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author | Melanie | 2010-03-30 21:34:27 +0100 |
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committer | Melanie | 2010-03-30 21:34:27 +0100 |
commit | 5693870fe26fae35a28f2d5103780434f4f40e57 (patch) | |
tree | 0e070fb6f11ab8763ac4f1f9a851a0061101d4d6 /OpenSim/Region/ScriptEngine/Shared/Api/Implementation | |
parent | Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/ca... (diff) | |
parent | minor: commented out code removal (diff) | |
download | opensim-SC-5693870fe26fae35a28f2d5103780434f4f40e57.zip opensim-SC-5693870fe26fae35a28f2d5103780434f4f40e57.tar.gz opensim-SC-5693870fe26fae35a28f2d5103780434f4f40e57.tar.bz2 opensim-SC-5693870fe26fae35a28f2d5103780434f4f40e57.tar.xz |
Merge branch 'master' into careminster-presence-refactor
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation')
3 files changed, 68 insertions, 83 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 0c373b9..3f630f4 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -5293,7 +5293,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5293 | public LSL_Integer llGetRegionAgentCount() | 5293 | public LSL_Integer llGetRegionAgentCount() |
5294 | { | 5294 | { |
5295 | m_host.AddScriptLPS(1); | 5295 | m_host.AddScriptLPS(1); |
5296 | return new LSL_Integer(World.GetAvatars().Count); | 5296 | return new LSL_Integer(World.GetRootAgentCount()); |
5297 | } | 5297 | } |
5298 | 5298 | ||
5299 | public LSL_Vector llGetRegionCorner() | 5299 | public LSL_Vector llGetRegionCorner() |
@@ -9096,17 +9096,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9096 | landObject.SetMediaUrl(url); | 9096 | landObject.SetMediaUrl(url); |
9097 | 9097 | ||
9098 | // now send to all (non-child) agents | 9098 | // now send to all (non-child) agents |
9099 | List<ScenePresence> agents = World.GetAvatars(); | 9099 | World.ForEachScenePresence(delegate(ScenePresence sp) |
9100 | foreach (ScenePresence agent in agents) | ||
9101 | { | 9100 | { |
9102 | agent.ControllingClient.SendParcelMediaUpdate(landData.MediaURL, | 9101 | if (!sp.IsChildAgent) |
9103 | landData.MediaID, | 9102 | { |
9104 | landData.MediaAutoScale, | 9103 | sp.ControllingClient.SendParcelMediaUpdate(landData.MediaURL, |
9105 | mediaType, | 9104 | landData.MediaID, |
9106 | description, | 9105 | landData.MediaAutoScale, |
9107 | width, height, | 9106 | mediaType, |
9108 | loop); | 9107 | description, |
9109 | } | 9108 | width, height, |
9109 | loop); | ||
9110 | } | ||
9111 | }); | ||
9110 | } | 9112 | } |
9111 | else if (!presence.IsChildAgent) | 9113 | else if (!presence.IsChildAgent) |
9112 | { | 9114 | { |
@@ -9127,13 +9129,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
9127 | if (presence == null) | 9129 | if (presence == null) |
9128 | { | 9130 | { |
9129 | // send to all (non-child) agents | 9131 | // send to all (non-child) agents |
9130 | List<ScenePresence> agents = World.GetAvatars(); | 9132 | World.ForEachScenePresence(delegate(ScenePresence sp) |
9131 | foreach (ScenePresence agent in agents) | ||
9132 | { | 9133 | { |
9133 | agent.ControllingClient.SendParcelMediaCommand(0x4, // TODO what is this? | 9134 | if (!sp.IsChildAgent) |
9134 | (ParcelMediaCommandEnum)commandToSend, | 9135 | { |
9135 | time); | 9136 | sp.ControllingClient.SendParcelMediaCommand(0x4, // TODO what is this? |
9136 | } | 9137 | (ParcelMediaCommandEnum)commandToSend, |
9138 | time); | ||
9139 | } | ||
9140 | }); | ||
9137 | } | 9141 | } |
9138 | else if (!presence.IsChildAgent) | 9142 | else if (!presence.IsChildAgent) |
9139 | { | 9143 | { |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 845834e..9474bab 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -697,10 +697,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
697 | CheckThreatLevel(ThreatLevel.None, "osGetAgents"); | 697 | CheckThreatLevel(ThreatLevel.None, "osGetAgents"); |
698 | 698 | ||
699 | LSL_List result = new LSL_List(); | 699 | LSL_List result = new LSL_List(); |
700 | foreach (ScenePresence avatar in World.GetAvatars()) | 700 | World.ForEachScenePresence(delegate(ScenePresence sp) |
701 | { | 701 | { |
702 | result.Add(avatar.Name); | 702 | if (!sp.IsChildAgent) |
703 | } | 703 | result.Add(sp.Name); |
704 | }); | ||
704 | return result; | 705 | return result; |
705 | } | 706 | } |
706 | 707 | ||
@@ -1989,19 +1990,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1989 | CheckThreatLevel(ThreatLevel.Severe, "osKickAvatar"); | 1990 | CheckThreatLevel(ThreatLevel.Severe, "osKickAvatar"); |
1990 | if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID)) | 1991 | if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID)) |
1991 | { | 1992 | { |
1992 | foreach (ScenePresence presence in World.GetAvatars()) | 1993 | World.ForEachScenePresence(delegate(ScenePresence sp) |
1993 | { | 1994 | { |
1994 | if ((presence.Firstname == FirstName) && | 1995 | if (!sp.IsChildAgent && |
1995 | presence.Lastname == SurName) | 1996 | sp.Firstname == FirstName && |
1997 | sp.Lastname == SurName) | ||
1996 | { | 1998 | { |
1997 | // kick client... | 1999 | // kick client... |
1998 | if (alert != null) | 2000 | if (alert != null) |
1999 | presence.ControllingClient.Kick(alert); | 2001 | sp.ControllingClient.Kick(alert); |
2000 | 2002 | ||
2001 | // ...and close on our side | 2003 | // ...and close on our side |
2002 | presence.Scene.IncomingCloseAgent(presence.UUID); | 2004 | sp.Scene.IncomingCloseAgent(sp.UUID); |
2003 | } | 2005 | } |
2004 | } | 2006 | }); |
2005 | } | 2007 | } |
2006 | } | 2008 | } |
2007 | 2009 | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs index 829fbb7..2296379 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs | |||
@@ -404,70 +404,40 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
404 | 404 | ||
405 | private List<SensedEntity> doAgentSensor(SenseRepeatClass ts) | 405 | private List<SensedEntity> doAgentSensor(SenseRepeatClass ts) |
406 | { | 406 | { |
407 | List<ScenePresence> presences; | ||
408 | List<SensedEntity> sensedEntities = new List<SensedEntity>(); | 407 | List<SensedEntity> sensedEntities = new List<SensedEntity>(); |
409 | 408 | ||
410 | // If this is an avatar sense by key try to get them directly | ||
411 | // rather than getting a list to scan through | ||
412 | if (ts.keyID != UUID.Zero) | ||
413 | { | ||
414 | ScenePresence p = m_CmdManager.m_ScriptEngine.World.GetScenePresence(ts.keyID); | ||
415 | if (p == null) | ||
416 | return sensedEntities; | ||
417 | presences = new List<ScenePresence>(); | ||
418 | presences.Add(p); | ||
419 | } | ||
420 | else | ||
421 | { | ||
422 | presences = new List<ScenePresence>(m_CmdManager.m_ScriptEngine.World.GetScenePresences()); | ||
423 | } | ||
424 | |||
425 | // If nobody about quit fast | 409 | // If nobody about quit fast |
426 | if (presences.Count == 0) | 410 | if(m_CmdManager.m_ScriptEngine.World.GetRootAgentCount() == 0) |
427 | return sensedEntities; | 411 | return sensedEntities; |
428 | 412 | ||
429 | SceneObjectPart SensePoint = ts.host; | 413 | SceneObjectPart SensePoint = ts.host; |
430 | |||
431 | Vector3 fromRegionPos = SensePoint.AbsolutePosition; | 414 | Vector3 fromRegionPos = SensePoint.AbsolutePosition; |
432 | |||
433 | Quaternion q = SensePoint.RotationOffset; | 415 | Quaternion q = SensePoint.RotationOffset; |
434 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); | 416 | LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); |
435 | LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r); | 417 | LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r); |
436 | double mag_fwd = LSL_Types.Vector3.Mag(forward_dir); | 418 | double mag_fwd = LSL_Types.Vector3.Mag(forward_dir); |
437 | |||
438 | bool attached = (SensePoint.AttachmentPoint != 0); | 419 | bool attached = (SensePoint.AttachmentPoint != 0); |
439 | bool nameSearch = (ts.name != null && ts.name != ""); | ||
440 | Vector3 toRegionPos; | 420 | Vector3 toRegionPos; |
441 | double dis; | 421 | double dis; |
442 | 422 | ||
443 | for (int i = 0; i < presences.Count; i++) | 423 | Action<ScenePresence> senseEntity = new Action<ScenePresence>(delegate(ScenePresence presence) |
444 | { | 424 | { |
445 | ScenePresence presence = presences[i]; | 425 | if (presence.IsDeleted || presence.IsChildAgent || presence.GodLevel > 0.0) |
446 | bool keep = true; | 426 | return; |
427 | |||
428 | // if the object the script is in is attached and the avatar is the owner | ||
429 | // then this one is not wanted | ||
430 | if (attached && presence.UUID == SensePoint.OwnerID) | ||
431 | return; | ||
447 | 432 | ||
448 | if (presence.IsDeleted) | ||
449 | continue; | ||
450 | |||
451 | if (presence.IsChildAgent) | ||
452 | keep = false; | ||
453 | toRegionPos = presence.AbsolutePosition; | 433 | toRegionPos = presence.AbsolutePosition; |
454 | |||
455 | dis = Math.Abs(Util.GetDistanceTo(toRegionPos, fromRegionPos)); | 434 | dis = Math.Abs(Util.GetDistanceTo(toRegionPos, fromRegionPos)); |
456 | 435 | ||
457 | // are they in range | 436 | // are they in range |
458 | if (keep && dis <= ts.range) | 437 | if (dis <= ts.range) |
459 | { | 438 | { |
460 | // if the object the script is in is attached and the avatar is the owner | ||
461 | // then this one is not wanted | ||
462 | if (attached && presence.UUID == SensePoint.OwnerID) | ||
463 | keep = false; | ||
464 | |||
465 | // check the name if needed | ||
466 | if (keep && nameSearch && ts.name != presence.Name) | ||
467 | keep = false; | ||
468 | |||
469 | // Are they in the required angle of view | 439 | // Are they in the required angle of view |
470 | if (keep && ts.arc < Math.PI) | 440 | if (ts.arc < Math.PI) |
471 | { | 441 | { |
472 | // not omni-directional. Can you see it ? | 442 | // not omni-directional. Can you see it ? |
473 | // vec forward_dir = llRot2Fwd(llGetRot()) | 443 | // vec forward_dir = llRot2Fwd(llGetRot()) |
@@ -488,26 +458,35 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins | |||
488 | catch | 458 | catch |
489 | { | 459 | { |
490 | } | 460 | } |
491 | if (ang_obj > ts.arc) keep = false; | 461 | if (ang_obj <= ts.arc) |
462 | { | ||
463 | sensedEntities.Add(new SensedEntity(dis, presence.UUID)); | ||
464 | } | ||
492 | } | 465 | } |
493 | } | 466 | } |
494 | else | 467 | }); |
495 | { | ||
496 | keep = false; | ||
497 | } | ||
498 | 468 | ||
499 | // Do not report gods, not even minor ones | 469 | // If this is an avatar sense by key try to get them directly |
500 | if (keep && presence.GodLevel > 0.0) | 470 | // rather than getting a list to scan through |
501 | keep = false; | 471 | if (ts.keyID != UUID.Zero) |
502 | 472 | { | |
503 | if (keep) // add to list with distance | 473 | ScenePresence sp; |
504 | { | 474 | // Try direct lookup by UUID |
505 | sensedEntities.Add(new SensedEntity(dis, presence.UUID)); | 475 | if(!m_CmdManager.m_ScriptEngine.World.TryGetScenePresence(ts.keyID, out sp)) |
506 | } | ||
507 | |||
508 | // If this is a search by name and we have just found it then no more to do | ||
509 | if (nameSearch && ts.name == presence.Name) | ||
510 | return sensedEntities; | 476 | return sensedEntities; |
477 | senseEntity(sp); | ||
478 | } | ||
479 | else if (ts.name != null && ts.name != "") | ||
480 | { | ||
481 | ScenePresence sp; | ||
482 | // Try lookup by name will return if/when found | ||
483 | if (!m_CmdManager.m_ScriptEngine.World.TryGetAvatarByName(ts.name, out sp)) | ||
484 | return sensedEntities; | ||
485 | senseEntity(sp); | ||
486 | } | ||
487 | else | ||
488 | { | ||
489 | m_CmdManager.m_ScriptEngine.World.ForEachScenePresence(senseEntity); | ||
511 | } | 490 | } |
512 | return sensedEntities; | 491 | return sensedEntities; |
513 | } | 492 | } |