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author | KittoFlora | 2009-10-27 22:42:55 +0100 |
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committer | KittoFlora | 2009-10-27 22:42:55 +0100 |
commit | 1113b3b6ebba3e358326a7be90b338d8c95af688 (patch) | |
tree | d923340600e5a2699ceaceeb52fd6c45994f334a /OpenSim/Region/ScriptEngine/Shared/Api | |
parent | llRotLookAt Pt 2 (diff) | |
parent | Merge branch 'master' into vehicles (diff) | |
download | opensim-SC-1113b3b6ebba3e358326a7be90b338d8c95af688.zip opensim-SC-1113b3b6ebba3e358326a7be90b338d8c95af688.tar.gz opensim-SC-1113b3b6ebba3e358326a7be90b338d8c95af688.tar.bz2 opensim-SC-1113b3b6ebba3e358326a7be90b338d8c95af688.tar.xz |
Merge branch 'vehicles' into tests
Conflicts:
OpenSim/Region/Physics/Manager/PhysicsActor.cs
OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api')
3 files changed, 38 insertions, 30 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs index 1607d34..9d97cb2 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs | |||
@@ -137,11 +137,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
137 | if (cmdHandlerThread == null) | 137 | if (cmdHandlerThread == null) |
138 | { | 138 | { |
139 | // Start the thread that will be doing the work | 139 | // Start the thread that will be doing the work |
140 | cmdHandlerThread = new Thread(CmdHandlerThreadLoop); | 140 | cmdHandlerThread = Watchdog.StartThread(CmdHandlerThreadLoop, "AsyncLSLCmdHandlerThread", ThreadPriority.Normal, true); |
141 | cmdHandlerThread.Name = "AsyncLSLCmdHandlerThread"; | ||
142 | cmdHandlerThread.Priority = ThreadPriority.BelowNormal; | ||
143 | cmdHandlerThread.IsBackground = true; | ||
144 | cmdHandlerThread.Start(); | ||
145 | } | 141 | } |
146 | } | 142 | } |
147 | 143 | ||
@@ -185,6 +181,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
185 | Thread.Sleep(cmdHandlerThreadCycleSleepms); | 181 | Thread.Sleep(cmdHandlerThreadCycleSleepms); |
186 | 182 | ||
187 | DoOneCmdHandlerPass(); | 183 | DoOneCmdHandlerPass(); |
184 | |||
185 | Watchdog.UpdateThread(); | ||
188 | } | 186 | } |
189 | } | 187 | } |
190 | catch | 188 | catch |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 1dc20ff..0f01c36 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -1267,12 +1267,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1267 | protected void SetScale(SceneObjectPart part, LSL_Vector scale) | 1267 | protected void SetScale(SceneObjectPart part, LSL_Vector scale) |
1268 | { | 1268 | { |
1269 | // TODO: this needs to trigger a persistance save as well | 1269 | // TODO: this needs to trigger a persistance save as well |
1270 | |||
1271 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) | 1270 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1272 | return; | 1271 | return; |
1273 | 1272 | if (scale.x < 0.01) | |
1274 | if (scale.x < 0.01 || scale.y < 0.01 || scale.z < 0.01) | 1273 | scale.x = 0.01; |
1275 | return; | 1274 | if (scale.y < 0.01) |
1275 | scale.y = 0.01; | ||
1276 | if (scale.z < 0.01) | ||
1277 | scale.z = 0.01; | ||
1276 | 1278 | ||
1277 | if (part.ParentGroup.RootPart.PhysActor != null && part.ParentGroup.RootPart.PhysActor.IsPhysical) | 1279 | if (part.ParentGroup.RootPart.PhysActor != null && part.ParentGroup.RootPart.PhysActor.IsPhysical) |
1278 | { | 1280 | { |
@@ -1283,12 +1285,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1283 | if (scale.z > World.m_maxPhys) | 1285 | if (scale.z > World.m_maxPhys) |
1284 | scale.z = World.m_maxPhys; | 1286 | scale.z = World.m_maxPhys; |
1285 | } | 1287 | } |
1288 | |||
1286 | if (scale.x > World.m_maxNonphys) | 1289 | if (scale.x > World.m_maxNonphys) |
1287 | scale.x = World.m_maxNonphys; | 1290 | scale.x = World.m_maxNonphys; |
1288 | if (scale.y > World.m_maxNonphys) | 1291 | if (scale.y > World.m_maxNonphys) |
1289 | scale.y = World.m_maxNonphys; | 1292 | scale.y = World.m_maxNonphys; |
1290 | if (scale.z > World.m_maxNonphys) | 1293 | if (scale.z > World.m_maxNonphys) |
1291 | scale.z = World.m_maxNonphys; | 1294 | scale.z = World.m_maxNonphys; |
1295 | |||
1292 | Vector3 tmp = part.Scale; | 1296 | Vector3 tmp = part.Scale; |
1293 | tmp.X = (float)scale.x; | 1297 | tmp.X = (float)scale.x; |
1294 | tmp.Y = (float)scale.y; | 1298 | tmp.Y = (float)scale.y; |
@@ -2043,7 +2047,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2043 | if (local != 0) | 2047 | if (local != 0) |
2044 | force *= llGetRot(); | 2048 | force *= llGetRot(); |
2045 | 2049 | ||
2046 | m_host.ParentGroup.RootPart.SetForce(new PhysicsVector((float)force.x, (float)force.y, (float)force.z)); | 2050 | m_host.ParentGroup.RootPart.SetForce(new Vector3((float)force.x, (float)force.y, (float)force.z)); |
2047 | } | 2051 | } |
2048 | } | 2052 | } |
2049 | } | 2053 | } |
@@ -2058,7 +2062,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2058 | { | 2062 | { |
2059 | if (!m_host.ParentGroup.IsDeleted) | 2063 | if (!m_host.ParentGroup.IsDeleted) |
2060 | { | 2064 | { |
2061 | PhysicsVector tmpForce = m_host.ParentGroup.RootPart.GetForce(); | 2065 | Vector3 tmpForce = m_host.ParentGroup.RootPart.GetForce(); |
2062 | force.x = tmpForce.X; | 2066 | force.x = tmpForce.X; |
2063 | force.y = tmpForce.Y; | 2067 | force.y = tmpForce.Y; |
2064 | force.z = tmpForce.Z; | 2068 | force.z = tmpForce.Z; |
@@ -4180,7 +4184,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4180 | { | 4184 | { |
4181 | applied_linear_impulse *= m_host.GetWorldRotation(); | 4185 | applied_linear_impulse *= m_host.GetWorldRotation(); |
4182 | } | 4186 | } |
4183 | pusheeav.PhysicsActor.AddForce(new PhysicsVector(applied_linear_impulse.X, applied_linear_impulse.Y, applied_linear_impulse.Z), true); | 4187 | pusheeav.PhysicsActor.AddForce(applied_linear_impulse, true); |
4184 | } | 4188 | } |
4185 | } | 4189 | } |
4186 | } | 4190 | } |
@@ -6088,7 +6092,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6088 | if (!m_host.ParentGroup.IsDeleted) | 6092 | if (!m_host.ParentGroup.IsDeleted) |
6089 | { | 6093 | { |
6090 | m_host.ParentGroup.RootPart.SetVehicleVectorParam(param, | 6094 | m_host.ParentGroup.RootPart.SetVehicleVectorParam(param, |
6091 | new PhysicsVector((float)vec.x, (float)vec.y, (float)vec.z)); | 6095 | new Vector3((float)vec.x, (float)vec.y, (float)vec.z)); |
6092 | } | 6096 | } |
6093 | } | 6097 | } |
6094 | } | 6098 | } |
@@ -7227,13 +7231,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7227 | public LSL_Integer llGetNumberOfPrims() | 7231 | public LSL_Integer llGetNumberOfPrims() |
7228 | { | 7232 | { |
7229 | m_host.AddScriptLPS(1); | 7233 | m_host.AddScriptLPS(1); |
7230 | List<ScenePresence> presences = World.GetScenePresences(); | 7234 | ScenePresence[] presences = World.GetScenePresences(); |
7231 | if (presences.Count == 0) | 7235 | if (presences.Length == 0) |
7232 | return 0; | 7236 | return 0; |
7233 | 7237 | ||
7234 | int avatarCount = 0; | 7238 | int avatarCount = 0; |
7235 | foreach (ScenePresence presence in presences) | 7239 | for (int i = 0; i < presences.Length; i++) |
7236 | { | 7240 | { |
7241 | ScenePresence presence = presences[i]; | ||
7242 | |||
7237 | if (!presence.IsChildAgent && presence.ParentID != 0) | 7243 | if (!presence.IsChildAgent && presence.ParentID != 0) |
7238 | { | 7244 | { |
7239 | if (m_host.ParentGroup.HasChildPrim(presence.ParentID)) | 7245 | if (m_host.ParentGroup.HasChildPrim(presence.ParentID)) |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs index a09c8db..b75a2e4 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs | |||
@@ -404,7 +404,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
404 | 404 | ||
405 | private List<SensedEntity> doAgentSensor(SenseRepeatClass ts) | 405 | private List<SensedEntity> doAgentSensor(SenseRepeatClass ts) |
406 | { | 406 | { |
407 | List<ScenePresence> Presences; | 407 | List<ScenePresence> presences; |
408 | List<SensedEntity> sensedEntities = new List<SensedEntity>(); | 408 | List<SensedEntity> sensedEntities = new List<SensedEntity>(); |
409 | 409 | ||
410 | // If this is an avatar sense by key try to get them directly | 410 | // If this is an avatar sense by key try to get them directly |
@@ -414,16 +414,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
414 | ScenePresence p = m_CmdManager.m_ScriptEngine.World.GetScenePresence(ts.keyID); | 414 | ScenePresence p = m_CmdManager.m_ScriptEngine.World.GetScenePresence(ts.keyID); |
415 | if (p == null) | 415 | if (p == null) |
416 | return sensedEntities; | 416 | return sensedEntities; |
417 | Presences = new List<ScenePresence>(); | 417 | presences = new List<ScenePresence>(); |
418 | Presences.Add(p); | 418 | presences.Add(p); |
419 | } | 419 | } |
420 | else | 420 | else |
421 | { | 421 | { |
422 | Presences = m_CmdManager.m_ScriptEngine.World.GetScenePresences(); | 422 | presences = new List<ScenePresence>(m_CmdManager.m_ScriptEngine.World.GetScenePresences()); |
423 | } | 423 | } |
424 | 424 | ||
425 | // If nobody about quit fast | 425 | // If nobody about quit fast |
426 | if (Presences.Count == 0) | 426 | if (presences.Count == 0) |
427 | return sensedEntities; | 427 | return sensedEntities; |
428 | 428 | ||
429 | SceneObjectPart SensePoint = ts.host; | 429 | SceneObjectPart SensePoint = ts.host; |
@@ -440,8 +440,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
440 | Vector3 toRegionPos; | 440 | Vector3 toRegionPos; |
441 | double dis; | 441 | double dis; |
442 | 442 | ||
443 | foreach (ScenePresence presence in Presences) | 443 | for (int i = 0; i < presences.Count; i++) |
444 | { | 444 | { |
445 | ScenePresence presence = presences[i]; | ||
445 | bool keep = true; | 446 | bool keep = true; |
446 | 447 | ||
447 | if (presence.IsDeleted) | 448 | if (presence.IsDeleted) |
@@ -515,16 +516,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
515 | { | 516 | { |
516 | List<Object> data = new List<Object>(); | 517 | List<Object> data = new List<Object>(); |
517 | 518 | ||
518 | foreach (SenseRepeatClass ts in SenseRepeaters) | 519 | lock (SenseRepeatListLock) |
519 | { | 520 | { |
520 | if (ts.itemID == itemID) | 521 | foreach (SenseRepeatClass ts in SenseRepeaters) |
521 | { | 522 | { |
522 | data.Add(ts.interval); | 523 | if (ts.itemID == itemID) |
523 | data.Add(ts.name); | 524 | { |
524 | data.Add(ts.keyID); | 525 | data.Add(ts.interval); |
525 | data.Add(ts.type); | 526 | data.Add(ts.name); |
526 | data.Add(ts.range); | 527 | data.Add(ts.keyID); |
527 | data.Add(ts.arc); | 528 | data.Add(ts.type); |
529 | data.Add(ts.range); | ||
530 | data.Add(ts.arc); | ||
531 | } | ||
528 | } | 532 | } |
529 | } | 533 | } |
530 | return data.ToArray(); | 534 | return data.ToArray(); |