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authorJustin Clark-Casey (justincc)2011-08-10 01:47:37 +0100
committerJustin Clark-Casey (justincc)2011-08-10 01:47:37 +0100
commit5d6c9644faf6aeac38410af9cff97adfef88d7aa (patch)
tree4913309153fd8b55f7cd5cd27bd449f9eecd41f5 /OpenSim/Region/ScriptEngine/Shared/Api/Interface
parentStop trying to deregister caps or close child agents when an NPC is removed (diff)
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early code to allow scripts to force npcs not to fly when moving to target
this is to allow walking on prims. it will be up to the script writer to be sure that there is a continuous path. currently implemented in osNpcMoveToTarget(), but none of this is final.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Interface')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
index ab0097a..56be9d9 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
@@ -173,6 +173,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
173 LSL_Key osNpcSaveAppearance(string avatar, string notecardName); 173 LSL_Key osNpcSaveAppearance(string avatar, string notecardName);
174 void osNpcLoadAppearance(string avatar, string notecardNameOrUuid); 174 void osNpcLoadAppearance(string avatar, string notecardNameOrUuid);
175 void osNpcMoveTo(key npc, vector position); 175 void osNpcMoveTo(key npc, vector position);
176 void osNpcMoveToTarget(key npc, vector position, int noFly);
176 void osNpcStopMoveTo(LSL_Key npc); 177 void osNpcStopMoveTo(LSL_Key npc);
177 void osNpcSay(key npc, string message); 178 void osNpcSay(key npc, string message);
178 void osNpcRemove(key npc); 179 void osNpcRemove(key npc);