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author | Melanie Thielker | 2008-09-08 22:19:06 +0000 |
---|---|---|
committer | Melanie Thielker | 2008-09-08 22:19:06 +0000 |
commit | 1034c1cdc1a75b6e37a266e15048b9f9ab965b04 (patch) | |
tree | fae96225599ab434aef75322704eca257b8a58f4 /OpenSim/Region/ScriptEngine/Shared/Api/Implementation | |
parent | fix an issue where we got coliding namespaces that prevented a sim start (diff) | |
download | opensim-SC-1034c1cdc1a75b6e37a266e15048b9f9ab965b04.zip opensim-SC-1034c1cdc1a75b6e37a266e15048b9f9ab965b04.tar.gz opensim-SC-1034c1cdc1a75b6e37a266e15048b9f9ab965b04.tar.bz2 opensim-SC-1034c1cdc1a75b6e37a266e15048b9f9ab965b04.tar.xz |
Correct state handling and state event masks. Prims will now show
touch, pay, etc script states correctly.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 53 |
1 files changed, 23 insertions, 30 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 4b92739..1f52dc3 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -4730,98 +4730,92 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4730 | switch ((int)rules.Data[i]) | 4730 | switch ((int)rules.Data[i]) |
4731 | { | 4731 | { |
4732 | case (int)ScriptBaseClass.PSYS_PART_FLAGS: | 4732 | case (int)ScriptBaseClass.PSYS_PART_FLAGS: |
4733 | prules.PartDataFlags = (Primitive.ParticleSystem.ParticleDataFlags)((uint)Convert.ToInt32(rules.Data[i + 1].ToString())); | 4733 | prules.PartDataFlags = (Primitive.ParticleSystem.ParticleDataFlags)(uint)rules.GetLSLIntegerItem(i + 1); |
4734 | break; | 4734 | break; |
4735 | 4735 | ||
4736 | case (int)ScriptBaseClass.PSYS_PART_START_COLOR: | 4736 | case (int)ScriptBaseClass.PSYS_PART_START_COLOR: |
4737 | tempv = (LSL_Types.Vector3)rules.Data[i + 1]; | 4737 | tempv = rules.GetVector3Item(i + 1); |
4738 | prules.PartStartColor.R = (float)tempv.x; | 4738 | prules.PartStartColor.R = (float)tempv.x; |
4739 | prules.PartStartColor.G = (float)tempv.y; | 4739 | prules.PartStartColor.G = (float)tempv.y; |
4740 | prules.PartStartColor.B = (float)tempv.z; | 4740 | prules.PartStartColor.B = (float)tempv.z; |
4741 | break; | 4741 | break; |
4742 | 4742 | ||
4743 | case (int)ScriptBaseClass.PSYS_PART_START_ALPHA: | 4743 | case (int)ScriptBaseClass.PSYS_PART_START_ALPHA: |
4744 | tempf = Convert.ToSingle(rules.Data[i + 1].ToString()); | 4744 | tempf = (float)rules.GetLSLFloatItem(i + 1); |
4745 | prules.PartStartColor.A = (float)tempf; | 4745 | prules.PartStartColor.A = tempf; |
4746 | break; | 4746 | break; |
4747 | 4747 | ||
4748 | case (int)ScriptBaseClass.PSYS_PART_END_COLOR: | 4748 | case (int)ScriptBaseClass.PSYS_PART_END_COLOR: |
4749 | tempv = (LSL_Types.Vector3)rules.Data[i + 1]; | 4749 | tempv = rules.GetVector3Item(i + 1); |
4750 | //prules.PartEndColor = new Color4(tempv.x,tempv.y,tempv.z,1); | ||
4751 | |||
4752 | prules.PartEndColor.R = (float)tempv.x; | 4750 | prules.PartEndColor.R = (float)tempv.x; |
4753 | prules.PartEndColor.G = (float)tempv.y; | 4751 | prules.PartEndColor.G = (float)tempv.y; |
4754 | prules.PartEndColor.B = (float)tempv.z; | 4752 | prules.PartEndColor.B = (float)tempv.z; |
4755 | break; | 4753 | break; |
4756 | 4754 | ||
4757 | case (int)ScriptBaseClass.PSYS_PART_END_ALPHA: | 4755 | case (int)ScriptBaseClass.PSYS_PART_END_ALPHA: |
4758 | tempf = Convert.ToSingle(rules.Data[i + 1].ToString()); | 4756 | tempf = (float)rules.GetLSLFloatItem(i + 1); |
4759 | prules.PartEndColor.A = (float)tempf; | 4757 | prules.PartEndColor.A = tempf; |
4760 | break; | 4758 | break; |
4761 | 4759 | ||
4762 | case (int)ScriptBaseClass.PSYS_PART_START_SCALE: | 4760 | case (int)ScriptBaseClass.PSYS_PART_START_SCALE: |
4763 | tempv = (LSL_Types.Vector3)rules.Data[i + 1]; | 4761 | tempv = rules.GetVector3Item(i + 1); |
4764 | prules.PartStartScaleX = (float)tempv.x; | 4762 | prules.PartStartScaleX = (float)tempv.x; |
4765 | prules.PartStartScaleY = (float)tempv.y; | 4763 | prules.PartStartScaleY = (float)tempv.y; |
4766 | break; | 4764 | break; |
4767 | 4765 | ||
4768 | case (int)ScriptBaseClass.PSYS_PART_END_SCALE: | 4766 | case (int)ScriptBaseClass.PSYS_PART_END_SCALE: |
4769 | tempv = (LSL_Types.Vector3)rules.Data[i + 1]; | 4767 | tempv = rules.GetVector3Item(i + 1); |
4770 | prules.PartEndScaleX = (float)tempv.x; | 4768 | prules.PartEndScaleX = (float)tempv.x; |
4771 | prules.PartEndScaleY = (float)tempv.y; | 4769 | prules.PartEndScaleY = (float)tempv.y; |
4772 | break; | 4770 | break; |
4773 | 4771 | ||
4774 | case (int)ScriptBaseClass.PSYS_PART_MAX_AGE: | 4772 | case (int)ScriptBaseClass.PSYS_PART_MAX_AGE: |
4775 | tempf = Convert.ToSingle(rules.Data[i + 1].ToString()); | 4773 | tempf = (float)rules.GetLSLFloatItem(i + 1); |
4776 | prules.PartMaxAge = (float)tempf; | 4774 | prules.PartMaxAge = tempf; |
4777 | break; | 4775 | break; |
4778 | 4776 | ||
4779 | case (int)ScriptBaseClass.PSYS_SRC_ACCEL: | 4777 | case (int)ScriptBaseClass.PSYS_SRC_ACCEL: |
4780 | tempv = (LSL_Types.Vector3)rules.Data[i + 1]; | 4778 | tempv = rules.GetVector3Item(i + 1); |
4781 | prules.PartAcceleration.X = (float)tempv.x; | 4779 | prules.PartAcceleration.X = (float)tempv.x; |
4782 | prules.PartAcceleration.Y = (float)tempv.y; | 4780 | prules.PartAcceleration.Y = (float)tempv.y; |
4783 | prules.PartAcceleration.Z = (float)tempv.z; | 4781 | prules.PartAcceleration.Z = (float)tempv.z; |
4784 | break; | 4782 | break; |
4785 | 4783 | ||
4786 | case (int)ScriptBaseClass.PSYS_SRC_PATTERN: | 4784 | case (int)ScriptBaseClass.PSYS_SRC_PATTERN: |
4787 | int tmpi = int.Parse(rules.Data[i + 1].ToString()); | 4785 | int tmpi = (int)rules.GetLSLIntegerItem(i + 1); |
4788 | prules.Pattern = (Primitive.ParticleSystem.SourcePattern)tmpi; | 4786 | prules.Pattern = (Primitive.ParticleSystem.SourcePattern)tmpi; |
4789 | break; | 4787 | break; |
4790 | 4788 | ||
4791 | // Xantor 20080503 | ||
4792 | // Wiki: PSYS_SRC_TEXTURE string inventory item name or key of the particle texture | ||
4793 | // "" = default texture. | ||
4794 | // 20080530 Updated to remove code duplication | ||
4795 | case (int)ScriptBaseClass.PSYS_SRC_TEXTURE: | 4789 | case (int)ScriptBaseClass.PSYS_SRC_TEXTURE: |
4796 | prules.Texture = KeyOrName(rules.Data[i + 1].ToString()); | 4790 | prules.Texture = KeyOrName(rules.GetLSLStringItem(i + 1)); |
4797 | break; | 4791 | break; |
4798 | 4792 | ||
4799 | case (int)ScriptBaseClass.PSYS_SRC_BURST_RATE: | 4793 | case (int)ScriptBaseClass.PSYS_SRC_BURST_RATE: |
4800 | tempf = Convert.ToSingle(rules.Data[i + 1].ToString()); | 4794 | tempf = (float)rules.GetLSLFloatItem(i + 1); |
4801 | prules.BurstRate = (float)tempf; | 4795 | prules.BurstRate = (float)tempf; |
4802 | break; | 4796 | break; |
4803 | 4797 | ||
4804 | case (int)ScriptBaseClass.PSYS_SRC_BURST_PART_COUNT: | 4798 | case (int)ScriptBaseClass.PSYS_SRC_BURST_PART_COUNT: |
4805 | prules.BurstPartCount = (byte)Convert.ToByte(rules.Data[i + 1].ToString()); | 4799 | prules.BurstPartCount = (byte)(int)rules.GetLSLIntegerItem(i + 1); |
4806 | break; | 4800 | break; |
4807 | 4801 | ||
4808 | case (int)ScriptBaseClass.PSYS_SRC_BURST_RADIUS: | 4802 | case (int)ScriptBaseClass.PSYS_SRC_BURST_RADIUS: |
4809 | tempf = Convert.ToSingle(rules.Data[i + 1].ToString()); | 4803 | tempf = (float)rules.GetLSLFloatItem(i + 1); |
4810 | prules.BurstRadius = (float)tempf; | 4804 | prules.BurstRadius = (float)tempf; |
4811 | break; | 4805 | break; |
4812 | 4806 | ||
4813 | case (int)ScriptBaseClass.PSYS_SRC_BURST_SPEED_MIN: | 4807 | case (int)ScriptBaseClass.PSYS_SRC_BURST_SPEED_MIN: |
4814 | tempf = Convert.ToSingle(rules.Data[i + 1].ToString()); | 4808 | tempf = (float)rules.GetLSLFloatItem(i + 1); |
4815 | prules.BurstSpeedMin = (float)tempf; | 4809 | prules.BurstSpeedMin = (float)tempf; |
4816 | break; | 4810 | break; |
4817 | 4811 | ||
4818 | case (int)ScriptBaseClass.PSYS_SRC_BURST_SPEED_MAX: | 4812 | case (int)ScriptBaseClass.PSYS_SRC_BURST_SPEED_MAX: |
4819 | tempf = Convert.ToSingle(rules.Data[i + 1].ToString()); | 4813 | tempf = (float)rules.GetLSLFloatItem(i + 1); |
4820 | prules.BurstSpeedMax = (float)tempf; | 4814 | prules.BurstSpeedMax = (float)tempf; |
4821 | break; | 4815 | break; |
4822 | 4816 | ||
4823 | case (int)ScriptBaseClass.PSYS_SRC_MAX_AGE: | 4817 | case (int)ScriptBaseClass.PSYS_SRC_MAX_AGE: |
4824 | tempf = Convert.ToSingle(rules.Data[i + 1].ToString()); | 4818 | tempf = (float)rules.GetLSLFloatItem(i + 1); |
4825 | prules.MaxAge = (float)tempf; | 4819 | prules.MaxAge = (float)tempf; |
4826 | break; | 4820 | break; |
4827 | 4821 | ||
@@ -4839,20 +4833,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4839 | 4833 | ||
4840 | case (int)ScriptBaseClass.PSYS_SRC_OMEGA: | 4834 | case (int)ScriptBaseClass.PSYS_SRC_OMEGA: |
4841 | // AL: This is an assumption, since it is the only thing that would match. | 4835 | // AL: This is an assumption, since it is the only thing that would match. |
4842 | tempv = (LSL_Types.Vector3)rules.Data[i + 1]; | 4836 | tempv = rules.GetVector3Item(i + 1); |
4843 | prules.AngularVelocity.X = (float)tempv.x; | 4837 | prules.AngularVelocity.X = (float)tempv.x; |
4844 | prules.AngularVelocity.Y = (float)tempv.y; | 4838 | prules.AngularVelocity.Y = (float)tempv.y; |
4845 | prules.AngularVelocity.Z = (float)tempv.z; | 4839 | prules.AngularVelocity.Z = (float)tempv.z; |
4846 | //cast?? prules.MaxAge = (float)rules[i + 1]; | ||
4847 | break; | 4840 | break; |
4848 | 4841 | ||
4849 | case (int)ScriptBaseClass.PSYS_SRC_ANGLE_BEGIN: | 4842 | case (int)ScriptBaseClass.PSYS_SRC_ANGLE_BEGIN: |
4850 | tempf = Convert.ToSingle(rules.Data[i + 1].ToString()); | 4843 | tempf = (float)rules.GetLSLFloatItem(i + 1); |
4851 | prules.InnerAngle = (float)tempf; | 4844 | prules.InnerAngle = (float)tempf; |
4852 | break; | 4845 | break; |
4853 | 4846 | ||
4854 | case (int)ScriptBaseClass.PSYS_SRC_ANGLE_END: | 4847 | case (int)ScriptBaseClass.PSYS_SRC_ANGLE_END: |
4855 | tempf = Convert.ToSingle(rules.Data[i + 1].ToString()); | 4848 | tempf = (float)rules.GetLSLFloatItem(i + 1); |
4856 | prules.OuterAngle = (float)tempf; | 4849 | prules.OuterAngle = (float)tempf; |
4857 | break; | 4850 | break; |
4858 | } | 4851 | } |