aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/ScriptEngine/Shared/Api/Implementation
diff options
context:
space:
mode:
authorTBG Renfold2012-08-10 01:29:41 +0100
committerJustin Clark-Casey (justincc)2012-08-24 00:13:27 +0100
commita3cbda0d74a14c05acf04adaaa5b9ff30c6d9fa5 (patch)
treecd02f717d3e1f3cd78016d30310e880623deb798 /OpenSim/Region/ScriptEngine/Shared/Api/Implementation
parentAdds osGetHealth. (diff)
downloadopensim-SC-a3cbda0d74a14c05acf04adaaa5b9ff30c6d9fa5.zip
opensim-SC-a3cbda0d74a14c05acf04adaaa5b9ff30c6d9fa5.tar.gz
opensim-SC-a3cbda0d74a14c05acf04adaaa5b9ff30c6d9fa5.tar.bz2
opensim-SC-a3cbda0d74a14c05acf04adaaa5b9ff30c6d9fa5.tar.xz
Removed land checking as suggested by SignpostMarv.
Now whatever remaining health the avatar has is displayed (float). This will be 100% (100.000000) if no damage has occurred (as what the viewer should really be seeing anyway). Returns -1.000000 if the avatar is not found.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs14
1 files changed, 2 insertions, 12 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index 3d233d7..5e7c2d9 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -2901,19 +2901,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2901 CheckThreatLevel(ThreatLevel.None, "osGetHealth"); 2901 CheckThreatLevel(ThreatLevel.None, "osGetHealth");
2902 m_host.AddScriptLPS(1); 2902 m_host.AddScriptLPS(1);
2903 2903
2904 UUID avatarId = new UUID(avatar);
2905 Vector3 pos = m_host.GetWorldPosition();
2906
2907 LSL_Float health = new LSL_Float(-1); 2904 LSL_Float health = new LSL_Float(-1);
2908 ScenePresence presence = World.GetScenePresence(avatarId); 2905 ScenePresence presence = World.GetScenePresence(new UUID(avatar));
2909 if (presence != null) 2906 if (presence != null) health = presence.Health;
2910 {
2911 LandData land = World.GetLandData((float)pos.X, (float)pos.Y);
2912 if ((land.Flags & (uint)ParcelFlags.AllowDamage) == (uint)ParcelFlags.AllowDamage)
2913 {
2914 health = presence.Health;
2915 }
2916 }
2917 return health; 2907 return health;
2918 } 2908 }
2919 2909