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author | John Hurliman | 2009-10-23 01:02:36 -0700 |
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committer | John Hurliman | 2009-10-23 01:02:36 -0700 |
commit | 588361e2a2398b963871762c2b5485c6a086cf47 (patch) | |
tree | 5be2c6705096817c599075da4e12a0e9b0a4c841 /OpenSim/Region/ScriptEngine/Shared | |
parent | Added VS2010 support to Prebuild and created runprebuild2010.bat (diff) | |
download | opensim-SC-588361e2a2398b963871762c2b5485c6a086cf47.zip opensim-SC-588361e2a2398b963871762c2b5485c6a086cf47.tar.gz opensim-SC-588361e2a2398b963871762c2b5485c6a086cf47.tar.bz2 opensim-SC-588361e2a2398b963871762c2b5485c6a086cf47.tar.xz |
Experimental change to use an immutable array for iterating ScenePresences, avoiding locking and copying the list each time it is accessed
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 8 | ||||
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs | 13 |
2 files changed, 12 insertions, 9 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 669189d..56d4d28 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -7227,13 +7227,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7227 | public LSL_Integer llGetNumberOfPrims() | 7227 | public LSL_Integer llGetNumberOfPrims() |
7228 | { | 7228 | { |
7229 | m_host.AddScriptLPS(1); | 7229 | m_host.AddScriptLPS(1); |
7230 | List<ScenePresence> presences = World.GetScenePresences(); | 7230 | ScenePresence[] presences = World.GetScenePresences(); |
7231 | if (presences.Count == 0) | 7231 | if (presences.Length == 0) |
7232 | return 0; | 7232 | return 0; |
7233 | 7233 | ||
7234 | int avatarCount = 0; | 7234 | int avatarCount = 0; |
7235 | foreach (ScenePresence presence in presences) | 7235 | for (int i = 0; i < presences.Length; i++) |
7236 | { | 7236 | { |
7237 | ScenePresence presence = presences[i]; | ||
7238 | |||
7237 | if (!presence.IsChildAgent && presence.ParentID != 0) | 7239 | if (!presence.IsChildAgent && presence.ParentID != 0) |
7238 | { | 7240 | { |
7239 | if (m_host.ParentGroup.HasChildPrim(presence.ParentID)) | 7241 | if (m_host.ParentGroup.HasChildPrim(presence.ParentID)) |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs index a09c8db..ee01c3c 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs | |||
@@ -404,7 +404,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
404 | 404 | ||
405 | private List<SensedEntity> doAgentSensor(SenseRepeatClass ts) | 405 | private List<SensedEntity> doAgentSensor(SenseRepeatClass ts) |
406 | { | 406 | { |
407 | List<ScenePresence> Presences; | 407 | List<ScenePresence> presences; |
408 | List<SensedEntity> sensedEntities = new List<SensedEntity>(); | 408 | List<SensedEntity> sensedEntities = new List<SensedEntity>(); |
409 | 409 | ||
410 | // If this is an avatar sense by key try to get them directly | 410 | // If this is an avatar sense by key try to get them directly |
@@ -414,16 +414,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
414 | ScenePresence p = m_CmdManager.m_ScriptEngine.World.GetScenePresence(ts.keyID); | 414 | ScenePresence p = m_CmdManager.m_ScriptEngine.World.GetScenePresence(ts.keyID); |
415 | if (p == null) | 415 | if (p == null) |
416 | return sensedEntities; | 416 | return sensedEntities; |
417 | Presences = new List<ScenePresence>(); | 417 | presences = new List<ScenePresence>(); |
418 | Presences.Add(p); | 418 | presences.Add(p); |
419 | } | 419 | } |
420 | else | 420 | else |
421 | { | 421 | { |
422 | Presences = m_CmdManager.m_ScriptEngine.World.GetScenePresences(); | 422 | presences = new List<ScenePresence>(m_CmdManager.m_ScriptEngine.World.GetScenePresences()); |
423 | } | 423 | } |
424 | 424 | ||
425 | // If nobody about quit fast | 425 | // If nobody about quit fast |
426 | if (Presences.Count == 0) | 426 | if (presences.Count == 0) |
427 | return sensedEntities; | 427 | return sensedEntities; |
428 | 428 | ||
429 | SceneObjectPart SensePoint = ts.host; | 429 | SceneObjectPart SensePoint = ts.host; |
@@ -440,8 +440,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
440 | Vector3 toRegionPos; | 440 | Vector3 toRegionPos; |
441 | double dis; | 441 | double dis; |
442 | 442 | ||
443 | foreach (ScenePresence presence in Presences) | 443 | for (int i = 0; i < presences.Count; i++) |
444 | { | 444 | { |
445 | ScenePresence presence = presences[i]; | ||
445 | bool keep = true; | 446 | bool keep = true; |
446 | 447 | ||
447 | if (presence.IsDeleted) | 448 | if (presence.IsDeleted) |