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authorMelanie2009-11-26 17:27:03 +0000
committerMelanie2009-11-26 17:27:03 +0000
commit06f41bb0176990d2c8bf5f6077418e4fc3b3d6c6 (patch)
tree7c0a0a90235a988d69482a4c93dad6c8bbf6a5fc /OpenSim/Region/ScriptEngine/Shared/Api/Implementation
parentRemove the old remoting-type interregion code for prim/script crossing (diff)
parentFix a small bug. Trusted script crossings now work again (diff)
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Merge branch 'master' into careminster
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs12
1 files changed, 12 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index a94cd46..6e5436a 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -2002,6 +2002,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2002 2002
2003//KF: Do NOT use this next line if using ODE physics engine. This need a switch based on .ini Phys Engine type 2003//KF: Do NOT use this next line if using ODE physics engine. This need a switch based on .ini Phys Engine type
2004// part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition; 2004// part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition;
2005
2006 // So, after thinking about this for a bit, the issue with the part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition line
2007 // is it isn't compatible with vehicles because it causes the vehicle body to have to be broken down and rebuilt
2008 // It's perfectly okay when the object is not an active physical body though.
2009 // So, part.ParentGroup.ResetChildPrimPhysicsPositions(); does the thing that Kitto is warning against
2010 // but only if the object is not physial and active. This is important for rotating doors.
2011 // without the absoluteposition = absoluteposition happening, the doors do not move in the physics
2012 // scene
2013 if (part.PhysActor != null && !part.PhysActor.IsPhysical)
2014 {
2015 part.ParentGroup.ResetChildPrimPhysicsPositions();
2016 }
2005 } 2017 }
2006 2018
2007 /// <summary> 2019 /// <summary>