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author | UbitUmarov | 2012-06-12 05:21:49 +0100 |
---|---|---|
committer | UbitUmarov | 2012-06-12 05:21:49 +0100 |
commit | 8b5342f613d66ac9158231494471bcc81ce9189c (patch) | |
tree | 8ad1a618426aca9e8bd7f9cf5e74f72770d61540 /OpenSim/Region/ScriptEngine/Shared/Api | |
parent | Moved auxiliar funtions of last commit from sop to lsl api since they are on... (diff) | |
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more changes to Get and Get primitiveparams: Let Get remove avatarheight adjust,add Get PRIM_LINK_TARGET handling, changed avatar Set positions code...
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 120 |
1 files changed, 94 insertions, 26 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 4f6803f..5760b36 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -7902,11 +7902,35 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7902 | ScriptSleep(200); | 7902 | ScriptSleep(200); |
7903 | } | 7903 | } |
7904 | 7904 | ||
7905 | // vector up using libomv (c&p from sop ) | ||
7906 | // vector up rotated by r | ||
7907 | private Vector3 Zrot(Quaternion r) | ||
7908 | { | ||
7909 | double x, y, z, m; | ||
7910 | |||
7911 | m = r.X * r.X + r.Y * r.Y + r.Z * r.Z + r.W * r.W; | ||
7912 | if (Math.Abs(1.0 - m) > 0.000001) | ||
7913 | { | ||
7914 | m = 1.0 / Math.Sqrt(m); | ||
7915 | r.X *= (float)m; | ||
7916 | r.Y *= (float)m; | ||
7917 | r.Z *= (float)m; | ||
7918 | r.W *= (float)m; | ||
7919 | } | ||
7920 | |||
7921 | x = 2 * (r.X * r.Z + r.Y * r.W); | ||
7922 | y = 2 * (-r.X * r.W + r.Y * r.Z); | ||
7923 | z = -r.X * r.X - r.Y * r.Y + r.Z * r.Z + r.W * r.W; | ||
7924 | |||
7925 | return new Vector3((float)x, (float)y, (float)z); | ||
7926 | } | ||
7927 | |||
7905 | protected void SetPrimParams(ScenePresence av, LSL_List rules) | 7928 | protected void SetPrimParams(ScenePresence av, LSL_List rules) |
7906 | { | 7929 | { |
7907 | //This is a special version of SetPrimParams to deal with avatars which are sat on the linkset. | 7930 | //This is a special version of SetPrimParams to deal with avatars which are sat on the linkset. |
7908 | 7931 | ||
7909 | int idx = 0; | 7932 | int idx = 0; |
7933 | SceneObjectPart sitpart = World.GetSceneObjectPart(av.ParentID); // betting this will be used | ||
7910 | 7934 | ||
7911 | while (idx < rules.Length) | 7935 | while (idx < rules.Length) |
7912 | { | 7936 | { |
@@ -7916,13 +7940,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7916 | 7940 | ||
7917 | switch (code) | 7941 | switch (code) |
7918 | { | 7942 | { |
7943 | // a avatar is a child | ||
7919 | case (int)ScriptBaseClass.PRIM_POSITION: | 7944 | case (int)ScriptBaseClass.PRIM_POSITION: |
7945 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | ||
7920 | { | 7946 | { |
7921 | if (remain < 1) | 7947 | if (remain < 1) |
7922 | return; | 7948 | return; |
7923 | LSL_Vector v; | 7949 | LSL_Vector v; |
7924 | v = rules.GetVector3Item(idx++); | 7950 | v = rules.GetVector3Item(idx++); |
7925 | 7951 | ||
7952 | /* use the sitpart | ||
7926 | SceneObjectPart part = World.GetSceneObjectPart(av.ParentID); | 7953 | SceneObjectPart part = World.GetSceneObjectPart(av.ParentID); |
7927 | if (part == null) | 7954 | if (part == null) |
7928 | break; | 7955 | break; |
@@ -7937,43 +7964,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7937 | 7964 | ||
7938 | v -= localPos; | 7965 | v -= localPos; |
7939 | v /= localRot; | 7966 | v /= localRot; |
7967 | */ | ||
7968 | if (sitpart == null) | ||
7969 | break; | ||
7940 | 7970 | ||
7941 | LSL_Vector sitOffset = (llRot2Up(new LSL_Rotation(av.Rotation.X, av.Rotation.Y, av.Rotation.Z, av.Rotation.W)) * av.Appearance.AvatarHeight * 0.02638f); | 7971 | Vector3 pos = new Vector3((float)v.x, (float)v.y, (float)v.z); // requested absolute position |
7942 | |||
7943 | v = v + 2 * sitOffset; | ||
7944 | |||
7945 | av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z); | ||
7946 | av.SendAvatarDataToAllAgents(); | ||
7947 | |||
7948 | } | ||
7949 | break; | ||
7950 | 7972 | ||
7951 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | 7973 | pos -= sitpart.OffsetPosition; // remove sit part offset |
7952 | { | ||
7953 | if (remain < 1) | ||
7954 | return; | ||
7955 | LSL_Vector v; | ||
7956 | v = rules.GetVector3Item(idx++); | ||
7957 | 7974 | ||
7958 | SceneObjectPart part = World.GetSceneObjectPart(av.ParentID); | 7975 | Quaternion rot = sitpart.RotationOffset; |
7959 | if (part == null) | 7976 | pos *= Quaternion.Conjugate(rot); // removed sit part rotation |
7960 | break; | ||
7961 | 7977 | ||
7962 | LSL_Vector sitOffset = (llRot2Up(new LSL_Rotation(av.Rotation.X, av.Rotation.Y, av.Rotation.Z, av.Rotation.W)) * av.Appearance.AvatarHeight * 0.02638f); | 7978 | Vector3 sitOffset = (Zrot(av.Rotation)) * (av.Appearance.AvatarHeight * 0.02638f); |
7963 | 7979 | ||
7964 | v += 2 * sitOffset; | 7980 | pos += sitOffset; |
7965 | 7981 | ||
7966 | av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z); | 7982 | av.OffsetPosition = pos; |
7967 | av.SendAvatarDataToAllAgents(); | 7983 | av.SendAvatarDataToAllAgents(); |
7968 | |||
7969 | } | 7984 | } |
7970 | break; | 7985 | break; |
7971 | 7986 | ||
7987 | |||
7972 | case (int)ScriptBaseClass.PRIM_ROTATION: | 7988 | case (int)ScriptBaseClass.PRIM_ROTATION: |
7973 | { | 7989 | { |
7974 | if (remain < 1) | 7990 | if (remain < 1) |
7975 | return; | 7991 | return; |
7976 | 7992 | /* | |
7977 | LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION; | 7993 | LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION; |
7978 | LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR; | 7994 | LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR; |
7979 | if (llGetLinkNumber() > 1) | 7995 | if (llGetLinkNumber() > 1) |
@@ -7986,6 +8002,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7986 | r = rules.GetQuaternionItem(idx++); | 8002 | r = rules.GetQuaternionItem(idx++); |
7987 | r = r * llGetRootRotation() / localRot; | 8003 | r = r * llGetRootRotation() / localRot; |
7988 | av.Rotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); | 8004 | av.Rotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); |
8005 | */ | ||
8006 | if (sitpart == null) | ||
8007 | break; | ||
8008 | |||
8009 | LSL_Rotation r = rules.GetQuaternionItem(idx++); | ||
8010 | Quaternion rot = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); // requested world rotation | ||
8011 | |||
8012 | Quaternion srot = sitpart.GetWorldRotation(); | ||
8013 | rot *= Quaternion.Conjugate(srot); // removed sit part world rotation | ||
8014 | |||
8015 | av.Rotation = rot; | ||
7989 | av.SendAvatarDataToAllAgents(); | 8016 | av.SendAvatarDataToAllAgents(); |
7990 | } | 8017 | } |
7991 | break; | 8018 | break; |
@@ -7994,11 +8021,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7994 | { | 8021 | { |
7995 | if (remain < 1) | 8022 | if (remain < 1) |
7996 | return; | 8023 | return; |
7997 | 8024 | /* | |
7998 | LSL_Rotation r; | 8025 | LSL_Rotation r; |
7999 | r = rules.GetQuaternionItem(idx++); | 8026 | r = rules.GetQuaternionItem(idx++); |
8000 | av.Rotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); | 8027 | av.Rotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); |
8001 | av.SendAvatarDataToAllAgents(); | 8028 | av.SendAvatarDataToAllAgents(); |
8029 | */ | ||
8030 | if (sitpart == null) | ||
8031 | break; | ||
8032 | |||
8033 | LSL_Rotation r = rules.GetQuaternionItem(idx++); | ||
8034 | Quaternion rot = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); // requested offset rotation | ||
8035 | |||
8036 | Quaternion srot = sitpart.RotationOffset; | ||
8037 | rot *= Quaternion.Conjugate(srot); // remove sit part offset rotation | ||
8038 | |||
8039 | av.Rotation = rot; | ||
8040 | av.SendAvatarDataToAllAgents(); | ||
8002 | } | 8041 | } |
8003 | break; | 8042 | break; |
8004 | 8043 | ||
@@ -8914,7 +8953,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8914 | // replies as SL wiki | 8953 | // replies as SL wiki |
8915 | 8954 | ||
8916 | LSL_List res = new LSL_List(); | 8955 | LSL_List res = new LSL_List(); |
8917 | SceneObjectPart sitPart = avatar.ParentPart; // most likelly it will be needed | 8956 | // SceneObjectPart sitPart = avatar.ParentPart; // most likelly it will be needed |
8957 | SceneObjectPart sitPart = World.GetSceneObjectPart(avatar.ParentID); // maybe better do this expensive search for it in case it's gone?? | ||
8958 | |||
8918 | int idx = 0; | 8959 | int idx = 0; |
8919 | while (idx < rules.Length) | 8960 | while (idx < rules.Length) |
8920 | { | 8961 | { |
@@ -8941,6 +8982,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8941 | 8982 | ||
8942 | case (int)ScriptBaseClass.PRIM_POSITION: | 8983 | case (int)ScriptBaseClass.PRIM_POSITION: |
8943 | Vector3 pos = avatar.AbsolutePosition; | 8984 | Vector3 pos = avatar.AbsolutePosition; |
8985 | Vector3 sitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f); | ||
8986 | pos -= sitOffset; | ||
8944 | res.Add(new LSL_Vector(pos.X,pos.Y,pos.Z)); | 8987 | res.Add(new LSL_Vector(pos.X,pos.Y,pos.Z)); |
8945 | break; | 8988 | break; |
8946 | 8989 | ||
@@ -9139,8 +9182,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9139 | { | 9182 | { |
9140 | lpos = sitPart.OffsetPosition + (lpos * sitPart.RotationOffset); // make it relative to root prim | 9183 | lpos = sitPart.OffsetPosition + (lpos * sitPart.RotationOffset); // make it relative to root prim |
9141 | } | 9184 | } |
9185 | Vector3 lsitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f); | ||
9186 | lpos -= lsitOffset; | ||
9142 | res.Add(new LSL_Vector(lpos.X,lpos.Y,lpos.Z)); | 9187 | res.Add(new LSL_Vector(lpos.X,lpos.Y,lpos.Z)); |
9143 | break; | 9188 | break; |
9189 | |||
9190 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | ||
9191 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | ||
9192 | return res; | ||
9193 | LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++); | ||
9194 | LSL_List new_rules = rules.GetSublist(idx, -1); | ||
9195 | |||
9196 | res += llGetLinkPrimitiveParams((int)new_linknumber, new_rules); | ||
9197 | return res; | ||
9144 | } | 9198 | } |
9145 | } | 9199 | } |
9146 | return res; | 9200 | return res; |
@@ -9532,6 +9586,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9532 | res.Add(new LSL_Float(primglow)); | 9586 | res.Add(new LSL_Float(primglow)); |
9533 | } | 9587 | } |
9534 | break; | 9588 | break; |
9589 | |||
9535 | case (int)ScriptBaseClass.PRIM_TEXT: | 9590 | case (int)ScriptBaseClass.PRIM_TEXT: |
9536 | Color4 textColor = part.GetTextColor(); | 9591 | Color4 textColor = part.GetTextColor(); |
9537 | res.Add(new LSL_String(part.Text)); | 9592 | res.Add(new LSL_String(part.Text)); |
@@ -9540,18 +9595,31 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9540 | textColor.B)); | 9595 | textColor.B)); |
9541 | res.Add(new LSL_Float(textColor.A)); | 9596 | res.Add(new LSL_Float(textColor.A)); |
9542 | break; | 9597 | break; |
9598 | |||
9543 | case (int)ScriptBaseClass.PRIM_NAME: | 9599 | case (int)ScriptBaseClass.PRIM_NAME: |
9544 | res.Add(new LSL_String(part.Name)); | 9600 | res.Add(new LSL_String(part.Name)); |
9545 | break; | 9601 | break; |
9602 | |||
9546 | case (int)ScriptBaseClass.PRIM_DESC: | 9603 | case (int)ScriptBaseClass.PRIM_DESC: |
9547 | res.Add(new LSL_String(part.Description)); | 9604 | res.Add(new LSL_String(part.Description)); |
9548 | break; | 9605 | break; |
9606 | |||
9549 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | 9607 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: |
9550 | res.Add(new LSL_Rotation(part.RotationOffset.X, part.RotationOffset.Y, part.RotationOffset.Z, part.RotationOffset.W)); | 9608 | res.Add(new LSL_Rotation(part.RotationOffset.X, part.RotationOffset.Y, part.RotationOffset.Z, part.RotationOffset.W)); |
9551 | break; | 9609 | break; |
9610 | |||
9552 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | 9611 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: |
9553 | res.Add(new LSL_Vector(GetPartLocalPos(part))); | 9612 | res.Add(new LSL_Vector(GetPartLocalPos(part))); |
9554 | break; | 9613 | break; |
9614 | |||
9615 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | ||
9616 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | ||
9617 | return res; | ||
9618 | LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++); | ||
9619 | LSL_List new_rules = rules.GetSublist(idx, -1); | ||
9620 | LSL_List tres = llGetLinkPrimitiveParams((int)new_linknumber, new_rules); | ||
9621 | res += tres; | ||
9622 | return res; | ||
9555 | } | 9623 | } |
9556 | } | 9624 | } |
9557 | return res; | 9625 | return res; |