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author | Dr Scofield | 2008-07-01 07:16:02 +0000 |
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committer | Dr Scofield | 2008-07-01 07:16:02 +0000 |
commit | 5e63206018d6d24671ad59d77951082b77f02618 (patch) | |
tree | 28da5c8f920b1dc9afa83d8c68ceb5d6e43aee32 /OpenSim/Region/ScriptEngine/Shared/Api/Implementation | |
parent | Mantis#1639. Thank you, Melanie for a patch that: (diff) | |
download | opensim-SC-5e63206018d6d24671ad59d77951082b77f02618.zip opensim-SC-5e63206018d6d24671ad59d77951082b77f02618.tar.gz opensim-SC-5e63206018d6d24671ad59d77951082b77f02618.tar.bz2 opensim-SC-5e63206018d6d24671ad59d77951082b77f02618.tar.xz |
From: kurt taylor (krtaylor)
Another new OSSL function for returning the name of the script engine
currently running, osGetScriptEngineName, added to both DotNet and XEngine
OSSL API.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index dbb78a4..5414b95 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -549,5 +549,31 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
549 | { | 549 | { |
550 | throw new Exception("OSSL Runtime Error: " + msg); | 550 | throw new Exception("OSSL Runtime Error: " + msg); |
551 | } | 551 | } |
552 | |||
553 | public string osGetScriptEngineName() | ||
554 | { | ||
555 | m_host.AddScriptLPS(1); | ||
556 | |||
557 | int scriptEngineNameIndex = 0; | ||
558 | |||
559 | if (!String.IsNullOrEmpty(m_ScriptEngine.ScriptEngineName)) | ||
560 | { | ||
561 | // parse off the "ScriptEngine." | ||
562 | scriptEngineNameIndex = m_ScriptEngine.ScriptEngineName.IndexOf(".", scriptEngineNameIndex); | ||
563 | scriptEngineNameIndex++; // get past delimiter | ||
564 | |||
565 | int scriptEngineNameLength = m_ScriptEngine.ScriptEngineName.Length - scriptEngineNameIndex; | ||
566 | |||
567 | // create char array then a string that is only the script engine name | ||
568 | Char[] scriptEngineNameCharArray = m_ScriptEngine.ScriptEngineName.ToCharArray(scriptEngineNameIndex, scriptEngineNameLength); | ||
569 | String scriptEngineName = new String(scriptEngineNameCharArray); | ||
570 | |||
571 | return scriptEngineName; | ||
572 | } | ||
573 | else | ||
574 | { | ||
575 | return String.Empty; | ||
576 | } | ||
577 | } | ||
552 | } | 578 | } |
553 | } | 579 | } |