aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiNpcTests.cs
diff options
context:
space:
mode:
authorJustin Clark-Casey (justincc)2012-07-05 00:05:06 +0100
committerJustin Clark-Casey (justincc)2012-07-05 00:05:06 +0100
commit951b45b80fd504b4874b9ec3e0fbff49a25cb46f (patch)
tree29b59d97d8b8ce8ee00227c41227d824d6694efa /OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiNpcTests.cs
parentUse GetInventoryItem() in llRezAtRoot rather than iterating through a cloned ... (diff)
downloadopensim-SC-951b45b80fd504b4874b9ec3e0fbff49a25cb46f.zip
opensim-SC-951b45b80fd504b4874b9ec3e0fbff49a25cb46f.tar.gz
opensim-SC-951b45b80fd504b4874b9ec3e0fbff49a25cb46f.tar.bz2
opensim-SC-951b45b80fd504b4874b9ec3e0fbff49a25cb46f.tar.xz
Add OSSL function osForceAttachToAvatarFromInventory()
This works like osForceAttachToAvatar() but allows an object to be directly specified from the script object's inventory rather than forcing it to be rezzed in the scene first. Still only attaches objects to the owner of the script. This allows one to bypass the complicated co-ordination of first rezzing objects in the scene before attaching them. Threat level high.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiNpcTests.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiNpcTests.cs6
1 files changed, 4 insertions, 2 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiNpcTests.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiNpcTests.cs
index 0ccd889..813e53b 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiNpcTests.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiNpcTests.cs
@@ -52,14 +52,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
52 /// Tests for OSSL NPC API 52 /// Tests for OSSL NPC API
53 /// </summary> 53 /// </summary>
54 [TestFixture] 54 [TestFixture]
55 public class OSSL_NpcApiAppearanceTest 55 public class OSSL_NpcApiAppearanceTest : OpenSimTestCase
56 { 56 {
57 protected Scene m_scene; 57 protected Scene m_scene;
58 protected XEngine.XEngine m_engine; 58 protected XEngine.XEngine m_engine;
59 59
60 [SetUp] 60 [SetUp]
61 public void SetUp() 61 public override void SetUp()
62 { 62 {
63 base.SetUp();
64
63 IConfigSource initConfigSource = new IniConfigSource(); 65 IConfigSource initConfigSource = new IniConfigSource();
64 IConfig config = initConfigSource.AddConfig("XEngine"); 66 IConfig config = initConfigSource.AddConfig("XEngine");
65 config.Set("Enabled", "true"); 67 config.Set("Enabled", "true");