diff options
author | Dr Scofield | 2009-03-26 12:08:18 +0000 |
---|---|---|
committer | Dr Scofield | 2009-03-26 12:08:18 +0000 |
commit | c8aaf538e4b1233e0553eedcd459637be2c078a8 (patch) | |
tree | d6a2101f8e453c8d0ad08583518bcdb9070004a7 /OpenSim/Region/ScriptEngine/Shared/Api/Implementation | |
parent | * Minor fixes, inverted an if for readability and introduced a virtual pre-pr... (diff) | |
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- adding osGetAgents() which returns a list of all avatars in the region
in which the script is running.
- found a bag of space characters under my desk, thought i'd donate them
to the JSON OSSL function (aka clean up)
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | 119 |
1 files changed, 73 insertions, 46 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 8776524..c87cc44 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -582,6 +582,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
582 | return ""; | 582 | return ""; |
583 | } | 583 | } |
584 | 584 | ||
585 | // Get a list of all the avatars/agents in the region | ||
586 | public LSL_List osGetAgents() | ||
587 | { | ||
588 | // threat level is None as we could get this information with an | ||
589 | // in-world script as well, just not as efficient | ||
590 | CheckThreatLevel(ThreatLevel.None, "osGetAgents"); | ||
591 | |||
592 | LSL_List result = new LSL_List(); | ||
593 | foreach (ScenePresence avatar in World.GetAvatars()) | ||
594 | { | ||
595 | result.Add(avatar.Name); | ||
596 | } | ||
597 | return result; | ||
598 | } | ||
599 | |||
585 | // Adam's super super custom animation functions | 600 | // Adam's super super custom animation functions |
586 | public void osAvatarPlayAnimation(string avatar, string animation) | 601 | public void osAvatarPlayAnimation(string avatar, string animation) |
587 | { | 602 | { |
@@ -595,7 +610,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
595 | ScenePresence target = (ScenePresence)World.Entities[avatarID]; | 610 | ScenePresence target = (ScenePresence)World.Entities[avatarID]; |
596 | if (target != null) | 611 | if (target != null) |
597 | { | 612 | { |
598 | UUID animID=UUID.Zero; | 613 | UUID animID=UUID.Zero; |
599 | lock (m_host.TaskInventory) | 614 | lock (m_host.TaskInventory) |
600 | { | 615 | { |
601 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 616 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) |
@@ -626,9 +641,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
626 | if (World.Entities.ContainsKey(avatarID) && World.Entities[avatarID] is ScenePresence) | 641 | if (World.Entities.ContainsKey(avatarID) && World.Entities[avatarID] is ScenePresence) |
627 | { | 642 | { |
628 | ScenePresence target = (ScenePresence)World.Entities[avatarID]; | 643 | ScenePresence target = (ScenePresence)World.Entities[avatarID]; |
629 | if (target != null) | 644 | if (target != null) |
630 | { | 645 | { |
631 | UUID animID=UUID.Zero; | 646 | UUID animID=UUID.Zero; |
632 | lock (m_host.TaskInventory) | 647 | lock (m_host.TaskInventory) |
633 | { | 648 | { |
634 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) | 649 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) |
@@ -645,7 +660,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
645 | target.RemoveAnimation(animation); | 660 | target.RemoveAnimation(animation); |
646 | else | 661 | else |
647 | target.RemoveAnimation(animID); | 662 | target.RemoveAnimation(animID); |
648 | } | 663 | } |
649 | } | 664 | } |
650 | } | 665 | } |
651 | 666 | ||
@@ -998,16 +1013,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
998 | 1013 | ||
999 | // see http://www.json.org/ for more details on JSON | 1014 | // see http://www.json.org/ for more details on JSON |
1000 | 1015 | ||
1001 | string currentKey=null; | 1016 | string currentKey = null; |
1002 | Stack objectStack = new Stack(); // objects in JSON can be nested so we need to keep a track of this | 1017 | Stack objectStack = new Stack(); // objects in JSON can be nested so we need to keep a track of this |
1003 | Hashtable jsondata = new Hashtable(); // the hashtable to be returned | 1018 | Hashtable jsondata = new Hashtable(); // the hashtable to be returned |
1004 | int i=0; | 1019 | int i = 0; |
1005 | try | 1020 | try |
1006 | { | 1021 | { |
1007 | 1022 | ||
1008 | // iterate through the serialised stream of tokens and store at the right depth in the hashtable | 1023 | // iterate through the serialised stream of tokens and store at the right depth in the hashtable |
1009 | // the top level hashtable may contain more nested hashtables within it each containing an objects representation | 1024 | // the top level hashtable may contain more nested hashtables within it each containing an objects representation |
1010 | for (i=0;i<JSON.Length; i++) | 1025 | for (i = 0; i < JSON.Length; i++) |
1011 | { | 1026 | { |
1012 | 1027 | ||
1013 | // m_log.Debug(""+JSON[i]); | 1028 | // m_log.Debug(""+JSON[i]); |
@@ -1017,12 +1032,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1017 | // create hashtable and add it to the stack or array if we are populating one, we can have a lot of nested objects in JSON | 1032 | // create hashtable and add it to the stack or array if we are populating one, we can have a lot of nested objects in JSON |
1018 | 1033 | ||
1019 | Hashtable currentObject = new Hashtable(); | 1034 | Hashtable currentObject = new Hashtable(); |
1020 | if (objectStack.Count==0) // the stack should only be empty for the first outer object | 1035 | if (objectStack.Count == 0) // the stack should only be empty for the first outer object |
1021 | { | 1036 | { |
1022 | 1037 | ||
1023 | objectStack.Push(jsondata); | 1038 | objectStack.Push(jsondata); |
1024 | } | 1039 | } |
1025 | else if (objectStack.Peek().ToString()=="System.Collections.ArrayList") | 1040 | else if (objectStack.Peek().ToString() == "System.Collections.ArrayList") |
1026 | { | 1041 | { |
1027 | // add it to the parent array | 1042 | // add it to the parent array |
1028 | ((ArrayList)objectStack.Peek()).Add(currentObject); | 1043 | ((ArrayList)objectStack.Peek()).Add(currentObject); |
@@ -1036,26 +1051,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1036 | } | 1051 | } |
1037 | 1052 | ||
1038 | // clear the key | 1053 | // clear the key |
1039 | currentKey=null; | 1054 | currentKey = null; |
1040 | break; | 1055 | break; |
1056 | |||
1041 | case '}': | 1057 | case '}': |
1042 | // pop the hashtable off the stack | 1058 | // pop the hashtable off the stack |
1043 | objectStack.Pop(); | 1059 | objectStack.Pop(); |
1044 | break; | 1060 | break; |
1061 | |||
1045 | case '"':// string boundary | 1062 | case '"':// string boundary |
1046 | 1063 | ||
1047 | string tokenValue=""; | 1064 | string tokenValue = ""; |
1048 | i++; // move to next char | 1065 | i++; // move to next char |
1049 | 1066 | ||
1050 | // just loop through until the next quote mark storing the string, ignore quotes with pre-ceding \ | 1067 | // just loop through until the next quote mark storing the string, ignore quotes with pre-ceding \ |
1051 | while (JSON[i]!='"') | 1068 | while (JSON[i] != '"') |
1052 | { | 1069 | { |
1053 | tokenValue+=JSON[i]; | 1070 | tokenValue += JSON[i]; |
1054 | 1071 | ||
1055 | // handle escaped double quotes \" | 1072 | // handle escaped double quotes \" |
1056 | if (JSON[i]=='\\' && JSON[i+1]=='"') | 1073 | if (JSON[i] == '\\' && JSON[i+1] == '"') |
1057 | { | 1074 | { |
1058 | tokenValue+=JSON[i+1]; | 1075 | tokenValue += JSON[i+1]; |
1059 | i++; | 1076 | i++; |
1060 | } | 1077 | } |
1061 | i++; | 1078 | i++; |
@@ -1063,11 +1080,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1063 | } | 1080 | } |
1064 | 1081 | ||
1065 | // ok we've got a string, if we've got an array on the top of the stack then we store it | 1082 | // ok we've got a string, if we've got an array on the top of the stack then we store it |
1066 | if (objectStack.Peek().ToString()=="System.Collections.ArrayList") | 1083 | if (objectStack.Peek().ToString() == "System.Collections.ArrayList") |
1067 | { | 1084 | { |
1068 | ((ArrayList)objectStack.Peek()).Add(tokenValue); | 1085 | ((ArrayList)objectStack.Peek()).Add(tokenValue); |
1069 | } | 1086 | } |
1070 | else if (currentKey==null) // no key stored and its not an array this must be a key so store it | 1087 | else if (currentKey == null) // no key stored and its not an array this must be a key so store it |
1071 | { | 1088 | { |
1072 | currentKey = tokenValue; | 1089 | currentKey = tokenValue; |
1073 | } | 1090 | } |
@@ -1076,20 +1093,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1076 | // we have a key so lets store this value | 1093 | // we have a key so lets store this value |
1077 | ((Hashtable)objectStack.Peek()).Add(currentKey,tokenValue); | 1094 | ((Hashtable)objectStack.Peek()).Add(currentKey,tokenValue); |
1078 | // now lets clear the key, we're done with it and moving on | 1095 | // now lets clear the key, we're done with it and moving on |
1079 | currentKey=null; | 1096 | currentKey = null; |
1080 | } | 1097 | } |
1081 | 1098 | ||
1082 | break; | 1099 | break; |
1100 | |||
1083 | case ':':// key : value separator | 1101 | case ':':// key : value separator |
1084 | // just ignore | 1102 | // just ignore |
1085 | break; | 1103 | break; |
1104 | |||
1086 | case ' ':// spaces | 1105 | case ' ':// spaces |
1087 | // just ignore | 1106 | // just ignore |
1088 | break; | 1107 | break; |
1108 | |||
1089 | case '[': // array start | 1109 | case '[': // array start |
1090 | ArrayList currentArray = new ArrayList(); | 1110 | ArrayList currentArray = new ArrayList(); |
1091 | 1111 | ||
1092 | if (objectStack.Peek().ToString()=="System.Collections.ArrayList") | 1112 | if (objectStack.Peek().ToString() == "System.Collections.ArrayList") |
1093 | { | 1113 | { |
1094 | ((ArrayList)objectStack.Peek()).Add(currentArray); | 1114 | ((ArrayList)objectStack.Peek()).Add(currentArray); |
1095 | } | 1115 | } |
@@ -1097,69 +1117,76 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1097 | { | 1117 | { |
1098 | ((Hashtable)objectStack.Peek()).Add(currentKey,currentArray); | 1118 | ((Hashtable)objectStack.Peek()).Add(currentKey,currentArray); |
1099 | // clear the key | 1119 | // clear the key |
1100 | currentKey=null; | 1120 | currentKey = null; |
1101 | } | 1121 | } |
1102 | objectStack.Push(currentArray); | 1122 | objectStack.Push(currentArray); |
1103 | 1123 | ||
1104 | break; | 1124 | break; |
1125 | |||
1105 | case ',':// seperator | 1126 | case ',':// seperator |
1106 | // just ignore | 1127 | // just ignore |
1107 | break; | 1128 | break; |
1129 | |||
1108 | case ']'://Array end | 1130 | case ']'://Array end |
1109 | // pop the array off the stack | 1131 | // pop the array off the stack |
1110 | objectStack.Pop(); | 1132 | objectStack.Pop(); |
1111 | break; | 1133 | break; |
1134 | |||
1112 | case 't': // we've found a character start not in quotes, it must be a boolean true | 1135 | case 't': // we've found a character start not in quotes, it must be a boolean true |
1113 | 1136 | ||
1114 | if (objectStack.Peek().ToString()=="System.Collections.ArrayList") | 1137 | if (objectStack.Peek().ToString() == "System.Collections.ArrayList") |
1115 | { | 1138 | { |
1116 | ((ArrayList)objectStack.Peek()).Add(true); | 1139 | ((ArrayList)objectStack.Peek()).Add(true); |
1117 | } | 1140 | } |
1118 | else | 1141 | else |
1119 | { | 1142 | { |
1120 | ((Hashtable)objectStack.Peek()).Add(currentKey,true); | 1143 | ((Hashtable)objectStack.Peek()).Add(currentKey,true); |
1121 | currentKey=null; | 1144 | currentKey = null; |
1122 | } | 1145 | } |
1123 | 1146 | ||
1124 | //advance the counter to the letter 'e' | 1147 | //advance the counter to the letter 'e' |
1125 | i = i+3; | 1148 | i = i + 3; |
1126 | break; | 1149 | break; |
1150 | |||
1127 | case 'f': // we've found a character start not in quotes, it must be a boolean false | 1151 | case 'f': // we've found a character start not in quotes, it must be a boolean false |
1128 | 1152 | ||
1129 | if (objectStack.Peek().ToString()=="System.Collections.ArrayList") | 1153 | if (objectStack.Peek().ToString() == "System.Collections.ArrayList") |
1130 | { | 1154 | { |
1131 | ((ArrayList)objectStack.Peek()).Add(false); | 1155 | ((ArrayList)objectStack.Peek()).Add(false); |
1132 | } | 1156 | } |
1133 | else | 1157 | else |
1134 | { | 1158 | { |
1135 | ((Hashtable)objectStack.Peek()).Add(currentKey,false); | 1159 | ((Hashtable)objectStack.Peek()).Add(currentKey,false); |
1136 | currentKey=null; | 1160 | currentKey = null; |
1137 | } | 1161 | } |
1138 | //advance the counter to the letter 'e' | 1162 | //advance the counter to the letter 'e' |
1139 | i = i+4; | 1163 | i = i + 4; |
1140 | break; | 1164 | break; |
1165 | |||
1141 | case '\n':// carriage return | 1166 | case '\n':// carriage return |
1142 | // just ignore | 1167 | // just ignore |
1143 | break; | 1168 | break; |
1169 | |||
1144 | case '\r':// carriage return | 1170 | case '\r':// carriage return |
1145 | // just ignore | 1171 | // just ignore |
1146 | break; | 1172 | break; |
1173 | |||
1147 | default: | 1174 | default: |
1148 | // ok here we're catching all numeric types int,double,long we might want to spit these up mr accurately | 1175 | // ok here we're catching all numeric types int,double,long we might want to spit these up mr accurately |
1149 | // but for now we'll just do them as strings | 1176 | // but for now we'll just do them as strings |
1150 | 1177 | ||
1151 | string numberValue=""; | 1178 | string numberValue = ""; |
1152 | 1179 | ||
1153 | // just loop through until the next known marker quote mark storing the string | 1180 | // just loop through until the next known marker quote mark storing the string |
1154 | while (JSON[i] != '"' && JSON[i] != ',' && JSON[i] != ']' && JSON[i] != '}' && JSON[i] != ' ') | 1181 | while (JSON[i] != '"' && JSON[i] != ',' && JSON[i] != ']' && JSON[i] != '}' && JSON[i] != ' ') |
1155 | { | 1182 | { |
1156 | numberValue+=""+JSON[i++]; | 1183 | numberValue += "" + JSON[i++]; |
1157 | } | 1184 | } |
1158 | 1185 | ||
1159 | i--; // we want to process this caracter that marked the end of this string in the main loop | 1186 | i--; // we want to process this caracter that marked the end of this string in the main loop |
1160 | 1187 | ||
1161 | // ok we've got a string, if we've got an array on the top of the stack then we store it | 1188 | // ok we've got a string, if we've got an array on the top of the stack then we store it |
1162 | if (objectStack.Peek().ToString()=="System.Collections.ArrayList") | 1189 | if (objectStack.Peek().ToString() == "System.Collections.ArrayList") |
1163 | { | 1190 | { |
1164 | ((ArrayList)objectStack.Peek()).Add(numberValue); | 1191 | ((ArrayList)objectStack.Peek()).Add(numberValue); |
1165 | } | 1192 | } |
@@ -1168,10 +1195,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1168 | // we have a key so lets store this value | 1195 | // we have a key so lets store this value |
1169 | ((Hashtable)objectStack.Peek()).Add(currentKey,numberValue); | 1196 | ((Hashtable)objectStack.Peek()).Add(currentKey,numberValue); |
1170 | // now lets clear the key, we're done with it and moving on | 1197 | // now lets clear the key, we're done with it and moving on |
1171 | currentKey=null; | 1198 | currentKey = null; |
1172 | } | 1199 | } |
1173 | 1200 | ||
1174 | break; | 1201 | break; |
1175 | } | 1202 | } |
1176 | } | 1203 | } |
1177 | } | 1204 | } |