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authorTeravus Ovares (Dan Olivares)2009-08-07 20:31:48 -0400
committerTeravus Ovares (Dan Olivares)2009-08-07 20:31:48 -0400
commit2b990a61bfa88e13d5ad19602e6acef751ea473c (patch)
treed7cf9705923c940646e2db3af67bdb98944d9392 /OpenSim/Region/ScriptEngine/Shared/Api
parent* Remove hard coded 256 limitations from various places. There's no more 2... (diff)
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This is the second part of the 'not crash on regionsize changes'. This lets you configure region sizes to be smaller without crashing the region. I remind you that regions are still square, must be a multiple of 4, and the Linden client doesn't like anything other then 256. If you set it bigger or smaller, the terrain doesn't load in the client, the map has issues, and god forbid you connect it to a grid that expects 256m regions.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs4
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs9
2 files changed, 7 insertions, 6 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index fd4ba71..5c6996f 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -298,7 +298,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
298 CheckThreatLevel(ThreatLevel.High, "osTerrainSetHeight"); 298 CheckThreatLevel(ThreatLevel.High, "osTerrainSetHeight");
299 299
300 m_host.AddScriptLPS(1); 300 m_host.AddScriptLPS(1);
301 if (x > 255 || x < 0 || y > 255 || y < 0) 301 if (x > ((int)Constants.RegionSize - 1) || x < 0 || y > ((int)Constants.RegionSize - 1) || y < 0)
302 OSSLError("osTerrainSetHeight: Coordinate out of bounds"); 302 OSSLError("osTerrainSetHeight: Coordinate out of bounds");
303 303
304 if (World.Permissions.CanTerraformLand(m_host.OwnerID, new Vector3(x, y, 0))) 304 if (World.Permissions.CanTerraformLand(m_host.OwnerID, new Vector3(x, y, 0)))
@@ -317,7 +317,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
317 CheckThreatLevel(ThreatLevel.None, "osTerrainGetHeight"); 317 CheckThreatLevel(ThreatLevel.None, "osTerrainGetHeight");
318 318
319 m_host.AddScriptLPS(1); 319 m_host.AddScriptLPS(1);
320 if (x > 255 || x < 0 || y > 255 || y < 0) 320 if (x > ((int)Constants.RegionSize - 1) || x < 0 || y > ((int)Constants.RegionSize - 1) || y < 0)
321 OSSLError("osTerrainGetHeight: Coordinate out of bounds"); 321 OSSLError("osTerrainGetHeight: Coordinate out of bounds");
322 322
323 return World.Heightmap[x, y]; 323 return World.Heightmap[x, y];
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
index 2408129..22c8887 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
@@ -31,6 +31,7 @@ using System.Threading;
31using System.Reflection; 31using System.Reflection;
32using System.Collections; 32using System.Collections;
33using System.Collections.Generic; 33using System.Collections.Generic;
34using OpenSim.Framework;
34using OpenSim.Region.Framework.Interfaces; 35using OpenSim.Region.Framework.Interfaces;
35using OpenSim.Region.ScriptEngine.Interfaces; 36using OpenSim.Region.ScriptEngine.Interfaces;
36using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; 37using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces;
@@ -443,12 +444,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
443 } 444 }
444 private void Save() 445 private void Save()
445 { 446 {
446 if (Position.x > 255) 447 if (Position.x > ((int)Constants.RegionSize - 1))
447 Position.x = 255; 448 Position.x = ((int)Constants.RegionSize - 1);
448 if (Position.x < 0) 449 if (Position.x < 0)
449 Position.x = 0; 450 Position.x = 0;
450 if (Position.y > 255) 451 if (Position.y > ((int)Constants.RegionSize - 1))
451 Position.y = 255; 452 Position.y = ((int)Constants.RegionSize - 1);
452 if (Position.y < 0) 453 if (Position.y < 0)
453 Position.y = 0; 454 Position.y = 0;
454 if (Position.z > 768) 455 if (Position.z > 768)