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authorJustin Clark-Casey (justincc)2012-07-11 22:54:22 +0100
committerJustin Clark-Casey (justincc)2012-07-11 22:54:22 +0100
commit916e3bf886ee622e2f18d6eb74f90fee8c630471 (patch)
tree69f9a6d2a7f7041966400f56f46c198f2cc06158 /OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
parentFix build break for windows with missing package for IScriptEngine in prebuil... (diff)
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Where possible, use the system Encoding.ASCII and Encoding.UTF8 rather than constructing fresh copies.
The encodings are thread-safe and already used in such a manner in other places. This isn't done where Byte Order Mark output is suppressed, since Encoding.UTF8 is constructed to output the BOM.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs19
1 files changed, 8 insertions, 11 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
index 306090e..1c0cac7 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
@@ -26,15 +26,16 @@
26 */ 26 */
27 27
28using System; 28using System;
29using System.Collections;
30using System.Collections.Generic;
31using System.Globalization;
29using System.IO; 32using System.IO;
33using System.Reflection;
30using System.Runtime.Remoting; 34using System.Runtime.Remoting;
31using System.Runtime.Remoting.Lifetime; 35using System.Runtime.Remoting.Lifetime;
32using System.Threading;
33using System.Collections;
34using System.Collections.Generic;
35using System.Security.Policy; 36using System.Security.Policy;
36using System.Reflection; 37using System.Text;
37using System.Globalization; 38using System.Threading;
38using System.Xml; 39using System.Xml;
39using OpenMetaverse; 40using OpenMetaverse;
40using log4net; 41using log4net;
@@ -298,13 +299,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
298 using (FileStream fs = File.Open(savedState, 299 using (FileStream fs = File.Open(savedState,
299 FileMode.Open, FileAccess.Read, FileShare.None)) 300 FileMode.Open, FileAccess.Read, FileShare.None))
300 { 301 {
301 System.Text.UTF8Encoding enc =
302 new System.Text.UTF8Encoding();
303
304 Byte[] data = new Byte[size]; 302 Byte[] data = new Byte[size];
305 fs.Read(data, 0, size); 303 fs.Read(data, 0, size);
306 304
307 xml = enc.GetString(data); 305 xml = Encoding.UTF8.GetString(data);
308 306
309 ScriptSerializer.Deserialize(xml, this); 307 ScriptSerializer.Deserialize(xml, this);
310 308
@@ -954,8 +952,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
954 try 952 try
955 { 953 {
956 FileStream fs = File.Create(Path.Combine(Path.GetDirectoryName(assembly), ItemID.ToString() + ".state")); 954 FileStream fs = File.Create(Path.Combine(Path.GetDirectoryName(assembly), ItemID.ToString() + ".state"));
957 System.Text.UTF8Encoding enc = new System.Text.UTF8Encoding(); 955 Byte[] buf = (new UTF8Encoding()).GetBytes(xml);
958 Byte[] buf = enc.GetBytes(xml);
959 fs.Write(buf, 0, buf.Length); 956 fs.Write(buf, 0, buf.Length);
960 fs.Close(); 957 fs.Close();
961 } 958 }