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author | Melanie Thielker | 2008-09-08 12:30:48 +0000 |
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committer | Melanie Thielker | 2008-09-08 12:30:48 +0000 |
commit | f2de15bffc40c13fade68d815a1e6da44c0cd977 (patch) | |
tree | 1a3ae4292b582efdda884e9b34316326da25369a /OpenSim/Region/ScriptEngine/Shared/Api/Implementation | |
parent | Mantis #2145 (diff) | |
download | opensim-SC-f2de15bffc40c13fade68d815a1e6da44c0cd977.zip opensim-SC-f2de15bffc40c13fade68d815a1e6da44c0cd977.tar.gz opensim-SC-f2de15bffc40c13fade68d815a1e6da44c0cd977.tar.bz2 opensim-SC-f2de15bffc40c13fade68d815a1e6da44c0cd977.tar.xz |
Mantis #2144
Adjust XEngine llSetAlpha to a change in the underlying type
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 1159553..0cc8279 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -1160,7 +1160,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1160 | if (face > -1) | 1160 | if (face > -1) |
1161 | { | 1161 | { |
1162 | texcolor = tex.CreateFace((uint)face).RGBA; | 1162 | texcolor = tex.CreateFace((uint)face).RGBA; |
1163 | texcolor.A = (float)Math.Abs(alpha - 1); | 1163 | texcolor.A = (float)Math.Abs(alpha); |
1164 | tex.FaceTextures[face].RGBA = texcolor; | 1164 | tex.FaceTextures[face].RGBA = texcolor; |
1165 | part.UpdateTexture(tex); | 1165 | part.UpdateTexture(tex); |
1166 | return; | 1166 | return; |
@@ -1172,12 +1172,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1172 | if (tex.FaceTextures[i] != null) | 1172 | if (tex.FaceTextures[i] != null) |
1173 | { | 1173 | { |
1174 | texcolor = tex.FaceTextures[i].RGBA; | 1174 | texcolor = tex.FaceTextures[i].RGBA; |
1175 | texcolor.A = (float)Math.Abs(alpha - 1); | 1175 | texcolor.A = (float)Math.Abs(alpha); |
1176 | tex.FaceTextures[i].RGBA = texcolor; | 1176 | tex.FaceTextures[i].RGBA = texcolor; |
1177 | } | 1177 | } |
1178 | } | 1178 | } |
1179 | texcolor = tex.DefaultTexture.RGBA; | 1179 | texcolor = tex.DefaultTexture.RGBA; |
1180 | texcolor.A = (float)Math.Abs(alpha - 1); | 1180 | texcolor.A = (float)Math.Abs(alpha); |
1181 | tex.DefaultTexture.RGBA = texcolor; | 1181 | tex.DefaultTexture.RGBA = texcolor; |
1182 | part.UpdateTexture(tex); | 1182 | part.UpdateTexture(tex); |
1183 | return; | 1183 | return; |