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author | Justin Clark-Casey (justincc) | 2012-02-07 17:44:37 +0000 |
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committer | Justin Clark-Casey (justincc) | 2012-02-07 17:44:37 +0000 |
commit | 038d1bf742ba4f95ca8a83b27f6fefb755485524 (patch) | |
tree | ec03beab5a4c0a3afd75b685d629f9d82d4199b9 /OpenSim/Region/ScriptEngine/Shared | |
parent | Revert my two quick fixes for the lag issue and put in the real fix, which (diff) | |
download | opensim-SC-038d1bf742ba4f95ca8a83b27f6fefb755485524.zip opensim-SC-038d1bf742ba4f95ca8a83b27f6fefb755485524.tar.gz opensim-SC-038d1bf742ba4f95ca8a83b27f6fefb755485524.tar.bz2 opensim-SC-038d1bf742ba4f95ca8a83b27f6fefb755485524.tar.xz |
Add a regression test to compile and start a script. Remove Path.GetDirectoryName when getting assembly loading path in Compiler.CompileFromDotNetText().
The Path.GetDirectoryName call in Compiler.CompileFromDotNetText is unnecessary since AppDomain.CurrentDomain.BaseDirectory is always a directory.
Later path concatenation is already done by Path.Combine() which handles any trailing slash.
Removing Path.GetDirectoryName() will not affect the runtime but allows NUnit to work since it doesn't add a trailing slash to AppDomain.CurrentDomain.BaseDirectory.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared')
3 files changed, 16 insertions, 4 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/AssemblyResolver.cs b/OpenSim/Region/ScriptEngine/Shared/AssemblyResolver.cs index 130e197..e35f79f 100644 --- a/OpenSim/Region/ScriptEngine/Shared/AssemblyResolver.cs +++ b/OpenSim/Region/ScriptEngine/Shared/AssemblyResolver.cs | |||
@@ -44,7 +44,7 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
44 | string dirName = myDomain.FriendlyName; | 44 | string dirName = myDomain.FriendlyName; |
45 | string ScriptEnginesPath = myDomain.SetupInformation.PrivateBinPath; | 45 | string ScriptEnginesPath = myDomain.SetupInformation.PrivateBinPath; |
46 | 46 | ||
47 | string[] pathList = new string[] {"bin", ScriptEnginesPath, | 47 | string[] pathList = new string[] {"", "bin", ScriptEnginesPath, |
48 | Path.Combine(ScriptEnginesPath, dirName)}; | 48 | Path.Combine(ScriptEnginesPath, dirName)}; |
49 | 49 | ||
50 | string assemblyName = args.Name; | 50 | string assemblyName = args.Name; |
@@ -56,6 +56,8 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
56 | string path = Path.Combine(Directory.GetCurrentDirectory(), | 56 | string path = Path.Combine(Directory.GetCurrentDirectory(), |
57 | Path.Combine(s, assemblyName))+".dll"; | 57 | Path.Combine(s, assemblyName))+".dll"; |
58 | 58 | ||
59 | // Console.WriteLine("Trying to resolve {0}", path); | ||
60 | |||
59 | if (File.Exists(path)) | 61 | if (File.Exists(path)) |
60 | return Assembly.LoadFrom(path); | 62 | return Assembly.LoadFrom(path); |
61 | } | 63 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/CodeTools/CSCodeGenerator.cs b/OpenSim/Region/ScriptEngine/Shared/CodeTools/CSCodeGenerator.cs index b1fb6c2..8b88588 100644 --- a/OpenSim/Region/ScriptEngine/Shared/CodeTools/CSCodeGenerator.cs +++ b/OpenSim/Region/ScriptEngine/Shared/CodeTools/CSCodeGenerator.cs | |||
@@ -28,12 +28,16 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.IO; | 29 | using System.IO; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using System.Reflection; | ||
32 | using log4net; | ||
31 | using Tools; | 33 | using Tools; |
32 | 34 | ||
33 | namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | 35 | namespace OpenSim.Region.ScriptEngine.Shared.CodeTools |
34 | { | 36 | { |
35 | public class CSCodeGenerator : ICodeConverter | 37 | public class CSCodeGenerator : ICodeConverter |
36 | { | 38 | { |
39 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
40 | |||
37 | private SYMBOL m_astRoot = null; | 41 | private SYMBOL m_astRoot = null; |
38 | private Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> m_positionMap; | 42 | private Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> m_positionMap; |
39 | private int m_indentWidth = 4; // for indentation | 43 | private int m_indentWidth = 4; // for indentation |
@@ -87,6 +91,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
87 | /// <returns>String containing the generated C# code.</returns> | 91 | /// <returns>String containing the generated C# code.</returns> |
88 | public string Convert(string script) | 92 | public string Convert(string script) |
89 | { | 93 | { |
94 | // m_log.DebugFormat("[CS CODE GENERATOR]: Converting to C#\n{0}", script); | ||
95 | |||
90 | m_warnings.Clear(); | 96 | m_warnings.Clear(); |
91 | ResetCounters(); | 97 | ResetCounters(); |
92 | Parser p = new LSLSyntax(new yyLSLSyntax(), new ErrorHandler(true)); | 98 | Parser p = new LSLSyntax(new yyLSLSyntax(), new ErrorHandler(true)); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs index 734d4d5..c10143b 100644 --- a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs +++ b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs | |||
@@ -291,6 +291,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
291 | public void PerformScriptCompile(string Script, string asset, UUID ownerUUID, | 291 | public void PerformScriptCompile(string Script, string asset, UUID ownerUUID, |
292 | out string assembly, out Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> linemap) | 292 | out string assembly, out Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> linemap) |
293 | { | 293 | { |
294 | // m_log.DebugFormat("[Compiler]: Compiling script\n{0}", Script); | ||
295 | |||
294 | linemap = null; | 296 | linemap = null; |
295 | m_warnings.Clear(); | 297 | m_warnings.Clear(); |
296 | 298 | ||
@@ -357,6 +359,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
357 | if (Script.StartsWith("//yp", true, CultureInfo.InvariantCulture)) | 359 | if (Script.StartsWith("//yp", true, CultureInfo.InvariantCulture)) |
358 | language = enumCompileType.yp; | 360 | language = enumCompileType.yp; |
359 | 361 | ||
362 | // m_log.DebugFormat("[Compiler]: Compile language is {0}", language); | ||
363 | |||
360 | if (!AllowedCompilers.ContainsKey(language.ToString())) | 364 | if (!AllowedCompilers.ContainsKey(language.ToString())) |
361 | { | 365 | { |
362 | // Not allowed to compile to this language! | 366 | // Not allowed to compile to this language! |
@@ -417,7 +421,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
417 | } | 421 | } |
418 | 422 | ||
419 | assembly = CompileFromDotNetText(compileScript, language, asset, assembly); | 423 | assembly = CompileFromDotNetText(compileScript, language, asset, assembly); |
420 | return; | ||
421 | } | 424 | } |
422 | 425 | ||
423 | public string[] GetWarnings() | 426 | public string[] GetWarnings() |
@@ -491,6 +494,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
491 | /// <returns>Filename to .dll assembly</returns> | 494 | /// <returns>Filename to .dll assembly</returns> |
492 | internal string CompileFromDotNetText(string Script, enumCompileType lang, string asset, string assembly) | 495 | internal string CompileFromDotNetText(string Script, enumCompileType lang, string asset, string assembly) |
493 | { | 496 | { |
497 | // m_log.DebugFormat("[Compiler]: Compiling to assembly\n{0}", Script); | ||
498 | |||
494 | string ext = "." + lang.ToString(); | 499 | string ext = "." + lang.ToString(); |
495 | 500 | ||
496 | // Output assembly name | 501 | // Output assembly name |
@@ -531,8 +536,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
531 | 536 | ||
532 | parameters.IncludeDebugInformation = true; | 537 | parameters.IncludeDebugInformation = true; |
533 | 538 | ||
534 | string rootPath = | 539 | string rootPath = AppDomain.CurrentDomain.BaseDirectory; |
535 | Path.GetDirectoryName(AppDomain.CurrentDomain.BaseDirectory); | ||
536 | 540 | ||
537 | parameters.ReferencedAssemblies.Add(Path.Combine(rootPath, | 541 | parameters.ReferencedAssemblies.Add(Path.Combine(rootPath, |
538 | "OpenSim.Region.ScriptEngine.Shared.dll")); | 542 | "OpenSim.Region.ScriptEngine.Shared.dll")); |