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authorJustin Clark-Casey (justincc)2012-05-26 00:36:01 +0100
committerJustin Clark-Casey (justincc)2012-05-26 00:36:01 +0100
commitff53add54dbc666e585b928ba51b4babb7441611 (patch)
treec9a507f596bd6f5a56a222e2ca8e36f7e43ce02c /OpenSim/Region/ScriptEngine/Shared/Api
parentMantis 6028 osAvatarStopAnimation not stopping animations via UUID (diff)
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refactor: replace LSL_Api.InventoryKey(string) largely with SceneObjectPartInventory.GetInventoryItem(string)
Also gets llStopAnimation() to call KeyOrName rather than duplicating logic.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs52
1 files changed, 15 insertions, 37 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 4b28808..9908a39 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -104,9 +104,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
104 protected int m_scriptConsoleChannel = 0; 104 protected int m_scriptConsoleChannel = 0;
105 protected bool m_scriptConsoleChannelEnabled = false; 105 protected bool m_scriptConsoleChannelEnabled = false;
106 protected IUrlModule m_UrlModule = null; 106 protected IUrlModule m_UrlModule = null;
107 protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = 107 protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = new Dictionary<UUID, UserInfoCacheEntry>();
108 new Dictionary<UUID, UserInfoCacheEntry>(); 108 protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp.
109 protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp.
110 109
111 public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) 110 public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item)
112 { 111 {
@@ -304,25 +303,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
304 return UUID.Zero; 303 return UUID.Zero;
305 } 304 }
306 305
307 protected UUID InventoryKey(string name)
308 {
309 m_host.AddScriptLPS(1);
310
311 lock (m_host.TaskInventory)
312 {
313 foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
314 {
315 if (inv.Value.Name == name)
316 {
317 return inv.Value.AssetID;
318 }
319 }
320 }
321
322 return UUID.Zero;
323 }
324
325
326 /// <summary> 306 /// <summary>
327 /// accepts a valid UUID, -or- a name of an inventory item. 307 /// accepts a valid UUID, -or- a name of an inventory item.
328 /// Returns a valid UUID or UUID.Zero if key invalid and item not found 308 /// Returns a valid UUID or UUID.Zero if key invalid and item not found
@@ -332,19 +312,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
332 /// <returns></returns> 312 /// <returns></returns>
333 protected UUID KeyOrName(string k) 313 protected UUID KeyOrName(string k)
334 { 314 {
335 UUID key = UUID.Zero; 315 UUID key;
336 316
337 // if we can parse the string as a key, use it. 317 // if we can parse the string as a key, use it.
338 if (UUID.TryParse(k, out key))
339 {
340 return key;
341 }
342 // else try to locate the name in inventory of object. found returns key, 318 // else try to locate the name in inventory of object. found returns key,
343 // not found returns UUID.Zero which will translate to the default particle texture 319 // not found returns UUID.Zero
344 else 320 if (!UUID.TryParse(k, out key))
345 { 321 {
346 return InventoryKey(k); 322 TaskInventoryItem item = m_host.Inventory.GetInventoryItem(k);
323
324 if (item != null)
325 key = item.AssetID;
326 else
327 key = UUID.Zero;
347 } 328 }
329
330 return key;
348 } 331 }
349 332
350 // convert a LSL_Rotation to a Quaternion 333 // convert a LSL_Rotation to a Quaternion
@@ -3315,17 +3298,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3315 3298
3316 if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION) != 0) 3299 if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION) != 0)
3317 { 3300 {
3318 UUID animID = new UUID();
3319
3320 if (!UUID.TryParse(anim, out animID))
3321 {
3322 animID = InventoryKey(anim);
3323 }
3324
3325 ScenePresence presence = World.GetScenePresence(m_item.PermsGranter); 3301 ScenePresence presence = World.GetScenePresence(m_item.PermsGranter);
3326 3302
3327 if (presence != null) 3303 if (presence != null)
3328 { 3304 {
3305 UUID animID = KeyOrName(anim);
3306
3329 if (animID == UUID.Zero) 3307 if (animID == UUID.Zero)
3330 presence.Animator.RemoveAnimation(anim); 3308 presence.Animator.RemoveAnimation(anim);
3331 else 3309 else