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authorUbitUmarov2012-06-08 15:27:21 +0100
committerUbitUmarov2012-06-08 15:27:21 +0100
commitf0a6ec151aabbc7ee70ef3461722926c1c0c53e3 (patch)
treeef39cd0ef7b72af5853e4565fb4574bd2bbbe0e4 /OpenSim/Region/ScriptEngine/Shared/Api/Implementation
parent*UNTESTED* added PRIM_POS_LOCAL and PRIM_ROT_LOCAL in SetPrimParams for avata... (diff)
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*UNTESTED* let SetPrimParams for avatars parse even unsupported parameters so that if a supported one is in the middle of then it still works.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs86
1 files changed, 84 insertions, 2 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index d230b24..cb13855 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -7843,7 +7843,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7843 protected void SetPrimParams(ScenePresence av, LSL_List rules) 7843 protected void SetPrimParams(ScenePresence av, LSL_List rules)
7844 { 7844 {
7845 //This is a special version of SetPrimParams to deal with avatars which are sat on the linkset. 7845 //This is a special version of SetPrimParams to deal with avatars which are sat on the linkset.
7846 //We only support PRIM_POSITION and PRIM_ROTATION
7847 7846
7848 int idx = 0; 7847 int idx = 0;
7849 7848
@@ -7878,7 +7877,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7878 v /= localRot; 7877 v /= localRot;
7879 7878
7880 LSL_Vector sitOffset = (llRot2Up(new LSL_Rotation(av.Rotation.X, av.Rotation.Y, av.Rotation.Z, av.Rotation.W)) * av.Appearance.AvatarHeight * 0.02638f); 7879 LSL_Vector sitOffset = (llRot2Up(new LSL_Rotation(av.Rotation.X, av.Rotation.Y, av.Rotation.Z, av.Rotation.W)) * av.Appearance.AvatarHeight * 0.02638f);
7881 7880
7882 v = v + 2 * sitOffset; 7881 v = v + 2 * sitOffset;
7883 7882
7884 av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z); 7883 av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z);
@@ -7941,6 +7940,89 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7941 } 7940 }
7942 break; 7941 break;
7943 7942
7943 // parse rest doing nothing but number of parameters error check
7944 case (int)ScriptBaseClass.PRIM_SIZE:
7945 case (int)ScriptBaseClass.PRIM_MATERIAL:
7946 case (int)ScriptBaseClass.PRIM_PHANTOM:
7947 case (int)ScriptBaseClass.PRIM_PHYSICS:
7948 case (int)ScriptBaseClass.PRIM_PHYSICS_SHAPE_TYPE:
7949 case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ:
7950 case (int)ScriptBaseClass.PRIM_NAME:
7951 case (int)ScriptBaseClass.PRIM_DESC:
7952 if (remain < 1)
7953 return;
7954 idx++;
7955 break;
7956
7957 case (int)ScriptBaseClass.PRIM_GLOW:
7958 case (int)ScriptBaseClass.PRIM_FULLBRIGHT:
7959 case (int)ScriptBaseClass.PRIM_TEXGEN:
7960 if (remain < 2)
7961 return;
7962 idx += 2;
7963 break;
7964
7965 case (int)ScriptBaseClass.PRIM_TYPE:
7966 if (remain < 3)
7967 return;
7968 code = (int)rules.GetLSLIntegerItem(idx++);
7969 remain = rules.Length - idx;
7970 switch (code)
7971 {
7972 case (int)ScriptBaseClass.PRIM_TYPE_BOX:
7973 case (int)ScriptBaseClass.PRIM_TYPE_CYLINDER:
7974 case (int)ScriptBaseClass.PRIM_TYPE_PRISM:
7975 if (remain < 6)
7976 return;
7977 idx += 6;
7978 break;
7979
7980 case (int)ScriptBaseClass.PRIM_TYPE_SPHERE:
7981 if (remain < 5)
7982 return;
7983 idx += 5;
7984 break;
7985
7986 case (int)ScriptBaseClass.PRIM_TYPE_TORUS:
7987 case (int)ScriptBaseClass.PRIM_TYPE_TUBE:
7988 case (int)ScriptBaseClass.PRIM_TYPE_RING:
7989 if (remain < 11)
7990 return;
7991 idx += 11;
7992 break;
7993
7994 case (int)ScriptBaseClass.PRIM_TYPE_SCULPT:
7995 if (remain < 2)
7996 return;
7997 idx += 2;
7998 break;
7999 }
8000 break;
8001
8002 case (int)ScriptBaseClass.PRIM_COLOR:
8003 case (int)ScriptBaseClass.PRIM_TEXT:
8004 case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
8005 case (int)ScriptBaseClass.PRIM_OMEGA:
8006 case (int)ScriptBaseClass.PRIM_LINK_TARGET:
8007 if (remain < 3)
8008 return;
8009 idx += 3;
8010 break;
8011
8012 case (int)ScriptBaseClass.PRIM_TEXTURE:
8013 case (int)ScriptBaseClass.PRIM_POINT_LIGHT:
8014 case (int)ScriptBaseClass.PRIM_PHYSICS_MATERIAL:
8015 if (remain < 5)
8016 return;
8017 idx += 5;
8018 break;
8019
8020 case (int)ScriptBaseClass.PRIM_FLEXIBLE:
8021 if (remain < 7)
8022 return;
8023
8024 idx += 7;
8025 break;
7944 } 8026 }
7945 } 8027 }
7946 } 8028 }