusoffset = (float)rules.GetLSLFloatItem(idx++); | ||
5771 | skew = (float)rules.GetLSLFloatItem(idx++); | ||
5772 | part.Shape.PathCurve = (byte)Extrusion.Curve1; | ||
5773 | SetPrimitiveShapeParams(part, face, v, hollow, twist, holesize, topshear, profilecut, taper_b, revolutions, radiusoffset, skew, 3); | ||
5774 | break; | ||
5775 | |||
5776 | case (int)ScriptBaseClass.PRIM_TYPE_SCULPT: | ||
5777 | if (remain < 2) | ||
5778 | return; | ||
5779 | |||
5780 | string map = rules.Data[idx++].ToString(); | ||
5781 | face = (int)rules.GetLSLIntegerItem(idx++); // type | ||
5782 | part.Shape.PathCurve = (byte)Extrusion.Curve1; | ||
5783 | SetPrimitiveShapeParams(part, map, face); | ||
5784 | break; | ||
5785 | } | ||
5786 | |||
5787 | break; | ||
5788 | |||
5789 | case (int)ScriptBaseClass.PRIM_TEXTURE: | ||
5790 | if (remain < 5) | ||
5791 | return; | ||
5792 | |||
5793 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
5794 | string tex=rules.Data[idx++].ToString(); | ||
5795 | LSL_Vector repeats=rules.GetVector3Item(idx++); | ||
5796 | LSL_Vector offsets=rules.GetVector3Item(idx++); | ||
5797 | double rotation=(double)rules.GetLSLFloatItem(idx++); | ||
5798 | |||
5799 | SetTexture(part, tex, face); | ||
5800 | ScaleTexture(part, repeats.x, repeats.y, face); | ||
5801 | OffsetTexture(part, offsets.x, offsets.y, face); | ||
5802 | RotateTexture(part, rotation, face); | ||
5803 | |||
5804 | break; | ||
5805 | |||
5806 | case (int)ScriptBaseClass.PRIM_COLOR: | ||
5807 | if (remain < 3) | ||
5808 | return; | ||
5809 | |||
5810 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
5811 | LSL_Vector color=rules.GetVector3Item(idx++); | ||
5812 | double alpha=(double)rules.GetLSLFloatItem(idx++); | ||
5813 | |||
5814 | SetColor(part, color, face); | ||
5815 | SetAlpha(part, alpha, face); | ||
5816 | |||
5817 | break; | ||
5818 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: | ||
5819 | if (remain < 7) | ||
5820 | return; | ||
5821 | |||
5822 | bool flexi = rules.GetLSLIntegerItem(idx++); | ||
5823 | int softness = rules.GetLSLIntegerItem(idx++); | ||
5824 | float gravity = (float)rules.GetLSLFloatItem(idx++); | ||
5825 | float friction = (float)rules.GetLSLFloatItem(idx++); | ||
5826 | float wind = (float)rules.GetLSLFloatItem(idx++); | ||
5827 | float tension = (float)rules.GetLSLFloatItem(idx++); | ||
5828 | LSL_Vector force = rules.GetVector3Item(idx++); | ||
5829 | |||
5830 | SetFlexi(part, flexi, softness, gravity, friction, wind, tension, force); | ||
5831 | |||
5832 | break; | ||
5833 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: | ||
5834 | if (remain < 5) | ||
5835 | return; | ||
5836 | bool light = rules.GetLSLIntegerItem(idx++); | ||
5837 | LSL_Vector lightcolor = rules.GetVector3Item(idx++); | ||
5838 | float intensity = (float)rules.GetLSLFloatItem(idx++); | ||
5839 | float radius = (float)rules.GetLSLFloatItem(idx++); | ||
5840 | float falloff = (float)rules.GetLSLFloatItem(idx++); | ||
5841 | |||
5842 | SetPointLight(part, light, lightcolor, intensity, radius, falloff); | ||
5843 | |||
5844 | break; | ||
5845 | case (int)ScriptBaseClass.PRIM_GLOW: | ||
5846 | if (remain < 2) | ||
5847 | return; | ||
5848 | face = rules.GetLSLIntegerItem(idx++); | ||
5849 | float glow = (float)rules.GetLSLFloatItem(idx++); | ||
5850 | |||
5851 | SetGlow(part, face, glow); | ||
5852 | |||
5853 | break; | ||
5854 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | ||
5855 | if (remain < 3) | ||
5856 | return; | ||
5857 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
5858 | int shiny = (int)rules.GetLSLIntegerItem(idx++); | ||
5859 | Bumpiness bump = (Bumpiness)Convert.ToByte((int)rules.GetLSLIntegerItem(idx++)); | ||
5860 | |||
5861 | SetShiny(part, face, shiny, bump); | ||
5862 | |||
5863 | break; | ||
5864 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | ||
5865 | if (remain < 2) | ||
5866 | return; | ||
5867 | face = rules.GetLSLIntegerItem(idx++); | ||
5868 | bool st = rules.GetLSLIntegerItem(idx++); | ||
5869 | SetFullBright(part, face , st); | ||
5870 | break; | ||
5871 | case (int)ScriptBaseClass.PRIM_MATERIAL: | ||
5872 | if (remain < 1) | ||
5873 | return; | ||
5874 | if (part != null) | ||
5875 | { | ||
5876 | /* Unhandled at this time - sends "Unhandled" message | ||
5877 | will enable when available | ||
5878 | byte material = Convert.ToByte((int)rules.GetLSLIntegerItem(idx++)); | ||
5879 | part.Material = material; | ||
5880 | */ | ||
5881 | return; | ||
5882 | } | ||
5883 | break; | ||
5884 | case (int)ScriptBaseClass.PRIM_PHANTOM: | ||
5885 | if (remain < 1) | ||
5886 | return; | ||
5887 | |||
5888 | string ph = rules.Data[idx++].ToString(); | ||
5889 | bool phantom; | ||
5890 | |||
5891 | if (ph.Equals("1")) | ||
5892 | phantom = true; | ||
5893 | else | ||
5894 | phantom = false; | ||
5895 | |||
5896 | part.ScriptSetPhantomStatus(phantom); | ||
5897 | part.ScheduleFullUpdate(); | ||
5898 | break; | ||
5899 | case (int)ScriptBaseClass.PRIM_PHYSICS: | ||
5900 | if (remain < 1) | ||
5901 | return; | ||
5902 | string phy = rules.Data[idx++].ToString(); | ||
5903 | bool physics; | ||
5904 | |||
5905 | if (phy.Equals("1")) | ||
5906 | physics = true; | ||
5907 | else | ||
5908 | physics = false; | ||
5909 | |||
5910 | m_host.ScriptSetPhysicsStatus(physics); | ||
5911 | part.ScheduleFullUpdate(); | ||
5912 | break; | ||
5913 | } | ||
5914 | } | ||
5915 | } | ||
5916 | |||
5917 | public LSL_String llStringToBase64(string str) | ||
5918 | { | ||
5919 | m_host.AddScriptLPS(1); | ||
5920 | try | ||
5921 | { | ||
5922 | byte[] encData_byte = new byte[str.Length]; | ||
5923 | encData_byte = Encoding.UTF8.GetBytes(str); | ||
5924 | string encodedData = Convert.ToBase64String(encData_byte); | ||
5925 | return encodedData; | ||
5926 | } | ||
5927 | catch (Exception e) | ||
5928 | { | ||
5929 | throw new Exception("Error in base64Encode" + e.Message); | ||
5930 | } | ||
5931 | } | ||
5932 | |||
5933 | public LSL_String llBase64ToString(string str) | ||
5934 | { | ||
5935 | m_host.AddScriptLPS(1); | ||
5936 | UTF8Encoding encoder = new UTF8Encoding(); | ||
5937 | Decoder utf8Decode = encoder.GetDecoder(); | ||
5938 | try | ||
5939 | { | ||
5940 | byte[] todecode_byte = Convert.FromBase64String(str); | ||
5941 | int charCount = utf8Decode.GetCharCount(todecode_byte, 0, todecode_byte.Length); | ||
5942 | char[] decoded_char = new char[charCount]; | ||
5943 | utf8Decode.GetChars(todecode_byte, 0, todecode_byte.Length, decoded_char, 0); | ||
5944 | string result = new String(decoded_char); | ||
5945 | return result; | ||
5946 | } | ||
5947 | catch (Exception e) | ||
5948 | { | ||
5949 | throw new Exception("Error in base64Decode" + e.Message); | ||
5950 | } | ||
5951 | } | ||
5952 | |||
5953 | public void llXorBase64Strings() | ||
5954 | { | ||
5955 | m_host.AddScriptLPS(1); | ||
5956 | Deprecated("llXorBase64Strings"); | ||
5957 | // ScriptSleep(300); | ||
5958 | } | ||
5959 | |||
5960 | public void llRemoteDataSetRegion() | ||
5961 | { | ||
5962 | m_host.AddScriptLPS(1); | ||
5963 | NotImplemented("llRemoteDataSetRegion"); | ||
5964 | } | ||
5965 | |||
5966 | public LSL_Float llLog10(double val) | ||
5967 | { | ||
5968 | m_host.AddScriptLPS(1); | ||
5969 | return (double)Math.Log10(val); | ||
5970 | } | ||
5971 | |||
5972 | public LSL_Float llLog(double val) | ||
5973 | { | ||
5974 | m_host.AddScriptLPS(1); | ||
5975 | return (double)Math.Log(val); | ||
5976 | } | ||
5977 | |||
5978 | public LSL_List llGetAnimationList( string id ) | ||
5979 | { | ||
5980 | m_host.AddScriptLPS(1); | ||
5981 | |||
5982 | LSL_List l = new LSL_List(); | ||
5983 | ScenePresence av = World.GetScenePresence(id); | ||
5984 | if (av == null) | ||
5985 | return l; | ||
5986 | UUID[] anims; | ||
5987 | anims = av.GetAnimationArray(); | ||
5988 | foreach (UUID foo in anims) | ||
5989 | l.Add(foo.ToString()); | ||
5990 | return l; | ||
5991 | } | ||
5992 | |||
5993 | public void llSetParcelMusicURL(string url) | ||
5994 | { | ||
5995 | m_host.AddScriptLPS(1); | ||
5996 | UUID landowner = World.GetLandOwner(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y); | ||
5997 | if (landowner == UUID.Zero) | ||
5998 | { | ||
5999 | return; | ||
6000 | } | ||
6001 | if (landowner != m_host.ObjectOwner) | ||
6002 | { | ||
6003 | return; | ||
6004 | } | ||
6005 | World.SetLandMusicURL(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, url); | ||
6006 | // ScriptSleep(2000); | ||
6007 | } | ||
6008 | |||
6009 | public LSL_Vector llGetRootPosition() | ||
6010 | { | ||
6011 | m_host.AddScriptLPS(1); | ||
6012 | return new LSL_Vector(m_host.ParentGroup.AbsolutePosition.X, m_host.ParentGroup.AbsolutePosition.Y, m_host.ParentGroup.AbsolutePosition.Z); | ||
6013 | } | ||
6014 | |||
6015 | public LSL_Rotation llGetRootRotation() | ||
6016 | { | ||
6017 | m_host.AddScriptLPS(1); | ||
6018 | return new LSL_Rotation(m_host.ParentGroup.GroupRotation.X, m_host.ParentGroup.GroupRotation.Y, m_host.ParentGroup.GroupRotation.Z, m_host.ParentGroup.GroupRotation.W); | ||
6019 | } | ||
6020 | |||
6021 | public LSL_String llGetObjectDesc() | ||
6022 | { | ||
6023 | return m_host.Description!=null?m_host.Description:String.Empty; | ||
6024 | } | ||
6025 | |||
6026 | public void llSetObjectDesc(string desc) | ||
6027 | { | ||
6028 | m_host.AddScriptLPS(1); | ||
6029 | m_host.Description = desc!=null?desc:String.Empty; | ||
6030 | } | ||
6031 | |||
6032 | public LSL_String llGetCreator() | ||
6033 | { | ||
6034 | m_host.AddScriptLPS(1); | ||
6035 | return m_host.ObjectCreator.ToString(); | ||
6036 | } | ||
6037 | |||
6038 | public LSL_String llGetTimestamp() | ||
6039 | { | ||
6040 | m_host.AddScriptLPS(1); | ||
6041 | return DateTime.Now.ToUniversalTime().ToString("yyyy-MM-ddTHH:mm:ss.fffffffZ"); | ||
6042 | } | ||
6043 | |||
6044 | public void llSetLinkAlpha(int linknumber, double alpha, int face) | ||
6045 | { | ||
6046 | m_host.AddScriptLPS(1); | ||
6047 | SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknumber); | ||
6048 | if (linknumber > -1) | ||
6049 | { | ||
6050 | Primitive.TextureEntry tex = part.Shape.Textures; | ||
6051 | Color4 texcolor; | ||
6052 | if (face >= 0 && face < GetNumberOfSides(m_host)) | ||
6053 | { | ||
6054 | texcolor = tex.CreateFace((uint)face).RGBA; | ||
6055 | texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f); | ||
6056 | tex.FaceTextures[face].RGBA = texcolor; | ||
6057 | part.UpdateTexture(tex); | ||
6058 | return; | ||
6059 | } | ||
6060 | else if (face == ScriptBaseClass.ALL_SIDES) | ||
6061 | { | ||
6062 | texcolor = tex.DefaultTexture.RGBA; | ||
6063 | texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f); | ||
6064 | tex.DefaultTexture.RGBA = texcolor; | ||
6065 | for (uint i = 0; i < GetNumberOfSides(m_host); i++) | ||
6066 | { | ||
6067 | if (tex.FaceTextures[i] != null) | ||
6068 | { | ||
6069 | texcolor = tex.FaceTextures[i].RGBA; | ||
6070 | texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f); | ||
6071 | tex.FaceTextures[i].RGBA = texcolor; | ||
6072 | } | ||
6073 | } | ||
6074 | texcolor = tex.DefaultTexture.RGBA; | ||
6075 | texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f); | ||
6076 | tex.DefaultTexture.RGBA = texcolor; | ||
6077 | part.UpdateTexture(tex); | ||
6078 | return; | ||
6079 | } | ||
6080 | return; | ||
6081 | } | ||
6082 | else if (linknumber == -1) | ||
6083 | { | ||
6084 | int num = m_host.ParentGroup.PrimCount; | ||
6085 | for (int w = 0; w < num; w++) | ||
6086 | { | ||
6087 | linknumber = w; | ||
6088 | part = m_host.ParentGroup.GetLinkNumPart(linknumber); | ||
6089 | Primitive.TextureEntry tex = part.Shape.Textures; | ||
6090 | Color4 texcolor; | ||
6091 | if (face > -1) | ||
6092 | { | ||
6093 | texcolor = tex.CreateFace((uint)face).RGBA; | ||
6094 | texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f); | ||
6095 | tex.FaceTextures[face].RGBA = texcolor; | ||
6096 | part.UpdateTexture(tex); | ||
6097 | } | ||
6098 | else if (face == -1) | ||
6099 | { | ||
6100 | texcolor = tex.DefaultTexture.RGBA; | ||
6101 | texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f); | ||
6102 | tex.DefaultTexture.RGBA = texcolor; | ||
6103 | for (uint i = 0; i < 32; i++) | ||
6104 | { | ||
6105 | if (tex.FaceTextures[i] != null) | ||
6106 | { | ||
6107 | texcolor = tex.FaceTextures[i].RGBA; | ||
6108 | texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f); | ||
6109 | tex.FaceTextures[i].RGBA = texcolor; | ||
6110 | } | ||
6111 | } | ||
6112 | texcolor = tex.DefaultTexture.RGBA; | ||
6113 | texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f); | ||
6114 | tex.DefaultTexture.RGBA = texcolor; | ||
6115 | part.UpdateTexture(tex); | ||
6116 | } | ||
6117 | } | ||
6118 | return; | ||
6119 | } | ||
6120 | } | ||
6121 | |||
6122 | public LSL_Integer llGetNumberOfPrims() | ||
6123 | { | ||
6124 | m_host.AddScriptLPS(1); | ||
6125 | return m_host.ParentGroup.PrimCount; | ||
6126 | } | ||
6127 | |||
6128 | public LSL_List llGetBoundingBox(string obj) | ||
6129 | { | ||
6130 | m_host.AddScriptLPS(1); | ||
6131 | NotImplemented("llGetBoundingBox"); | ||
6132 | return new LSL_List(); | ||
6133 | } | ||
6134 | |||
6135 | public LSL_Vector llGetGeometricCenter() | ||
6136 | { | ||
6137 | return new LSL_Vector(m_host.GetGeometricCenter().X, m_host.GetGeometricCenter().Y, m_host.GetGeometricCenter().Z); | ||
6138 | } | ||
6139 | |||
6140 | public LSL_List llGetPrimitiveParams(LSL_List rules) | ||
6141 | { | ||
6142 | m_host.AddScriptLPS(1); | ||
6143 | |||
6144 | LSL_List res = new LSL_List(); | ||
6145 | int idx=0; | ||
6146 | while (idx < rules.Length) | ||
6147 | { | ||
6148 | int code=(int)rules.GetLSLIntegerItem(idx++); | ||
6149 | int remain=rules.Length-idx; | ||
6150 | |||
6151 | switch (code) | ||
6152 | { | ||
6153 | case (int)ScriptBaseClass.PRIM_MATERIAL: | ||
6154 | res.Add(new LSL_Integer(m_host.Material)); | ||
6155 | break; | ||
6156 | |||
6157 | case (int)ScriptBaseClass.PRIM_PHYSICS: | ||
6158 | if ((m_host.GetEffectiveObjectFlags() & (uint)PrimFlags.Physics) != 0) | ||
6159 | res.Add(new LSL_Integer(1)); | ||
6160 | else | ||
6161 | res.Add(new LSL_Integer(0)); | ||
6162 | break; | ||
6163 | |||
6164 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | ||
6165 | if ((m_host.GetEffectiveObjectFlags() & (uint)PrimFlags.TemporaryOnRez) != 0) | ||
6166 | res.Add(new LSL_Integer(1)); | ||
6167 | else | ||
6168 | res.Add(new LSL_Integer(0)); | ||
6169 | break; | ||
6170 | |||
6171 | case (int)ScriptBaseClass.PRIM_PHANTOM: | ||
6172 | if ((m_host.GetEffectiveObjectFlags() & (uint)PrimFlags.Phantom) != 0) | ||
6173 | res.Add(new LSL_Integer(1)); | ||
6174 | else | ||
6175 | res.Add(new LSL_Integer(0)); | ||
6176 | break; | ||
6177 | |||
6178 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
6179 | res.Add(new LSL_Vector(m_host.AbsolutePosition.X, | ||
6180 | m_host.AbsolutePosition.Y, | ||
6181 | m_host.AbsolutePosition.Z)); | ||
6182 | break; | ||
6183 | |||
6184 | case (int)ScriptBaseClass.PRIM_SIZE: | ||
6185 | res.Add(new LSL_Vector(m_host.Scale.X, | ||
6186 | m_host.Scale.Y, | ||
6187 | m_host.Scale.Z)); | ||
6188 | break; | ||
6189 | |||
6190 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
6191 | res.Add(new LSL_Rotation(m_host.RotationOffset.X, | ||
6192 | m_host.RotationOffset.Y, | ||
6193 | m_host.RotationOffset.Z, | ||
6194 | m_host.RotationOffset.W)); | ||
6195 | break; | ||
6196 | |||
6197 | case (int)ScriptBaseClass.PRIM_TYPE: | ||
6198 | // implementing box | ||
6199 | PrimitiveBaseShape Shape = m_host.Shape; | ||
6200 | int primType = getScriptPrimType(m_host.Shape); | ||
6201 | res.Add(new LSL_Integer(primType)); | ||
6202 | switch (primType) | ||
6203 | { | ||
6204 | case ScriptBaseClass.PRIM_TYPE_BOX: | ||
6205 | case ScriptBaseClass.PRIM_TYPE_CYLINDER: | ||
6206 | case ScriptBaseClass.PRIM_TYPE_PRISM: | ||
6207 | res.Add(new LSL_Integer(Shape.ProfileCurve)); | ||
6208 | res.Add(new LSL_Vector(Shape.ProfileBegin / 50000.0, 1 - Shape.ProfileEnd / 50000.0, 0)); | ||
6209 | res.Add(new LSL_Float(Shape.ProfileHollow / 50000.0)); | ||
6210 | res.Add(new LSL_Vector(Shape.PathTwistBegin / 100.0, Shape.PathTwist / 100.0, 0)); | ||
6211 | res.Add(new LSL_Vector(1 - (Shape.PathScaleX / 100.0 - 1), 1 - (Shape.PathScaleY / 100.0 - 1), 0)); | ||
6212 | res.Add(new LSL_Vector(Shape.PathShearX / 100.0, Shape.PathShearY / 100.0, 0)); | ||
6213 | break; | ||
6214 | |||
6215 | case ScriptBaseClass.PRIM_TYPE_SPHERE: | ||
6216 | res.Add(new LSL_Integer(Shape.ProfileCurve)); | ||
6217 | res.Add(new LSL_Vector(Shape.PathBegin / 50000.0, 1 - Shape.PathEnd / 50000.0, 0)); | ||
6218 | res.Add(new LSL_Float(Shape.ProfileHollow / 50000.0)); | ||
6219 | res.Add(new LSL_Vector(Shape.PathTwistBegin / 100.0, Shape.PathTwist / 100.0, 0)); | ||
6220 | res.Add(new LSL_Vector(Shape.ProfileBegin / 50000.0, 1 - Shape.ProfileEnd / 50000.0, 0)); | ||
6221 | break; | ||
6222 | |||
6223 | case ScriptBaseClass.PRIM_TYPE_SCULPT: | ||
6224 | res.Add(Shape.SculptTexture.ToString()); | ||
6225 | res.Add(new LSL_Integer(Shape.SculptType)); | ||
6226 | break; | ||
6227 | |||
6228 | case ScriptBaseClass.PRIM_TYPE_RING: | ||
6229 | case ScriptBaseClass.PRIM_TYPE_TUBE: | ||
6230 | case ScriptBaseClass.PRIM_TYPE_TORUS: | ||
6231 | // holeshape | ||
6232 | res.Add(new LSL_Integer(Shape.ProfileCurve)); | ||
6233 | |||
6234 | // cut | ||
6235 | res.Add(new LSL_Vector(Shape.PathBegin / 50000.0, 1 - Shape.PathEnd / 50000.0, 0)); | ||
6236 | |||
6237 | // hollow | ||
6238 | res.Add(new LSL_Float(Shape.ProfileHollow / 50000.0)); | ||
6239 | |||
6240 | // twist | ||
6241 | res.Add(new LSL_Vector(Shape.PathTwistBegin / 100.0, Shape.PathTwist / 100.0, 0)); | ||
6242 | |||
6243 | // vector holesize | ||
6244 | res.Add(new LSL_Vector(1 - (Shape.PathScaleX / 100.0 - 1), 1 - (Shape.PathScaleY / 100.0 - 1), 0)); | ||
6245 | |||
6246 | // vector topshear | ||
6247 | res.Add(new LSL_Vector(Shape.PathShearX / 100.0, Shape.PathShearY / 100.0, 0)); | ||
6248 | |||
6249 | // vector profilecut | ||
6250 | res.Add(new LSL_Vector(Shape.ProfileBegin / 50000.0, 1 - Shape.ProfileEnd / 50000.0, 0)); | ||
6251 | |||
6252 | |||
6253 | // vector tapera | ||
6254 | res.Add(new LSL_Vector(Shape.PathTaperX / 100.0, Shape.PathTaperY / 100.0, 0)); | ||
6255 | |||
6256 | // float revolutions, | ||
6257 | res.Add(new LSL_Float(Shape.PathRevolutions / 50.0)); // needs fixing :( | ||
6258 | |||
6259 | // float radiusoffset, | ||
6260 | res.Add(new LSL_Float(Shape.PathRadiusOffset / 100.0)); | ||
6261 | |||
6262 | // float skew | ||
6263 | res.Add(new LSL_Float(Shape.PathSkew / 100.0)); | ||
6264 | break; | ||
6265 | |||
6266 | } | ||
6267 | break; | ||
6268 | |||
6269 | case (int)ScriptBaseClass.PRIM_TEXTURE: | ||
6270 | if (remain < 1) | ||
6271 | return res; | ||
6272 | |||
6273 | int face = (int)rules.GetLSLIntegerItem(idx++); | ||
6274 | Primitive.TextureEntry tex = m_host.Shape.Textures; | ||
6275 | if (face == ScriptBaseClass.ALL_SIDES) | ||
6276 | { | ||
6277 | for (face = 0 ; face < GetNumberOfSides(m_host) ; face++) | ||
6278 | { | ||
6279 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | ||
6280 | |||
6281 | res.Add(new LSL_String(texface.TextureID.ToString())); | ||
6282 | res.Add(new LSL_Vector(texface.RepeatU, | ||
6283 | texface.RepeatV, | ||
6284 | 0)); | ||
6285 | res.Add(new LSL_Vector(texface.OffsetU, | ||
6286 | texface.OffsetV, | ||
6287 | 0)); | ||
6288 | res.Add(new LSL_Float(texface.Rotation)); | ||
6289 | } | ||
6290 | } | ||
6291 | else | ||
6292 | { | ||
6293 | if (face >= 0 && face < GetNumberOfSides(m_host)) | ||
6294 | { | ||
6295 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); | ||
6296 | |||
6297 | res.Add(new LSL_String(texface.TextureID.ToString())); | ||
6298 | res.Add(new LSL_Vector(texface.RepeatU, | ||
6299 | texface.RepeatV, | ||
6300 | 0)); | ||
6301 | res.Add(new LSL_Vector(texface.OffsetU, | ||
6302 | texface.OffsetV, | ||
6303 | 0)); | ||
6304 | res.Add(new LSL_Float(texface.Rotation)); | ||
6305 | } | ||
6306 | } | ||
6307 | break; | ||
6308 | |||
6309 | case (int)ScriptBaseClass.PRIM_COLOR: | ||
6310 | if (remain < 1) | ||
6311 | return res; | ||
6312 | |||
6313 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
6314 | |||
6315 | tex = m_host.Shape.Textures; | ||
6316 | Color4 texcolor; | ||
6317 | if (face == ScriptBaseClass.ALL_SIDES) | ||
6318 | { | ||
6319 | for (face = 0 ; face < GetNumberOfSides(m_host) ; face++) | ||
6320 | { | ||
6321 | texcolor = tex.GetFace((uint)face).RGBA; | ||
6322 | res.Add(new LSL_Vector(texcolor.R, | ||
6323 | texcolor.G, | ||
6324 | texcolor.B)); | ||
6325 | res.Add(new LSL_Float(texcolor.A)); | ||
6326 | } | ||
6327 | } | ||
6328 | else | ||
6329 | { | ||
6330 | texcolor = tex.GetFace((uint)face).RGBA; | ||
6331 | res.Add(new LSL_Vector(texcolor.R, | ||
6332 | texcolor.G, | ||
6333 | texcolor.B)); | ||
6334 | res.Add(new LSL_Float(texcolor.A)); | ||
6335 | } | ||
6336 | break; | ||
6337 | |||
6338 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | ||
6339 | // TODO-------------- | ||
6340 | if (remain < 1) | ||
6341 | return res; | ||
6342 | |||
6343 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
6344 | |||
6345 | res.Add(new LSL_Integer(0)); | ||
6346 | res.Add(new LSL_Integer(0)); | ||
6347 | break; | ||
6348 | |||
6349 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | ||
6350 | // TODO-------------- | ||
6351 | if (remain < 1) | ||
6352 | return res; | ||
6353 | |||
6354 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
6355 | |||
6356 | res.Add(new LSL_Integer(0)); | ||
6357 | break; | ||
6358 | |||
6359 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: | ||
6360 | PrimitiveBaseShape shape = m_host.Shape; | ||
6361 | |||
6362 | if (shape.FlexiEntry) | ||
6363 | res.Add(new LSL_Integer(1)); // active | ||
6364 | else | ||
6365 | res.Add(new LSL_Integer(0)); | ||
6366 | res.Add(new LSL_Integer(shape.FlexiSoftness));// softness | ||
6367 | res.Add(new LSL_Float(shape.FlexiGravity)); // gravity | ||
6368 | res.Add(new LSL_Float(shape.FlexiDrag)); // friction | ||
6369 | res.Add(new LSL_Float(shape.FlexiWind)); // wind | ||
6370 | res.Add(new LSL_Float(shape.FlexiTension)); // tension | ||
6371 | res.Add(new LSL_Vector(shape.FlexiForceX, // force | ||
6372 | shape.FlexiForceY, | ||
6373 | shape.FlexiForceZ)); | ||
6374 | break; | ||
6375 | |||
6376 | case (int)ScriptBaseClass.PRIM_TEXGEN: | ||
6377 | // TODO-------------- | ||
6378 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) | ||
6379 | if (remain < 1) | ||
6380 | return res; | ||
6381 | |||
6382 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
6383 | |||
6384 | res.Add(new LSL_Integer(0)); | ||
6385 | break; | ||
6386 | |||
6387 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: | ||
6388 | shape = m_host.Shape; | ||
6389 | |||
6390 | if (shape.LightEntry) | ||
6391 | res.Add(new LSL_Integer(1)); // active | ||
6392 | else | ||
6393 | res.Add(new LSL_Integer(0)); | ||
6394 | res.Add(new LSL_Vector(shape.LightColorR, // color | ||
6395 | shape.LightColorG, | ||
6396 | shape.LightColorB)); | ||
6397 | res.Add(new LSL_Float(shape.LightIntensity)); // intensity | ||
6398 | res.Add(new LSL_Float(shape.LightRadius)); // radius | ||
6399 | res.Add(new LSL_Float(shape.LightFalloff)); // falloff | ||
6400 | break; | ||
6401 | |||
6402 | case (int)ScriptBaseClass.PRIM_GLOW: | ||
6403 | // TODO-------------- | ||
6404 | if (remain < 1) | ||
6405 | return res; | ||
6406 | |||
6407 | face=(int)rules.GetLSLIntegerItem(idx++); | ||
6408 | |||
6409 | res.Add(new LSL_Float(0)); | ||
6410 | break; | ||
6411 | } | ||
6412 | } | ||
6413 | return res; | ||
6414 | } | ||
6415 | |||
6416 | // <remarks> | ||
6417 | // <para> | ||
6418 | // The .NET definition of base 64 is: | ||
6419 | // <list> | ||
6420 | // <item> | ||
6421 | // Significant: A-Z a-z 0-9 + - | ||
6422 | // </item> | ||
6423 | // <item> | ||
6424 | // Whitespace: \t \n \r ' ' | ||
6425 | // </item> | ||
6426 | // <item> | ||
6427 | // Valueless: = | ||
6428 | // </item> | ||
6429 | // <item> | ||
6430 | // End-of-string: \0 or '==' | ||
6431 | // </item> | ||
6432 | // </list> | ||
6433 | // </para> | ||
6434 | // <para> | ||
6435 | // Each point in a base-64 string represents | ||
6436 | // a 6 bit value. A 32-bit integer can be | ||
6437 | // represented using 6 characters (with some | ||
6438 | // redundancy). | ||
6439 | // </para> | ||
6440 | // <para> | ||
6441 | // LSL requires a base64 string to be 8 | ||
6442 | // characters in length. LSL also uses '/' | ||
6443 | // rather than '-' (MIME compliant). | ||
6444 | // </para> | ||
6445 | // <para> | ||
6446 | // RFC 1341 used as a reference (as specified | ||
6447 | // by the SecondLife Wiki). | ||
6448 | // </para> | ||
6449 | // <para> | ||
6450 | // SL do not record any kind of exception for | ||
6451 | // these functions, so the string to integer | ||
6452 | // conversion returns '0' if an invalid | ||
6453 | // character is encountered during conversion. | ||
6454 | // </para> | ||
6455 | // <para> | ||
6456 | // References | ||
6457 | // <list> | ||
6458 | // <item> | ||
6459 | // http://lslwiki.net/lslwiki/wakka.php?wakka=Base64 | ||
6460 | // </item> | ||
6461 | // <item> | ||
6462 | // </item> | ||
6463 | // </list> | ||
6464 | // </para> | ||
6465 | // </remarks> | ||
6466 | |||
6467 | // <summary> | ||
6468 | // Table for converting 6-bit integers into | ||
6469 | // base-64 characters | ||
6470 | // </summary> | ||
6471 | |||
6472 | private static readonly char[] i2ctable = | ||
6473 | { | ||
6474 | 'A','B','C','D','E','F','G','H', | ||
6475 | 'I','J','K','L','M','N','O','P', | ||
6476 | 'Q','R','S','T','U','V','W','X', | ||
6477 | 'Y','Z', | ||
6478 | 'a','b','c','d','e','f','g','h', | ||
6479 | 'i','j','k','l','m','n','o','p', | ||
6480 | 'q','r','s','t','u','v','w','x', | ||
6481 | 'y','z', | ||
6482 | '0','1','2','3','4','5','6','7', | ||
6483 | '8','9', | ||
6484 | '+','/' | ||
6485 | }; | ||
6486 | |||
6487 | // <summary> | ||
6488 | // Table for converting base-64 characters | ||
6489 | // into 6-bit integers. | ||
6490 | // </summary> | ||
6491 | |||
6492 | private static readonly int[] c2itable = | ||
6493 | { | ||
6494 | -1,-1,-1,-1,-1,-1,-1,-1, // 0x | ||
6495 | -1,-1,-1,-1,-1,-1,-1,-1, | ||
6496 | -1,-1,-1,-1,-1,-1,-1,-1, // 1x | ||
6497 | -1,-1,-1,-1,-1,-1,-1,-1, | ||
6498 | -1,-1,-1,-1,-1,-1,-1,-1, // 2x | ||
6499 | -1,-1,-1,63,-1,-1,-1,64, | ||
6500 | 53,54,55,56,57,58,59,60, // 3x | ||
6501 | 61,62,-1,-1,-1,0,-1,-1, | ||
6502 | -1,1,2,3,4,5,6,7, // 4x | ||
6503 | 8,9,10,11,12,13,14,15, | ||
6504 | 16,17,18,19,20,21,22,23, // 5x | ||
6505 | 24,25,26,-1,-1,-1,-1,-1, | ||
6506 | -1,27,28,29,30,31,32,33, // 6x | ||
6507 | 34,35,36,37,38,39,40,41, | ||
6508 | 42,43,44,45,46,47,48,49, // 7x | ||
6509 | 50,51,52,-1,-1,-1,-1,-1, | ||
6510 | -1,-1,-1,-1,-1,-1,-1,-1, // 8x | ||
6511 | -1,-1,-1,-1,-1,-1,-1,-1, | ||
6512 | -1,-1,-1,-1,-1,-1,-1,-1, // 9x | ||
6513 | -1,-1,-1,-1,-1,-1,-1,-1, | ||
6514 | -1,-1,-1,-1,-1,-1,-1,-1, // Ax | ||
6515 | -1,-1,-1,-1,-1,-1,-1,-1, | ||
6516 | -1,-1,-1,-1,-1,-1,-1,-1, // Bx | ||
6517 | -1,-1,-1,-1,-1,-1,-1,-1, | ||
6518 | -1,-1,-1,-1,-1,-1,-1,-1, // Cx | ||
6519 | -1,-1,-1,-1,-1,-1,-1,-1, | ||
6520 | -1,-1,-1,-1,-1,-1,-1,-1, // Dx | ||
6521 | -1,-1,-1,-1,-1,-1,-1,-1, | ||
6522 | -1,-1,-1,-1,-1,-1,-1,-1, // Ex | ||
6523 | -1,-1,-1,-1,-1,-1,-1,-1, | ||
6524 | -1,-1,-1,-1,-1,-1,-1,-1, // Fx | ||
6525 | -1,-1,-1,-1,-1,-1,-1,-1 | ||
6526 | }; | ||
6527 | |||
6528 | // <summary> | ||
6529 | // Converts a 32-bit integer into a Base64 | ||
6530 | // character string. Base64 character strings | ||
6531 | // are always 8 characters long. All iinteger | ||
6532 | // values are acceptable. | ||
6533 | // </summary> | ||
6534 | // <param name="number"> | ||
6535 | // 32-bit integer to be converted. | ||
6536 | // </param> | ||
6537 | // <returns> | ||
6538 | // 8 character string. The 1st six characters | ||
6539 | // contain the encoded number, the last two | ||
6540 | // characters are padded with "=". | ||
6541 | // </returns> | ||
6542 | |||
6543 | public LSL_String llIntegerToBase64(int number) | ||
6544 | { | ||
6545 | // uninitialized string | ||
6546 | |||
6547 | char[] imdt = new char[8]; | ||
6548 | |||
6549 | m_host.AddScriptLPS(1); | ||
6550 | |||
6551 | // Manually unroll the loop | ||
6552 | |||
6553 | imdt[7] = '='; | ||
6554 | imdt[6] = '='; | ||
6555 | imdt[5] = i2ctable[number<<4 & 0x3F]; | ||
6556 | imdt[4] = i2ctable[number>>2 & 0x3F]; | ||
6557 | imdt[3] = i2ctable[number>>8 & 0x3F]; | ||
6558 | imdt[2] = i2ctable[number>>14 & 0x3F]; | ||
6559 | imdt[1] = i2ctable[number>>20 & 0x3F]; | ||
6560 | imdt[0] = i2ctable[number>>26 & 0x3F]; | ||
6561 | |||
6562 | return new string(imdt); | ||
6563 | } | ||
6564 | |||
6565 | // <summary> | ||
6566 | // Converts an eight character base-64 string | ||
6567 | // into a 32-bit integer. | ||
6568 | // </summary> | ||
6569 | // <param name="str"> | ||
6570 | // 8 characters string to be converted. Other | ||
6571 | // length strings return zero. | ||
6572 | // </param> | ||
6573 | // <returns> | ||
6574 | // Returns an integer representing the | ||
6575 | // encoded value providedint he 1st 6 | ||
6576 | // characters of the string. | ||
6577 | // </returns> | ||
6578 | // <remarks> | ||
6579 | // This is coded to behave like LSL's | ||
6580 | // implementation (I think), based upon the | ||
6581 | // information available at the Wiki. | ||
6582 | // If more than 8 characters are supplied, | ||
6583 | // zero is returned. | ||
6584 | // If a NULL string is supplied, zero will | ||
6585 | // be returned. | ||
6586 | // If fewer than 6 characters are supplied, then | ||
6587 | // the answer will reflect a partial | ||
6588 | // accumulation. | ||
6589 | // <para> | ||
6590 | // The 6-bit segments are | ||
6591 | // extracted left-to-right in big-endian mode, | ||
6592 | // which means that segment 6 only contains the | ||
6593 | // two low-order bits of the 32 bit integer as | ||
6594 | // its high order 2 bits. A short string therefore | ||
6595 | // means loss of low-order information. E.g. | ||
6596 | // | ||
6597 | // |<---------------------- 32-bit integer ----------------------->|<-Pad->| | ||
6598 | // |<--Byte 0----->|<--Byte 1----->|<--Byte 2----->|<--Byte 3----->|<-Pad->| | ||
6599 | // |3|3|2|2|2|2|2|2|2|2|2|2|1|1|1|1|1|1|1|1|1|1| | | | | | | | | | |P|P|P|P| | ||
6600 | // |1|0|9|8|7|6|5|4|3|2|1|0|9|8|7|6|5|4|3|2|1|0|9|8|7|6|5|4|3|2|1|0|P|P|P|P| | ||
6601 | // | str[0] | str[1] | str[2] | str[3] | str[4] | str[6] | | ||
6602 | // | ||
6603 | // </para> | ||
6604 | // </remarks> | ||
6605 | |||
6606 | public LSL_Integer llBase64ToInteger(string str) | ||
6607 | { | ||
6608 | int number = 0; | ||
6609 | int digit; | ||
6610 | |||
6611 | m_host.AddScriptLPS(1); | ||
6612 | |||
6613 | // Require a well-fromed base64 string | ||
6614 | |||
6615 | if (str.Length > 8) | ||
6616 | return 0; | ||
6617 | |||
6618 | // The loop is unrolled in the interests | ||
6619 | // of performance and simple necessity. | ||
6620 | // | ||
6621 | // MUST find 6 digits to be well formed | ||
6622 | // -1 == invalid | ||
6623 | // 0 == padding | ||
6624 | |||
6625 | if ((digit=c2itable[str[0]])<=0) | ||
6626 | { | ||
6627 | return digit<0?(int)0:number; | ||
6628 | } | ||
6629 | number += --digit<<26; | ||
6630 | |||
6631 | if ((digit=c2itable[str[1]])<=0) | ||
6632 | { | ||
6633 | return digit<0?(int)0:number; | ||
6634 | } | ||
6635 | number += --digit<<20; | ||
6636 | |||
6637 | if ((digit=c2itable[str[2]])<=0) | ||
6638 | { | ||
6639 | return digit<0?(int)0:number; | ||
6640 | } | ||
6641 | number += --digit<<14; | ||
6642 | |||
6643 | if ((digit=c2itable[str[3]])<=0) | ||
6644 | { | ||
6645 | return digit<0?(int)0:number; | ||
6646 | } | ||
6647 | number += --digit<<8; | ||
6648 | |||
6649 | if ((digit=c2itable[str[4]])<=0) | ||
6650 | { | ||
6651 | return digit<0?(int)0:number; | ||
6652 | } | ||
6653 | number += --digit<<2; | ||
6654 | |||
6655 | if ((digit=c2itable[str[5]])<=0) | ||
6656 | { | ||
6657 | return digit<0?(int)0:number; | ||
6658 | } | ||
6659 | number += --digit>>4; | ||
6660 | |||
6661 | // ignore trailing padding | ||
6662 | |||
6663 | return number; | ||
6664 | } | ||
6665 | |||
6666 | public LSL_Float llGetGMTclock() | ||
6667 | { | ||
6668 | m_host.AddScriptLPS(1); | ||
6669 | return DateTime.UtcNow.TimeOfDay.TotalSeconds; | ||
6670 | } | ||
6671 | |||
6672 | public LSL_String llGetSimulatorHostname() | ||
6673 | { | ||
6674 | m_host.AddScriptLPS(1); | ||
6675 | return System.Environment.MachineName; | ||
6676 | } | ||
6677 | |||
6678 | public void llSetLocalRot(LSL_Rotation rot) | ||
6679 | { | ||
6680 | m_host.AddScriptLPS(1); | ||
6681 | m_host.RotationOffset = new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s); | ||
6682 | // ScriptSleep(200); | ||
6683 | } | ||
6684 | |||
6685 | // <summary> | ||
6686 | // Scan the string supplied in 'src' and | ||
6687 | // tokenize it based upon two sets of | ||
6688 | // tokenizers provided in two lists, | ||
6689 | // separators and spacers. | ||
6690 | // </summary> | ||
6691 | // | ||
6692 | // <remarks> | ||
6693 | // Separators demarcate tokens and are | ||
6694 | // elided as they are encountered. Spacers | ||
6695 | // also demarcate tokens, but are themselves | ||
6696 | // retained as tokens. | ||
6697 | // | ||
6698 | // Both separators and spacers may be arbitrarily | ||
6699 | // long strings. i.e. ":::". | ||
6700 | // | ||
6701 | // The function returns an ordered list | ||
6702 | // representing the tokens found in the supplied | ||
6703 | // sources string. If two successive tokenizers | ||
6704 | // are encountered, then a NULL entry is added | ||
6705 | // to the list. | ||
6706 | // | ||
6707 | // It is a precondition that the source and | ||
6708 | // toekizer lisst are non-null. If they are null, | ||
6709 | // then a null pointer exception will be thrown | ||
6710 | // while their lengths are being determined. | ||
6711 | // | ||
6712 | // A small amount of working memoryis required | ||
6713 | // of approximately 8*#tokenizers. | ||
6714 | // | ||
6715 | // There are many ways in which this function | ||
6716 | // can be implemented, this implementation is | ||
6717 | // fairly naive and assumes that when the | ||
6718 | // function is invooked with a short source | ||
6719 | // string and/or short lists of tokenizers, then | ||
6720 | // performance will not be an issue. | ||
6721 | // | ||
6722 | // In order to minimize the perofrmance | ||
6723 | // effects of long strings, or large numbers | ||
6724 | // of tokeizers, the function skips as far as | ||
6725 | // possible whenever a toekenizer is found, | ||
6726 | // and eliminates redundant tokenizers as soon | ||
6727 | // as is possible. | ||
6728 | // | ||
6729 | // The implementation tries to avoid any copying | ||
6730 | // of arrays or other objects. | ||
6731 | // </remarks> | ||
6732 | |||
6733 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) | ||
6734 | { | ||
6735 | int beginning = 0; | ||
6736 | int srclen = src.Length; | ||
6737 | int seplen = separators.Length; | ||
6738 | object[] separray = separators.Data; | ||
6739 | int spclen = spacers.Length; | ||
6740 | object[] spcarray = spacers.Data; | ||
6741 | int mlen = seplen+spclen; | ||
6742 | |||
6743 | int[] offset = new int[mlen+1]; | ||
6744 | bool[] active = new bool[mlen]; | ||
6745 | |||
6746 | int best; | ||
6747 | int j; | ||
6748 | |||
6749 | // Initial capacity reduces resize cost | ||
6750 | |||
6751 | LSL_List tokens = new LSL_List(); | ||
6752 | |||
6753 | m_host.AddScriptLPS(1); | ||
6754 | |||
6755 | // All entries are initially valid | ||
6756 | |||
6757 | for (int i = 0; i < mlen; i++) | ||
6758 | active[i] = true; | ||
6759 | |||
6760 | offset[mlen] = srclen; | ||
6761 | |||
6762 | while (beginning < srclen) | ||
6763 | { | ||
6764 | |||
6765 | best = mlen; // as bad as it gets | ||
6766 | |||
6767 | // Scan for separators | ||
6768 | |||
6769 | for (j = 0; j < seplen; j++) | ||
6770 | { | ||
6771 | if (active[j]) | ||
6772 | { | ||
6773 | // scan all of the markers | ||
6774 | if ((offset[j] = src.IndexOf(separray[j].ToString(),beginning)) == -1) | ||
6775 | { | ||
6776 | // not present at all | ||
6777 | active[j] = false; | ||
6778 | } | ||
6779 | else | ||
6780 | { | ||
6781 | // present and correct | ||
6782 | if (offset[j] < offset[best]) | ||
6783 | { | ||
6784 | // closest so far | ||
6785 | best = j; | ||
6786 | if (offset[best] == beginning) | ||
6787 | break; | ||
6788 | } | ||
6789 | } | ||
6790 | } | ||
6791 | } | ||
6792 | |||
6793 | // Scan for spacers | ||
6794 | |||
6795 | if (offset[best] != beginning) | ||
6796 | { | ||
6797 | for (j = seplen; (j < mlen) && (offset[best] > beginning); j++) | ||
6798 | { | ||
6799 | if (active[j]) | ||
6800 | { | ||
6801 | // scan all of the markers | ||
6802 | if ((offset[j] = src.IndexOf(spcarray[j-seplen].ToString(), beginning)) == -1) | ||
6803 | { | ||
6804 | // not present at all | ||
6805 | active[j] = false; | ||
6806 | } | ||
6807 | else | ||
6808 | { | ||
6809 | // present and correct | ||
6810 | if (offset[j] < offset[best]) | ||
6811 | { | ||
6812 | // closest so far | ||
6813 | best = j; | ||
6814 | } | ||
6815 | } | ||
6816 | } | ||
6817 | } | ||
6818 | } | ||
6819 | |||
6820 | // This is the normal exit from the scanning loop | ||
6821 | |||
6822 | if (best == mlen) | ||
6823 | { | ||
6824 | // no markers were found on this pass | ||
6825 | // so we're pretty much done | ||
6826 | tokens.Add(src.Substring(beginning, srclen - beginning)); | ||
6827 | break; | ||
6828 | } | ||
6829 | |||
6830 | // Otherwise we just add the newly delimited token | ||
6831 | // and recalculate where the search should continue. | ||
6832 | |||
6833 | tokens.Add(src.Substring(beginning,offset[best]-beginning)); | ||
6834 | |||
6835 | if (best < seplen) | ||
6836 | { | ||
6837 | beginning = offset[best] + (separray[best].ToString()).Length; | ||
6838 | } | ||
6839 | else | ||
6840 | { | ||
6841 | beginning = offset[best] + (spcarray[best - seplen].ToString()).Length; | ||
6842 | tokens.Add(spcarray[best - seplen]); | ||
6843 | } | ||
6844 | } | ||
6845 | |||
6846 | // This an awkward an not very intuitive boundary case. If the | ||
6847 | // last substring is a tokenizer, then there is an implied trailing | ||
6848 | // null list entry. Hopefully the single comparison will not be too | ||
6849 | // arduous. Alternatively the 'break' could be replced with a return | ||
6850 | // but that's shabby programming. | ||
6851 | |||
6852 | if (beginning == srclen) | ||
6853 | { | ||
6854 | if (srclen != 0) | ||
6855 | tokens.Add(""); | ||
6856 | } | ||
6857 | |||
6858 | return tokens; | ||
6859 | } | ||
6860 | |||
6861 | public LSL_Integer llGetObjectPermMask(int mask) | ||
6862 | { | ||
6863 | m_host.AddScriptLPS(1); | ||
6864 | |||
6865 | int permmask = 0; | ||
6866 | |||
6867 | if (mask == ScriptBaseClass.MASK_BASE)//0 | ||
6868 | { | ||
6869 | permmask = (int)m_host.BaseMask; | ||
6870 | } | ||
6871 | |||
6872 | else if (mask == ScriptBaseClass.MASK_OWNER)//1 | ||
6873 | { | ||
6874 | permmask = (int)m_host.OwnerMask; | ||
6875 | } | ||
6876 | |||
6877 | else if (mask == ScriptBaseClass.MASK_GROUP)//2 | ||
6878 | { | ||
6879 | permmask = (int)m_host.GroupMask; | ||
6880 | } | ||
6881 | |||
6882 | else if (mask == ScriptBaseClass.MASK_EVERYONE)//3 | ||
6883 | { | ||
6884 | permmask = (int)m_host.EveryoneMask; | ||
6885 | } | ||
6886 | |||
6887 | else if (mask == ScriptBaseClass.MASK_NEXT)//4 | ||
6888 | { | ||
6889 | permmask = (int)m_host.NextOwnerMask; | ||
6890 | } | ||
6891 | |||
6892 | return permmask; | ||
6893 | } | ||
6894 | |||
6895 | public void llSetObjectPermMask(int mask, int value) | ||
6896 | { | ||
6897 | m_host.AddScriptLPS(1); | ||
6898 | IConfigSource config = new IniConfigSource(Application.iniFilePath); | ||
6899 | if (config.Configs["XEngine"] == null) | ||
6900 | config.AddConfig("XEngine"); | ||
6901 | |||
6902 | if (config.Configs["XEngine"].GetBoolean("AllowGodFunctions", false)) | ||
6903 | { | ||
6904 | if (World.ExternalChecks.ExternalChecksCanRunConsoleCommand(m_host.OwnerID)) | ||
6905 | { | ||
6906 | if (mask == ScriptBaseClass.MASK_BASE)//0 | ||
6907 | { | ||
6908 | m_host.BaseMask = (uint)value; | ||
6909 | } | ||
6910 | |||
6911 | else if (mask == ScriptBaseClass.MASK_OWNER)//1 | ||
6912 | { | ||
6913 | m_host.OwnerMask = (uint)value; | ||
6914 | } | ||
6915 | |||
6916 | else if (mask == ScriptBaseClass.MASK_GROUP)//2 | ||
6917 | { | ||
6918 | m_host.GroupMask = (uint)value; | ||
6919 | } | ||
6920 | |||
6921 | else if (mask == ScriptBaseClass.MASK_EVERYONE)//3 | ||
6922 | { | ||
6923 | m_host.EveryoneMask = (uint)value; | ||
6924 | } | ||
6925 | |||
6926 | else if (mask == ScriptBaseClass.MASK_NEXT)//4 | ||
6927 | { | ||
6928 | m_host.NextOwnerMask = (uint)value; | ||
6929 | } | ||
6930 | } | ||
6931 | } | ||
6932 | } | ||
6933 | |||
6934 | public LSL_Integer llGetInventoryPermMask(string item, int mask) | ||
6935 | { | ||
6936 | m_host.AddScriptLPS(1); | ||
6937 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
6938 | { | ||
6939 | if (inv.Value.Name == item) | ||
6940 | { | ||
6941 | switch (mask) | ||
6942 | { | ||
6943 | case 0: | ||
6944 | return (int)inv.Value.BasePermissions; | ||
6945 | case 1: | ||
6946 | return (int)inv.Value.CurrentPermissions; | ||
6947 | case 2: | ||
6948 | return (int)inv.Value.GroupPermissions; | ||
6949 | case 3: | ||
6950 | return (int)inv.Value.EveryonePermissions; | ||
6951 | case 4: | ||
6952 | return (int)inv.Value.NextPermissions; | ||
6953 | } | ||
6954 | } | ||
6955 | } | ||
6956 | return -1; | ||
6957 | } | ||
6958 | |||
6959 | public void llSetInventoryPermMask(string item, int mask, int value) | ||
6960 | { | ||
6961 | m_host.AddScriptLPS(1); | ||
6962 | NotImplemented("llSetInventoryPermMask"); | ||
6963 | } | ||
6964 | |||
6965 | public LSL_String llGetInventoryCreator(string item) | ||
6966 | { | ||
6967 | m_host.AddScriptLPS(1); | ||
6968 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
6969 | { | ||
6970 | if (inv.Value.Name == item) | ||
6971 | { | ||
6972 | return inv.Value.CreatorID.ToString(); | ||
6973 | } | ||
6974 | } | ||
6975 | llSay(0, "No item name '" + item + "'"); | ||
6976 | return String.Empty; | ||
6977 | } | ||
6978 | |||
6979 | public void llOwnerSay(string msg) | ||
6980 | { | ||
6981 | m_host.AddScriptLPS(1); | ||
6982 | |||
6983 | World.SimChatBroadcast(Utils.StringToBytes(msg), ChatTypeEnum.Owner, 0, m_host.AbsolutePosition, m_host.Name, m_host.UUID, false); | ||
6984 | // IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); | ||
6985 | // wComm.DeliverMessage(ChatTypeEnum.Owner, 0, m_host.Name, m_host.UUID, msg); | ||
6986 | } | ||
6987 | |||
6988 | public LSL_String llRequestSimulatorData(string simulator, int data) | ||
6989 | { | ||
6990 | try | ||
6991 | { | ||
6992 | m_host.AddScriptLPS(1); | ||
6993 | |||
6994 | string reply = String.Empty; | ||
6995 | |||
6996 | RegionInfo info = m_ScriptEngine.World.RequestClosestRegion(simulator); | ||
6997 | |||
6998 | switch (data) | ||
6999 | { | ||
7000 | case 5: // DATA_SIM_POS | ||
7001 | if (info == null) | ||
7002 | { | ||
7003 | // ScriptSleep(1000); | ||
7004 | return UUID.Zero.ToString(); | ||
7005 | } | ||
7006 | reply = new LSL_Vector( | ||
7007 | info.RegionLocX * Constants.RegionSize, | ||
7008 | info.RegionLocY * Constants.RegionSize, | ||
7009 | 0).ToString(); | ||
7010 | break; | ||
7011 | case 6: // DATA_SIM_STATUS | ||
7012 | if (info != null) | ||
7013 | reply = "up"; // Duh! | ||
7014 | else | ||
7015 | reply = "unknown"; | ||
7016 | break; | ||
7017 | case 7: // DATA_SIM_RATING | ||
7018 | if (info == null) | ||
7019 | { | ||
7020 | // ScriptSleep(1000); | ||
7021 | return UUID.Zero.ToString(); | ||
7022 | } | ||
7023 | int access = info.RegionSettings.Maturity; | ||
7024 | if (access == 0) | ||
7025 | reply = "PG"; | ||
7026 | else if (access == 1) | ||
7027 | reply = "MATURE"; | ||
7028 | else | ||
7029 | reply = "UNKNOWN"; | ||
7030 | break; | ||
7031 | case 128: // SIM_RELEASE | ||
7032 | reply = m_ScriptEngine.World.GetSimulatorVersion(); | ||
7033 | break; | ||
7034 | default: | ||
7035 | // ScriptSleep(1000); | ||
7036 | return UUID.Zero.ToString(); // Raise no event | ||
7037 | } | ||
7038 | UUID rq = UUID.Random(); | ||
7039 | |||
7040 | UUID tid = AsyncCommands. | ||
7041 | DataserverPlugin.RegisterRequest(m_localID, m_itemID, rq.ToString()); | ||
7042 | |||
7043 | AsyncCommands. | ||
7044 | DataserverPlugin.DataserverReply(rq.ToString(), reply); | ||
7045 | |||
7046 | // ScriptSleep(1000); | ||
7047 | return tid.ToString(); | ||
7048 | } | ||
7049 | catch(Exception e) | ||
7050 | { | ||
7051 | Console.WriteLine(e.ToString()); | ||
7052 | return UUID.Zero.ToString(); | ||
7053 | } | ||
7054 | } | ||
7055 | |||
7056 | public void llForceMouselook(int mouselook) | ||
7057 | { | ||
7058 | m_host.AddScriptLPS(1); | ||
7059 | m_host.SetForceMouselook(mouselook != 0); | ||
7060 | } | ||
7061 | |||
7062 | public LSL_Float llGetObjectMass(string id) | ||
7063 | { | ||
7064 | m_host.AddScriptLPS(1); | ||
7065 | UUID key = new UUID(); | ||
7066 | if (UUID.TryParse(id, out key)) | ||
7067 | { | ||
7068 | try | ||
7069 | { | ||
7070 | SceneObjectPart obj = World.GetSceneObjectPart(World.Entities[key].LocalId); | ||
7071 | if (obj != null) | ||
7072 | return (double)obj.GetMass(); | ||
7073 | // the object is null so the key is for an avatar | ||
7074 | ScenePresence avatar = World.GetScenePresence(key); | ||
7075 | if (avatar != null) | ||
7076 | if (avatar.IsChildAgent) | ||
7077 | // reference http://www.lslwiki.net/lslwiki/wakka.php?wakka=llGetObjectMass | ||
7078 | // child agents have a mass of 1.0 | ||
7079 | return 1; | ||
7080 | else | ||
7081 | return (double)avatar.PhysicsActor.Mass; | ||
7082 | } | ||
7083 | catch (KeyNotFoundException) | ||
7084 | { | ||
7085 | return 0; // The Object/Agent not in the region so just return zero | ||
7086 | } | ||
7087 | } | ||
7088 | return 0; | ||
7089 | } | ||
7090 | |||
7091 | /// <summary> | ||
7092 | /// illListReplaceList removes the sub-list defined by the inclusive indices | ||
7093 | /// start and end and inserts the src list in its place. The inclusive | ||
7094 | /// nature of the indices means that at least one element must be deleted | ||
7095 | /// if the indices are within the bounds of the existing list. I.e. 2,2 | ||
7096 | /// will remove the element at index 2 and replace it with the source | ||
7097 | /// list. Both indices may be negative, with the usual interpretation. An | ||
7098 | /// interesting case is where end is lower than start. As these indices | ||
7099 | /// bound the list to be removed, then 0->end, and start->lim are removed | ||
7100 | /// and the source list is added as a suffix. | ||
7101 | /// </summary> | ||
7102 | |||
7103 | public LSL_List llListReplaceList(LSL_List dest, LSL_List src, int start, int end) | ||
7104 | { | ||
7105 | LSL_List pref = null; | ||
7106 | |||
7107 | m_host.AddScriptLPS(1); | ||
7108 | |||
7109 | // Note that although we have normalized, both | ||
7110 | // indices could still be negative. | ||
7111 | if (start < 0) | ||
7112 | { | ||
7113 | start = start+dest.Length; | ||
7114 | } | ||
7115 | |||
7116 | if (end < 0) | ||
7117 | { | ||
7118 | end = end+dest.Length; | ||
7119 | } | ||
7120 | // The comventional case, remove a sequence starting with | ||
7121 | // start and ending with end. And then insert the source | ||
7122 | // list. | ||
7123 | if (start <= end) | ||
7124 | { | ||
7125 | // If greater than zero, then there is going to be a | ||
7126 | // surviving prefix. Otherwise the inclusive nature | ||
7127 | // of the indices mean that we're going to add the | ||
7128 | // source list as a prefix. | ||
7129 | if (start > 0) | ||
7130 | { | ||
7131 | pref = dest.GetSublist(0,start-1); | ||
7132 | // Only add a suffix if there is something | ||
7133 | // beyond the end index (it's inclusive too). | ||
7134 | if (end + 1 < dest.Length) | ||
7135 | { | ||
7136 | return pref + src + dest.GetSublist(end + 1, -1); | ||
7137 | } | ||
7138 | else | ||
7139 | { | ||
7140 | return pref + src; | ||
7141 | } | ||
7142 | } | ||
7143 | // If start is less than or equal to zero, then | ||
7144 | // the new list is simply a prefix. We still need to | ||
7145 | // figure out any necessary surgery to the destination | ||
7146 | // based upon end. Note that if end exceeds the upper | ||
7147 | // bound in this case, the entire destination list | ||
7148 | // is removed. | ||
7149 | else | ||
7150 | { | ||
7151 | if (end + 1 < dest.Length) | ||
7152 | { | ||
7153 | return src + dest.GetSublist(end + 1, -1); | ||
7154 | } | ||
7155 | else | ||
7156 | { | ||
7157 | return src; | ||
7158 | } | ||
7159 | } | ||
7160 | } | ||
7161 | // Finally, if start > end, we strip away a prefix and | ||
7162 | // a suffix, to leave the list that sits <between> ens | ||
7163 | // and start, and then tag on the src list. AT least | ||
7164 | // that's my interpretation. We can get sublist to do | ||
7165 | // this for us. Note that one, or both of the indices | ||
7166 | // might have been negative. | ||
7167 | else | ||
7168 | { | ||
7169 | return dest.GetSublist(end + 1, start - 1) + src; | ||
7170 | } | ||
7171 | } | ||
7172 | |||
7173 | public void llLoadURL(string avatar_id, string message, string url) | ||
7174 | { | ||
7175 | m_host.AddScriptLPS(1); | ||
7176 | UUID avatarId = new UUID(avatar_id); | ||
7177 | m_ScriptEngine.World.SendUrlToUser(avatarId, m_host.Name, m_host.UUID, m_host.ObjectOwner, false, message, | ||
7178 | url); | ||
7179 | // ScriptSleep(10000); | ||
7180 | } | ||
7181 | |||
7182 | public void llParcelMediaCommandList(LSL_List commandList) | ||
7183 | { | ||
7184 | //TO DO: Implement the missing commands | ||
7185 | //PARCEL_MEDIA_COMMAND_STOP Stop the media stream and go back to the first frame. | ||
7186 | //PARCEL_MEDIA_COMMAND_PAUSE Pause the media stream (stop playing but stay on current frame). | ||
7187 | //PARCEL_MEDIA_COMMAND_PLAY Start the media stream playing from the current frame and stop when the end is reached. | ||
7188 | //PARCEL_MEDIA_COMMAND_LOOP Start the media stream playing from the current frame. When the end is reached, loop to the beginning and continue. | ||
7189 | //PARCEL_MEDIA_COMMAND_TEXTURE key uuid Use this to get or set the parcel's media texture. | ||
7190 | //PARCEL_MEDIA_COMMAND_URL string url Used to get or set the parcel's media url. | ||
7191 | //PARCEL_MEDIA_COMMAND_TIME float time Move a media stream to a specific time. | ||
7192 | //PARCEL_MEDIA_COMMAND_AGENT key uuid Applies the media command to the specified agent only. | ||
7193 | //PARCEL_MEDIA_COMMAND_UNLOAD Completely unloads the movie and restores the original texture. | ||
7194 | //PARCEL_MEDIA_COMMAND_AUTO_ALIGN integer boolean Sets the parcel option 'Auto scale content'. | ||
7195 | //PARCEL_MEDIA_COMMAND_TYPE string mime_type Use this to get or set the parcel media MIME type (e.g. "text/html"). (1.19.1 RC0 or later) | ||
7196 | //PARCEL_MEDIA_COMMAND_SIZE integer x, integer y Use this to get or set the parcel media pixel resolution. (1.19.1 RC0 or later) | ||
7197 | //PARCEL_MEDIA_COMMAND_DESC string desc Use this to get or set the parcel media description. (1.19.1 RC0 or later) | ||
7198 | //PARCEL_MEDIA_COMMAND_LOOP_SET float loop Use this to get or set the parcel's media loop duration. (1.19.1 RC0 or later) | ||
7199 | m_host.AddScriptLPS(1); | ||
7200 | for (int i = 0; i < commandList.Data.Length; i++) | ||
7201 | { | ||
7202 | switch ((ParcelMediaCommandEnum)commandList.Data[i]) | ||
7203 | { | ||
7204 | case ParcelMediaCommandEnum.Play: | ||
7205 | List<ScenePresence> scenePresencePlayList = World.GetScenePresences(); | ||
7206 | foreach (ScenePresence agent in scenePresencePlayList) | ||
7207 | { | ||
7208 | if (!agent.IsChildAgent) | ||
7209 | { | ||
7210 | agent.ControllingClient.SendParcelMediaCommand((uint)(4), ParcelMediaCommandEnum.Play, 0); | ||
7211 | } | ||
7212 | } | ||
7213 | break; | ||
7214 | case ParcelMediaCommandEnum.Stop: | ||
7215 | List<ScenePresence> scenePresenceStopList = World.GetScenePresences(); | ||
7216 | foreach (ScenePresence agent in scenePresenceStopList) | ||
7217 | { | ||
7218 | if (!agent.IsChildAgent) | ||
7219 | { | ||
7220 | agent.ControllingClient.SendParcelMediaCommand((uint)(4), ParcelMediaCommandEnum.Stop, 0); | ||
7221 | } | ||
7222 | } | ||
7223 | break; | ||
7224 | case ParcelMediaCommandEnum.Pause: | ||
7225 | List<ScenePresence> scenePresencePauseList = World.GetScenePresences(); | ||
7226 | foreach (ScenePresence agent in scenePresencePauseList) | ||
7227 | { | ||
7228 | if (!agent.IsChildAgent) | ||
7229 | { | ||
7230 | agent.ControllingClient.SendParcelMediaCommand((uint)(4), ParcelMediaCommandEnum.Pause, 0); | ||
7231 | } | ||
7232 | } | ||
7233 | break; | ||
7234 | |||
7235 | case ParcelMediaCommandEnum.Url: | ||
7236 | if ((i + 1) < commandList.Length) | ||
7237 | { | ||
7238 | if (commandList.Data[i + 1] is string) | ||
7239 | { | ||
7240 | UUID landowner = World.GetLandOwner(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y); | ||
7241 | |||
7242 | if (landowner == UUID.Zero) | ||
7243 | { | ||
7244 | return; | ||
7245 | } | ||
7246 | |||
7247 | if (landowner != m_host.ObjectOwner) | ||
7248 | { | ||
7249 | return; | ||
7250 | } | ||
7251 | |||
7252 | World.SetLandMediaURL(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, (string)commandList.GetLSLStringItem(i + 1)); | ||
7253 | |||
7254 | List<ScenePresence> scenePresenceList = World.GetScenePresences(); | ||
7255 | LandData landData = World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y); | ||
7256 | //Send an update of the mediaURL to all the clients that are in the parcel | ||
7257 | foreach (ScenePresence agent in scenePresenceList) | ||
7258 | { | ||
7259 | if (!agent.IsChildAgent) | ||
7260 | { | ||
7261 | //Send parcel media update to the client | ||
7262 | agent.ControllingClient.SendParcelMediaUpdate(landData.MediaURL, landData.MediaID, landData.MediaAutoScale, "", landData.Description, 0, 0, 1); | ||
7263 | } | ||
7264 | } | ||
7265 | |||
7266 | } | ||
7267 | i++; | ||
7268 | } | ||
7269 | break; | ||
7270 | default: | ||
7271 | ParcelMediaCommandEnum mediaCommandEnum = ParcelMediaCommandEnum.Url; | ||
7272 | NotImplemented("llParcelMediaCommandList parameter do not supported yet: " + Enum.Parse(mediaCommandEnum.GetType(), commandList.Data[i].ToString()).ToString()); | ||
7273 | break; | ||
7274 | }//end switch | ||
7275 | |||
7276 | } | ||
7277 | // ScriptSleep(2000); | ||
7278 | } | ||
7279 | |||
7280 | public LSL_List llParcelMediaQuery(LSL_List aList) | ||
7281 | { | ||
7282 | m_host.AddScriptLPS(1); | ||
7283 | LSL_List list = new LSL_List(); | ||
7284 | //TO DO: make the implementation for the missing commands | ||
7285 | //PARCEL_MEDIA_COMMAND_TEXTURE key uuid Use this to get or set the parcel's media texture. | ||
7286 | //PARCEL_MEDIA_COMMAND_URL string url Used to get or set the parcel's media url. | ||
7287 | //PARCEL_MEDIA_COMMAND_TYPE string mime_type Use this to get or set the parcel media MIME type (e.g. "text/html"). (1.19.1 RC0 or later) | ||
7288 | //PARCEL_MEDIA_COMMAND_SIZE integer x, integer y Use this to get or set the parcel media pixel resolution. (1.19.1 RC0 or later) | ||
7289 | //PARCEL_MEDIA_COMMAND_DESC string desc Use this to get or set the parcel media description. (1.19.1 RC0 or later) | ||
7290 | //PARCEL_MEDIA_COMMAND_LOOP_SET float loop Use this to get or set the parcel's media loop duration. (1.19.1 RC0 or later) | ||
7291 | for (int i = 0; i < aList.Data.Length; i++) | ||
7292 | { | ||
7293 | |||
7294 | if (aList.Data[i] != null) | ||
7295 | { | ||
7296 | switch ((ParcelMediaCommandEnum) aList.Data[i]) | ||
7297 | { | ||
7298 | case ParcelMediaCommandEnum.Url: | ||
7299 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL)); | ||
7300 | break; | ||
7301 | case ParcelMediaCommandEnum.Desc: | ||
7302 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).Description)); | ||
7303 | break; | ||
7304 | case ParcelMediaCommandEnum.Texture: | ||
7305 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaID.ToString())); | ||
7306 | break; | ||
7307 | default: | ||
7308 | ParcelMediaCommandEnum mediaCommandEnum = ParcelMediaCommandEnum.Url; | ||
7309 | NotImplemented("llParcelMediaQuery parameter do not supported yet: " + Enum.Parse(mediaCommandEnum.GetType() , aList.Data[i].ToString()).ToString()); | ||
7310 | break; | ||
7311 | } | ||
7312 | |||
7313 | } | ||
7314 | } | ||
7315 | // ScriptSleep(2000); | ||
7316 | return list; | ||
7317 | } | ||
7318 | |||
7319 | public LSL_Integer llModPow(int a, int b, int c) | ||
7320 | { | ||
7321 | m_host.AddScriptLPS(1); | ||
7322 | Int64 tmp = 0; | ||
7323 | Math.DivRem(Convert.ToInt64(Math.Pow(a, b)), c, out tmp); | ||
7324 | // ScriptSleep(1000); | ||
7325 | return Convert.ToInt32(tmp); | ||
7326 | } | ||
7327 | |||
7328 | public LSL_Integer llGetInventoryType(string name) | ||
7329 | { | ||
7330 | m_host.AddScriptLPS(1); | ||
7331 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | ||
7332 | { | ||
7333 | if (inv.Value.Name == name) | ||
7334 | { | ||
7335 | return inv.Value.InvType; | ||
7336 | } | ||
7337 | } | ||
7338 | return -1; | ||
7339 | } | ||
7340 | |||
7341 | public void llSetPayPrice(int price, LSL_List quick_pay_buttons) | ||
7342 | { | ||
7343 | m_host.AddScriptLPS(1); | ||
7344 | |||
7345 | if (quick_pay_buttons.Data.Length < 4) | ||
7346 | { | ||
7347 | LSLError("List must have at least 4 elements"); | ||
7348 | return; | ||
7349 | } | ||
7350 | m_host.ParentGroup.RootPart.PayPrice[0]=price; | ||
7351 | |||
7352 | m_host.ParentGroup.RootPart.PayPrice[1]=(LSL_Integer)quick_pay_buttons.Data[0]; | ||
7353 | m_host.ParentGroup.RootPart.PayPrice[2]=(LSL_Integer)quick_pay_buttons.Data[1]; | ||
7354 | m_host.ParentGroup.RootPart.PayPrice[3]=(LSL_Integer)quick_pay_buttons.Data[2]; | ||
7355 | m_host.ParentGroup.RootPart.PayPrice[4]=(LSL_Integer)quick_pay_buttons.Data[3]; | ||
7356 | m_host.ParentGroup.HasGroupChanged = true; | ||
7357 | } | ||
7358 | |||
7359 | public LSL_Vector llGetCameraPos() | ||
7360 | { | ||
7361 | m_host.AddScriptLPS(1); | ||
7362 | UUID invItemID=InventorySelf(); | ||
7363 | if (invItemID == UUID.Zero) | ||
7364 | return new LSL_Vector(); | ||
7365 | if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero) | ||
7366 | return new LSL_Vector(); | ||
7367 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) | ||
7368 | { | ||
7369 | ShoutError("No permissions to track the camera"); | ||
7370 | return new LSL_Vector(); | ||
7371 | } | ||
7372 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); | ||
7373 | if (presence != null) | ||
7374 | { | ||
7375 | LSL_Vector pos = new LSL_Vector(presence.CameraPosition.X, presence.CameraPosition.Y, presence.CameraPosition.Z); | ||
7376 | return pos; | ||
7377 | } | ||
7378 | return new LSL_Vector(); | ||
7379 | } | ||
7380 | |||
7381 | public LSL_Rotation llGetCameraRot() | ||
7382 | { | ||
7383 | m_host.AddScriptLPS(1); | ||
7384 | NotImplemented("llGetCameraRot"); | ||
7385 | return new LSL_Rotation(); | ||
7386 | } | ||
7387 | |||
7388 | public void llSetPrimURL() | ||
7389 | { | ||
7390 | m_host.AddScriptLPS(1); | ||
7391 | NotImplemented("llSetPrimURL"); | ||
7392 | // ScriptSleep(2000); | ||
7393 | } | ||
7394 | |||
7395 | public void llRefreshPrimURL() | ||
7396 | { | ||
7397 | m_host.AddScriptLPS(1); | ||
7398 | NotImplemented("llRefreshPrimURL"); | ||
7399 | // ScriptSleep(20000); | ||
7400 | } | ||
7401 | |||
7402 | public LSL_String llEscapeURL(string url) | ||
7403 | { | ||
7404 | m_host.AddScriptLPS(1); | ||
7405 | try | ||
7406 | { | ||
7407 | return Uri.EscapeUriString(url); | ||
7408 | } | ||
7409 | catch (Exception ex) | ||
7410 | { | ||
7411 | return "llEscapeURL: " + ex.ToString(); | ||
7412 | } | ||
7413 | } | ||
7414 | |||
7415 | public LSL_String llUnescapeURL(string url) | ||
7416 | { | ||
7417 | m_host.AddScriptLPS(1); | ||
7418 | try | ||
7419 | { | ||
7420 | return Uri.UnescapeDataString(url); | ||
7421 | } | ||
7422 | catch (Exception ex) | ||
7423 | { | ||
7424 | return "llUnescapeURL: " + ex.ToString(); | ||
7425 | } | ||
7426 | } | ||
7427 | |||
7428 | public void llMapDestination(string simname, LSL_Vector pos, LSL_Vector look_at) | ||
7429 | { | ||
7430 | m_host.AddScriptLPS(1); | ||
7431 | NotImplemented("llMapDestination"); | ||
7432 | // ScriptSleep(1000); | ||
7433 | } | ||
7434 | |||
7435 | public void llAddToLandBanList(string avatar, double hours) | ||
7436 | { | ||
7437 | m_host.AddScriptLPS(1); | ||
7438 | UUID key; | ||
7439 | LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData; | ||
7440 | if (land.OwnerID == m_host.OwnerID) | ||
7441 | { | ||
7442 | ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); | ||
7443 | if (UUID.TryParse(avatar, out key)) | ||
7444 | { | ||
7445 | entry.AgentID = key; | ||
7446 | entry.Flags = ParcelManager.AccessList.Ban; | ||
7447 | entry.Time = DateTime.Now.AddHours(hours); | ||
7448 | land.ParcelAccessList.Add(entry); | ||
7449 | } | ||
7450 | } | ||
7451 | // ScriptSleep(100); | ||
7452 | } | ||
7453 | |||
7454 | public void llRemoveFromLandPassList(string avatar) | ||
7455 | { | ||
7456 | m_host.AddScriptLPS(1); | ||
7457 | UUID key; | ||
7458 | LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData; | ||
7459 | if (land.OwnerID == m_host.OwnerID) | ||
7460 | { | ||
7461 | if (UUID.TryParse(avatar, out key)) | ||
7462 | { | ||
7463 | foreach (ParcelManager.ParcelAccessEntry entry in land.ParcelAccessList) | ||
7464 | { | ||
7465 | if (entry.AgentID == key && entry.Flags == ParcelManager.AccessList.Access) | ||
7466 | { | ||
7467 | land.ParcelAccessList.Remove(entry); | ||
7468 | break; | ||
7469 | } | ||
7470 | } | ||
7471 | } | ||
7472 | } | ||
7473 | // ScriptSleep(100); | ||
7474 | } | ||
7475 | |||
7476 | public void llRemoveFromLandBanList(string avatar) | ||
7477 | { | ||
7478 | m_host.AddScriptLPS(1); | ||
7479 | UUID key; | ||
7480 | LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData; | ||
7481 | if (land.OwnerID == m_host.OwnerID) | ||
7482 | { | ||
7483 | if (UUID.TryParse(avatar, out key)) | ||
7484 | { | ||
7485 | foreach (ParcelManager.ParcelAccessEntry entry in land.ParcelAccessList) | ||
7486 | { | ||
7487 | if (entry.AgentID == key && entry.Flags == ParcelManager.AccessList.Ban) | ||
7488 | { | ||
7489 | land.ParcelAccessList.Remove(entry); | ||
7490 | break; | ||
7491 | } | ||
7492 | } | ||
7493 | } | ||
7494 | } | ||
7495 | // ScriptSleep(100); | ||
7496 | } | ||
7497 | |||
7498 | public void llSetCameraParams(LSL_List rules) | ||
7499 | { | ||
7500 | m_host.AddScriptLPS(1); | ||
7501 | |||
7502 | // our key in the object we are in | ||
7503 | UUID invItemID=InventorySelf(); | ||
7504 | if (invItemID == UUID.Zero) return; | ||
7505 | |||
7506 | // the object we are in | ||
7507 | UUID objectID = m_host.ParentUUID; | ||
7508 | if (objectID == UUID.Zero) return; | ||
7509 | |||
7510 | // we need the permission first, to know which avatar we want to set the camera for | ||
7511 | UUID agentID = m_host.TaskInventory[invItemID].PermsGranter; | ||
7512 | if (agentID == UUID.Zero) return; | ||
7513 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return; | ||
7514 | |||
7515 | ScenePresence presence = World.GetScenePresence(agentID); | ||
7516 | |||
7517 | // we are not interested in child-agents | ||
7518 | if (presence.IsChildAgent) return; | ||
7519 | |||
7520 | SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); | ||
7521 | object[] data = rules.Data; | ||
7522 | for (int i = 0; i < data.Length; ++i) { | ||
7523 | int type = Convert.ToInt32(data[i++].ToString()); | ||
7524 | if (i >= data.Length) break; // odd number of entries => ignore the last | ||
7525 | |||
7526 | // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) | ||
7527 | switch (type) { | ||
7528 | case ScriptBaseClass.CAMERA_FOCUS: | ||
7529 | case ScriptBaseClass.CAMERA_FOCUS_OFFSET: | ||
7530 | case ScriptBaseClass.CAMERA_POSITION: | ||
7531 | LSL_Vector v = (LSL_Vector)data[i]; | ||
7532 | parameters.Add(type + 1, (float)v.x); | ||
7533 | parameters.Add(type + 2, (float)v.y); | ||
7534 | parameters.Add(type + 3, (float)v.z); | ||
7535 | break; | ||
7536 | default: | ||
7537 | // TODO: clean that up as soon as the implicit casts are in | ||
7538 | if (data[i] is LSL_Float) | ||
7539 | parameters.Add(type, (float)((LSL_Float)data[i]).value); | ||
7540 | else if (data[i] is LSL_Integer) | ||
7541 | parameters.Add(type, (float)((LSL_Integer)data[i]).value); | ||
7542 | else parameters.Add(type, Convert.ToSingle(data[i])); | ||
7543 | break; | ||
7544 | } | ||
7545 | } | ||
7546 | if (parameters.Count > 0) presence.ControllingClient.SendSetFollowCamProperties(objectID, parameters); | ||
7547 | } | ||
7548 | |||
7549 | public void llClearCameraParams() | ||
7550 | { | ||
7551 | m_host.AddScriptLPS(1); | ||
7552 | |||
7553 | // our key in the object we are in | ||
7554 | UUID invItemID=InventorySelf(); | ||
7555 | if (invItemID == UUID.Zero) return; | ||
7556 | |||
7557 | // the object we are in | ||
7558 | UUID objectID = m_host.ParentUUID; | ||
7559 | if (objectID == UUID.Zero) return; | ||
7560 | |||
7561 | // we need the permission first, to know which avatar we want to clear the camera for | ||
7562 | UUID agentID = m_host.TaskInventory[invItemID].PermsGranter; | ||
7563 | if (agentID == UUID.Zero) return; | ||
7564 | if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return; | ||
7565 | |||
7566 | ScenePresence presence = World.GetScenePresence(agentID); | ||
7567 | |||
7568 | // we are not interested in child-agents | ||
7569 | if (presence.IsChildAgent) return; | ||
7570 | |||
7571 | presence.ControllingClient.SendClearFollowCamProperties(objectID); | ||
7572 | } | ||
7573 | |||
7574 | public LSL_Float llListStatistics(int operation, LSL_List src) | ||
7575 | { | ||
7576 | m_host.AddScriptLPS(1); | ||
7577 | LSL_List nums = LSL_List.ToDoubleList(src); | ||
7578 | switch (operation) | ||
7579 | { | ||
7580 | case ScriptBaseClass.LIST_STAT_RANGE: | ||
7581 | return nums.Range(); | ||
7582 | case ScriptBaseClass.LIST_STAT_MIN: | ||
7583 | return nums.Min(); | ||
7584 | case ScriptBaseClass.LIST_STAT_MAX: | ||
7585 | return nums.Max(); | ||
7586 | case ScriptBaseClass.LIST_STAT_MEAN: | ||
7587 | return nums.Mean(); | ||
7588 | case ScriptBaseClass.LIST_STAT_MEDIAN: | ||
7589 | return nums.Median(); | ||
7590 | case ScriptBaseClass.LIST_STAT_NUM_COUNT: | ||
7591 | return nums.NumericLength(); | ||
7592 | case ScriptBaseClass.LIST_STAT_STD_DEV: | ||
7593 | return nums.StdDev(); | ||
7594 | case ScriptBaseClass.LIST_STAT_SUM: | ||
7595 | return nums.Sum(); | ||
7596 | case ScriptBaseClass.LIST_STAT_SUM_SQUARES: | ||
7597 | return nums.SumSqrs(); | ||
7598 | case ScriptBaseClass.LIST_STAT_GEOMETRIC_MEAN: | ||
7599 | return nums.GeometricMean(); | ||
7600 | case ScriptBaseClass.LIST_STAT_HARMONIC_MEAN: | ||
7601 | return nums.HarmonicMean(); | ||
7602 | default: | ||
7603 | return 0.0; | ||
7604 | } | ||
7605 | } | ||
7606 | |||
7607 | public LSL_Integer llGetUnixTime() | ||
7608 | { | ||
7609 | m_host.AddScriptLPS(1); | ||
7610 | return Util.UnixTimeSinceEpoch(); | ||
7611 | } | ||
7612 | |||
7613 | public LSL_Integer llGetParcelFlags(LSL_Vector pos) | ||
7614 | { | ||
7615 | m_host.AddScriptLPS(1); | ||
7616 | return (int)World.LandChannel.GetLandObject((float)pos.x, (float)pos.y).landData.Flags; | ||
7617 | } | ||
7618 | |||
7619 | public LSL_Integer llGetRegionFlags() | ||
7620 | { | ||
7621 | m_host.AddScriptLPS(1); | ||
7622 | IEstateModule estate = World.RequestModuleInterface<IEstateModule>(); | ||
7623 | if (estate == null) | ||
7624 | return 67108864; | ||
7625 | return (int)estate.GetRegionFlags(); | ||
7626 | } | ||
7627 | |||
7628 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) | ||
7629 | { | ||
7630 | m_host.AddScriptLPS(1); | ||
7631 | string ret = String.Empty; | ||
7632 | string src1 = llBase64ToString(str1); | ||
7633 | string src2 = llBase64ToString(str2); | ||
7634 | int c = 0; | ||
7635 | for (int i = 0; i < src1.Length; i++) | ||
7636 | { | ||
7637 | ret += src1[i] ^ src2[c]; | ||
7638 | |||
7639 | c++; | ||
7640 | if (c >= src2.Length) | ||
7641 | c = 0; | ||
7642 | } | ||
7643 | return llStringToBase64(ret); | ||
7644 | } | ||
7645 | |||
7646 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) | ||
7647 | { | ||
7648 | // Partial implementation: support for parameter flags needed | ||
7649 | // see http://wiki.secondlife.com/wiki/LlHTTPRequest | ||
7650 | // parameter flags support are implemented in ScriptsHttpRequests.cs | ||
7651 | // in StartHttpRequest | ||
7652 | |||
7653 | m_host.AddScriptLPS(1); | ||
7654 | IHttpRequests httpScriptMod = | ||
7655 | m_ScriptEngine.World.RequestModuleInterface<IHttpRequests>(); | ||
7656 | List<string> param = new List<string>(); | ||
7657 | foreach (object o in parameters.Data) | ||
7658 | { | ||
7659 | param.Add(o.ToString()); | ||
7660 | } | ||
7661 | |||
7662 | Vector3 position = m_host.AbsolutePosition; | ||
7663 | Vector3 velocity = m_host.Velocity; | ||
7664 | Quaternion rotation = m_host.RotationOffset; | ||
7665 | ScenePresence scenePresence = World.GetScenePresence(m_host.ObjectOwner); | ||
7666 | RegionInfo regionInfo = World.RegionInfo; | ||
7667 | |||
7668 | Dictionary<string, string> httpHeaders = new Dictionary<string, string>(); | ||
7669 | |||
7670 | httpHeaders["X-SecondLife-Shard"] = "OpenSim"; | ||
7671 | httpHeaders["X-SecondLife-Object-Name"] = m_host.Name; | ||
7672 | httpHeaders["X-SecondLife-Object-Key"] = m_itemID.ToString(); | ||
7673 | httpHeaders["X-SecondLife-Region"] = string.Format("{0} ({1}, {2})", regionInfo.RegionName, regionInfo.RegionLocX, regionInfo.RegionLocY); | ||
7674 | httpHeaders["X-SecondLife-Local-Position"] = string.Format("({0:0.000000}, {1:0.000000}, {2:0.000000})", position.X, position.Y, position.Z); | ||
7675 | httpHeaders["X-SecondLife-Local-Velocity"] = string.Format("({0:0.000000}, {1:0.000000}, {2:0.000000})", velocity.X, velocity.Y, velocity.Z); | ||
7676 | httpHeaders["X-SecondLife-Local-Rotation"] = string.Format("({0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000})", rotation.X, rotation.Y, rotation.Z, rotation.W); | ||
7677 | httpHeaders["X-SecondLife-Owner-Name"] = scenePresence == null ? string.Empty : scenePresence.ControllingClient.Name; | ||
7678 | httpHeaders["X-SecondLife-Owner-Key"] = m_host.ObjectOwner.ToString(); | ||
7679 | |||
7680 | UUID reqID = httpScriptMod. | ||
7681 | StartHttpRequest(m_localID, m_itemID, url, param, httpHeaders, body); | ||
7682 | |||
7683 | if (reqID != UUID.Zero) | ||
7684 | return reqID.ToString(); | ||
7685 | else | ||
7686 | return null; | ||
7687 | } | ||
7688 | |||
7689 | public void llResetLandBanList() | ||
7690 | { | ||
7691 | m_host.AddScriptLPS(1); | ||
7692 | LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData; | ||
7693 | if (land.OwnerID == m_host.OwnerID) | ||
7694 | { | ||
7695 | foreach (ParcelManager.ParcelAccessEntry entry in land.ParcelAccessList) | ||
7696 | { | ||
7697 | if (entry.Flags == ParcelManager.AccessList.Ban) | ||
7698 | { | ||
7699 | land.ParcelAccessList.Remove(entry); | ||
7700 | } | ||
7701 | } | ||
7702 | } | ||
7703 | // ScriptSleep(100); | ||
7704 | } | ||
7705 | |||
7706 | public void llResetLandPassList() | ||
7707 | { | ||
7708 | m_host.AddScriptLPS(1); | ||
7709 | LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData; | ||
7710 | if (land.OwnerID == m_host.OwnerID) | ||
7711 | { | ||
7712 | foreach (ParcelManager.ParcelAccessEntry entry in land.ParcelAccessList) | ||
7713 | { | ||
7714 | if (entry.Flags == ParcelManager.AccessList.Access) | ||
7715 | { | ||
7716 | land.ParcelAccessList.Remove(entry); | ||
7717 | } | ||
7718 | } | ||
7719 | } | ||
7720 | // ScriptSleep(100); | ||
7721 | } | ||
7722 | |||
7723 | public LSL_Integer llGetParcelPrimCount(LSL_Vector pos, int category, int sim_wide) | ||
7724 | { | ||
7725 | m_host.AddScriptLPS(1); | ||
7726 | |||
7727 | LandData land = World.GetLandData((float)pos.x, (float)pos.y); | ||
7728 | |||
7729 | if (land == null) | ||
7730 | { | ||
7731 | return 0; | ||
7732 | } | ||
7733 | |||
7734 | else | ||
7735 | { | ||
7736 | if (sim_wide == 1) | ||
7737 | { | ||
7738 | if (category == 0) | ||
7739 | { | ||
7740 | return land.SimwidePrims; | ||
7741 | } | ||
7742 | |||
7743 | else | ||
7744 | { | ||
7745 | //public int simwideArea = 0; | ||
7746 | return 0; | ||
7747 | } | ||
7748 | } | ||
7749 | |||
7750 | else | ||
7751 | { | ||
7752 | if (category == 0)//Total Prims | ||
7753 | { | ||
7754 | return 0;//land. | ||
7755 | } | ||
7756 | |||
7757 | else if (category == 1)//Owner Prims | ||
7758 | { | ||
7759 | return land.OwnerPrims; | ||
7760 | } | ||
7761 | |||
7762 | else if (category == 2)//Group Prims | ||
7763 | { | ||
7764 | return land.GroupPrims; | ||
7765 | } | ||
7766 | |||
7767 | else if (category == 3)//Other Prims | ||
7768 | { | ||
7769 | return land.OtherPrims; | ||
7770 | } | ||
7771 | |||
7772 | else if (category == 4)//Selected | ||
7773 | { | ||
7774 | return land.SelectedPrims; | ||
7775 | } | ||
7776 | |||
7777 | else if (category == 5)//Temp | ||
7778 | { | ||
7779 | return 0;//land. | ||
7780 | } | ||
7781 | } | ||
7782 | } | ||
7783 | return 0; | ||
7784 | } | ||
7785 | |||
7786 | public LSL_List llGetParcelPrimOwners(LSL_Vector pos) | ||
7787 | { | ||
7788 | m_host.AddScriptLPS(1); | ||
7789 | LandObject land = (LandObject)World.LandChannel.GetLandObject((float)pos.x, (float)pos.y); | ||
7790 | LSL_List ret = new LSL_List(); | ||
7791 | if (land != null) | ||
7792 | { | ||
7793 | foreach (KeyValuePair<UUID, int> d in land.getLandObjectOwners()) | ||
7794 | { | ||
7795 | ret.Add(d.Key.ToString()); | ||
7796 | ret.Add(d.Value); | ||
7797 | } | ||
7798 | } | ||
7799 | // ScriptSleep(2000); | ||
7800 | return ret; | ||
7801 | } | ||
7802 | |||
7803 | public LSL_Integer llGetObjectPrimCount(string object_id) | ||
7804 | { | ||
7805 | m_host.AddScriptLPS(1); | ||
7806 | SceneObjectPart part = World.GetSceneObjectPart(new UUID(object_id)); | ||
7807 | if (part == null) | ||
7808 | { | ||
7809 | return 0; | ||
7810 | } | ||
7811 | else | ||
7812 | { | ||
7813 | return part.ParentGroup.Children.Count; | ||
7814 | } | ||
7815 | } | ||
7816 | |||
7817 | public LSL_Integer llGetParcelMaxPrims(LSL_Vector pos, int sim_wide) | ||
7818 | { | ||
7819 | m_host.AddScriptLPS(1); | ||
7820 | // Alondria: This currently just is utilizing the normal grid's 0.22 prims/m2 calculation | ||
7821 | // Which probably will be irrelevent in OpenSim.... | ||
7822 | LandData land = World.GetLandData((float)pos.x, (float)pos.y); | ||
7823 | |||
7824 | float bonusfactor = (float)World.RegionInfo.RegionSettings.ObjectBonus; | ||
7825 | |||
7826 | if (land == null) | ||
7827 | { | ||
7828 | return 0; | ||
7829 | } | ||
7830 | |||
7831 | if (sim_wide == 1) | ||
7832 | { | ||
7833 | decimal v = land.SimwideArea * (decimal)(0.22) * (decimal)bonusfactor; | ||
7834 | |||
7835 | return (int)v; | ||
7836 | } | ||
7837 | |||
7838 | else | ||
7839 | { | ||
7840 | decimal v = land.Area * (decimal)(0.22) * (decimal)bonusfactor; | ||
7841 | |||
7842 | return (int)v; | ||
7843 | } | ||
7844 | |||
7845 | } | ||
7846 | |||
7847 | public LSL_List llGetParcelDetails(LSL_Vector pos, LSL_List param) | ||
7848 | { | ||
7849 | m_host.AddScriptLPS(1); | ||
7850 | LandData land = World.GetLandData((float)pos.x, (float)pos.y); | ||
7851 | if (land == null) | ||
7852 | { | ||
7853 | return new LSL_List(0); | ||
7854 | } | ||
7855 | LSL_List ret = new LSL_List(); | ||
7856 | foreach (object o in param.Data) | ||
7857 | { | ||
7858 | switch (o.ToString()) | ||
7859 | { | ||
7860 | case "0": | ||
7861 | ret = ret + new LSL_List(land.Name); | ||
7862 | break; | ||
7863 | case "1": | ||
7864 | ret = ret + new LSL_List(land.Description); | ||
7865 | break; | ||
7866 | case "2": | ||
7867 | ret = ret + new LSL_List(land.OwnerID.ToString()); | ||
7868 | break; | ||
7869 | case "3": | ||
7870 | ret = ret + new LSL_List(land.GroupID.ToString()); | ||
7871 | break; | ||
7872 | case "4": | ||
7873 | ret = ret + new LSL_List(land.Area); | ||
7874 | break; | ||
7875 | default: | ||
7876 | ret = ret + new LSL_List(0); | ||
7877 | break; | ||
7878 | } | ||
7879 | } | ||
7880 | return ret; | ||
7881 | } | ||
7882 | |||
7883 | public void llSetLinkTexture(int linknumber, string texture, int face) | ||
7884 | { | ||
7885 | m_host.AddScriptLPS(1); | ||
7886 | |||
7887 | if (m_host.ParentGroup == null) | ||
7888 | return; | ||
7889 | |||
7890 | SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknumber); | ||
7891 | |||
7892 | if (part == null) | ||
7893 | return; | ||
7894 | |||
7895 | SetTexture(part, texture, face); | ||
7896 | // ScriptSleep(200); | ||
7897 | } | ||
7898 | |||
7899 | public LSL_String llStringTrim(string src, int type) | ||
7900 | { | ||
7901 | m_host.AddScriptLPS(1); | ||
7902 | if (type == (int)ScriptBaseClass.STRING_TRIM_HEAD) { return src.TrimStart(); } | ||
7903 | if (type == (int)ScriptBaseClass.STRING_TRIM_TAIL) { return src.TrimEnd(); } | ||
7904 | if (type == (int)ScriptBaseClass.STRING_TRIM) { return src.Trim(); } | ||
7905 | return src; | ||
7906 | } | ||
7907 | |||
7908 | public LSL_List llGetObjectDetails(string id, LSL_List args) | ||
7909 | { | ||
7910 | m_host.AddScriptLPS(1); | ||
7911 | LSL_List ret = new LSL_List(); | ||
7912 | UUID key = new UUID(); | ||
7913 | if (UUID.TryParse(id, out key)) | ||
7914 | { | ||
7915 | ScenePresence av = World.GetScenePresence(key); | ||
7916 | |||
7917 | if (av != null) | ||
7918 | { | ||
7919 | foreach (object o in args.Data) | ||
7920 | { | ||
7921 | switch (o.ToString()) | ||
7922 | { | ||
7923 | case "1": | ||
7924 | ret.Add(av.Firstname + " " + av.Lastname); | ||
7925 | break; | ||
7926 | case "2": | ||
7927 | ret.Add(""); | ||
7928 | break; | ||
7929 | case "3": | ||
7930 | ret.Add(new LSL_Vector((double)av.AbsolutePosition.X, (double)av.AbsolutePosition.Y, (double)av.AbsolutePosition.Z)); | ||
7931 | break; | ||
7932 | case "4": | ||
7933 | ret.Add(new LSL_Rotation((double)av.Rotation.X, (double)av.Rotation.Y, (double)av.Rotation.Z, (double)av.Rotation.W)); | ||
7934 | break; | ||
7935 | case "5": | ||
7936 | ret.Add(new LSL_Vector(av.Velocity.X, av.Velocity.Y, av.Velocity.Z)); | ||
7937 | break; | ||
7938 | case "6": | ||
7939 | ret.Add(id); | ||
7940 | break; | ||
7941 | case "7": | ||
7942 | ret.Add(UUID.Zero.ToString()); | ||
7943 | break; | ||
7944 | case "8": | ||
7945 | ret.Add(UUID.Zero.ToString()); | ||
7946 | break; | ||
7947 | } | ||
7948 | } | ||
7949 | return ret; | ||
7950 | } | ||
7951 | SceneObjectPart obj = World.GetSceneObjectPart(key); | ||
7952 | if (obj != null) | ||
7953 | { | ||
7954 | foreach (object o in args.Data) | ||
7955 | { | ||
7956 | switch (o.ToString()) | ||
7957 | { | ||
7958 | case "1": | ||
7959 | ret.Add(obj.Name); | ||
7960 | break; | ||
7961 | case "2": | ||
7962 | ret.Add(obj.Description); | ||
7963 | break; | ||
7964 | case "3": | ||
7965 | ret.Add(new LSL_Vector(obj.AbsolutePosition.X, obj.AbsolutePosition.Y, obj.AbsolutePosition.Z)); | ||
7966 | break; | ||
7967 | case "4": | ||
7968 | ret.Add(new LSL_Rotation(obj.RotationOffset.X, obj.RotationOffset.Y, obj.RotationOffset.Z, obj.RotationOffset.W)); | ||
7969 | break; | ||
7970 | case "5": | ||
7971 | ret.Add(new LSL_Vector(obj.Velocity.X, obj.Velocity.Y, obj.Velocity.Z)); | ||
7972 | break; | ||
7973 | case "6": | ||
7974 | ret.Add(obj.OwnerID.ToString()); | ||
7975 | break; | ||
7976 | case "7": | ||
7977 | ret.Add(obj.GroupID.ToString()); | ||
7978 | break; | ||
7979 | case "8": | ||
7980 | ret.Add(obj.CreatorID.ToString()); | ||
7981 | break; | ||
7982 | } | ||
7983 | } | ||
7984 | return ret; | ||
7985 | } | ||
7986 | } | ||
7987 | return new LSL_List(); | ||
7988 | } | ||
7989 | |||
7990 | |||
7991 | internal UUID ScriptByName(string name) | ||
7992 | { | ||
7993 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
7994 | { | ||
7995 | if (item.Type == 10 && item.Name == name) | ||
7996 | return item.ItemID; | ||
7997 | } | ||
7998 | return UUID.Zero; | ||
7999 | } | ||
8000 | |||
8001 | internal void ShoutError(string msg) | ||
8002 | { | ||
8003 | llShout(ScriptBaseClass.DEBUG_CHANNEL, msg); | ||
8004 | } | ||
8005 | |||
8006 | internal void NotImplemented(string command) | ||
8007 | { | ||
8008 | if (throwErrorOnNotImplemented) | ||
8009 | throw new NotImplementedException("Command not implemented: " + command); | ||
8010 | } | ||
8011 | |||
8012 | internal void Deprecated(string command) | ||
8013 | { | ||
8014 | throw new Exception("Command deprecated: " + command); | ||
8015 | } | ||
8016 | |||
8017 | internal void LSLError(string msg) | ||
8018 | { | ||
8019 | throw new Exception("LSL Runtime Error: " + msg); | ||
8020 | } | ||
8021 | |||
8022 | public delegate void AssetRequestCallback(UUID assetID, AssetBase asset); | ||
8023 | private void WithNotecard(UUID assetID, AssetRequestCallback cb) | ||
8024 | { | ||
8025 | World.AssetCache.GetAsset(assetID, delegate(UUID i, AssetBase a) { cb(i, a); }, false); | ||
8026 | } | ||
8027 | |||
8028 | public LSL_String llGetNumberOfNotecardLines(string name) | ||
8029 | { | ||
8030 | m_host.AddScriptLPS(1); | ||
8031 | |||
8032 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
8033 | { | ||
8034 | if (item.Type == 7 && item.Name == name) | ||
8035 | { | ||
8036 | UUID tid = AsyncCommands. | ||
8037 | DataserverPlugin.RegisterRequest(m_localID, | ||
8038 | m_itemID, item.AssetID.ToString()); | ||
8039 | if (NotecardCache.IsCached(item.AssetID)) | ||
8040 | { | ||
8041 | AsyncCommands. | ||
8042 | DataserverPlugin.DataserverReply(item.AssetID.ToString(), | ||
8043 | NotecardCache.GetLines(item.AssetID).ToString()); | ||
8044 | // ScriptSleep(100); | ||
8045 | return tid.ToString(); | ||
8046 | } | ||
8047 | WithNotecard(item.AssetID, delegate (UUID id, AssetBase a) | ||
8048 | { | ||
8049 | System.Text.ASCIIEncoding enc = | ||
8050 | new System.Text.ASCIIEncoding(); | ||
8051 | string data = enc.GetString(a.Data); | ||
8052 | //Console.WriteLine(data); | ||
8053 | NotecardCache.Cache(id, data); | ||
8054 | AsyncCommands. | ||
8055 | DataserverPlugin.DataserverReply(id.ToString(), | ||
8056 | NotecardCache.GetLines(id).ToString()); | ||
8057 | }); | ||
8058 | // ScriptSleep(100); | ||
8059 | return tid.ToString(); | ||
8060 | } | ||
8061 | } | ||
8062 | // if we got to here, we didn't find the notecard the script was asking for | ||
8063 | // => complain loudly, as specified by the LSL docs | ||
8064 | ShoutError("Notecard '" + name + "' could not be found."); | ||
8065 | |||
8066 | // ScriptSleep(100); | ||
8067 | return UUID.Zero.ToString(); | ||
8068 | } | ||
8069 | |||
8070 | public LSL_String llGetNotecardLine(string name, int line) | ||
8071 | { | ||
8072 | m_host.AddScriptLPS(1); | ||
8073 | |||
8074 | foreach (TaskInventoryItem item in m_host.TaskInventory.Values) | ||
8075 | { | ||
8076 | if (item.Type == 7 && item.Name == name) | ||
8077 | { | ||
8078 | UUID tid = AsyncCommands. | ||
8079 | DataserverPlugin.RegisterRequest(m_localID, | ||
8080 | m_itemID, item.AssetID.ToString()); | ||
8081 | |||
8082 | if (NotecardCache.IsCached(item.AssetID)) | ||
8083 | { | ||
8084 | AsyncCommands. | ||
8085 | DataserverPlugin.DataserverReply(item.AssetID.ToString(), | ||
8086 | NotecardCache.GetLine(item.AssetID, line)); | ||
8087 | // ScriptSleep(100); | ||
8088 | return tid.ToString(); | ||
8089 | } | ||
8090 | |||
8091 | WithNotecard(item.AssetID, delegate (UUID id, AssetBase a) | ||
8092 | { | ||
8093 | System.Text.ASCIIEncoding enc = | ||
8094 | new System.Text.ASCIIEncoding(); | ||
8095 | string data = enc.GetString(a.Data); | ||
8096 | //Console.WriteLine(data); | ||
8097 | NotecardCache.Cache(id, data); | ||
8098 | AsyncCommands. | ||
8099 | DataserverPlugin.DataserverReply(id.ToString(), | ||
8100 | NotecardCache.GetLine(id, line)); | ||
8101 | }); | ||
8102 | |||
8103 | // ScriptSleep(100); | ||
8104 | return tid.ToString(); | ||
8105 | } | ||
8106 | } | ||
8107 | |||
8108 | // if we got to here, we didn't find the notecard the script was asking for | ||
8109 | // => complain loudly, as specified by the LSL docs | ||
8110 | ShoutError("Notecard '" + name + "' could not be found."); | ||
8111 | |||
8112 | // ScriptSleep(100); | ||
8113 | return UUID.Zero.ToString(); | ||
8114 | } | ||
8115 | |||
8116 | } | ||
8117 | |||
8118 | public class NotecardCache | ||
8119 | { | ||
8120 | private class Notecard | ||
8121 | { | ||
8122 | public string[] text; | ||
8123 | public DateTime lastRef; | ||
8124 | } | ||
8125 | |||
8126 | private static Dictionary<UUID, Notecard> m_Notecards = | ||
8127 | new Dictionary<UUID, Notecard>(); | ||
8128 | |||
8129 | public static void Cache(UUID assetID, string text) | ||
8130 | { | ||
8131 | CacheCheck(); | ||
8132 | |||
8133 | lock (m_Notecards) | ||
8134 | { | ||
8135 | if (m_Notecards.ContainsKey(assetID)) | ||
8136 | return; | ||
8137 | |||
8138 | Notecard nc = new Notecard(); | ||
8139 | nc.lastRef = DateTime.Now; | ||
8140 | nc.text = ParseText(text.Replace("\r", "").Split('\n')); | ||
8141 | m_Notecards[assetID] = nc; | ||
8142 | } | ||
8143 | } | ||
8144 | |||
8145 | private static string[] ParseText(string[] input) | ||
8146 | { | ||
8147 | int idx = 0; | ||
8148 | int level = 0; | ||
8149 | List<string> output = new List<string>(); | ||
8150 | string[] words; | ||
8151 | |||
8152 | while (idx < input.Length) | ||
8153 | { | ||
8154 | if (input[idx] == "{") | ||
8155 | { | ||
8156 | level++; | ||
8157 | idx++; | ||
8158 | continue; | ||
8159 | } | ||
8160 | |||
8161 | if (input[idx]== "}") | ||
8162 | { | ||
8163 | level--; | ||
8164 | idx++; | ||
8165 | continue; | ||
8166 | } | ||
8167 | |||
8168 | switch (level) | ||
8169 | { | ||
8170 | case 0: | ||
8171 | words = input[idx].Split(' '); // Linden text ver | ||
8172 | // Notecards are created *really* empty. Treat that as "no text" (just like after saving an empty notecard) | ||
8173 | if (words.Length < 3) | ||
8174 | return new String[0]; | ||
8175 | |||
8176 | int version = int.Parse(words[3]); | ||
8177 | if (version != 2) | ||
8178 | return new String[0]; | ||
8179 | break; | ||
8180 | case 1: | ||
8181 | words = input[idx].Split(' '); | ||
8182 | if (words[0] == "LLEmbeddedItems") | ||
8183 | break; | ||
8184 | if (words[0] == "Text") | ||
8185 | { | ||
8186 | int len = int.Parse(words[2]); | ||
8187 | idx++; | ||
8188 | |||
8189 | int count = -1; | ||
8190 | |||
8191 | while (count < len) | ||
8192 | { | ||
8193 | // int l = input[idx].Length; | ||
8194 | string ln = input[idx]; | ||
8195 | |||
8196 | int need = len-count-1; | ||
8197 | if (ln.Length > need) | ||
8198 | ln = ln.Substring(0, need); | ||
8199 | |||
8200 | output.Add(ln); | ||
8201 | count += ln.Length + 1; | ||
8202 | idx++; | ||
8203 | } | ||
8204 | |||
8205 | return output.ToArray(); | ||
8206 | } | ||
8207 | break; | ||
8208 | case 2: | ||
8209 | words = input[idx].Split(' '); // count | ||
8210 | if (words[0] == "count") | ||
8211 | { | ||
8212 | int c = int.Parse(words[1]); | ||
8213 | if (c > 0) | ||
8214 | return new String[0]; | ||
8215 | break; | ||
8216 | } | ||
8217 | break; | ||
8218 | } | ||
8219 | idx++; | ||
8220 | } | ||
8221 | return output.ToArray(); | ||
8222 | } | ||
8223 | |||
8224 | public static bool IsCached(UUID assetID) | ||
8225 | { | ||
8226 | lock (m_Notecards) | ||
8227 | { | ||
8228 | return m_Notecards.ContainsKey(assetID); | ||
8229 | } | ||
8230 | } | ||
8231 | |||
8232 | public static int GetLines(UUID assetID) | ||
8233 | { | ||
8234 | if (!IsCached(assetID)) | ||
8235 | return -1; | ||
8236 | |||
8237 | lock (m_Notecards) | ||
8238 | { | ||
8239 | m_Notecards[assetID].lastRef = DateTime.Now; | ||
8240 | return m_Notecards[assetID].text.Length; | ||
8241 | } | ||
8242 | } | ||
8243 | |||
8244 | public static string GetLine(UUID assetID, int line) | ||
8245 | { | ||
8246 | if (line < 0) | ||
8247 | return ""; | ||
8248 | |||
8249 | string data; | ||
8250 | |||
8251 | if (!IsCached(assetID)) | ||
8252 | return ""; | ||
8253 | |||
8254 | lock (m_Notecards) | ||
8255 | { | ||
8256 | m_Notecards[assetID].lastRef = DateTime.Now; | ||
8257 | |||
8258 | if (line >= m_Notecards[assetID].text.Length) | ||
8259 | return "\n\n\n"; | ||
8260 | |||
8261 | data = m_Notecards[assetID].text[line]; | ||
8262 | if (data.Length > 255) | ||
8263 | data = data.Substring(0, 255); | ||
8264 | |||
8265 | return data; | ||
8266 | } | ||
8267 | } | ||
8268 | |||
8269 | public static void CacheCheck() | ||
8270 | { | ||
8271 | foreach (UUID key in new List<UUID>(m_Notecards.Keys)) | ||
8272 | { | ||
8273 | Notecard nc = m_Notecards[key]; | ||
8274 | if (nc.lastRef.AddSeconds(30) < DateTime.Now) | ||
8275 | m_Notecards.Remove(key); | ||
8276 | } | ||
8277 | } | ||
8278 | } | ||
8279 | } | ||