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authorMelanie Thielker2010-05-05 21:12:02 +0200
committerMelanie2010-05-05 18:51:01 +0100
commit7aed89a8d099f3eecdaec10ec0cb6cd546d3bd3b (patch)
treeb86d5480193a8d25d73b8d090dd4c795e60b7bc2 /OpenSim/Region/ScriptEngine/Shared
parentPatch from mcortez: Update groups, add ALPHA Siman grid connector for groups (diff)
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Removed a test for a "can't happen" case. ParentGroup is never null anymore.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs10
1 files changed, 1 insertions, 9 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 3ccbb3a..b2eb585 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -1890,14 +1890,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1890 float ground = World.GetGroundHeight((float)targetPos.x, (float)targetPos.y); 1890 float ground = World.GetGroundHeight((float)targetPos.x, (float)targetPos.y);
1891 bool disable_underground_movement = m_ScriptEngine.Config.GetBoolean("DisableUndergroundMovement", true); 1891 bool disable_underground_movement = m_ScriptEngine.Config.GetBoolean("DisableUndergroundMovement", true);
1892 1892
1893 if (part.ParentGroup == null) 1893 if (part.ParentGroup.RootPart == part)
1894 {
1895 if ((targetPos.z < ground) && disable_underground_movement)
1896 targetPos.z = ground;
1897 LSL_Vector real_vec = SetPosAdjust(currentPos, targetPos);
1898 part.UpdateOffSet(new Vector3((float)real_vec.x, (float)real_vec.y, (float)real_vec.z));
1899 }
1900 else if (part.ParentGroup.RootPart == part)
1901 { 1894 {
1902 if ((targetPos.z < ground) && disable_underground_movement) 1895 if ((targetPos.z < ground) && disable_underground_movement)
1903 targetPos.z = ground; 1896 targetPos.z = ground;
@@ -1907,7 +1900,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1907 } 1900 }
1908 else 1901 else
1909 { 1902 {
1910 //it's late... i think this is right ?
1911 if (llVecDist(new LSL_Vector(0,0,0), targetPos) <= 10.0f) 1903 if (llVecDist(new LSL_Vector(0,0,0), targetPos) <= 10.0f)
1912 { 1904 {
1913 part.OffsetPosition = new Vector3((float)targetPos.x, (float)targetPos.y, (float)targetPos.z); 1905 part.OffsetPosition = new Vector3((float)targetPos.x, (float)targetPos.y, (float)targetPos.z);