diff options
Merge branch 'master' into careminster
Conflicts:
OpenSim/Framework/RegionInfo.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | 256 |
2 files changed, 66 insertions, 194 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index fcb1278..5f5d3cb 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -5984,9 +5984,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5984 | // note: this may need some tweaking when walking downhill. you "fall down" for a brief instant | 5984 | // note: this may need some tweaking when walking downhill. you "fall down" for a brief instant |
5985 | // and don't collide when walking downhill, which instantly registers as in-air, briefly. should | 5985 | // and don't collide when walking downhill, which instantly registers as in-air, briefly. should |
5986 | // there be some minimum non-collision threshold time before claiming the avatar is in-air? | 5986 | // there be some minimum non-collision threshold time before claiming the avatar is in-air? |
5987 | if ((flags & ScriptBaseClass.AGENT_WALKING) == 0 && | 5987 | if ((flags & ScriptBaseClass.AGENT_WALKING) == 0 && !agent.IsColliding ) |
5988 | agent.PhysicsActor != null && | ||
5989 | !agent.PhysicsActor.IsColliding) | ||
5990 | { | 5988 | { |
5991 | flags |= ScriptBaseClass.AGENT_IN_AIR; | 5989 | flags |= ScriptBaseClass.AGENT_IN_AIR; |
5992 | } | 5990 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index c0d2f38..c57684b 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -1559,209 +1559,83 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1559 | return m_ScriptEngine.World.GetSimulatorVersion(); | 1559 | return m_ScriptEngine.World.GetSimulatorVersion(); |
1560 | } | 1560 | } |
1561 | 1561 | ||
1562 | public Hashtable osParseJSON(string JSON) | 1562 | private Hashtable osdToHashtable(OSDMap map) |
1563 | { | ||
1564 | Hashtable result = new Hashtable(); | ||
1565 | foreach (KeyValuePair<string, OSD> item in map) { | ||
1566 | result.Add(item.Key, osdToObject(item.Value)); | ||
1567 | } | ||
1568 | return result; | ||
1569 | } | ||
1570 | |||
1571 | private ArrayList osdToArray(OSDArray list) | ||
1572 | { | ||
1573 | ArrayList result = new ArrayList(); | ||
1574 | foreach ( OSD item in list ) { | ||
1575 | result.Add(osdToObject(item)); | ||
1576 | } | ||
1577 | return result; | ||
1578 | } | ||
1579 | |||
1580 | private Object osdToObject(OSD decoded) | ||
1581 | { | ||
1582 | if ( decoded is OSDString ) { | ||
1583 | return (string) decoded.AsString(); | ||
1584 | } else if ( decoded is OSDInteger ) { | ||
1585 | return (int) decoded.AsInteger(); | ||
1586 | } else if ( decoded is OSDReal ) { | ||
1587 | return (float) decoded.AsReal(); | ||
1588 | } else if ( decoded is OSDBoolean ) { | ||
1589 | return (bool) decoded.AsBoolean(); | ||
1590 | } else if ( decoded is OSDMap ) { | ||
1591 | return osdToHashtable((OSDMap) decoded); | ||
1592 | } else if ( decoded is OSDArray ) { | ||
1593 | return osdToArray((OSDArray) decoded); | ||
1594 | } else { | ||
1595 | return null; | ||
1596 | } | ||
1597 | } | ||
1598 | |||
1599 | public Object osParseJSONNew(string JSON) | ||
1563 | { | 1600 | { |
1564 | CheckThreatLevel(ThreatLevel.None, "osParseJSON"); | 1601 | CheckThreatLevel(ThreatLevel.None, "osParseJSON"); |
1565 | 1602 | ||
1566 | m_host.AddScriptLPS(1); | 1603 | m_host.AddScriptLPS(1); |
1567 | 1604 | ||
1568 | // see http://www.json.org/ for more details on JSON | ||
1569 | |||
1570 | string currentKey = null; | ||
1571 | Stack objectStack = new Stack(); // objects in JSON can be nested so we need to keep a track of this | ||
1572 | Hashtable jsondata = new Hashtable(); // the hashtable to be returned | ||
1573 | int i = 0; | ||
1574 | try | 1605 | try |
1575 | { | 1606 | { |
1607 | OSD decoded = OSDParser.DeserializeJson(JSON); | ||
1608 | return osdToObject(decoded); | ||
1609 | } | ||
1610 | catch(Exception e) | ||
1611 | { | ||
1612 | OSSLError("osParseJSONNew: Problems decoding JSON string " + JSON + " : " + e.Message) ; | ||
1613 | return null; | ||
1614 | } | ||
1615 | } | ||
1576 | 1616 | ||
1577 | // iterate through the serialised stream of tokens and store at the right depth in the hashtable | 1617 | public Hashtable osParseJSON(string JSON) |
1578 | // the top level hashtable may contain more nested hashtables within it each containing an objects representation | 1618 | { |
1579 | for (i = 0; i < JSON.Length; i++) | 1619 | CheckThreatLevel(ThreatLevel.None, "osParseJSON"); |
1580 | { | ||
1581 | |||
1582 | // m_log.Debug(""+JSON[i]); | ||
1583 | switch (JSON[i]) | ||
1584 | { | ||
1585 | case '{': | ||
1586 | // create hashtable and add it to the stack or array if we are populating one, we can have a lot of nested objects in JSON | ||
1587 | |||
1588 | Hashtable currentObject = new Hashtable(); | ||
1589 | if (objectStack.Count == 0) // the stack should only be empty for the first outer object | ||
1590 | { | ||
1591 | |||
1592 | objectStack.Push(jsondata); | ||
1593 | } | ||
1594 | else if (objectStack.Peek().ToString() == "System.Collections.ArrayList") | ||
1595 | { | ||
1596 | // add it to the parent array | ||
1597 | ((ArrayList)objectStack.Peek()).Add(currentObject); | ||
1598 | objectStack.Push(currentObject); | ||
1599 | } | ||
1600 | else | ||
1601 | { | ||
1602 | // add it to the parent hashtable | ||
1603 | ((Hashtable)objectStack.Peek()).Add(currentKey,currentObject); | ||
1604 | objectStack.Push(currentObject); | ||
1605 | } | ||
1606 | |||
1607 | // clear the key | ||
1608 | currentKey = null; | ||
1609 | break; | ||
1610 | |||
1611 | case '}': | ||
1612 | // pop the hashtable off the stack | ||
1613 | objectStack.Pop(); | ||
1614 | break; | ||
1615 | |||
1616 | case '"':// string boundary | ||
1617 | |||
1618 | string tokenValue = ""; | ||
1619 | i++; // move to next char | ||
1620 | |||
1621 | // just loop through until the next quote mark storing the string, ignore quotes with pre-ceding \ | ||
1622 | while (JSON[i] != '"') | ||
1623 | { | ||
1624 | tokenValue += JSON[i]; | ||
1625 | |||
1626 | // handle escaped double quotes \" | ||
1627 | if (JSON[i] == '\\' && JSON[i+1] == '"') | ||
1628 | { | ||
1629 | tokenValue += JSON[i+1]; | ||
1630 | i++; | ||
1631 | } | ||
1632 | i++; | ||
1633 | |||
1634 | } | ||
1635 | |||
1636 | // ok we've got a string, if we've got an array on the top of the stack then we store it | ||
1637 | if (objectStack.Peek().ToString() == "System.Collections.ArrayList") | ||
1638 | { | ||
1639 | ((ArrayList)objectStack.Peek()).Add(tokenValue); | ||
1640 | } | ||
1641 | else if (currentKey == null) // no key stored and its not an array this must be a key so store it | ||
1642 | { | ||
1643 | currentKey = tokenValue; | ||
1644 | } | ||
1645 | else | ||
1646 | { | ||
1647 | // we have a key so lets store this value | ||
1648 | ((Hashtable)objectStack.Peek()).Add(currentKey,tokenValue); | ||
1649 | // now lets clear the key, we're done with it and moving on | ||
1650 | currentKey = null; | ||
1651 | } | ||
1652 | |||
1653 | break; | ||
1654 | |||
1655 | case ':':// key : value separator | ||
1656 | // just ignore | ||
1657 | break; | ||
1658 | |||
1659 | case ' ':// spaces | ||
1660 | // just ignore | ||
1661 | break; | ||
1662 | |||
1663 | case '[': // array start | ||
1664 | ArrayList currentArray = new ArrayList(); | ||
1665 | |||
1666 | if (objectStack.Peek().ToString() == "System.Collections.ArrayList") | ||
1667 | { | ||
1668 | ((ArrayList)objectStack.Peek()).Add(currentArray); | ||
1669 | } | ||
1670 | else | ||
1671 | { | ||
1672 | ((Hashtable)objectStack.Peek()).Add(currentKey,currentArray); | ||
1673 | // clear the key | ||
1674 | currentKey = null; | ||
1675 | } | ||
1676 | objectStack.Push(currentArray); | ||
1677 | |||
1678 | break; | ||
1679 | |||
1680 | case ',':// seperator | ||
1681 | // just ignore | ||
1682 | break; | ||
1683 | |||
1684 | case ']'://Array end | ||
1685 | // pop the array off the stack | ||
1686 | objectStack.Pop(); | ||
1687 | break; | ||
1688 | |||
1689 | case 't': // we've found a character start not in quotes, it must be a boolean true | ||
1690 | |||
1691 | if (objectStack.Peek().ToString() == "System.Collections.ArrayList") | ||
1692 | { | ||
1693 | ((ArrayList)objectStack.Peek()).Add(true); | ||
1694 | } | ||
1695 | else | ||
1696 | { | ||
1697 | ((Hashtable)objectStack.Peek()).Add(currentKey,true); | ||
1698 | currentKey = null; | ||
1699 | } | ||
1700 | |||
1701 | //advance the counter to the letter 'e' | ||
1702 | i = i + 3; | ||
1703 | break; | ||
1704 | |||
1705 | case 'f': // we've found a character start not in quotes, it must be a boolean false | ||
1706 | |||
1707 | if (objectStack.Peek().ToString() == "System.Collections.ArrayList") | ||
1708 | { | ||
1709 | ((ArrayList)objectStack.Peek()).Add(false); | ||
1710 | } | ||
1711 | else | ||
1712 | { | ||
1713 | ((Hashtable)objectStack.Peek()).Add(currentKey,false); | ||
1714 | currentKey = null; | ||
1715 | } | ||
1716 | //advance the counter to the letter 'e' | ||
1717 | i = i + 4; | ||
1718 | break; | ||
1719 | |||
1720 | case '\n':// carriage return | ||
1721 | // just ignore | ||
1722 | break; | ||
1723 | |||
1724 | case '\r':// carriage return | ||
1725 | // just ignore | ||
1726 | break; | ||
1727 | |||
1728 | default: | ||
1729 | // ok here we're catching all numeric types int,double,long we might want to spit these up mr accurately | ||
1730 | // but for now we'll just do them as strings | ||
1731 | |||
1732 | string numberValue = ""; | ||
1733 | |||
1734 | // just loop through until the next known marker quote mark storing the string | ||
1735 | while (JSON[i] != '"' && JSON[i] != ',' && JSON[i] != ']' && JSON[i] != '}' && JSON[i] != ' ') | ||
1736 | { | ||
1737 | numberValue += "" + JSON[i++]; | ||
1738 | } | ||
1739 | |||
1740 | i--; // we want to process this caracter that marked the end of this string in the main loop | ||
1741 | 1620 | ||
1742 | // ok we've got a string, if we've got an array on the top of the stack then we store it | 1621 | m_host.AddScriptLPS(1); |
1743 | if (objectStack.Peek().ToString() == "System.Collections.ArrayList") | ||
1744 | { | ||
1745 | ((ArrayList)objectStack.Peek()).Add(numberValue); | ||
1746 | } | ||
1747 | else | ||
1748 | { | ||
1749 | // we have a key so lets store this value | ||
1750 | ((Hashtable)objectStack.Peek()).Add(currentKey,numberValue); | ||
1751 | // now lets clear the key, we're done with it and moving on | ||
1752 | currentKey = null; | ||
1753 | } | ||
1754 | 1622 | ||
1755 | break; | 1623 | Object decoded = osParseJSONNew(JSON); |
1756 | } | 1624 | |
1625 | if ( decoded is Hashtable ) { | ||
1626 | return (Hashtable) decoded; | ||
1627 | } else if ( decoded is ArrayList ) { | ||
1628 | ArrayList decoded_list = (ArrayList) decoded; | ||
1629 | Hashtable fakearray = new Hashtable(); | ||
1630 | int i = 0; | ||
1631 | for ( i = 0; i < decoded_list.Count ; i++ ) { | ||
1632 | fakearray.Add(i, decoded_list[i]); | ||
1757 | } | 1633 | } |
1634 | return fakearray; | ||
1635 | } else { | ||
1636 | OSSLError("osParseJSON: unable to parse JSON string " + JSON); | ||
1637 | return null; | ||
1758 | } | 1638 | } |
1759 | catch(Exception) | ||
1760 | { | ||
1761 | OSSLError("osParseJSON: The JSON string is not valid " + JSON) ; | ||
1762 | } | ||
1763 | |||
1764 | return jsondata; | ||
1765 | } | 1639 | } |
1766 | 1640 | ||
1767 | /// <summary> | 1641 | /// <summary> |