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authoridb2008-12-21 19:04:06 +0000
committeridb2008-12-21 19:04:06 +0000
commit3fe966d6b32f858da37a263e0568f28c7700b03b (patch)
tree22eda52e5c004d6ff2b519974137d54e11bfb942 /OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
parentSlowing TPs down a bit further. (diff)
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An initial implementation of llMinEventDelay in XEngine.
Not implemented yet in DotNetEngine. Fixes Mantis #2830
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs33
1 files changed, 33 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
index 1f57c13..8d6966f 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
@@ -84,6 +84,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
84 private int m_LastControlLevel = 0; 84 private int m_LastControlLevel = 0;
85 private bool m_CollisionInQueue = false; 85 private bool m_CollisionInQueue = false;
86 private TaskInventoryItem m_thisScriptTask; 86 private TaskInventoryItem m_thisScriptTask;
87 // The following is for setting a minimum delay between events
88 private double m_minEventDelay = 0;
89 private long m_eventDelayTicks = 0;
90 private long m_nextEventTimeTicks = 0;
87 91
88 //private ISponsor m_ScriptSponsor; 92 //private ISponsor m_ScriptSponsor;
89 private Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> 93 private Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>>
@@ -103,6 +107,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
103 107
104 public Object[] PluginData = new Object[0]; 108 public Object[] PluginData = new Object[0];
105 109
110 /// <summary>
111 /// Used by llMinEventDelay to suppress events happening any faster than this speed.
112 /// This currently restricts all events in one go. Not sure if each event type has
113 /// its own check so take the simple route first.
114 /// </summary>
115 public double MinEventDelay
116 {
117 get { return m_minEventDelay; }
118 set
119 {
120 if (value > 0.001)
121 m_minEventDelay = value;
122 else
123 m_minEventDelay = 0.0;
124 m_eventDelayTicks = (long)(m_minEventDelay * 10000000L);
125 m_nextEventTimeTicks = DateTime.Now.Ticks;
126 }
127 }
128
106 public bool Running 129 public bool Running
107 { 130 {
108 get { return m_RunEvents; } 131 get { return m_RunEvents; }
@@ -498,6 +521,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
498 if (!Running) 521 if (!Running)
499 return; 522 return;
500 523
524 // If min event delay is set then ignore any events untill the time has expired
525 // This currently only allows 1 event of any type in the given time period.
526 // This may need extending to allow for a time for each individual event type.
527 if (m_eventDelayTicks != 0)
528 {
529 if (DateTime.Now.Ticks < m_nextEventTimeTicks)
530 return;
531 m_nextEventTimeTicks = DateTime.Now.Ticks + m_eventDelayTicks;
532 }
533
501 lock (m_EventQueue) 534 lock (m_EventQueue)
502 { 535 {
503 if (m_EventQueue.Count >= m_MaxScriptQueue) 536 if (m_EventQueue.Count >= m_MaxScriptQueue)