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author | Mike Mazur | 2008-07-27 23:53:18 +0000 |
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committer | Mike Mazur | 2008-07-27 23:53:18 +0000 |
commit | 9e58ce60c0ff21043779c55460de9234d658fe4c (patch) | |
tree | 6565d9c3c7fe29ce666022ceaf754d29ea256c4f /OpenSim/Region/ScriptEngine/Shared | |
parent | Re-fix r5681. Sorry for the inconvenience. We will now return you (diff) | |
download | opensim-SC-9e58ce60c0ff21043779c55460de9234d658fe4c.zip opensim-SC-9e58ce60c0ff21043779c55460de9234d658fe4c.tar.gz opensim-SC-9e58ce60c0ff21043779c55460de9234d658fe4c.tar.bz2 opensim-SC-9e58ce60c0ff21043779c55460de9234d658fe4c.tar.xz |
Use new LSL compiler by default in DotNetEngine and XEngine. Fix issues 1651, 1339.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs index cbf7980..2386c6f 100644 --- a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs +++ b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs | |||
@@ -82,7 +82,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
82 | 82 | ||
83 | // private static int instanceID = new Random().Next(0, int.MaxValue); // Unique number to use on our compiled files | 83 | // private static int instanceID = new Random().Next(0, int.MaxValue); // Unique number to use on our compiled files |
84 | private static UInt64 scriptCompileCounter = 0; // And a counter | 84 | private static UInt64 scriptCompileCounter = 0; // And a counter |
85 | private bool m_UseCompiler = false; | 85 | private bool m_UseCompiler = true; |
86 | 86 | ||
87 | public IScriptEngine m_scriptEngine; | 87 | public IScriptEngine m_scriptEngine; |
88 | public Compiler(IScriptEngine scriptEngine) | 88 | public Compiler(IScriptEngine scriptEngine) |
@@ -93,9 +93,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
93 | public bool in_startup = true; | 93 | public bool in_startup = true; |
94 | public void ReadConfig() | 94 | public void ReadConfig() |
95 | { | 95 | { |
96 | // Turning on the compiler by default so hardcoding this option to | ||
97 | // true. Once it's clear we won't be going back to the old | ||
98 | // "compiler" this code will be removed completely. | ||
99 | // Mike, 2008.07.28 | ||
100 | //m_UseCompiler = m_scriptEngine.Config.GetBoolean("UseNewCompiler", true); | ||
96 | 101 | ||
97 | // Get some config | 102 | // Get some config |
98 | m_UseCompiler = m_scriptEngine.Config.GetBoolean("UseNewCompiler", true); | ||
99 | WriteScriptSourceToDebugFile = m_scriptEngine.Config.GetBoolean("WriteScriptSourceToDebugFile", true); | 103 | WriteScriptSourceToDebugFile = m_scriptEngine.Config.GetBoolean("WriteScriptSourceToDebugFile", true); |
100 | CompileWithDebugInformation = m_scriptEngine.Config.GetBoolean("CompileWithDebugInformation", true); | 104 | CompileWithDebugInformation = m_scriptEngine.Config.GetBoolean("CompileWithDebugInformation", true); |
101 | 105 | ||