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authorMelanie2009-10-17 22:36:44 +0100
committerMelanie2009-10-17 22:36:44 +0100
commit66923983a7e5214843e59ae40f3c4ad7587feed8 (patch)
tree645495545d8cd4f0aa79115e1046f552a4aa8cfd /OpenSim/Region/ScriptEngine/Shared
parentChange the example to match the facts (diff)
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Add support for display of the script compilation errors in the script editor's
debug pane. This will still use DEBUG_CHANNEL currently, since it is not fully implemented. This also removes the "Compiled successfully" message that pops up in the viewer.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs13
1 files changed, 6 insertions, 7 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
index 97166cf..2b858ec 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
@@ -353,15 +353,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
353 // m_log.ErrorFormat("[Script] Unable to load script state from xml: {0}\n"+e.ToString(), xml); 353 // m_log.ErrorFormat("[Script] Unable to load script state from xml: {0}\n"+e.ToString(), xml);
354 } 354 }
355 } 355 }
356 else 356// else
357 { 357// {
358 ScenePresence presence = m_Engine.World.GetScenePresence(part.OwnerID); 358// ScenePresence presence = m_Engine.World.GetScenePresence(part.OwnerID);
359 359
360 if (presence != null && (!postOnRez)) 360// if (presence != null && (!postOnRez))
361 presence.ControllingClient.SendAgentAlertMessage("Compile successful", false); 361// presence.ControllingClient.SendAgentAlertMessage("Compile successful", false);
362 362
363// // m_log.ErrorFormat("[Script] Unable to load script state, file not found"); 363// }
364 }
365 } 364 }
366 365
367 public void Init() 366 public void Init()