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author | Melanie | 2012-07-23 18:54:12 +0100 |
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committer | Melanie | 2012-07-23 18:54:12 +0100 |
commit | fb8e92c90b8bde44831a06d4a7adae64f181b5aa (patch) | |
tree | fdbb76f70f8016e685b616b51a90f7b1ef21427b /OpenSim/Region/ScriptEngine/Shared/Api | |
parent | Merge branch 'master' into careminster (diff) | |
parent | Update BulletSim DLLs and SOs (diff) | |
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Merge branch 'master' into careminster
Conflicts:
OpenSim/Region/ScriptEngine/Shared/Helpers.cs
prebuild.xml
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs | 5 | ||||
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs | 1 |
2 files changed, 4 insertions, 2 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs index 19f3ce1..f7314da 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs | |||
@@ -68,6 +68,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
68 | private const int AGENT = 1; | 68 | private const int AGENT = 1; |
69 | private const int AGENT_BY_USERNAME = 0x10; | 69 | private const int AGENT_BY_USERNAME = 0x10; |
70 | private const int NPC = 0x20; | 70 | private const int NPC = 0x20; |
71 | private const int OS_NPC = 0x01000000; | ||
71 | private const int ACTIVE = 2; | 72 | private const int ACTIVE = 2; |
72 | private const int PASSIVE = 4; | 73 | private const int PASSIVE = 4; |
73 | private const int SCRIPTED = 8; | 74 | private const int SCRIPTED = 8; |
@@ -220,7 +221,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
220 | List<SensedEntity> sensedEntities = new List<SensedEntity>(); | 221 | List<SensedEntity> sensedEntities = new List<SensedEntity>(); |
221 | 222 | ||
222 | // Is the sensor type is AGENT and not SCRIPTED then include agents | 223 | // Is the sensor type is AGENT and not SCRIPTED then include agents |
223 | if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC)) != 0 && (ts.type & SCRIPTED) == 0) | 224 | if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC | OS_NPC)) != 0 && (ts.type & SCRIPTED) == 0) |
224 | { | 225 | { |
225 | sensedEntities.AddRange(doAgentSensor(ts)); | 226 | sensedEntities.AddRange(doAgentSensor(ts)); |
226 | } | 227 | } |
@@ -484,7 +485,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
484 | // "[SENSOR REPEAT]: Inspecting scene presence {0}, type {1} on sensor sweep for {2}, type {3}", | 485 | // "[SENSOR REPEAT]: Inspecting scene presence {0}, type {1} on sensor sweep for {2}, type {3}", |
485 | // presence.Name, presence.PresenceType, ts.name, ts.type); | 486 | // presence.Name, presence.PresenceType, ts.name, ts.type); |
486 | 487 | ||
487 | if ((ts.type & NPC) == 0 && presence.PresenceType == PresenceType.Npc) | 488 | if ((ts.type & NPC) == 0 && (ts.type & OS_NPC) == 0 && presence.PresenceType == PresenceType.Npc) |
488 | { | 489 | { |
489 | INPC npcData = npcModule.GetNPC(presence.UUID, presence.Scene); | 490 | INPC npcData = npcModule.GetNPC(presence.UUID, presence.Scene); |
490 | if (npcData == null || !npcData.SenseAsAgent) | 491 | if (npcData == null || !npcData.SenseAsAgent) |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs index a08cc42..5669917 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs | |||
@@ -56,6 +56,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
56 | public const int ACTIVE = 2; | 56 | public const int ACTIVE = 2; |
57 | public const int PASSIVE = 4; | 57 | public const int PASSIVE = 4; |
58 | public const int SCRIPTED = 8; | 58 | public const int SCRIPTED = 8; |
59 | public const int OS_NPC = 0x01000000; | ||
59 | 60 | ||
60 | public const int CONTROL_FWD = 1; | 61 | public const int CONTROL_FWD = 1; |
61 | public const int CONTROL_BACK = 2; | 62 | public const int CONTROL_BACK = 2; |