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authorDr Scofield2009-06-09 06:39:27 +0000
committerDr Scofield2009-06-09 06:39:27 +0000
commit759636f37e4ea212af4ca40565b2d4e9be1eebbe (patch)
treea61ad3c3cf5fa5991625064e2d6f78f555c8f9e0 /OpenSim/Region/ScriptEngine/Shared/Api/Implementation
parentUpdating the flotsam asset cache. Thank you, mcortez! (diff)
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From: Alan Webb <alan_webb@us.ibm.com>
This change addresses two issues: [1] It adds a flag field to the blendface call which allows the caller to indicate whether or not the generated asset is temporary, and whether or not the asset being replaced should be explicitly retired fromt the memory cache. The decimal values correspond to: 0 - Permanent asset, do not expire old asset 1 - Permanent asset, expire old asset 2 - Temporary asset, do not expire old asset 3 - Temporary asset, expire old asset '3' corresponds to the default behavior seen today, and is the continued behavior of the non-blendface calls. [2] The dynamic texture routines are highly-asynchronous and can be scheduled simultaneously on a multi-core machine. The nature of the texture management interfaece is such that updates may be lost, and the nature of asynchornous operation means that they may be processed out of order. A lock has been added to ensure that updates are at least atomic. No attempt has been made to enforce ordering. The lock applies to the SceneObjectPart being updated and is held for the lifetime of the TextureEntry used to carry texture updates (the one instance carries all faces supported by the prim). Users of these services should remember that the dynamic texture call is asynchronous and control will be returned *before* the texture update has actually occurred. As a result, a isubsequent GetTexture call may not return the expected asset id. A script must wait for the corresponding TEXTURE_CHANGED event before retrieving any texture information.
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index 9b65d8d..7f3db9c 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -428,7 +428,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
428 } 428 }
429 429
430 public string osSetDynamicTextureURLBlendFace(string dynamicID, string contentType, string url, string extraParams, 430 public string osSetDynamicTextureURLBlendFace(string dynamicID, string contentType, string url, string extraParams,
431 bool blend, int timer, int alpha, int face) 431 bool blend, int disp, int timer, int alpha, int face)
432 { 432 {
433 CheckThreatLevel(ThreatLevel.VeryLow, "osSetDynamicTextureURLBlendFace"); 433 CheckThreatLevel(ThreatLevel.VeryLow, "osSetDynamicTextureURLBlendFace");
434 434
@@ -438,7 +438,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
438 IDynamicTextureManager textureManager = World.RequestModuleInterface<IDynamicTextureManager>(); 438 IDynamicTextureManager textureManager = World.RequestModuleInterface<IDynamicTextureManager>();
439 UUID createdTexture = 439 UUID createdTexture =
440 textureManager.AddDynamicTextureURL(World.RegionInfo.RegionID, m_host.UUID, contentType, url, 440 textureManager.AddDynamicTextureURL(World.RegionInfo.RegionID, m_host.UUID, contentType, url,
441 extraParams, timer, blend, (byte) alpha, face); 441 extraParams, timer, blend, disp, (byte) alpha, face);
442 return createdTexture.ToString(); 442 return createdTexture.ToString();
443 } 443 }
444 else 444 else
@@ -508,7 +508,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
508 } 508 }
509 509
510 public string osSetDynamicTextureDataBlendFace(string dynamicID, string contentType, string data, string extraParams, 510 public string osSetDynamicTextureDataBlendFace(string dynamicID, string contentType, string data, string extraParams,
511 bool blend, int timer, int alpha, int face) 511 bool blend, int disp, int timer, int alpha, int face)
512 { 512 {
513 CheckThreatLevel(ThreatLevel.VeryLow, "osSetDynamicTextureDataBlendFace"); 513 CheckThreatLevel(ThreatLevel.VeryLow, "osSetDynamicTextureDataBlendFace");
514 514
@@ -524,7 +524,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
524 } 524 }
525 UUID createdTexture = 525 UUID createdTexture =
526 textureManager.AddDynamicTextureData(World.RegionInfo.RegionID, m_host.UUID, contentType, data, 526 textureManager.AddDynamicTextureData(World.RegionInfo.RegionID, m_host.UUID, contentType, data,
527 extraParams, timer, blend, (byte) alpha, face); 527 extraParams, timer, blend, disp, (byte) alpha, face);
528 return createdTexture.ToString(); 528 return createdTexture.ToString();
529 } 529 }
530 } 530 }