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author | Melanie | 2009-10-17 22:36:44 +0100 |
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committer | Melanie | 2009-10-17 22:36:44 +0100 |
commit | 66923983a7e5214843e59ae40f3c4ad7587feed8 (patch) | |
tree | 645495545d8cd4f0aa79115e1046f552a4aa8cfd /OpenSim/Region/ScriptEngine/Shared | |
parent | Change the example to match the facts (diff) | |
download | opensim-SC-66923983a7e5214843e59ae40f3c4ad7587feed8.zip opensim-SC-66923983a7e5214843e59ae40f3c4ad7587feed8.tar.gz opensim-SC-66923983a7e5214843e59ae40f3c4ad7587feed8.tar.bz2 opensim-SC-66923983a7e5214843e59ae40f3c4ad7587feed8.tar.xz |
Add support for display of the script compilation errors in the script editor's
debug pane. This will still use DEBUG_CHANNEL currently, since it is not
fully implemented. This also removes the "Compiled successfully" message
that pops up in the viewer.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs | 13 |
1 files changed, 6 insertions, 7 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs index 97166cf..2b858ec 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs | |||
@@ -353,15 +353,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
353 | // m_log.ErrorFormat("[Script] Unable to load script state from xml: {0}\n"+e.ToString(), xml); | 353 | // m_log.ErrorFormat("[Script] Unable to load script state from xml: {0}\n"+e.ToString(), xml); |
354 | } | 354 | } |
355 | } | 355 | } |
356 | else | 356 | // else |
357 | { | 357 | // { |
358 | ScenePresence presence = m_Engine.World.GetScenePresence(part.OwnerID); | 358 | // ScenePresence presence = m_Engine.World.GetScenePresence(part.OwnerID); |
359 | 359 | ||
360 | if (presence != null && (!postOnRez)) | 360 | // if (presence != null && (!postOnRez)) |
361 | presence.ControllingClient.SendAgentAlertMessage("Compile successful", false); | 361 | // presence.ControllingClient.SendAgentAlertMessage("Compile successful", false); |
362 | 362 | ||
363 | // // m_log.ErrorFormat("[Script] Unable to load script state, file not found"); | 363 | // } |
364 | } | ||
365 | } | 364 | } |
366 | 365 | ||
367 | public void Init() | 366 | public void Init() |