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author | Justin Clark-Casey (justincc) | 2014-12-10 00:25:27 +0000 |
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committer | Justin Clark-Casey (justincc) | 2014-12-10 00:25:27 +0000 |
commit | 2b9f0647de513f6a916d9d58d4e7883d30b804d3 (patch) | |
tree | 6a41a0a0c88eb6b6c1ce1d19d64de3837b89c293 /OpenSim/Region/ScriptEngine/Shared/Instance | |
parent | Avoid a possible race condition where the XEngine script compile thread could... (diff) | |
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Fix a regression where objects crossing regions in the same simulator (on their own or as attachments) with AppDomainLoading = false would create the new state in the source region area rather than the dest.
This was beause the code was finding the script DLL compiled for the source region as everything is in the same appdomain and using this as the location for the destination script state, etc.
This resolves the regression by passing the proper destination separately from the DLL retrieved.
Probably a regression since commit d7b92604 (11 July 2014).
Added regression test for this case.
At least partly addresses http://opensimulator.org/mantis/view.php?id=7278
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Instance')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs | 66 |
1 files changed, 36 insertions, 30 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs index 637c556..b983be9 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs | |||
@@ -71,7 +71,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
71 | private bool m_TimerQueued; | 71 | private bool m_TimerQueued; |
72 | private DateTime m_EventStart; | 72 | private DateTime m_EventStart; |
73 | private bool m_InEvent; | 73 | private bool m_InEvent; |
74 | private string m_Assembly; | 74 | private string m_assemblyPath; |
75 | private string m_dataPath; | ||
75 | private string m_CurrentEvent = String.Empty; | 76 | private string m_CurrentEvent = String.Empty; |
76 | private bool m_InSelfDelete; | 77 | private bool m_InSelfDelete; |
77 | private int m_MaxScriptQueue; | 78 | private int m_MaxScriptQueue; |
@@ -244,12 +245,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
244 | /// </summary> | 245 | /// </summary> |
245 | /// <param name='dom'></param> | 246 | /// <param name='dom'></param> |
246 | /// <param name='assembly'></param> | 247 | /// <param name='assembly'></param> |
248 | /// <param name='dataPath'> | ||
249 | /// Path for all script associated data (state, etc.). In a multi-region set up | ||
250 | /// with all scripts loading into the same AppDomain this may not be the same place as the DLL itself. | ||
251 | /// </param> | ||
247 | /// <param name='stateSource'></param> | 252 | /// <param name='stateSource'></param> |
248 | /// <returns>false if load failed, true if suceeded</returns> | 253 | /// <returns>false if load failed, true if suceeded</returns> |
249 | public bool Load(AppDomain dom, Assembly scriptAssembly, StateSource stateSource) | 254 | public bool Load(AppDomain dom, Assembly scriptAssembly, string dataPath, StateSource stateSource) |
250 | { | 255 | { |
251 | //m_Assembly = scriptAssembly.CodeBase; | 256 | m_assemblyPath = scriptAssembly.Location; |
252 | m_Assembly = scriptAssembly.Location; | 257 | m_dataPath = dataPath; |
253 | m_stateSource = stateSource; | 258 | m_stateSource = stateSource; |
254 | 259 | ||
255 | try | 260 | try |
@@ -270,14 +275,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
270 | constructorParams = null; | 275 | constructorParams = null; |
271 | } | 276 | } |
272 | 277 | ||
273 | // m_log.DebugFormat( | ||
274 | // "[SCRIP | ||
275 | // scriptType.FullName, m_Assembly, Engine.World.Name); | ||
276 | |||
277 | if (dom != System.AppDomain.CurrentDomain) | 278 | if (dom != System.AppDomain.CurrentDomain) |
278 | m_Script | 279 | m_Script |
279 | = (IScript)dom.CreateInstanceAndUnwrap( | 280 | = (IScript)dom.CreateInstanceAndUnwrap( |
280 | Path.GetFileNameWithoutExtension(m_Assembly), | 281 | Path.GetFileNameWithoutExtension(m_assemblyPath), |
281 | scriptType.FullName, | 282 | scriptType.FullName, |
282 | false, | 283 | false, |
283 | BindingFlags.Default, | 284 | BindingFlags.Default, |
@@ -305,7 +306,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
305 | { | 306 | { |
306 | m_log.ErrorFormat( | 307 | m_log.ErrorFormat( |
307 | "[SCRIPT INSTANCE]: Not starting script {0} (id {1}) in part {2} (id {3}) in object {4} in {5}. Error loading assembly {6}. Exception {7}{8}", | 308 | "[SCRIPT INSTANCE]: Not starting script {0} (id {1}) in part {2} (id {3}) in object {4} in {5}. Error loading assembly {6}. Exception {7}{8}", |
308 | ScriptTask.Name, ScriptTask.ItemID, Part.Name, Part.UUID, Part.ParentGroup.Name, Engine.World.Name, m_Assembly, e.Message, e.StackTrace); | 309 | ScriptTask.Name, ScriptTask.ItemID, Part.Name, Part.UUID, Part.ParentGroup.Name, Engine.World.Name, scriptAssembly.Location, e.Message, e.StackTrace); |
309 | 310 | ||
310 | return false; | 311 | return false; |
311 | } | 312 | } |
@@ -340,10 +341,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
340 | 341 | ||
341 | m_SaveState = true; | 342 | m_SaveState = true; |
342 | 343 | ||
343 | string savedState = Path.Combine(Path.GetDirectoryName(m_Assembly), ItemID.ToString() + ".state"); | 344 | string savedState = Path.Combine(m_dataPath, ItemID.ToString() + ".state"); |
344 | 345 | ||
345 | if (File.Exists(savedState)) | 346 | if (File.Exists(savedState)) |
346 | { | 347 | { |
348 | // m_log.DebugFormat( | ||
349 | // "[SCRIPT INSTANCE]: Found state for script {0} for {1} ({2}) at {3} in {4}", | ||
350 | // ItemID, savedState, Part.Name, Part.ParentGroup.Name, Part.ParentGroup.Scene.Name); | ||
351 | |||
347 | string xml = String.Empty; | 352 | string xml = String.Empty; |
348 | 353 | ||
349 | try | 354 | try |
@@ -385,12 +390,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
385 | m_startedFromSavedState = true; | 390 | m_startedFromSavedState = true; |
386 | } | 391 | } |
387 | } | 392 | } |
388 | else | 393 | // else |
389 | { | 394 | // { |
390 | m_log.WarnFormat( | 395 | // m_log.WarnFormat( |
391 | "[SCRIPT INSTANCE]: Not starting script {0} (id {1}) in part {2} (id {3}) in object {4} in {5}. Unable to load script state file {6}. Memory limit exceeded.", | 396 | // "[SCRIPT INSTANCE]: Not starting script {0} (id {1}) in part {2} (id {3}) in object {4} in {5}. Unable to load script state file {6}. Memory limit exceeded.", |
392 | ScriptTask.Name, ScriptTask.ItemID, Part.Name, Part.UUID, Part.ParentGroup.Name, Engine.World.Name, savedState); | 397 | // ScriptTask.Name, ScriptTask.ItemID, Part.Name, Part.UUID, Part.ParentGroup.Name, Engine.World.Name, savedState); |
393 | } | 398 | // } |
394 | } | 399 | } |
395 | catch (Exception e) | 400 | catch (Exception e) |
396 | { | 401 | { |
@@ -401,11 +406,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
401 | } | 406 | } |
402 | // else | 407 | // else |
403 | // { | 408 | // { |
404 | // ScenePresence presence = Engine.World.GetScenePresence(part.OwnerID); | 409 | // m_log.DebugFormat( |
405 | 410 | // "[SCRIPT INSTANCE]: Did not find state for script {0} for {1} ({2}) at {3} in {4}", | |
406 | // if (presence != null && (!postOnRez)) | 411 | // ItemID, savedState, Part.Name, Part.ParentGroup.Name, Part.ParentGroup.Scene.Name); |
407 | // presence.ControllingClient.SendAgentAlertMessage("Compile successful", false); | ||
408 | |||
409 | // } | 412 | // } |
410 | 413 | ||
411 | return true; | 414 | return true; |
@@ -498,8 +501,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
498 | 501 | ||
499 | public void RemoveState() | 502 | public void RemoveState() |
500 | { | 503 | { |
501 | string savedState = Path.Combine(Path.GetDirectoryName(m_Assembly), | 504 | string savedState = Path.Combine(m_dataPath, ItemID.ToString() + ".state"); |
502 | ItemID.ToString() + ".state"); | 505 | |
506 | // m_log.DebugFormat( | ||
507 | // "[SCRIPT INSTANCE]: Deleting state {0} for script {1} (id {2}) in part {3} (id {4}) in object {5} in {6}.", | ||
508 | // savedState, ScriptTask.Name, ScriptTask.ItemID, Part.Name, Part.UUID, Part.ParentGroup.Name, Engine.World.Name); | ||
503 | 509 | ||
504 | try | 510 | try |
505 | { | 511 | { |
@@ -822,8 +828,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
822 | if (Engine.World.PipeEventsForScript(LocalID) || | 828 | if (Engine.World.PipeEventsForScript(LocalID) || |
823 | data.EventName == "control") // Don't freeze avies! | 829 | data.EventName == "control") // Don't freeze avies! |
824 | { | 830 | { |
825 | // m_log.DebugFormat("[Script] Delivered event {2} in state {3} to {0}.{1}", | 831 | // m_log.DebugFormat("[Script] Delivered event {2} in state {3} to {0}.{1}", |
826 | // PrimName, ScriptName, data.EventName, State); | 832 | // PrimName, ScriptName, data.EventName, State); |
827 | 833 | ||
828 | try | 834 | try |
829 | { | 835 | { |
@@ -849,7 +855,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
849 | // This will be the very first event we deliver | 855 | // This will be the very first event we deliver |
850 | // (state_entry) in default state | 856 | // (state_entry) in default state |
851 | // | 857 | // |
852 | SaveState(m_Assembly); | 858 | SaveState(); |
853 | 859 | ||
854 | m_SaveState = false; | 860 | m_SaveState = false; |
855 | } | 861 | } |
@@ -1043,7 +1049,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
1043 | return m_DetectParams[idx].Key; | 1049 | return m_DetectParams[idx].Key; |
1044 | } | 1050 | } |
1045 | 1051 | ||
1046 | public void SaveState(string assembly) | 1052 | public void SaveState() |
1047 | { | 1053 | { |
1048 | // If we're currently in an event, just tell it to save upon return | 1054 | // If we're currently in an event, just tell it to save upon return |
1049 | // | 1055 | // |
@@ -1065,7 +1071,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
1065 | { | 1071 | { |
1066 | try | 1072 | try |
1067 | { | 1073 | { |
1068 | using (FileStream fs = File.Create(Path.Combine(Path.GetDirectoryName(assembly), ItemID.ToString() + ".state"))) | 1074 | using (FileStream fs = File.Create(Path.Combine(m_dataPath, ItemID.ToString() + ".state"))) |
1069 | { | 1075 | { |
1070 | Byte[] buf = Util.UTF8NoBomEncoding.GetBytes(xml); | 1076 | Byte[] buf = Util.UTF8NoBomEncoding.GetBytes(xml); |
1071 | fs.Write(buf, 0, buf.Length); | 1077 | fs.Write(buf, 0, buf.Length); |
@@ -1149,7 +1155,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
1149 | 1155 | ||
1150 | public string GetAssemblyName() | 1156 | public string GetAssemblyName() |
1151 | { | 1157 | { |
1152 | return m_Assembly; | 1158 | return m_assemblyPath; |
1153 | } | 1159 | } |
1154 | 1160 | ||
1155 | public string GetXMLState() | 1161 | public string GetXMLState() |