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author | David Walter Seikel | 2016-11-03 21:44:39 +1000 |
---|---|---|
committer | David Walter Seikel | 2016-11-03 21:44:39 +1000 |
commit | 134f86e8d5c414409631b25b8c6f0ee45fbd8631 (patch) | |
tree | 216b89d3fb89acfb81be1e440c25c41ab09fa96d /OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs | |
parent | More changing to production grid. Double oops. (diff) | |
download | opensim-SC-134f86e8d5c414409631b25b8c6f0ee45fbd8631.zip opensim-SC-134f86e8d5c414409631b25b8c6f0ee45fbd8631.tar.gz opensim-SC-134f86e8d5c414409631b25b8c6f0ee45fbd8631.tar.bz2 opensim-SC-134f86e8d5c414409631b25b8c6f0ee45fbd8631.tar.xz |
Initial update to OpenSim 0.8.2.1 source code.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs | 806 |
1 files changed, 488 insertions, 318 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs index 01a5e34..fa6e6fc 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs | |||
@@ -51,6 +51,7 @@ using OpenSim.Region.ScriptEngine.Shared.Api.Runtime; | |||
51 | using OpenSim.Region.ScriptEngine.Shared.ScriptBase; | 51 | using OpenSim.Region.ScriptEngine.Shared.ScriptBase; |
52 | using OpenSim.Region.ScriptEngine.Shared.CodeTools; | 52 | using OpenSim.Region.ScriptEngine.Shared.CodeTools; |
53 | using OpenSim.Region.ScriptEngine.Interfaces; | 53 | using OpenSim.Region.ScriptEngine.Interfaces; |
54 | using System.Diagnostics; | ||
54 | 55 | ||
55 | namespace OpenSim.Region.ScriptEngine.Shared.Instance | 56 | namespace OpenSim.Region.ScriptEngine.Shared.Instance |
56 | { | 57 | { |
@@ -58,6 +59,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
58 | { | 59 | { |
59 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 60 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
60 | 61 | ||
62 | public bool StatePersistedHere { get { return m_AttachedAvatar == UUID.Zero; } } | ||
63 | |||
61 | /// <summary> | 64 | /// <summary> |
62 | /// The current work item if an event for this script is running or waiting to run, | 65 | /// The current work item if an event for this script is running or waiting to run, |
63 | /// </summary> | 66 | /// </summary> |
@@ -71,14 +74,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
71 | private bool m_TimerQueued; | 74 | private bool m_TimerQueued; |
72 | private DateTime m_EventStart; | 75 | private DateTime m_EventStart; |
73 | private bool m_InEvent; | 76 | private bool m_InEvent; |
74 | private string m_Assembly; | 77 | private string m_assemblyPath; |
78 | private string m_dataPath; | ||
75 | private string m_CurrentEvent = String.Empty; | 79 | private string m_CurrentEvent = String.Empty; |
76 | private bool m_InSelfDelete; | 80 | private bool m_InSelfDelete; |
77 | private int m_MaxScriptQueue; | 81 | private int m_MaxScriptQueue; |
78 | private bool m_SaveState = true; | 82 | private bool m_SaveState; |
79 | private int m_ControlEventsInQueue; | 83 | private int m_ControlEventsInQueue; |
80 | private int m_LastControlLevel; | 84 | private int m_LastControlLevel; |
81 | private bool m_CollisionInQueue; | 85 | private bool m_CollisionInQueue; |
86 | private bool m_StateChangeInProgress; | ||
82 | 87 | ||
83 | // The following is for setting a minimum delay between events | 88 | // The following is for setting a minimum delay between events |
84 | private double m_minEventDelay; | 89 | private double m_minEventDelay; |
@@ -95,6 +100,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
95 | 100 | ||
96 | public int DebugLevel { get; set; } | 101 | public int DebugLevel { get; set; } |
97 | 102 | ||
103 | public WaitHandle CoopWaitHandle { get; private set; } | ||
104 | public Stopwatch ExecutionTimer { get; private set; } | ||
105 | |||
98 | public Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> LineMap { get; set; } | 106 | public Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> LineMap { get; set; } |
99 | 107 | ||
100 | private Dictionary<string,IScriptApi> m_Apis = new Dictionary<string,IScriptApi>(); | 108 | private Dictionary<string,IScriptApi> m_Apis = new Dictionary<string,IScriptApi>(); |
@@ -121,7 +129,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
121 | } | 129 | } |
122 | } | 130 | } |
123 | 131 | ||
124 | public bool Running { get; set; } | 132 | public bool Running |
133 | { | ||
134 | get { return m_running; } | ||
135 | |||
136 | set | ||
137 | { | ||
138 | m_running = value; | ||
139 | if (m_running) | ||
140 | StayStopped = false; | ||
141 | } | ||
142 | } | ||
143 | private bool m_running; | ||
125 | 144 | ||
126 | public bool Suspended | 145 | public bool Suspended |
127 | { | 146 | { |
@@ -153,23 +172,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
153 | 172 | ||
154 | public string State { get; set; } | 173 | public string State { get; set; } |
155 | 174 | ||
175 | public bool StayStopped { get; set; } | ||
176 | |||
156 | public IScriptEngine Engine { get; private set; } | 177 | public IScriptEngine Engine { get; private set; } |
157 | 178 | ||
158 | public UUID AppDomain { get; set; } | 179 | public UUID AppDomain { get; set; } |
159 | 180 | ||
181 | public SceneObjectPart Part { get; private set; } | ||
182 | |||
160 | public string PrimName { get; private set; } | 183 | public string PrimName { get; private set; } |
161 | 184 | ||
162 | public string ScriptName { get; private set; } | 185 | public string ScriptName { get; private set; } |
163 | 186 | ||
164 | public UUID ItemID { get; private set; } | 187 | public UUID ItemID { get; private set; } |
165 | 188 | ||
166 | public UUID ObjectID { get; private set; } | 189 | public UUID ObjectID { get { return Part.UUID; } } |
167 | 190 | ||
168 | public uint LocalID { get; private set; } | 191 | public uint LocalID { get { return Part.LocalId; } } |
169 | 192 | ||
170 | public UUID RootObjectID { get; private set; } | 193 | public UUID RootObjectID { get { return Part.ParentGroup.UUID; } } |
171 | 194 | ||
172 | public uint RootLocalID { get; private set; } | 195 | public uint RootLocalID { get { return Part.ParentGroup.LocalId; } } |
173 | 196 | ||
174 | public UUID AssetID { get; private set; } | 197 | public UUID AssetID { get; private set; } |
175 | 198 | ||
@@ -192,83 +215,92 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
192 | 215 | ||
193 | public DateTime TimeStarted { get; private set; } | 216 | public DateTime TimeStarted { get; private set; } |
194 | 217 | ||
195 | public long MeasurementPeriodTickStart { get; private set; } | 218 | public MetricsCollectorTime ExecutionTime { get; private set; } |
196 | 219 | ||
197 | public long MeasurementPeriodExecutionTime { get; private set; } | 220 | private static readonly int MeasurementWindow = 30 * 1000; // show the *recent* time used by the script, to find currently active scripts |
198 | 221 | ||
199 | public static readonly long MaxMeasurementPeriod = 30 * TimeSpan.TicksPerMinute; | 222 | private bool m_coopTermination; |
223 | |||
224 | private EventWaitHandle m_coopSleepHandle; | ||
200 | 225 | ||
201 | public void ClearQueue() | 226 | public void ClearQueue() |
202 | { | 227 | { |
203 | m_TimerQueued = false; | 228 | m_TimerQueued = false; |
229 | m_StateChangeInProgress = false; | ||
204 | EventQueue.Clear(); | 230 | EventQueue.Clear(); |
205 | } | 231 | } |
206 | 232 | ||
207 | public ScriptInstance(IScriptEngine engine, SceneObjectPart part, | 233 | public ScriptInstance( |
208 | UUID itemID, UUID assetID, string assembly, | 234 | IScriptEngine engine, SceneObjectPart part, TaskInventoryItem item, |
209 | AppDomain dom, string primName, string scriptName, | 235 | int startParam, bool postOnRez, |
210 | int startParam, bool postOnRez, StateSource stateSource, | 236 | int maxScriptQueue) |
211 | int maxScriptQueue) | ||
212 | { | 237 | { |
213 | State = "default"; | 238 | State = "default"; |
214 | EventQueue = new Queue(32); | 239 | EventQueue = new Queue(32); |
240 | ExecutionTimer = new Stopwatch(); | ||
215 | 241 | ||
216 | Engine = engine; | 242 | Engine = engine; |
217 | LocalID = part.LocalId; | 243 | Part = part; |
218 | ObjectID = part.UUID; | 244 | ScriptTask = item; |
219 | RootLocalID = part.ParentGroup.LocalId; | 245 | |
220 | RootObjectID = part.ParentGroup.UUID; | 246 | // This is currently only here to allow regression tests to get away without specifying any inventory |
221 | ItemID = itemID; | 247 | // item when they are testing script logic that doesn't require an item. |
222 | AssetID = assetID; | 248 | if (ScriptTask != null) |
223 | PrimName = primName; | 249 | { |
224 | ScriptName = scriptName; | 250 | ScriptName = ScriptTask.Name; |
225 | m_Assembly = assembly; | 251 | ItemID = ScriptTask.ItemID; |
252 | AssetID = ScriptTask.AssetID; | ||
253 | } | ||
254 | |||
255 | PrimName = part.ParentGroup.Name; | ||
226 | StartParam = startParam; | 256 | StartParam = startParam; |
227 | m_MaxScriptQueue = maxScriptQueue; | 257 | m_MaxScriptQueue = maxScriptQueue; |
228 | m_stateSource = stateSource; | ||
229 | m_postOnRez = postOnRez; | 258 | m_postOnRez = postOnRez; |
230 | m_AttachedAvatar = part.ParentGroup.AttachedAvatar; | 259 | m_AttachedAvatar = Part.ParentGroup.AttachedAvatar; |
231 | m_RegionID = part.ParentGroup.Scene.RegionInfo.RegionID; | 260 | m_RegionID = Part.ParentGroup.Scene.RegionInfo.RegionID; |
232 | 261 | ||
233 | if (part != null) | 262 | m_SaveState = StatePersistedHere; |
234 | { | 263 | |
235 | lock (part.TaskInventory) | 264 | ExecutionTime = new MetricsCollectorTime(MeasurementWindow, 10); |
236 | { | 265 | |
237 | if (part.TaskInventory.ContainsKey(ItemID)) | 266 | // m_log.DebugFormat( |
238 | { | 267 | // "[SCRIPT INSTANCE]: Instantiated script instance {0} (id {1}) in part {2} (id {3}) in object {4} attached avatar {5} in {6}", |
239 | ScriptTask = part.TaskInventory[ItemID]; | 268 | // ScriptTask.Name, ScriptTask.ItemID, Part.Name, Part.UUID, Part.ParentGroup.Name, m_AttachedAvatar, Engine.World.Name); |
240 | } | 269 | } |
241 | } | 270 | |
242 | } | 271 | /// <summary> |
272 | /// Load the script from an assembly into an AppDomain. | ||
273 | /// </summary> | ||
274 | /// <param name='dom'></param> | ||
275 | /// <param name='assembly'></param> | ||
276 | /// <param name='dataPath'> | ||
277 | /// Path for all script associated data (state, etc.). In a multi-region set up | ||
278 | /// with all scripts loading into the same AppDomain this may not be the same place as the DLL itself. | ||
279 | /// </param> | ||
280 | /// <param name='stateSource'></param> | ||
281 | /// <returns>false if load failed, true if suceeded</returns> | ||
282 | public bool Load( | ||
283 | IScript script, EventWaitHandle coopSleepHandle, string assemblyPath, | ||
284 | string dataPath, StateSource stateSource, bool coopTermination) | ||
285 | { | ||
286 | m_Script = script; | ||
287 | m_coopSleepHandle = coopSleepHandle; | ||
288 | m_assemblyPath = assemblyPath; | ||
289 | m_dataPath = dataPath; | ||
290 | m_stateSource = stateSource; | ||
291 | m_coopTermination = coopTermination; | ||
292 | |||
293 | if (m_coopTermination) | ||
294 | CoopWaitHandle = coopSleepHandle; | ||
295 | else | ||
296 | CoopWaitHandle = null; | ||
243 | 297 | ||
244 | ApiManager am = new ApiManager(); | 298 | ApiManager am = new ApiManager(); |
245 | 299 | ||
246 | foreach (string api in am.GetApis()) | 300 | foreach (string api in am.GetApis()) |
247 | { | 301 | { |
248 | m_Apis[api] = am.CreateApi(api); | 302 | m_Apis[api] = am.CreateApi(api); |
249 | m_Apis[api].Initialize(engine, part, ScriptTask); | 303 | m_Apis[api].Initialize(Engine, Part, ScriptTask); |
250 | } | ||
251 | |||
252 | try | ||
253 | { | ||
254 | if (dom != System.AppDomain.CurrentDomain) | ||
255 | m_Script = (IScript)dom.CreateInstanceAndUnwrap( | ||
256 | Path.GetFileNameWithoutExtension(assembly), | ||
257 | "SecondLife.Script"); | ||
258 | else | ||
259 | m_Script = (IScript)Assembly.Load( | ||
260 | Path.GetFileNameWithoutExtension(assembly)).CreateInstance( | ||
261 | "SecondLife.Script"); | ||
262 | |||
263 | //ILease lease = (ILease)RemotingServices.GetLifetimeService(m_Script as ScriptBaseClass); | ||
264 | //RemotingServices.GetLifetimeService(m_Script as ScriptBaseClass); | ||
265 | // lease.Register(this); | ||
266 | } | ||
267 | catch (Exception e) | ||
268 | { | ||
269 | m_log.ErrorFormat( | ||
270 | "[SCRIPT INSTANCE]: Error loading assembly {0}. Exception {1}{2}", | ||
271 | assembly, e.Message, e.StackTrace); | ||
272 | } | 304 | } |
273 | 305 | ||
274 | try | 306 | try |
@@ -278,26 +310,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
278 | m_Script.InitApi(kv.Key, kv.Value); | 310 | m_Script.InitApi(kv.Key, kv.Value); |
279 | } | 311 | } |
280 | 312 | ||
281 | // // m_log.Debug("[Script] Script instance created"); | 313 | // // m_log.Debug("[Script] Script instance created"); |
282 | 314 | ||
283 | part.SetScriptEvents(ItemID, | 315 | Part.SetScriptEvents(ItemID, (int)m_Script.GetStateEventFlags(State)); |
284 | (int)m_Script.GetStateEventFlags(State)); | ||
285 | } | 316 | } |
286 | catch (Exception e) | 317 | catch (Exception e) |
287 | { | 318 | { |
288 | m_log.ErrorFormat( | 319 | m_log.ErrorFormat( |
289 | "[SCRIPT INSTANCE]: Error loading script instance from assembly {0}. Exception {1}{2}", | 320 | "[SCRIPT INSTANCE]: Not starting script {0} (id {1}) in part {2} (id {3}) in object {4} in {5}. Error initializing script instance. Exception {6}{7}", |
290 | assembly, e.Message, e.StackTrace); | 321 | ScriptTask.Name, ScriptTask.ItemID, Part.Name, Part.UUID, Part.ParentGroup.Name, Engine.World.Name, e.Message, e.StackTrace); |
291 | 322 | ||
292 | return; | 323 | return false; |
293 | } | 324 | } |
294 | 325 | ||
295 | m_SaveState = true; | 326 | // For attachments, XEngine saves the state into a .state file when XEngine.SetXMLState() is called. |
327 | string savedState = Path.Combine(m_dataPath, ItemID.ToString() + ".state"); | ||
296 | 328 | ||
297 | string savedState = Path.Combine(Path.GetDirectoryName(assembly), | ||
298 | ItemID.ToString() + ".state"); | ||
299 | if (File.Exists(savedState)) | 329 | if (File.Exists(savedState)) |
300 | { | 330 | { |
331 | // m_log.DebugFormat( | ||
332 | // "[SCRIPT INSTANCE]: Found state for script {0} for {1} ({2}) at {3} in {4}", | ||
333 | // ItemID, savedState, Part.Name, Part.ParentGroup.Name, Part.ParentGroup.Scene.Name); | ||
334 | |||
301 | string xml = String.Empty; | 335 | string xml = String.Empty; |
302 | 336 | ||
303 | try | 337 | try |
@@ -317,13 +351,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
317 | ScriptSerializer.Deserialize(xml, this); | 351 | ScriptSerializer.Deserialize(xml, this); |
318 | 352 | ||
319 | AsyncCommandManager.CreateFromData(Engine, | 353 | AsyncCommandManager.CreateFromData(Engine, |
320 | LocalID, ItemID, ObjectID, | 354 | LocalID, ItemID, ObjectID, |
321 | PluginData); | 355 | PluginData); |
322 | 356 | ||
323 | // m_log.DebugFormat("[Script] Successfully retrieved state for script {0}.{1}", PrimName, m_ScriptName); | 357 | // m_log.DebugFormat("[Script] Successfully retrieved state for script {0}.{1}", PrimName, m_ScriptName); |
324 | 358 | ||
325 | part.SetScriptEvents(ItemID, | 359 | Part.SetScriptEvents(ItemID, |
326 | (int)m_Script.GetStateEventFlags(State)); | 360 | (int)m_Script.GetStateEventFlags(State)); |
327 | 361 | ||
328 | if (!Running) | 362 | if (!Running) |
329 | m_startOnInit = false; | 363 | m_startOnInit = false; |
@@ -338,29 +372,33 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
338 | m_SaveState = false; | 372 | m_SaveState = false; |
339 | m_startedFromSavedState = true; | 373 | m_startedFromSavedState = true; |
340 | } | 374 | } |
375 | |||
376 | // If this script is in an attachment then we no longer need the state file. | ||
377 | if (!StatePersistedHere) | ||
378 | RemoveState(); | ||
341 | } | 379 | } |
342 | else | 380 | // else |
343 | { | 381 | // { |
344 | m_log.WarnFormat( | 382 | // m_log.WarnFormat( |
345 | "[SCRIPT INSTANCE]: Unable to load script state file {0} for script {1} {2} in {3} {4} (assembly {5}). Memory limit exceeded", | 383 | // "[SCRIPT INSTANCE]: Not starting script {0} (id {1}) in part {2} (id {3}) in object {4} in {5}. Unable to load script state file {6}. Memory limit exceeded.", |
346 | savedState, ScriptName, ItemID, PrimName, ObjectID, assembly); | 384 | // ScriptTask.Name, ScriptTask.ItemID, Part.Name, Part.UUID, Part.ParentGroup.Name, Engine.World.Name, savedState); |
347 | } | 385 | // } |
348 | } | 386 | } |
349 | catch (Exception e) | 387 | catch (Exception e) |
350 | { | 388 | { |
351 | m_log.ErrorFormat( | 389 | m_log.ErrorFormat( |
352 | "[SCRIPT INSTANCE]: Unable to load script state file {0} for script {1} {2} in {3} {4} (assembly {5}). XML is {6}. Exception {7}{8}", | 390 | "[SCRIPT INSTANCE]: Not starting script {0} (id {1}) in part {2} (id {3}) in object {4} in {5}. Unable to load script state file {6}. XML is {7}. Exception {8}{9}", |
353 | savedState, ScriptName, ItemID, PrimName, ObjectID, assembly, xml, e.Message, e.StackTrace); | 391 | ScriptTask.Name, ScriptTask.ItemID, Part.Name, Part.UUID, Part.ParentGroup.Name, Engine.World.Name, savedState, xml, e.Message, e.StackTrace); |
354 | } | 392 | } |
355 | } | 393 | } |
356 | // else | 394 | // else |
357 | // { | 395 | // { |
358 | // ScenePresence presence = Engine.World.GetScenePresence(part.OwnerID); | 396 | // m_log.DebugFormat( |
397 | // "[SCRIPT INSTANCE]: Did not find state for script {0} for {1} ({2}) at {3} in {4}", | ||
398 | // ItemID, savedState, Part.Name, Part.ParentGroup.Name, Part.ParentGroup.Scene.Name); | ||
399 | // } | ||
359 | 400 | ||
360 | // if (presence != null && (!postOnRez)) | 401 | return true; |
361 | // presence.ControllingClient.SendAgentAlertMessage("Compile successful", false); | ||
362 | |||
363 | // } | ||
364 | } | 402 | } |
365 | 403 | ||
366 | public void Init() | 404 | public void Init() |
@@ -418,33 +456,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
418 | PostEvent(new EventParams("attach", | 456 | PostEvent(new EventParams("attach", |
419 | new object[] { new LSL_Types.LSLString(m_AttachedAvatar.ToString()) }, new DetectParams[0])); | 457 | new object[] { new LSL_Types.LSLString(m_AttachedAvatar.ToString()) }, new DetectParams[0])); |
420 | } | 458 | } |
421 | |||
422 | } | 459 | } |
423 | } | 460 | } |
424 | 461 | ||
425 | private void ReleaseControls() | 462 | private void ReleaseControls() |
426 | { | 463 | { |
427 | SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID); | 464 | int permsMask; |
428 | 465 | UUID permsGranter; | |
429 | if (part != null) | 466 | lock (Part.TaskInventory) |
430 | { | 467 | { |
431 | int permsMask; | 468 | if (!Part.TaskInventory.ContainsKey(ItemID)) |
432 | UUID permsGranter; | 469 | return; |
433 | lock (part.TaskInventory) | ||
434 | { | ||
435 | if (!part.TaskInventory.ContainsKey(ItemID)) | ||
436 | return; | ||
437 | 470 | ||
438 | permsGranter = part.TaskInventory[ItemID].PermsGranter; | 471 | permsGranter = Part.TaskInventory[ItemID].PermsGranter; |
439 | permsMask = part.TaskInventory[ItemID].PermsMask; | 472 | permsMask = Part.TaskInventory[ItemID].PermsMask; |
440 | } | 473 | } |
441 | 474 | ||
442 | if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) | 475 | if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) |
443 | { | 476 | { |
444 | ScenePresence presence = Engine.World.GetScenePresence(permsGranter); | 477 | ScenePresence presence = Engine.World.GetScenePresence(permsGranter); |
445 | if (presence != null) | 478 | if (presence != null) |
446 | presence.UnRegisterControlEventsToScript(LocalID, ItemID); | 479 | presence.UnRegisterControlEventsToScript(LocalID, ItemID); |
447 | } | ||
448 | } | 480 | } |
449 | } | 481 | } |
450 | 482 | ||
@@ -456,15 +488,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
456 | 488 | ||
457 | public void RemoveState() | 489 | public void RemoveState() |
458 | { | 490 | { |
459 | string savedState = Path.Combine(Path.GetDirectoryName(m_Assembly), | 491 | string savedState = Path.Combine(m_dataPath, ItemID.ToString() + ".state"); |
460 | ItemID.ToString() + ".state"); | 492 | |
493 | // m_log.DebugFormat( | ||
494 | // "[SCRIPT INSTANCE]: Deleting state {0} for script {1} (id {2}) in part {3} (id {4}) in object {5} in {6}.", | ||
495 | // savedState, ScriptTask.Name, ScriptTask.ItemID, Part.Name, Part.UUID, Part.ParentGroup.Name, Engine.World.Name); | ||
461 | 496 | ||
462 | try | 497 | try |
463 | { | 498 | { |
464 | File.Delete(savedState); | 499 | File.Delete(savedState); |
465 | } | 500 | } |
466 | catch(Exception) | 501 | catch (Exception e) |
467 | { | 502 | { |
503 | m_log.Warn( | ||
504 | string.Format( | ||
505 | "[SCRIPT INSTANCE]: Could not delete script state {0} for script {1} (id {2}) in part {3} (id {4}) in object {5} in {6}. Exception ", | ||
506 | savedState, ScriptTask.Name, ScriptTask.ItemID, Part.Name, Part.UUID, Part.ParentGroup.Name, Engine.World.Name), | ||
507 | e); | ||
468 | } | 508 | } |
469 | } | 509 | } |
470 | 510 | ||
@@ -487,8 +527,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
487 | Running = true; | 527 | Running = true; |
488 | 528 | ||
489 | TimeStarted = DateTime.Now; | 529 | TimeStarted = DateTime.Now; |
490 | MeasurementPeriodTickStart = Util.EnvironmentTickCount(); | 530 | |
491 | MeasurementPeriodExecutionTime = 0; | 531 | // Note: we don't reset ExecutionTime. The reason is that runaway scripts are stopped and restarted |
532 | // automatically, and we *do* want to show that they had high CPU in that case. If we had reset | ||
533 | // ExecutionTime here then runaway scripts, paradoxically, would never show up in the "Top Scripts" dialog. | ||
492 | 534 | ||
493 | if (EventQueue.Count > 0) | 535 | if (EventQueue.Count > 0) |
494 | { | 536 | { |
@@ -500,16 +542,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
500 | } | 542 | } |
501 | } | 543 | } |
502 | 544 | ||
503 | public bool Stop(int timeout) | 545 | public bool Stop(int timeout, bool clearEventQueue = false) |
504 | { | 546 | { |
505 | // m_log.DebugFormat( | 547 | if (DebugLevel >= 1) |
506 | // "[SCRIPT INSTANCE]: Stopping script {0} {1} in {2} {3} with timeout {4} {5} {6}", | 548 | m_log.DebugFormat( |
507 | // ScriptName, ItemID, PrimName, ObjectID, timeout, m_InSelfDelete, DateTime.Now.Ticks); | 549 | "[SCRIPT INSTANCE]: Stopping script {0} {1} in {2} {3} with timeout {4} {5} {6}", |
550 | ScriptName, ItemID, PrimName, ObjectID, timeout, m_InSelfDelete, DateTime.Now.Ticks); | ||
508 | 551 | ||
509 | IScriptWorkItem workItem; | 552 | IScriptWorkItem workItem; |
510 | 553 | ||
511 | lock (EventQueue) | 554 | lock (EventQueue) |
512 | { | 555 | { |
556 | if (clearEventQueue) | ||
557 | ClearQueue(); | ||
558 | |||
513 | if (!Running) | 559 | if (!Running) |
514 | return true; | 560 | return true; |
515 | 561 | ||
@@ -533,9 +579,36 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
533 | } | 579 | } |
534 | 580 | ||
535 | // Wait for the current event to complete. | 581 | // Wait for the current event to complete. |
536 | if (!m_InSelfDelete && workItem.Wait(new TimeSpan((long)timeout * 100000))) | 582 | if (!m_InSelfDelete) |
537 | { | 583 | { |
538 | return true; | 584 | if (!m_coopTermination) |
585 | { | ||
586 | // If we're not co-operative terminating then try and wait for the event to complete before stopping | ||
587 | if (workItem.Wait(timeout)) | ||
588 | return true; | ||
589 | } | ||
590 | else | ||
591 | { | ||
592 | if (DebugLevel >= 1) | ||
593 | m_log.DebugFormat( | ||
594 | "[SCRIPT INSTANCE]: Co-operatively stopping script {0} {1} in {2} {3}", | ||
595 | ScriptName, ItemID, PrimName, ObjectID); | ||
596 | |||
597 | // This will terminate the event on next handle check by the script. | ||
598 | m_coopSleepHandle.Set(); | ||
599 | |||
600 | // For now, we will wait forever since the event should always cleanly terminate once LSL loop | ||
601 | // checking is implemented. May want to allow a shorter timeout option later. | ||
602 | if (workItem.Wait(Timeout.Infinite)) | ||
603 | { | ||
604 | if (DebugLevel >= 1) | ||
605 | m_log.DebugFormat( | ||
606 | "[SCRIPT INSTANCE]: Co-operatively stopped script {0} {1} in {2} {3}", | ||
607 | ScriptName, ItemID, PrimName, ObjectID); | ||
608 | |||
609 | return true; | ||
610 | } | ||
611 | } | ||
539 | } | 612 | } |
540 | 613 | ||
541 | lock (EventQueue) | 614 | lock (EventQueue) |
@@ -548,6 +621,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
548 | 621 | ||
549 | // If the event still hasn't stopped and we the stop isn't the result of script or object removal, then | 622 | // If the event still hasn't stopped and we the stop isn't the result of script or object removal, then |
550 | // forcibly abort the work item (this aborts the underlying thread). | 623 | // forcibly abort the work item (this aborts the underlying thread). |
624 | // Co-operative termination should never reach this point. | ||
551 | if (!m_InSelfDelete) | 625 | if (!m_InSelfDelete) |
552 | { | 626 | { |
553 | m_log.DebugFormat( | 627 | m_log.DebugFormat( |
@@ -570,12 +644,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
570 | if (state == State) | 644 | if (state == State) |
571 | return; | 645 | return; |
572 | 646 | ||
573 | PostEvent(new EventParams("state_exit", new Object[0], | 647 | EventParams lastTimerEv = null; |
574 | new DetectParams[0])); | 648 | |
575 | PostEvent(new EventParams("state", new Object[] { state }, | 649 | lock (EventQueue) |
576 | new DetectParams[0])); | 650 | { |
577 | PostEvent(new EventParams("state_entry", new Object[0], | 651 | // Remove all queued events, remembering the last timer event |
578 | new DetectParams[0])); | 652 | while (EventQueue.Count > 0) |
653 | { | ||
654 | EventParams tempv = (EventParams)EventQueue.Dequeue(); | ||
655 | if (tempv.EventName == "timer") lastTimerEv = tempv; | ||
656 | } | ||
657 | |||
658 | // Post events | ||
659 | PostEvent(new EventParams("state_exit", new Object[0], | ||
660 | new DetectParams[0])); | ||
661 | PostEvent(new EventParams("state", new Object[] { state }, | ||
662 | new DetectParams[0])); | ||
663 | PostEvent(new EventParams("state_entry", new Object[0], | ||
664 | new DetectParams[0])); | ||
665 | |||
666 | // Requeue the timer event after the state changing events | ||
667 | if (lastTimerEv != null) EventQueue.Enqueue(lastTimerEv); | ||
668 | |||
669 | // This will stop events from being queued and processed | ||
670 | // until the new state is started | ||
671 | m_StateChangeInProgress = true; | ||
672 | } | ||
579 | 673 | ||
580 | throw new EventAbortException(); | 674 | throw new EventAbortException(); |
581 | } | 675 | } |
@@ -607,6 +701,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
607 | 701 | ||
608 | lock (EventQueue) | 702 | lock (EventQueue) |
609 | { | 703 | { |
704 | // The only events that persist across state changes are timers | ||
705 | if (m_StateChangeInProgress && data.EventName != "timer") | ||
706 | return; | ||
707 | |||
610 | if (EventQueue.Count >= m_MaxScriptQueue) | 708 | if (EventQueue.Count >= m_MaxScriptQueue) |
611 | return; | 709 | return; |
612 | 710 | ||
@@ -677,196 +775,222 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
677 | if (Suspended) | 775 | if (Suspended) |
678 | return 0; | 776 | return 0; |
679 | 777 | ||
680 | EventParams data = null; | 778 | ExecutionTimer.Restart(); |
779 | |||
780 | try | ||
781 | { | ||
782 | return EventProcessorInt(); | ||
783 | } | ||
784 | finally | ||
785 | { | ||
786 | ExecutionTimer.Stop(); | ||
787 | ExecutionTime.AddSample(ExecutionTimer); | ||
788 | Part.ParentGroup.Scene.AddScriptExecutionTime(ExecutionTimer.ElapsedTicks); | ||
789 | } | ||
790 | } | ||
791 | } | ||
792 | |||
793 | private object EventProcessorInt() | ||
794 | { | ||
795 | EventParams data = null; | ||
681 | 796 | ||
682 | lock (EventQueue) | 797 | lock (EventQueue) |
798 | { | ||
799 | data = (EventParams)EventQueue.Dequeue(); | ||
800 | if (data == null) // Shouldn't happen | ||
683 | { | 801 | { |
684 | data = (EventParams)EventQueue.Dequeue(); | 802 | if (EventQueue.Count > 0 && Running && !ShuttingDown) |
685 | if (data == null) // Shouldn't happen | ||
686 | { | 803 | { |
687 | if (EventQueue.Count > 0 && Running && !ShuttingDown) | 804 | m_CurrentWorkItem = Engine.QueueEventHandler(this); |
688 | { | ||
689 | m_CurrentWorkItem = Engine.QueueEventHandler(this); | ||
690 | } | ||
691 | else | ||
692 | { | ||
693 | m_CurrentWorkItem = null; | ||
694 | } | ||
695 | return 0; | ||
696 | } | 805 | } |
697 | 806 | else | |
698 | if (data.EventName == "timer") | ||
699 | m_TimerQueued = false; | ||
700 | if (data.EventName == "control") | ||
701 | { | 807 | { |
702 | if (m_ControlEventsInQueue > 0) | 808 | m_CurrentWorkItem = null; |
703 | m_ControlEventsInQueue--; | ||
704 | } | 809 | } |
705 | if (data.EventName == "collision") | 810 | return 0; |
706 | m_CollisionInQueue = false; | ||
707 | } | 811 | } |
708 | 812 | ||
709 | SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID); | 813 | if (data.EventName == "timer") |
814 | m_TimerQueued = false; | ||
815 | if (data.EventName == "control") | ||
816 | { | ||
817 | if (m_ControlEventsInQueue > 0) | ||
818 | m_ControlEventsInQueue--; | ||
819 | } | ||
820 | if (data.EventName == "collision") | ||
821 | m_CollisionInQueue = false; | ||
822 | } | ||
710 | 823 | ||
711 | if (DebugLevel >= 2) | 824 | if (DebugLevel >= 2) |
825 | m_log.DebugFormat( | ||
826 | "[SCRIPT INSTANCE]: Processing event {0} for {1}/{2}({3})/{4}({5}) @ {6}/{7}", | ||
827 | data.EventName, | ||
828 | ScriptName, | ||
829 | Part.Name, | ||
830 | Part.LocalId, | ||
831 | Part.ParentGroup.Name, | ||
832 | Part.ParentGroup.UUID, | ||
833 | Part.AbsolutePosition, | ||
834 | Part.ParentGroup.Scene.Name); | ||
835 | |||
836 | m_DetectParams = data.DetectParams; | ||
837 | |||
838 | if (data.EventName == "state") // Hardcoded state change | ||
839 | { | ||
840 | State = data.Params[0].ToString(); | ||
841 | |||
842 | if (DebugLevel >= 1) | ||
712 | m_log.DebugFormat( | 843 | m_log.DebugFormat( |
713 | "[SCRIPT INSTANCE]: Processing event {0} for {1}/{2}({3})/{4}({5}) @ {6}/{7}", | 844 | "[SCRIPT INSTANCE]: Changing state to {0} for {1}/{2}({3})/{4}({5}) @ {6}/{7}", |
714 | data.EventName, | 845 | State, |
715 | ScriptName, | 846 | ScriptName, |
716 | part.Name, | 847 | Part.Name, |
717 | part.LocalId, | 848 | Part.LocalId, |
718 | part.ParentGroup.Name, | 849 | Part.ParentGroup.Name, |
719 | part.ParentGroup.UUID, | 850 | Part.ParentGroup.UUID, |
720 | part.AbsolutePosition, | 851 | Part.AbsolutePosition, |
721 | part.ParentGroup.Scene.Name); | 852 | Part.ParentGroup.Scene.Name); |
722 | 853 | ||
723 | m_DetectParams = data.DetectParams; | 854 | AsyncCommandManager.StateChange(Engine, |
724 | 855 | LocalID, ItemID); | |
725 | if (data.EventName == "state") // Hardcoded state change | 856 | // we are effectively in the new state now, so we can resume queueing |
857 | // and processing other non-timer events | ||
858 | m_StateChangeInProgress = false; | ||
859 | |||
860 | Part.SetScriptEvents(ItemID, (int)m_Script.GetStateEventFlags(State)); | ||
861 | } | ||
862 | else | ||
863 | { | ||
864 | if (Engine.World.PipeEventsForScript(LocalID) || | ||
865 | data.EventName == "control") // Don't freeze avies! | ||
726 | { | 866 | { |
727 | State = data.Params[0].ToString(); | 867 | // m_log.DebugFormat("[Script] Delivered event {2} in state {3} to {0}.{1}", |
868 | // PrimName, ScriptName, data.EventName, State); | ||
728 | 869 | ||
729 | if (DebugLevel >= 1) | 870 | try |
730 | m_log.DebugFormat( | ||
731 | "[SCRIPT INSTANCE]: Changing state to {0} for {1}/{2}({3})/{4}({5}) @ {6}/{7}", | ||
732 | State, | ||
733 | ScriptName, | ||
734 | part.Name, | ||
735 | part.LocalId, | ||
736 | part.ParentGroup.Name, | ||
737 | part.ParentGroup.UUID, | ||
738 | part.AbsolutePosition, | ||
739 | part.ParentGroup.Scene.Name); | ||
740 | |||
741 | AsyncCommandManager.RemoveScript(Engine, | ||
742 | LocalID, ItemID); | ||
743 | |||
744 | if (part != null) | ||
745 | { | 871 | { |
746 | part.SetScriptEvents(ItemID, | 872 | m_CurrentEvent = data.EventName; |
747 | (int)m_Script.GetStateEventFlags(State)); | 873 | m_EventStart = DateTime.Now; |
748 | } | 874 | m_InEvent = true; |
749 | } | ||
750 | else | ||
751 | { | ||
752 | if (Engine.World.PipeEventsForScript(LocalID) || | ||
753 | data.EventName == "control") // Don't freeze avies! | ||
754 | { | ||
755 | // m_log.DebugFormat("[Script] Delivered event {2} in state {3} to {0}.{1}", | ||
756 | // PrimName, ScriptName, data.EventName, State); | ||
757 | 875 | ||
758 | try | 876 | try |
759 | { | 877 | { |
760 | m_CurrentEvent = data.EventName; | ||
761 | m_EventStart = DateTime.Now; | ||
762 | m_InEvent = true; | ||
763 | |||
764 | int start = Util.EnvironmentTickCount(); | ||
765 | |||
766 | // Reset the measurement period when we reach the end of the current one. | ||
767 | if (start - MeasurementPeriodTickStart > MaxMeasurementPeriod) | ||
768 | MeasurementPeriodTickStart = start; | ||
769 | |||
770 | m_Script.ExecuteEvent(State, data.EventName, data.Params); | 878 | m_Script.ExecuteEvent(State, data.EventName, data.Params); |
771 | 879 | } | |
772 | MeasurementPeriodExecutionTime += Util.EnvironmentTickCount() - start; | 880 | finally |
773 | 881 | { | |
774 | m_InEvent = false; | 882 | m_InEvent = false; |
775 | m_CurrentEvent = String.Empty; | 883 | m_CurrentEvent = String.Empty; |
884 | } | ||
776 | 885 | ||
777 | if (m_SaveState) | 886 | if (m_SaveState) |
778 | { | 887 | { |
779 | // This will be the very first event we deliver | 888 | // This will be the very first event we deliver |
780 | // (state_entry) in default state | 889 | // (state_entry) in default state |
781 | // | 890 | // |
782 | SaveState(m_Assembly); | 891 | SaveState(); |
783 | 892 | ||
784 | m_SaveState = false; | 893 | m_SaveState = false; |
785 | } | ||
786 | } | 894 | } |
787 | catch (Exception e) | 895 | } |
896 | catch (Exception e) | ||
897 | { | ||
898 | // m_log.DebugFormat( | ||
899 | // "[SCRIPT] Exception in script {0} {1}: {2}{3}", | ||
900 | // ScriptName, ItemID, e.Message, e.StackTrace); | ||
901 | |||
902 | if ((!(e is TargetInvocationException) | ||
903 | || (!(e.InnerException is SelfDeleteException) | ||
904 | && !(e.InnerException is ScriptDeleteException) | ||
905 | && !(e.InnerException is ScriptCoopStopException))) | ||
906 | && !(e is ThreadAbortException)) | ||
788 | { | 907 | { |
789 | // m_log.DebugFormat( | 908 | try |
790 | // "[SCRIPT] Exception in script {0} {1}: {2}{3}", | ||
791 | // ScriptName, ItemID, e.Message, e.StackTrace); | ||
792 | |||
793 | m_InEvent = false; | ||
794 | m_CurrentEvent = String.Empty; | ||
795 | |||
796 | if ((!(e is TargetInvocationException) || (!(e.InnerException is SelfDeleteException) && !(e.InnerException is ScriptDeleteException))) && !(e is ThreadAbortException)) | ||
797 | { | 909 | { |
798 | try | 910 | // DISPLAY ERROR INWORLD |
799 | { | 911 | string text = FormatException(e); |
800 | // DISPLAY ERROR INWORLD | 912 | |
801 | string text = FormatException(e); | 913 | if (text.Length > 1000) |
802 | 914 | text = text.Substring(0, 1000); | |
803 | if (text.Length > 1000) | 915 | Engine.World.SimChat(Utils.StringToBytes(text), |
804 | text = text.Substring(0, 1000); | 916 | ChatTypeEnum.DebugChannel, 2147483647, |
805 | Engine.World.SimChat(Utils.StringToBytes(text), | 917 | Part.AbsolutePosition, |
806 | ChatTypeEnum.DebugChannel, 2147483647, | 918 | Part.Name, Part.UUID, false); |
807 | part.AbsolutePosition, | 919 | |
808 | part.Name, part.UUID, false); | 920 | |
809 | 921 | m_log.Debug(string.Format( | |
810 | 922 | "[SCRIPT INSTANCE]: Runtime error in script {0} (event {1}), part {2} {3} at {4} in {5} ", | |
811 | m_log.DebugFormat( | 923 | ScriptName, |
812 | "[SCRIPT INSTANCE]: Runtime error in script {0}, part {1} {2} at {3} in {4}, displayed error {5}, actual exception {6}", | 924 | data.EventName, |
813 | ScriptName, | 925 | PrimName, |
814 | PrimName, | 926 | Part.UUID, |
815 | part.UUID, | 927 | Part.AbsolutePosition, |
816 | part.AbsolutePosition, | 928 | Part.ParentGroup.Scene.Name), |
817 | part.ParentGroup.Scene.Name, | 929 | e); |
818 | text.Replace("\n", "\\n"), | ||
819 | e.InnerException); | ||
820 | } | ||
821 | catch (Exception) | ||
822 | { | ||
823 | } | ||
824 | // catch (Exception e2) // LEGIT: User Scripting | ||
825 | // { | ||
826 | // m_log.Error("[SCRIPT]: "+ | ||
827 | // "Error displaying error in-world: " + | ||
828 | // e2.ToString()); | ||
829 | // m_log.Error("[SCRIPT]: " + | ||
830 | // "Errormessage: Error compiling script:\r\n" + | ||
831 | // e.ToString()); | ||
832 | // } | ||
833 | } | 930 | } |
834 | else if ((e is TargetInvocationException) && (e.InnerException is SelfDeleteException)) | 931 | catch (Exception) |
835 | { | 932 | { |
836 | m_InSelfDelete = true; | ||
837 | if (part != null) | ||
838 | Engine.World.DeleteSceneObject(part.ParentGroup, false); | ||
839 | } | ||
840 | else if ((e is TargetInvocationException) && (e.InnerException is ScriptDeleteException)) | ||
841 | { | ||
842 | m_InSelfDelete = true; | ||
843 | if (part != null) | ||
844 | part.Inventory.RemoveInventoryItem(ItemID); | ||
845 | } | 933 | } |
934 | // catch (Exception e2) // LEGIT: User Scripting | ||
935 | // { | ||
936 | // m_log.Error("[SCRIPT]: "+ | ||
937 | // "Error displaying error in-world: " + | ||
938 | // e2.ToString()); | ||
939 | // m_log.Error("[SCRIPT]: " + | ||
940 | // "Errormessage: Error compiling script:\r\n" + | ||
941 | // e.ToString()); | ||
942 | // } | ||
943 | } | ||
944 | else if ((e is TargetInvocationException) && (e.InnerException is SelfDeleteException)) | ||
945 | { | ||
946 | m_InSelfDelete = true; | ||
947 | Engine.World.DeleteSceneObject(Part.ParentGroup, false); | ||
948 | } | ||
949 | else if ((e is TargetInvocationException) && (e.InnerException is ScriptDeleteException)) | ||
950 | { | ||
951 | m_InSelfDelete = true; | ||
952 | Part.Inventory.RemoveInventoryItem(ItemID); | ||
953 | } | ||
954 | else if ((e is TargetInvocationException) && (e.InnerException is ScriptCoopStopException)) | ||
955 | { | ||
956 | if (DebugLevel >= 1) | ||
957 | m_log.DebugFormat( | ||
958 | "[SCRIPT INSTANCE]: Script {0}.{1} in event {2}, state {3} stopped co-operatively.", | ||
959 | PrimName, ScriptName, data.EventName, State); | ||
846 | } | 960 | } |
847 | } | 961 | } |
848 | } | 962 | } |
963 | } | ||
849 | 964 | ||
850 | // If there are more events and we are currently running and not shutting down, then ask the | 965 | // If there are more events and we are currently running and not shutting down, then ask the |
851 | // script engine to run the next event. | 966 | // script engine to run the next event. |
852 | lock (EventQueue) | 967 | lock (EventQueue) |
968 | { | ||
969 | // Increase processed events counter and prevent wrap; | ||
970 | if (++EventsProcessed == 1000000) | ||
971 | EventsProcessed = 100000; | ||
972 | |||
973 | if ((EventsProcessed % 100000) == 0 && DebugLevel > 0) | ||
853 | { | 974 | { |
854 | EventsProcessed++; | 975 | m_log.DebugFormat("[SCRIPT INSTANCE]: Script \"{0}\" (Object \"{1}\" {2} @ {3}.{4}, Item ID {5}, Asset {6}) in event {7}: processed {8:n0} script events", |
976 | ScriptTask.Name, | ||
977 | Part.ParentGroup.Name, Part.ParentGroup.UUID, Part.ParentGroup.AbsolutePosition, Part.ParentGroup.Scene.Name, | ||
978 | ScriptTask.ItemID, ScriptTask.AssetID, data.EventName, EventsProcessed); | ||
979 | } | ||
855 | 980 | ||
856 | if (EventQueue.Count > 0 && Running && !ShuttingDown) | 981 | if (EventQueue.Count > 0 && Running && !ShuttingDown) |
857 | { | 982 | { |
858 | m_CurrentWorkItem = Engine.QueueEventHandler(this); | 983 | m_CurrentWorkItem = Engine.QueueEventHandler(this); |
859 | } | ||
860 | else | ||
861 | { | ||
862 | m_CurrentWorkItem = null; | ||
863 | } | ||
864 | } | 984 | } |
985 | else | ||
986 | { | ||
987 | m_CurrentWorkItem = null; | ||
988 | } | ||
989 | } | ||
865 | 990 | ||
866 | m_DetectParams = null; | 991 | m_DetectParams = null; |
867 | 992 | ||
868 | return 0; | 993 | return 0; |
869 | } | ||
870 | } | 994 | } |
871 | 995 | ||
872 | public int EventTime() | 996 | public int EventTime() |
@@ -888,19 +1012,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
888 | ReleaseControls(); | 1012 | ReleaseControls(); |
889 | 1013 | ||
890 | Stop(timeout); | 1014 | Stop(timeout); |
891 | SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID); | 1015 | Part.Inventory.GetInventoryItem(ItemID).PermsMask = 0; |
892 | part.Inventory.GetInventoryItem(ItemID).PermsMask = 0; | 1016 | Part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero; |
893 | part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero; | ||
894 | AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID); | 1017 | AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID); |
895 | EventQueue.Clear(); | 1018 | EventQueue.Clear(); |
896 | m_Script.ResetVars(); | 1019 | m_Script.ResetVars(); |
1020 | StartParam = 0; | ||
897 | State = "default"; | 1021 | State = "default"; |
898 | 1022 | ||
899 | part.SetScriptEvents(ItemID, | 1023 | Part.SetScriptEvents(ItemID, |
900 | (int)m_Script.GetStateEventFlags(State)); | 1024 | (int)m_Script.GetStateEventFlags(State)); |
901 | if (running) | 1025 | if (running) |
902 | Start(); | 1026 | Start(); |
903 | m_SaveState = true; | 1027 | |
1028 | m_SaveState = StatePersistedHere; | ||
1029 | |||
904 | PostEvent(new EventParams("state_entry", | 1030 | PostEvent(new EventParams("state_entry", |
905 | new Object[0], new DetectParams[0])); | 1031 | new Object[0], new DetectParams[0])); |
906 | } | 1032 | } |
@@ -913,21 +1039,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
913 | ReleaseControls(); | 1039 | ReleaseControls(); |
914 | 1040 | ||
915 | m_Script.ResetVars(); | 1041 | m_Script.ResetVars(); |
916 | SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID); | 1042 | Part.Inventory.GetInventoryItem(ItemID).PermsMask = 0; |
917 | part.Inventory.GetInventoryItem(ItemID).PermsMask = 0; | 1043 | Part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero; |
918 | part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero; | ||
919 | AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID); | 1044 | AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID); |
920 | 1045 | ||
921 | EventQueue.Clear(); | 1046 | EventQueue.Clear(); |
922 | m_Script.ResetVars(); | 1047 | m_Script.ResetVars(); |
1048 | string oldState = State; | ||
1049 | StartParam = 0; | ||
923 | State = "default"; | 1050 | State = "default"; |
924 | 1051 | ||
925 | part.SetScriptEvents(ItemID, | 1052 | Part.SetScriptEvents(ItemID, |
926 | (int)m_Script.GetStateEventFlags(State)); | 1053 | (int)m_Script.GetStateEventFlags(State)); |
927 | 1054 | ||
928 | if (m_CurrentEvent != "state_entry") | 1055 | if (m_CurrentEvent != "state_entry" || oldState != "default") |
929 | { | 1056 | { |
930 | m_SaveState = true; | 1057 | m_SaveState = StatePersistedHere; |
931 | PostEvent(new EventParams("state_entry", | 1058 | PostEvent(new EventParams("state_entry", |
932 | new Object[0], new DetectParams[0])); | 1059 | new Object[0], new DetectParams[0])); |
933 | throw new EventAbortException(); | 1060 | throw new EventAbortException(); |
@@ -944,6 +1071,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
944 | 1071 | ||
945 | public void SetVars(Dictionary<string, object> vars) | 1072 | public void SetVars(Dictionary<string, object> vars) |
946 | { | 1073 | { |
1074 | // foreach (KeyValuePair<string, object> kvp in vars) | ||
1075 | // m_log.DebugFormat("[SCRIPT INSTANCE]: Setting var {0}={1}", kvp.Key, kvp.Value); | ||
1076 | |||
947 | m_Script.SetVars(vars); | 1077 | m_Script.SetVars(vars); |
948 | } | 1078 | } |
949 | 1079 | ||
@@ -967,42 +1097,63 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
967 | return m_DetectParams[idx].Key; | 1097 | return m_DetectParams[idx].Key; |
968 | } | 1098 | } |
969 | 1099 | ||
970 | public void SaveState(string assembly) | 1100 | public void SaveState() |
971 | { | 1101 | { |
972 | // If we're currently in an event, just tell it to save upon return | 1102 | if (!Running && !StayStopped) |
973 | // | ||
974 | if (m_InEvent) | ||
975 | { | ||
976 | m_SaveState = true; | ||
977 | return; | 1103 | return; |
978 | } | ||
979 | 1104 | ||
1105 | // We cannot call this inside the EventQueue lock since it will currently take AsyncCommandManager.staticLock. | ||
1106 | // This may already be held by AsyncCommandManager.DoOneCmdHandlerPass() which in turn can take EventQueue | ||
1107 | // lock via ScriptInstance.PostEvent(). | ||
980 | PluginData = AsyncCommandManager.GetSerializationData(Engine, ItemID); | 1108 | PluginData = AsyncCommandManager.GetSerializationData(Engine, ItemID); |
981 | 1109 | ||
982 | string xml = ScriptSerializer.Serialize(this); | 1110 | // We need to lock here to avoid any race with a thread that is removing this script. |
983 | 1111 | lock (EventQueue) | |
984 | // Compare hash of the state we just just created with the state last written to disk | ||
985 | // If the state is different, update the disk file. | ||
986 | UUID hash = UUID.Parse(Utils.MD5String(xml)); | ||
987 | |||
988 | if (hash != m_CurrentStateHash) | ||
989 | { | 1112 | { |
990 | try | 1113 | // Check again to avoid a race with a thread in Stop() |
1114 | if (!Running && !StayStopped) | ||
1115 | return; | ||
1116 | |||
1117 | // If we're currently in an event, just tell it to save upon return | ||
1118 | // | ||
1119 | if (m_InEvent) | ||
991 | { | 1120 | { |
992 | FileStream fs = File.Create(Path.Combine(Path.GetDirectoryName(assembly), ItemID.ToString() + ".state")); | 1121 | m_SaveState = true; |
993 | Byte[] buf = Util.UTF8NoBomEncoding.GetBytes(xml); | 1122 | return; |
994 | fs.Write(buf, 0, buf.Length); | ||
995 | fs.Close(); | ||
996 | } | 1123 | } |
997 | catch(Exception) | 1124 | |
1125 | // m_log.DebugFormat( | ||
1126 | // "[SCRIPT INSTANCE]: Saving state for script {0} (id {1}) in part {2} (id {3}) in object {4} in {5}", | ||
1127 | // ScriptTask.Name, ScriptTask.ItemID, Part.Name, Part.UUID, Part.ParentGroup.Name, Engine.World.Name); | ||
1128 | |||
1129 | string xml = ScriptSerializer.Serialize(this); | ||
1130 | |||
1131 | // Compare hash of the state we just just created with the state last written to disk | ||
1132 | // If the state is different, update the disk file. | ||
1133 | UUID hash = UUID.Parse(Utils.MD5String(xml)); | ||
1134 | |||
1135 | if (hash != m_CurrentStateHash) | ||
998 | { | 1136 | { |
999 | // m_log.Error("Unable to save xml\n"+e.ToString()); | 1137 | try |
1138 | { | ||
1139 | using (FileStream fs = File.Create(Path.Combine(m_dataPath, ItemID.ToString() + ".state"))) | ||
1140 | { | ||
1141 | Byte[] buf = Util.UTF8NoBomEncoding.GetBytes(xml); | ||
1142 | fs.Write(buf, 0, buf.Length); | ||
1143 | } | ||
1144 | } | ||
1145 | catch(Exception) | ||
1146 | { | ||
1147 | // m_log.Error("Unable to save xml\n"+e.ToString()); | ||
1148 | } | ||
1149 | //if (!File.Exists(Path.Combine(Path.GetDirectoryName(assembly), ItemID.ToString() + ".state"))) | ||
1150 | //{ | ||
1151 | // throw new Exception("Completed persistence save, but no file was created"); | ||
1152 | //} | ||
1153 | m_CurrentStateHash = hash; | ||
1000 | } | 1154 | } |
1001 | //if (!File.Exists(Path.Combine(Path.GetDirectoryName(assembly), ItemID.ToString() + ".state"))) | 1155 | |
1002 | //{ | 1156 | StayStopped = false; |
1003 | // throw new Exception("Completed persistence save, but no file was created"); | ||
1004 | //} | ||
1005 | m_CurrentStateHash = hash; | ||
1006 | } | 1157 | } |
1007 | } | 1158 | } |
1008 | 1159 | ||
@@ -1072,7 +1223,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
1072 | 1223 | ||
1073 | public string GetAssemblyName() | 1224 | public string GetAssemblyName() |
1074 | { | 1225 | { |
1075 | return m_Assembly; | 1226 | return m_assemblyPath; |
1076 | } | 1227 | } |
1077 | 1228 | ||
1078 | public string GetXMLState() | 1229 | public string GetXMLState() |
@@ -1109,4 +1260,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
1109 | Suspended = false; | 1260 | Suspended = false; |
1110 | } | 1261 | } |
1111 | } | 1262 | } |
1263 | |||
1264 | /// <summary> | ||
1265 | /// Xengine event wait handle. | ||
1266 | /// </summary> | ||
1267 | /// <remarks> | ||
1268 | /// This class exists becase XEngineScriptBase gets a reference to this wait handle. We need to make sure that | ||
1269 | /// when scripts are running in different AppDomains the lease does not expire. | ||
1270 | /// FIXME: Like LSL_Api, etc., this effectively leaks memory since the GC will never collect it. To avoid this, | ||
1271 | /// proper remoting sponsorship needs to be implemented across the board. | ||
1272 | /// </remarks> | ||
1273 | public class XEngineEventWaitHandle : EventWaitHandle | ||
1274 | { | ||
1275 | public XEngineEventWaitHandle(bool initialState, EventResetMode mode) : base(initialState, mode) {} | ||
1276 | |||
1277 | public override Object InitializeLifetimeService() | ||
1278 | { | ||
1279 | return null; | ||
1280 | } | ||
1281 | } | ||
1112 | } | 1282 | } |