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author | Melanie | 2011-04-08 04:19:17 +0100 |
---|---|---|
committer | Melanie | 2011-04-08 04:19:17 +0100 |
commit | abea0c74c2b092d0474880a30433d9d0a2400aa8 (patch) | |
tree | 8b4e347bcdec3ee12a3026f789a96b1ffd32762e /OpenSim/Region/ScriptEngine/Shared/Api/Implementation | |
parent | trivial whitespace removal to trigger a panda rebuild (diff) | |
download | opensim-SC-abea0c74c2b092d0474880a30433d9d0a2400aa8.zip opensim-SC-abea0c74c2b092d0474880a30433d9d0a2400aa8.tar.gz opensim-SC-abea0c74c2b092d0474880a30433d9d0a2400aa8.tar.bz2 opensim-SC-abea0c74c2b092d0474880a30433d9d0a2400aa8.tar.xz |
Add support for the new display name related functions in LSL. This does not
implement the display names functionality as such, but it allows scripts
that are display name aware to function as if the display name were implemented
and set to the avatar name.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 49 | ||||
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs | 26 |
2 files changed, 71 insertions, 4 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index e5be641..c16a985 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -10268,6 +10268,55 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10268 | m_log.Info("LSL print():" + str); | 10268 | m_log.Info("LSL print():" + str); |
10269 | } | 10269 | } |
10270 | } | 10270 | } |
10271 | |||
10272 | private string Name2Username(string name) | ||
10273 | { | ||
10274 | string[] parts = name.Split(new char[] {' '}); | ||
10275 | if (parts.Length < 2) | ||
10276 | return name.ToLower(); | ||
10277 | if (parts[1] == "Resident") | ||
10278 | return parts[0].ToLower(); | ||
10279 | |||
10280 | return name.Replace(" ", ".").ToLower(); | ||
10281 | } | ||
10282 | |||
10283 | public LSL_String llGetUsername(string id) | ||
10284 | { | ||
10285 | return Name2Username(llKey2Name(id)); | ||
10286 | } | ||
10287 | |||
10288 | public LSL_String llRequestUsername(string id) | ||
10289 | { | ||
10290 | UUID rq = UUID.Random(); | ||
10291 | |||
10292 | UUID tid = AsyncCommands. | ||
10293 | DataserverPlugin.RegisterRequest(m_localID, | ||
10294 | m_itemID, rq.ToString()); | ||
10295 | |||
10296 | AsyncCommands. | ||
10297 | DataserverPlugin.DataserverReply(rq.ToString(), Name2Username(llKey2Name(id))); | ||
10298 | |||
10299 | return rq.ToString(); | ||
10300 | } | ||
10301 | |||
10302 | public LSL_String llGetDisplayName(string id) | ||
10303 | { | ||
10304 | return llKey2Name(id); | ||
10305 | } | ||
10306 | |||
10307 | public LSL_String llRequestDisplayName(string id) | ||
10308 | { | ||
10309 | UUID rq = UUID.Random(); | ||
10310 | |||
10311 | UUID tid = AsyncCommands. | ||
10312 | DataserverPlugin.RegisterRequest(m_localID, | ||
10313 | m_itemID, rq.ToString()); | ||
10314 | |||
10315 | AsyncCommands. | ||
10316 | DataserverPlugin.DataserverReply(rq.ToString(), llKey2Name(id)); | ||
10317 | |||
10318 | return rq.ToString(); | ||
10319 | } | ||
10271 | } | 10320 | } |
10272 | 10321 | ||
10273 | public class NotecardCache | 10322 | public class NotecardCache |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs index fefbb35..47c7915 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs | |||
@@ -50,6 +50,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
50 | private Object SenseLock = new Object(); | 50 | private Object SenseLock = new Object(); |
51 | 51 | ||
52 | private const int AGENT = 1; | 52 | private const int AGENT = 1; |
53 | private const int AGENT_BY_USERNAME = 0x10; | ||
53 | private const int ACTIVE = 2; | 54 | private const int ACTIVE = 2; |
54 | private const int PASSIVE = 4; | 55 | private const int PASSIVE = 4; |
55 | private const int SCRIPTED = 8; | 56 | private const int SCRIPTED = 8; |
@@ -202,7 +203,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
202 | List<SensedEntity> sensedEntities = new List<SensedEntity>(); | 203 | List<SensedEntity> sensedEntities = new List<SensedEntity>(); |
203 | 204 | ||
204 | // Is the sensor type is AGENT and not SCRIPTED then include agents | 205 | // Is the sensor type is AGENT and not SCRIPTED then include agents |
205 | if ((ts.type & AGENT) != 0 && (ts.type & SCRIPTED) == 0) | 206 | if ((ts.type & (AGENT | AGENT_BY_USERNAME)) != 0 && (ts.type & SCRIPTED) == 0) |
206 | { | 207 | { |
207 | sensedEntities.AddRange(doAgentSensor(ts)); | 208 | sensedEntities.AddRange(doAgentSensor(ts)); |
208 | } | 209 | } |
@@ -493,9 +494,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
493 | { | 494 | { |
494 | ScenePresence sp; | 495 | ScenePresence sp; |
495 | // Try lookup by name will return if/when found | 496 | // Try lookup by name will return if/when found |
496 | if (!m_CmdManager.m_ScriptEngine.World.TryGetAvatarByName(ts.name, out sp)) | 497 | if (((ts.type & AGENT) != 0) && m_CmdManager.m_ScriptEngine.World.TryGetAvatarByName(ts.name, out sp)) |
497 | return sensedEntities; | 498 | senseEntity(sp); |
498 | senseEntity(sp); | 499 | if ((ts.type & AGENT_BY_USERNAME) != 0) |
500 | { | ||
501 | m_CmdManager.m_ScriptEngine.World.ForEachScenePresence( | ||
502 | delegate (ScenePresence ssp) | ||
503 | { | ||
504 | if (ssp.Lastname == "Resident") | ||
505 | { | ||
506 | if (ssp.Firstname.ToLower() == ts.name) | ||
507 | senseEntity(ssp); | ||
508 | return; | ||
509 | } | ||
510 | if (ssp.Name.Replace(" ", ".").ToLower() == ts.name) | ||
511 | senseEntity(ssp); | ||
512 | } | ||
513 | ); | ||
514 | } | ||
515 | |||
516 | return sensedEntities; | ||
499 | } | 517 | } |
500 | else | 518 | else |
501 | { | 519 | { |