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author | Melanie | 2011-11-02 12:02:44 +0000 |
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committer | Melanie | 2011-11-02 12:02:44 +0000 |
commit | 1b9ae3fb512c692ec36d43aefaaf11fe035cd54f (patch) | |
tree | eae9ba2fca5ebf0f210d3c161f8f34bd2e7bfd39 /OpenSim/Region/ScriptEngine/Shared | |
parent | Streamline PRIM_LINK_TARGET, eliminating a recursion and a failure scenario (diff) | |
download | opensim-SC-1b9ae3fb512c692ec36d43aefaaf11fe035cd54f.zip opensim-SC-1b9ae3fb512c692ec36d43aefaaf11fe035cd54f.tar.gz opensim-SC-1b9ae3fb512c692ec36d43aefaaf11fe035cd54f.tar.bz2 opensim-SC-1b9ae3fb512c692ec36d43aefaaf11fe035cd54f.tar.xz |
Some positioning fixes from AVN trunk
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 43 |
1 files changed, 42 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 6c690e8..20fe6c6 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -1958,6 +1958,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1958 | return end; | 1958 | return end; |
1959 | } | 1959 | } |
1960 | 1960 | ||
1961 | protected LSL_Vector GetSetPosTarget(SceneObjectPart part, LSL_Vector targetPos, LSL_Vector fromPos) | ||
1962 | { | ||
1963 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | ||
1964 | return fromPos; | ||
1965 | |||
1966 | // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) | ||
1967 | |||
1968 | |||
1969 | float ground = World.GetGroundHeight((float)targetPos.x, (float)targetPos.y); | ||
1970 | bool disable_underground_movement = m_ScriptEngine.Config.GetBoolean("DisableUndergroundMovement", true); | ||
1971 | |||
1972 | if (part.ParentGroup.RootPart == part) | ||
1973 | { | ||
1974 | if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0) | ||
1975 | targetPos.z = ground; | ||
1976 | } | ||
1977 | LSL_Vector real_vec = SetPosAdjust(fromPos, targetPos); | ||
1978 | |||
1979 | return real_vec; | ||
1980 | } | ||
1981 | |||
1961 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos) | 1982 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos) |
1962 | { | 1983 | { |
1963 | // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) | 1984 | // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) |
@@ -7043,6 +7064,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7043 | { | 7064 | { |
7044 | int idx = 0; | 7065 | int idx = 0; |
7045 | 7066 | ||
7067 | bool positionChanged = false; | ||
7068 | LSL_Vector currentPosition = GetPartLocalPos(part); | ||
7069 | |||
7046 | while (idx < rules.Length) | 7070 | while (idx < rules.Length) |
7047 | { | 7071 | { |
7048 | int code = rules.GetLSLIntegerItem(idx++); | 7072 | int code = rules.GetLSLIntegerItem(idx++); |
@@ -7059,7 +7083,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7059 | return; | 7083 | return; |
7060 | 7084 | ||
7061 | v=rules.GetVector3Item(idx++); | 7085 | v=rules.GetVector3Item(idx++); |
7062 | SetPos(part, v); | 7086 | positionChanged = true; |
7087 | currentPosition = GetSetPosTarget(part, v, currentPosition); | ||
7063 | 7088 | ||
7064 | break; | 7089 | break; |
7065 | case (int)ScriptBaseClass.PRIM_SIZE: | 7090 | case (int)ScriptBaseClass.PRIM_SIZE: |
@@ -7418,6 +7443,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7418 | break; | 7443 | break; |
7419 | } | 7444 | } |
7420 | } | 7445 | } |
7446 | |||
7447 | if (positionChanged) | ||
7448 | { | ||
7449 | if (part.ParentGroup.RootPart == part) | ||
7450 | { | ||
7451 | SceneObjectGroup parent = part.ParentGroup; | ||
7452 | parent.UpdateGroupPosition(new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z)); | ||
7453 | } | ||
7454 | else | ||
7455 | { | ||
7456 | part.OffsetPosition = new Vector3((float)currentPosition.x, (float)currentPosition.y, (float)currentPosition.z); | ||
7457 | SceneObjectGroup parent = part.ParentGroup; | ||
7458 | parent.HasGroupChanged = true; | ||
7459 | parent.ScheduleGroupForTerseUpdate(); | ||
7460 | } | ||
7461 | } | ||
7421 | } | 7462 | } |
7422 | 7463 | ||
7423 | public LSL_String llStringToBase64(string str) | 7464 | public LSL_String llStringToBase64(string str) |