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author | Mike Mazur | 2009-06-07 10:22:55 +0000 |
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committer | Mike Mazur | 2009-06-07 10:22:55 +0000 |
commit | cda6b2466868cc74367da1b17d676f7168b84f6d (patch) | |
tree | f7dd014e4a9544fcf76687fb537163344cef8a3f /OpenSim/Region/ScriptEngine/Shared/CodeTools/CSCodeGenerator.cs | |
parent | Allow empty assignment in for-loop (diff) | |
download | opensim-SC-cda6b2466868cc74367da1b17d676f7168b84f6d.zip opensim-SC-cda6b2466868cc74367da1b17d676f7168b84f6d.tar.gz opensim-SC-cda6b2466868cc74367da1b17d676f7168b84f6d.tar.bz2 opensim-SC-cda6b2466868cc74367da1b17d676f7168b84f6d.tar.xz |
Skip lone ident statments or for-loop assignments
SL's LSL supports lone idents:
integer x;
x;
as well as lone idents in for-loop assignments:
for (x; x < 10; x++) { ... }
while those are errors in C# (MONO at least). This patch skips lone
idents in such places.
Fixes Mantis #3042.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/CodeTools/CSCodeGenerator.cs')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/CodeTools/CSCodeGenerator.cs | 17 |
1 files changed, 14 insertions, 3 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/CodeTools/CSCodeGenerator.cs b/OpenSim/Region/ScriptEngine/Shared/CodeTools/CSCodeGenerator.cs index ab9968f..91747af 100644 --- a/OpenSim/Region/ScriptEngine/Shared/CodeTools/CSCodeGenerator.cs +++ b/OpenSim/Region/ScriptEngine/Shared/CodeTools/CSCodeGenerator.cs | |||
@@ -90,7 +90,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
90 | m_warnings.Clear(); | 90 | m_warnings.Clear(); |
91 | ResetCounters(); | 91 | ResetCounters(); |
92 | Parser p = new LSLSyntax(new yyLSLSyntax(), new ErrorHandler(true)); | 92 | Parser p = new LSLSyntax(new yyLSLSyntax(), new ErrorHandler(true)); |
93 | // Obviously this needs to be in a try/except block. | 93 | |
94 | LSL2CSCodeTransformer codeTransformer; | 94 | LSL2CSCodeTransformer codeTransformer; |
95 | try | 95 | try |
96 | { | 96 | { |
@@ -446,8 +446,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
446 | // Jump label prints its own colon, we don't need a semicolon. | 446 | // Jump label prints its own colon, we don't need a semicolon. |
447 | printSemicolon = !(s.kids.Top is JumpLabel); | 447 | printSemicolon = !(s.kids.Top is JumpLabel); |
448 | 448 | ||
449 | foreach (SYMBOL kid in s.kids) | 449 | // If we encounter a lone Ident, we skip it, since that's a C# |
450 | retstr += GenerateNode(kid); | 450 | // (MONO) error. |
451 | if (!(s.kids.Top is IdentExpression && 1 == s.kids.Count)) | ||
452 | foreach (SYMBOL kid in s.kids) | ||
453 | retstr += GenerateNode(kid); | ||
451 | } | 454 | } |
452 | 455 | ||
453 | if (printSemicolon) | 456 | if (printSemicolon) |
@@ -711,6 +714,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools | |||
711 | 714 | ||
712 | int comma = fls.kids.Count - 1; // tells us whether to print a comma | 715 | int comma = fls.kids.Count - 1; // tells us whether to print a comma |
713 | 716 | ||
717 | // It's possible that all we have is an empty Ident, for example: | ||
718 | // | ||
719 | // for (x; x < 10; x++) { ... } | ||
720 | // | ||
721 | // Which is illegal in C# (MONO). We'll skip it. | ||
722 | if (fls.kids.Top is IdentExpression && 1 == fls.kids.Count) | ||
723 | return retstr; | ||
724 | |||
714 | foreach (SYMBOL s in fls.kids) | 725 | foreach (SYMBOL s in fls.kids) |
715 | { | 726 | { |
716 | retstr += GenerateNode(s); | 727 | retstr += GenerateNode(s); |