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authorJohn Hurliman2010-09-16 17:30:46 -0700
committerJohn Hurliman2010-09-16 17:30:46 -0700
commit860b2a502f797e5822c6705d4639f370f3ac5861 (patch)
tree5a74ddbd626142e27f6c3439ea267b8ea348ce9c /OpenSim/Region/ScriptEngine/Shared/Helpers.cs
parentAdd the modules include line back that i dropped by mistake (diff)
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Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndArray collection
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Helpers.cs11
1 files changed, 4 insertions, 7 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs
index 41501f2..3575889 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs
@@ -209,15 +209,12 @@ namespace OpenSim.Region.ScriptEngine.Shared
209 else 209 else
210 Type = 0x02; // Passive 210 Type = 0x02; // Passive
211 211
212 lock (part.ParentGroup.Children) 212 foreach (SceneObjectPart p in part.ParentGroup.Parts)
213 { 213 {
214 foreach (SceneObjectPart p in part.ParentGroup.Children.Values) 214 if (p.Inventory.ContainsScripts())
215 { 215 {
216 if (p.Inventory.ContainsScripts()) 216 Type |= 0x08; // Scripted
217 { 217 break;
218 Type |= 0x08; // Scripted
219 break;
220 }
221 } 218 }
222 } 219 }
223 220