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authorJustin Clark-Casey (justincc)2011-08-10 01:47:37 +0100
committerJustin Clark-Casey (justincc)2011-08-10 01:47:37 +0100
commit5d6c9644faf6aeac38410af9cff97adfef88d7aa (patch)
tree4913309153fd8b55f7cd5cd27bd449f9eecd41f5 /OpenSim/Region/ScriptEngine/Shared/Api/Runtime
parentStop trying to deregister caps or close child agents when an NPC is removed (diff)
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early code to allow scripts to force npcs not to fly when moving to target
this is to allow walking on prims. it will be up to the script writer to be sure that there is a continuous path. currently implemented in osNpcMoveToTarget(), but none of this is final.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Runtime')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs5
1 files changed, 5 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
index a7843dd..c745e5c 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
@@ -498,6 +498,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
498 m_OSSL_Functions.osNpcMoveTo(npc, position); 498 m_OSSL_Functions.osNpcMoveTo(npc, position);
499 } 499 }
500 500
501 public void osNpcMoveToTarget(key npc, vector position, int noFly)
502 {
503 m_OSSL_Functions.osNpcMoveToTarget(npc, position, noFly);
504 }
505
501 public void osNpcStopMoveTo(LSL_Key npc) 506 public void osNpcStopMoveTo(LSL_Key npc)
502 { 507 {
503 m_OSSL_Functions.osNpcStopMoveTo(npc); 508 m_OSSL_Functions.osNpcStopMoveTo(npc);