diff options
author | Charles Krinke | 2008-07-03 00:40:02 +0000 |
---|---|---|
committer | Charles Krinke | 2008-07-03 00:40:02 +0000 |
commit | c1456936a6330c6d4ec85241e6c438e76ab97dc8 (patch) | |
tree | 4dba89cf8658f26b6139aa87d970dfdec2835a32 /OpenSim/Region/ScriptEngine/Shared | |
parent | Mantis#1649. Thank you kindly, Matth for a patch that: (diff) | |
download | opensim-SC-c1456936a6330c6d4ec85241e6c438e76ab97dc8.zip opensim-SC-c1456936a6330c6d4ec85241e6c438e76ab97dc8.tar.gz opensim-SC-c1456936a6330c6d4ec85241e6c438e76ab97dc8.tar.bz2 opensim-SC-c1456936a6330c6d4ec85241e6c438e76ab97dc8.tar.xz |
Mantis#1652. Thank you, Melanie for a patch that:
Applies the patch to LSL_Api.cs
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 470 |
1 files changed, 463 insertions, 7 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 7225ae0..f521630 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -34,6 +34,7 @@ using System.Threading; | |||
34 | using Nini.Config; | 34 | using Nini.Config; |
35 | using Axiom.Math; | 35 | using Axiom.Math; |
36 | using libsecondlife; | 36 | using libsecondlife; |
37 | using libsecondlife.Packets; | ||
37 | using OpenSim; | 38 | using OpenSim; |
38 | using OpenSim.Framework; | 39 | using OpenSim.Framework; |
39 | using OpenSim.Framework.Communications.Cache; | 40 | using OpenSim.Framework.Communications.Cache; |
@@ -4563,6 +4564,316 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4563 | m_host.AddScriptLPS(1); | 4564 | m_host.AddScriptLPS(1); |
4564 | return Util.Md5Hash(src + ":" + nonce.ToString()); | 4565 | return Util.Md5Hash(src + ":" + nonce.ToString()); |
4565 | } | 4566 | } |
4567 | |||
4568 | private ObjectShapePacket.ObjectDataBlock SetPrimitiveShapeParams(int holeshape, LSL_Types.Vector3 cut, float hollow, LSL_Types.Vector3 twist) | ||
4569 | { | ||
4570 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | ||
4571 | |||
4572 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && | ||
4573 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && | ||
4574 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_SQUARE && | ||
4575 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_TRIANGLE) | ||
4576 | { | ||
4577 | holeshape = (int)ScriptBaseClass.PRIM_HOLE_DEFAULT; | ||
4578 | } | ||
4579 | shapeBlock.ProfileCurve = (byte)holeshape; | ||
4580 | if (cut.x < 0f) | ||
4581 | { | ||
4582 | cut.x = 0f; | ||
4583 | } | ||
4584 | if (cut.x > 1f) | ||
4585 | { | ||
4586 | cut.x = 1f; | ||
4587 | } | ||
4588 | if (cut.y < 0f) | ||
4589 | { | ||
4590 | cut.y = 0f; | ||
4591 | } | ||
4592 | if (cut.y > 1f) | ||
4593 | { | ||
4594 | cut.y = 1f; | ||
4595 | } | ||
4596 | if (cut.y - cut.x < 0.05f) | ||
4597 | { | ||
4598 | cut.x = cut.y - 0.05f; | ||
4599 | } | ||
4600 | shapeBlock.ProfileBegin = (ushort)(50000 * cut.x); | ||
4601 | shapeBlock.ProfileEnd = (ushort)(50000 * (1 - cut.y)); | ||
4602 | if (hollow < 0f) | ||
4603 | { | ||
4604 | hollow = 0f; | ||
4605 | } | ||
4606 | if (hollow > 0.95) | ||
4607 | { | ||
4608 | hollow = 0.95f; | ||
4609 | } | ||
4610 | shapeBlock.ProfileHollow = (ushort)(50000 * hollow); | ||
4611 | if (twist.x < -0.5f) | ||
4612 | { | ||
4613 | twist.x = -0.5f; | ||
4614 | } | ||
4615 | if (twist.x > 0.5f) | ||
4616 | { | ||
4617 | twist.x = 0.5f; | ||
4618 | } | ||
4619 | if (twist.y < -0.5f) | ||
4620 | { | ||
4621 | twist.y = -0.5f; | ||
4622 | } | ||
4623 | if (twist.y > 0.5f) | ||
4624 | { | ||
4625 | twist.y = 0.5f; | ||
4626 | } | ||
4627 | shapeBlock.PathTwistBegin = (sbyte)(200 * twist.x); | ||
4628 | shapeBlock.PathTwist = (sbyte)(200 * twist.y); | ||
4629 | |||
4630 | shapeBlock.ObjectLocalID = m_host.LocalId; | ||
4631 | |||
4632 | // retain pathcurve | ||
4633 | shapeBlock.PathCurve = m_host.Shape.PathCurve; | ||
4634 | |||
4635 | return shapeBlock; | ||
4636 | } | ||
4637 | |||
4638 | private void SetPrimitiveShapeParams(int holeshape, LSL_Types.Vector3 cut, float hollow, LSL_Types.Vector3 twist, LSL_Types.Vector3 taper_b, LSL_Types.Vector3 topshear, byte fudge) | ||
4639 | { | ||
4640 | ObjectShapePacket.ObjectDataBlock shapeBlock; | ||
4641 | |||
4642 | shapeBlock = SetPrimitiveShapeParams(holeshape, cut, hollow, twist); | ||
4643 | |||
4644 | shapeBlock.ProfileCurve += fudge; | ||
4645 | |||
4646 | if (taper_b.x < 0f) | ||
4647 | { | ||
4648 | taper_b.x = 0f; | ||
4649 | } | ||
4650 | if (taper_b.x > 2f) | ||
4651 | { | ||
4652 | taper_b.x = 2f; | ||
4653 | } | ||
4654 | if (taper_b.y < 0f) | ||
4655 | { | ||
4656 | taper_b.y = 0f; | ||
4657 | } | ||
4658 | if (taper_b.y > 2f) | ||
4659 | { | ||
4660 | taper_b.y = 2f; | ||
4661 | } | ||
4662 | shapeBlock.PathScaleX = (byte)(100 * taper_b.x); | ||
4663 | shapeBlock.PathScaleY = (byte)(100 * taper_b.y); | ||
4664 | if (topshear.x < -0.5f) | ||
4665 | { | ||
4666 | topshear.x = -0.5f; | ||
4667 | } | ||
4668 | if (topshear.x > 0.5f) | ||
4669 | { | ||
4670 | topshear.x = 0.5f; | ||
4671 | } | ||
4672 | if (topshear.y < -0.5f) | ||
4673 | { | ||
4674 | topshear.y = -0.5f; | ||
4675 | } | ||
4676 | if (topshear.y > 0.5f) | ||
4677 | { | ||
4678 | topshear.y = 0.5f; | ||
4679 | } | ||
4680 | shapeBlock.PathShearX = (byte)(100 * topshear.x); | ||
4681 | shapeBlock.PathShearY = (byte)(100 * topshear.y); | ||
4682 | |||
4683 | m_host.UpdateShape(shapeBlock); | ||
4684 | } | ||
4685 | |||
4686 | private void SetPrimitiveShapeParams(int holeshape, LSL_Types.Vector3 cut, float hollow, LSL_Types.Vector3 twist, LSL_Types.Vector3 dimple, byte fudge) | ||
4687 | { | ||
4688 | ObjectShapePacket.ObjectDataBlock shapeBlock; | ||
4689 | |||
4690 | shapeBlock = SetPrimitiveShapeParams(holeshape, cut, hollow, twist); | ||
4691 | |||
4692 | // profile/path swapped for a sphere | ||
4693 | shapeBlock.PathBegin = shapeBlock.ProfileBegin; | ||
4694 | shapeBlock.PathEnd = shapeBlock.ProfileEnd; | ||
4695 | |||
4696 | shapeBlock.ProfileCurve += fudge; | ||
4697 | |||
4698 | shapeBlock.PathScaleX = 100; | ||
4699 | shapeBlock.PathScaleY = 100; | ||
4700 | |||
4701 | if (dimple.x < 0f) | ||
4702 | { | ||
4703 | dimple.x = 0f; | ||
4704 | } | ||
4705 | if (dimple.x > 1f) | ||
4706 | { | ||
4707 | dimple.x = 1f; | ||
4708 | } | ||
4709 | if (dimple.y < 0f) | ||
4710 | { | ||
4711 | dimple.y = 0f; | ||
4712 | } | ||
4713 | if (dimple.y > 1f) | ||
4714 | { | ||
4715 | dimple.y = 1f; | ||
4716 | } | ||
4717 | if (dimple.y - cut.x < 0.05f) | ||
4718 | { | ||
4719 | dimple.x = cut.y - 0.05f; | ||
4720 | } | ||
4721 | shapeBlock.ProfileBegin = (ushort)(50000 * dimple.x); | ||
4722 | shapeBlock.ProfileEnd = (ushort)(50000 * (1 - dimple.y)); | ||
4723 | |||
4724 | m_host.UpdateShape(shapeBlock); | ||
4725 | } | ||
4726 | |||
4727 | private void SetPrimitiveShapeParams(int holeshape, LSL_Types.Vector3 cut, float hollow, LSL_Types.Vector3 twist, LSL_Types.Vector3 holesize, LSL_Types.Vector3 topshear, LSL_Types.Vector3 profilecut, LSL_Types.Vector3 taper_a, float revolutions, float radiusoffset, float skew, byte fudge) | ||
4728 | { | ||
4729 | ObjectShapePacket.ObjectDataBlock shapeBlock; | ||
4730 | |||
4731 | shapeBlock = SetPrimitiveShapeParams(holeshape, cut, hollow, twist); | ||
4732 | |||
4733 | shapeBlock.ProfileCurve += fudge; | ||
4734 | |||
4735 | // profile/path swapped for a torrus, tube, ring | ||
4736 | shapeBlock.PathBegin = shapeBlock.ProfileBegin; | ||
4737 | shapeBlock.PathEnd = shapeBlock.ProfileEnd; | ||
4738 | |||
4739 | if (holesize.x < 0.05f) | ||
4740 | { | ||
4741 | holesize.x = 0.05f; | ||
4742 | } | ||
4743 | if (holesize.x > 1f) | ||
4744 | { | ||
4745 | holesize.x = 1f; | ||
4746 | } | ||
4747 | if (holesize.y < 0.05f) | ||
4748 | { | ||
4749 | holesize.y = 0.05f; | ||
4750 | } | ||
4751 | if (holesize.y > 0.5f) | ||
4752 | { | ||
4753 | holesize.y = 0.5f; | ||
4754 | } | ||
4755 | shapeBlock.PathScaleX = (byte)(100 * (2 - holesize.x)); | ||
4756 | shapeBlock.PathScaleY = (byte)(100 * (2 - holesize.y)); | ||
4757 | if (topshear.x < -0.5f) | ||
4758 | { | ||
4759 | topshear.x = -0.5f; | ||
4760 | } | ||
4761 | if (topshear.x > 0.5f) | ||
4762 | { | ||
4763 | topshear.x = 0.5f; | ||
4764 | } | ||
4765 | if (topshear.y < -0.5f) | ||
4766 | { | ||
4767 | topshear.y = -0.5f; | ||
4768 | } | ||
4769 | if (topshear.y > 0.5f) | ||
4770 | { | ||
4771 | topshear.y = 0.5f; | ||
4772 | } | ||
4773 | shapeBlock.PathShearX = (byte)(100 * topshear.x); | ||
4774 | shapeBlock.PathShearY = (byte)(100 * topshear.y); | ||
4775 | if (profilecut.x < 0f) | ||
4776 | { | ||
4777 | profilecut.x = 0f; | ||
4778 | } | ||
4779 | if (profilecut.x > 1f) | ||
4780 | { | ||
4781 | profilecut.x = 1f; | ||
4782 | } | ||
4783 | if (profilecut.y < 0f) | ||
4784 | { | ||
4785 | profilecut.y = 0f; | ||
4786 | } | ||
4787 | if (profilecut.y > 1f) | ||
4788 | { | ||
4789 | profilecut.y = 1f; | ||
4790 | } | ||
4791 | if (profilecut.y - cut.x < 0.05f) | ||
4792 | { | ||
4793 | profilecut.x = cut.y - 0.05f; | ||
4794 | } | ||
4795 | shapeBlock.ProfileBegin = (ushort)(50000 * profilecut.x); | ||
4796 | shapeBlock.ProfileEnd = (ushort)(50000 * (1 - profilecut.y)); | ||
4797 | if (taper_a.x < -1f) | ||
4798 | { | ||
4799 | taper_a.x = -1f; | ||
4800 | } | ||
4801 | if (taper_a.x > 1f) | ||
4802 | { | ||
4803 | taper_a.x = 1f; | ||
4804 | } | ||
4805 | if (taper_a.y < -1f) | ||
4806 | { | ||
4807 | taper_a.y = -1f; | ||
4808 | } | ||
4809 | if (taper_a.y > 1f) | ||
4810 | { | ||
4811 | taper_a.y = 1f; | ||
4812 | } | ||
4813 | shapeBlock.PathTaperX = (sbyte)(100 * taper_a.x); | ||
4814 | shapeBlock.PathTaperY = (sbyte)(100 * taper_a.y); | ||
4815 | if (revolutions < 1f) | ||
4816 | { | ||
4817 | revolutions = 1f; | ||
4818 | } | ||
4819 | if (revolutions > 4f) | ||
4820 | { | ||
4821 | revolutions = 4f; | ||
4822 | } | ||
4823 | shapeBlock.PathRevolutions = (byte)(100 * revolutions); | ||
4824 | // limits on radiusoffset depend on revolutions and hole size (how?) seems like the maximum range is 0 to 1 | ||
4825 | if (radiusoffset < 0f) | ||
4826 | { | ||
4827 | radiusoffset = 0f; | ||
4828 | } | ||
4829 | if (radiusoffset > 1f) | ||
4830 | { | ||
4831 | radiusoffset = 1f; | ||
4832 | } | ||
4833 | shapeBlock.PathRadiusOffset = (sbyte)(100 * radiusoffset); | ||
4834 | if (skew < -0.95f) | ||
4835 | { | ||
4836 | skew = -0.95f; | ||
4837 | } | ||
4838 | if (skew > 0.95f) | ||
4839 | { | ||
4840 | skew = 0.95f; | ||
4841 | } | ||
4842 | shapeBlock.PathSkew = (sbyte)(100 * skew); | ||
4843 | |||
4844 | m_host.UpdateShape(shapeBlock); | ||
4845 | } | ||
4846 | |||
4847 | private void SetPrimitiveShapeParams(string map, int type) | ||
4848 | { | ||
4849 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); | ||
4850 | LLUUID sculptId; | ||
4851 | |||
4852 | if (!LLUUID.TryParse(map, out sculptId)) | ||
4853 | { | ||
4854 | llSay(0, "Could not parse key " + map); | ||
4855 | return; | ||
4856 | } | ||
4857 | |||
4858 | shapeBlock.ObjectLocalID = m_host.LocalId; | ||
4859 | shapeBlock.PathScaleX = 100; | ||
4860 | shapeBlock.PathScaleY = 150; | ||
4861 | |||
4862 | if (type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_CYLINDER && | ||
4863 | type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_PLANE && | ||
4864 | type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE && | ||
4865 | type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS) | ||
4866 | { | ||
4867 | // default | ||
4868 | type = (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; | ||
4869 | } | ||
4870 | |||
4871 | // retain pathcurve | ||
4872 | shapeBlock.PathCurve = m_host.Shape.PathCurve; | ||
4873 | |||
4874 | m_host.Shape.SetSculptData((byte)type, sculptId); | ||
4875 | m_host.UpdateShape(shapeBlock); | ||
4876 | } | ||
4566 | 4877 | ||
4567 | public void llSetPrimitiveParams(LSL_Types.list rules) | 4878 | public void llSetPrimitiveParams(LSL_Types.list rules) |
4568 | { | 4879 | { |
@@ -4607,7 +4918,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4607 | 4918 | ||
4608 | switch (code) | 4919 | switch (code) |
4609 | { | 4920 | { |
4610 | case 6: // PRIM_POSITION | 4921 | case (int)ScriptBaseClass.PRIM_POSITION: |
4611 | if (remain < 1) | 4922 | if (remain < 1) |
4612 | return; | 4923 | return; |
4613 | 4924 | ||
@@ -4615,7 +4926,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4615 | SetPos(part, v); | 4926 | SetPos(part, v); |
4616 | 4927 | ||
4617 | break; | 4928 | break; |
4618 | case 7: // PRIM_SIZE | 4929 | case (int)ScriptBaseClass.PRIM_SIZE: |
4619 | if (remain < 1) | 4930 | if (remain < 1) |
4620 | return; | 4931 | return; |
4621 | 4932 | ||
@@ -4623,7 +4934,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4623 | SetScale(part, v); | 4934 | SetScale(part, v); |
4624 | 4935 | ||
4625 | break; | 4936 | break; |
4626 | case 8: // PRIM_ROTATION | 4937 | case (int)ScriptBaseClass.PRIM_ROTATION: |
4627 | if (remain < 1) | 4938 | if (remain < 1) |
4628 | return; | 4939 | return; |
4629 | 4940 | ||
@@ -4631,8 +4942,153 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4631 | SetRot(part, q); | 4942 | SetRot(part, q); |
4632 | 4943 | ||
4633 | break; | 4944 | break; |
4945 | |||
4946 | case (int)ScriptBaseClass.PRIM_TYPE: | ||
4947 | if (remain < 3) | ||
4948 | return; | ||
4949 | |||
4950 | code = Convert.ToInt32(rules.Data[idx++]); | ||
4951 | |||
4952 | remain = rules.Length - idx; | ||
4953 | float hollow; | ||
4954 | LSL_Types.Vector3 twist; | ||
4955 | LSL_Types.Vector3 taper_b; | ||
4956 | LSL_Types.Vector3 topshear; | ||
4957 | float revolutions; | ||
4958 | float radiusoffset; | ||
4959 | float skew; | ||
4960 | LSL_Types.Vector3 holesize; | ||
4961 | LSL_Types.Vector3 profilecut; | ||
4962 | |||
4963 | switch(code) | ||
4964 | { | ||
4965 | case (int)ScriptBaseClass.PRIM_TYPE_BOX: | ||
4966 | if (remain < 6) | ||
4967 | return; | ||
4968 | |||
4969 | face = Convert.ToInt32(rules.Data[idx++]); // holeshape | ||
4970 | v = new LSL_Types.Vector3(rules.Data[idx++].ToString()); // cut | ||
4971 | hollow = (float)Convert.ToDouble(rules.Data[idx++]); | ||
4972 | twist = new LSL_Types.Vector3(rules.Data[idx++].ToString()); | ||
4973 | taper_b = new LSL_Types.Vector3(rules.Data[idx++].ToString()); | ||
4974 | topshear = new LSL_Types.Vector3(rules.Data[idx++].ToString()); | ||
4975 | m_host.Shape.PathCurve = (byte) Extrusion.Straight; | ||
4976 | SetPrimitiveShapeParams(face, v, hollow, twist, taper_b, topshear, 1);; | ||
4977 | break; | ||
4978 | |||
4979 | case (int)ScriptBaseClass.PRIM_TYPE_CYLINDER: | ||
4980 | if (remain < 6) | ||
4981 | return; | ||
4982 | |||
4983 | face = Convert.ToInt32(rules.Data[idx++]); // holeshape | ||
4984 | v = new LSL_Types.Vector3(rules.Data[idx++].ToString()); // cut | ||
4985 | hollow = (float)Convert.ToDouble(rules.Data[idx++]); | ||
4986 | twist = new LSL_Types.Vector3(rules.Data[idx++].ToString()); | ||
4987 | taper_b = new LSL_Types.Vector3(rules.Data[idx++].ToString()); | ||
4988 | topshear = new LSL_Types.Vector3(rules.Data[idx++].ToString()); | ||
4989 | m_host.Shape.ProfileShape = ProfileShape.Circle; | ||
4990 | m_host.Shape.PathCurve = (byte) Extrusion.Straight; | ||
4991 | SetPrimitiveShapeParams(face, v, hollow, twist, taper_b, topshear, 0); | ||
4992 | break; | ||
4993 | |||
4994 | case (int)ScriptBaseClass.PRIM_TYPE_PRISM: | ||
4995 | if (remain < 6) | ||
4996 | return; | ||
4997 | |||
4998 | face = Convert.ToInt32(rules.Data[idx++]); // holeshape | ||
4999 | v = new LSL_Types.Vector3(rules.Data[idx++].ToString()); //cut | ||
5000 | hollow = (float)Convert.ToDouble(rules.Data[idx++]); | ||
5001 | twist = new LSL_Types.Vector3(rules.Data[idx++].ToString()); | ||
5002 | taper_b = new LSL_Types.Vector3(rules.Data[idx++].ToString()); | ||
5003 | topshear = new LSL_Types.Vector3(rules.Data[idx++].ToString()); | ||
5004 | m_host.Shape.PathCurve = (byte) Extrusion.Straight; | ||
5005 | SetPrimitiveShapeParams(face, v, hollow, twist, taper_b, topshear, 3); | ||
5006 | break; | ||
4634 | 5007 | ||
4635 | case 17: // PRIM_TEXTURE | 5008 | case (int)ScriptBaseClass.PRIM_TYPE_SPHERE: |
5009 | if (remain < 5) | ||
5010 | return; | ||
5011 | |||
5012 | face = Convert.ToInt32(rules.Data[idx++]); // holeshape | ||
5013 | v = new LSL_Types.Vector3(rules.Data[idx++].ToString()); // cut | ||
5014 | hollow = (float)Convert.ToDouble(rules.Data[idx++]); | ||
5015 | twist = new LSL_Types.Vector3(rules.Data[idx++].ToString()); | ||
5016 | taper_b = new LSL_Types.Vector3(rules.Data[idx++].ToString()); // dimple | ||
5017 | m_host.Shape.PathCurve = (byte) Extrusion.Curve1; | ||
5018 | SetPrimitiveShapeParams(face, v, hollow, twist, taper_b, 5); | ||
5019 | break; | ||
5020 | |||
5021 | case (int)ScriptBaseClass.PRIM_TYPE_TORUS: | ||
5022 | if (remain < 11) | ||
5023 | return; | ||
5024 | |||
5025 | face = Convert.ToInt32(rules.Data[idx++]); // holeshape | ||
5026 | v = new LSL_Types.Vector3(rules.Data[idx++].ToString()); //cut | ||
5027 | hollow = (float)Convert.ToDouble(rules.Data[idx++]); | ||
5028 | twist = new LSL_Types.Vector3(rules.Data[idx++].ToString()); | ||
5029 | holesize = new LSL_Types.Vector3(rules.Data[idx++].ToString()); | ||
5030 | topshear = new LSL_Types.Vector3(rules.Data[idx++].ToString()); | ||
5031 | profilecut = new LSL_Types.Vector3(rules.Data[idx++].ToString()); | ||
5032 | taper_b = new LSL_Types.Vector3(rules.Data[idx++].ToString()); // taper_a | ||
5033 | revolutions = (float)Convert.ToDouble(rules.Data[idx++]); | ||
5034 | radiusoffset = (float)Convert.ToDouble(rules.Data[idx++]); | ||
5035 | skew = (float)Convert.ToDouble(rules.Data[idx++]); | ||
5036 | m_host.Shape.PathCurve = (byte) Extrusion.Curve1; | ||
5037 | SetPrimitiveShapeParams(face, v, hollow, twist, holesize, topshear, profilecut, taper_b, revolutions, radiusoffset, skew, 0); | ||
5038 | break; | ||
5039 | |||
5040 | case (int)ScriptBaseClass.PRIM_TYPE_TUBE: | ||
5041 | if (remain < 11) | ||
5042 | return; | ||
5043 | |||
5044 | face = Convert.ToInt32(rules.Data[idx++]); // holeshape | ||
5045 | v = new LSL_Types.Vector3(rules.Data[idx++].ToString()); //cut | ||
5046 | hollow = (float)Convert.ToDouble(rules.Data[idx++]); | ||
5047 | twist = new LSL_Types.Vector3(rules.Data[idx++].ToString()); | ||
5048 | holesize = new LSL_Types.Vector3(rules.Data[idx++].ToString()); | ||
5049 | topshear = new LSL_Types.Vector3(rules.Data[idx++].ToString()); | ||
5050 | profilecut = new LSL_Types.Vector3(rules.Data[idx++].ToString()); | ||
5051 | taper_b = new LSL_Types.Vector3(rules.Data[idx++].ToString()); // taper_a | ||
5052 | revolutions = (float)Convert.ToDouble(rules.Data[idx++]); | ||
5053 | radiusoffset = (float)Convert.ToDouble(rules.Data[idx++]); | ||
5054 | skew = (float)Convert.ToDouble(rules.Data[idx++]); | ||
5055 | m_host.Shape.PathCurve = (byte) Extrusion.Curve1; | ||
5056 | SetPrimitiveShapeParams(face, v, hollow, twist, holesize, topshear, profilecut, taper_b, revolutions, radiusoffset, skew, 1); | ||
5057 | break; | ||
5058 | |||
5059 | case (int)ScriptBaseClass.PRIM_TYPE_RING: | ||
5060 | if (remain < 11) | ||
5061 | return; | ||
5062 | |||
5063 | face = Convert.ToInt32(rules.Data[idx++]); // holeshape | ||
5064 | v = new LSL_Types.Vector3(rules.Data[idx++].ToString()); //cut | ||
5065 | hollow = (float)Convert.ToDouble(rules.Data[idx++]); | ||
5066 | twist = new LSL_Types.Vector3(rules.Data[idx++].ToString()); | ||
5067 | holesize = new LSL_Types.Vector3(rules.Data[idx++].ToString()); | ||
5068 | topshear = new LSL_Types.Vector3(rules.Data[idx++].ToString()); | ||
5069 | profilecut = new LSL_Types.Vector3(rules.Data[idx++].ToString()); | ||
5070 | taper_b = new LSL_Types.Vector3(rules.Data[idx++].ToString()); // taper_a | ||
5071 | revolutions = (float)Convert.ToDouble(rules.Data[idx++]); | ||
5072 | radiusoffset = (float)Convert.ToDouble(rules.Data[idx++]); | ||
5073 | skew = (float)Convert.ToDouble(rules.Data[idx++]); | ||
5074 | m_host.Shape.PathCurve = (byte) Extrusion.Curve1; | ||
5075 | SetPrimitiveShapeParams(face, v, hollow, twist, holesize, topshear, profilecut, taper_b, revolutions, radiusoffset, skew, 3); | ||
5076 | break; | ||
5077 | |||
5078 | case (int)ScriptBaseClass.PRIM_TYPE_SCULPT: | ||
5079 | if (remain < 2) | ||
5080 | return; | ||
5081 | |||
5082 | string map = rules.Data[idx++].ToString(); | ||
5083 | face = Convert.ToInt32(rules.Data[idx++]); // type | ||
5084 | m_host.Shape.PathCurve = (byte) Extrusion.Curve1; | ||
5085 | SetPrimitiveShapeParams(map, face); | ||
5086 | break; | ||
5087 | } | ||
5088 | |||
5089 | break; | ||
5090 | |||
5091 | case (int)ScriptBaseClass.PRIM_TEXTURE: | ||
4636 | if (remain < 5) | 5092 | if (remain < 5) |
4637 | return; | 5093 | return; |
4638 | 5094 | ||
@@ -4649,7 +5105,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4649 | 5105 | ||
4650 | break; | 5106 | break; |
4651 | 5107 | ||
4652 | case 18: // PRIM_COLOR | 5108 | case (int)ScriptBaseClass.PRIM_COLOR: |
4653 | if (remain < 3) | 5109 | if (remain < 3) |
4654 | return; | 5110 | return; |
4655 | 5111 | ||
@@ -4661,7 +5117,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4661 | SetAlpha(part, alpha, face); | 5117 | SetAlpha(part, alpha, face); |
4662 | 5118 | ||
4663 | break; | 5119 | break; |
4664 | case 21: // PRIM_FLEXI | 5120 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: |
4665 | if (remain < 7) | 5121 | if (remain < 7) |
4666 | return; | 5122 | return; |
4667 | 5123 | ||
@@ -4676,7 +5132,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4676 | SetFlexi(part, (flexi == 1), softness, gravity, friction, wind, tension, force); | 5132 | SetFlexi(part, (flexi == 1), softness, gravity, friction, wind, tension, force); |
4677 | 5133 | ||
4678 | break; | 5134 | break; |
4679 | case 23: // PRIM_POINT_LIGHT | 5135 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: |
4680 | if (remain < 5) | 5136 | if (remain < 5) |
4681 | return; | 5137 | return; |
4682 | int light = Convert.ToInt32(rules.Data[idx++]); | 5138 | int light = Convert.ToInt32(rules.Data[idx++]); |